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Melee
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A melee (/ˈmeɪleɪ/ or /ˈmɛleɪ/) is a confused hand-to-hand fight among several people. The English term melee originated circa 1648 from the French word mêlée (French: [mɛle]), derived from the Old French mesler, from which medley and meddle were also derived.[1]
The 1812 tabletop wargame Kriegsspiel, and H.G. Wells' 1913 Little Wars, referred to the hand-combat stage of the game as a melée, or mêlée, respectively.[2][3] The term was brought over to tabletop role-playing games such as Dungeons & Dragons, and in turn to role-playing video games, to describe any close-combat encounter.[4]
See also
[edit]- Combatives
- Tournament (medieval) § Melee
- Super Smash Bros. Melee (Often called "Melee" by fans)
References
[edit]- ^ "Definition of melee". Merriam-Webster. Archived from the original on 2 March 2021. Retrieved 10 June 2017.
- ^ W. R. Livermore (1882). The American Kriegsspiel (PDF). Riverside Press, Cambridge. p. 105. Archived (PDF) from the original on 2020-06-04. Retrieved 2019-08-14.
The first point to be considered is the number of combatants on either side and the relative advantages under which they are fighting; the second the losses and duration of the melee
- ^ H.G. Wells (1913). Little Wars. Frank Palmer Publishing.
We did at last contrive to do so ; we invented what we call the melee, and our revised rules in the event of a melee will be found set out upon a later page
- ^ Michael J. Tresca (November 10, 2010). The Evolution of Fantasy Role-Playing Games. McFarland. ISBN 9780786460090. Archived from the original on March 27, 2023. Retrieved October 27, 2020.
Melee
View on Grokipediafrom Grokipedia
A '''melee''' (French: '''mêlée'''; /ˈmeɪleɪ/) is a confused hand-to-hand fight, especially one involving multiple combatants at close quarters.[1] The term originates from the French ''mêlée'', meaning a mixture or medley, derived from Old French ''mesler'' ("to mix") around the 17th century, and by extension refers to any noisy, disorderly confusion or struggle.[2]
Historically associated with irregular close combat in battles, the concept of melee has evolved to describe organized forms in sports like medieval tournaments and modern fencing, as well as chaotic encounters in video games, tabletop role-playing, and entertainment media.[3]
Definition and Etymology
Core Meaning
Melee refers to a confused struggle, particularly a hand-to-hand fight among several people in close proximity, characterized by chaos and physical contact without the use of ranged weapons.[1][4] This form of combat emphasizes direct, bodily engagement, often resulting in a disordered mass of participants where individual actions blend into a collective tumult.[1] Unlike single combat, such as duels between two opponents in a structured manner, or ranged warfare involving archery or firearms from a distance, melee demands immediate proximity and relies on strength, agility, and improvised weapons like fists or blades.[1][4] In historical combat contexts, it describes the intense phase of battle where opposing forces clash at arm's length, heightening the risk and unpredictability.[1] In everyday language, the term melee captures similar chaotic encounters, such as crowd brawls where groups clash in public spaces or sports scrums that devolve into pushing and shoving matches among players.[5][6] For instance, a heated argument at a football game can escalate into a general melee involving numerous fans.[5] Over time, the word has evolved to encompass non-violent chaotic events, denoting any tumultuous gathering without physical harm, such as the frenzied rush of shoppers during holiday sales or Black Friday deals.[4][7] This broader usage highlights confusion and disorder as core elements, extending beyond combat to describe any jumbled, high-energy scramble.[4]Linguistic Origins
The word "melee" derives from the French term mêlée, the modern form of Old French meslée (attested from the 12th century) denoting a confused fight or mixture, originating as the feminine past participle of the Old French verb mesler (or medler in Old North French forms), meaning "to mix" or "to mingle."[2] This Old French meslee (attested from the 12th century) specifically connoted a brawl or blend, reflecting the chaotic intermingling of elements in a struggle.[1] The semantic shift from "mixing" to "disorganized combat" underscores the term's evolution from a general notion of confusion to one emphasizing physical disorder.[2] At its deeper linguistic root, mêlée traces back to the Latin verb miscere, meaning "to mix," via Vulgar Latin misculare and early Medieval Latin misculō, which adapted the classical form to express blending or meddling.[8] In Old French, mesler evolved from these Latin influences, incorporating the idea of interference or entanglement, which later informed the noun's application to tumultuous encounters.[1] This Indo-European heritage, linked to the Proto-Indo-European root meik- ("to mix"), highlights how phonetic and morphological changes—such as the palatalization of Latin c to French s or l—facilitated the term's transmission across Romance languages.[2] English adopted "melee" around the 1640s, initially in military contexts to describe a noisy, hand-to-hand battle where combatants were inextricably mixed, reborrowing it after an earlier Middle English form melle (from the 14th century) had fallen out of use.[2] The term's integration into English preserved much of its French pronunciation, evolving to /ˈmeɪleɪ/ (often rendered as "may-lay"), while semantic extensions to any confused struggle appeared by the 19th century.[1] Related English words like "meddle" (from the same Old French mesler, implying interference) and "medley" (a mixture, also from meslee) illustrate parallel borrowings that retained the core idea of amalgamation amid disorder.[2]Melee in Combat
Historical Contexts
In ancient warfare, melee combat formed the core of engagements among Greek city-states, where hoplite phalanxes—dense formations of heavily armored infantry eight ranks deep—clashed shield-to-shield in brutal close-quarters fighting. These battles often began with limited missile exchanges but quickly devolved into pushing contests (othismos) followed by stabbing with short spears (dory) and secondary use of swords (xiphos), with the collective shield wall (hoplon) providing mutual protection while suppressing individual duels for unit cohesion.[9] The phalanx's effectiveness relied on maintaining formation integrity until breakdowns forced chaotic hand-to-hand struggles, as seen in conflicts like the Battle of Marathon (490 BCE), where Athenian hoplites overwhelmed Persian forces in melee after initial javelin throws.[10] Roman legions similarly structured battles around missile disruption transitioning to decisive melee, with soldiers hurling two heavy javelins (pila) at close range (20-30 meters) to pierce shields and armor, sowing disorder before charging into hand-to-hand combat using the short sword (gladius) for thrusting in tight ranks. This tactic maximized the legion's manipular flexibility, allowing centuries to wheel and envelop foes in the ensuing scrum, where shields (scutum) and short blades emphasized disciplined stabbing over sweeping blows.[11] Centurions played a critical role in sustaining morale and order during these phases, their resilience preventing routs amid the chaos of broken formations.[12] Medieval melee warfare evolved as the primary engagement after initial archer volleys, with knightly cavalry charges—lances couched for impact—often shattering into infantry scrums where dismounted nobles and common soldiers grappled in disordered close combat using swords, axes, maces, and shields. Tactical breakdowns occurred when formations fragmented under arrow fire or fatigue, leading to frenzied individual fights amid mud or terrain constraints, prioritizing brute force and opportunistic strikes over sustained lines.[13] A prime example is the Battle of Agincourt (1415), where English longbowmen loosed devastating volleys that disorganized French knights, forcing their advance into a quagmire; the ensuing melee saw archers flank the pinned French vanguard with mallets and daggers, collapsing the enemy line despite numerical inferiority and resulting in an estimated 4,000 to 10,000 French casualties (mostly killed).[14] Similarly, Viking shield walls—interlocked round shields forming a mobile barrier—held against initial assaults before inevitable gaps led to transitions into personal duels, where warriors wielded axes to hook shields aside and swords for slashing thrusts in the resulting turmoil, as depicted in sagas of battles like Stamford Bridge (1066).[15] The dominance of melee waned from the 15th century onward as gunpowder weapons proliferated, with early hand cannons and arquebuses piercing plate armor at range, diminishing the need for close-quarters risks by the 17th century. Knights, once melee's elite, became obsolete as firearms enabled massed infantry volleys to shatter charges before contact, exemplified by the Tudor era's shift to professional armies equipped with matchlocks that rendered traditional scrums suicidal.[16] This transition marked melee's relegation from battlefield centerpiece to auxiliary role, driven by gunpowder's impersonal lethality.[17]Modern Applications
In contemporary military operations, melee combat has largely declined due to the dominance of firearms, which provide superior range and lethality, yet it persists in limited scenarios where close engagement is unavoidable. This evolution traces back to historical melee tactics as precursors, adapted to modern contexts like urban environments and confined spaces. Bayonets and knives remain integrated into infantry weapons systems for such situations, serving as tools of last resort or for silent neutralization.[18] During the 20th century, melee saw notable use in specific conflicts despite advancing technology. In World War I, bayonet charges were employed in trench raids to overrun enemy positions, with British forces conducting assaults that emphasized psychological impact and close-quarters aggression, though actual bayonet-inflicted casualties accounted for only 0.32% of total British losses. In the World War II Pacific theater, U.S. Marine Raiders and regular forces frequently resorted to knife fighting in dense jungle and island assaults, using the Ka-Bar knife for hand-to-hand engagements against Japanese infiltrators, particularly during night actions on Iwo Jima where ammunition shortages forced brutal melee confrontations.[18][19][20] Modern training doctrines underscore melee's niche role in preparing forces for close-quarters battle (CQB). The U.S. Marine Corps incorporates bayonet drills into its Martial Arts Program (MCRP 3-02B), teaching techniques like thrusts, buttstrokes, and multi-aggressor engagements across belt levels to build confidence and lethality in urban room-clearing or when firearms fail. Similarly, the Israeli Defense Forces employ Krav Maga as their official hand-to-hand system, focusing on practical, aggressive defenses against armed and unarmed threats in self-defense and military scenarios. Special forces units, including those conducting CQB in urban warfare, train with bayonets for breaching and silent kills, while naval Visit, Board, Search, and Seizure (VBSS) operations include melee elements for shipboard combat where space constraints limit gunfire.[21][22][23][24] Despite these applications, melee remains rare in modern wars, such as 0.32% of casualties for British forces in World War I and similarly under 1-2% in other 20th-century conflicts, with even lower incidence in post-2000 operations due to technological superiority of ranged weapons; it endures primarily in prisoner control, ammunition exhaustion, or highly confined settings like shipboard raids. In the Russo-Ukrainian War (2022–present), rare hand-to-hand combats have occurred in urban and trench environments, as documented in 2022–2025 footage of soldiers engaging at close quarters due to ammunition constraints or surprise encounters.[18][25]Melee as a Sport
Medieval and Ancient Forms
In ancient Rome, harpastum served as an early precursor to modern ball games like soccer, involving two teams competing on a rectangular field to advance a small, hard ball—roughly the size of a softball—across the opponent's boundary line.[26] The game emphasized physical contact, agility, and strategy, with players using hands, feet, or bodies to propel the ball, often resulting in intense scrambles that mirrored the chaotic "mixing" implied by the term mêlée's etymological roots in Old French for confusion.[27] Descriptions from Roman sources highlight two primary variants: one focused on carrying or throwing the ball beyond an end line, and another involving ground play to maintain possession amid tackles and grapples.[28] Played widely among civilians and soldiers during downtime, harpastum fostered teamwork and endurance but lacked formal boundaries or referees, allowing for rough play that could lead to injuries.[29] Medieval variants of mob football in England evolved from such ancient influences, featuring large, unregulated gatherings where village teams vied to drive an inflated animal bladder or wooden ball toward parish goals, often spanning miles across fields and streams.[30] These games, typically held on holidays like Shrovetide, permitted unlimited participants and minimal rules, prioritizing brute force over skill as players wrestled, kicked, or carried the ball in frenzied melees that could last hours.[31] In France, the 13th-century jeu de la soule exemplified this tradition, with opposing parishes clashing to maneuver a leather-bound ball—small enough to fit in one hand—toward a designated goal such as a church door or boundary stone, using hands, feet, sticks, or any means in violent, chaotic scrambles.[32] Objectives centered on territorial advancement rather than scoring limits, fostering community rivalries but frequently escalating into brawls with little oversight.[33] Parallel to these folk games, medieval tournaments incorporated mêlées as structured mock battles among knights, where teams on horseback charged with blunted lances, swords, and maces to capture opponents by unhorsing or seizing ransoms, simulating warfare in a controlled yet perilous arena.[34] Held across expansive fields, these events divided participants into factions aiming to secure a central "prize" like a banner or captive squire, with points awarded for takedowns rather than kills, though regulations varied by host—prohibiting strikes to unprotected areas and requiring heralds to enforce truces.[35] Weapons were dulled for safety, but the ferocity remained, as knights in full armor clashed in free-for-alls or team skirmishes lasting until one side yielded.[36] These mêlées fulfilled dual cultural roles as military training—honing cavalry tactics and endurance for knights—and public entertainment at fairs and festivals, drawing crowds to witness spectacles that blended sport with spectacle.[37] However, their violence prompted bans in regions like 14th-century England, where King Edward III's 1363 edict outlawed football and similar games to curb injuries, riots, and distractions from archery practice essential for national defense.[38] French soule matches faced similar prohibitions by the 15th century due to fatalities and disorder, reflecting authorities' efforts to impose order on these unruly traditions.[39] Despite such measures, the games persisted as vital social outlets, underscoring their deep roots in communal identity.Contemporary Recreations
Contemporary recreations of melee combat draw inspiration from medieval forms, adapting them into organized sports and events that emphasize safety and historical accuracy through simulated battles and group engagements. These activities have gained significant popularity since the 1970s, with organizations facilitating large-scale participation while prioritizing protective measures to prevent injuries.[40] One prominent example is the Society for Creative Anachronism (SCA), founded in 1966, which hosts melee battles as part of its armored combat activities using rattan weapons wrapped in duct tape to mimic swords and spears without causing harm. SCA events feature team-based melees where participants, clad in medieval-style armor, engage in controlled group fights scored by elimination or objectives, such as capturing a flag. The organization's flagship event, the Pennsic War, initiated in 1972, has grown from an initial attendance of about 150 to over 10,000 participants annually in recent years, showcasing battles involving hundreds of fighters.[41][42] Historical reenactments like the annual Battle of Hastings event organized by English Heritage also simulate melee combat, with hundreds of re-enactors portraying Saxon and Norman forces in choreographed clashes using blunt replica weapons such as swords, axes, and shields. These recreations focus on formation-based group engagements, including shield walls and charges, to evoke the chaos of close-quarters fighting while adhering to strict safety protocols that limit contact and require period-appropriate but padded armor.[43][44] In martial arts, Historical European Martial Arts (HEMA) incorporates melee elements through group sparring and team fights, where practitioners use steel or synthetic weapons with protective gear like fencing masks, gorgets, and gloves to recreate historical techniques in multi-fighter scenarios. HEMA events, governed by organizations such as the HEMA Alliance, employ rules that include point systems based on valid strikes to controlled targets, prohibiting dangerous actions like thrusting to the face, and mandating medical oversight to ensure participant safety. The practice has expanded rapidly since the 1990s, with international tournaments drawing competitors from dozens of countries and clubs numbering in the thousands worldwide.[45][46][40] Modern martial arts such as mixed martial arts (MMA) and Brazilian Jiu-Jitsu (BJJ) integrate melee-like scrums in training drills, simulating chaotic group grappling where one practitioner defends against multiple opponents to build resilience in close-contact scenarios. These sessions use mats for ground-based multi-person rolls or stand-up defenses, with instructors enforcing no-striking rules or light contact to minimize risks, often incorporating mouthguards and rash guards as protective gear.[47] Extreme sports like paintball and airsoft offer team-based melee simulations mimicking infantry close combat, where players engage in objective-driven skirmishes using marker guns that fire paint-filled or plastic pellets at low velocities. Safety regulations require full-face masks, neck protectors, and velocity limits (typically under 300 feet per second for paintball), with rules prohibiting blind firing or physical contact beyond incidental collisions to avoid injuries. Fields enforce elimination upon hits, promoting strategic group maneuvers in dense environments.[48][49] Across these recreations, common regulations include mandatory protective equipment, such as helmets, padding, and eyewear, alongside point-based or elimination scoring to simulate combat without real harm, overseen by marshals or referees who halt action for safety violations. This framework has supported steady growth, with SCA total participants exceeding 30,000 by the 2020s and HEMA events proliferating globally since the late 20th century.[50][51]Melee in Media and Entertainment
Video Games
In video games, melee refers to a core gameplay mechanic involving close-quarters combat, where players engage enemies directly at short range using handheld weapons such as swords, axes, or fists, in contrast to ranged attacks that permit striking from afar.[52] This form of interaction emphasizes spatial awareness, timing, and physical positioning, often simulating the chaos and immediacy of hand-to-hand fighting while integrating digital elements like collision detection for strikes.[53] The origins of melee as a video game mechanic trace back to early wargames and arcade titles in the 1970s and 1980s, building on tabletop precedents like the 1974 edition of Dungeons & Dragons, which featured close-combat rules for characters wielding blades or engaging in unarmed brawls.[54] Video game adoption accelerated with arcade fighters such as Data East's 1984 Karate Champ, the first commercial one-on-one fighting game that relied on precise timing for melee strikes without health bars, and Konami's 1985 Yie Ar Kung-Fu, which introduced diverse martial arts moves and multiple attack types in a pixelated arena.[55] These titles laid the groundwork for melee's evolution from simple punch-kick simulations to more nuanced systems in console games by the late 1980s. Prominent examples include Nintendo's 2001 Super Smash Bros. Melee for GameCube, a landmark crossover fighter that popularized platform-based melee brawling with 26 playable characters across nearly 30 stages, focusing on knockouts rather than depleting health bars through aerial combos and edge-guarding.[56] Its revamped controls, including chargeable Smash attacks via the C-stick and modes like Adventure for themed melee sequences, fostered addictive multiplayer sessions supporting up to four players in formats emphasizing technique and item-based chaos.[56] Similarly, FromSoftware's Dark Souls series, starting with the 2011 original, exemplifies tactical melee in action role-playing games, where players manage stamina to execute regular, slash, strike, or thrust attacks with weapons like katanas, alongside critical maneuvers such as backstabs from behind or ripostes following parries.[57] These systems demand deliberate positioning to exploit enemy vulnerabilities, with stamina depletion leaving characters open to counterattacks.[57] Melee mechanics commonly incorporate hitboxes—invisible zones defining attack reach and collision—for precise strike registration, enabling fluid combos where successive hits extend damage chains without interruption.[58] Stamina management adds depth, limiting chains of attacks, blocks, or dodges to prevent spamming and encourage strategic pacing, often balanced against ranged options like bows or spells to create hybrid combat flows.[57] In titles like Super Smash Bros. Melee, this balance manifests through momentum-based movement, where quick dashes and aerial maneuvers complement ground-based punches and grabs.[56] The cultural impact of melee mechanics extends to thriving competitive ecosystems, particularly in Super Smash Bros. Melee's esports scene, which has sustained major tournaments since the early 2000s and drawn professional players through its depth in combo execution and mind games.[59] This longevity has influenced platform fighters broadly, with communities hosting events that blend nostalgia and skill. Additionally, modding communities have amplified engagement, especially in soulslike games like Dark Souls, where fan-created modifications introduce new weapons, stamina tweaks, and arenas to extend replayability beyond official content.[60]Literature and Film
In literature, melee often manifests as chaotic, close-quarters combat that drives narrative tension in historical fiction. Bernard Cornwell's Sharpe series vividly captures this through depictions of Napoleonic melees, where rifleman Richard Sharpe engages in brutal hand-to-hand struggles amid the fog of battle, emphasizing the raw intensity and disarray of infantry clashes.[61] These scenes highlight the personal stakes of survival in crowded, weapon-driven frays, blending tactical detail with visceral action to immerse readers in the era's warfare.[62] Film adaptations elevate melee as a visual spectacle, with Gladiator (2000) featuring arena battles that portray disorganized group combats as symbols of imperial savagery and individual defiance. In these sequences, gladiators clash in swirling masses using swords, shields, and improvised weapons, exaggerating chaos for dramatic effect while drawing on historical Colosseum reenactments like the Battle of Zama.[63] Similarly, The Lord of the Rings trilogy (2001–2003) showcases orc-human melees, such as the Battle of Helm's Deep, where hordes overwhelm defenders in frenzied assaults, amplifying the scale of fantastical warfare through coordinated choreography. Thematically, melee serves as a device to evoke disorder, heroism, and brutality across genres. It symbolizes societal breakdown in narratives of conflict, contrasting ordered civilization with primal violence, as seen in the evolution from silent-era films' rudimentary brawls—relying on practical stunts and mass extras—to CGI-driven spectacles in modern epics that enable seamless, large-scale pandemonium.[64] This trope influences recurring motifs like the saloon brawl in Westerns, where spontaneous fights erupt to represent frontier lawlessness and masculine bravado.[65] Critics argue that such portrayals frequently romanticize melee, presenting it as choreographed heroism rather than the historical reality of brief, exhausting, and haphazard encounters marked by fear and inefficiency. In Gladiator, the arena melees prioritize heroic individualism over the economic pragmatism of sparing fighters, while fantasy battles like those in The Lord of the Rings amplify spectacle at the expense of tactical realism.[63][66] This idealization perpetuates tropes that glorify violence, diverging from accounts of melee as a desperate, often anticlimactic scramble.[67]References
- https://en.wiktionary.org/wiki/m%C3%AAl%C3%A9e
