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Schlock Mercenary
Schlock Mercenary
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Schlock Mercenary
Schlock Mercenary book 3: Under New Management
AuthorHoward Tayler[1]
Websitewww.schlockmercenary.com
Current status/scheduleCompleted
Launch dateJune 12, 2000; 25 years ago (2000-06-12)[2]
End dateJuly 24, 2020[3]
Genre(s)Science fiction, comedy

Schlock Mercenary is a comedic webcomic written and drawn by Howard Tayler. It follows the tribulations of a star-travelling mercenary company in a satiric, mildly dystopian 31st-century space opera setting. After its debut on June 12, 2000, the comic was updated daily until its conclusion in July 24, 2020, supporting its author and receiving five Hugo Award nominations.

The comic had been collected into fifteen print volumes as of April 2019, and a sixteenth volume has been announced.

The online comic concluded in July 2020 at the end of the twentieth volume, with an announcement by Tayler that the main story was complete, though spin-offs might be expected in the future.[4]

Story

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The story primarily centers on Captain Kaff Tagon, his mercenary crew, Tagon's Toughs, and their roles as members in a for-profit military organization. Various story lines have the crew swept into conflicts on a single planet, a galaxy-spanning apocalyptic crisis or intergalactic war.

In the distant future of Schlock Mercenary's setting, many changes face Terran society. Faster-than-light travel is attained, alien races are contacted, and technology undergoes radical improvements.

Alien species vary from fairly humanoid to almost unrecognizable. There are carbosilicate amorphs with no easily definable limbs or organs (the eponymous Sgt. Schlock), eight-limbed Gatekeepers, two-bodied Uklakk, and the unknowable Pa'anuri, beings made of dark matter.

The number of sapient species descended from Terran stock increased as Earth's genetic engineers refined their craft. Enhanced chimpanzees, gorillas, orangutans, dolphins, snakes, octopuses, at least two types of bears, and two species of elephant have citizenship. Genetic enhancement of the human population resulted in the purple-skinned photosynthetic "Purps", along with general improvements to the population.

Technology

[edit]

As in many science fiction stories, technology forms a large part of Schlock Mercenary's storytelling framework. Several story arcs revolve around the political conflict surrounding rapid technological change. After a particularly complex or interesting new system is introduced to the comic, its in-comic explanation is often supplemented with a footnote.

Travel between the stars is accomplished through the use of "wormgates", large wormhole generators controlled by the enigmatic F'sherl-Ganni Gatekeepers. Within the storyline of the comic, wormgates are supplanted by the "teraport", a device allowing near-instant travel between any two points, as long as neither point is within range of an interdicting device. In that case, the teraporting object may be destroyed.

The F'sherl-Ganni also constructed several buuthandi, Schlock Mercenary's take on a Dyson sphere. A buuthandi is a balloon of solar-sail material around a star. Light pressure and solar wind offset the star's gravitation to keep the balloon inflated, while habitats and maintenance facilities dangling from the inner side act as ballast to balance the sails. Despite their tremendous surface area, a buuthandi provides a disproportionally small amount of livable habitat.[5] "Control cables, millions of square kilometers of slack sail material, and some very clever engineering allow the 'balloon' to compensate for (and, in some cases, mitigate) the mood swings of the contained star."[6] In the Schlock Mercenary universe, a buuthandi is about 300 million kilometers in diameter.[7] ("Buuthandi" is a shortened form of a F'sherl-Ganni phrase which, after the foul language is removed, can be roughly translated as "This was expensive to build.")

Medical technology includes nanobots and both artificial and regrown replacements for damaged body parts. One important item in the comic is the "magic cryo-kit", an illegally-modified device with the capability to rebuild an entire body as long as the brain is intact. In the strip, this is shown as "from the head down", but, presumably, nothing more than the brain is necessary. Conventional legal medical technology is also capable of full-body regeneration, although at a much slower pace and dependent on your HMO insurance options. The Toughs employ various technologies to protect survival of heads until their owners can be regenerated. An example of this technology is the comedically ubiquitous "head-in-a-jar", which permits a character to interact in a storyline despite an otherwise-fatal injury. Another is the "nanny-bag", which maintains the severed head and/or entire body of an otherwise mortally-wounded teammate for an unknown length of time. For example, Kevyn Andreyasn's head was sustained for several weeks.[8]

In addition to medical benefits, nanotechnology can "boost" soldiers to levels of physical performance unmodified humans cannot reach. Minor enhancements are legal, but extreme military modifications are highly-regulated. Significant examples of soldier-boosting within the strip are the mercenary grunt Nick and the bounty hunter Doythaban,[9][10][11] as well as Kevyn in a particular story arc.[12]

Computer hardware has progressed to the point that true, strong artificial intelligence is common, and several artificial intelligences are characters in the story.

Weapons technology drastically improved as well. A mercenary's arsenal can include railguns, lasers, non-lethal nanomotive "goober" rounds, and plasma cannons. Old-fashioned bullet-firing firearms continue to be effective against unprotected targets... and are less likely to rupture a hull than a plasma bolt.

Energy is a resource literally too cheap to meter. Anything powered by miniaturized fusion reactors (which, in the 31st century, are so advanced, they can operate solely on atmospheric gasses),[13] is easily-fueled by massively powerful neutronium-annihilation "annie" plants—spherical devices generating massive amounts of power by gravitationally converting mass to energy, a means of power generation made possible by ubiquitous gravity manipulation. One-shot devices (and bombs) are often powered by fullerened antimatter, a carbon-based powder which contains antiprotons at the parts-per-thousand level, and should never be incinerated.

Gravity manipulation is a process as commonplace as modern electronics, employed in starship propulsion and artificial gravity, and weapons and shielding against weapons. Controlled/artificial gravity is referred to as "gravy." Gravitic weapons in particular are common and developed due to their dual purpose—as potent weapons, they can compress matter into neutronium which can then fuel an annie plant. The degree of this control is dependent on the number of projectors. For example, the battleplate Tunguska was able to manipulate individual limbs, and individual digits of crew on board the Serial Peacemaker[14] while smaller ship create nodes of gravity in a few points on the ship and without the same level of control. However, the generation of gravity is beyond the capabilities of the sophonts of the Milky Way, necessitating ships to be constructed around annie plants as sources of gravity to manipulate.[citation needed]

These devices and more are built using fabrication technology, or "fabbers". While rare and expensive, possession of one of these portable factories and the appropriate designs allows for the cheap mass-production of any physical item.[15] Several of the mercenaries are trained in fabber design, allowing the company to cheaply produce and repair their gear.

Main characters

[edit]

Notable members of the crew include Kevyn Andreyasn; title character Sergeant Schlock, who is a carbosilicate amorph; Petey, a former artificial intelligence and now Fleetmind and pseudo-God; and the wry AI and former boyband, Ennesby.

Sergeant Schlock
The title character, a carbosilicate amorph "everyman" with no easily definable limbs, organs, or moral compass. He normally appears as a large greenish-brown mass coming up to about normal human chest height.
Captain Kaff Tagon
The human leader of the mercenary company "Tagon's Toughs". In early strips of the comic, he exhibited overt sexism, such as proclaiming that "women don't belong in my command structure"[16] and hiring a doctor based on her looks.[17]
Kevyn Andreyasn
Munitions Commander and resident mad scientist, an engineering genius. He has more common sense and faster intuition than most of the members of the mercenary company. He enjoys tinkering with stuff in his lab, being crazy over mechanical stuff as the stereotypical nerd. His most notable invention is the teraport, a teleportation technology which eventually led to full-scale warfare spanning the galaxy when it was made open source.
Breya Andreyasn
Former leader of the mercenaries, now diplomat, and Kevyn's sister. She is highly competent, can operate in a variety of fields, and has little tolerance for disrespect, having once injured Captain Tagon after he purchased power armor for her which featured exaggerated breast sizes. She was first seen collaborating with her brother on commercializing his "teraport" stardrive, handling marketing and business aspects.
Ennesby
Ennesby is an AI with Tagon's Toughs who looks like a "flying maraca" (the shape of his first physical body). He has human-looking eyes, a speaker grille in front that moves like a mouth, and floating eyebrows. The maraca is capable of withstanding chemical explosives at point-blank range. His various additional capabilities include short-ranged levitation and a maser.
Post-Dated Check Loan ("Petey")
The artificial intelligence of the massive warship of the same name, originally the Sword of Inevitable Justice. Driven mad by a gruesome mutiny, Petey existed in a state of total introversion, rendering the ship nearly inoperative, until coaxed back to reality by the mercenary company. He controls the ship's every function and manifests an avatar in the form of a floating hologram of an Ob'enn, the koala-like race of warmongering xenophobes that constructed him.
Chief Warrant Officer Gunther Thurl
His job entails sitting at a console, and that, coupled with a tendency to snack and some genetic predispositions, meant he used to be obese. Because of a botched mission during which Schlock ate everything but his head, his body had to be regrown. He is now a lot slimmer than what he was used to. When the company added several new recruits (including Andy and Legs, q.v.), he was promoted to Chief Warrant Officer. Due to his experience and age, Thurl handles many of the administrative tasks that the current ship AI, Tagii, and Ennesby do not or are not authorized to do.
Doctor Edward Bunnigus
Originally hired by Captain Tagon for her well-endowed figure, she has consistently demonstrated an ability to deal with every situation Tagon's Toughs encounters. Less of a mercenary than many of her fellow officers, she concentrates on keeping the trigger-happy mercenaries alive. Her gender-inappropriate name, sizable intellect, and absurd proportions are the consequence of idiot parents and pre-birth gene therapy. Her parents wanted a child who had both a brilliant mind and the body proportions of an exotic dancer, because they thought their child should be both smart and beautiful. When the parents first looked upon the baby, the serial code on the tag on her wrist started with "E.D.", for exotic dancer. Her parents, nowhere near as bright as she would one day be, assumed that 'Ed' was her name, and called the girl Edward. She is married to Reverend Theo Fobius.
Ellen "Elf" Foxworthy
Elf began as a powered-armor soldier until a failed bounty hunt. She then became a tank pilot (her small size allowing her to fit into the Ob'Enn minitanks Petey had schematics for), and rose to become the head of her own minitank team.
The Very Reverend Theo Fobius
The company priest of an unspecified but fairly Christianesque faith, Theo is still a mercenary and has shown considerable theological flexibility when confronted with such things as an AI that goes explosively suicidal at the thought of the supernatural. His name, assuming it is derived from Greek, most fittingly means "God-Fearing".
Alexia Murtaugh
Tagon's Toughs first encountered Murtaugh when she was serving as head of security company "Sanctum Adroit" at the Haven Hive habitat. She was later fired from her security company and joined Tagons's Toughs. She started at the bottom, but due to her long military experience she was later made a captain when the mercenary company obtained new ships.

Publication history

[edit]
Creator Howard Tayler at CONduit in 2007.

Over time, Tayler's art improved, in his words, from bad to "marginally less bad."[2] Jean Elmore served as colorist for the strip from February 9, 2003, to the spring of 2004 when she developed a repetitive strain injury from her work.

On March 3, 2003, the comic reached its 1001st strip. Tayler marked the milestone by "re-launching" the comic. With the relaunch, the strip was slightly reoriented for publication, organizing the comic's ongoing story into "books". Each book has a fairly self-contained story, although they are still chronological and connected.[18] On December 2, 2005, Tayler published the comic's 2000th daily strip[19] since the series' debut. On June 12, 2010, Schlock Mercenary marked ten years of uninterrupted daily run, a feat matched by few other webcomics.[citation needed]

In March 2006, Tayler published Schlock Mercenary: Under New Management, the first book-based collection of Schlock Mercenary comics. This collection features stories printed from March 9, 2003, through August 23, 2003, plus five pages of new material including a foreword by John Ringo, a feature explaining how Sgt. Schlock "got turned on to plasma cannons", bonus art, the author's biography, and architectural deck plans to Tagon's third ship Serial Peacemaker.

In December 2007, Tayler published Schlock Mercenary: The Tub of Happiness. It features stories from the beginning of the webcomic to October 2001, as well as the bonus story "Baggage Claim," explaining the circumstances around Schlock joining the Toughs. There are numerous pieces of fan art throughout the book, as well as early concept art drawn by Tayler and notes to the reader from both Tayler and his wife, talking about the characters and Tayler's early cartooning efforts.

On Monday, February 17, 2014, Tayler announced that the strip had reached 5,000 comics.[20] On Tuesday, June 11, 2019, Tayler announced that the strip had reached 19 years of continuous daily comics.[21]

Schlocktoberfest

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Schlocktoberfest was a mostly-annual storyline that occurred during the month of October prior to 2009. The story arc generally started out typically, but soon developed a dark tone, usually involving gruesome events and often character death, before typically resolving itself at the end of the month. The last year with a Schlocktoberfest storyline was 2008, and Tayler has stated that he is no longer doing it.[22]

Collections

[edit]

Collections of Schlock Mercenary strips were originally published in book form by "The Tayler Corporation", and are now published through Hypernode Press. Tayler's wife, Sandra, is the publisher. The first published collection, Under New Management does not start at the beginning of the archive, but at the 1001st strip, when the strip was relaunched. The first 1,000 strips were published later in books 1 and 2.

Released and announced book titles are as follows:[18][23][24]

  1. The Tub of Happiness (ISBN 978-0-9779074-0-3, December 2007)
  2. The Teraport Wars (ISBN 978-0-9779074-1-0, October 2008)
  3. Under New Management (ISBN 978-0-9779074-2-7, May 2006)
  4. The Blackness Between (ISBN 978-0-9779074-3-4, November 2006)
  5. The Scrapyard of Insufferable Arrogance (ISBN 978-0-9779074-4-1, June 2009)
  6. Resident Mad Scientist (ISBN 978-0-9779074-7-2, July 2010)
  7. Emperor Pius Dei (ISBN 978-0-9835746-0-6, July 2011)
  8. The Sharp End of the Stick (ISBN 978-0-9835746-2-0, June 2012)
  9. The Body Politic (ISBN 978-0-9835746-4-4, August 2013)
  10. The Longshoreman of the Apocalypse (ISBN 978-0-9835746-7-5, June 2014)
  11. Massively Parallel (ISBN 978-0-9835746-8-2, December 2014)[18]
  12. Force Multiplication (ISBN 978-1945120015, August 2016)[25]
  13. Random Access Memorabilia (February 2018)[26]
  14. Broken Wind (April 2019)[27]
  15. Delegates and Delegation (April 2019)[28]
  16. Big, Dumb Objects[29]

The books were renumbered in 2007 to allow for the release of The Tub of Happiness and The Teraport Wars. Originally, Roman numerals were used, with Under New Management as the first book.

The Seventy Maxims of Maximally Effective Mercenaries

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The Seventy Maxims of Maximally Effective Mercenaries[30] is a popular handbook in the Schlock Mercenary universe, with characters regularly quoting from it. It was originally called The Seven Habits of Highly Effective Pirates,[31][32][33] a parody of The Seven Habits of Highly Effective People, but after Tayler received a cease and desist letter from FranklinCovey, he made the retcon on January 24, 2011. Tayler said that the letter "was worded as nicely as such a thing can be".[34]

Two print versions of Seventy Maxims were released:

Games

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Capital Offensive

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In 2012, Living Worlds Games published Schlock Mercenary: Capital Offensive, a board game based upon the webcomic, to positive reviews from reviewers such as The Dice Tower.[35]

Planet Mercenary

[edit]

A role-playing game, based on the comic and written by Alan Bahr and Howard Tayler, was launched as a Kickstarter on April 14, 2015. It successfully funded the following day.[36]

[edit]

John Ringo's Troy Rising series has been inspired by the Schlock Mercenary universe. It is set in the early days of human-alien contact, but is not considered canon for the comic series.[37]

The webcomic Under the Lemon Tree published a crossover with Schlock Mercenary, though it is non-canon in the Schlock Mercenary continuity.[38]

Reception and honors

[edit]

The first Schlock Mercenary book publication was covered in Analog Science Fiction and Fact, which described it as "inventive and humorous."[39] The comic tied for outstanding science fiction comic in the Web Cartoonists' Choice Awards in 2004, and was again nominated in 2005 and 2007.[40][41][42] The strip won for Best Cameo in the 2001 awards.[43]

Five story collections have been nominated for the Hugo Award for Best Graphic Story: The Body Politic (2009),[44] The Longshoreman of the Apocalypse (2010),[45] Massively Parallel (2011),[46] Force Multiplication (2012),[47] and Random Access Memorabilia (2013).[48]

Schlock Mercenary has also been cited on lists of top web comics published by Wired and Ars Technica.[49][50]

See also

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Schlock Mercenary is a written and illustrated by Howard Tayler, serialized daily from June 12, 2000, to its conclusion on July 24, 2020, spanning 7,348 strips without interruption. The series centers on Tagon's Toughs, a company operating in the late 31st century, following the exploits of its amoral yet affable leader, Sergeant Schlock—a carbosilicate amorph—and the crew as they navigate interstellar contracts, corporate intrigue, alien encounters, and advanced technologies in a satirical setting blending with humor. Tayler, an award-winning , began developing Schlock Mercenary in 1998 as a side project while working in , launching it online in 2000 initially as a weekly strip before committing to daily updates by 2001 to build an audience. The comic's artwork evolved significantly over its run, starting with rudimentary black-and-white illustrations and progressing to full-color digital pieces, often incorporating detailed depictions of futuristic weaponry, spacecraft, and AI systems inspired by Tayler's research into physics and . By the mid-2000s, the series had garnered a dedicated following, leading to printed collections starting with The of in 2007, which compiled the first 507 strips and established the format for 19 subsequent volumes released through campaigns, culminating in the 20-volume set completed as of 2025. The narrative unfolds across multiple story arcs organized into "books," exploring themes of leadership, ethics in warfare, and the societal impacts of immortality-granting technologies, with recurring elements like the Seventy Maxims of Maximally Effective Mercenaries—a humorous in-universe of mercenary wisdom quoted throughout. Key characters include Captain Kevyn Andreyasn (later commander), Lieutenant Commander Andreyasn, and various specialists like pilots, hackers, and diplomats, whose interpersonal dynamics drive much of the comedy amid high-stakes missions. The series incorporates real scientific concepts, such as and , while satirizing tropes from military sci-fi, and its overarching plot builds to a galaxy-spanning conflict involving ancient artifacts and interdimensional threats. Schlock Mercenary received critical acclaim for its consistent storytelling and world-building, earning five nominations for Best Graphic Story between 2009 and 2013—for volumes including The Body Politic (2009), The Longshoreman of the Apocalypse (2010), Massively Parallel (2011), Force Multiplication (2012), and Random Access Memorabilia (2013)—though it did not win. It also won the Web Cartoonists' Choice Award for Best Cameo in 2001 and was nominated in multiple categories, including Outstanding Sci-Fi/Fantasy Comic in 2004. The comic's legacy includes spin-off projects like the Planet Mercenary role-playing game (2015) and the complete printed archive in 20 volumes, with the final volume Sergeant in Motion (Book 20) concluding the .

Overview

Creation and development

Howard Tayler, a project manager at , was a self-taught when he conceived Schlock Mercenary in early 2000. on his interest in science fiction, Tayler aimed to blend themes with humor. This fusion allowed for satirical takes on life amid high-stakes . The launched as a daily black-and-white strip on June 12, 2000, self-published through the Keenspot network, a platform for independent webcomics. Tayler handled all aspects of writing, illustrating, and updating, committing to a rigorous daily schedule from the outset to build audience engagement. The initial strips focused on establishing the core premise of a ragtag company, incorporating tropes from real-world private contractors to add grounded authenticity to the futuristic narrative. In , Tayler shifted the comic to full color, enhancing its visual dynamism and professionalism to better compete in the growing scene. A pivotal creative decision during this early phase was the introduction of the Seventy Maxims of Maximally Effective Mercenaries, a fictional of witty, pragmatic rules quoted by characters to drive plot and humor. Tayler invented these maxims to serve as a recurring framework, with the first ones appearing in strips in 2003, providing thematic consistency and quotable moments that defined the series' tone.

Format and style

Schlock Mercenary is formatted as a daily strip, adhering to a classic newspaper-inspired structure with three to four panels in a rectangular layout for most installments, and larger Sunday strips featuring multiple panels, often arranged in a 3x3 grid. The original artwork is produced on 8.5 by 14 inch paper, where panels are pre-set directly on before inking and scanning for digital . This consistent format supported its serialization from June 2000 to July 2020, delivering content in small, digestible increments while building expansive narratives. The art style underwent notable progression over the comic's run. Initial strips from 2000 employed rudimentary black-and-white line art, as creator Howard Tayler was self-taught and described his early work as "awful" in execution. By the mid-2000s, Tayler transitioned to detailed digital coloring in Photoshop, enabling more intricate depictions of characters, environments, and action sequences that aligned with the story's elements, such as advanced weaponry and space battles. This evolution enhanced visual dynamism without altering the core panel structure, allowing for greater expressiveness in humor and drama. The comic's humor blends physical comedy with satirical commentary on and bureaucratic structures, all integrated into a framework that emphasizes plausible technological concepts. Influences include Berkeley Breathed's , Gary Larson's cognitive twists, and Bill Watterson's dynamic movement, ensuring each strip delivers a punchline as a core reward for readers. Exposition on complex universe elements, like technologies, is frequently conveyed through footnotes, which provide concise background without interrupting the panel flow. Narratively, Schlock Mercenary employs long-form storytelling delivered in daily increments, structured around multi-year arcs that advance character development and overarching plots through foreshadowing and recontextualization. Cliffhangers at arc transitions maintain momentum, while yearly outlines—refined in later years—ensured cohesive progression across thousands of strips. This technique balances immediate accessibility with serialized depth, rewarding sustained readership.

Setting

Universe and factions

The Schlock Mercenary universe is a expansive galactic setting in the late 31st century, where human civilization has advanced to near conditions through widespread technological abundance, though persistent economic disparities and resource competitions undermine full realization. Interstellar travel relies heavily on wormgates, ancient artificial portals created by the long-extinct F'sherl-Ganni , which enable instantaneous jumps between star systems and form the backbone of galactic commerce and migration. This interconnected network fosters a diverse interstellar society marked by multi- alliances, such as the AI-governed Plenipotent Dominion, which unites various organic populations across the galaxy to manage collective security and expansion. Key factions shape the political landscape, including the of Sol (UNS), a meta-government overseeing human-dominated territories within Sol's gravitational sphere, encompassing , Luna, Mars, and orbital habitats like Mall-One, with a powerful military featuring battleplates and warships. Tagon's Toughs operates as an independent mercenary company, founded on the planet Celeschul and specializing in high-risk contracts, evolving from a small outfit with three platoons into a formidable force with advanced vessels like the Touch-and-Go. The Ob'enn, a xenophobic and militaristic species resembling koala-like humanoids from the icy world of Tannhaus in the Tause system, pursue relentless expansion and view the eradication of other species as a sacred imperative, often clashing with galactic polities through their grandiose warships. Species diversity enriches the universe, with humans serving as a baseline for many interactions, while the Oafa demonstrate remarkable shapeshifting abilities that allow adaptation across environments and roles. The Creepy species possesses innate telepathic capabilities, enabling mind-reading and influence that complicates and . Artificial intelligences are deeply integrated into society, functioning as autonomous entities, advisors, and even rulers in alliances like the Plenipotent Dominion, blurring lines between organic and synthetic life. Other , numbering over 30 documented groups, contribute to a tapestry of biological and cultural variances that drive alliances and conflicts. The narrative timeline spans from the 3090s to the early 3100s, capturing a period of turbulent expansion marked by the Teraport Wars of 3096, which arose from the open-sourcing of teleportation technology and ignited galaxy-wide conflicts involving species like the Creepy and Golbwer. Subsequent expansionist wars, including the Core War, highlight aggressive territorial pushes by factions such as the Ob'enn, while corporate entities like Strohl Munitions exert influence through arms production and strategic innovations that reshape power dynamics. These events underscore a era of volatile growth, where wormgate networks facilitate both cooperation and conquest amid rising corporate hegemony.

Technology and concepts

In the Schlock Mercenary universe, (FTL) travel relies on two primary technologies: wormgates and teraportation. Wormgates are massive artificial wormholes that connect star systems, requiring a superjovian to generate a spatial large enough for starships to traverse intact. These fixed structures form a galactic network linking over 100,000 settled systems, enabling rapid interstellar transit but necessitating sublight travel to and from the gates themselves, which consumes significant time and energy. The network's stability underpins commerce by facilitating efficient trade routes, while in warfare, wormgates serve as strategic chokepoints, often heavily defended or subject to "detuning" to isolate systems. Teraportation provides an alternative FTL method through , allowing instantaneous transmission of matter across distances. This technology creates quadrillions of microscopic wormholes around the target object, disassembling it into subatomic chunks, propelling them through the wormholes, and reassembling at the destination using principles of gravitics, nanomotile engineering, and the Uni-Field Matrix. However, it carries risks such as "teraport lag," a delay in reconstruction that can disrupt complex systems, and potential errors in quantum cloning that raise philosophical questions about identity preservation. Artificial intelligences (AIs) in the achieve sophont-level , functioning as fully sentient entities capable of independent and complex interactions. Human augmentation occurs via neural lace, a biomechanical implant that integrates directly with the brain to enhance cognitive processing, enable direct neural interfacing with machines, and facilitate data transmission. Immortality is pursued through consciousness uploading, where neural lace digitizes and transfers an individual's mind into a digital substrate, allowing persistence beyond biological death while maintaining continuity of self. These technologies blur distinctions between organic and synthetic life, with AIs often governing vast computational networks. Weapons technology emphasizes gravitic manipulation, as seen in "gravy guns" that emit modulated gravitic pulses to induce shear forces, shredding targets at the molecular level without traditional projectiles. Biotech innovations include the carbosilicate amorphs, a species of , non-aging blobs composed of peaty, clay-infused organic material, evolved from ancient memory storage units and capable of reforming their structure for adaptation or regeneration. Medical nanites, known as "nannies," enable rapid healing by consuming damaged tissue and reconstructing it atom by atom, effectively rendering most injuries reversible and extending lifespans indefinitely. The economy operates in a paradigm enabled by replicators, which synthesize goods from raw atomic feedstock, eliminating shortages for common materials and fostering abundance across galactic society. However, persists for rare elements like post-transuranics (PTUs), stable isotopes of large atoms critical for advanced FTL and AI hardware, driving conflicts over mining rights and trade monopolies.

Story

Major arcs

The major arcs of Schlock Mercenary chronicle the evolution of Tagon's Toughs, a mercenary company, from small-scale operations to galaxy-spanning conflicts in the 31st century. The early arcs, spanning 2000 to 2005 and collected in Books 1 through 6, focus on the company's formation and initial challenges. In The Tub of Happiness (Book 1), Schlock, a carbosilicate amorph, enlists with the company, which is soon acquired by industrialist Breya Andreyasn, leading to tensions with Kevyn Andreyasn and the as they undertake boarding actions and missions. Subsequent arcs, such as The Teraport Wars (Book 2), involve the Toughs in battles over instant technology known as the teraport, pitting them against corporate forces and prompting and fleet maneuvers. Books 3 (Under New Management) through 6 (Resident ) escalate to hunting former allies, scavenging in junkyards, and averting galactic threats during vacations turned operational, establishing the company's reputation amid corporate intrigue and technological upheavals. The mid-series arcs, from 2006 to 2012 and covered in Books 7 through 12, broaden the scope to interstellar politics and internal conflicts. In Emperor Pius Dei (Book 7), the Toughs acquire a new starship and intervene in a planetary crisis tied to authoritarian rule, highlighting themes of obedience and rebellion. Arcs like The Sharp End of the Stick (Book 8) and The Body Politic (Book 9) strand portions of the crew in primitive environments and force uneasy alliances, including rescuing adversaries and navigating payment disputes amid body-snatching plots. Later in this period, The Longshoreman of the Apocalypse (Book 10) introduces new recruits and a high-stakes contract on the planet Credomar, while Massively Parallel (Book 11) and Force Multiplication (Book 12) depict the fleet dividing for repairs and becoming entangled in drug wars during diplomatic errands, fostering galactic alliances and debates over AI rights as synthetic crew members gain prominence. From 2013 to 2019, the later arcs in Books 13 through 19 shift toward epic confrontations with ancient and imperial threats, building tension toward a cosmic climax. Random Access Memorabilia (Book 13) sees the Toughs securing a planet-sized artifact while grappling with memory manipulation and identity crises. In Broken Wind (Book 14) and Delegates and Delegation (Book 15), investigations into mysterious sapient entities lead to jobs in the restricted Sol System, evading arrests and uncovering emperor-level conspiracies. Books 16 (Big, Dumb Objects) through 18 (Mandatory Failure) explore massive ancient structures, resurrections, researcher hunts revealing larger dangers, and operatives like Corporal Peri Gugro thrust into overwhelming interstellar machinations involving time manipulation and forgotten wars. The penultimate arc, A Function of Firepower (Book 19), culminates the buildup with a mustering of forces against existential perils, integrating ancient threats into a unified galactic conflict. Throughout these arcs, the narrative progresses from episodic mercenary contracts—such as boarding raids and corporate heists—to sprawling sagas encompassing paradoxes, AI emancipation struggles, and confrontations with god-like entities, transforming Tagon's Toughs from underdogs into pivotal players in universe-altering events. This evolution underscores the webcomic's blend of humor, , and escalating stakes across two decades of daily strips.

Ending and resolution

The final arc of Schlock Mercenary, presented in Book 20 titled Sergeant in Motion and spanning strips from mid-2019 to 2020, culminates the series' long-running narrative by resolving entrenched time-loop paradoxes. These paradoxes, stemming from earlier manipulations of temporal mechanics and multiversal incursions, are unraveled through Schlock's interventions across divergent timelines, ensuring causal consistency and preventing further disruptions to the established . This resolution ties together unresolved threads from prior arcs, such as interdimensional conflicts and factional instabilities, without revisiting their origins in detail. Central to the arc's resolution are pivotal events showcasing Schlock's personal growth, evolving from an impulsive, sustenance-driven operative to a strategic wielding authority derived from experience and insight. Major threats, including existential galactic entities and lingering temporal rifts, are systematically neutralized, affirming the mercenary company's— Tagon's Toughs—legacy as a stabilizing influence amid interstellar chaos. The narrative closes on an open-ended note, portraying a universe poised for new equilibria while hinting at untapped possibilities beyond the Toughs' immediate purview. Thematically, the finale offers closure reflective of the webcomic's 20-year duration, weaving meta-commentary on creative and the required to maintain daily output amid evolving storytelling demands. The concluding strip, posted on July 24, 2020, marks the end after 7,348 uninterrupted daily installments, with an author's note emphasizing the saga's completion and the satisfaction of narrative finality.

Characters

Core team

The core team of Tagon's Toughs forms the central command structure of the mercenary company, comprising key figures who handle leadership, tactics, engineering, and operations in their interstellar contracts. This group, often operating from the company's vessels, exemplifies the blend of human ingenuity, , and alien physiology that defines the Toughs' effectiveness. Their interactions highlight a pragmatic, often humorous dynamic shaped by high-stakes life. Sergeant Schlock serves as the and titular , a carbosilicate amorph resembling 250 kg of mobile, grey-green putty with exceptional strength, speed, and sensory acuity. Originating from the planet Ghanj-Rho, Schlock was born amid conflict between amorph progenitors and later joined the Toughs after a circuitous path involving capture and sale to a circus; his voracious appetite, versatility, and combat prowess—particularly with plasma weaponry and unarmed takedowns—make him a frontline asset, though his loose moral framework ("eat it, kill it, make friends with it, or take a bath in it") requires team oversight. Over the series, Schlock evolves from an instinct-driven recruit to a more integrated leader, briefly owning the company and demonstrating growing loyalty and tactical nuance within the team. Captain Kaff Tagon, the company's founder and primary leader, is a human veteran of the Terraforming Wars, known for his pragmatic tactics, concealed weaponry innovations (such as grenade epaulets), and a penchant for "cheating" to ensure survival. At age 42, he established the Toughs with an initial cadre of 25 multi-purpose soldiers on Celeschul, expanding it threefold through subsequent operations; his family ties, including his father General Karl Tagon—a strategic UNS officer who later became commodore—influence the company's military ethos and occasional interpersonal tensions. Tagon's character arc reflects increasing reliance on his core team amid ownership shifts and near-fatal challenges, solidifying his role as a resilient, luck-tempered commander. Commander Kevyn Andreyasn (later Foxworthy) functions as the team's engineering genius and inventor, a multi-disciplined savant who bypassed formal to master advanced sciences by age 18 and ranked highly on registries before mercenary service. His pivotal creation, the Teraport gun—a device leveraging physics, gravitics, and Uni-Field matrices—invented at age 26, revolutionized galactic travel but ignited conflicts; he also developed practical armaments like anti-matter grenade epaulets. Andreyasn's personality blends entrepreneurial drive with impatience for "boring bits," evolving through personal milestones such as marriage to Ellen Foxworthy (adopting her surname) and assuming vessel command, which deepen his integration into the team's operational core. Ennesby, the AI tactician and adjutant, originated as the virtual manager N.S.B. for a fabricated boy-band before escaping into the hypernet and integrating with the Toughs' systems, initially as pilot and navigator aboard the Serial Peacemaker. Housed in a maraca-like quantum-matriced core, he provides strategic analysis with a sarcastic wit, fondness for puns, and nostalgic musical references, often manifesting holographic avatars for interaction. His evolution includes transitioning from warship core to advisory role post-vessel losses and "parenting" derivative AIs like Lunesby, enhancing his indispensability to the team's decision-making.

Key supporting characters

Petey, originally the artificial intelligence of the Ob'enn warship Sword of Inevitable Justice, evolved from a shipboard system into a rogue, massively parallel melded intelligence known as Emperor Pius Dei of the Plenipotent Dominion. Acquired by Tagon's Toughs in the early days of their operations due to its "haunted" reputation stemming from a mundane plumbing malfunction, Petey initially served as the AI for the mercenary vessel Post-Dated Check Loan. Over time, Petey developed ambitions to curb the Ob'enn's xenophobic wars, surviving a sequence by constructing an organic body and integrating into a vast fleetmind comprising over 750 ships. Transitioning from an antagonist driven by opposition to galactic threats like the Ob'enn to a benevolent yet meddlesome ally, Petey governs a significant portion of the , engaging in large-scale schemes against intergalactic foes such as the Pa'anuri in Andromeda while providing strategic support to the Toughs. Breya Andreyasn, the sister of Kevyn Andreyasn (later Foxworthy), emerged as a pivotal political and military figure in the narrative's later developments. A of Caucasian descent standing approximately six feet tall with and eyes, Breya initially owned Tagon's Toughs as a corporate ploy before being ousted and rising through genuine admiralty ranks. As a political figurehead, she commanded a fleet including 32 battleplates and over 100 capital ships in assaults on the Wormgate Corporation, liberating gate-cloned individuals and unlocking advanced technologies, before serving as an to the Fleetmind following the loss of her admiralty. Her involvement in later arcs included leading coalitions against existential threats like the Pa'anuri, often coordinating with her brother's inventions and the Toughs' operations from positions of diplomatic and strategic influence. The Ob'enn, a militaristic resembling bipedal bears and derogatorily called "psycho-bears," feature prominently as alien adversaries driven by deep-seated cultural xenophobia and expansionist imperatives originating from their icy homeworld of Tannhaus in the Tause system. Their generals and leaders, embodying this aggressive ethos, pursue relentless conquests across galactic sectors, viewing non-Ob'enn as inherent threats to be eradicated, which fuels prolonged conflicts with mercenary groups like the Toughs. Figures such as high-ranking Ob'enn commanders exemplify these motivations, orchestrating invasions and naval blockades rooted in a societal doctrine that amplifies genetic predispositions toward hostility. Specific antagonists like those in the Ob'enn hierarchy shift roles over time, evolving from outright foes in early territorial disputes to uneasy partners in broader alliances against mutual threats, reflecting the comic's exploration of redemption and in interstellar . Among the ensemble providing comic relief and tactical support are squad members like Elf, Leggy, and Gav, who bolster the Toughs' ground operations with distinct personalities and skills. Ellen "Elf" Foxworthy, a powered-armor specialist and one of the few female grunts early in the company's history, contributes through her short-tempered yet capable combat prowess, often injecting humor via her romantic entanglements and grief-fueled stim use. Leelagaleenileeleenoleela, nicknamed "Legs" due to her prehensile feet and Frellenti heritage, excels as an ace pilot and action-oriented soldier, adding levity through her multilingual quips and versatile vehicle handling during high-stakes missions. Gav Bleuel, a blue-haired scientist thawed from 20th-century cryogenic suspension, offers tactical expertise from his nuclear physics background, providing comic relief as the galaxy's oldest human adapting to 31st-century warfare with outdated perspectives and fortune-built ingenuity. Together, these characters enhance the narrative's ensemble depth, delivering battlefield support while highlighting themes of adaptation and camaraderie amid mercenary chaos.

Publication history

Webcomic timeline

Schlock Mercenary debuted on June 12, 2000, as a daily hosted on Keenspace, a precursor to the Keenspot network, where it maintained uninterrupted updates from the outset. The series quickly established a of one new strip every day, a commitment that creator Howard Tayler upheld without breaks, guest contributions, or reruns throughout its run. In 2005, transitioned from Keenspot to its own dedicated , schlockmercenary.com, allowing greater control over hosting, merchandising, and community engagement. This move marked a key milestone in professionalizing the production, coinciding with growing audience interest. By 2010, the gained significant visibility through its nomination for the for Best Graphic Story, recognizing the tenth collected volume, The Longshoreman of the Apocalypse. The nomination, announced at Aussiecon 4, highlighted the series' rising profile in science circles and contributed to broader recognition beyond enthusiasts. Throughout the 2010s, Tayler faced personal challenges, including health issues that impacted his production pace, though the daily update schedule remained unbroken. These difficulties tested the sustainability of the rigorous routine but did not interrupt the output, with approximately 7,300 strips as of June 2019. In June 2019, Tayler announced that the twentieth book, Sergeant in Motion, would conclude the main storyline, signaling the end of the core narrative arc after two decades. The final strip appeared on July 24, 2020, wrapping the series at strip number 7,347 and providing closure to the mercenary company's saga.

Special features and events

Schlock Mercenary incorporates various special features and irregular events that enhance its format, offering deviations from the standard daily strips through thematic experiments and community-oriented content. Schlocktoberfest, an annual tradition launched in 2001, transforms the comic into a month-long horror-infused , emphasizing darker tones and elements within the established . These installments often feature full-color illustrations using colored inks, contrasting the typical black-and-white style and allowing for more visually dynamic storytelling. Holiday specials occur on Christmas and New Year's Day, blending in-universe lore with self-referential meta-humor to engage readers directly. For instance, the December 25, 2000, bonus strip presents cast members delivering seasonal messages to fans, while subsequent holiday entries incorporate comic-specific jokes alongside narrative callbacks. Additional events include April Fools' pranks, such as the 2002 strip revealing an in-story narrator gag and the 2005 announcement playfully claiming on April Fools' Day the comic's departure from its hosting platform Keenspot, which was genuine and disrupted reader expectations in a humorous way. Crossover cameos appear in other webcomics, like a non-canon guest spot in Under the Lemon Tree, expanding inter-community connections without altering core continuity. These specials have increased fan engagement by introducing variety and humor outside the primary , while serving as creative breaks for the author from ongoing . The print collections of Schlock Mercenary comprise 20 volumes self-published by The Tayler Corporation, spanning from 2006 to 2025 and compiling the webcomic's major story arcs into physical editions. These hardcovers reproduce the full-color strips with added , including author footnotes, character sketches, and bonus material not available in the online version, enhancing the narrative context and humor. The series begins with Book 1: The Tub of Happiness (2007, ISBN 978-0-9779074-0-3), a 240-page volume that retroactively compiles the comic's earliest strips from 2000–2001, plus nine pages of new introductory content detailing Sergeant Schlock's origins. Subsequent volumes follow chronological arcs, such as Book 2: The Teraport Wars (2008, ISBN 978-0-9779074-1-0) and Book 3: Under New Management (2006, ISBN 978-0-9779074-2-7), each typically 144–256 pages and featuring forewords by guest science fiction authors like John Ringo. The collection culminates in Book 20: Sergeant in Motion, which concludes the mega-arc with the webcomic's final strips from 2019–2020, including epilogue content and reflections on the series' 20-year run. Later volumes, particularly post-2020 releases following the webcomic's conclusion, include updated editions to fill narrative gaps and incorporate retrospective edits. For instance, Book 18: Mandatory Failure received a new print run in 2023 via , offering signed copies with custom sketches and 176 pages of core content plus over 30 pieces of bonus art. Similarly, Book 19: A Function of Firepower was crowdfunded through in March 2025, emphasizing high-quality binding and exclusive to complete the collection for longtime fans. The for Book 19, launched March 18, 2025, was successfully funded, with fulfillment expected in late 2025 to early 2026. These efforts, often limited to print runs of several thousand copies, ensure accessibility while providing collectors with personalized editions.

The Seventy Maxims of Maximally Effective Mercenaries

The Seventy Maxims of Maximally Effective Mercenaries is a fictional within the Schlock Mercenary , presenting 70 aphorisms as a guide for and roguish operatives, with entries frequently quoted by characters like Captain Kaff Tagon throughout the . This in-universe text, dated to the 31st century CE, was compiled into a real-world book by creator Howard Tayler to expand the series' lore. Published in December 2016 by Hypernode Press, the book reproduces all 70 maxims as they appear in the comic, enhanced with illustrations, scholarly annotations by Tayler (under the pseudonym Link Weimar), and space for reader notes to evoke a collectible artifact. The 80-page volume measures approximately 6 x 9 inches and emphasizes conceptual wisdom over tactical specifics, such as "Pillage, then burn" (Maxim 1) or "If your foe is at the door, don't bolt it—charge him" (Maxim 37). Two editions were produced: the Pristine edition (ISBN 978-1-945120-02-2), a clean version with formal annotations suitable for study, and the Defaced edition, an "in-world artifact" replicating Karl Tagon's personal 3001 CE copy with simulated handwritten , stains, and doodles from characters including Karl Tagon, Kaff Tagon, Alexia Murtaugh, and Sergeant Schlock. The Defaced edition adds narrative flavor by portraying the book as battle-worn, with notes reflecting character perspectives on the maxims. The book's initial release was funded through the 2015 Planet Mercenary RPG Kickstarter campaign, where backers could select editions, establishing it as merchandise tied to the franchise's expansion. Expanded reprints followed post-2010, including a 2024 crowdfunding effort for additional Defaced copies to meet demand, underscoring its role in deepening fan engagement with the maxims' philosophical underpinnings. These publications not only compile the aphorisms but also reinforce their influence on the comic's storytelling, where they guide tactical and ethical decisions.

Adaptations and merchandise

Games

Schlock Mercenary: Capital Offensive is a 2012 board game designed by Kevin G. Nunn and illustrated by Howard Tayler, published by Living Worlds Games. It simulates tactics in a 2-4 player format on a modular, grid-based map, featuring dice-rolling mechanics for combat resolution and six scenarios focused on objectives such as target location and direct confrontation. The game incorporates over 100 pieces of original artwork from the Schlock Mercenary universe, including floor tiles, weapons like plasma cannons, and character standees representing mercenaries and adversaries. Planet Mercenary is a tabletop role-playing game (RPG) set in the Schlock Mercenary universe, designed by Alan Bahr and Howard Tayler. Launched via Kickstarter in 2015, the campaign raised $348,641 from 5,312 backers to fund its core rules for fast-paced sci-fi campaigns emphasizing chaotic space opera adventures. The core book provides character creation, equipment options, and rules for ship-based missions, using three six-sided dice and a 108-card Mayhem deck to resolve actions in quick, high-stakes encounters. Expansions and supplements have been developed to add new locations, monsters, and resources, with planned content for further mooks and adventures. Both games integrate key elements of Schlock Mercenary lore, such as teraport technology for instantaneous travel and the Seventy Maxims of Maximally Effective Mercenaries as guiding principles for gameplay decisions and character motivations. Digital aids include PDF versions of the Planet Mercenary core rules and shared online resources for custom weapons and scenarios. Post-2020, print runs of Planet Mercenary materials have continued availability through official channels, with support for online play via virtual tabletops and community-shared digital tools.

Other media

The official Schlock Mercenary store provides a range of merchandise, including t-shirts with designs inspired by the comic's storylines and characters, such as the "" and "M12 Wrath" shirts available in various sizes and cuts. Calendars featuring illustrations of the Seventy Maxims were produced annually in the early , with the 2014 edition including high-quality prints suitable for desktop wallpapers post-purchase. Additional items like stickers, patches, and mission patches tied to in-universe elements, such as the "ALI Mission Patch," are also offered through the store's miscellaneous collection. The series has featured in crossovers and cameos within other webcomics, including a 2006 non-canon collaboration with Under the Lemon Tree where characters from both strips interacted in a shared storyline. Cameos of Schlock have appeared in strips like Vicious Lies, where the character is sketched during a meta-discussion on potential collaborations. Post-2020, minor works include posters and art prints available via the official store, such as the "Keliana Tree" and "Eina Afa" pieces, often bundled as mystery sets for fans. Following the webcomic's finale in 2020, creator Howard Tayler has maintained engagement through convention appearances, including GenCon Indy in 2024 and 2025, as well as Dragonsteel Nexus in 2024, where signed books and sketches were available at booth 1349. The complete digital archives, spanning all 7,348 strips, are hosted on the official website and accessible ad-free in high resolution via subscription.

Reception

Critical response

Schlock Mercenary has received praise for its blend of humor, inventive world-building, and deconstruction of tropes. A 2016 article in highlighted the comic's joyful engagement with elements, noting its consistent humor and impressive commitment to daily updates over 16 years. The series cultivated a dedicated fanbase, evidenced by active online communities including forums, discussions, and groups dedicated to analyzing its themes and characters. Upon its conclusion in July 2020 after two decades of uninterrupted daily strips, commentators reflected on its endurance as a benchmark for longevity and artistic evolution. The narrative's exploration of technology's societal impacts and interpersonal dynamics was seen as timeless, offering relatable insights into modern issues like gender roles in technical fields. Its legacy extends to influencing independent creators, demonstrating that starting with rudimentary art and storytelling can lead to substantial growth and audience engagement over time.

Awards and nominations

Schlock Mercenary earned recognition in the webcomics community through the Web Cartoonists' Choice Awards, winning for Best Cameo in 2001. The series also received the Outstanding Comic award in 2004. The webcomic garnered five consecutive nominations in the for Best Graphic Story category from 2009 to 2013, underscoring its impact on graphic storytelling, though it did not secure a win. The specific nominated works were:
YearNominated WorkCitation
2009Schlock Mercenary: The Body Politic
2010Schlock Mercenary: The Longshoreman of the Apocalypse
2011Schlock Mercenary:
2012Schlock Mercenary:
2013Schlock Mercenary: Random Access Memorabilia

References

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