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Xbox Series X and Series S
Xbox Series X and Series S
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Xbox Series X|S
Left: Xbox Series X with controller
Right: Xbox Series S with controller
DeveloperMicrosoft Gaming
Manufacturer
Product familyXbox
TypeHome video game consoles
GenerationNinth
Release date
  • WW: November 10, 2020
  • PRC: June 10, 2021
Introductory price
Units sold28.3 million (as of June 2024)[1]
Media
Operating systemXbox System Software
CPU
  • Custom AMD 8-core Zen 2
  • Series X: 3.8 GHz, 3.66 GHz with SMT
  • Series S: 3.6 GHz, 3.4 GHz with SMT
Memory
  • GDDR6 SDRAM
  • Series X: 10 GB/320-bit & 6 GB/192-bit (16 GB total)
  • Series S: 8 GB/128-bit & 2 GB/32-bit (10 GB total)
Storage
  • WD SN530 NVMe SSD w/ custom ASIC supporting PCIe 4.0 x2
  • Series X: 1 TB (Black and Halo Edition)/2TB (Galaxy Black Special Edition)
  • Series X All Digital: 1 TB (Robot White)
  • Series S: 512 GB (Robot White) / 1 TB (Carbon Black/Robot White)
Removable storageSeagate or Western Digital PCIe 4.0 Storage Expansion Card (up to 4 TB)
Display
Graphics
  • Custom AMD Radeon RDNA 2 architecture
  • Series X: 52 CUs at 1.825 GHz, 12.155 TFLOPS
  • Series S: 20 CUs at 1.565 GHz, 4.006 TFLOPS
Sound
Controller input
Connectivity
PowerBuilt-in power supply (both consoles)
Current firmware10.0.26100.2239[3]
Online servicesXbox network, Xbox Game Pass
Dimensions
  • Series X: 15.1 cm × 15.1 cm × 30.1 cm (5.9 in × 5.9 in × 11.9 in)
  • Series S: 15.1 cm × 6.5 cm × 27.5 cm (5.9 in × 2.6 in × 11 in)
Weight
  • Series X: 9.8 pounds (4.4 kg)
  • Series S: 4.25 pounds (1.93 kg)
Backward
compatibility
All Xbox One games and select Xbox 360 and original Xbox games[a]
PredecessorXbox One
Websitexbox.com/consoles

The Xbox Series X and Xbox Series S are the fourth generation of consoles in Microsoft's Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Series X and lower-end Series S are part of the ninth generation of video game consoles, which also includes Sony's PlayStation 5, released the same month.[4]

Like the Xbox One, the consoles use an AMD 64-bit x86-64 CPU and GPU. Both models have solid-state drives to reduce loading times, support for hardware-accelerated ray-tracing and spatial audio, the ability to convert games to high-dynamic-range rendering using machine learning (Auto HDR), support for HDMI 2.1 variable refresh rate and low-latency modes, and updated controllers. Xbox Series X was designed to nominally render games in 2160p (4K resolution) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive, was designed to nominally render games in 1440p at 60 FPS, with support for 4K upscaling and ray tracing.[5] Xbox Series X/S are backwards-compatible with nearly all Xbox One-compatible games and accessories (including Xbox 360 and original Xbox games that were made backward-compatible with Xbox One); the newer hardware gives games better performance and visuals. At launch, Microsoft encouraged a "soft" transition between generations, similar to PC gaming, offering the "Smart Delivery" framework to allow publishers to provide upgraded versions of Xbox One titles with optimizations for Xbox Series X/S.

Critics praised the Xbox Series X/S for the hardware improvements over the Xbox One and Microsoft's emphasis on cross-generation releases, but believed that the games available at launch did not fully use the hardware capabilities. Xbox Series consoles are estimated to have sold over 28 million units worldwide as of June 2024.[1]

History

[edit]

Industry rumors of new Xbox hardware had started as early as June 2018, with Microsoft's Phil Spencer confirming they were "deep into architecturing the next Xbox consoles" at that time.[6] The hardware was believed to be a family of devices under the codename "Scarlett", including a low-cost version following a similar scheme as the Xbox One family of consoles, with major emphasis on game streaming and backward compatibility.[6][7] By March 2019, further industry rumors had led to speculation of two consoles within the Scarlett family under codenames "Anaconda" and the low-cost "Lockhart" version.[8]

Microsoft confirmed Project Scarlett at its E3 2019 press conference.[9] Microsoft said they wanted a "soft" transition from Xbox One to Scarlett, with Scarlett supporting backward compatibility with all games and most hardware supported on the Xbox One.[10] During a presentation at The Game Awards 2019, Microsoft officially revealed the design of Scarlett and its branding, "Xbox Series X", as well as a late 2020 release date.[11][12] After the event, a Microsoft spokesperson said Xbox Series X was a fourth generation of Xbox hardware, which will be branded simply "Xbox" with no subtitle.[13]

Microsoft planned to detail the hardware specifications and launch games for the Series X at the 2020 Game Developers Conference (GDC) and E3 2020, but the events were cancelled due to the COVID-19 pandemic. Microsoft scheduled online presentations over the same days in March 2020,[14] while the company planned to reschedule its E3 presentation.[15] Detailed specifications were presented by Microsoft, Digital Foundry, and Austin Evans of Overclock Media on March 16, 2020.[16][17][18] Starting in May and running until launch, Microsoft planned to have more digital events around the Xbox Series X and its games as part of an "Xbox 20/20" series.[19] This included an Xbox Games Showcase on July 23, 2020, featuring games principally from its first-party Xbox Game Studios.[20]

On July 16, 2020, Microsoft announced that it had ended production of the Xbox One X and all-digital version of the Xbox One S in preparation for the new products.[21]

The existence of the Xbox Series S had been guessed before E3 2019, based on a "Project Lockhart", a second, lower-end console that accompanied Scarlett.[22][23] Confirmation of the Xbox Series S naming was affirmed through early Xbox hardware accessories that some had been able to purchase.[24][25] Microsoft officially announced the Series S console on September 8, 2020, revealing that it would also be released alongside the Series X in November 2020.[5] Microsoft pointed out that the Series S had been discreetly placed in the background of previous Xbox announcement videos featuring Phil Spencer during July 2020.[26]

During Gamescom 2023, Spencer stated that Microsoft was unlikely to produce a mid-generation revision of either the Series X or Series S, as it would likely cause issues with specifications for games between the first such units and mid-generation ones. Instead, he said that "that when we do hardware, it should have a reason to exist that is demonstrably different than what came before", and that likely their next hardware would be for the future tenth generation of consoles.[27]

Hardware

[edit]

When Microsoft's Xbox development team started work on the successor to the Xbox One consoles around 2016, they had already envisioned the need to have two console versions, similar to their Xbox One X and Xbox One S models, to meet the needs of different markets. By developing both units in concert, they would be able to make sure games developed would be able to be played on both systems without exception. As has been tradition with past Xbox projects, the consoles were given code names based on cities.[28] The Xbox Series S was named Project Lockhart, based on the city of Lockhart, Texas, which Aaron Greenberg said was known as "the little city with the big heart".[29]

For the high-end console, the Xbox Series X, Microsoft's primary goals were to at least double the graphical performance of the Xbox One X as measured by its floating point operations per second (FLOPS), and to increase CPU performance four-fold compared to Xbox One X while maintaining the same acoustic performance from the Xbox One consoles.[30] As the engineers collected power requirements to meet these specifications, they saw these parts would draw a large amount of internal power (approximately 315 W) and would generate a significant amount of heat.[30] This led to the decision to split the components onto two separate circuit boards; one would house the CPU/GPU, memory, and power regulators, and a second board would act as a Southbridge board for slower input/output (I/O) functions. The boards mounted on opposite sides of an aluminum chassis helped to create air channels for cooling. The remaining components—the heat sink, the electric shielding, the power supply, the optical drive, and the cooling fan—were then arranged in a Tetris-like fashion, according to principal designer Chris Kujawski, to achieve a compact form factor, resulting in the tower-like structure.[30] To meet the acoustics factor, the system includes numerous sensors for controlling the speed of the fan, and the large open top was necessary to ensure good airflow through the system.[30] While certain elements like the optical drive, air flow requirements, and heat sink size fixed certain dimensions in the overall form factor, they were satisfied they were able to end up with a square footprint for the unit.[30]

Xbox Series X

[edit]
The Xbox Series X logo

Xbox head Phil Spencer said that Microsoft was prioritizing high frame rates and faster load times over higher resolutions; the Series X achieves this via the better-matched capabilities of the CPU and graphics processing unit.[31] Compared to the Xbox One X, the CPU is about four times as powerful and the GPU is twice as powerful.[32]

The Xbox Series X is powered by a custom 7 nm AMD SoC combining Zen 2 CPU and RDNA 2 GPU.[33] The custom Zen 2 CPU with eight cores running at a nominal 3.8 GHz or, when simultaneous multithreading (SMT) is used, at 3.66 GHz. One CPU core is dedicated to the underlying operating system.[17] The integrated GPU is also a custom unit based on AMD's RDNA 2 graphics architecture. It has a total of 56 compute units (CUs) with 3,584 cores, with 52 CUs and 3,328 cores enabled, and will run at a fixed 1.825 GHz. This unit is capable of 12.155 teraflops of computational power.[17][34][35] The unit ships with 16 GB of GDDR6 SDRAM, with 10 GB running at 560 GB/s primarily to be used with the graphics system and the other 6 GB at 336 GB/s to be used for the other computing functions. After accounting for the system software, about 13.5 GB of memory will be available for games and other applications, with the system software only drawing from the slower pool.[17] The Xbox Series X is intended to render games at 4K resolution at 60 frames per second, and though advertised to support 8K resolution in the future through a firmware update, Microsoft has failed to fulfill this promise.[36]

The Xbox Series X's console form is designed to be unobtrusive and minimalistic. It has a 15.1 cm × 15.1 cm (5.9 in × 5.9 in) footprint, is 30.1 cm (11.9 in) high, and weighs 4.45 kg (9.8 lb).[18] Designed to sit vertically, it can also be used on its side. Its front has the main power button and an Ultra HD Blu-ray drive.[17] The top of the unit is a single powerful fan. Spencer said that the console is as quiet as the Xbox One X.[37] The Series X includes an HDMI 2.1 output, the storage expansion slot, three USB 3.2 ports, and an Ethernet port.[38][17] The console does not include an infrared blaster or HDMI pass-through like the Xbox One line, supporting HDMI-CEC instead. An earlier leak had suggested a TOSLINK port for digital audio, but this was eliminated in the final design.[18][39] The console has an IR receiver in its controller pairing button next to the front USB port.[40]

Xbox Series S

[edit]
The Xbox Series S logo

The Xbox Series S is comparable in its hardware to the Xbox Series X, similar to how the Xbox One S relates to the Xbox One X, but has less processing power. While it runs the same CPU with slightly slower clock frequencies, it uses a slower GPU, a custom RDNA2 with 20 CUs at 1.55 GHz for 4.006 TFLOPS, compared to 12.155 TFLOPS of the Series X. It ships with 10 GB of GDDR6 SDRAM, with 8 GB running at 224 GB/s primarily to be used with the graphics system and the other 2 GB at 56 GB/s to be used for the other computing functions, and a 512 GB SSD storage unit with a raw input/output throughput of 2.4 GB/s.[41] It does not include an optical drive, so all games and software must be obtained digitally via Microsoft Store. It is intended to render games nominally at 1440p, with support for a 4K upscaler, at 60 frames per second, although it can go as high at 120 frames per second at this resolution. It starts at $299.99.[5] Selected games can support native 4K resolution output on the Series S, such as Ori and the Will of the Wisps.[42] Otherwise, the console has the same functions as the Xbox Series X, including ports, expansions, and game support.[5][43]

Microsoft designed the Series S to easily fit inside of a small bag or backpack for portability and travel usage.[44] The Series S unit is about 60% smaller by volume than the Series X, measuring 275 by 151 by 63.5 millimetres (10.83 in × 5.94 in × 2.50 in) in its vertical orientation. In this orientation, its large side surface features the major exhaust port for active air cooling, similar to the top surface of the Series X; additional vents are then located on the top of the Series S. Like the Series X, the front of the Series S features one USB port and a controller pairing button with an integrated IR receiver. The rear of the console includes the power connector, one HDMI port, two additional USB ports, and an Ethernet port. Like the Series X, the Series S can also be placed horizontally with the exhaust port facing upward to maintain airflow. The Series S launched in a matte white case along with a matching controller, distinguishing it from the matte black that the Series X uses.[45][40]

Common features

[edit]

Xbox Velocity Architecture

[edit]
The Xbox Velocity Architecture logo

Both consoles use a new storage solution, the Xbox Velocity Architecture, that includes hardware and software components to improve transfer speeds within the console, reduce the size of digital downloads, and give developers more flexibility.[46] Central to this is the internal storage, a custom NVM Express (NVMe) SSD. On the Series X, this is a 1 TB SSD (802 GB available)[47] with a raw input/output throughput of 2.4 GB/s. An on-board compression/decompression block includes both the industry standard zlib decompression algorithm and a proprietary BCPack algorithm geared for game textures, and it gives a combined throughput as high as 4.8 GB/s.[17][46] Within the software, a new DirectStorage API within DirectX allows developers to fine-tune priority to input/output aspects with other processing threads. The software provides sampler feedback streaming that aids in loading multiple textures in segments to deal with level of detail rendering, rather than having to read these textures as a whole before using them.[46] The Series S includes a 512 GB SSD (364 GB available)[47] with similar custom hardware and software specifications.[41] All SSD storage on the architecture use a PCI Express 4.0 x2 link.[38]

Developers at The Coalition found that, without any changes to their code, Gears 5 loaded four times faster on Xbox Series X than Xbox One X due to the higher throughput on memory and storage and that they would be able to increase this further once they incorporated the new DirectStorage API routines.[48]

The consoles support external storage through a proprietary SSD expansion card inserted into the back of the console, which was manufactured exclusively by Seagate Technology on launch and limited to a 1 TB size when first released.[49] Later versions included 512 GB and 2 TB versions and were released at the end of 2021,[50] while expansion cards manufactured by Western Digital were released in June 2023.[51] 4 TB versions were released by Seagate in June 2025.[52] As with the Xbox One, the consoles will also support external USB storage, but only backward compatible games (which can also be transferred directly from an Xbox One console) will be able to run directly from external USB storage. Xbox Series X- and S-native games must be stored on the internal SSD or an expansion card in order to be played, but they can be moved to a USB storage device to make room for other games.[38][17] External storage drives were initially limited to a maximum of 16 TB, but Microsoft will remove this limit in 2025.[53]

The DirectStorage API was released in March 2022 for Windows-based computers with graphics cards that support DirectX 12 and NVMe SSDs, though games must be programmed to take advantage of the DirectStorage API.[54][55] DirectStorage was planned to be a built-in feature along with Auto HDR for Windows 11 at release in late 2021,[56] as well as offered within Windows 10.[57]

Video and audio rendering technologies

[edit]

Both the Series X and Series S support real-time ray-tracing and support the new features of the HDMI 2.1 standard including variable refresh rate (VRR) and Auto Low Latency Mode (ALLM) that are currently being incorporated into newer televisions.[17][12][58] The console will have dedicated audio hardware acceleration.[59] A feature called "audio ray tracing" will use the graphics ray tracing processors to process spatial audio in the same manner to improve the audio immersion for the player.[60]

Another goal for Microsoft was to reduce the effects of input latency to improve responsiveness, adding support for HDMI 2.1 Auto Low Latency Mode and Variable Refresh Rate features, and "dynamic latency input" technology—a new input pathway that allows developers to incorporate potential controller lag into their games.[12][61]

AMD's FidelityFX Super Resolution, an image upscaling technology competitor to Nvidia's deep learning super sampling (DLSS) to enable higher resolutions and framerates, was added to the Xbox Series X/S in June 2021.[62]

Both consoles support Dolby Vision and Dolby Atmos technologies.[63] Dolby Vision was initially limited to streaming apps at launch, but was released for games in September 2021.[64]

Comparison

[edit]

The following table is a comparison of the major components of the fourth generation of Xbox consoles.[65]

Model Series X[66] Series S[67]
2TB Disc Drive Galaxy Black 1TB Disc Drive Carbon Black/Halo Infinite 1TB All-Digital Robot White 1TB All-Digital Robot White/Carbon Black 512GB All-Digital Robot White
Processors CPU Custom AMD Zen 2
8 Cores at 3.8 GHz (3.66 GHz with SMT)
Custom AMD Zen 2
8 Cores at 3.6 GHz (3.4 GHz with SMT)
GPU Custom RDNA 2
52 CUs at 1.825 GHz
12.155 TFLOPS
Custom RDNA 2
20 CUs at 1.565 GHz
4.006 TFLOPS
Memory 16 GB GDDR6
10 GB with 320-bit bus (560 GB/s) and 6 GB with 192-bit bus (336 GB/s)
10 GB GDDR6
8 GB with 128-bit bus (224 GB/s) and 2 GB with 32-bit bus (56 GB/s)
Storage Capacity 2TB 1TB 512GB
Internal PCIe Gen 4 custom NVMe SSD
2.4 GB/s raw or uncompressed, 4.8 GB/s compressed
Expandable 0.5–4 TB expansion card (rear)
External USB 3.1 external HDD support
Ultra HD Blu-ray drive Yes No
Performance target 4K resolution at 60 FPS, up to 120 FPS 1440p at 60 FPS, up to 120 FPS
Dimensions Size 301 mm × 151 mm × 151 mm
(12 in × 5.9 in × 5.9 in)
275 mm × 151 mm × 65 mm
(11 in × 5.9 in × 2.6 in)
Weight 4.46 kilograms (9.8 lb) 3.58 kilograms (7.9 lb) 1.93 kilograms (4.3 lb)
Colors   Galaxy Black   Carbon Black   Robot White   Carbon Black
Model number 1882 1883 1881
Launch price US$599
€699
£589
A$999
C$879
US$499
€499
£449
A$749
C$599
US$449
€549
£499
A$749
C$679
US$349
€349
£299
A$549
C$449
US$299
€299
£249
A$499
C$379

Xbox Wireless Controller

[edit]
Front view of the Xbox Series X and Series S wireless controller, showing the additional share button and revised cosmetics.
An Xbox Series X/S controller in "Shock Blue"

The Series X and Series S ship with an updated version of the Xbox Wireless Controller intended to fit a larger range of hand sizes. They include same key buttons as the past controllers: two analog joysticks that can be depressed, a circle pad, four action buttons, two system buttons ("View" and "Menu"), the main Xbox home button, two grip triggers (left and right), and two shoulder buttons (left and right). The new controller adds a "Share" button alongside the "View" and "Menu" buttons; pressing "Share" once takes a screenshot, while holding the button begins a Game DVR recording.[68][69]

Microsoft found that by aiming the size to fit an eight-year-old's hands, they were able to make the design fit a larger section of the population; it thus features more sculpted grips, and has reduced and rounded trigger buttons.[69] The D-pad is a new concave design that senior console designer Ryan Whitaker said was a means to merge the normal D-pad style on the standard Xbox One controller and the version on the Elite variant to accommodate a range of playstyles.[69] Small tactile dot patterns have been added to the buttons to help players orient fingers on the controls.[69] The controller continues to use two AA batteries, though a rechargeable battery pack is available as an accessory. Microsoft found from focus group studies that players were split nearly 50/50 on the use of batteries versus recharging and thus gave the controller the option to use either.[30]

The controller uses the same wireless protocol introduced by the Xbox One and is backward compatible with existing Xbox One consoles. Existing Xbox One controllers are also compatible with Xbox Series X.[69][61][70] The new controller also supports the Bluetooth Low Energy standard allowing it to pair with mobile devices and other hardware supporting that standard, and has internal storage to remember those connections.[69] It uses a USB-C connector for wired use and charging (with the optional battery kit) rather than USB Micro-B.[69]

Other accessories

[edit]

Many of the first-party accessories designed to work with the preceding Xbox One remain compatible with the Xbox Series X, including the Xbox Stereo Headset and Xbox Wireless Headset.[71]

Spencer said that the Xbox Series X would likely not have immediate virtual reality (VR) support at launch, and that they expect that any VR support would be based on the Windows Mixed Reality components contained within the console's Windows 10 components, but was otherwise not a focus of the console's development prior to release.[72]

Mid-generation refreshes

[edit]

An updated Xbox Series S with a matte black finish and 1 TB of storage launched on September 1, 2023; the internal design remains otherwise unchanged.[73]

Unrelated court documents from the 2022 court case FTC v. Microsoft included plans for refreshed mid-generation consoles planned to be released in 2024. The updated Xbox Series X, codenamed "Brooklin", would feature a cylindrical design that drops the optical drive, draws less power, increases internal storage to 2 TB, and improves wireless connectivity with Wi-Fi 6E. The updated Xbox Series S, codenamed "Ellewood", would retain the same design as the current Series S, reducing power consumption and adding Wi-Fi 6E and 1 TB of internal storage. Both console refreshes were planned to ship with a new Xbox controller, codenamed "Sebile".[74] The new controller would be named the Xbox Universal Controller and would include a rechargeable, swappable battery.[75]

Microsoft released refreshed versions of both consoles on October 15, 2024, which included a 1TB Xbox Series S in a white finish, an Xbox Series X in white without the optical drive, and the 2TB Xbox Series X Galaxy Black Special Edition.[76] The new Series X models use a redesigned motherboard with a smaller system-on-chip, and replace its vapor chamber cooling mechanism with copper heat pipes. The new models were reported to have slightly reduced power consumption.[77]

Software

[edit]

Both consoles have a similar user interface (UI) as the Xbox One, but use 40% less memory to improve its speed. According to the UI development team, the Home section loads in about half the time as it did on the Xbox One. Other changes include adding rounded UI elements, a more-readable font for text elements, rearrangement of certain aligned features, and improvements to the sharing functions. These changes were brought to the Xbox One system software, the Windows' Xbox application, and the Xbox mobile application around September 2020.[78][79] Based on system previews, about 200 GB of space was reserved on the internal drive of the Xbox Series X for system files.[80]

Xbox Series S and Series X support "Quick Resume", which allows users to suspend and resume up to three games at once. Games can also be resumed after a reboot of the console.[58][60][81] The March 2022 update added the ability to "pin" up to two games to Quick Resume, keeping them suspended unless otherwise closed manually, or the game must be updated.[82]

As with previous Xbox consoles, Xbox Series S and Series X use the Xbox network platform for online services. It supports the Xbox Game Pass service, which allows subscribers to download games from an on-demand library.[83] In October 2021, Xbox Cloud Gaming—a component of Xbox Game Pass Ultimate which allows users to stream games from Microsoft servers to Xbox consoles, PCs, and mobile apps—was upgraded from Xbox One S-based hardware to Xbox Series X-based servers, enabling faster server-side loading times.[84][85][86]

Apps for various streaming media services are available via Microsoft Store. The Apple TV app was released on Xbox platforms for the first time alongside the Xbox Series S and Series X.[87]

Microsoft allows all retail Xbox Series X and Xbox Series S consoles to use an environment known as 'Dev mode', which provides developers with a sandbox environment to test their games and applications.[88]

Games

[edit]
The "Optimized for Series X" and "Smart Delivery" logos

At launch of the Xbox Series X/S, Microsoft positioned new games to be available for both the Xbox One and the new consoles. Xbox Game Studios head Matt Booty said that Microsoft wanted to ensure that those who had recently bought Xbox One consoles would still "feel that they made a good investment and that we're committed to them with content."[89][90] Spencer said many of the Xbox Game Studios subsidiaries were familiar with developing games on personal computers, where there is a wide range of hardware targets to meet. This approach allows the creation of games that perform well on the Xbox One consoles yet take advantage of the new hardware with higher graphics throughput and faster frame rates, ray tracing, and support for the consoles' storage architecture.[91]

For some games, further game improvements from the Xbox One version to Xbox Series X/S version can be made with the capabilities of the Xbox Series X/S console; games with this support are marketed with an "Optimized for Series X" logo.[92][93][94] Microsoft offered a distribution framework known as "Smart Delivery" that will automatically download Xbox Series X/S versions of backwards compatible games for the console when available; Microsoft has positioned this feature at publishers who plan to release Series X- or Series S-specific versions of games after releasing on Xbox One and to users moving from an existing Xbox One to an Xbox Series console.[95]

Microsoft does not bar developers from releasing games that can only be played on Xbox Series X/S,[96] but the company has preferred a "soft" transition more in line with PC gaming, where developers can target optimal play on higher-end hardware, but still allow the game to be played with reduced fidelity on lower-end hardware (such as older Xbox One consoles).[90][89]

Initially, Spencer suggested that their first-party studios' games would support both Xbox One and Xbox Series X platforms for the "next couple of years",[90] but journalists observed that some of the first-party games introduced in the Xbox Game Showcase in July 2020 omitted mention of the Xbox One, and their websites later updated to omit mention of the Xbox One. While none of these games were believed to be launch titles, they were expected to be released within the window Spencer had previously suggested. This led to Aaron Greenberg, general manager of Xbox Games Marketing, to clarify that these games were being developed for the Xbox Series X first, leaving the choice of adding Xbox One support to their development studios as they went forward.[97] In June 2023, Xbox Game Studios head Matt Booty stated that its in-house studios had "moved on to Gen 9" and were no longer working on new games targeting Xbox One.[98]

Microsoft has not placed any similar requirements on a soft transition for third-party developers and publishers, allowing them to offer Xbox Series X exclusives or other routes to upgrade from the Xbox One edition of a game, though Video Games Chronicle reported that Microsoft had urged publishers to keep the upgrade path free if they took that option.[90][99] CD Projekt RED and Ubisoft have committed to using Smart Delivery for their upcoming releases.[95] Electronic Arts affirmed that Madden NFL 21 will have a free update patch from the Xbox One version to the Xbox Series X version prior to the release of the next Madden NFL game.[100][101][102]

The Xbox Game Preview program, which allows games to be released through an early access model, continued into the Xbox Series X/S line with Spacebase Startopia in January 2021.[103]

Backward compatibility

[edit]

Microsoft stated that the Xbox Series X and Series S would support all existing games playable on Xbox One (excluding those that require the Kinect sensor),[2] including Xbox 360 and original Xbox games currently supported through backward compatibility on the Xbox One, thus allowing the new consoles to support four generations of games.[10][5] To achieve this level of compatibility, Microsoft announced in June 2019 that they would no longer be bringing any additional Xbox 360 or original Xbox games into the Xbox One backward compatibility program, and they would instead be using their manpower to make sure these older games were playable on the Xbox Series X.[104] Backward compatibility is a launch feature, with Microsoft having put more than 500,000 man-hours in validating thousands of games from the supported Xbox One library;[105][106] Spencer said in December 2019 that he himself had been helping to test backward compatibility games.[107] As Microsoft neared launch, they reopened the means for players to suggest additional games to add to backward compatibility, stating "Resurrecting titles from history often presents a complex mix of technical and licensing challenges, but the team is committed to doing everything we can to continue to preserve our collective gaming legacy."[108]

It is possible for advanced graphic processes options not originally programmed into these older games to be worked into the game when played on the console, such as automated high-dynamic-range rendering (HDR) support using machine learning, framerate doubling, 16x anisotropic filtering, and resolution upscale.[17][109] Work done by the Xbox Advanced Technology Group prior to launch was focused on how far into the backward-compatibility library they could take these improvements, including into original Xbox games, adding in features like HDR or improving the framerate of games that may have been programmed to be locked at a specific framerate.[110] Backward compatible games are supported under the Quick Resume feature as well.[111] Cloud saves can be used to migrate from Xbox One, and Microsoft stated that it would also add free cloud saves to the Xbox 360 so it can be migrated to a Series S/X console as well.[109][112]

Xbox Series S can play Xbox One games with improved performance, texture filtering, and auto HDR support, but it does not support Xbox One X-specific enhancements.[113] Microsoft is providing tools for developers to check the performance of their Xbox One games on the Series X and S consoles, which can suggest optimizations "as easy as changing three lines of code" to support the improvements in backward compatibility.[114] In February 2021, Microsoft introduced FPS Boost, a feature for select backward-compatible games that the company said can improve the framerate of these titles on the Xbox Series X and Series S by two to four times. This is a feature that Microsoft's engineers must prepare for each game, with five games supported initially and more to be rolled out over time.[115] Microsoft developed FPS Boost after finding that for many backward compatible games, the CPU and GPU on the newer consoles frequently entered their idle states even with the other enhancements in place, and so they sought ways to use the unused processing cycles to further enhance the older games' performance.[116] As of May 2021, about 97 games were updated to support FPS Boost.[117]

In March 2021, Microsoft started testing the Auto HDR feature with Windows-compatible games and computers that meet minimal requirements supported through DirectX.[118]

Release and promotion

[edit]

In March 2020, Microsoft stated that despite the COVID-19 pandemic, they expected the Xbox Series X to ship by the end of 2020, though they were monitoring supply chains and the safety of their workers.[119] Then, Spencer believed that while the hardware will continue to ship on time, games poised for the release window of Xbox Series X may be delayed due to the pandemic.[120] By August 2020, Microsoft committed to a November 2020 release window for the Xbox Series X, affirming the console's release was still on track.[121]

Both the Xbox Series X and Series S consoles launched on November 10, 2020,[5] with the Series X priced at US$499,[122] £449,[123] and €499[124] and the Series S priced at US$299,[125] £249,[123] and €299.[124] In China, the systems would release on June 10, 2021.[126] Microsoft affirmed that 31 games would be available at launch, including those from its Xbox Game Studios and from other third-party publishers, in addition to those from its Xbox One backwards compatibility.[127] While Halo Infinite had been planned as a launch title when the Series X console was first revealed, Microsoft and 343 Industries opted to delay its release until after the console's launch due to production issues related to the COVID-19 pandemic.[121]

Microsoft will continue its Xbox All-Access financing plans (which bundle the hardware, Xbox Live Gold, and Xbox Game Pass as part of a monthly payment plan) for the Series X. Current All Access plans with the Xbox One will include routes to upgrade to the Xbox Series X, and Spencer states that there will be similar upgrades from the Xbox Series X in the future.[128][129][130] The All-Access option for the Xbox Series X option will be based on a 24-month plan at US$35 per month while the Series S will be based on a US$25 per month plan.[131]

Upon reveal of the Xbox Series X's vertical form factor, a popular Internet meme compared the design to a mini refrigerator. In the lead-up to the console's release, Microsoft manufactured a limited number of refrigerators modeled after the Xbox Series X exterior, complete with a disk drive handle, green interior ambient lighting, and the Xbox startup sound. Some were distributed to celebrities like Snoop Dogg and iJustine, and others were offered as part of promotional contests.[132] In March 2021, in collaboration with Microsoft, Dwayne Johnson offered smaller mini-fridges modeled off the Xbox Series X to promote his line of Zoa Energy drinks; Microsoft's Greenberg stated that this was a trial run to see if the Xbox mini-fridge would have potential sales options beyond this promotion.[133] After followers of the official Xbox Twitter account helped the brand to win in a Twitter marketing vote-based championship in April 2021, Greenberg affirmed that Microsoft will proceed with producing Xbox Series X mini-fridges for purchase.[134] Microsoft announced during E3 2021 that these mini fridges would be available to purchase by end-of-year holiday period in 2021.[135] Microsoft opened pre-orders for the mini-fridge in October 2021, with plans for distribution in December 2021 in North America and European markets.[136]

Microsoft announced a 1 TB Xbox Series S model in carbon black, which was released on September 1, 2023 at a price of US$349.[137]

Reception

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At launch, critics praised the new console hardware and commented positively on its improved graphics, reduction of loading times, and strong backward compatibility support, but, due to the lack of any console exclusives, remained hesitant of the console's true power. Because of this, at launch, many did not feel these consoles truly represented the next generation of home consoles. The lack of significant launch-day exclusive titles designed to show off the new hardware capabilities, as well as the familiar controller shape and user interface, was considered by some to be disappointing given the next-generation focus of Sony's PlayStation 5. The Series X was generally considered the better unit when compared to the Series S, as the computation and space limitations of the latter made it a less user-friendly experience to navigate but still otherwise functional.[138] Eurogamer's Richard Leadbetter stated "I love the hardware in terms of what I can potentially experience with it and the expert implementation of many of its forward-looking features—but a console is defined by its games, and in that sense, I still feel that I barely know the machine at all."[139] Keza MacDonald of The Guardian said that while there is no immediate driving force to buy the consoles at launch, "there's not much to criticise: they do everything they promised to do, and they do it well."[140] Gamasutra's Kris Graft and Chris Kerr said that "Microsoft has delivered two highly appealing entry points that can turn players into long-term customers, while at the same time erasing the idea of 'generations,' exposing people to more games, past, present and future."[141]

In November 2021, Jordan Ramée of GameSpot acknowledged that Xbox Series X and S had begun to see higher-profile console-exclusive releases since their launch (such as Forza Horizon 5, and the third-party titles The Artful Escape and The Big Con), and that Smart Delivery was a "crucial" feature of the consoles—praising the system for being seamless and automatic unlike PlayStation 5, whose user interface "did not make it abundantly clear which version of a game you were choosing to download and play, occasionally resulting in players accidentally putting the PS4 version of a game on their PS5." He also felt that migrating from an older Xbox One was easier than migrating from PS4 to PS5, citing Smart Delivery, automatic synchronization of save data, and maintaining the same user interface.[142]

Sales

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Microsoft announced that the Xbox Series X/S was the biggest Xbox console launch, with more consoles sold in more countries in its first 24 hours than any previous Xbox. The record was previously held by the Xbox One, which sold more than one million units at launch.[143] The Xbox Series S has attracted a higher percentage of new Xbox players than any previous Microsoft consoles.[144] Microsoft's CEO, Satya Nadella, would affirm in an earnings call on July 27, 2021, that the Series X and S consoles were the fastest-selling Xbox consoles ever.[145] Microsoft has not revealed the exact sales numbers of the Xbox Series X/S, having last revealed sales figure for Xbox consoles in 2014. However, estimates from industry analysts and exact sales from specific regions are available.

Daniel Ahmed, a Niko Partners analyst, has provided estimates for the worldwide sell-through of the Xbox Series X/S. The combined worldwide sales of the Xbox Series X and Series S would have reached 3.5 million by December 31, 2020.[146] Sales would increase to 6.5 million by June 30, 2021, outpacing the 5.7 million units sold of the Xbox One and the 5 million units of the Xbox 360 in the same timeframe.[147] Sales worldwide are estimated to have reached 8 million by September 30, 2021,[148][149] and 12 million units by the end of 2021.[150] At the end of 2022, it was estimated by Ampere Analysis that sales had reached 18.5 million.[151] In June 2023, during an ID@Xbox presentation in Brazil, Microsoft revealed that Xbox Series X and Series S had sold over 21 million units to date,[152] which is lagging behind its rival PS5 with 40 million units sold as of July 2023.[153]
During the hearing of Activision Blizzard Acquisition on June 22, 2023, Microsoft admitted that they "lost the console wars" and "Xbox's console has consistently ranked third (of three) behind PlayStation and Nintendo in sales. In 2021, Xbox had a market share of 16%...Likewise for console revenues and share of consoles currently in use by gamers ('installed base'), Xbox trails with 21%"[154]

Certified sales data are available in certain regions through providers, such as GfK in various regions of Europe. Famitsu also provides specific sales estimates in Japan. In the UK, 155,000 units were sold on launch day, two-thirds of which were Xbox Series X consoles.[155] Sales in the region would reach 310,000 by the end of 2020,[156] over 1 million by the end of 2021,[157] and 1.8 million by the end of 2022.[158] The Series X variety accounted for 43% of all the Xbox Series consoles sold over 2021 in the UK.[159] In Japan, 16,247 Xbox Series X and 4,287 Xbox Series S systems were sold during the launch week, for a total of 20,534 units sold.[160] Sales in Japan would cross 116,000 in November 2021, outselling the lifetime Japanese sales of the Xbox One in under a year.[161] By the end of 2022, Xbox Series X/S reached 400,000 units sold in Japan.[162] In Spain, there were 10,500 Xbox Series X and 3,600 Xbox Series S systems sold during the launch week for a combined total of 14,100 units sold.[163] By the end of 2020, 30,850 Xbox Series X and S systems had been sold in Spain.[164] 96,000 units were sold in Spain in 2022.[165]

As of June 2024, the Xbox Series X and Series S have sold a combined 28.3 million units worldwide.[1]

Shortages

[edit]

The 2020–2023 global chip shortage prevented Microsoft from producing enough Xbox consoles to meet demand.[166] Upon launch, both models almost immediately sold out across all retailers and in all markets.[167] This led to scalping on Internet marketplace sites, with consoles going for as high as US$5,000.[168][169] Spencer said that they had gotten a later start on manufacturing the console in mid-2020 as they were waiting for key AMD chip technology, and they had reached full production capacity by launch but were still rushing to meet sales demand, as well as having made projections on proportions of Series X versus Series S sales.[170] In November 2020, Xbox chief financial officer Tim Stuart said shortages were likely to end in the second quarter of 2021.[167] Starting in May 2021, Microsoft allowed members of the Xbox Insiders program to sign up for a priority list to purchase an Xbox Series X or Series S directly from Microsoft, though only a limited number of units were offered through this program.[171] Although Microsoft was unable to produce enough units to satisfy demand during 2021, the revenue from consoles increased because the consoles had higher prices.[citation needed]

Series S performance problems

[edit]

Microsoft has urged developers to develop games to release on both the Series X and Series S with feature-to-feature parity, despite the latter's limitations. In March 2023, Remedy, the developer of the game Control, said that the system with the lowest specs (the Xbox Series S) dictates the features used because games have to be able to run on the hardware and that optimization is nowhere near as simple as lowering resolution and texture quality.[172] Spencer said that split-screen co-op is one area that certain games, such as Forza, cannot be used as the Series S, and thus has limited their own first-party releases.[27] Spencer said in January 2025 that the requirement to support the Series S is not likely to be removed, as by targeting the Series S, games likely can also be ported to other lower power systems such as the Steam Deck or ROG Ally.[173]

Larian Studios, the developers of Baldur's Gate 3, did not officially announce an Xbox Series X/S version due to technical issues relating to split-screen co-op on the Xbox Series S. This led to a rumor that the game was a PlayStation console exclusive. Larian Studios denied the console exclusivity and said that Baldur's Gate 3 might get released on Xbox should the problems get fixed.[174] Larian discussed the matter with Spencer, and in August 2023, the studio said it would release Baldur's Gate 3 for the Xbox Series X and Series S without the split-screen co-op feature.[175] By January 2025, Larian released a patch that enabled split-screen for Series S users.[176]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Xbox Series X and Xbox Series S are ninth-generation home video game consoles developed by , serving as successors to the family and released worldwide on November 10, 2020. The Series X represents the premium flagship model, delivering native 4K gaming resolution at up to 120 frames per second (FPS) with support for 8K output, hardware-accelerated ray tracing, and a built-in 4K UHD Blu-ray , powered by a custom 12 teraflop (TFLOPS) GPU, an 8-core CPU, 16 GB of GDDR6 RAM, and a 1 TB NVMe SSD for storage. Xbox Series X users often recommend configuring the console to output at 4K even on 1440p monitors (if compatible with 4K input) to enable supersampling for enhanced image quality and anti-aliasing via downscaling, though native 1440p output may be better in some cases to avoid issues. In contrast, the Series S is a compact, all-digital variant designed for affordability, targeting gaming at up to 120 FPS with the same CPU but a 4 TFLOPS GPU, 10 GB of GDDR6 RAM, and a base 512 GB SSD, lacking an but sharing core architectural elements for seamless compatibility. Both consoles leverage Microsoft's Xbox Velocity Architecture, which integrates a custom SSD with advanced compression and a dedicated de-compression hardware block to achieve sub-second load times and enable innovative features like Quick Resume, allowing players to instantly suspend and resume multiple games without reloading; however, to fully restart a game (e.g., if frozen or to reset the session), the game must be completely quit via the guide before relaunching. They support with thousands of titles from previous generations, enhanced by Auto HDR for improved visuals on compatible games, and integrate deeply with , a subscription service providing access to a vast library of games including day-one releases from . Additional shared capabilities include 2.1 for variable refresh rates and auto low-latency mode, and for immersive audio-visual experiences, and cloud gaming options through . At launch, the Xbox Series X retailed for $499 and the Series S for $299, with financing options available through Xbox All Access starting at $24.99 per month, bundling the console with Ultimate. These systems emphasize performance efficiency and ecosystem integration, positioning them as versatile entertainment hubs that extend beyond gaming to local media playback from USB storage devices via the Media Player app, streaming media, and social features via the Xbox network. As of March 2026, following the refreshed models introduced in late 2024, the Xbox Series X and Series S lineup includes 1TB variants across multiple color options and a 2TB special edition for the Series X, with no new major variants, hardware refreshes, or all-digital models released since the 2024 updates. The Xbox Series X is available in 1TB Robot White, 1TB Carbon Black, and 2TB Galaxy Black Special Edition. The Xbox Series S is available in 1TB Robot White, 1TB Carbon Black, and 1TB Velocity Green, with older 512GB models in various colors still available in some markets. In the Brazilian market, the Xbox Series X is recommended as the best console to purchase, offering true native 4K gaming at up to 120 FPS, a 12 teraflops GPU, 1 TB custom SSD, built-in disc drive for physical games, hardware-accelerated ray tracing, Quick Resume, and full Xbox Game Pass compatibility, while the Xbox Series S serves as a cheaper digital-only alternative with 1440p gaming, a 4 teraflops GPU, and 512 GB SSD, resulting in inferior performance and features. Core hardware remains unchanged to focus on software optimizations and exclusive titles. No next-generation Xbox has been released yet, with reports and rumors pointing to a possible reveal in 2026 and launch in 2027 or beyond.

Development

Project origins and codename

The development of the Xbox Series X and Series S originated in 2018 as the successor to the Xbox One console family. During Microsoft's Electronic Entertainment Expo (E3) press briefing on June 10, 2018, Xbox executive Phil Spencer confirmed that the company's hardware team was "deep into architecting the next Xbox consoles," marking the formal initiation of internal efforts to define the next-generation platform. This announcement followed industry rumors and positioned the project as a response to evolving gaming demands, with early focus on enhancing performance and ecosystem connectivity. The initiative was internally codenamed Project Scarlett, a name first reported by multiple sources in June 2018 based on leaks from developers and insiders. Spencer officially unveiled the codename during 's E3 2019 briefing, where he emphasized its role in bridging current and future experiences. From the project's inception, core goals included targeting gaming at 60 frames per second, hardware-accelerated ray tracing for advanced lighting and reflections, and solid-state drive (SSD) integration to drastically reduce load times and enable innovative game design. Post-E3 2018, Microsoft's (R&D) efforts intensified on hardware prototypes, exploring custom architectures in with partners like . By September 2019, Spencer revealed he had played the first games on Project Scarlett prototypes, highlighting progress in internal testing and validation of the system's capabilities. A key driver in the project's direction was Microsoft's broader strategic pivot toward and subscription services, with playing a central role in shaping priorities. Launched in 2017 and expanded significantly by 2019 to include PC integration and cloud streaming via Project xCloud, Game Pass influenced Scarlett's design to prioritize for four Xbox generations, cross-device play, and a unified that preserved player progress and libraries across hardware iterations.

Announcement and technical reveals

The development of the next-generation Xbox consoles began with the tease of Project Scarlett at Microsoft's press conference on June 9, where Phil Spencer, head of , introduced the codename as the successor to the , emphasizing enhanced power, speed, and integration with Project xCloud for cloud gaming. This initial reveal focused on high-level promises of improved performance without disclosing hardware details or the final name. The full reveal of the Xbox Series X occurred at on December 12, 2019, where unveiled the console's name, vertical tower design, and key technical capabilities, including support for at 60 FPS with up to 120 FPS gameplay, alongside readiness and hardware-accelerated ray tracing. Accompanying the announcement was the debut trailer for Senua's Saga: Hellblade II from , captured entirely on a Series X devkit to demonstrate the console's graphical fidelity and real-time ray tracing implementation. On September 8, 2020, Microsoft announced the Xbox Series S as a more affordable, digital-only counterpart to the Series X, priced at $299 and targeting 1440p resolution up to 120 FPS, with the same next-generation architecture but reduced storage and graphical targets to broaden accessibility. Throughout 2020 and into 2021, Microsoft conducted iterative reveals via digital events, including a March 2020 technical deep dive showcasing ray tracing in an enhanced Gears 5 demo and the Quick Resume feature, which allows seamless suspension and resumption of multiple games even after a console reboot. Additional showcases, such as the May 2020 Xbox Series X gameplay event and subsequent Xbox 20/20 virtual presentations, highlighted optimized titles and performance metrics like variable rate shading. The significantly influenced these timelines, prompting the cancellation of in-person events like and shifting to fully virtual formats, including monthly Xbox 20/20 streams starting in May 2020 to maintain momentum without physical gatherings. This adaptation delayed some hands-on demos but enabled broader global reach through online platforms.

Hardware

Xbox Series X design and specs

The Xbox Series X features a distinctive tower-style design, consisting of two stacked black cubes in a 2:1 , allowing for vertical or horizontal orientation without an additional stand. This form factor measures 15.1 cm x 15.1 cm x 30.1 cm and weighs 4.45 kg, with the vertical stance emphasizing its premium, upright aesthetic while maintaining a shallow depth for easy cable access. The console includes a built-in 4K UHD Blu-ray optical drive, enabling physical media playback and installation, which slots seamlessly into the side panel. At its core, the Xbox Series X is powered by a custom processor integrating an 8-core CPU clocked at 3.8 GHz (3.6 GHz with ) and a custom GPU delivering 12 teraflops of performance across 52 compute units at 1.825 GHz, which in rasterization performance is comparable to PC GPUs such as the NVIDIA RTX 2070 Super or AMD RX 6700 XT. It includes 16 GB of GDDR6 RAM, with 10 GB allocated at 560 GB/s bandwidth for graphics and 6 GB at 336 GB/s for system operations, supporting high-fidelity 4K gaming at up to 120 FPS. When connected to a 1440p monitor that supports 4K input signals, Xbox Series X users commonly recommend setting the console's display output resolution to 4K. This allows games to output at higher resolutions (native 4K where supported), with the monitor downscaling the signal to 1440p, often resulting in sharper images and improved anti-aliasing through supersampling compared to a native 1440p output. Native 1440p output is preferred if the monitor cannot properly handle 4K input or to avoid potential compatibility issues. Storage comprises a 1 TB custom NVMe SSD with 2.4 GB/s raw I/O throughput, boosted to 4.8 GB/s via hardware-accelerated compression, and features a dedicated expansion slot for proprietary 1 TB SSD cards. The console's thermal management employs a vapor chamber cooling system paired with a single axial fan, which evenly dissipates heat from the SoC and GDDR6 memory while enabling 70% greater airflow than the Xbox One X for quiet operation. Power consumption peaks at a theoretical maximum of 315 W during intensive gaming, with the aluminum chassis aiding in efficient heat distribution. Connectivity options include one 2.1 port supporting and auto low latency mode, three USB 3.1 Gen 1 ports (two rear, one front), a port, and the aforementioned storage expansion slot on the rear panel. A key unique aspect is the hardware-level integration for full , embedding dedicated components that enable seamless support for games from previous Xbox generations without software emulation overhead. This ties into shared architectural elements like the Xbox Velocity Architecture, which optimizes data access across the console's unified memory pool.

Xbox Series S design and specs

The Xbox Series S is designed as a compact, all-digital console in a white, vertical tower form factor, lacking a built-in disc drive to emphasize digital downloads and integration with services like . Due to the absence of a Blu-ray drive, the standard "clear persistent storage" option (located in Settings > Devices & connections > Blu-ray > Persistent storage) is not available, as it is specific to disc-based Xbox consoles for managing Blu-ray playback data. To clear temporary system cache or resolve similar persistent issues such as loading, storage, or performance glitches on the Xbox Series S, perform a full power cycle: press and hold the Xbox button on the console for 10 seconds to fully shut down, unplug the power cord from the back of the console, wait at least 30 seconds, plug the power cord back in, and turn on the console. This clears temporary files and often resolves such issues. Its dimensions are 6.5 cm × 15.1 cm × 27.5 cm, with a weight of 1.93 kg, making it highly portable and suitable for smaller entertainment setups. The console's supports up to 160 W consumption, contributing to its energy-efficient profile for entry-level next-generation gaming. At its core, the Xbox Series S utilizes an 8-core Zen 2 CPU clocked at 3.6 GHz (3.4 GHz with ), paired with a custom GPU delivering 4 teraflops of performance through 20 compute units at 1.565 GHz. Memory consists of 10 GB of GDDR6 RAM, with 8 GB allocated at 224 GB/s bandwidth for graphics and 2 GB at 56 GB/s for system operations. Storage consists of a 512 GB or 1 TB custom NVMe SSD, with users able to manage space by uninstalling unused games and apps. The SSD is expandable via Seagate Storage Expansion Cards (512 GB, 1 TB, or 2 TB) that plug into a dedicated rear expansion slot, delivering performance equivalent to the internal storage and enabling direct play of any game, including Xbox Series X|S optimized titles. USB 3.1 external HDDs or SSDs can store games, particularly older titles for archival purposes, but Xbox Series X|S optimized games must be transferred to internal or expansion storage to be playable. This configuration supports fast load times via the Xbox Velocity Architecture, achieving raw I/O throughput of 2.4 GB/s (compressed to 4.8 GB/s). Connectivity features one 2.1 port supporting up to resolution at 120 FPS with variable refresh rate and Auto Low Latency Mode, alongside three USB 3.1 Gen 1 ports and a 10/100/1000 Ethernet port for wired networking. The console upscales output to 4K for compatible displays, targeting gaming as its native resolution. To prioritize frame rates, it employs variable resolution rendering, dynamically adjusting output quality to maintain smooth performance in demanding titles.

Shared architectural features

The Xbox Series X and Series S share the Xbox Velocity Architecture, a foundational technology that integrates custom hardware and software optimizations to enable rapid game asset streaming and reduced load times across both consoles. This architecture centers on a custom NVMe SSD delivering 2.4 GB/s raw I/O throughput, which is approximately 40 times faster than the Xbox One's storage, paired with a hardware-accelerated decompression system that effectively doubles performance to 4.8 GB/s under typical 2:1 compression ratios. A key component is the 512 MB SRAM compression cache, which stores frequently accessed decompressed assets to minimize repeated processing and further accelerate data flow. Complementing the storage subsystem, the Velocity Architecture incorporates the , a extension that allows developers to issue fine-grained I/O requests directly from the GPU, bypassing traditional CPU bottlenecks and enabling near-instantaneous loading of high-fidelity assets without traditional screen fades. This integration of custom NVMe SSD hardware with dedicated decompression blocks reduces overall CPU overhead, allowing both consoles to handle complex, open-world environments more efficiently while maintaining consistent performance. Both consoles utilize a custom RDNA 2 GPU architecture, providing hardware-accelerated ray tracing for realistic lighting, shadows, and reflections, as well as support for variable rate shading to optimize rendering efficiency in less critical screen areas. This shared graphics foundation enables advanced visual effects that enhance immersion without compromising frame rates, forming a unified base for next-generation rendering across the Series lineup. In audio capabilities, the Series X and S support immersive spatial sound technologies including for object-based 3D audio, DTS:X for dynamic , and Windows Sonic for headset-based spatialization, all processed through hardware-optimized pipelines to deliver pinpoint directional cues and depth. These features extend to video with support for HDR10 and , providing enhanced contrast and colors in supported games and media, ensuring synchronized enhancements in both sight and sound for a cohesive experience. Networking hardware is identical on both models, featuring a 1 Gbps Ethernet port for wired connections and for wireless, supporting low-latency online gaming and cloud integration. Power efficiency designs, including in the custom SoC, allow both consoles to operate quietly and sustainably during extended sessions, with the Series S emphasizing even lower consumption for its compact form.

Accessories and peripherals

The Xbox Series X and Series S support a range of official accessories and peripherals designed to enhance user interaction, audio immersion, and storage capacity, with many compatible across both consoles, PCs, and mobile devices. These include updated controllers, headsets, media remotes, and specialized storage solutions, all integrated via or proprietary Xbox Wireless technology for seamless connectivity. The standard , included with both consoles, features a modernized ergonomic with sculpted surfaces, refined geometry, and textured grips on triggers, bumpers, and the back-case for improved comfort during extended play. It incorporates an updated hybrid for precise directional input, a dedicated share button for quick capture of screenshots and videos, and power options including AA batteries or USB-C packs. This controller maintains broad compatibility, connecting wirelessly to Xbox Series X|S, Windows 10/11 PCs, Android devices, and iOS via , and supports button remapping through the Xbox Accessories app for customized control schemes. For advanced users, the Xbox Elite Wireless Controller Series 2 offers premium features such as adjustable-tension thumbsticks, shorter hair trigger locks, a wrap-around rubberized grip, up to 40 hours of life, and three customizable profiles stored onboard, with compatibility extending to the same platforms as the standard controller. Accessibility-focused peripherals include the , a modular hub designed for gamers with limited mobility, featuring large programmable buttons, 19 ports for connecting external switches, buttons, joysticks, or mounts, and compatibility with consoles, PCs, and third-party adaptive devices to enable personalized input configurations. Complementing this, the Xbox Adaptive Joystick serves as a wired companion accessory, configurable for left- or right-handed use with button remapping and direct plug-in to consoles or PCs. Audio peripherals enhance immersion with options like the Xbox Wireless Headset, which delivers spatial audio support for Windows Sonic, Dolby Atmos, and DTS Headphone:X technologies, providing surround sound realism through auto-muting microphones, up to 20 hours of battery life, and connectivity to consoles via the proprietary Xbox Wireless protocol for low-latency audio, as well as to PCs and mobile devices via Bluetooth. A December 2025 firmware update added Bluetooth Low Energy (LE) Audio support to the latest Xbox Wireless Headset, enabling lower latency, improved battery life, super wideband stereo audio, and other enhancements when connected to compatible Windows 11 devices. However, this update does not enable native Bluetooth audio output from the Xbox Series X and Series S consoles themselves. The Xbox Series X and Series S do not natively support Bluetooth audio connections for headphones, and there is no indication of this changing as of 2026. Bluetooth functionality on compatible headsets, such as the Xbox Wireless Headset, is limited to connecting with mobile devices, PCs, or other non-console platforms. Third-party Bluetooth headphones require workarounds, such as adapters connected to the controller's 3.5mm jack. Unofficial USB Bluetooth dongles provide additional alternatives, including the MAYFLASH Magic-X which supports Bluetooth headset connectivity (with high-quality audio and chat features) on Xbox Series X and Series S when plugged into the console's USB port , and 8BitDo Bluetooth adapters compatible with Xbox Series X/S controllers . These adapters are commonly available in certain markets, such as on Amazon Mexico and MercadoLibre Mexico. The Xbox Stereo Headset offers a more budget-friendly alternative with similar spatial sound compatibility and plug-and-play wired or wireless options. For media navigation, the Xbox One Media Remote remains compatible, allowing IR-based control of Blu-ray playback, streaming apps, and console power functions on both Series X and S models. Storage expansions are addressed through the Seagate Storage Expansion Card, an external SSD utilizing a high-speed connector to match the consoles' internal NVMe performance, available in capacities like 1TB for seamless installation and play of Series-optimized games without data transfer. This card plugs directly into a dedicated rear port on the consoles, expanding capacity while maintaining Quick Resume functionality. Third-party integrations provide additional flexibility, such as external HDDs or SSDs for storing and playing backward-compatible , , and original games, though Series X|S-optimized titles require internal or expansion card storage. sensors from previous generations have limited compatibility, functioning only for select legacy titles via adapters on but not supported on Series X or S consoles. These controllers and peripherals integrate with the Xbox operating system's Quick Resume and cloud save features for uninterrupted cross-device gameplay.

Manufacturing variants and refreshes

The Series X and Series S consoles were initially produced in facilities located in and starting in 2020, leveraging established electronics supply chain for component sourcing and assembly. To address supply chain vulnerabilities and geopolitical tensions, began diversifying production by shifting a portion of assembly to a facility in Guadalajara, Mexico, particularly for U.S.-bound units, with plans to relocate most out of by 2026 to enhance sustainability and reduce costs. In line with Microsoft's broader environmental commitments, Xbox production incorporated elements from the outset, including the use of recyclable materials that enable the consoles to be 97% recyclable in countries, as validated by UL 2789 standards. These efforts align with Microsoft's goal to achieve carbon negativity across its operations, including hardware production, by 2030, through reduced emissions in manufacturing and packaging that is designed to be 100% recyclable. Early sustainability initiatives, detailed in Microsoft's 2021 Environmental Sustainability Report, focused on improving energy efficiency in console design and production processes to minimize overall environmental impact. While no major hardware refreshes occurred in the first few years post-launch, Microsoft introduced updated variants in late 2024. As of March 2026, the Xbox Series X and Series S lineup consists of these refreshed models, with no new major hardware refreshes or all-digital models released since the 2024 updates. No next-generation Xbox has been released yet, with rumors pointing to a possible reveal or launch later in 2026 or beyond. Current Xbox Series X variants include:
  • 1TB Robot White
  • 1TB Carbon Black
  • 2TB Galaxy Black Special Edition
Current Xbox Series S variants include:
  • 1TB Robot White
  • 1TB Carbon Black
  • 1TB Velocity Green
Older 512GB models in various colors may still be available in some markets. These refreshed models feature a smaller custom SoC chip for improved efficiency and revised cooling systems compared to the originals. Refurbished units of these variants are available through the Microsoft Store with full warranty coverage. Minor production revisions in earlier batches, such as enhanced cooling components, were implemented around 2022 to address reliability without altering core specifications. Regional manufacturing variants of the Xbox Series X and Series S include power adapters tailored to PAL and broadcast standards for compatibility with local electrical and video systems. The consoles' disc drives also account for regional coding requirements on Blu-ray and DVD media, enforcing playback restrictions based on geographic zones despite games themselves being region-free. These adaptations ensure global distribution while complying with international standards.

Software and System Features

Xbox operating system

The Xbox Series X and Series S consoles run a customized version of the operating system, built on the NT kernel, specifically version 10.0.22000 and later builds. This foundation enables efficient , , and compatibility with Microsoft's broader ecosystem while being optimized for gaming performance on console hardware. The OS incorporates core Windows components like the NT kernel for stability and security, but features a stripped-down environment tailored to gaming, excluding desktop functionalities such as traditional file explorers or third-party software installations. At launch in 2020, the operating system introduced an updated featuring dynamic tiles for quick app and access, integrated achievement guides to assist players during , and enhanced party chat capabilities for seamless voice and video communication among up to eight users. These elements were designed to streamline and social features directly from the . Subsequent updates have continued to refine the system; for instance, the August 2025 firmware release (version 10.0.26100.5362) added filtering options for Xbox Play Anywhere titles in the library and expanded play history tracking to provide detailed logs of gaming sessions across devices. Additionally, the 2025 developer kit update introduced enhancements for save synchronization and improved support for and keyboard inputs via the , aiding developers in testing cross-platform features. Security is a core aspect of the OS, with Microsoft delivering monthly patches to address vulnerabilities and maintain system integrity, ensuring ongoing protection against exploits. Microsoft expects to provide support for the Xbox Series X and Series S through the current console generation, consistent with typical 7-8 year lifecycles in the industry. Family-oriented features are deeply integrated, allowing parents to manage child accounts through the Xbox Family Settings app, which enforces screen time limits, content restrictions based on age ratings, and privacy controls for online interactions. Accessibility options, such as Co-Pilot mode, enable multiple controllers to function as a single input device, facilitating shared control for users with disabilities. The OS also integrates briefly with Xbox Game Pass for seamless subscription management and game downloads.

User interface and ecosystem integration

The user interface of the Xbox Series X and Series S consoles features a streamlined dashboard designed for quick navigation, including dynamic backgrounds that change based on the user's activity or selected themes, such as game art or seasonal visuals, enhancing personalization without compromising performance. Quick Resume allows players to suspend up to five games simultaneously and resume them almost instantly from the dashboard, minimizing load times and enabling seamless switching between titles. Additionally, the pin-to-dash functionality lets users prioritize specific games or apps directly on the home screen for faster access, building on Quick Resume by allowing selective pinning of up to two titles to maintain dedicated slots. To fully close and restart a game—for example, if it becomes frozen or to reset the session completely—users can quit the application, which terminates it entirely rather than suspending it via Quick Resume. Press the Xbox button on the controller to open the guide, highlight the active game in the mini-guide on the left side, press the Menu button (three lines), and select Quit. Return to the home screen or My games & apps, then relaunch the game for a fresh start. This process applies to both Xbox Series X and Series S, as they share the same user interface. Deep integration with the Xbox ecosystem extends through (now part of the ), which supports online multiplayer, cloud saves for automatic syncing across devices, and cross-device play via the Play Anywhere program, enabling purchases on one platform to unlock the same game on compatible Xbox consoles and Windows PCs without extra cost. This connectivity ensures progress and libraries remain synchronized, with cloud saves limited to 256MB per user by default but expandable through settings. In October 2025, Microsoft updated with a restructured tier system, introducing Essential at $9.99 per month for basic console access to a rotating library of games, and Premium at $14.99 per month, which includes , integration, and broader multi-platform support, effectively replacing the previous standard and core tiers to better cater to diverse player needs. These changes emphasize ecosystem-wide accessibility, with Ultimate remaining at a higher for full cross-device benefits including PC and mobile. The consoles support a range of third-party apps for streaming services like Netflix and Disney+, integrated directly into the dashboard for effortless media consumption alongside gaming. Additionally, the consoles include the Media Player app, which officially supports playback of video, photo, and audio files from connected USB storage devices. The app handles common issues such as USB disconnections during playback. Supported formats include many common types (e.g., MKV), though users should consult the app or official Xbox support resources for specific details. This capability enhances the consoles' role as media devices beyond gaming. Social features are enhanced through built-in achievements that track progress and unlock rewards, as well as tools for capturing and sharing game clips via the Xbox app or console capture gallery, fostering community interaction. Remote features are facilitated by the Xbox app on Windows PCs, iOS, and Android devices, allowing users to stream console games over the internet (Remote Play), manage libraries, and continue sessions from anywhere with a stable connection, embodying the "Play Anywhere" philosophy for flexible gaming. This setup requires enabling remote features in console settings and pairing compatible controllers for optimal cross-device control.

Performance optimization technologies

The Xbox Series X and Series S incorporate several software-driven technologies designed to maximize gaming performance, leveraging the consoles' shared custom RDNA 2-based GPU and CPU architecture to deliver enhanced efficiency, visuals, and responsiveness without requiring hardware modifications. These optimizations focus on reducing latency, improving frame rates, and elevating image quality, particularly for developers and players seeking seamless experiences across generations of games. Quick Resume is a standout feature that enables near-instantaneous suspension and resumption of multiple games, achieved through the consoles' high-speed custom NVMe SSD and Velocity Architecture, which caches game states efficiently to . This allows users to switch between up to five active titles in seconds, preserving progress and assets without reloading, a capability that significantly enhances multitasking during gaming sessions. Auto HDR automatically enhances standard dynamic range (SDR) games to (HDR10) output, using algorithms to analyze and adjust color, contrast, and brightness on a per-frame basis for compatible titles. Implemented via the Xbox operating system's rendering pipeline, it applies and without developer intervention, resulting in richer visuals for over 600 backward-compatible games at launch, with Auto HDR enhancing those without native HDR support. Support for (VRR) and Auto Low Latency Mode (ALLM) is facilitated through 2.1 connectivity, allowing compatible displays to dynamically adjust refresh rates up to 120 Hz to match the , minimizing and input lag. VRR operates within a range of 40-120 Hz on both Series X and Series S, while ALLM automatically switches the TV to a low-latency game mode upon detecting console output, reducing end-to-end latency by up to 20 milliseconds in supported scenarios. FPS Boost targets backward-compatible Xbox One and select Xbox 360 titles, unlocking higher frame rates—such as 60 or 120 FPS—through automated optimizations like unlocked frame pacing and resolution adjustments, without altering original game code. At introduction, it enhanced over 90 games, including boosts from 30 to 60 FPS in titles like , demonstrating up to 4x performance gains in targeted scenarios. Dynamic Resolution Scaling (DRS) enables developers to implement adaptive rendering resolutions, typically scaling between and 4K on Series X or and on Series S, to maintain stable frame rates during demanding scenes while prioritizing visual fidelity. This is complemented by ray tracing implementation guidelines in the Xbox , which provide APIs for hardware-accelerated ray tracing via (DXR) Tier 1.1, allowing efficient hybrid rendering pipelines that balance real-time lighting, shadows, and reflections without excessive performance overhead.

Games and Compatibility

Backward compatibility details

The Xbox Series X and Series S offer robust , enabling players to access games from the original , , and eras through a mix of native execution for Xbox One titles and software emulation layers for earlier generations, all optimized to leverage the consoles' modern hardware. This system ensures that compatible games run with enhanced performance, including reduced load times via the custom NVMe SSD and support for Quick Resume across sessions. At the consoles' launch in November 2020, confirmed over 600 backward compatible titles from prior generations, many of which received automatic upgrades such as higher resolutions and improved stability. Key enhancements include FPS Boost, a feature that dynamically increases frame rates to 60, 90, or even 120 FPS in supported titles without requiring developer patches, and Auto HDR, which applies effects to games lacking native support for richer colors and contrast. By mid-2021, these technologies had been rolled out to over 100 backward compatible games, with FPS Boost alone covering 97 titles after a major update in May and additional additions later that year. Xbox Series X and Series S support the use of external USB hard drives for storing and playing backward-compatible games. Users can back up or move games from an Xbox One S (or other compatible Xbox One consoles) to an external hard drive (USB 3.0 or later, 128 GB+ capacity) and then connect the drive to a Series console to play backward-compatible Xbox One games directly from it after signing in with their Microsoft account for full access. This functionality extends to compatible titles from earlier generations as well. However, Xbox Series X|S optimized games can be stored on the external drive but must be moved to internal storage or a Storage Expansion Card to play. Backward compatibility extends to cloud gaming through (formerly xCloud), where select emulated titles from the original and libraries can be streamed to compatible devices, broadening access beyond local hardware. In March 2021, Microsoft added 16 such classics to the service, including titles like and , allowing play without owning the originals. Certain limitations apply: Kinect-reliant games from the era are incompatible, as the Series X and Series S lack the necessary sensor hardware or software support. Multiplayer in emulated titles may also face restrictions, such as the need for original profile sign-ins to access legacy online features or incomplete integration with current party systems, particularly for original games where online play is unavailable. On Xbox Series X, the "Allow 50 Hz" setting enables 50Hz output for PAL-designed content, including some backward compatible games such as certain Fable titles. PAL backward compatible games can exhibit judder or stuttering when running at 50Hz on some displays that do not handle the refresh rate smoothly. Enabling the setting preserves native PAL timing but may cause judder; disabling it forces 60Hz output, which can reduce judder but risks incorrect game speed (20% faster) and audio pitch changes. No official Microsoft fix exists for this; user workarounds include TV settings adjustments or disabling the option per preference. As of 2025, the program remains active in maintenance mode, with ensuring ongoing support for the existing library and physical disc playback for compatible media on the disc-equipped Xbox Series X, though no new titles have been added since 2021. Many of these games are integrated into for easy discovery and play.

Launch and exclusive titles

The Xbox Series X and Series S launched on November 10, 2020, with over 30 titles optimized for the new hardware, alongside thousands of backward-compatible games from previous generations. Key launch offerings included first-party titles like , a turn-based strategy spin-off from The Coalition that showcased enhanced visuals and Quick Resume functionality, and third-party blockbusters such as from , which featured improved load times and support on Series X. Other notable optimized games at launch encompassed Yakuza: Like a Dragon, Watch Dogs: Legion, , and The Falconeer, providing a diverse mix of RPGs, open-world adventures, racing, and aerial combat experiences right from day one. A highly anticipated first-party exclusive, from 343 Industries, was originally slated for the launch window but delayed to December 8, 2021, to allow for further polishing of its open-world campaign and multiplayer components. Meanwhile, arrived later as a major exclusive on November 9, 2021, delivering a sprawling Mexican with ray-tracing and 120 FPS modes, cementing ' role in the Series ecosystem. Subsequent first-party exclusives bolstered the lineup, including Starfield in 2023, ' ambitious space RPG that launched day-one on and explored procedural planets with next-gen loading optimizations. In 2024, Senua's Saga: Hellblade II from debuted as a day-one Pass title, pushing the boundaries of 5 with photorealistic visuals and binaural audio for an immersive narrative. That same year, and the Great Circle from released on December 9 as a console exclusive, blending first-person with authentic period details and advanced physics interactions. Multiplatform titles optimized for Series hardware also shone at launch and beyond, such as from CD Projekt RED, which received free next-gen upgrades in December 2020 for ray-traced lighting and faster SSD loading. Avowed, Obsidian Entertainment's first-person RPG set in the Pillars of Eternity universe, launched on February 18, 2025, as another day-one Game Pass addition, emphasizing branching narratives and magical combat optimized for 60 FPS performance. The Fable reboot from Playground Games, delayed to 2026, promises a humorous action-RPG revival with dynamic world-building and moral choice systems tailored to Series X's capabilities. These titles underscored Microsoft's strategy of leveraging Game Pass for immediate accessibility and focusing on high-fidelity exclusives to highlight the consoles' hardware strengths.

Cross-generation and cloud support

The Xbox Series X and Series S support cross-generational gameplay through Smart Delivery, a technology that enables users to purchase a single version of a game and automatically receive the optimal edition for their console, whether it's an , Series S, or Series X. This feature detects the hardware and installs the appropriate build, optimizing for performance and storage efficiency across generations without manual intervention. At launch in November 2020, more than 40 titles from and partners utilized Smart Delivery, including first-party exclusives like Halo Infinite and third-party games such as Destiny 2. Complementing this, the consoles facilitate seamless cross-play across Xbox, PC, mobile, and cloud platforms, allowing multiplayer sessions with friends regardless of device. Play Anywhere extends this interoperability by enabling over 1,000 titles to be bought once and played on both Xbox consoles and Windows PCs, with shared progress, achievements, and saves. Examples include Forza Horizon 5 and Sea of Thieves, where players can switch devices mid-session without losing data. Cloud support is integrated via (formerly xCloud), which streams games to mobile devices, PCs, and compatible smart TVs at up to resolution and 60 FPS, requiring only a stable connection and an Ultimate subscription. This service, powered by Azure servers, allows access to hundreds of Game Pass titles without local hardware demands, bridging console and remote play. In 2025, Microsoft expanded cloud capabilities with the introduction of tiered Game Pass plans, with the Ultimate option enhancing streaming quality to on select games and devices, while Premium and Essential provide unlimited cloud gaming at up to , exiting beta status for broader availability. These updates also include trials for higher-bitrate streams on premium tiers, improving visual fidelity for cloud-enabled exclusives like Starfield. Despite these advancements, faces limitations tied to network conditions, such as data consumption from high-bitrate streams (up to 20 Mbps for ), which can strain users with metered connections or data caps. Controller latency remains a challenge in , particularly for fast-paced genres, where input lag can exceed 30-60 ms depending on ping and distance to servers, though optimizations mitigate this for most users.

Launch and Pricing

Release timeline and regional availability

The Xbox Series X and Xbox Series S launched worldwide on November 10, 2020, marking Microsoft's entry into the ninth generation of video game consoles. Both models debuted simultaneously in key markets, including , , and , with pre-orders beginning on , 2020. Retailers offered launch bundles featuring the consoles paired with digital downloads of select games, such as Gears 5 for the Series S, along with three months of Ultimate access. The rollout faced regional variations, particularly in . While aligned with the global schedule, experienced a delay due to necessary regulatory approvals, with the consoles becoming available there on June 10, 2021. As of November 2025, the Xbox Series X and Series S continue to be produced and sold globally without any announced successor, though industry reports indicate is developing a next-generation console targeted for release around 2027. Supply chain disruptions during the initial launch period limited stock in various regions, contributing to prolonged shortages into 2021. Microsoft has pledged ongoing support for the consoles, committing to deliver security updates at minimum through November 10, 2028, ensuring continued online functionality and protection against vulnerabilities.

Initial and updated pricing

At launch in November 2020, the Xbox Series X was priced at a manufacturer suggested retail price (MSRP) of $499 USD, while the Xbox Series S (512 GB model) was set at $299 USD. Regional pricing at launch reflected similar positioning, with the Series X at £449 in the UK and €499 in Europe, and the Series S at £249 and €299 respectively. In May 2025, Microsoft implemented price increases across its console lineup in response to rising production costs, raising the Series S (512 GB) to $379.99 USD, the Series S (1 TB model, introduced in September 2023) to $429.99 USD, and the Series X to $599 USD; prices for the Xbox Series X Digital Edition, introduced in October 2024, were also set at $549.99 USD. These adjustments were mirrored in other regions, such as increases of £20 to £499.99 GBP and €50 to €599.99 EUR for the Series X in . Further updates were announced on September 19, 2025, effective October 3, citing ongoing macroeconomic pressures including tariffs, which elevated the Series S (512 GB) to $399.99 USD, the Series S (1 TB) to $449.99 USD, the Series X to $649.99 USD, and the Series X Digital Edition to $599.99 USD. Regional equivalents followed suit with proportional hikes to maintain parity. To mitigate the impact of these price changes, has frequently offered bundles that include subscriptions, effectively lowering the net cost for consumers by bundling 3 to 24 months of access to the service with console purchases.

Supply chain challenges

The launch of the Xbox Series X and Series S in late 2020 was severely hampered by global disruptions, primarily stemming from the and a widespread . These factors led to production constraints at manufacturing partners, as chip suppliers prioritized higher-volume automotive and industrial clients over . Demand for the consoles far exceeded available supply, resulting in widespread shortages that persisted well into 2021. The scarcity fueled a thriving for , where resellers snapped up limited stock using automated bots and resold units at markups often reaching up to twice the manufacturer's suggested retail price (MSRP). For instance, Xbox Series X consoles, with an MSRP of $499, frequently appeared on platforms like for $800 or more during peak periods in 2020 and 2021. This practice not only frustrated consumers but also generated an estimated over $9 million in scalper profits from Xbox Series X resales alone on in the initial months post-launch. Supply constraints continued to challenge production through 2022 and into 2023, though gradual recovery occurred as pandemic-related disruptions eased and chip availability improved. ramped up manufacturing output during this period, with Xbox head Phil Spencer noting in mid-2022 that supply would remain limited heading into the holiday season but was expected to stabilize by early 2023. Efforts to diversify production locations also began gaining traction, helping to mitigate risks from over-reliance on single regions. By 2025, Xbox Series X and S supply had stabilized significantly, with no major shortages reported amid normalized global manufacturing conditions. However, emerging U.S. tariffs on imported introduced new pressures, contributing to pricing adjustments for consoles in affected markets. Microsoft's responses to earlier challenges included boosting production forecasts starting in early and implementing anti-scalping initiatives, such as the Console Purchase Pilot program, which prioritized verified Xbox Live users for direct allocations to curb reseller dominance.

Marketing and Promotion

Advertising and media campaigns

The launch of the Xbox Series X and Series S was supported by Microsoft's "Power Your Dreams" marketing campaign, unveiled in October to highlight the consoles' capabilities in delivering immersive gaming experiences. The campaign's trailers, such as the live-action "Us Dreamers" spot featuring actor , portrayed gaming as a gateway to expansive worlds, emphasizing immersion through features like dynamic environments and high-fidelity , while underscoring via quick load times and seamless transitions between play sessions. Additional promotional videos, including projection-mapped activations and real-time VFX installations, reinforced these themes by showcasing the consoles' power to "dream big" in gaming narratives. In 2021, amplified visibility through high-profile events, including the and Bethesda Games Showcase at , where a dedicated segment provided an in-depth look at , tying the title's open-world exploration and fast-paced combat directly to the Series X and S hardware optimizations. This showcase served as a key promotional tie-in, demonstrating the consoles' enhanced performance for flagship exclusives. Digital efforts complemented traditional advertising with teasers that built anticipation through short clips of gameplay and console features, alongside influencer partnerships involving gamers and content creators to showcase real-world usage. For example, Xbox's entry into in targeted younger demographics with interactive gaming challenges and behind-the-scenes content, fostering . Ongoing campaigns from 2021 through 2025 have increasingly centered on , promoting its value proposition with ads that highlight access to a vast library of titles across devices. Trailers such as the 2025 "Gives You More" benefits video stressed the service's affordability and continuous additions of new games, positioning it as a core pillar of the Xbox ecosystem.

Partnerships and bundles

Microsoft has established key partnerships with game publishers to enhance the Xbox Series X and Series S ecosystem through . In October 2025, was integrated into , providing access to a library of over 30 titles including and series, though new releases require the separate subscription for day-one availability. Similarly, has been included with since November 2020, offering subscribers a catalog of games such as , which launched on the service in June 2025, along with 10% discounts on EA digital purchases. Hardware collaborations have been central to the consoles' performance. AMD partnered with Microsoft to develop the custom 8-core CPU and RDNA 2-based GPU for the Xbox Series X and Series S, enabling features like 4K gaming at 60 FPS on the Series X and at 120 FPS on the Series S. Seagate serves as the exclusive partner for storage expansion, producing NVMe SSD cards up to 4TB that maintain the consoles' full-speed performance for Series X|S-optimized games without compromising load times or graphics fidelity. Retailer partnerships have driven bundled offerings to boost accessibility. During the 2020 holiday season, offered exclusive Series X bundles that included additional Xbox Wireless Controllers, catering to multiplayer demand amid launch shortages. In 2025, the Series S 1TB is priced at $449.99, with bundle options available that include shorter-term subscriptions for immediate access to over 500 games and day-one releases. Cross-promotions with entertainment brands have extended the consoles' appeal. collaborated on Fortnite bundles for Xbox Series X, such as the Darkfire & Ice Bundle featuring exclusive cosmetics like the Darkfire outfit and 1,000 V-Bucks, redeemable across platforms. Disney+ is natively supported on Xbox Series X|S via a dedicated app, allowing seamless streaming of Marvel, Star Wars, and content directly from the console's entertainment dashboard.

Reception

Critical reviews and awards

Upon launch in November 2020, the Xbox Series X received generally positive reviews from critics, who praised its hardware capabilities, particularly its quiet operation and rapid load times enabled by the custom Velocity Architecture SSD. awarded it an 8/10, highlighting its compact design relative to its power and near-silent performance during intensive gaming sessions. Similarly, commended the console's whisper-quiet cooling system and seamless backwards compatibility, noting that it delivered faster loading in optimized titles compared to previous-generation hardware. Aggregate sentiment from outlets like and positioned it as a strong performer for 4K gaming at up to 120 fps, though some noted a lack of immediate exclusives to fully showcase its potential. The Xbox Series S, priced at $299, was lauded for offering an accessible entry into next-generation gaming, with critics appreciating its compact form factor and value for budget-conscious players. The Verge gave it a 7.5/10, emphasizing its potential for gaming and quick load times despite lower specs. However, reviewers frequently pointed out limitations, including its 512GB storage capacity, which filled rapidly with modern titles requiring 50-100GB each, and its target resolution of (upscaled to 4K), which sometimes resulted in compromised visuals compared to the Series X. IGN scored it 7/10, describing the storage as "claustrophobically small" and recommending external or expansion solutions for extended use. The disc-less was seen as a trade-off for affordability, limiting playback of and older discs, though digital-focused users found it unobtrusive. In terms of awards, the Xbox Series X was recognized for its technical achievements shortly after launch, winning Best Console in Tom's Hardware's 2020 awards for its superior power and design over competitors. GamesRadar+ also honored it in their 2020 Hardware Awards for innovation in console engineering, particularly its SSD implementation that revolutionized load times. The broader Xbox ecosystem, including Game Pass integration, received ongoing acclaim through availability of nominated titles; for instance, in 2023 and 2024, multiple games available on , including day-one releases from , were nominated at , enhancing the service's value for accessible gaming. By 2025, this recognition continued, with 10 nominated games at 2025 available on , including two for Game of the Year, underscoring the ecosystem's stability and emphasis on exclusive titles. As of 2025, reviews of the Xbox Series X remain positive regarding firmware stability, with Windows Central awarding it 4.5/5 and noting reliable performance after years of updates, including minimal crashes and consistent Quick Resume functionality. However, some critiques highlight its aging hardware relative to the PS5 Pro, which offers enhanced ray tracing and higher frame rates in select titles, potentially pressuring Microsoft's next iteration. For the Series S, Windows Central's 2025 review scored it 4/5, reaffirming its value but reiterating storage and resolution constraints as ongoing drawbacks amid larger game sizes. User scores reflect strong satisfaction overall, with the Series X averaging 4.9/5 on based on over 33,000 reviews, praising its reliability and graphics. The Series S fares similarly at 4.8/5 from more than 13,000 ratings, though some users express frustration with the disc-less model for restricting physical media access and resale options.

Sales performance and market share

The Xbox Series X and Series S have collectively sold approximately 33.68 million units worldwide as of September 2025, marking a significant but slower growth compared to previous generations amid supply constraints and market competition. This figure positions the consoles as Microsoft's ninth-generation entry, with total sales reaching over 30 million by early 2025 before incremental quarterly gains. The Series S has historically outsold the Series X at a ratio of roughly 3:1 through much of the generation, driven by its lower $299 starting price and appeal to budget-conscious consumers, particularly in emerging markets where affordability plays a key role in adoption. However, recent U.S. data from mid-2024 indicates a shift, with the Series X capturing 58% of hardware sales in , surpassing the Series S for the first time due to demand for higher-performance models. Despite this, the Series S remains dominant overall, comprising about 75% of 2025 U.S. sales through digital-only variants that align with Microsoft's ecosystem focus. In the U.S. market, Xbox Series X|S holds approximately 30% share as of June 2025, trailing the PlayStation 5's 70% but leading in software engagement through subscriptions, which have boosted content revenue by 13% year-over-year in fiscal Q4 2025. Globally, quarterly sales peaked at around 5 million units in Q4 2020 during the holiday launch period, fueled by initial hype and availability, before stabilizing at 2-3 million units per quarter post-2022 amid maturing demand. Pricing increases, including a $20-70 hike across models in May and October 2025, contributed to a 29% drop in hardware sales during the summer quarter, though bundled offerings with Game Pass have helped sustain overall ecosystem growth by offsetting hardware declines with services revenue.

Criticisms and ongoing issues

The Xbox Series S has faced criticism for its performance limitations in graphically demanding titles, particularly regarding resolution scaling. In games like Starfield, the console's performance mode reconstructs visuals from as low as 432p to output at , leading to noticeable drops in image quality and occasional frame rate instability down to 30 fps during intense scenes, which some reviewers described as less impactful compared to the Series X's upgrades. These compromises stem from the Series S's hardware constraints, including 10 GB of RAM with only 8 GB allocated for games, exacerbating issues in titles optimized for higher-end systems. Storage limitations have been a persistent point of contention, especially on the Series S, which offers just 512 GB of internal storage but only about 364 GB usable after system reservations, quickly filling up with modern that often exceed 100 GB each. Critics have highlighted how this forces frequent uninstalls and reliance on external or proprietary expansion cards, which are expensive and not always seamless for next-gen titles. In response, issued a update in January 2025 that lifted previous restrictions on external drive sizes, allowing support for drives over 16 TB to better accommodate larger libraries, though proprietary Seagate expansion cards remain the only option for internal-like performance without compatibility hurdles. Launch-period supply chain disruptions in 2020 and 2021 drew significant backlash due to widespread stock shortages, exacerbated by global semiconductor shortages and high demand, which persisted into the second quarter of 2021 according to Microsoft's own projections. This scarcity fueled scalping, with resellers marking up consoles by hundreds of dollars on secondary markets, frustrating consumers and prompting calls for better allocation strategies from retailers. Microsoft addressed these by ramping up production and issuing system updates to improve inventory tracking, though the episode contributed to delayed adoptions amid the broader console shortage crisis. In 2025, raised prices across Xbox Series X and S models for the second time that year, citing escalating tariffs and macroeconomic pressures, with the Series X disc edition reaching $649.99 and the Series S climbing to $399.99—marking a $150 increase from launch for the flagship model without any corresponding hardware refresh. These hikes faced sharp criticism from industry figures, including former Blizzard president Mike Ybarra, who argued they reflected profit motives rather than unavoidable costs, especially as competitors like held steady on pricing. has not announced immediate mitigations beyond emphasizing external factors in official statements. Users have reported ongoing connectivity issues with the Xbox Series S, including instances where the console fails to detect or display any WiFi networks. This can result from router configurations such as hidden SSID (non-broadcast network name), incompatible encryption protocols, wireless channel interference, or temporary software glitches; in rare cases, it may point to a hardware fault in the console's WiFi module. Official Microsoft troubleshooting steps include power cycling the console and router by unplugging both for several minutes, verifying that the router broadcasts the SSID, reducing interference by moving the console closer to the router or away from other devices, adjusting router settings to prioritize the 2.4 GHz band, changing the wireless channel, and using WPA2 encryption. Users are also advised to test connectivity with an Ethernet cable, check the Xbox status page for service outages, reset network settings via the console's network menu, and contact Xbox Support if the problem persists. Additional grievances include unsubstantiated rumors of Joy-Con-like stick drift in Xbox controllers, though user reports of analog drift persist as a common hardware wear issue across models, often resolved via recalibration or replacement under warranty without evidence of a widespread defect unique to the Series era. Confusion surrounding subscription tiers has also mounted following 2025 overhauls introducing "Essential" and "Premium" levels alongside price adjustments, with critics noting the fragmented structure—now offering fewer day-one releases at lower tiers—complicates value assessment for subscribers. In addressing technical complaints, has rolled out firmware updates, such as those in early 2025 fixing input reliability issues mistaken for drift, and maintains a public known issues list to track and resolve ongoing problems like storage compatibility.

References

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