Recent from talks
Nothing was collected or created yet.
Eurogamer
View on Wikipedia
Eurogamer is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
Key Information
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company.[1][2] From 2013 to 2020, sister site USGamer ran independently under its parent company.[3]
History
[edit]Eurogamer (initially stylised as EuroGamer) was launched on 4 September 1999 under company Eurogamer Network. The founding team included John Bye, the webmaster for the PlanetQuake website and a writer for British magazine PC Gaming World; Patrick Stokes, a contributor for the website Warzone; and Rupert Loman, who had organised the EuroQuake esports event for the game Quake.[4][non-primary source needed] It became the official online media partner of the 2002 European Computer Trade Show.[5] By the end of 2012, visits to the Eurogamer website and its ten European foreign-language versions had increased by over ten percent compared to the previous year.[6][7][8][non-primary source needed]
In February 2015, Eurogamer abandoned its ten-point scale for review scores in favor of highlighting games the reviewer felt particularly strongly about with labels such as "Essential", "Recommended" or "Avoid".[9][10] The change was driven by doubt about the score system's usefulness and its desire to be delisted from review aggregator Metacritic because of its "unhealthy influence" on the games industry.[11] In May 2023, Eurogamer returned to scoring reviews, opting for a five-point scale due to them being "universally understood, simple to take in at a glance, and easily shared."[12][non-primary source needed]
In February 2018, Eurogamer's parent company, Gamer Network, was acquired by Reed Exhibitions,[13] a division of RELX. In September 2021, the community forum for Eurogamer closed, with the site recommending other platforms such as Discord instead.[14]
In May 2024, Gamer Network was sold to IGN Entertainment, a subsidiary of Ziff Davis.[15]
Editors
[edit]In January 2008, Tom Bramwell succeeded Kristan Reed as editor-in-chief,[16] a position he held until November 2014, marking the end of his 15-year tenure with Eurogamer.[17][18] Afterwards Oli Welsh served as editor for Eurogamer,[19][20] followed by Martin Robinson[21] and Tom Phillips,[22] with Tom Orry as the current editor.[23]
Regional websites and other outlets
[edit]Current
[edit]Eurogamer has several regional publications:[24]
- Eurogamer.de for Germany; launched in co-operation with Extent Media on 24 August 2006 to coincide with that year's Games Convention exhibition.[25]
- Eurogamer.es for Spain.
- Eurogamer.pl for Poland.
- Eurogamer.pt for Portugal; launched in partnership with LusoPlay in May 2008.[26]
Former
[edit]- Eurogamer.cz for the Czech Republic.
- Eurogamer Benelux for Belgium, the Netherlands and Luxembourg (under Eurogamer.nl); launched in August 2008 and headed by Steven De Leeuw.[27]
- Brasilgamer for Brazil; established in 2012.[28]
- Eurogamer.dk for Denmark; launched in June 2009 and headed by Kristian West.[29]
- Eurogamer.fr for France; launched as a joint venture with Microscoop in October 2007.[30]
- Eurogamer.it for Italy; closed in 2022.[31]
- Eurogamer.ro for Romania.
- Eurogamer.se for Sweden; established in 2015, closed in 2016.[32]
Digital Foundry
[edit]Digital Foundry, a video game technology blog founded in 2004 by Richard Leadbetter and Gary Harrod, analyses games and hardware based on performance. Since 2007, Eurogamer hosts Digital Foundry content due to a deal arranged by Leadbetter, who later sold parent Eurogamer Network half of it to support his video content. The Ringer recognized Digital Foundry for establishing the approach game technology videos employ and the outlet was used by Microsoft to unveil the Xbox One X hardware.[33]
When Eurogamer's ownership first shifted in 2018, Leadbetter began seeking full control of Digital Foundry again. In August 2025, owner IGN agreed to sell Digital Foundry back to Leadbetter, with both Leadbetter and Eurogamer founder Rupert Loman paying equally for the cost of completing the sale. Leadbetter said that the outlet was profitable due to its Patreon funding of about $200,000 a year.[34]
Reception
[edit]Eurogamer has won several trade awards, including:
References
[edit]- ^ Bowden, Mike (20 October 2008). "Loman on EE2008: "Our biggest inspiration is probably the Penny Arcade Expo"". VG247. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Alexander, Leigh (9 October 2013). "This Is What Video Games Are: A Dispatch From A Crowded Gaming Expo". Kotaku. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Sinclair, Brendan (16 November 2020). "USgamer staff laid off". GamesIndustry.biz. Archived from the original on 27 November 2024. Retrieved 27 November 2024.
- ^ Eurogamer Staff (4 September 1999). "EuroGamer opens!". Eurogamer. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Schofield, Jack (29 August 2002). "Live from ECTS..." The Guardian. ISSN 1756-3224. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Cullen, Johnny (17 February 2011). "Eurogamer hits 5.2 million unique visitors". VG247. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Martin, Matt (17 February 2011). "Eurogamer passes 5.2m unique users". GamesIndustry.biz. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Pearson, Dan (30 January 2012). "Eurogamer's unique traffic surges 10% to 5.7m monthly users". GamesIndustry.biz. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Orland, Kyle (16 February 2015). "The spotty death and eternal life of gaming review scores". Ars Technica. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Scimeca, Dennis (29 May 2021). "Here's why you won't find review scores on Eurogamer anymore". The Daily Dot. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Calvin, Alex (23 February 2015). "Why Eurogamer ditched review scores". MCV/Develop. ISSN 1469-4832. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Phillips, Tom; Tapsell, Chris (10 May 2023). "Eurogamer reviews are changing". Eurogamer. Archived from the original on 10 May 2023. Retrieved 11 May 2023.
- ^ Frank, Allegra (26 February 2018). "PAX organizer acquires USgamer, Eurogamer and more". Polygon. Archived from the original on 17 June 2019. Retrieved 11 May 2023.
- ^ Plunkett, Luke (16 September 2021). "Please Stop Closing Forums And Moving People To Discord". Kotaku. Archived from the original on 29 May 2023. Retrieved 6 September 2022.
- ^ Webster, Andrew (21 May 2024). "IGN scoops up Eurogamer, Rock Paper Shotgun, and more". The Verge. Archived from the original on 30 December 2024. Retrieved 30 December 2024.
- ^ Martin, Matt (14 January 2008). "Bramwell steps up to editor role at Eurogamer.net". GamesIndustry.biz. Archived from the original on 23 August 2022.
- ^ Sinclair, Brendan (9 September 2014). "Tom Bramwell leaving Eurogamer". GamesIndustry.biz. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Dickens, Anthony (27 November 2014). "Ninterview: Tom Bramwell On Nintendo and 15 Years at Eurogamer". Nintendo Life. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ "Oli Welsh Profile and Activity". Polygon. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Handrahan, Matthew (4 September 2019). "Eurogamer at 20: Adapting to a changing industry". GamesIndustry.biz. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Dring, Christopher (26 November 2021). "ReedPop restructures editorial leadership team". GamesIndustry.biz. Archived from the original on 16 January 2025. Retrieved 16 January 2025.
- ^ Phillips, Tom (28 April 2023). "Hello from Eurogamer's new editor-in-chief". Eurogamer.net. Retrieved 19 May 2025.
- ^ Phillips, Tom (16 May 2025). "A farewell from Tom Phillips". Eurogamer.net. Retrieved 19 May 2025.
- ^ Günsch, Michael (22 May 2024). "Spiele-Websites: IGN übernimmt Gamer Network mit Eurogamer und Digital Foundry". ComputerBase (in German). Retrieved 20 January 2025.
- ^ Bramwell, Tom (4 August 2006). "Eurogamer.de announced". Eurogamer. Archived from the original on 4 April 2022. Retrieved 4 April 2022.
- ^ Gibson, Ellie (21 May 2008). "New Eurogamer Portugal site launches". Eurogamer. Archived from the original on 4 April 2023.
- ^ Bramwell, Tom (18 August 2008). "Eurogamer Benelux launches!". Eurogamer. Archived from the original on 4 April 2022. Retrieved 4 April 2022.
- ^ Loureiro, Jorge (1 March 2013). "Eurogamer Network é agora Gamer Network" [Eurogamer Network is now Gamer Network]. Eurogamer.pt (in Portuguese). Archived from the original on 26 January 2023. Retrieved 4 April 2022.
- ^ Gibson, Ellie (25 June 2009). "Eurogamer Denmark launches". Eurogamer. Archived from the original on 30 June 2019. Retrieved 30 June 2019.
- ^ Eurogamer staff (25 October 2007). "Eurogamer France launches!". Eurogamer. Archived from the original on 4 April 2022. Retrieved 4 April 2022.
- ^ "La fine di un bel viaggio". Eurogamer.it (in Italian). 4 November 2022. Archived from the original on 12 November 2022. Retrieved 12 November 2022.
- ^ Göransson, Andréas (11 December 2016). "Eurogamer.se lägger ner – tack för att du läste" [Eurogamer.se closes – thank you for reading]. Eurogamer.se (in Swedish). Archived from the original on 30 April 2019. Retrieved 10 August 2019.
- ^ Lindbergh, Ben (26 February 2021). "The Rise of the Video Game Graphics Guru". The Ringer. Retrieved 9 August 2025.
- ^ Hollister, Sean (7 August 2025). "Digital Foundry, the most trusted name in game console analysis, is going independent". The Verge. Retrieved 9 August 2025.
- ^ MCV Staff (15 October 2010). "PC Zone heads roll call of winners at Games Media Awards". MCV/Develop. ISSN 1469-4832. Archived from the original on 2 November 2023. Retrieved 2 November 2023.
- ^ MCV Staff (27 October 2011). "GMA 2011: Eurogamer takes Best Website award fifth year running". MCV/Develop. ISSN 1469-4832. Archived from the original on 2 November 2023. Retrieved 2 November 2023.
- ^ MCV Staff (18 May 2018). "All the winners from the Games Media Brit List". MCV/Develop. ISSN 1469-4832. Archived from the original on 7 October 2022. Retrieved 15 June 2023.
- ^ Taylor, Ivy (18 May 2018). "Eurogamer scoops multiple awards at first-ever Games Media Brit List". GamesIndustry.biz. Archived from the original on 2 November 2023. Retrieved 2 November 2023.
- ^ Wallace, Chris (3 May 2022). "Announcing the winners of the 2022 MCV/DEVELOP Awards!". MCV/Develop. ISSN 1469-4832. Archived from the original on 3 May 2022. Retrieved 21 June 2024.
- ^ Shoemaker, Richie (21 June 2024). "The winners of the MCV/DEVELOP Awards 2024!". MCV/Develop. ISSN 1469-4832. Archived from the original on 21 June 2024. Retrieved 21 June 2024.
External links
[edit]Eurogamer
View on GrokipediaHistory
Founding
Eurogamer was founded in September 1999 by brothers Rupert Loman and Nick Loman in Brighton, United Kingdom, as a response to their passion for online and multiplayer PC gaming.[6][7] The site officially launched on 4 September 1999 under the parent company Eurogamer Network Limited, which was established concurrently to support its operations.[8][9] The Loman brothers, then teenagers and avid fans of games like Quake II, aimed to create a dedicated platform for European gamers amid a growing interest in PC-based multiplayer experiences.[7][10] The founding team included Rupert Loman alongside John Bye, who served as the site's initial editor-in-chief under the pseudonym "Gestalt," and Patrick Stokes, who contributed to the technical setup.[11][12] Bye, previously the webmaster for PlanetQuake and a writer for PC Gaming magazine, brought expertise in online gaming communities to shape the site's early direction.[13] This small team focused primarily on PC gaming content, reflecting the era's emphasis on personal computers as the primary platform for complex, networked titles.[8][10] From its inception, Eurogamer featured a mix of game reviews, breaking news, and hardware analysis tailored to a European audience, with an emphasis on in-depth coverage of PC multiplayer games and emerging technologies.[14] The site's first post, a straightforward announcement, set the tone for functional, community-oriented journalism, quickly expanding to include previews and critiques of titles like Unreal Tournament.[9] This approach positioned Eurogamer as an independent voice in video game media, prioritizing editorial quality over commercial ties in its early years.[14]Expansion
Initially focused on PC gaming upon its 1999 launch, Eurogamer expanded its coverage to include consoles in the early 2000s, aligning with the industry's shift toward multi-platform development. The site began reviewing PlayStation 2 titles shortly after the console's European release in November 2000, marking its entry into console journalism with in-depth previews and analyses of launch games.[15] By 2001, this scope broadened further to encompass Microsoft's Xbox, which launched in Europe in March 2002, as Eurogamer provided comprehensive reviews and hardware examinations that reflected the growing convergence between PC and console ecosystems.[16] In the mid-2000s, Eurogamer pursued international growth by launching localized websites to serve non-English-speaking audiences. The German edition, Eurogamer.de, debuted in 2006, followed by the Spanish counterpart, Eurogamer.es, in 2008, the Portuguese edition, Eurogamer.pt, also in May 2008; and the Polish edition, Eurogamer.pl, in 2012.[17][18][19][20] These sites offered translated content and region-specific news, enabling the brand to reach broader European markets while maintaining editorial standards.[21] This expansion supported Eurogamer's adaptation to a diversifying global gaming landscape, where regional preferences and release schedules increasingly influenced coverage. The late 2000s saw Eurogamer diversify into multimedia formats, enhancing engagement through audio and video. In February 2006, the site introduced Eurogamer TV, a streaming video service featuring gameplay footage, interviews, and early technical breakdowns, which pioneered high-quality video integration on gaming websites.[22] Podcasts followed in 2010 with the launch of the Eurogamer.net Podcast, a weekly discussion series on industry news and reviews that quickly became a staple, complemented by specialized segments like the Indie Podcast.[23] Concurrently, technical video analysis emerged via Digital Foundry's integration in 2007, offering frame-rate tests and hardware comparisons that underscored Eurogamer's commitment to in-depth tech reporting.[24] By 2010, Eurogamer's coverage had evolved to document pivotal industry transformations, including the proliferation of online gaming and digital distribution. The site tracked milestones such as Xbox Live's 2002 debut, which revolutionized multiplayer experiences with persistent online communities, and Steam's 2003 launch, which by the late 2000s had normalized digital sales and updates, reshaping PC gaming economics.[25][26] These reports highlighted how such shifts democratized access to games, fostering Eurogamer's role as a key observer of the medium's maturation into a networked, platform-agnostic entertainment form.[27]Leadership Changes
John Bye served as Eurogamer's inaugural editor from its founding in 1999 until 2002, guiding the site through its early years of growth in the burgeoning online games journalism landscape.[28][29] Bye, previously known for his work on PlanetQuake, established Eurogamer's focus on in-depth PC and console coverage, departing after leading the team to cover major events like the European Computer Trade Shows.[12] Following Bye's exit, Kristan Reed took over as editor from 2002 to 2008, expanding the site's editorial scope during a period of rapid industry evolution with the rise of next-generation consoles.[30][31] Under Reed's leadership, Eurogamer solidified its reputation for thoughtful reviews and features, with Reed contributing extensively to the site's content before transitioning to roles at Pocket Gamer.[32] Tom Bramwell then served as editor-in-chief from January 2008 to November 2014, overseeing a period of multimedia expansion and international growth. Oli Welsh assumed the role of editor-in-chief in 2014, serving until the end of 2021 and steering the site through significant digital shifts, including enhanced multimedia integration.[33][34] Welsh, who had joined earlier as MMO editor, emphasized narrative-driven journalism during his seven-year tenure, leaving to join Polygon as a senior editor.[35] Wesley Yin-Poole briefly served as editor from February 2021 to November 2021 before transitioning to deputy editorial director.[36][37] Martin Robinson succeeded as editor-in-chief in November 2021, holding the position until March 2023, where he focused on fostering diverse voices and in-depth features amid industry challenges like the COVID-19 pandemic's aftermath.[38][39] Robinson, a long-time contributor since 2011, departed to pursue new opportunities after over a decade with the publication.[40] Tom Phillips then became editor-in-chief in 2023, leading until May 2025 and prioritizing investigative reporting and community engagement in an era of evolving media consumption.[41][42] Phillips, who joined Eurogamer in 2010, transitioned to IGN as news editor following his tenure.[43] In June 2025, Eurogamer underwent a restructuring to streamline its editorial operations, appointing Tom Orry as Editorial Director to oversee strategy and content direction.[44] Orry, with over two decades in games media, is supported by deputy editorial directors Chris Tapsell, who leads criticism, opinion, and external contributions, and Dom Peppiatt, responsible for news and features.[44][45] This change integrated talent from sister site VG247 to bolster Eurogamer's output. As part of the June 2025 team expansion, notable additions included Alex Donaldson as Editor-at-Large, specializing in RPGs, fighting games, and retro titles, and Lottie Lynn as Guides Editor, enhancing the site's walkthrough and strategy content.[44] These hires aimed to refresh the publication's expertise and coverage breadth in response to reader demands for specialized analysis.[44]Ownership
Gamer Network Era
Gamer Network Limited was established in 1999 by brothers Rupert and Nick Loman in Brighton, United Kingdom, initially under the name Eurogamer Network Limited, serving as the holding company for the newly launched Eurogamer.net website and subsequent related publications such as GamesIndustry.biz, which debuted in 2002.[6] This structure allowed for centralized management of digital media assets focused on video games, with Eurogamer.net positioned as the core consumer-oriented platform for reviews, news, and features.[6] Over the following decade, Gamer Network expanded significantly, incorporating additional brands that complemented Eurogamer's role as the flagship for consumer-facing journalism. By 2010, the portfolio included sites like Rock Paper Shotgun (launched 2007) and VG247 (launched 2008), alongside events such as the inaugural Rezzed expo in 2012, fostering a diverse ecosystem of content and community engagement.[6] Eurogamer remained central, driving audience growth through multilingual expansions and award-winning editorial output.[14] During this era, Gamer Network's business model primarily relied on advertising revenue to sustain operations, evolving to incorporate sponsored content and strategic partnerships that provided design, technical support, and investment to partner sites.[14] This approach enabled sustainable scaling while preserving editorial independence, with Eurogamer benefiting from integrated advertising sales and collaborative content initiatives.[14] In 2018, ReedPop—a division of RX (part of RELX Group) known for organizing events like PAX and New York Comic Con—acquired Gamer Network, integrating its media brands and events (such as EGX) into a broader portfolio combining digital journalism with live experiences.[46] This move marked the end of Gamer Network's independent operations, enhancing synergies between online content and in-person gatherings.[46]IGN Acquisition and Updates
In May 2024, IGN Entertainment acquired the Gamer Network portfolio from ReedPop, including Eurogamer, GamesIndustry.biz, VG247, and Rock Paper Shotgun, for an undisclosed sum.[4] This move integrated these UK-based sites into IGN's broader network, which boasts over 400 million monthly users, to foster cross-promotion, shared resources, and enhanced global reach for gaming journalism.[47] The acquisition also led to immediate redundancies across the portfolio to streamline operations under the new ownership.[48] Following the acquisition, IGN oversaw operational adjustments at Eurogamer, including a team expansion announced in June 2025. The update introduced new editorial leadership, such as Tom Orry as Editorial Director, and additional roles like Deputy Editorial Directors Chris Tapsell and Dom Peppiatt, alongside hires from sister site VG247, such as staff writer Connor Makar.[44] This restructuring aimed to bolster content production in news, features, guides, and criticism while leveraging IGN's infrastructure for greater output and audience engagement.[44] In August 2025, IGN sold its stake in Digital Foundry back to founder Richard Leadbetter and investor Rupert Loman, rendering the technical analysis outlet fully independent.[49] The amicable separation allowed Digital Foundry to retain full control over its archives and future direction, free from corporate oversight, though it marked a divergence from IGN's consolidated media strategy.[50] These changes reflected ongoing adaptations in Eurogamer's operations amid IGN's evolving portfolio management.Outlets
Current Websites
Eurogamer maintains several active websites catering to diverse European audiences, delivering video game news, reviews, and features in multiple languages. The flagship site, Eurogamer.net, serves as the English-language hub based in the UK, offering comprehensive coverage of gaming across PC, consoles, and mobile platforms, including in-depth reviews, breaking news, and long-form features.[51] Eurogamer.de, the German edition launched on 24 August 2006 in partnership with Extent Media, provides localized content such as news, tests, and event reports tailored to the German-speaking market, with a focus on major conventions like Gamescom.[52][13] Eurogamer.es, launched in October 2008, delivers Spanish-language articles emphasizing trends in the European gaming sector, including release schedules, analyses, and guides for PlayStation, Xbox, and PC titles.[53][18] The Portuguese site, Eurogamer.pt, which debuted in May 2008, operates as a regional outlet with translated key stories from the main network alongside local news, reviews, and event coverage relevant to Portugal's gaming community.[54][55] Similarly, Eurogamer.pl, the Polish edition launched in 2012, features news, reviews, and extensive guides in Polish, covering premieres and industry developments for the Central European audience.[56][57] All these sites share infrastructure under IGN Entertainment following its 2024 acquisition of the Gamer Network portfolio, enabling cross-posting of select content for broader global accessibility while preserving localized editorial voices.[4]Former Websites
Eurogamer launched several regional websites in the early 2000s to expand its reach across Europe, but some of these initiatives were discontinued due to challenges such as low traffic and operational costs. The Danish edition, Eurogamer.dk, was introduced in June 2009 as a localized version of the main site, led by editor Kristian West, to provide gaming news, reviews, and features tailored to Danish audiences.[58] It operated for several years before closing in 2014 amid cost-cutting efforts at parent company Gamer Network, with its content subsequently migrated to the primary Eurogamer.net platform.[58] Other short-lived regional efforts included Eurogamer.fr, a brief trial in France during the 2000s launched as a joint venture to test localized content delivery. These initiatives highlighted Eurogamer's ambition to franchise the brand but ultimately faced sustainability issues in smaller markets. In 2021, Eurogamer also discontinued its long-standing community forum, which had been active since the site's early days and served as a hub for user discussions. The closure was attributed to declining activity and a pivot to alternative engagement tools like Discord, with the forum archived but access restricted after September 10, 2021.[59] Community members transitioned to independent, user-run platforms such as fontgeek.io to continue conversations outside the official ecosystem.Digital Foundry
Digital Foundry was founded in 2004 by Richard Leadbetter, a veteran games journalist who had previously worked on publications such as Computer and Video Games and Mean Machines.[60][24] Initially operating independently, it began publishing technical analyses on Eurogamer's platform in 2007, focusing on hardware performance and graphics comparisons, such as differences between the Xbox 360 and PlayStation 3 versions of games.[24][61] This integration allowed Digital Foundry to leverage Eurogamer's audience for in-depth breakdowns of console capabilities and game optimizations. The outlet's core outputs include frame-rate testing, graphical fidelity evaluations, and cross-platform comparisons using custom analysis tools.[2] For instance, early work examined rendering techniques and performance metrics in titles like those on seventh-generation consoles, while later analyses covered upscaling technologies and ray tracing implementations.[61] Video content, which became a hallmark starting in 2008 with the launch of its YouTube channel, expanded these breakdowns into visual formats, demonstrating issues like stuttering or resolution variances in real-time gameplay.[62] Under Eurogamer's umbrella, Digital Foundry experienced significant growth, particularly after Gamer Network acquired a 50% stake in 2015 to formalize the partnership.[60] Subsequent ownership changes—ReedPop's purchase of Gamer Network in 2018 and IGN Entertainment's acquisition in May 2024—integrated it further into larger media networks, enabling expanded production of tech reviews and hardware deep dives.[60][4] This period saw the team grow to include analysts like John Linneman and Alex Battaglia, contributing to millions of YouTube views annually through detailed console comparisons and performance optimizations.[60][63] In August 2025, Leadbetter, alongside investor Rupert Loman—who co-founded Eurogamer—bought back the remaining 50% stake from Ziff Davis, achieving full independence for Digital Foundry.[60][24] This amicable separation ended its status as a Eurogamer sub-brand, allowing greater creative control and a shift toward audience-supported models like Patreon.[3] Post-independence, Digital Foundry operates autonomously with its own website and YouTube channel, emphasizing in-depth tech journalism on current and retro gaming hardware, while maintaining occasional collaborations with Eurogamer for select projects.[60][2]Content
Editorial Style
Eurogamer's editorial style prioritizes in-depth, thoughtful analysis over sensationalism, featuring long-form articles, opinion pieces, and criticism that delve into video games and gaming culture with a focus on context and stimulating insights. This approach, guided by an commitment to reader service and high standards, encourages the medium's growth by providing detailed reporting rather than superficial coverage.[64][5] Central to this style is the site's review methodology, which from its 1999 launch used a 1-10 scoring scale to emphasize critical insight and evaluation of a game's ambitions over mere hype or technical checklists. The system evolved in response to perceived limitations: numerical scores were dropped in 2015 for recommendation badges (Essential, Recommended, Avoid, or none) to allow more nuanced expression, before shifting to a 5-star rating in 2023, where scores reflect subjective assessments of quality, innovation, and execution.[5][65][66] By the 2010s, Eurogamer broadened its perspective to include diverse voices, integrating cultural critiques on topics like representation in game narratives and accessibility discussions to highlight inclusivity and societal impacts. Articles from this period, such as examinations of diverse heroes in games and accessibility masterclasses in titles like Minecraft, underscored the site's growing emphasis on equitable and multifaceted journalism.[67][68][69][70] After IGN Entertainment acquired Gamer Network in May 2024, Eurogamer continued to uphold its independent editorial decisions, with policies explicitly separating content from advertising and commercial pressures to preserve journalistic integrity.[64][47]Key Features
Eurogamer has long distinguished itself through signature content series that blend in-depth analysis, community engagement, and practical resources for gamers. One of its most prominent features is the Digital Foundry tech videos, which originated as a column on the site in 2007, providing detailed technical breakdowns of game performance across platforms.[61] These videos, led by founder Richard Leadbetter, became a staple for examining graphics, frame rates, and hardware comparisons, remaining a referenced element even after Digital Foundry's transition to full independence in August 2025, when Leadbetter bought out IGN's stake.[3] Prior to this separation, the series was deeply integrated into Eurogamer's output, offering weekly insights that influenced industry discussions on optimization and port quality.[71] Recurring retrospective series, such as those exploring "Why [Game] Matters," highlight the cultural and design significance of landmark titles through thoughtful essays. For instance, articles like "Why Nier Matters" delve into narrative innovations and philosophical themes in games like Nier: Automata, emphasizing their lasting impact on storytelling in interactive media.[72] Similarly, pieces on titles such as Paper Mario: The Thousand-Year Door examine how mechanics and character design create enduring appeal, positioning these retrospectives as a core way Eurogamer contextualizes gaming history beyond mere reviews.[73] These features often draw on the site's editorial emphasis on critical depth to unpack why specific games resonate over time. Community-driven content is another hallmark, exemplified by the "Reader's Feature" format, which invites user-submitted essays on topics ranging from event impressions to personal gaming philosophies. This series fosters direct reader involvement, as seen in contributions covering impressions from events like the Eurogamer Expo, where participants share hands-on experiences with upcoming hardware and titles.[74] It extends to annual reader polls, such as the "Eurogamer Readers' Top 50 Games," which aggregate community votes to rank standout releases, like the 2024 list topped by Astro Bot.[75] By amplifying diverse voices, these elements build a collaborative space distinct from traditional journalism. Eurogamer's guides and databases have notably expanded in the 2020s to support live-service and event-driven games, with comprehensive coverage of Pokémon Go serving as a prime example. The site's dedicated Pokémon Go hub includes event calendars, shiny encounter trackers, and strategy databases that track raids, evolutions, and seasonal updates, evolving from basic walkthroughs to dynamic tools amid the game's post-2016 resurgence.[76] This growth reflects a broader commitment to real-time utility, as seen in detailed reporting on milestones like the 2020 Go Fest, which drew over a million participants and prompted enhanced in-game bonuses and community features.[77] Such resources prioritize accessibility, helping players navigate complex ecosystems without exhaustive lists. Podcasts represent a foundational audio series for Eurogamer, with the Eurogamer Podcast launching in February 2010 as a platform for staff-led discussions on industry trends, game releases, and cultural shifts.[23] Early episodes focused on weekly roundups, evolving into formats like the ongoing Newscast, which airs bi-weekly and covers news, previews, and "What We've Been Playing" segments.[78] Additional one-offs, such as the 2024 25th anniversary special reuniting former editors, underscore the podcast's role in chronicling the site's evolution and broader gaming landscape.[79] These audio features complement written content by offering conversational depth on emerging topics.Reception
Industry Impact
Eurogamer has played a pioneering role in European video game journalism since its launch in 1999, establishing early standards for independent, in-depth coverage that emphasized editorial integrity and reader-focused analysis over promotional content.[80] As one of the first dedicated gaming websites in Europe, it quickly became a benchmark for balanced reporting, providing accurate release information and critical reviews that influenced the tone and practices of emerging outlets across the continent.[1][14] Throughout the 2010s and 2020s, Eurogamer contributed significantly to industry discourse on labor issues and inclusivity through targeted exposés and investigative pieces. Its 2010 article highlighting how crunch culture contributed to the closure of studios like Ensemble and Pandemic Studios helped amplify awareness of exploitative development practices, sparking broader conversations within the sector.[81] Similarly, coverage of crunch at major publishers, such as Ubisoft in 2023, underscored ongoing systemic problems, while self-reflective reporting on diversity gaps in gaming media— including its own internal challenges—pushed for greater representation and equity in both content creation and the workforce.[82][67] Following its regional expansions starting in the late 2000s, Eurogamer extended its global reach with localized sites in Germany, Spain, Poland, and Portugal, fostering a network that shared editorial best practices and elevated international standards for gaming coverage.[83] This expansion under the Gamer Network umbrella allowed for cross-pollination of investigative techniques and ethical guidelines, influencing outlets worldwide by demonstrating scalable models for high-quality, multilingual journalism.[1] In the post-IGN acquisition era beginning in 2024, Eurogamer benefited from enhanced resources under Ziff Davis ownership, enabling a surge in investigative reporting and original content production. By mid-2025, the site reported producing a substantial volume of in-depth articles, with a renewed focus on inquisitive pieces that deepened industry accountability and reader engagement.[4][84]Awards
Eurogamer has received multiple accolades for its journalism and editorial excellence, particularly in the early years of the Games Media Awards. In 2007, the site won Best Games Website for News and Best Games Website for Reviews and Features at the inaugural Games Media Awards, recognizing its comprehensive coverage and in-depth analysis.[85][86] Additionally, Eurogamer's deputy editor Tom Bramwell was awarded Best Writer in Specialist Digital Media for his contributions to the platform's content.[85] The following year, at the 2008 Games Media Awards, Eurogamer secured the Best Games Website award again, affirming its position as a leading online outlet for games journalism.[87] Staff writer Ellie Gibson also received the Specialist Games Writer, Online honor, highlighting the site's strength in specialized, insightful writing.[87][88] This pattern of recognition continued, with Eurogamer winning the Best Website category for five consecutive years from 2007 to 2011, underscoring its consistent impact on the industry.[89][90][91] In 2018, Eurogamer claimed multiple wins at the first Games Media Brit List awards, including Best Online Editorial Team for the site's overall journalistic output and Best Streamer for its video content.[92] Features editor Christian Donlan was separately honored with the Best Critic award for his narrative-driven pieces.[92] In 2024, Eurogamer won Media Brand of the Year at the MCV/DEVELOP Awards.[93] Prior to its full independence in 2025, Digital Foundry, Eurogamer's in-house technical analysis team, earned industry recognition for pioneering game technology breakdowns, such as being selected by Microsoft to unveil enhancements for the Xbox One X in 2017, though no formal awards were documented for the team during this period.[94]References
- https://www.wikidata.org/wiki/Q108563927
