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Sixaxis

The Sixaxis (trademarked SIXAXIS) is a wireless gamepad produced by Sony for their PlayStation 3 video game console. It was introduced alongside the PlayStation 3 in 2006 and remained the console's official controller until 2008.

The term "sixaxis" is used to refer to the motion-sensing technology in PlayStation 3 controllers. It is a contraction of "six axis", which refers to the ability to sense motion in all axes of the six degrees of freedom.[citation needed] The name is a misnomer because there are only three axes: X, Y, and Z, which allows six degrees of freedom (rotation about each axis and translation along each axis). The Sixaxis name is also a palindrome, meaning that it can written the same way forwards and backwards.

At the time of the PlayStation 3's development, the DualShock 3, which like the DualShock and DualShock 2 controllers, would have incorporated haptic technology – also known as force feedback, was originally slated to be released alongside the console in time for its intended launch; however, Sony was in the midst of appealing a decision from a 2004 lawsuit involving patent infringement claimed by Immersion. The two companies were at odds over the haptic feedback technology used in earlier PlayStation controllers. The legal battle led to a decision to remove the vibration capabilities from the PS3 controller's initial design, which became known as Sixaxis.

The Sixaxis was succeeded by the vibration-capable DualShock 3 in late 2007 and early 2008. The Sixaxis and the DualShock 3 controller can also be used with PSP Go and the PlayStation TV via Bluetooth after registering the controller on a PlayStation 3 console.

At E3 2005, Sony showcased a "boomerang" design for the PlayStation 3's controller, which is not used on any shipping controller. This design was poorly received, and Sony later stated that the original controller "was very clearly designed as a design concept, and was never intended to be the final controller, despite what everybody said about it".

At E3 2006, Sony announced the Sixaxis; a wireless, motion sensitive controller, similar in overall design to the earlier PlayStation DualShock controllers. This controller was bundled with all new systems from launch, beginning with the 20 GB (CECHBxx) and 60 GB (CECHAxx & CECHCxx) models, until the introduction of the revised 80 GB (CECHKxx, CECHLxx & CECHMxx) model, which replaced the Sixaxis with the then-new DualShock 3 as the standard pack-in controller for the system; the DualShock 3 added the vibration feature that was missing from the Sixaxis while retaining the design, features and functionality of the former.

The Sixaxis controller was later phased out and replaced by the DualShock 3 controller completely and is no longer being produced in any region. Despite this, the Sixaxis survived the longest in Europe, where the Metal Gear Solid 4: Guns of the Patriots PlayStation 3 bundle for that region released in the summer of 2008 included a Sixaxis (all other MGS4 PlayStation 3 bundles in other regions except Europe included the DualShock 3).

A major feature of the Sixaxis controller, and from where its name is derived, is the ability to sense both rotational orientation and translational acceleration along all three-dimensional axes, providing six degrees of freedom. This became a matter of controversy, as the circumstances of the announcement, made less than eight months after Nintendo revealed motion-sensing capabilities in its new game console controller (see Wii Remote), led to speculation that the addition of motion-sensing was a late-stage decision by Sony to follow Nintendo's move. Also, some comments from Incognito Entertainment, the developer behind Warhawk, said that it received development controllers with the motion-sensing feature only 10 days or so before E3. Developer Brian Upton from Santa Monica Studio later clarified that Incognito had been secretly working on the motion-sensing technology "for a while", but was also withheld a working controller until "the last few weeks before E3".

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