Recent from talks
Syndicate Wars
Knowledge base stats:
Talk channels stats:
Members stats:
Syndicate Wars
Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.
A first-person shooter follow-up (simply titled Syndicate) was developed by Starbreeze Studios and released in February 2012. This was followed by a spiritual successor (developed by the Syndicate Wars producer and lead programmer Mike Diskett), Satellite Reign, in August 2015.
Syndicate Wars follows on from to the events in Syndicate, taking place 95 years later (in the year 2191). At the game's opening, the player-controlled syndicate (called EuroCorp) is at the peak of its power (achieved during the previous game), a megacorporation controlling the world through a combination of military and economic power, and technological mind control, using the CHIP implant technology they developed. Corporate decisions are facilitated through a number of AI entities connected through a global communications network.
As the game opens, this totalitarian status quo is threatened by the emergence of a virus named "Harbinger" in the global communications system, damaging mind-control CHIP implants and leaving citizens vulnerable to co-option. Some of the newly liberated persons, dubbed "unguided citizens", choose to engage in an armed insurrection. The Unguided appear in early missions as random antagonistic elements, but over time form a well-organized militia.
Viral damage to the global network causes disruption to Syndicate coordinations, with individual stations isolating themselves to avoid receiving rogue communication. The London station, as the headquarters of the EuroCorp syndicate, attempts to regain authority via direct intervention by the game's signature quartets of heavily armed agents.
The virus was released by the Church of the New Epoch, a religious group led by a group called "The Nine" and following a religious text known as "The Book of Cataclysm". The Church are seeking to undermine the world rule by corporations in favor of subjecting its parishioners to its own variety of mind control. "Harbinger" was their first step in demolishing the existing world order. The stated origins of The Nine differ between the in-game narrative (which identifies them as an offshoot of a EuroCorp research group named C3 (the Cybernetic Cognition Conference)), and the official strategy guide, which names the Otherworld Research Group, a group of top scientists who were researching alien technology found at an archeological dig site near Reykjavik. In-game, "The Codex" is a repository of advanced technology; in the strategy guide "The Codex" is an encrypted set of alien technological information.
The bulk of the game concerns the development of armed conflict between EuroCorp and the Church. As insurrections take hold, the player is also obliged to conduct missions to control rogue elements within the syndicate itself, as various sub-corporations change allegiances or make bids for independence.
The game's story culminates in a battle for control of the moon (accessible via a transport system called the "orbital elevator"), with The Nine intending to convert ionosphere calibration equipment located there into a weapon (known as the "ion gate") and destroy all life on Earth; however, The Nine are eliminated, and the weapon deployment does not succeed.
Hub AI
Syndicate Wars AI simulator
(@Syndicate Wars_simulator)
Syndicate Wars
Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.
A first-person shooter follow-up (simply titled Syndicate) was developed by Starbreeze Studios and released in February 2012. This was followed by a spiritual successor (developed by the Syndicate Wars producer and lead programmer Mike Diskett), Satellite Reign, in August 2015.
Syndicate Wars follows on from to the events in Syndicate, taking place 95 years later (in the year 2191). At the game's opening, the player-controlled syndicate (called EuroCorp) is at the peak of its power (achieved during the previous game), a megacorporation controlling the world through a combination of military and economic power, and technological mind control, using the CHIP implant technology they developed. Corporate decisions are facilitated through a number of AI entities connected through a global communications network.
As the game opens, this totalitarian status quo is threatened by the emergence of a virus named "Harbinger" in the global communications system, damaging mind-control CHIP implants and leaving citizens vulnerable to co-option. Some of the newly liberated persons, dubbed "unguided citizens", choose to engage in an armed insurrection. The Unguided appear in early missions as random antagonistic elements, but over time form a well-organized militia.
Viral damage to the global network causes disruption to Syndicate coordinations, with individual stations isolating themselves to avoid receiving rogue communication. The London station, as the headquarters of the EuroCorp syndicate, attempts to regain authority via direct intervention by the game's signature quartets of heavily armed agents.
The virus was released by the Church of the New Epoch, a religious group led by a group called "The Nine" and following a religious text known as "The Book of Cataclysm". The Church are seeking to undermine the world rule by corporations in favor of subjecting its parishioners to its own variety of mind control. "Harbinger" was their first step in demolishing the existing world order. The stated origins of The Nine differ between the in-game narrative (which identifies them as an offshoot of a EuroCorp research group named C3 (the Cybernetic Cognition Conference)), and the official strategy guide, which names the Otherworld Research Group, a group of top scientists who were researching alien technology found at an archeological dig site near Reykjavik. In-game, "The Codex" is a repository of advanced technology; in the strategy guide "The Codex" is an encrypted set of alien technological information.
The bulk of the game concerns the development of armed conflict between EuroCorp and the Church. As insurrections take hold, the player is also obliged to conduct missions to control rogue elements within the syndicate itself, as various sub-corporations change allegiances or make bids for independence.
The game's story culminates in a battle for control of the moon (accessible via a transport system called the "orbital elevator"), with The Nine intending to convert ionosphere calibration equipment located there into a weapon (known as the "ion gate") and destroy all life on Earth; however, The Nine are eliminated, and the weapon deployment does not succeed.