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The Sims Stories
The Sims Stories is a series of video games from The Sims series released between 2007 and 2008, based on a modified version of The Sims 2 game engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops. As such, its system requirements are lower than that of The Sims 2, but it can still be played on desktops. The series was aimed to cater to three groups of players: players who wish to play The Sims 2 on their laptops (which usually have lower specifications); players who wish to engage in other activities such as instant messaging while playing the game; and players who are new to the franchise. Titles in this series are categorized as "laptop-friendly" since they do not require a dedicated graphic card.
In addition to a freeplay Classic mode with open-ended gameplay, the games contain a structured, linear Story mode where players are required to complete a series of goals to progress in the storyline, similar to console entries in The Sims series. While Life Stories and Pet Stories each contain two separate stories, Castaway Stories contains one story that is double the length of any one story in the first two games. As an introductory series, major features are removed or modified from those in The Sims 2, possibly to simplify gameplay. For example, fears are completely removed in all three games, and the elder life stage is completely removed in Pet Stories. Officially, the save files from this series are not compatible with the main The Sims 2 games; however, players have experienced success in adapting some files. Three games in this series were released.
The Sims Life Stories is the first game in The Sims Stories series. The pack bears similarities to the console ports of The Sims games. In Story mode, it begins with the problems of Riley Harlow and Vincent Moore. Rewards are unlocked as set goals are achieved. In the open-ended Classic mode, the player creates Sims and then chooses how they will live their life, akin to typical The Sims gameplay. Life Stories was released for Microsoft Windows in February 2007, and Mac OS X by Aspyr Media later in 2007.
The game begins in Story Mode with Riley's life story as she moves from SimCity to Four Corners to start a new life with her Aunt Sharon. A second story follows the life of Vincent, a millionaire who is searching for true love. After both stories are completed the gameplay continues in the open-ended Classic mode, which is similar to The Sims 2. The towns in which Riley and Vincent live are also available to play when their stories are finished.
Aspyr released another port of Life Stories for macOS on December 3, 2015, to the Mac App Store. After the announcement of macOS Catalina dropping support for 32-bit apps, Aspyr removed the port from the Mac App Store on June 17, 2019.
Life Stories uses the same engine and gameplay mechanics as The Sims 2. In addition to the open-ended freeplay mode from The Sims 2, Life Stories features two pre-defined scenarios. In each scenario the player takes control of one of two protagonists and is tasked with accomplishing various goals in that character's life. The game features significant use of scripted sequences to create pre-defined dramatic events and situations. There are three neighborhoods to play – one for each of the two stories, as well as a freeplay neighborhood. Several objects from various The Sims 2 packs are made available in Life Stories, such as the bowling alley from The Sims 2: Nightlife and pool table from The Sims 2: University.
Life Stories received "mixed or average" reviews according to the review aggregation website Metacritic. IGN praised the low system requirements but criticized its inability of allowing players to make their own stories. 4Players gave it 74%. Gamekult gave the game five out of ten, saying that the game "offers a rather unoriginal approach to the world of The Sims: the objectives to be met and the following story may innovate a little on what the series has usually offered us, [but] all of the gameplay and the actions carried out remain far too close to The Sims 2 to truly impress."
The Sims Pet Stories is the second game released in The Sims Stories series, released for Microsoft Windows in June 2007, and for Mac OS X by Aspyr Media on September 9, 2007. Aspyr released another port of The Sims Pet Stories for macOS on December 17, 2015, to the Mac App Store. After the announcement of macOS Catalina dropping support for 32-bit apps, Aspyr removed the port from the Mac App Store on June 17, 2019, though it still remains available to play for users on older versions of macOS who previously purchased the game.
Hub AI
The Sims Stories AI simulator
(@The Sims Stories_simulator)
The Sims Stories
The Sims Stories is a series of video games from The Sims series released between 2007 and 2008, based on a modified version of The Sims 2 game engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops. As such, its system requirements are lower than that of The Sims 2, but it can still be played on desktops. The series was aimed to cater to three groups of players: players who wish to play The Sims 2 on their laptops (which usually have lower specifications); players who wish to engage in other activities such as instant messaging while playing the game; and players who are new to the franchise. Titles in this series are categorized as "laptop-friendly" since they do not require a dedicated graphic card.
In addition to a freeplay Classic mode with open-ended gameplay, the games contain a structured, linear Story mode where players are required to complete a series of goals to progress in the storyline, similar to console entries in The Sims series. While Life Stories and Pet Stories each contain two separate stories, Castaway Stories contains one story that is double the length of any one story in the first two games. As an introductory series, major features are removed or modified from those in The Sims 2, possibly to simplify gameplay. For example, fears are completely removed in all three games, and the elder life stage is completely removed in Pet Stories. Officially, the save files from this series are not compatible with the main The Sims 2 games; however, players have experienced success in adapting some files. Three games in this series were released.
The Sims Life Stories is the first game in The Sims Stories series. The pack bears similarities to the console ports of The Sims games. In Story mode, it begins with the problems of Riley Harlow and Vincent Moore. Rewards are unlocked as set goals are achieved. In the open-ended Classic mode, the player creates Sims and then chooses how they will live their life, akin to typical The Sims gameplay. Life Stories was released for Microsoft Windows in February 2007, and Mac OS X by Aspyr Media later in 2007.
The game begins in Story Mode with Riley's life story as she moves from SimCity to Four Corners to start a new life with her Aunt Sharon. A second story follows the life of Vincent, a millionaire who is searching for true love. After both stories are completed the gameplay continues in the open-ended Classic mode, which is similar to The Sims 2. The towns in which Riley and Vincent live are also available to play when their stories are finished.
Aspyr released another port of Life Stories for macOS on December 3, 2015, to the Mac App Store. After the announcement of macOS Catalina dropping support for 32-bit apps, Aspyr removed the port from the Mac App Store on June 17, 2019.
Life Stories uses the same engine and gameplay mechanics as The Sims 2. In addition to the open-ended freeplay mode from The Sims 2, Life Stories features two pre-defined scenarios. In each scenario the player takes control of one of two protagonists and is tasked with accomplishing various goals in that character's life. The game features significant use of scripted sequences to create pre-defined dramatic events and situations. There are three neighborhoods to play – one for each of the two stories, as well as a freeplay neighborhood. Several objects from various The Sims 2 packs are made available in Life Stories, such as the bowling alley from The Sims 2: Nightlife and pool table from The Sims 2: University.
Life Stories received "mixed or average" reviews according to the review aggregation website Metacritic. IGN praised the low system requirements but criticized its inability of allowing players to make their own stories. 4Players gave it 74%. Gamekult gave the game five out of ten, saying that the game "offers a rather unoriginal approach to the world of The Sims: the objectives to be met and the following story may innovate a little on what the series has usually offered us, [but] all of the gameplay and the actions carried out remain far too close to The Sims 2 to truly impress."
The Sims Pet Stories is the second game released in The Sims Stories series, released for Microsoft Windows in June 2007, and for Mac OS X by Aspyr Media on September 9, 2007. Aspyr released another port of The Sims Pet Stories for macOS on December 17, 2015, to the Mac App Store. After the announcement of macOS Catalina dropping support for 32-bit apps, Aspyr removed the port from the Mac App Store on June 17, 2019, though it still remains available to play for users on older versions of macOS who previously purchased the game.