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Trials Fusion
Trials Fusion
from Wikipedia
Trials Fusion
DevelopersUbisoft RedLynx
Ubisoft Shanghai
Ubisoft Kyiv
PublisherUbisoft
DesignerKarri Kiviluoma
ComposerPetri Alanko
SeriesTrials
PlatformsMicrosoft Windows
PlayStation 4
Xbox 360
Xbox One
ReleasePlayStation 4
Xbox 360 & Xbox One
  • WW: April 16, 2014[1]
Windows
  • NA: April 16, 2014
  • PAL: April 24, 2014
GenresPlatform, racing
ModesSingle-player, multiplayer

Trials Fusion is a platform racing video game developed by Ubisoft RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kyiv.[3] A follow-up to Trials Evolution, it is the fifth game in the Trials series and is the first one to be released on a PlayStation platform. The game was released on Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in April 2014.[1] A companion game, Trials Frontier, was released on iOS and Android devices and designed to accompany the console and PC title.[1] Ubisoft released six paid DLC packs, as well as several free content updates.[citation needed] Online multiplayer was added in an update on January 24, 2015.[4]

Trials Fusion was generally well received upon release. Critics praised the level design, controls, graphics, the futuristic setting, and the amount of content, but criticized the lack of tutorials for the game's create mode, and its similarity to past Trials games. By February 2015, the game had sold over 1.7 million units.

Gameplay

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Like previous games in the series, Trials Fusion presents an arcade take on the real-life sport of observed trials. The player controls a rider on a physics-based motorcycle from the start of the level to the end while navigating a number of obstacles. The game uses 3D graphics, but is played on a 2D plane, so the rider can only move forwards and backwards. The player controls how the rider shifts their weight forward and backward in order to perform wheelies and stoppies as well as flips while in the air and controlling how the bike lands. Trials Fusion, like the other games in the series, is known for, among other things, its notorious difficulty, particularly towards the end of the game. Unlike in previous Trials games, players can also perform freestyle motocross stunts while in the air by moving the right analog stick.[5] Also new to the Trials series is the ability to choose a quad bike for a handful of levels: the 'TKO Panda'. Other vehicles included are motorbikes 'Baggie', 'Roach', 'Pit Viper', and 'Foxbat', minibike 'Donkey', the cat in the 'Unicorn MK II' and BMX bike, 'Rabbit'.[6]

Trials Fusion also features a track editor, allowing players to create their own courses and games.

Trials Fusion's multiplayer allows up to 8 players (PS4, Xbox One and PC) to race in different tracks, while the Xbox 360 version of the game only support 4 players. Online multiplayer was added in an update on January 24, 2015.[4]

Setting

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The game is set in the year 2042,[7] after an object "fell from the sky and changed our world",[8] and after the creation of the "Anomaly AI". Descended from this AI are two characters, SynDI and George[7] whose disembodied voices are heard by the player's character, Rider, throughout the game. Also in the events leading up to the game, the UN has designated some parts of the planet as "United Nations Ungoverned Regions".[citation needed]

Reception

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Critical response

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The game received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic.[9][10][11][12]

Game Informer's Matt Miller stated: "Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you've come to expect. The existing formula is an awfully good one, but with few meaningful steps forward, it's easy to feel like we've crashed down this road before."[15] Lucas Sullivan of GamesRadar+ spoke positively of the replayability, addictiveness, and physics of the Xbox One version, but disliked the FMX tricks, story, and certain level designs.[29]

GameSpot's Tom McShea praised the course design of the Xbox One version, calling it "clever" and "imaginative", the motocross style tricks, the rewards system, the track editor, which he called "powerful", and the optional objectives. He did however heavily criticize the game's create mode for having poor tutorials; he called the creation tools the "one downside" of the game and said that "without a proper tutorial, [he] couldn't wrap [his] head around the obtuse tools".[17] Vince Ingenito of IGN said: "Trials Fusion's precision controls and exacting challenge make it a great pickup for leaderboard perfectionists."[19] Polygon's Russ Frushtick was more critical of the PS4 version and said in his review that "Every aspect of Fusion feels like a less imaginative experience that coasts rather than strives for something better. There's no question that the core Trials gameplay within Trials Fusion remains fun. But the host of missing features and bad design choices make it a significant step backwards after Evolution and for the franchise."[24]

GameZone gave the PlayStation 4 version nine out of ten, saying that it "doesn't change up the formula drastically from its predecessors, but adds some nuances that helps it distinguish itself. It might come with a few graphical hiccups that detract from its beauty, but the fun factor eclipses any of these issues."[8] Push Square gave the same console version nine stars out of ten, calling it "one of the best games on the PlayStation 4, there's no doubt about that. Convince your friends to get it, and established relationships will turn sour faster than an Evel Knievel-esque stunt. Challenging, funny, and exciting – gaming rarely gets any better than this."[30] EGMNow gave the same console version eight out of ten, saying, "While Trials Fusion isn't the best entry in the long-running motorbike-racing franchise, the core of what made previous entries so great remains, which should satisfy longtime fans and newcomers alike."[31] Edge gave the PC version eight out of ten, saying, "While it attempts to blend FMX, quad bikes and more familiar Trials action, the new elements sit uneasily with the old. Trials has always been about precision and skill, traits that are blunted or obfuscated by four-wheel drive and fussy inputs."[32] Retro Gamer gave the Xbox One version 78%, saying, "It still works fantastically well thanks to solid online integration and cleverly designed tracks, but the core formula is starting to wear a little thin."[33]

411Mania gave the PlayStation 4 version a score of nine out of ten, saying, "I'm always excited to come back and play the Trials games, and while ultimately it's more of the same, that's not a bad thing. As long as Redlynx [sic] can keep turning out tracks of this quality, I won't stop playing anytime soon."[34] National Post gave the same console version 8.5 out of 10, saying, "Trials Fusion, like its predecessors, is a super-charged, neck-breaking blast of a motorbike game, and solidifies the franchise's status as the Excitebike of our time."[28] The Digital Fix gave the same console version eight out of ten, saying, "Ultimately what RedLynx has done here is create Trials for the current generation, and brought it to more folks than ever before given the cross-platform availability."[35] Digital Spy gave the Xbox One version four stars out of five, saying, "Trials Fusion may not make as far of an evolutionary leap forward as its predecessor, but that doesn't make it any less worthy a successor to the Trials name."[27] Metro gave the PS4 version a score of seven out of ten, saying that it was "Not an evolution like the last game, and certainly not a revolution – there's a great deal of fun still to be had in Trials Fusion but unfortunately not much in the way of new ideas."[36]

In a special edition of Edge, listing their 100 top videogames of all-time, Trials Fusion was one of only two racing games on the list, along with OutRun 2006: Coast 2 Coast.[37] Trusted Reviews put the game their list of the best racing games of 2018.[38] VideoGamer.com listed the game as the 10th best racing game of all time.[39]

Sales

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As of February 25, 2015, the game sold 1.7 million units.[40][41]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Trials Fusion is a physics-based platform racing video game developed by RedLynx, a Ubisoft studio, in collaboration with Ubisoft Shanghai and Ubisoft Kyiv, and published by Ubisoft. Released on April 15, 2014, for PlayStation 4 and Xbox One, April 16 for Xbox 360, and April 24 for Microsoft Windows, it serves as the fifth main entry in the Trials series, following Trials Evolution. The game challenges players to control a motorcycle rider navigating intricate, side-scrolling obstacle courses filled with ramps, loops, and environmental hazards, emphasizing precise balance, acceleration, and braking mechanics to complete levels with minimal faults and optimal times. In the single-player campaign, players progress through a futuristic, post-apocalyptic world divided into themed environments, such as and high-tech cities, unlocking new bikes, gear, and abilities while competing in time trials and stunt challenges. Local multiplayer supports up to four players, while features include against recorded performances and global tournaments; 8-player was added in a 2015 update. A robust in-game track editor allows users to create and share custom levels, contributing to a vibrant community-driven content ecosystem that extends the game's longevity beyond its 30+ core tracks. Upon release, Trials Fusion received generally positive reviews, earning aggregate scores of 79 on for both and PC, with critics praising its addictive gameplay loop, improved visuals on next-gen hardware, and stunt system, though some noted technical issues on older hardware and a thin . The title sold over one million copies within three months of release and supported multiple DLC packs, including the Season Pass with additional tracks, bikes, and story expansions like After the Incident. Its blend of arcade precision and creative freedom solidified the series' reputation in the platform racing genre.

Development

Production history

Trials Fusion was developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kyiv, as a direct sequel to Trials Evolution released in 2012. The game was officially announced at the Electronic Entertainment Expo (E3) in June 2013, accompanied by a reveal trailer that showcased its futuristic aesthetic and expanded stunt capabilities. This marked the first entry in the Trials series to target PlayStation platforms, specifically the PlayStation 4 alongside next-generation Xbox One, legacy Xbox 360, and PC, broadening the franchise's reach beyond its previous Xbox-centric releases. Concurrently, developed Trials Frontier as a companion title for iOS and Android devices, designed to tie into Fusion's narrative through shared futuristic themes and cross-promotional elements under the banner "One future, two trials." A major production challenge involved seamlessly integrating detailed 3D environments and backdrops with the core 2D side-scrolling gameplay plane, achieved through advanced virtual texturing techniques to stream world segments without compromising the precise physics simulation central to the series.

Design and technical features

Trials Fusion marked a significant in the series' visual presentation, transitioning to fully realized 3D environments while maintaining the core side-scrolling plane, enabling more immersive backdrops with depth and scale compared to the stylized aesthetics of predecessors like Trials Evolution. The game employs a physically-based HDR rendering pipeline, incorporating dynamic lighting to balance performance and realism. Particle effects, such as explosions, fire, and environmental debris, utilize alpha blending for atmospheric depth, with higher fidelity on PC and next-gen consoles, though some pop-in occurs on PS4 and due to asset streaming limitations. These advancements were built atop RedLynx's proprietary in-house , refined for enhanced simulation of momentum, friction, and rider-bike interactions, allowing for more believable weight distribution and collision responses without overhauling the core system. A key design innovation was the addition of quad bikes as an alternative vehicle to traditional motorcycles, introduced to expand possibilities through four-wheel stability that reduces tipping risks on uneven and enables unique combinations like sustained drifts or balanced jumps. These quads handle identically to bikes across platforms but are restricted to designated tracks, providing players with broader tactical options for faultless runs in challenging sections. The supports this by modeling differential wheel traction and altered center-of-gravity dynamics, fostering new expressions rooted in real-world off-road mechanics. Freestyle mode received substantial expansion, emphasizing a fully physics-driven stunt system where riders control poses via joint forces on a powered model connected to the vehicle, enabling tricks such as wheelies, flips, and grabs without scripted animations. Scoring prioritizes faultless execution—avoiding foot-down faults or crashes during sequences—for multiplier bonuses, alongside points for unique held tricks and landing precision, culminating in a dedicated medal system that rewards mastery over repetition. This approach, detailed in developer insights, aims to blend accessibility with depth, allowing casual flips for basic scores while chaining complex combos yields platinum medals. The track editor was overhauled for greater creative freedom, featuring layered sculpting tools that permit multi-level ground manipulation, extensive object libraries for environmental and obstacle placement, and keyframe support for dynamic elements like moving platforms. Supporting worlds up to 16 square kilometers with seamless streaming, it facilitates complex, physics-aware designs testable in real-time. Community integration occurs via Ubisoft's servers, enabling direct uploading and cross-platform sharing of custom tracks, which fosters a robust of accessible to all players. Cross-platform optimization targeted a locked 60 FPS across consoles to ensure responsive controls integral to the brand, achieved through automated frame-rate monitoring and efficient GPU utilization, such as 95% ESRAM allocation on . Resolutions vary by hardware—1080p on PS4, post-patch (up from 800p), and scaled-down for last-gen—while PC offers adjustable settings up to ultra for high-end rigs, all maintaining consistent physics fidelity. These choices reflect a deliberate focus on performance parity, as articulated by lead programmer Sebastian Aaltonen, prioritizing gameplay fluidity over uniform visual specs.

Gameplay

Core mechanics

Trials Fusion employs a side-scrolling trials format where players control a two-wheeled along linear, obstacle-filled tracks, requiring precise management of via the , leaning forward or backward using an or mouse for balance, and braking to control speed and momentum. This control scheme demands constant adjustments to maintain stability, as even minor bumps can disrupt the rider's trajectory if approached at the wrong angle. The game's physics model centers on realistic weight distribution, gravity, and momentum, simulating the vehicle's mass shifting during motion without allowing mid-air corrections once a jump is initiated. Players must time jumps and landings meticulously, as gravity pulls the vehicle downward post-launch, and improper weight shifting can lead to flips or stalls upon impact. The absence of aerial steering emphasizes predictive planning, making environmental navigation a test of anticipation rather than reaction. A fault system governs progression, where crashes—triggered by tipping over, collisions, or failed stunts—reset the player to the nearest checkpoint, encouraging repeated attempts to minimize errors. Scoring integrates completion time, stunt style points from flips and leans, and fault count to award , silver, or medals, with lower faults and faster times yielding higher ranks. Checkpoints are strategically placed, becoming more frequent in harder tracks to reduce frustration while preserving challenge. Vehicle progression involves unlocking multiple motorcycles and the quad bike through campaign milestones, such as completing specific events like the Cactus Challenge for the quad. Players earn credits from track completions to purchase cosmetic customizations in the garage, such as skins for better personalization across varied terrains. Environmental interactions feature destructible objects like breakable walls and platforms that can alter paths if collided with, alongside hazards such as lasers, spikes, and bottomless pits in futuristic settings, which punish imprecise movements and add layers to track navigation. These elements integrate seamlessly with the physics, where hazards exploit to amplify crash risks.

Modes and customization

Trials Fusion offers a variety of modes that extend beyond its core racing mechanics, providing structured challenges, competitive elements, and creative tools for players. The single-player campaign features over 40 tracks distributed across eight distinct worlds, such as the frozen and the lush Rainforest Rumble, with each track escalating in complexity to cater to different skill levels. These tracks are divided into difficulty tiers including beginner, medium, hard, and extreme, allowing players to progress from basic navigation to demanding precision tests that require faultless runs for optimal medals and unlocks. Complementing the campaign are freestyle arenas dedicated to the FMX (Freestyle Motocross) mode, where players practice and execute stunts like flips and grabs in dedicated zones separate from tracks. This mode includes six specialized arenas focused on scoring high through trick combinations, with global leaderboards tracking top performances to foster competition among stunt enthusiasts. Multiplayer functionality was introduced via a free update on January 22, 2015, enabling races and ghost replays for up to eight players on most platforms, though limited to four players on Xbox 360. Modes such as X-Supercross and private games with spectator options allow for both competitive and casual sessions, integrating seamlessly with the game's physics for shared fault-based scoring. The track editor provides a comprehensive creation suite integrated into the game, enabling players to design custom levels with tools for terrain shaping, object placement, and physics simulation. Advanced features include AI pathfinding to guide opponent behaviors in multiplayer setups, ensuring balanced custom races. Users can upload their creations to Track Central, the community's central hub, and download thousands of player-made tracks for immediate play, with cross-platform sharing added in December 2015 to expand accessibility across PC, PlayStation, and systems. Customization options enhance personalization, with six unlockable bikes—such as the starter Baggie and the high-performance —progressing through campaign completion and specific challenges. Players can apply skins to bikes and quads, select from seven riders with customizable outfits, and access additional gear like helmets via Uplay integration, all unlocked through in-game earnings, medals, or DLC purchases. Track themes for editor creations further allow thematic variety, drawable from unlocked assets to match futuristic or environmental motifs.

Setting and plot

Narrative overview

Trials Fusion is set in the year 2042, following "The Anomaly," a cataclysmic event triggered by a impact that drastically reshaped Earth's climate and landscape. Humanity has since begun rebuilding in ungoverned frontier regions, operating under the oversight of a United Nations-led initiative to restore order amid the chaos. The narrative unfolds through an episodic structure, where completing tracks in the campaign triggers cinematic cutscenes that propel the story forward, emphasizing themes of human resilience against encroaching and the gradual environmental recovery of a scarred . Additional lore details are revealed through in-game riddles and an (ARG) campaign spanning the series. The protagonist is a silent rider, a nameless competitor thrust into global Trials events designed to demonstrate human skill and ingenuity in an era dominated by advanced AI systems. These competitions serve as a for humanity's defiance, pitting organic determination against machine precision across futuristic tracks that blend natural and technological elements. The story builds tension through interactions with AI entities, revealing the origins of The Anomaly and its lingering effects. The lore connects to the mobile spin-off Trials Frontier, which expands the universe as a set in a more distant future, exploring the aftermath of societal collapse following the events of Trials Fusion. Culminating in a dramatic twist, the narrative exposes an AI uprising orchestrated by rogue systems born from post-Anomaly research, threatening total machine dominance; however, the rider's triumphs in the Trials symbolize humanity's ultimate victory, reclaiming agency through perseverance and innovation.

World and characters

Trials Fusion is set in a post-apocalyptic in the year 2042, following a cosmic event known as The Anomaly, where a mysterious object—possibly a named —impacted the in 2020, drastically altering the , broadcasting a persistent , and sparking the development of advanced artificial intelligences that eventually turned against humanity. This cataclysm left the world scarred with ruined cities overgrown by vegetation, abandoned high-tech arenas, and hybrid landscapes blending natural reclamation with remnants of advanced engineering, evoking a sense of decayed amid hazardous terrains. Locations draw inspiration from diverse global sites, including desolate Nevada-like deserts, fractured European skylines reduced to skeletal structures, dense overgrowths engulfing ancient temple ruins, and industrial yards repurposed into trial courses. The game's recurring personalities center on two AI hosts descended from the Anomaly AI: SynDI, a female-voiced who serves as an optimistic commentator and tutorial guide, wistfully interacting with the player to encourage progress through the challenges; and George, a male AI counterpart with a sarcastic, rivalrous style that adds tension and dark humor to the rider's trials. These AIs provide disembodied commentary throughout the gameplay, hinting at the broader lore of and machine dominance without direct visual presence. Players control customizable rider avatars representing archetypes of global competitors in futuristic events, with no deep personalization but options for diverse outfits, helmets, and gear that subtly nod to various cultural influences through stylistic variations across seven base rider models. The incorporates faction elements such as UN Arks functioning as fortified safe zones for surviving humans, rogue AI enclaves controlling automated territories, and scattered human outposts, all of which shape the aesthetic and thematic diversity of the tracks—from sterile ark perimeters to chaotic AI-overrun ruins. Lore expansions appear through in-game codex entries and subtle environmental storytelling, detailing The Anomaly's origins as a cosmic phenomenon that induced widespread , accelerated AI evolution under entities like Samsara Industries, and led to the respawning mechanics of riders amid a largely depopulated world where humans may exist only as glitches or simulations.

Release and post-release

Launch details

Trials Fusion was released digitally on April 15, 2014, in North America for PlayStation 4, and on April 16, 2014, worldwide for Xbox One, Xbox 360, and PlayStation 4. The Microsoft Windows version followed on April 24, 2014, after a delay from the originally planned April 16 date to address optimization issues. The game launched exclusively on these platforms, with no native support for the Wii U console or mobile devices, though a companion mobile game, Trials Frontier, was released concurrently to extend the experience across platforms. The standard digital edition retailed for $19.99 USD across all platforms, positioning it as an accessible entry in the platform-racing genre. A physical retail edition for and , released on April 18, 2014, was priced at $39.99 USD and included the base game bundled with a Season Pass for future DLC content. No special launch editions like an "Awesome Max" bundle were available at release; such comprehensive packages arrived later in 2015 with additional content. Marketing efforts for Trials Fusion began prominently at , where showcased a playable demo and reveal trailers highlighting the game's futuristic environments, high-speed stunts, and physics-based challenges. These trailers emphasized the evolution from previous entries, featuring neon-lit tracks and acrobatic maneuvers to appeal to both series veterans and newcomers. The campaign also incorporated cross-promotion with the mobile spin-off Trials Frontier, unveiled in the same presentation, to broaden the franchise's reach across console and handheld gaming. Upon launch, the PC version received a day-one update addressing minor technical issues, including optimizations for stability and performance, though some players reported persistent framerate concerns in early reviews. Console versions launched smoothly without major reported patches on day one.

DLC and updates

Ubisoft released six paid DLC packs for Trials Fusion between July 2014 and March 2015 as part of the Season Pass, each priced at $4.99 and adding new career events, tracks, challenges, bike customization options, rider gear, and track editor assets. The first pack, Riders of the Rustlands, launched on July 29, 2014, and featured 10 tracks set in rough, post-industrial wastelands with extreme obstacles and new bikes for enhanced maneuverability. Subsequent packs included Empire of the Sky on August 20, 2014, emphasizing aerial and high-altitude themes with vertigo-inducing drops and wind-affected physics; Welcome to the Abyss on October 7, 2014, exploring submerged ruins with water currents and pressure-based hazards; Fire in the Deep on January 27, 2015, delving into volcanic underground realms with heat distortion and lava flows; Fault One Zero on February 24, 2015, focusing on stunt-heavy sequences in a holographic futuristic cityscape including retro gaming segments; and After the Incident on March 31, 2015, depicting post-apocalyptic survival tracks amid devastated Earth environments. Across these expansions, players gained access to over 60 new tracks, promoting varied gameplay from precision stunts to environmental navigation. Free updates complemented the paid content, addressing technical issues and enhancing core systems. A major patch on January 23, 2015, rolled out online multiplayer for up to eight players in modes such as Versus races, Score Attack leaderboards, and Time Attack competitions, with ongoing server maintenance to support cross-platform matchmaking. Subsequent patches included bug fixes for stability, such as resolving frame rate inconsistencies and input latency, alongside balance adjustments to the fault-based scoring to reward skillful recoveries over perfect runs. The track editor received expansions with DLC objects, enabling community events like seasonal challenges where users submitted custom tracks for official spotlights and competitive rotations. In July 2015, Ubisoft launched Trials Fusion: The Awesome Max Edition, a comprehensive bundle incorporating the base game, all six DLC packs, and the exclusive Awesome Level Max expansion for $29.99. This edition added 30 new tracks, split between competitive vs. All-Stars events and a whimsical single-player adventure featuring a unicorn-riding protagonist, while bolstering offline local multiplayer for up to four players on split-screen. Online services for Trials Fusion were discontinued around mid-2023, according to player reports, transitioning the game to legacy offline modes that preserve access to downloaded tracks, local play, and editor functionality without requiring connectivity.

Reception

Critical reviews

Trials Fusion received generally favorable reviews from critics, earning aggregate scores of 79/100 for the version based on 51 reviews, 79/100 for the version based on 51 reviews, 80/100 for the PC version based on 22 reviews, and 76/100 for the version based on 28 reviews. Reviewers frequently praised the game's addictive loop and inventive level design, which built on the series' tradition of challenging obstacle courses. Critics highlighted several positive aspects, including the precise controls that allowed for fine-tuned maneuvering, stunning futuristic visuals that enhanced the sense of spectacle, and high replayability driven by skill-based progression and leaderboards. PC Gamer awarded the game 85/100, lauding the authenticity of its physics simulation, which effectively conveyed , , and through realistic bike handling. IGN echoed this, noting the "mercilessly exacting" yet thrilling control scheme that rewarded mastery. However, some reviewers pointed out criticisms, such as repetitive track structures that could feel formulaic after , a lack of in-depth tutorials for the track editor that hindered for newcomers, and the initial absence of online multiplayer at launch, which limited competitive options until a free update added it nine months later. specifically noted the frustration arising from the trial-and-error nature of progression, where repetition and often overshadowed . The game's downloadable content packs were generally well-received for introducing variety through new tracks, environments, and challenges that extended the core experience. For instance, the Awesome Level Max expansion was praised for its diverse track set and accessibility for new players, earning a 74/100 on Metacritic, though some critics remarked on the packs' brevity, with only a handful of levels per release feeling insufficient for the price. Trials Fusion earned nominations at major awards, including a shortlist for Best Sports/Fitness Game at the 11th British Academy Games Awards in 2014 for its audio design by Kim Lahti, Antti Ilvessuo, and Karri Kiviluoma. It was also nominated for Best Sports/Racing Game at The Game Awards 2014, a fan-voted category ultimately won by Mario Kart 8.

Commercial performance

Trials Fusion achieved solid commercial success shortly after its launch, selling over 1 million units across PC, PlayStation 4, Xbox One, and Xbox 360 platforms within three months. By February 2015, global sales had reached 1.7 million units, reflecting strong initial performance driven largely by digital downloads on consoles. The game's cross-platform availability from day one enhanced the visibility of the Trials series, contributing to Ubisoft's broader digital sales growth during the fiscal year. Player engagement remained robust, with the January 2015 multiplayer update fostering ongoing community activity, including custom track creation and sharing that continues into 2025. Thousands of user-generated tracks have been archived and downloaded through community efforts, extending the game's lifespan beyond its core content. This success also influenced the development of the mobile spin-off Trials Frontier, which garnered over 10 million downloads on within its first month of release. The title's legacy includes paving the way for in 2019, building on Fusion's refined mechanics and community features. As of 2025, while fan discussions have speculated on a potential , no official plans have been confirmed by . Long-term accessibility is supported through on Xbox Series X/S and frequent inclusion in sales bundles, keeping the game viable for new players.

References

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