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Professional wrestling tag team match types
Professional wrestling tag team match types
from Wikipedia

Much like the singles match, tag team professional wrestling matches can and have taken many forms. Just about any singles or melee match type can be adapted to tag teams; for example, hardcore tag team matches are commonplace. Tag team ladder match and variations are also frequently used as a title feud blow-off match. Stipulations, such as "I quit" or "loser leaves town" may also be applied.

The following are match variations that are specific to tag team wrestling.

Multiple wrestlers teamed matches

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Tag team matches can range from two teams of two fighting, to multiple person teams challenging each other. Such examples are six-man tag team matches (known as "Trios" in Lucha Libre and "Triple Tag" in British wrestling) or eight-man tag team matches, in which two teams of three or two teams of four fight in a standard one fall tag team match.

Relevos Australianos

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A six-man tag team match between two teams of three wrestlers. Each team has one wrestler designated as team captain. To win, a team must either score a fall against the opposing team's captain, or one fall each against both of the other wrestlers. These matches are often two out of three falls and rules about tagging in are often stretched. This match type is called relevos Australianos (Australian relay) in Mexico and is most often seen in lucha libre promotions such as Lucha Libre AAA World Wide (AAA) and Consejo Mundial de Lucha Libre (CMLL) although some non-Mexican promotions have used them as gimmick matches as well.[1]

Team Relay match

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The Team Relay match has two or more teams of between 3-12 members to a team and before the match there will be a coin toss to see which team switches out first. Every 3 or 5 minutes the teams will switch. The first team to get a pinfall or a submission wins. Sometimes performed with hardcore rules.

Football Classic match

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A Football Classic match is a match where two cages are placed at ringside, inside each of which is locked a manager with a weapon. The key for each cage is fastened to a football. Two teams of wrestlers must try and gain possession of the football and take it over to their manager's cage, use the key to unlock the cage, then use the manager's weapon to attack the other team. To get the ball to the cage, the wrestlers must pass it between themselves and attack any opposing wrestlers who have possession of the ball. In his autobiography; Mick Foley describes the match as "A fun, fan-inclusive cross between keep away, monkey in the middle, and kill the guy with the ball."

Elimination-style matches

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Elimination tag team matches

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Elimination tag team matches are the same as a normal tag team match except that a wrestler who suffers a loss is eliminated from participation. The match continues until all members of one team are eliminated. WWE uses the term "Survivor Series match" to denote an eight or ten person match held during their yearly Survivor Series pay-per-view. Lucha libre wrestling promotions use the term torneo cibernetico (cybernetic tournament) for multi-person elimination matches. Sometimes in these matches, there can be only one winner, so after the other team has been eliminated former teammates face each other in an elimination match. A further variation is where teams of four or more are composed of tag teams, and once a member of a team is eliminated their partner is also eliminated.

Three-way tag team elimination match

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In a three-way tag team elimination match, three teams compete as tag teams with two or more members per team. One member of two teams start. Anyone can be tagged in by anyone else and can be subject to immediate disqualification for failure to accept a tag. When a wrestler is pinned or forced to submit, the entire team is eliminated and the last team left of the three wins.

Four-way tag team elimination match

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Much like in a three-way tag team elimination match, a four-way tag team elimination match (also known as a "fatal four-way tag team elimination match", and at times has also been called the "Raw Bowl" and the "Superstars Bowl"), four teams compete. Anyone can be tagged in by anyone else and can be subject to immediate disqualification for failure to accept a tag. When a wrestler is pinned or forced to submit, the entire team is eliminated and the last team of the four wins.

Tag team turmoil

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Tag team turmoil is another version of an elimination tag team match. Two teams start, and when one is eliminated a new team comes to the ring until all teams have competed, the remaining team is the winner. Teams may either make their entrance from backstage one at a time when it's their turn to wrestle, or—particularly if the match consists of four teams—all occupy a corner each at the start of the match waiting for their turn. Tag team turmoil matches have taken place at SummerSlam in 1999, Armageddon in 2003, Night of Champions in 2010, Night of Champions Kickoff Show in 2013, Elimination Chamber in 2017, and night one of WrestleMania 37. This type of match has also featured on the May 31, 2011 episode of NXT, with a team consisting of a WWE pro and an NXT rookie, and on the May 8, 2017 episode of Raw, where the winning team earned a number one contender's spot for Matt and Jeff Hardy's WWE Raw Tag Team Championship.

Tables and stables

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Tables and stables are similar to table matches, however, in an elimination styled-manner. Two teams consisting of four compete, and one wrestler can be eliminated either getting dropped by their opponent through a table, or accidentally falling by themselves. As with a normal table match, the match is a no disqualification and a no countout match.

Captain's fall match

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A captain's fall match is a match where two teams of multiple competitors compete in an elimination match and captains are assigned to both teams. The purpose of the match is to score a fall over the captain to get the win. Eliminations may occur until the captain is pinned or forced to submit and the team loses if a captain is pinned or forced to submit.

Mixed matches

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Intergender tag team match

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This tag-team match features mixed-sex teams. It differs from a mixed tag team match in that wrestler of different genders may face each other. Six-person intergender tag team matches are also common, popularized in the early 2000s by Team Xtreme.

Relevos Atómicos de Locura

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An eight-person tag team match whose teams consist of one male luchador, one female luchadora, one Exótico, and one Mini-Estrella. Typically contested in AAA as an opener to its major events.

Mixed tag team match

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This type of match features teams of either mixed sex or mixed size (a midget wrestler with a non-midget wrestler). Each wrestler is designated by category: male or female in mixed-sex matches, or midget or non-midget in mixed-size matches. Only wrestlers in the same category may be in the ring at the same time. For example, if a woman tags her male partner, both women leave the ring and both men enter. If a midget wrestler tags their non-midget partner, both midget wrestlers leave the ring and both non-midget wrestlers enter.

Parejas increibles match

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In this match the teams are composed of enemies or rivals. It is meant to illustrate the tension between the desire to win and the hatred for one's rival. Matches with these pairs are used more frequently in Mexico than anywhere else.[1] Since 2011 Consejo Mundial de Lucha Libre (CMLL) holds their CMLL Torneo Nacional de Parejas Increibles.[2]

In the United States, however, this type of tag team format is used sometimes used in WWE, where it is called a "strange bedfellows" match. The now-defunct World Championship Wrestling referred to this type of tag team format as the "lethal lottery", with the members of the winning tag teams advancing to the Battlebowl battle royal.

In traditional/old school British wrestling, a frequent storyline occurrence sees heels fall out with—or otherwise get into a feud with—other heels, and the more sympathetic heel form an alliance and hence a tag team with blue eye enemies of the pure heel (without necessarily making a permanent turn to blue eye.) Legendary masked heel Kendo Nagasaki was frequently an enemy of fellow heels, notably Mark Rocco who would, in their feud, ally with blue-eyes against him (although Nagasaki also occasionally formed such alliances such as the "strange and unholy alliance" with clean-cut blue-eye Steve Veidor in a 1977 house show against heels Bruno Elrington and Bronco Wells as well as a 1976 match reuniting with his mentor Count Bartelli to defeat Wild Angus and John Kowalski.)

Parejas suicidas

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Another lucha libre variation of the tag team match, this one begins as a regular tag match but the two members from the losing team are forced to face each other in a lucha de apuestas (bet match), where the loser is forced to either unmask or have their hair shaved off.[1]

8-4-1 match

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In this match, two teams of four face each other. After the first fall, the losing team is eliminated and the match becomes a four-way singles match between the winning team. It first appeared in TNA Wrestling in 2023; each time, it has been used to establish a contender to a singles championship.

Scramble

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Primarily associated with Ring of Honor, a Scramble tag team match has one difference from the normal rules: when a wrestler goes out of the ring either of their own volition or by being forced out, a partner can come in as a replacement without being tagged in. This format is most commonly used in either four corner tags, or with teams of more than 2. The Scramble match can also be done as a six-man scramble where anyone can tag in anyone. This rule is also the norm for all Dragon Gate tag matches.

Scramble cage

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A match held inside a cage with wooden platforms in each of the corners for "high risk" moves. All men are allowed inside and outside of the cage. The match begins with two teams with another entering every two minutes. The match cannot be won until every team is in the match.

Tag team battle royal

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This match is conducted similarly to a battle royal. If a wrestler is thrown over the ring ropes, both they and their partner are eliminated from the match. In most cases both wrestlers are considered active at the same time and there are no tags, as in a tornado tag team match. Another variation of the tag team battle royal was used during the 2011 WWE draft, where the wrestler's team has to eliminate all members of the opposing team, much like an elimination tag team match where the losing wrestler of a team, who just got thrown over the ring ropes with both feet on the floor, must return to his locker room. In this variation, the team consists of more than 2 men, all of whom are legal at the same time. Another variation, called the Bada Bing Bada Boom Battle Royal, starts off as a standard tag team battle royal until the final two teams face each other in the usual tag team match.

Tornado tag team match

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Originally known as the Texas Tornado match. In this match, all wrestlers involved are allowed to be in the ring at the same time, and thus all wrestlers are vulnerable to having a fall scored against them. Whether or not it is truly a "tag team match" is debatable, as it involves no tagging, but it is contested between tag teams. The first match of this kind was held on October 2, 1937, in Houston between Milo Steinborn and Whiskers Savage against Tiger Daula and Fazul Mohammed. It was the brainchild of promoter Morris Sigel.

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
In , match types encompass a variety of multi-wrestler contests where s, typically consisting of two or more performers, compete against one another, with participants alternating their legal presence in the ring through physical tags to adhere to of engagement. These matches highlight strategic teamwork, as only one wrestler per —the "legal man"—is permitted in the ring at a time, while teammates position themselves on the and must touch hands, bodies, or the tag rope to switch legally. After a legal tag, both members of the tagging may remain in the ring for up to five seconds before the outgoing wrestler must exit to avoid disqualification. Victories are generally achieved via pinfall, submission, count-out, or disqualification applied to the legal competitors, fostering dramatic narratives around alliances, betrayals, and high-stakes rivalries in promotions worldwide. Tag team matches originated in the United States in the early 20th century, evolving from carnival wrestling exhibitions into structured formats by the 1930s. The foundational standard tag team match involves two teams of two wrestlers each, emphasizing precise tagging mechanics to maintain fairness and build tension through controlled chaos, and serves as the basis for numerous championships, including the WWE Tag Team Championship and Women's Tag Team Championship. A prominent variation, the tornado tag team match, eliminates tagging requirements entirely, allowing all participants to enter the ring simultaneously for a faster, more unpredictable brawl that amplifies physicality and crowd engagement. Similarly, mixed tag team matches incorporate gender-diverse teams, where rules typically mandate same-gender confrontations—males versus males and females versus females—to ensure equitable competition, often culminating in pinfall or submission wins. Further evolutions include elimination-style matches, in which a pinned or submitted wrestler is removed from the bout until an entire opposing team is defeated, extending the duration and testing endurance across larger rosters. Multi-man formats expand this framework, such as six-man matches (also known as trios) or eight-man atomicos matches, which scale up to three or four wrestlers per side while retaining core tagging protocols, and in traditions, these often operate as best-of-three falls series requiring the elimination of two opponents or the team captain. These variations, adaptable to stipulations like climbs or enclosures, underscore the genre's flexibility in blending athleticism with theatrical across major leagues including , AEW, and NJPW.

Basic Tag Team Formats

Standard Tag Team Match

The standard match is the foundational format in , pitting two teams of two wrestlers against each other, with only one wrestler per team permitted to be the "legal" competitor in the ring at any given time. This setup emphasizes teamwork and strategic positioning, as the non-legal wrestler from each team must remain on the ring apron near their corner, ready to enter via a tag. Tagging occurs when the legal wrestler touches the hand or another body part of their partner, who must be holding onto the tag rope attached to the for the switch to be official; the must witness this contact for it to count. Once tagged in, the incoming wrestler becomes the new legal competitor, and both members of a team may briefly engage the opponents together for a 's five-count before risking disqualification. Victory is achieved through standard singles match finishes applied solely to a legal wrestler: pinfall by holding the opponent's shoulders to the mat for a three-count, submission by forcing a tap-out or verbal surrender, count-out if the opponent remains outside the ring beyond a ten-count, or disqualification for rule violations such as excessive interference by the non-legal partner. The origins of the standard match trace back to in U.S. carnival wrestling circuits, where promoters experimented with team formats to enhance audience engagement amid the Great Depression-era entertainment landscape. By the 1940s, as transitioned from carnivals to formalized territories, tag team bouts gained traction for their dramatic potential, with early examples appearing in regional promotions before the (NWA) unified many territories in 1948. The format exploded in popularity during the early 1950s within NWA-affiliated promotions, particularly on the West Coast, where dedicated tag team championships were established to capitalize on the rising demand. In practice, teams employ key strategies to control the pace, such as the heels (villainous team) isolating a single babyface (heroic) opponent by positioning the action near the babyfaces' corner, cutting off escape routes to their partner and wearing down the isolated wrestler through quick tags and double-team maneuvers during referee distractions. This buildup creates tension, culminating in the "hot tag," where the beleaguered babyface finally reaches their partner, allowing the fresh entrant to unleash a flurry of offense and shift momentum, often leading to high-energy comebacks that energize the crowd.

Handicap Tag Team Match

A handicap tag team match is a variation of the tag team format in professional wrestling where one side faces a numerical disadvantage, such as one wrestler against a team of two (1-on-2) or a team of two against a team of three (2-on-3). This imbalance creates a built-in underdog dynamic, often used to heighten drama and showcase resilience. Tagging rules apply within each team: members of the larger team can legally tag in and out among themselves, while the smaller team follows standard tagging protocols but lacks the option for full rotation due to fewer participants. In cases involving a solo competitor, that wrestler remains the constant legal participant without the ability to tag out, forcing them to endure prolonged action against rotating opponents. The format adapts core tag team mechanics to accommodate the disparity, with only the legal wrestler from each side able to score a pinfall, submission, or other victory condition, mirroring standard tag team bouts. To offset the odds, promoters frequently incorporate stipulations like no-disqualification rules, allowing the disadvantaged side greater leeway for high-impact maneuvers without fear of intervention. Win conditions remain consistent with traditional tag matches—typically a pinfall or submission on the legal opponent—though the numerical edge often leads to chaotic multi-person brawls once the match intensifies. Historically, handicap tag team matches have served as storytelling tools to elevate characters, dating back to the early days of the industry in the when promotions like the precursor to what became the WWWF featured such bouts to build heroic narratives around resilient performers. For instance, on March 6, 1950, defeated Nanjo Singh and in a 2-on-1 handicap match, exemplifying the format's early use in regional territories to generate crowd sympathy for the solo fighter. In modern feuds, the stipulation amplifies faction dominance or personal vendettas, as seen in the 2013 TLC event where faced (Dean Ambrose, , and ) in a 3-on-1 handicap match, underscoring Punk's isolation amid a larger storyline of and survival. In 2025, and faced , , and in a 2-on-3 handicap tag match on programming, highlighting the format's continued use in faction-based storylines. A landmark example from the late 1980s occurred at WrestleMania V in 1989, where WWF Tag Team Champions Demolition (Ax and Smash) defended their titles against The Powers of Pain (The Warlord and The Barbarian) and their manager Mr. Fuji in a 2-on-3 handicap match; Demolition retained by pinning Fuji after a focused assault, highlighting how managers can become legal participants to exploit the numbers game. This bout, part of WWE's expansion era, reinforced the format's role in title defenses and rivalries, often turning potential squash matches into tests of endurance that propel babyface momentum.

No-Tagging Variations

Tornado Tag Team Match

The Tornado Match is a variation of the standard two-on-two match in where the requirement for tagging in partners is eliminated, allowing all four wrestlers to enter the ring and remain active throughout the bout from the opening bell. This format creates a high-energy, unrestricted environment in which team members can freely assist or interfere without penalty for double-teaming opponents. Originally developed as the "Texas Tornado" match by the in (WCCW) during the 1980s, the stipulation gained wider recognition in the 1990s through promotions like (WCW), where it appeared in events such as the March 18, 1996 episode of featuring and against and Kevin Sullivan. The match type traces its conceptual roots even further back to early experiments in , but the modern no-tagging version solidified in regional U.S. territories. Victory is achieved by pinfall or submission on any of the four participants, irrespective of which team member is involved, maintaining the core win conditions of traditional tag matches while amplifying chaos. Tactically, the shifts focus from strategic tagging and isolated singles action to prolonged brawls, where temporary alliances may form or fracture, making it ideal for escalating grudge matches between feuding teams. Notable examples include the intense rivalry between The Dudley Boyz and The Hardy Boyz in during the late 1990s and early 2000s, which incorporated tornado elements in multi-man stipulations to heighten their high-flying and hardcore confrontations.

Scramble Match

The Scramble match is a variation of the match in , typically featuring multiple teams—often three or four, resulting in six to eight competitors—where traditional tagging is eliminated in favor of a fluid system inspired by rules. Wrestlers can enter the ring immediately when their partner exits (voluntarily or otherwise) without needing to touch hands, and there is no strict requirement for only one legal competitor per team, allowing multiple participants to be active simultaneously. This setup fosters a high-paced, chaotic environment as teams can rapidly rotate and coordinate to keep pressure on opponents while preserving energy. The format originated in Ring of Honor (ROH), debuting at the company's "Honor Invades Boston" event on August 24, 2002, as a six-man bout involving (Joel and Jose Maximo) and Chris Divine against Special K's Izzy, Dixie, and Brian XL. In this inaugural match, the winners advanced in the card, highlighting the format's utility for multi-team progression in tournaments. ROH popularized the Scramble as a way to showcase athleticism and teamwork in multi-team scenarios, with subsequent uses in events like "Scramble Madness" later that year, where it headlined with four teams competing under the same rotational rules. Victory in a Scramble match is achieved through standard means: a pinfall or submission applied to any member of an opposing team, with no disqualifications unless specified otherwise by the promotion. The absence of mandatory tags encourages strategic depth, as teams can cycle wrestlers to isolate and exhaust foes— for instance, by sending in fresh partners to capitalize on weakened opponents or to break up potential pins. This rotational dynamic has been evident in ROH's Tag Team Turmoil tournaments, where Scramble bouts allow multiple teams to vie intensely without immediate eliminations, building toward title opportunities or event climaxes.

Elimination-Based Matches

Elimination Tag Team Match

The Elimination Tag Team Match is a multi-team contest, typically featuring two large teams such as five wrestlers per side, where participants are progressively eliminated until one team remains victorious. In this format, the match follows standard rules for active wrestlers, allowing legal tags among remaining teammates to rotate in and out of the ring, while eliminations occur via pinfall, submission, countout, or disqualification on any competitor. A wrestler who is eliminated cannot return, but their team continues with the surviving members until all opponents are removed; the last team with at least one active wrestler wins the bout. This structure emphasizes endurance, strategy in tagging, and high-stakes drama as teams dwindle over time. The format traces its origins to the 1987 WWF Survivor Series event, where it debuted as the centerpiece of the pay-per-view with multiple five-on-five elimination tag matches, marking a shift toward structured team-based eliminations in major promotions. This evolved from earlier 1970s multi-wrestler battle royals, which featured over-the-top-rope eliminations in large fields but lacked the tagging mechanics central to . By the late 1980s, the elimination tag format became a staple for showcasing alliances and rivalries, particularly in WWF (now ), where it allowed for dramatic comebacks and betrayals within teams. A notable variation is the Torneo Cibernético in , a 16-wrestler elimination match divided into two teams of eight, conducted under standard tag rules with linear eliminations that progress through the lineup until the final two competitors face off. This style, popularized by promotions like (CMLL), adds a batting-order element to the chaos, often used in anniversary events to determine contenders. Key events highlighting the format include the annual , where 5-vs-5 matches have headlined since 1987, such as the 1991 Team Flair vs. Team Piper clash and the 2013 Team Shield vs. Team Mysterio bout, which underscored the match type's role in brand warfare and inter-promotional storytelling.

Multi-Way Elimination Tag Team Match

A multi-way elimination tag team match is a variation of the tag team format involving three or more teams of two wrestlers each, where competitors are eliminated individually by pinfall, submission, or disqualification until only one wrestler from the last remaining team is left to secure victory for their partners. This setup typically features six to eight wrestlers total, amplifying the pace and strategic depth compared to standard dual-team bouts, as alliances can form temporarily across teams to target common threats. The rules mirror those of basic elimination tag team matches, requiring legal tags to enter the ring and allowing eliminated wrestlers to exit without further participation, with the match concluding when a final pinfall or submission occurs on the surviving competitor. Unlike simpler formats, the multi-way structure introduces heightened chaos, as wrestlers must navigate multiple opponents simultaneously, often leading to opportunistic cross-team collaborations that dissolve quickly. The concept emerged prominently in the 1990s through (ECW), which popularized three-way elimination matches to showcase its hardcore style and roster depth. In the , (WWE) expanded this to four-way eliminations, integrating it into major pay-per-views to highlight inter-brand rivalries and elevate undercard talent, marking a shift toward more structured multi-team spectacles in mainstream promotions. This evolution distinguished multi-way eliminations from dual-team versions by emphasizing endurance and adaptability in a crowded ring environment, where the increased number of participants fosters unpredictable storytelling and high-stakes eliminations. These matches highlight how multi-way eliminations differ from traditional dual-team setups by introducing layers of temporary partnerships and betrayals, creating a more dynamic and viewer-engaging narrative.

Tag Team Turmoil

A Tag Team Turmoil match is a multi-team tournament-style bout in featuring several s competing in a elimination format. It begins with the initial two teams engaging under standard rules, where only one wrestler from each team is legally active in the ring at a time, and partners must tag in to switch. The victorious team then defends its position against the next entering team, with this sequential challenge continuing until only one team remains undefeated. Eliminations in each segment occur exclusively through pinfall or submission, adhering to conventional stipulations that prohibit illegal double-teaming or outside interference unless specified otherwise. This structure emphasizes endurance and strategic pacing, as the surviving team may face cumulative fatigue from multiple defenses while fresh challengers enter periodically. The format differs from battle royals by maintaining paired throughout rather than individual free-for-alls. The Tag Team Turmoil concept traces its origins to the 1980s in National Wrestling Alliance (NWA) territories, where it appeared in events like a 1980 Georgia Championship Wrestling card that pitted 11 tag teams in a multi-hour turmoil-style battle. It gained prominence in the World Wrestling Federation (WWF, later WWE) during the late 1990s, with an early high-profile use at SummerSlam 1999 on the undercard, where The Acolytes (Faarooq and Bradshaw) outlasted five other teams—starting with Edge and Christian's elimination of the Hardy Boyz, followed by victories over The Holly Cousins, Too Cool, and Mideon and Viscera—to secure a WWF Tag Team Championship opportunity. Common variations include 4- to 8-team fields arranged in a single-elimination gauntlet bracket, allowing for efficient bracketing in time-constrained events, though larger iterations have featured up to 10 teams. A significant instance occurred at Backlash 2005, where The Hurricane and Rosey won the vacant World Tag Team Championship in a six-team Tag Team Turmoil by progressively eliminating The Heart Throbs, The Mexicools, Big Show and Maven, La Résistance, and Tajiri and William Regal in the final defense.

Captain's Fall Match

The Captain's Fall Match is a specialized variation of the elimination format in , where participating s select a designated captain before the match begins. In this stipulation, wrestlers from each can be eliminated individually through pinfall, submission, or disqualification, but only the defeat of a 's captain results in the immediate elimination of the entire from the contest. This mechanic shifts the focus onto the captains, intensifying the stakes for those individuals while allowing non-captain teammates to engage aggressively without risking their team's overall standing. Teams typically consist of three to five members per side, with tagging rules following standard guidelines until eliminations reduce the active participants. The match continues until one team's is defeated or all opposing teams are eliminated, emphasizing strategic tagging to protect the and target the rival leader. This structure protects less experienced or undercard wrestlers by permitting their elimination without consequence, while heightening tension around the captains' leadership roles in ongoing storylines. The stipulation has seen prominent use in Japanese promotions, particularly in women's wrestling circuits like and mixed-gender bouts in Dragon Gate, where it enhances faction-based rivalries. In Dragon Gate, the format is occasionally applied to multi-man tag matches to build toward title opportunities or unit disbandment angles. A notable example took place at STARDOM's 12th Anniversary Supreme Fight event on February 4, 2023, at EDION Arena , where captained and SAKI against Waka Tsukiyama's team of and in a six-woman Captain's Fall Match. Nakano's team secured victory by defeating Tsukiyama, showcasing the stipulation's role in elevating emerging talents through high-pressure scenarios.

Mixed and Intergender Matches

Intergender Tag Team Match

An intergender match features teams composed of one male and one female wrestler facing off against similar mixed-gender teams, following standard rules where partners tag in and out to switch the legal competitor. Unlike formats with gender-segregated interactions, this stipulation permits any wrestler—regardless of gender—to legally enter the ring and engage with any opponent, enabling direct confrontations between men and women. The rules emphasize fluid tagging mechanics, with no restrictions on who can fight whom, though referees may enforce basic safety protocols to prevent excessive risk during cross-gender exchanges. This setup contrasts with more restrictive variants by promoting unrestricted action, often resulting in dynamic sequences where male and female performers collaborate or clash freely within their teams. Intergender tag team matches originated in independent promotions during the late , gaining traction in the amid the Attitude Era's push for boundary-testing content, before seeing broader adoption in major leagues. They were sporadically featured in events starting in the early 2000s, experiencing a resurgence in the late with high-profile bouts. Culturally, these matches symbolize in by showcasing women competing on par with men, yet they incorporate safety considerations to address physical disparities in size and strength, often choreographing moves to minimize injury risk. Promoters balance entertainment value with performer well-being, using the format to advance storylines involving alliances or rivalries across genders. Notable examples include the 2018 WrestleMania 34 main event tag team match where Ronda Rousey teamed with Kurt Angle against Triple H and Stephanie McMahon, culminating in Rousey applying an armbar submission to Triple H, marking a high-profile intergender finish. Another instance occurred at Extreme Rules 2019, with Becky Lynch and Seth Rollins defending against Lacey Evans and Baron Corbin, where Corbin delivered a finish to Lynch despite the match's structure. These bouts underscored the format's potential for dramatic, equality-driven narratives in WWE programming.

Mixed Tag Team Match

A mixed tag team match is a tag team format in professional wrestling where each competing team consists of one male and one female wrestler, pitting two such mixed-gender teams against each other. Unlike standard tag team matches, participants are required to engage only with opponents of the same gender, with men wrestling men and women wrestling women to maintain a clear division aligned with wrestling's traditional gender separations. This structure allows for storytelling that incorporates both divisions while adhering to rules that prevent direct male-female confrontations in the ring. The core rules emphasize gender-specific tagging and combat: a male wrestler can only tag in his female partner when the opposing female is the legal competitor, and vice versa, ensuring that the active in-ring action remains same-gender at all times. Cross-gender physical contact, such as a man striking a or vice versa, is strictly prohibited and results in immediate disqualification, reinforcing the match's focus on balanced, segregated encounters. Non-legal partners may provide limited interference from the , such as breaking up pins, but excessive involvement risks disqualification for their team. These guidelines create a controlled environment that highlights teamwork across genders without blurring competitive lines. Mixed tag team matches saw increased prevalence in the 1980s as promotions like the WWF integrated their women's divisions more prominently, using the format to showcase female talent alongside male stars in narrative-driven bouts that bridged divisions without full intergender clashes. This era's women's tag team championships and rising female rosters facilitated occasional mixed tag opportunities, aiding the evolution of gender-inclusive storytelling in mainstream wrestling. Victory in a mixed tag team match is determined by standard means applied to the legal same-gender opponent, including pinfall (holding the shoulders to the mat for a three-count), submission (forcing a tap-out or verbal surrender), count-out (failure to return to the ring by the referee's 10-count), or disqualification due to rule violations. The first team to achieve one of these conditions on their active competitor wins the match for their side. In the 2020s, WWE has incorporated mixed tag team matches into ongoing storylines to advance personal rivalries and alliances, such as the June 2020 Raw encounter where Asuka and Drew McIntyre defeated Nia Jax and Bobby Lashley, blending championship narratives with mixed dynamics. More recently, in September 2024, The Wyatt Sicks faced American Made in a mixed tag team street fight on Raw, continuing to serve as vehicles for character development, particularly in feuds involving real-life or on-screen couples, while upholding the format's restrictive rules to differentiate from unrestricted intergender action.

Relevos Atómicos de Locura

The Relevos Atómicos de Locura is a high-energy, eight-person intergender match format originating in Mexican , consisting of two teams of four wrestlers each. Each team includes one standard male luchador, one female luchadora, one (a male wrestler known for flamboyant, often comedic performances), and one Mini-Estrella (a wrestler of diminutive stature). This composition highlights the diversity across 's divisions, blending athleticism, aerial maneuvers, and entertainment in a single contest. Developed in the 1990s by , founder of , the match type emerged from independent promotions and became a staple in AAA events to innovate on traditional relevos atómicos (four-on-four tags) by emphasizing chaos and inclusivity. Unlike standard tag matches, all eight competitors enter the ring at the outset with no tagging mechanism, resulting in an unrestricted brawl where wrestlers from different genders and styles clash freely. Matches conclude via pinfall or submission on any opposing team member, allowing for dynamic eliminations and high-stakes sequences. Culturally, the Relevos Atómicos de Locura serves to showcase the breadth of lucha libre talent, often uniting wrestlers from the same stable or thematic group to create narrative-driven spectacles that celebrate 's vision of modern, sensational wrestling. A notable example occurred at AAA's XXIII in 2015, where the team of Dinastía, Drago, Goya Kong, and defeated Daga, , Mini Psycho Clown, and in a fast-paced opener that exemplified the format's frenetic energy. The match type returned in October 2025 at Heroes Inmortales as a tribute to , featuring teams like Mr. Iguana, , , and against opponents including Parkita Negra, Dalys, Jessy Queen, and Bengala.

Lucha Libre Unique Matches

Relevos Australianos

Relevos Australianos is a traditional match format in Mexican , most commonly featuring two teams of three wrestlers, referred to as trios, for a total of six participants. This structure emphasizes team coordination and rapid rotations, distinguishing it from stricter tagging systems in other wrestling styles. The match is typically contested as a best-of-three-falls bout, a hallmark of competitions. Each team selects and announces a captain before the match begins, which introduces a strategic layer to the proceedings. To claim a fall, the attacking team must either secure a pinfall or submission on the opposing or achieve one such victory against each of the other two team members. This captain's fall rule heightens the importance of protecting the designated leader while allowing non-captains to contribute to advancing the team's progress. Two referees often officiate to manage the increased activity in the ring. Unlike conventional formats that require explicit tags to switch competitors, Relevos Australianos operates under a system where teammates can enter the ring freely, particularly if a wrestler exits or is forced out. This fluid rotation resembles a , enabling continuous action and multi-wrestler involvement without formal tagging, which suits the high-energy style of . The format is a staple in promotions like (CMLL), Mexico's oldest major federation founded in 1933, where it frequently headlines events and has gained widespread exposure through national television broadcasts since the 1990s. Variations of Relevos Australianos extend to larger multi-man teams beyond the standard trios, though the core captain's fall mechanics remain intact. It is often employed in tournaments for its efficiency in showcasing multiple wrestlers and resolving outcomes through progressive eliminations within falls, making it ideal for time-constrained cards while maintaining dramatic team dynamics.

Parejas Increíbles Match

The Parejas Increíbles match is a distinctive tag team format in Mexican , particularly popularized by (CMLL), where two wrestlers who are sworn rivals—typically one (heel) and one técnico (face)—are compelled to partner against another such unlikely duo. This setup forces adversaries to temporarily set aside their animosity, creating inherent drama as personal conflicts threaten to undermine their cooperation. The format emphasizes psychological tension over physicality alone, often resulting in betrayals or in-ring confrontations that advance ongoing feuds. Under standard tag team rules, participants must tag in and out to enter the ring legally, with matches typically contested under best two-out-of-three falls format common in lucha libre, though the high-stakes rivalry amplifies every interaction. These bouts frequently appear in CMLL's special events, such as anniversary shows or standalone tournaments, where the improbable alliances heighten audience engagement by blurring traditional rudo-técnico boundaries. Unlike cooperative tag teams, the Parejas Increíbles thrives on the narrative of reluctant unity, distinguishing it from routine tag matches by prioritizing internal discord. The match type emerged in the 1980s within CMLL as a device to escalate rivalries and exploit the core rudo-técnico of , where heels embody villainy and faces represent heroism. By the 1990s, it had become a staple for building tension in feuds, with early tournaments showcasing the format's potential—such as a 1990 event featuring and Ángel Azteca versus Emilio Charles Jr. and Javier . This evolution tied directly to 's emphasis on moral alignments, allowing promoters to create compelling arcs without altering established character dynamics. Outcomes in Parejas Increíbles matches often see the victorious team advance in brackets, but the true focus lies in the fallout from strained partnerships, where betrayals can pivot entire storylines. may solidify uneasy truces or spark new conflicts, reinforcing the format's role in long-term booking. For instance, in the 1990s, pairings like and exemplified this, as their storied rivalry infused reluctant team-ups with explosive potential, leading to iconic moments of tension and occasional turnarounds.

Parejas Suicidas

The Parejas Suicidas is a specialized match format in wrestling, most prominently featured by the Mexican promotion (CMLL). In this high-risk variation, two teams—each composed of two wrestlers who are bitter rivals—temporarily ally to compete against the other pair in a standard bout. The match follows conventional rules, typically structured as a best-of-three-falls contest where both opponents can be in the ring simultaneously, and there is no mandatory physical tagging to switch partners. The core stipulation elevates the stakes: the losing team is forced to turn on each other and compete in an immediate or follow-up Lucha de Apuestas match, where the defeated wrestler risks their mask (in a mask vs. mask or mask vs. hair scenario) or hair (hair vs. hair). Winners of the initial tag match select the specific apuestas terms for the losers, intensifying the personal consequences. This format builds on the tension of forced alliances between enemies, similar to the Parejas Increíbles match but distinguished by the punitive post-match bet that compels betrayal and direct confrontation. It has been employed since at least the late in CMLL programming, though specific origins in the remain undocumented in available records; by the , it evolved to include multi-team tournament structures where winning teams advance through eliminations, and only the final losing pair proceeds to the apuestas showdown. For instance, during CMLL's 19th anniversary celebration for its minis division in 2011, a Torneo Parejas Suicidas featured eight teams in a single-elimination , culminating with semifinal victories by Aéreo & Nitrito and Astral & Pequeño Violencia, followed by the latter duo defeating the former in the final; Aéreo and Nitrito then faced off in a mask vs. mask match the following week. Culturally, the Parejas Suicidas serves to dramatically escalate longstanding enmities within storylines, embodying the tradition's emphasis on honor, , and high personal risk, which resonates deeply with audiences. It is frequently reserved for major events, such as shows, to draw crowds by combining cooperative intrigue with inevitable conflict and potential unmaskings or shavings. In the , CMLL has continued integrating it into flagship cards, including triangular variations at the 92nd event in 2025, where incredible pairs competed with suicidal finals leading to apuestas risks like unmasking, further adapting the format for contemporary narratives while preserving its core dramatic tension.

Battle Royal and Relay Formats

Tag Team Battle Royal

A is a multi-team elimination match format in , where numerous tag teams begin in the ring simultaneously, and competitors aim to eliminate opponents by throwing them over the top rope to the floor outside, with both feet touching the ground to complete the elimination. In this , a team is not eliminated until both of its members have been thrown over the top rope in this manner, allowing the remaining partner to continue fighting until they too are eliminated. This adaptation of the traditional singles emphasizes teamwork while maintaining the chaotic, over-the-top-rope elimination mechanic central to formats. Typically, 10 to 20 teams enter to create a crowded, high-energy environment that tests endurance and coordination. Unlike singles battle royals, where individuals enter at intervals, the Tag Team Battle Royal usually starts with all teams in the ring at once, fostering immediate alliances and betrayals among the entrants. The match concludes when only one team remains, with both members still active in the ring, securing victory often for a title shot or championship contention. The format originated in the 1980s within the World Wrestling Federation (WWF, now ), drawing inspiration from the established singles tradition to showcase the promotion's deep roster. One of the earliest documented instances occurred on October 20, 1986, at , where a 12-team $50,000 Battle Royal headlined the card, won by The Islanders (Haku and Tama) after eliminating teams like the and the Dream Team. This event highlighted the stipulation's potential for high stakes and spectacle in house shows. A notable pay-per-view example came at in 1998, where the ( and ) triumphed in a 15-team to earn a WWF Tag Team Championship opportunity, demonstrating the format's role in advancing storylines.

Team Relay Match

The Team Relay Match is a specialized tag team format in professional wrestling, involving multiple wrestlers per team (typically three or more) who enter the ring sequentially in a relay-style rotation, emphasizing speed, strategy, and timed segments to simulate a race-like progression. The format draws from multi-man traditions, including those influenced by Australian Rules formats, but the strict timed variant remains rare. Unlike standard bouts where partners can tag freely at any time, this variant restricts each wrestler's active participation to a predetermined duration, such as five minutes, forcing mandatory tags to the next teammate before the time expires. This structure heightens the match's pace and requires teams to coordinate entries and exits meticulously, often with the lineup order decided by a pre-match toss to determine which team starts. The overall bout concludes with a single decisive fall, typically by pinfall or submission, rather than multiple falls across segments. Under the rules, only one wrestler from each team is legally active in the ring at a time, with illegal entrants risking disqualification if they interfere excessively. Each participant must tag out precisely at the time limit—enforced by the —or face penalties like immediate tagging or loss of the segment, which can disrupt team momentum. Teammates wait along the or outside the ring in sequence, unable to enter prematurely, and the final wrestler on a team must secure the win without further rotations if all prior members have cycled through. This setup promotes high-energy exchanges, quick offense, and tactical tagging to exploit opponent fatigue, while standard wrestling rules like no low blows or closed-fist strikes apply unless modified by the promotion. The format's emphasis differentiates it from free-tag variants, focusing on and completion as key to victory. By the , similar concepts had spread to U.S. indies via wrestlers exposed to international promotions, laying groundwork for timed variations that highlighted athletic transitions and . These early iterations drew from the need to showcase larger rosters in regional shows, evolving from basic concepts into structured rotations to build suspense and crowd engagement. Similar concepts appear in as Relevos Australianos, though without the strict time caps emphasized here. Victory in a Team Relay Match is achieved when one team scores a legal pinfall, submission, or disqualification on an opponent during any segment, ending the contest immediately regardless of remaining time or rotations—though the winning team often completes its full relay for dramatic effect. This single-fall resolution rewards the side that capitalizes on transitions or wears down rivals across segments, with no cumulative scoring or advancement based on partial successes. A prominent example occurred on the August 12, 2004, episode of WWE SmackDown, themed as a "Summer Games Relay Match," where Team Cena (John Cena, Rob Van Dam, and Charlie Haas) prevailed over Team Booker T (Booker T, René Duprée, and Luther Reigns) in a five-minute-per-wrestler format, with Cena securing the pin after 15 minutes of rotations. Such bouts underscore the format's appeal in tournament settings or special attractions, though they remain rare outside niche promotions.

Football Classic Match

The Football Classic Match is a specialized tag team relay format in professional wrestling that incorporates American football themes, where competing teams of wrestlers simulate football plays through strategic tags and assume positional roles such as , lineman, or to advance their "offense." This structure emphasizes teamwork and sequential action, with teams alternating control of the ring via tags to execute choreographed sequences mimicking football strategies. The match blends athleticism and storytelling, allowing for high-energy spots that highlight individual wrestler strengths in their assigned roles. Under the rules, the match progresses in segments analogous to football downs, where each "down" concludes with a tag, near-fall, or pin attempt, limiting a team's possession to four opportunities before control shifts to the opponents. Teams score "s" by securing pinfalls or submissions, with the first team to reach a predetermined number of points (typically six, mirroring a touchdown) declared the winner, though variations may use cumulative scoring over the bout's duration. Legal tags must occur in designated zones, often marked on the mat to evoke yard lines, and illegal actions like double-teaming result in penalties such as temporary disqualifications or loss of a down. This relay-style mechanic differentiates it from standard tag by enforcing football-inspired possession limits and scoring. The format originated in the late and early within U.S. regional promotions, particularly those in the Southern territories like the Continental Wrestling Association (CWA) and its successor, the (USWA), which sought to appeal to local football fans by fusing wrestling's physicality with the sport's tactical elements. These promotions, centered in , experimented with themed stipulations to draw crowds during football season off-periods. A seminal example occurred on November 14, 1988, at the in Memphis, where Cactus Jack () and Gary Young competed against Robert Fuller and Jimmy Golden in a Tennessee Football Match under CWA banner. Unique to the Football Classic are props like footballs used for aerial spots or as legal weapons during "scrimmages," adding visual flair and opportunities for comedic or dramatic interference. Further examples include 1994 USWA events featuring similar themed tag relays, such as bouts involving Texas Rangers and local heels in football-inspired attire, which helped sustain interest in the promotion's tag division amid competition from national entities. These matches exemplified the era's trend of gimmick variations in relay formats, enhancing fan engagement through familiar sports analogies without altering core wrestling fundamentals.

Enclosed and Special Stipulation Matches

Scramble Cage

The Scramble Cage is an enclosed match variant that applies scramble rules within a steel cage, allowing all participants from multiple teams to engage simultaneously without requiring tags, thereby eliminating traditional restrictions and promoting constant, unrestricted action inside the confined space. This format was introduced by (ROH) in the early 2000s to intensify multi-team competitions, often for championships or high-stakes encounters, by combining the chaos of a scramble with the isolation of a cage to prevent outside interference and contain the brawl. The exact rules can vary by event, with some emphasizing dive-based eliminations and others allowing traditional pinfalls after all entrants have joined. In a Scramble Cage match, participating tag teams enter the structure either simultaneously or in sequence via cage doors or by climbing the walls, with no option for escape as a means of victory; instead, eliminations are achieved by one wrestler diving from an elevated platform onto a member of an opposing team below, with the match continuing until only one team or competitor remains. Some variations may incorporate pinfalls or submissions. The features elevated wooden platforms at each corner, facilitating high-risk dives as a primary method of elimination, which adds a layer of danger and spectacle to the proceedings while keeping all action bounded. No tagging out occurs, forcing every wrestler to remain active and vulnerable throughout, which amplifies the physical demands and potential for hardcore elements like use in some iterations. ROH popularized the Scramble Cage in the 2000s as a way to showcase athleticism and rivalries in a controlled yet explosive environment, particularly suited for hardcore divisions where standard rules would limit the intensity. The enclosure's advantages lie in its ability to focus the scramble's inherent disorder, reducing ring-outs or external factors and enabling prolonged, high-impact sequences that highlight team dynamics under pressure without dilution from tagging mechanics. A notable example occurred at ROH's Main Event Spectacles event on November 1, 2003, where a 5-Way Tag Team Scramble Cage Match pitted The Backseat Boyz against , The Carnage Crew, The Next Generation Hart Foundation, and , with The Backseat Boyz emerging victorious in a chaotic multi-team bout that exemplified the format's blend of strategy and free-for-all aggression. Another prominent instance was the headline Scramble Cage Melee at ROH Scramble Cage Melee on August 28, 2004, involving teams like The Carnage Crew and Generation Next alongside individuals, where eliminations via high-risk dives from cage platforms culminated in Jack Evans' win after 17 minutes of intense action.

Tag Team Ladder Match

The Tag Team Ladder Match is a stipulation in professional wrestling where two or more tag teams compete to climb ladders and retrieve a suspended prize, such as championship belts or a contract, placed high above the ring. This format emphasizes high-risk aerial maneuvers and weaponized ladders, distinguishing it from standard tag team bouts by focusing on vertical retrieval rather than pins or submissions. Under the rules of a Tag Team Ladder Match, there are no disqualifications, allowing wrestlers to use ladders as both climbing aids and weapons to impede opponents. Tagging between partners is permitted but rarely enforced amid the ensuing chaos, enabling all team members to engage freely in the action. The match concludes when one wrestler from a team successfully unhooks and retrieves the prize, securing victory for their duo. The origins of the Tag Team Ladder Match trace back to Extreme Championship Wrestling (ECW) in 1997, with the first recorded instance occurring on February 22 at CyberSlam, where defended the against in a Tables and Ladders variant. In the World Wrestling Federation (WWF, now WWE), the stipulation debuted on October 17, 1999, at No Mercy, pitting The Hardy Boyz against Edge and Christian for a $100,000 prize in the inaugural Tag Team Ladder Match. The format evolved in the early by incorporating multi-team structures and additional elements, such as the introduction of Tables, Ladders, and Chairs (TLC) matches, which amplified the spectacle for tag team rivalries. This progression popularized ladder spots in major pay-per-views, influencing subsequent promotions to adopt similar high-stakes variants for tag titles. Among the most iconic Tag Team Ladder Matches is the 1999 No Mercy bout, which revolutionized WWF programming by showcasing innovative dives and ladder-assisted violence, propelling both teams to stardom. Another landmark is the TLC match at SummerSlam 2000, featuring The Hardy Boyz, Edge and Christian, and The Dudley Boyz, renowned for its extreme choreography and role in defining the Attitude Era's tag division.

Tables, Ladders, and Chairs Match

The Tables, Ladders, and Chairs (TLC) match is a high-risk, no-disqualification in , specifically adapted for tag teams, where competitors utilize tables for body-breaking spots, ladders for climbing to retrieve a suspended such as a , and chairs for striking opponents, all while aiming for victory through object retrieval rather than traditional pinfalls or submissions. This format amplifies the chaos of standard ladder matches by integrating multiple weapons, encouraging creative destruction and aerial maneuvers among teams. Under TLC rules, disqualifications, count-outs, and standard wrestling finishes like pinfalls or submissions are prohibited, with the sole path to victory being the successful unhook of the elevated item using a , often amid a multi-team brawl involving tables and chairs scattered around the ring. These matches typically feature two or more tag teams, allowing for dynamic interactions where partners tag in to assist or defend, and the no-DQ environment permits unrestricted weapon use to dismantle rivals. The TLC match debuted in its tag team form at WWE's SummerSlam 2000 event on August 27, 2000, as a triple threat contest for the WWF Tag Team Championship between the Hardy Boyz, Dudley Boyz, and Edge & Christian, marking the first integration of tables, ladders, and chairs as core elements in a single stipulation. This bout evolved from earlier singles ladder matches and a triangle ladder match at WrestleMania 2000, but the 2000 SummerSlam iteration formalized the TLC concept by emphasizing each team's signature weapon—tables for the Dudleys, ladders for the Hardys, and chairs for Edge & Christian—resulting in a 15-minute spectacle of innovative spots. In adaptations, the TLC match highlights cooperative strategies, such as one partner holding a ladder steady for the other to climb or using chairs to clear paths through opponents, which distinguishes it from solo versions by incorporating tag rules for legal interference and building tension through team coordination during perilous sequences. This emphasis on partnership has led to iconic moments, like assisted ladder climbs and synchronized table breaks, fostering narratives around team unity amid the match's destructive intensity. Recent applications of the TLC format continue to showcase its enduring appeal for elevating championship stakes, as seen in the April 25, 2025, main event where WWE Tag Team Champions the defended against #DIY and the in a triple threat TLC match, delivering high-flying chaos and intense weapon usage to retain their titles and determine divisional supremacy.

References

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