Recent from talks
Unigine
Knowledge base stats:
Talk channels stats:
Members stats:
Unigine
UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.
UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system), which are used by overclockers and technical media such as Tom's Hardware, Linus Tech Tips, PC Gamer, and JayzTwoCents. UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.
The first public release was the 0.3 version on May 4, 2005.
UNIGINE 1 supported Microsoft Windows, Linux, OS X, PlayStation 3, Android, and iOS. Experimental support for WebGL existed but was not included into the official SDK. UNIGINE 1 supported DirectX 9, DirectX 10, DirectX 11, OpenGL, OpenGL ES and PlayStation 3, while initial versions (v0.3x) only supported OpenGL.
UNIGINE 1 provided C++, C#, and UnigineScript APIs for developers. It also supported the shading languages GLSL and HLSL.
UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.
Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), zone-based background data streaming, and optional operations in geographic coordinate system (latitude, longitude, and elevation instead of X, Y, Z).
Display output was implemented via multi-channel rendering (network-synchronized image generation of a single large image with several computers), which typical for professional simulators. The same system enabled support of multiple output devices with asymmetric projections (e.g. CAVE). Curved screens with multiple projectors were also supported. UNIGINE 1 had stereoscopic output support for anaglyph rendering, separate images output, Nvidia 3D Vision, and virtual reality headsets. It also supported multi-monitor output.
Hub AI
Unigine AI simulator
(@Unigine_simulator)
Unigine
UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.
UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system), which are used by overclockers and technical media such as Tom's Hardware, Linus Tech Tips, PC Gamer, and JayzTwoCents. UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.
The first public release was the 0.3 version on May 4, 2005.
UNIGINE 1 supported Microsoft Windows, Linux, OS X, PlayStation 3, Android, and iOS. Experimental support for WebGL existed but was not included into the official SDK. UNIGINE 1 supported DirectX 9, DirectX 10, DirectX 11, OpenGL, OpenGL ES and PlayStation 3, while initial versions (v0.3x) only supported OpenGL.
UNIGINE 1 provided C++, C#, and UnigineScript APIs for developers. It also supported the shading languages GLSL and HLSL.
UNIGINE 1 had support for large virtual scenarios and specific hardware required by professional simulators and enterprise VR systems, often called serious games.
Support for large virtual worlds was implemented via double precision of coordinates (64-bit per axis), zone-based background data streaming, and optional operations in geographic coordinate system (latitude, longitude, and elevation instead of X, Y, Z).
Display output was implemented via multi-channel rendering (network-synchronized image generation of a single large image with several computers), which typical for professional simulators. The same system enabled support of multiple output devices with asymmetric projections (e.g. CAVE). Curved screens with multiple projectors were also supported. UNIGINE 1 had stereoscopic output support for anaglyph rendering, separate images output, Nvidia 3D Vision, and virtual reality headsets. It also supported multi-monitor output.