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Wii Play

Wii Play is a 2006 party video game developed and published by Nintendo for the Wii. It was released as a launch game for the console in Japan, Europe, and Australia in December 2006, and was released in North America in February 2007. The game features nine minigames, including a Duck Hunt-esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase the features of the Wii Remote controller.

Developed as a compilation of prototype games originally shown off at E3 2006, Wii Play was developed by Nintendo EAD simultaneously with Wii Sports, which also contained tech demos from E3. The featured games make use of several aspects of the Wii Remote, such as its detection of rotation and depth movement through motion sensing and its infrared pointer.

Despite mixed reception from critics who criticized the game for its repetitiveness, Wii Play was a commercial success, with strong sales being largely connected to the game's inclusion of an additional Wii Remote at the time of its release. The game is the fifth best-selling game for the Wii and the twenty-sixth best-selling video game of all-time, having sold 28.02 million copies worldwide. A sequel to the game titled Wii Play: Motion was released in 2011.

Wii Play is a party game consisting of nine minigames that make use of the Wii Remote's several unique features. These games can either be played in single-player mode or in a two-player multiplayer versus mode in which each player's number of wins are recorded. Upon starting the game, only one of the featured minigames is accessible, but the other eight are systematically unlocked as the player tries each one. The player is able to use their own custom Mii avatars created through the Mii Channel, who appear in several of the included minigames. High scores are saved when playing in single-player mode, and achieving certain high scores awards the player with bronze, silver, gold and platinum medals for the respective game, along with a message sent to the Wii Message Board containing a short tip for that respective game.

Shooting Range is a shooting game similar to Duck Hunt in which players go through several consecutive rounds of shooting objects that appear on the screen by pointing the Wii Remote at the Wii's sensor bar to aim and firing with the controller's trigger button. Objects include balloons, bullseye targets, clay disks, tin cans, and UFOs which descend from the sky and attempt to abduct tiny copies of the player's Mii. Extra points can be earned by shooting several objects consecutively without missing, and ducks also occasionally fly across the screen which can be shot for additional points. The game's multiplayer mode has two players competing to earn the highest number of points; conversely, a second player can join during single-player mode and help player one earn points, or player one can take a second Wii Remote and use it with their primary controller to assist in shooting.

In Find Mii, crowds of unique Mii characters gather on the screen, out of which the player must locate certain Miis whose qualities pertain to the instructions given to the player, such as locating two identical characters or locating the fastest-moving character in a crowd of walking people. In single-player mode, the player must get through as many stages as possible before the time limit runs out, with each Mii found extending the number of seconds left on the timer and giving a certain number of points depending on how quickly the player locates and chooses them. In multiplayer mode, two players compete to find the highest number of Mii characters within two minutes. Choosing an incorrect Mii in single-player mode removes a number of seconds from the timer, while in multiplayer mode the player who picks the incorrect character loses points.

Table Tennis is a standard game of table tennis, in which the player volleys a ping-pong ball back and forth by pointing at the sensor bar and moving the Wii Remote from side to side. In single-player mode, the player cooperates with a computer player in order to rally the ball back and forth with each other as many times as possible. In multiplayer mode, two opponents compete to hit the ball past each other in order to score points, with the first player to achieve eleven points winning.

In Pose Mii, the player controls their Mii character around an open background via the Wii Remote pointer and tries to burst large, falling bubbles and prevent them from descending to the bottom of the screen, twisting the Wii Remote in order to rotate the character and fit them into the silhouettes on the bubbles and pushing certain buttons to cycle between different poses that the Mii can strike in order to conform to the shapes of the silhouettes. The game is over once the player allows three bubbles to float past them and reach the bottom of the screen. In multiplayer mode, red and blue bubbles pertaining to each player's respective color fall down, and players attempt to get the highest number of points with each player losing a point if a bubble in their color falls to the bottom.

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