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World Builder

World Builder is a game creation system for point-and-click text-and-graphics adventure games. It was released for Macintosh in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton released World Builder as freeware. [citation needed]

World Builder creates games that consist of two windows: a scene window containing a 1-bit black-and-white illustration of the current location; and a text window containing a text description of the current location, a log of any player interactions in this location, and a text parser. The player interacts with the game world by clicking objects in the scene window, typing commands into the text parser, and selecting options from the game's Commands and Weapons menus. World Builder includes an optional combat system that tracks physical and spiritual damage.

The world map is organized into rooms, which World Builder calls scenes, with movement between scenes possible in cardinal directions and up/down as was common in earlier interactive fiction. Other types of movement such as teleportation are possible with scripting. The game engine only supports hostile interactions with NPCs, but scripting can be used for more complex behavior such as peaceful interactions and controlled or random NPC movement. Character combat strength and behavior can be set, as well as the accuracy and strength of native weapons (such as fists and teeth), natural armor and inventory weapons and armor. Combat is turn-based and resolved by the characters' natural attributes modified by armor, weapons and a random component similar to dice rolls in role-playing games.

A large number of games were made and released in circulation, many after the application was made freeware with the release of version 1.2 in 1995. The software did not support 32-bit addressing until version 1.2 and hence games created with prior versions are not compatible with System 7 or later. A ResEdit hack was provided to allow the program (and its games) to run on System 7 to 9 but sounds would not play on Power PC Macs.

Ray Dunakin, author of numerous titles using the game development system, contributed various documentation and supporting files for the World Builder 1.2 release.

World Builder's workflow interface consists of four base windows containing the four types of World Builder components that comprise a World Builder game: scenes, characters, objects, and sounds. From these windows, dialog boxes and editing windows can be opened to define the properties of individual components.

World Builder includes a graphics editor to illustrate objects, scenes and characters, with support for QuickDraw vector graphics and bitmap raster graphics and the option to paste raster graphics into the editor.

World Builder has a scripting language allowing the user to manipulate the game's components via two layers of code: scene code and global code. World Builder's scripting language allows the user to program global code to define interactions across all scenes, and scene code to define any scene-specific interactions. The scripting language allows tracking and manipulation of the player character, NPCs, objects, player clicks, typed text, predefined numeric variables and user-defined variables via if-then expressions, let expressions, relational operators, and statements.

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