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Wrecking Crew (video game)

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Wrecking Crew (video game)

Wrecking Crew is an action game developed and published by Nintendo. It was first released for arcades for the Nintendo VS. System in 1984, titled VS. Wrecking Crew with a simultaneous two-player mode. It was released as a single-player game for the Family Computer (Famicom) console in 1985, and as a launch game for the Nintendo Entertainment System (NES) later that year.

It was designed by Yoshio Sakamoto and Makoto Kanoh. It is a spin-off of Nintendo's Mario franchise, featuring Mario (and, in two-player mode, Luigi) going through levels attempting to destroy certain objects. A sequel, Wrecking Crew '98, was released only in Japan in 1998 for the Super Famicom, and the game's legacy would continue beyond with appearances from its antagonist Spike in the Mario spin-off Mobile Golf (2001), the films The Super Mario Bros. Movie (2023) and The Super Mario Galaxy Movie (2026), and its Golden Hammer appearing as an item in the Super Smash Bros. series.

The player controls Mario (or Luigi in two-player mode) and attempts to destroy all of a certain set of objects with a large hammer on each of 100 levels. Mario cannot jump because of the hammer's weight. The player can select any level to start on from the title screen. Each level's playfield is divided into an invisible grid, each space of which can contain one object. Objects include these: destructible walls, pillars, and ladders; indestructible barrels and ladders; bombs that destroy all connected destructible objects; and various enemies that Mario must avoid. Doors may be opened to cause enemies to move harmlessly into the background. The game introduced a new character, a construction foreman named Spike (known as Blackie in the Japanese version), who chases Mario and attempts to disrupt him by knocking down objects and causing him to fall to the bottom of the playfield. The player starts the game with five lives and loses a life whenever Mario comes in contact with an enemy or fireball. The game is over when all lives are lost. The game can also be aborted at any time, and must be aborted if Mario becomes trapped in a barrel.

Because Mario lacks the ability to jump, the player must figure out the optimal order in which to destroy objects—for example, if a player destroys a ladder too soon, a wall may become unreachable and thus the player cannot finish the level. Destroying multiple objects in a row (usually with a chain of bombs) scores extra bonus points, and occasionally bonus items may appear that Mario can collect.

Wrecking Crew features a level editor, which allows the player to design up to four custom levels. They can be saved and loaded using the Famicom Data Recorder, a cassette tape drive. Because this peripheral was only released for Famicom in Japan, other localizations cannot save or load the custom levels. The U.S. manual includes a note stating that the load and save functions "have been programmed in for potential product developments". The feature was reenabled for the Wii Virtual Console release using Wii system storage.[citation needed]

In Japan, Game Machine listed Vs. Wrecking Crew in its October 1, 1984, issue as the thirteenth most-successful table arcade unit of the month.

Reviewing the Wii U re-release, Stephen Kelly of Nintendo Life gave the game a 6/10 score, praising its robust game design and level editor while criticizing its lack of variety and monotonous graphics.

Wrecking Crew was re-released in 1989 on the Family Computer Disk System, and in 2004 as the 14th game of the Famicom Mini series for the Game Boy Advance. It was also included as a playable bonus game in its sequel, Wrecking Crew '98.

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