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Auto Modellista
View on Wikipedia| Auto Modellista | |
|---|---|
European PlayStation 2 version cover art featuring a Mazda RX-7 | |
| Developer | Capcom Production Studio 1 |
| Publisher | Capcom |
| Director | Hideaki Itsuno |
| Producer | Yoshihiro Sudou |
| Designers | Tatsuya Nakae Shinichirō Obata Ryozo Tsujimoto Keni Kinoshita |
| Composers | Tetsuya Shibata Isao Abe |
| Engine | Artistoon |
| Platforms | PlayStation 2, GameCube, Xbox |
| Release | PlayStation 2 GameCube Xbox |
| Genre | Arcade style racing |
| Modes | Single-player, multiplayer |
Auto Modellista[a] is a racing game developed and published by Capcom, first released on PlayStation 2, later ported to GameCube and Xbox.
Description
[edit]Auto Modellista distinguished itself from other games of the same genre with cel-shaded graphics, which gave a hand-drawn and cartoon-like appearance. The game plays similarly to games like Gran Turismo, with the player picking a vehicle which they can modify and customize. There are six tracks in the default game, including the real-life Suzuka Circuit and the Mt. Akagi mountain pass.
After middling initial reception, with criticism mostly centered around its short overall length and general lack of content, Capcom modified the game for its North American release. In Japan, the game was rereleased with these changes as Auto Modellista: US Tuned. This version featured additional cars from American manufacturers, such as the Dodge Viper and Ford GT, two new oval tracks, various UI improvements and a different handling model which saw cars having significantly less grip, resulting in slower acceleration and more loss of speed when cornering.[1]
Gameplay
[edit]Auto Modellista attempts to be a technical racing game, with an immense amount of available parts and settings for the selection of cars provided to the player. Various aspects of each car can be tuned, allowing the player to tweak the performance of the car.
In the Garage mode (the main single-player mode), the player is granted the ability to select one of four tire types which affect road grip in regard to the weather conditions on the race track (for example, the "Semi-Slick Tires" provide maximum speed and grip in dry weather, but suffer in rain). Other options include Brakes (which determine braking efficiency), Suspension, Turbines, Mufflers, Computer (determines the car's ability to accept upgrades later in the game), the engine, "Final Gear", and Weight Reduction.
Auto Modellista's customization options also extend to visual enhancements, allowing the player to choose from many different color combinations, hood and spoiler types, plus the ability to add badges, stickers and even create license plates. Engine swaps are also available, for example, the Subaru 360 can have EJ20T in place of its EK32. Swapped engines cannot be re-tuned in the game.
A large aspect of the game was its online mode, with online races supporting up to 8 players. This functionality was not available on the GameCube and European PlayStation 2 versions. The official online mode of Auto Modellista has since been discontinued however, Auto Modellista is now playable online again on the revival Xbox Live servers called Insignia.[2][3]
Development
[edit]Auto Modellista was a part of an initiative from Capcom's Production Studio 1 to develop three network focused games on the PlayStation 2. The other games were Monster Hunter and Resident Evil Outbreak. Capcom's plan was that at least one of the games would become a million seller. Both Monster Hunter and Resident Evil Outbreak eventually became million sellers.[4][5]
Reception
[edit]| Aggregator | Score | ||
|---|---|---|---|
| GameCube | PS2 | Xbox | |
| Metacritic | 62/100[26] | 66/100[27] | 52/100[28] |
| Publication | Score | ||
|---|---|---|---|
| GameCube | PS2 | Xbox | |
| Edge | N/A | 4/10[6] | N/A |
| Electronic Gaming Monthly | N/A | 5.83/10[7] | N/A |
| Eurogamer | N/A | 4/10[8] | N/A |
| Famitsu | N/A | 30/40[9] | N/A |
| Game Informer | N/A | 8/10[10] | 7/10[11] |
| GamePro | N/A | N/A | |
| GameRevolution | N/A | B−[13] | N/A |
| GameSpot | 6.2/10[14] | 6.9/10[15] | 6.8/10[16] |
| GameSpy | N/A | ||
| GameZone | N/A | 8.9/10[19] | N/A |
| IGN | 5.5/10[20] | 7/10[21] | 5.7/10[22] |
| Nintendo Power | 3.7/5[23] | N/A | N/A |
| Official U.S. PlayStation Magazine | N/A | N/A | |
| Official Xbox Magazine (US) | N/A | N/A | 5.5/10[25] |
| Publication | Award |
|---|---|
| E3 2002 Game Critics Awards | Best Racing Game |
| GameSpot E3 2002 | Best Game, Top Game |
The game received "mixed or average reviews" on all platforms according to video game review aggregator website Metacritic.[27][26][28] In Japan, Famitsu gave the PS2 version a score of 30 out of 40.[9]
Auto Modellista has in the years following its release garnered somewhat of a cult following, with players especially praising its unique cel-shaded graphics.
References
[edit]- ^ "Auto Modellista: Original vs US Tuned". YouTube. 渡辺ノキ. 3 October 2017. Archived from the original on 2021-12-21. Retrieved 31 August 2020.
- ^ "Insignia - Auto Modellista". insignia.live. Archived from the original on 2025-01-15. Retrieved 2025-01-20.
- ^ Xbox, Pure (2023-11-16). "Xbox Live 1.0 Replacement 'Insignia' Now Supports 150 Games". Pure Xbox. Archived from the original on 2025-01-19. Retrieved 2025-01-20.
- ^ Yin-Poole, Wesley (11 March 2014). "As Monster Hunter turns 10, can Capcom finally make the west listen?". Eurogamer. Gamer Network. Archived from the original on 13 March 2014. Retrieved 12 March 2014.
- ^ "Platinum Titles". Capcom Investor Relations. 29 August 2006. Archived from the original on 3 September 2006. Retrieved 6 January 2023.
- ^ Edge staff (November 2002). "Auto Modellista (PS2)". Edge. No. 116.
- ^ EGM staff (June 2003). "Auto Modellista (PS2)". Electronic Gaming Monthly. No. 167. p. 131. Archived from the original on 3 June 2004. Retrieved 2 December 2014.
- ^ Bramwell, Tom (3 December 2002). "Auto Modellista (PS2)". Eurogamer. Archived from the original on 25 December 2015. Retrieved 2 December 2014.
- ^ a b "プレイステーション2 - アウトモデリスタ". Famitsu. Vol. 915. 30 June 2006. p. 93.
- ^ "Auto Modellista (PS2)". Game Informer. No. 122. June 2003. p. 104.
- ^ Helgeson, Matt (April 2004). "Auto Modellista (Xbox)". Game Informer. No. 132. p. 106. Archived from the original on 24 June 2008. Retrieved 2 December 2014.
- ^ Four-Eyed Dragon (21 April 2003). "Auto Modellista Review for PS2 on GamePro.com". GamePro. Archived from the original on 9 February 2005. Retrieved 2 December 2014.
- ^ Gee, Brian (19 April 2003). "Auto Modellista Review (PS2)". Game Revolution. Retrieved 2 December 2014.
- ^ Gerstmann, Jeff (1 December 2003). "Auto Modellista Review (GC)". GameSpot. Retrieved 2 December 2014.
- ^ Gerstmann, Jeff (1 April 2003). "Auto Modellista Review (PS2)". GameSpot. Retrieved 2 December 2014.
- ^ Gerstmann, Jeff (27 January 2004). "Auto Modellista Review (Xbox)". GameSpot. Retrieved 2 December 2014.
- ^ Pavlacka, Adam (15 April 2003). "GameSpy: Auto Modellista (PS2)". GameSpy. Archived from the original on 8 October 2013. Retrieved 2 December 2014.
- ^ Leeper, Justin (7 February 2004). "GameSpy: Auto Modellista (Xbox)". GameSpy. Archived from the original on 8 October 2013. Retrieved 2 December 2014.
- ^ Bedigian, Louis (6 April 2003). "Auto Modellista - PS2 - Review". GameZone. Archived from the original on 5 October 2008. Retrieved 2 December 2014.
- ^ Rodriguez, Tyrone (16 October 2003). "Auto Modellista Review (GCN)". IGN. Archived from the original on 4 August 2014. Retrieved 2 December 2014.
- ^ Perry, Douglass C. (28 March 2003). "Auto Modellista (PS2)". IGN. Archived from the original on 11 October 2015. Retrieved 2 December 2014.
- ^ Rodriguez, Tyrone (27 January 2004). "Auto Modellista Review (Xbox)". IGN. Archived from the original on 7 October 2015. Retrieved 2 December 2014.
- ^ "Auto Modellista". Nintendo Power. Vol. 173. November 2003. p. 151.
- ^ "Auto Modellista". Official U.S. PlayStation Magazine. June 2003. p. 102.
- ^ "Auto Modellista". Official Xbox Magazine. April 2004. p. 80.
- ^ a b "Auto Modellista for GameCube Reviews". Metacritic. Archived from the original on 21 February 2025. Retrieved 2 December 2014.
- ^ a b "Auto Modellista for PlayStation 2 Reviews". Metacritic. Archived from the original on 21 February 2025. Retrieved 2 December 2014.
- ^ a b "Auto Modellista for Xbox Reviews". Metacritic. Archived from the original on 21 February 2025. Retrieved 2 December 2014.
Notes
[edit]External links
[edit]Auto Modellista
View on GrokipediaOverview
Premise and Visual Style
Auto Modellista is an arcade racing game centered on the pursuit of automotive excellence in a fictional world of car enthusiasts, where players begin as novice drivers and progress by competing in races and customizing vehicles to enhance performance and aesthetics, thereby building their reputation and expanding a personal garage collection.[3] In the core Garage Life mode, participants undertake a series of challenges across seven escalating levels, unlocking new cars, parts, and tuning options from licensed manufacturers such as Honda, Toyota, Mazda, and Subaru, simulating the journey from amateur tuner to acclaimed racer.[4][5] The game's distinctive visual style employs cel-shading techniques to create a comic book-inspired aesthetic, rendering vehicles and environments with bold, hand-drawn outlines and flat, vibrant colors that evoke automotive illustrations from magazines and concept art.[5] This approach applies cel-shading to both cars—showcasing smooth, detailed models of high-performance vehicles—and tracks, resulting in a cohesive cartoon-like world that maintains a sense of depth and motion despite the stylized shading.[3] Unique effects include realistic wind and engine backfire visuals integrated into the cel-shaded framework, enhancing the immersive feel of high-speed racing without disrupting the artistic consistency.[5]Platforms and Release Dates
Auto Modellista was initially released for the PlayStation 2 console. The game launched in Japan on August 22, 2002, followed by a European release on December 6, 2002, and a North American debut on March 25, 2003.[6][2] Ports of the updated "U.S.-Tuned" version, featuring refined handling and additional content including American muscle cars and tracks compared to the original PlayStation 2 edition, were developed for the Nintendo GameCube and Xbox. The GameCube version became available in Japan on July 3, 2003, and in North America on September 30, 2003; it was not released in Europe.[7][8][9] The Xbox version was released in North America on January 20, 2004, with no European release.[10]| Platform | Region | Release Date |
|---|---|---|
| PlayStation 2 | Japan | August 22, 2002 |
| PlayStation 2 | Europe | December 6, 2002 |
| PlayStation 2 | North America | March 25, 2003 |
| GameCube | Japan | July 3, 2003 |
| GameCube | North America | September 30, 2003 |
| Xbox | North America | January 20, 2004 |
