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Blackjack
A blackjack example, consisting of an ace and a 10-valued card
Alternative namesTwenty-one
TypeComparing
Players2+, usually 2–7
SkillsProbability, Memorization
Cards52 to 416 (one to eight 52-card decks)
DeckFrench
PlayClockwise
ChanceHigh
Related games
Pontoon, twenty-one, Siebzehn und Vier, vingt-et-un

Blackjack (formerly black jack or vingt-un) is a casino banking game.[1]: 342  It is the most widely played casino banking game in the world. It uses decks of 52 cards and descends from a global family of casino banking games known as "twenty-one". This family of card games also includes the European games vingt-et-un and pontoon, and the Russian game Ochko [ru].[2] The game is a comparing card game where players compete against the dealer, rather than each other.

History

[edit]

Blackjack's immediate precursor was the English version of twenty-one called vingt-un, a game of unknown provenance. The first written reference is found in a book by the Spanish author Miguel de Cervantes. Cervantes was a gambler, and the protagonists of his "Rinconete y Cortadillo", from Novelas Ejemplares, are card cheats in Seville. They are proficient at cheating at veintiuno (Spanish for "twenty-one") and state that the object of the game is to reach 21 points without going over and that the ace values 1 or 11. The game is played with the Spanish baraja deck.

"Rinconete y Cortadillo" was written between 1601 and 1602, implying that veintiuno was played in Castile since the beginning of the 17th century or earlier. Later references to this game are found in France and Spain.[3]

The first record of the game in France occurs in 1888[4] and in Britain during the 1770s and 1780s, but the first rules appeared in Britain in 1800 under the name of vingt-un.[5][6] Twenty-one, still known then as vingt-un, appeared in the United States in the early 1800s. The first American rules were an 1825 reprint of the 1800 English rules.[7][8] English vingt-un later developed into an American variant in its own right which was renamed "blackjack" around 1899.[4]

According to popular myth, when vingt-un was introduced into the United States (in the early 1800s, during the First World War, or in the 1930s, depending on the source), gambling houses offered bonus payouts to stimulate players' interests. One such bonus was a ten-to-one payout if the player's hand consisted of the ace of spades and a black jack (either the jack of clubs or the jack of spades). This hand was called a "blackjack", and the name stuck even after the ten-to-one bonus was withdrawn.

French card historian Thierry Depaulis debunks this story, showing that prospectors during the Klondike Gold Rush (1896–99) gave the name "blackjack" to the game of American vingt-un, the bonus being the usual ace and any 10-point card. Since blackjack also refers to the mineral zincblende, which was often associated with gold or silver deposits, he suggests that the mineral name was transferred by prospectors to the top bonus hand. He could not find any historical evidence for a special bonus for having the combination of an ace and a black jack.[4]

In September 1956, Roger Baldwin, Wilbert Cantey, Herbert Maisel, and James McDermott published a paper titled "The Optimum Strategy in Blackjack" in the Journal of the American Statistical Association,[9] the first mathematically sound optimal blackjack strategy. This paper became the foundation of future efforts to beat blackjack. Ed Thorp used Baldwin's hand calculations to verify the basic strategy and later published (in 1963) Beat the Dealer.[10]

Rules of play at casinos

[edit]
Blackjack example game
Initial deal
Player action
Dealer's hand revealed
Bets settled

The object of the game is to win money by creating card totals higher than those of the dealer's hand but not exceeding 21, or by stopping at a total in the hope that the dealer will bust. Number cards count as their number, the jack, queen, and king ("face cards" or "pictures") count as 10, and aces count as either 1 or 11 depending on whether or not counting it as 11 would cause a bust. If a player exceeds 21 points, they bust and automatically lose. A total of 21 on the starting two cards is called a "blackjack" or "natural,"[11][12] and is the strongest hand.[13][14]

At a blackjack table, the dealer faces five to nine playing positions from behind a semicircular table. Between one and eight standard 52-card decks are shuffled together. To start each round, players place bets in the "betting box" at each position. In jurisdictions allowing back betting, up to three players can be at each position. The player whose bet is at the front of the betting box controls the position, and the dealer consults the controlling player for playing decisions; the other bettors "play behind". A player can usually bet in one or multiple boxes at a single table, but in many U.S. casinos, players are limited to playing one to three positions at a table.[15]

The dealer deals from their left ("first base") to their far right ("third base"). Each box gets an initial hand of two cards. The dealer's hand gets its first card face-up. In "hole card" games, the dealer also gets a second card face-down (the hole card), and if the first card is a 10-A, the dealer will peek at the hole card to see whether they have a blackjack. If they do, they reveal it immediately, the hand ends, and the dealer takes all wagers whose hands are not also a blackjack. Hole card games are sometimes played on tables with a small mirror or electronic sensor used to peek securely at the hole card.[13][14] In European casinos, "no hole card" games are prevalent; the dealer's second card is not drawn until all the players have played their hands.[citation needed]

Dealers deal the cards from one or two handheld decks, from a dealer's shoe or from a shuffling machine.[12] One card is dealt to each wagered-on position clockwise from the dealer's left, followed by one card to the dealer, followed by an additional card to each of the positions in play, followed by the dealer's hole card if applicable. The players' initial cards may be dealt face-up or face-down (more common in single and double-deck games).

Once all the hands are dealt, play begins with the player to the left of the dealer and proceeds clockwise.[12][13][14]

Player decisions

[edit]

On the initial two cards, the player has up to five options: "hit", "stand", "double down", "split", or "surrender". Once a hand has more than two cards, hitting and standing are the only options available. Each option has a corresponding hand signal.

Signal: Scrape cards against the table (in handheld games);[citation needed] tap the table with a finger[12] or wave a hand toward the body[citation needed] (in games dealt face-up).
  • Stand: Take no more cards;[12][14] also known as "stand pat", "sit", "stick", or "stay".
Signal: Slide cards under chips face-down (in handheld games);[citation needed] wave hand horizontally (in games dealt face-up).[12]
  • Double down: Increase the initial bet by 100% and take exactly one more card. The additional bet is placed next to the original bet.[12][14] Some games permit the player to increase the bet by amounts smaller than 100%, which is known as "double for less".[16] Non-controlling players may or may not double their wager, but they still only take one card.
Signal: Place additional chips beside the original bet outside the betting box and point with one finger.[citation needed]
  • Split: Create two hands from a starting hand where both cards are the same value. Each new hand gets a second card resulting in two starting hands. This requires an additional bet on the second hand. The two hands are played out independently, and the wager on each hand is won or lost independently.[13][14] In the case of cards worth 10 points, some casinos only allow splitting when the cards rank the same. For example, 10-10 could be split, but K-10 could not. Doubling and re-splitting after splitting may be restricted. A 10-valued card and an ace resulting from a split usually isn't considered a blackjack. Hitting split aces is often not allowed. Non-controlling players can opt to put up a second bet or not. If they do not, they only get paid or lose on one of the two post-split hands.[citation needed]
Signal: Place additional chips next to the original bet outside the betting box and point with two fingers spread into a V formation.[12]
  • Surrender: Forfeit half the bet and end the hand immediately.[13] This option is only available at some tables in some casinos, and is not allowed after splitting.
Signal: Using the index finger, draw a horizontal line behind the bet. Surrender can also be announced verbally.

In handheld games, a player must reveal their cards if they have a blackjack, bust, or wish to double down, split, or surrender.

Hand signals help the "eye in the sky" make a video recording of the table, which resolves disputes and identifies dealer mistakes. It is also used to protect the casino against dealers who steal chips or players who cheat. Recordings can also identify advantage players. When a player's hand signal disagrees with their words, the hand signal takes precedence.[citation needed]

After the players have finished playing, the dealer's hand is resolved by drawing cards until the hand achieves a total of 17 or higher. If the dealer has a total of 17 including an ace valued as 11 (a "soft 17"), some games require the dealer to stand while other games require the dealer to hit. The dealer never doubles, splits, or surrenders. If the dealer busts, all players who haven't busted win. If the dealer does not bust, each remaining bet wins if its hand is higher than the dealer's and loses if it is lower. In the case of a tie ("push" or "standoff"), bets are returned without adjustment. A blackjack beats any hand that is not a blackjack, even one with a value of 21.

A player blackjack wins immediately unless the dealer also has one, in which case the hand is a push. If the dealer is dealt blackjack, all players who do not have a blackjack lose.[12][14]

Wins are paid out at even money, except for player blackjacks, which are traditionally paid out at 3 to 2 odds.[13] Some tables today pay blackjacks at less than 3:2.[citation needed]

Insurance

[edit]

If the dealer shows an ace, an "insurance" bet is allowed. Insurance is a side bet that the dealer has a blackjack. The dealer asks for insurance bets before the first player plays. Insurance bets of up to half the player's current bet are placed on the "insurance bar" above the player's cards. If the dealer has a blackjack, insurance pays 2 to 1.[13][14] In most casinos, the dealer looks at the down card and pays off or takes the insurance bet immediately. In other casinos, the payoff waits until the end of the play.

In face-down games, if a player has more than one hand, they can look at all their hands before deciding. This is the only condition where a player can look at multiple hands.

Players with blackjack can also take insurance. When this happens, it is called 'even money,' as the player is giving up their 3:2 payout for a 1:1 payout when taking insurance with a blackjack, under the condition that they still get paid if the dealer also has a blackjack.

Insurance bets lose money in the long run. The dealer has a blackjack less than one-third of the time. In some games, players can also take insurance when a 10-valued card shows, but the dealer has an ace in the hole less than one-tenth of the time.

The insurance bet is susceptible to advantage play. It is advantageous to make an insurance bet whenever the hole card has more than a one in three chance of being a ten. Card counting techniques can identify such situations.[citation needed]

Rule variations and effects on house edge

[edit]

Note: Where changes in the house edge due to changes in the rules are stated in percentage terms, the difference is usually stated here in percentage points, not the percentage change. For example, if an edge of 10% is reduced to 9%, it is reduced by one percentage point, not reduced by ten percent.

Doubling down. The third card is placed at right angles to signify that the player cannot receive any more cards.

Blackjack rules are generally set by regulations that establish permissible rule variations at the casino's discretion.[17] Blackjack comes with a "house edge"; the casino's statistical advantage is built into the game. Most of the house's edge comes from the fact that the player loses when both the player and dealer bust. Blackjack players using basic strategy lose on average less than 1% of their action over the long run, giving blackjack one of the lowest edges in the casino. The house edge for games where blackjack pays 6 to 5 instead of 3 to 2 increases by about 1.4%. Player deviations from basic strategy also increase the house edge.

Dealer hits soft 17
A "soft 17" in blackjack (an ace and any combination of 6)

Each game has a rule about whether the dealer must hit or stand on soft 17, which is generally printed on the table surface. The variation where the dealer must hit soft 17 is abbreviated "H17" in blackjack literature, with "S17" used for the stand-on-soft-17 variation. Substituting an "H17" rule with an "S17" rule in a game benefits the player, decreasing the house edge by about 0.2%.

Number of decks

All other things equal, using fewer decks decreases the house edge. This is due to a combination of an increased probability of blackjack (which generally pays 3:2 for the player), an increased probability of the dealer busting, and doubling down being more beneficial for the player in a game with fewer decks.[18]

Casinos generally compensate by tightening other rules in games with fewer decks, to preserve the house edge or discourage play altogether. When offering single-deck blackjack games, casinos are more likely to disallow doubling on soft hands or after splitting, restrict resplitting, require higher minimum bets, or pay the player less than 3:2 for a winning blackjack.

The following table illustrates the mathematical effect on the house edge of the number of decks, by considering games with various deck counts under the following ruleset: double after split allowed, resplit to four hands allowed, no hitting split aces, no surrendering, double on any two cards, original bets only lost on dealer blackjack, dealer hits soft 17, and cut-card used. The increase in house edge per unit increase in the number of decks is most dramatic when comparing the single-deck game to the two-deck game, and becomes progressively smaller as more decks are added.

Number of decks House advantage
Single deck 0.17%
Double deck 0.46%
Four decks 0.60%
Six decks 0.64%
Eight decks 0.66%
Late/early surrender

Surrender, for those games that allow it, is usually not permitted against a dealer blackjack; if the dealer's first card is an ace or ten, the hole card is checked to make sure there is no blackjack before surrender is offered. This rule protocol is consequently known as "late" surrender. The alternative, "early" surrender, gives the player the option to surrender before the dealer checks for blackjack, or in a no hole card game. Early surrender is much more favorable to the player than late surrender.

For late surrender, however, while it is tempting to opt for surrender on any hand which will probably lose, the correct strategy is to only surrender on the very worst hands, because having even a one-in-four chance of winning the full bet is better than losing half the bet and pushing the other half, as entailed by surrendering.

Resplitting

If the cards of a post-split hand have the same value, most games allow the player to split again, or "resplit". The player places a further wager, and the dealer separates the new pair dealing a further card to each as before. Some games allow unlimited resplitting, while others may limit it to a certain number of hands, such as four hands (for example, "resplit to 4").

Hit/resplit split aces

After splitting aces, the common rule is that only one card will be dealt to each ace; the player cannot split, double, or take another hit on either hand. Rule variants include allowing resplitting aces or allowing the player to hit split aces. Games allowing aces to be resplit are not uncommon, but those allowing the player to hit split aces are extremely rare. Allowing the player to hit hands resulting from split aces reduces the house edge by about 0.13%; allowing resplitting of aces reduces the house edge by about 0.03%. Note that a ten-value card dealt on a split ace (or vice versa) will not be counted as a blackjack but as a soft 21.

No double after split

After a split, most games allow doubling down on the new two-card hands. Disallowing doubling after a split increases the house edge by about 0.12%.

Double on 9/10/11 or 10/11 only

Under the "Reno rule", doubling down is only permitted on hard totals of 9, 10, or 11 (under a similar European rule, only 10 or 11). The basic strategy would otherwise call for some doubling down with hard 9 and soft 13–18, and advanced players can identify situations where doubling on soft 19–20 and hard 8, 7, and even 6 is advantageous. The Reno rule prevents the player from taking advantage of double-down in these situations and thereby increases the player's expected loss. The Reno rule increases the house edge by around 0.1%, and its European version by around 0.2%.

No hole card and OBO

In most non-U.S. casinos, a "no hole card" game is played, meaning that the dealer does not draw nor consult their second card until after all players have finished making decisions. With no hole card, it is rarely the correct basic strategy to double or split against a dealer ten or ace, since a dealer blackjack will result in the loss of the split and double bets; the only exception is with a pair of aces against a dealer 10, where it is still correct to split. In all other cases, a stand, hit, or surrender is called for. For instance, when holding 11 against a dealer 10, the correct strategy is to double in a hole card game (where the player knows the dealer's second card is not an ace), but to hit in a no-hole card game. The no-hole-card rule adds approximately 0.11% to the house edge.

The "original bets only" rule variation appearing in certain no hole card games states that if the player's hand loses to a dealer blackjack, only the mandatory initial bet ("original") is forfeited, and all optional bets, meaning doubles and splits, are pushed. "Original bets only" is also known by the acronym OBO; it has the same effect on basic strategy and the house edge as reverting to a hole card game.[19]

Altered payout for a winning blackjack

In many casinos, a blackjack pays only 6:5 or even 1:1 instead of the usual 3:2. This is most common at tables with lower table minimums. Although this payoff was originally limited to single-deck games, it has spread to double-deck and shoe games. Among common rule variations in the U.S., these altered payouts for blackjack are the most damaging to the player, causing the greatest increase in house edge. Since blackjack occurs in approximately 4.8% of hands, the 1:1 game increases the house edge by 2.3%, while the 6:5 game adds 1.4% to the house edge. Video blackjack machines generally pay a 1:1 payout for a blackjack.[20]

Dealer wins ties

The rule that bets on tied hands are lost rather than pushed is catastrophic to the player. Though rarely used in standard blackjack, it is sometimes seen in "blackjack-like" games, such as in some charity casinos.

Blackjack strategy

[edit]

Basic strategy

[edit]

Each blackjack game has a basic strategy, the optimal method of playing any hand. When using basic strategy, the long-term house advantage (the expected loss of the player) is minimized.

An example of a basic strategy is shown in the table below, which applies to a game with the following specifications:[21]

  • Four to eight decks
  • The dealer hits on a soft 17
  • A double is allowed after a split
  • Only original bets are lost on dealer blackjack
Player hand Dealer's face-up card
2 3 4 5 6 7 8 9 10 A
Hard totals (excluding pairs)
18–21 S S S S S S S S S S
17 S S S S S S S S S Us
16 S S S S S H H Uh Uh Uh
15 S S S S S H H H Uh Uh
13–14 S S S S S H H H H H
12 H H S S S H H H H H
11 Dh Dh Dh Dh Dh Dh Dh Dh Dh Dh
10 Dh Dh Dh Dh Dh Dh Dh Dh H H
9 H Dh Dh Dh Dh H H H H H
5–8 H H H H H H H H H H
Soft totals
2 3 4 5 6 7 8 9 10 A
A,9 S S S S S S S S S S
A,8 S S S S Ds S S S S S
A,7 Ds Ds Ds Ds Ds S S H H H
A,6 H Dh Dh Dh Dh H H H H H
A,4–A,5 H H Dh Dh Dh H H H H H
A,2–A,3 H H H Dh Dh H H H H H
A,A[a] H H H H Dh H H H H H
Pairs
2 3 4 5 6 7 8 9 10 A
A, A SP SP SP SP SP SP SP SP SP SP
10,10 S S S S S S S S S S
9,9 SP SP SP SP SP S SP SP S S
8,8 SP SP SP SP SP SP SP SP SP Usp
7,7 SP SP SP SP SP SP H H H H
6,6 SP SP SP SP SP H H H H H
5,5 Dh Dh Dh Dh Dh Dh Dh Dh H H
4,4 H H H SP SP H H H H H
2,2–3,3 SP SP SP SP SP SP H H H H

Key:

S = Stand
H = Hit
Dh = Double (if not allowed, then hit)
Ds = Double (if not allowed, then stand)
SP = Split
Uh = Surrender (if not allowed, then hit)
Us = Surrender (if not allowed, then stand)
Usp = Surrender (if not allowed, then split)

Most basic strategy decisions are the same for all blackjack games. Rule variations call for changes in only a few situations. For example, to use the table above on a game with the stand-on-soft-17 rule (which favors the player, and is typically found only at higher-limit tables today) only 6 cells would need to be changed: hit on 11 vs. A, hit on 15 vs. A, stand on 17 vs. A, stand on A,7 vs. 2, stand on A,8 vs. 6, and split on 8,8 vs. A. Regardless of the specific rule variations, taking insurance or "even money" is never the correct play under a basic strategy.[21]

Estimates of the house edge for blackjack games quoted by casinos and gaming regulators are based on the assumption that the players follow basic strategy.

Most blackjack games have a house edge of between 0.5% and 1%, placing blackjack among the cheapest casino table games for the player. Casino promotions such as complimentary matchplay vouchers or 2:1 blackjack payouts allow players to acquire an advantage without deviating from basic strategy.[22]

Composition-dependent strategy

[edit]

The basic strategy is based on a player's point total and the dealer's visible card. Players can sometimes improve on this decision by considering the composition of their hand, not just the point total. For example, players should ordinarily stand when holding 12 against a dealer 4. But in a single deck game, players should hit if their 12 consists of a 10 and a 2. The presence of a 10 in the player's hand has two consequences:[23]

  • It makes the player's 12 a worse hand to stand on (since the only way to avoid losing is for the dealer to go bust, which is less likely if there are fewer 10s left in the shoe).
  • It makes hitting safer, since the only way of going bust is to draw a 10, and this is less likely with a 10 already in the hand.

Even when basic and composition-dependent strategies lead to different actions, the difference in expected reward is small, and it becomes smaller with more decks. Using a composition-dependent strategy rather than a basic strategy in a single-deck game reduces the house edge by 0.04%, which falls to 0.003% for a six-deck game.[24]

Advantage play

[edit]

Blackjack has been a high-profile target for advantage players since the 1960s. Advantage play attempts to win more using skills such as memory, computation, and observation. While these techniques are legal, they can give players a mathematical edge in the game, making advantage players unwanted customers for casinos. Advantage play can lead to ejection or blacklisting. Some advantageous play techniques in blackjack include:

Card counting

[edit]

During the course of a blackjack shoe, the dealer exposes the dealt cards. Players can infer from their accounting of the exposed cards which cards remain. These inferences can be used in the following ways:

  • Players can make larger bets when they have an advantage. For example, the players can increase the starting bet if many aces and tens are left in the deck, in the hope of hitting a blackjack.
  • Players can deviate from basic strategy according to the composition of their undealt cards. For example, with many tens left in the deck, players might double down in more situations since there is a better chance of getting a good hand.

A card counting system assigns a point score to each card rank (e.g., 1 point for 2–6, 0 points for 7–9, and −1 point for 10–A). When a card is exposed, a counter adds the score of that card to a running total, the 'count'. A card counter uses this count to make betting and playing decisions. The count starts at 0 for a freshly shuffled deck for "balanced" counting systems. Unbalanced counts are often started at a value that depends on the number of decks used in the game.

Blackjack's house edge is usually around 0.5–1% when players use basic strategy.[25] Card counting can give the player an edge of up to about 2%.[26]: 5 

Card counting works best when a few cards remain. This makes single-deck games better for counters. As a result, casinos are more likely to insist that players do not reveal their cards to one another in single-deck games. In games with more decks, casinos limit penetration by ending the shoe and reshuffling when one or more decks remain undealt. Casinos also sometimes use a shuffling machine to reintroduce the cards whenever a deck has been played.

Card counting is legal,[26]: 6–7  but a casino might inform counters that they are no longer welcome to play blackjack. Sometimes a casino might ban a card counter from the property.[27] The use of external devices to assist in card counting is illegal in Nevada.

Shuffle tracking

[edit]

Another advantage play technique, mainly applicable in multi-deck games, involves tracking groups of cards (also known as slugs, clumps, or packs) through the shuffle and then playing and betting according to when those cards come into play from a new shoe. Shuffle tracking requires excellent eyesight and powers of visual estimation but is harder to detect; shuffle trackers' actions are largely unrelated to the composition of the cards in the shoe.[28]

Arnold Snyder's articles in Blackjack Forum magazine brought shuffle tracking to the general public. His book, The Shuffle Tracker's Cookbook, mathematically analyzed the player edge available from shuffle tracking based on the actual size of the tracked slug. Jerry L. Patterson also developed and published a shuffle-tracking method for tracking favorable clumps of cards and cutting them into play and tracking unfavorable clumps of cards and cutting them out of play.[29][30][31]

Identifying concealed cards

[edit]

The player can also gain an advantage by identifying cards from distinctive wear markings on their backs, or by hole carding (observing during the dealing process the front of a card dealt face-down). These methods are generally legal although their status in particular jurisdictions may vary.[32]

Side bets

[edit]

Many blackjack tables offer side bets on various outcomes including:[33]

  • Player hand and dealer's up card total 19, 20, or 21 ("Lucky Lucky")
  • Player initial hand is a pair ("Perfect pairs")
  • Player initial hand is suited, and connected, or a suited K-Q ("Royal match")
  • Player initial hand plus dealer's card makes a flush, straight, or three-of-a-kind poker hand ("21+3")
  • Amount of sevens in player's initial hand and dealer's card ("Blazing 7s")
  • Player initial hand totals 20 ("Lucky Ladies")
  • Dealer upcard is in between the value of the player's two cards ("In Bet")
  • First card drawn to the dealer will result in a dealer bust ("Bust It!")
  • One or both of the player's cards is the same as the dealer's card ("Match the Dealer")

The side wager is typically placed in a designated area next to the box for the main wager. A player wishing to wager on a side bet usually must place a wager on blackjack. Some games require that the blackjack wager should equal or exceed any side bet wager. A non-controlling player of a blackjack hand is usually permitted to place a side bet regardless of whether the controlling player does so.

The house edge for side bets is generally higher than for the blackjack game itself. Nonetheless, side bets can be susceptible to card counting. A side count designed specifically for a particular side bet can improve the player's edge. Only a few side bets, like "Insurance" and "Lucky Ladies", correlate well with the high-low counting system and offer a sufficient win rate to justify the effort of advantage play.

In team play, it is common for team members to be dedicated to only counting a side bet using a specialized count.

Video blackjack

[edit]
A video blackjack machine at Seven Feathers Casino

Some casinos, as well as general betting outlets, provide blackjack among a selection of casino-style games at electronic consoles. Video blackjack game rules are generally more favorable to the house; e.g., paying out only even money for winning blackjacks. Video and online blackjack games generally deal each round from a fresh shoe (i.e., use an RNG for each deal), rendering card counting ineffective in most situations.[34]

[edit]

Blackjack is a member of the family of traditional card games played recreationally worldwide. Most of these games have not been adapted for casino play. Furthermore, the casino game development industry actively produces blackjack variants, most of which are ultimately not adopted by casinos. The following are the most prominent and established variants in casinos.

  • Spanish 21 provides players with liberal rules, such as doubling down any number of cards (with the option to "rescue", or surrender only one wager to the house), payout bonuses for five or more card 21s, 6–7–8 21s, 7–7–7 21s, late surrender, and player blackjacks and player 21s always winning. The trade-off is having no 10s in the deck, although the jacks, queens, and kings are still there. An unlicensed version of Spanish 21 played without a hole card is found in Australian casinos under the name "pontoon".
  • 21st-century blackjack (or Vegas-style blackjack) is found in California card rooms. In variations, a player bust does not always result in an automatic loss; depending on the casino, the player can still push if the dealer also busts. The dealer has to bust with a higher total, though.
  • Double exposure blackjack deals the first two cards of the dealer's hand face up. Blackjacks pay even money, and players lose on ties. Also, players can neither buy insurance nor surrender.
  • Double attack blackjack has liberal blackjack rules and the option of increasing one's wager after seeing the dealer's up card. This game is dealt from a Spanish shoe, and blackjacks only pay even money.
  • Blackjack switch is played over two hands, and the second card can be switched between hands. For example, if the player is dealt 10–6 and 5–10, then the player can switch two cards to make hands of 10–10 and 6–5. Natural blackjacks are paid 1:1 instead of the standard 3:2, and a dealer 22 is a push.
  • Super Fun 21 allows a player to split a hand up to four times. If the player has six cards totaling 20, they automatically win. Wins are paid 1:1.
  • In New Years 31, the card limit is 31 instead of 21, with 14 beating 30. Additionally, the players have to bet on themselves and if they want to bet on other players depending on the starting card. Then, the only player action per round after that is either a hit or pass. Passing results in the dealer continuing to the next player.

Examples of local traditional and recreational related games include French vingt-et-un ('twenty-one') and German Siebzehn und Vier ('seventeen and four'). Neither game allows splitting. An ace counts only eleven, but two aces count as a blackjack. It is mostly played in private circles and barracks. The popular British member of the vingt-un family is called "pontoon", the name being probably a corruption of vingt-et-un.

Blackjack Hall of Fame

[edit]

In 2002, professional gamblers worldwide were invited to nominate great blackjack players for admission into the Blackjack Hall of Fame. Seven members were inducted in 2002, with new people inducted every year after. The Hall of Fame is at the Barona Casino in San Diego. Members include Edward O. Thorp, author of the 1960s book Beat the Dealer; Ken Uston, who popularized the concept of team play; Arnold Snyder, author and editor of the Blackjack Forum trade journal; and Stanford Wong, author and popularizer of "Wonging".

Notes

[edit]

References

[edit]

Further reading

[edit]
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Blackjack, also known as twenty-one, is a popular banking played with one or more standard 52-card decks, in which players compete against a dealer to obtain a hand value totaling as close to 21 as possible without exceeding it. The game combines elements of chance and skill, with players making strategic decisions such as hitting (taking additional cards), standing (keeping the current hand), doubling down (doubling the bet for one more card), or splitting pairs, while the dealer follows fixed rules to resolve the hand. Card values are straightforward: numbered cards are worth their pip value, face cards (kings, , jacks) are valued at 10, and can count as either 1 or 11, depending on the hand's needs. A "blackjack" or natural— an paired with a 10-value card—pays out at 3:2 if the dealer does not also have one, making it one of the most thrilling outcomes in gaming. The game's origins trace back to 18th-century France, where it was known as Vingt-et-Un (French for "twenty-one"), with earlier literary references appearing in ' 1613 novella Rinconete y Cortadillo, describing a similar Spanish game called Veintiuna. It likely evolved from older European card games like the 15th-century Thirty-One, but gained widespread appeal in French casinos by the 1760s, reportedly favored by Napoleon Bonaparte. The game spread to Britain as Van John and to via French colonists in the early 1800s, where it was initially called Twenty-One. The name "blackjack" originated from prospectors during the (1896–1899), who referred to a hand consisting of the ace of spades and a black jack as a "blackjack," leading to the game's adoption of the name. After gambling was legalized in in 1931, it became a staple in casinos. Blackjack's modern popularity surged during among British and American troops, leading to its staple status in worldwide, often played with multiple decks (up to eight) dealt from a to deter . Variations exist regionally, such as British Pontoon (which includes unique rules like five-card tricks paying ) and (a variant using a Spanish deck or modified rules, often with player-friendly bonuses), but the core casino version, under typical Vegas Strip rules (6–8 decks, dealer hits soft 17, 3:2 payout, double after split allowed, double on any two cards), emphasizes a house edge of approximately 0.60%–0.70% with optimal basic strategy, while more liberal rules (such as dealer stands on soft 17) can reduce it to around 0.5%. The advent of online and live dealer formats in the late has further expanded its accessibility, while mathematical analyses, including Edward Thorp's 1962 book Beat the Dealer, have highlighted player advantages through card-counting techniques.

History

Origins in Europe

The game known today as Blackjack traces its European roots to several precursor card games that emphasized accumulating card values close to a target number without exceeding it. One early variant was the Spanish game "One-and-Thirty," or Trente-et-un, which aimed for a total of 31 using at least three cards, with face cards valued at 10 and aces at 1. This game appeared in by the mid-15th century, with its first known mention in a 1440 sermon translated into French in 1464. A literary reference to a similar game, called veintiuna (twenty-one), occurs in ' 1613 novella Rinconete y Cortadillo, where players sought 21 with three cards, aces counting as 1, though it retained elements of the 31-point goal in a low-stakes, cheating-prone context. In , the direct ancestor of modern Blackjack emerged as Vingt-et-Un (twenty-one), likely in the early but first documented in upper-class literature around the . This version refined the target to 21, allowing the ace to count as either 1 or 11, which permitted natural wins with just two cards (an ace and a ten-value card). Vingt-et-Un evolved from earlier trick-taking games like Loo, a disreputable 17th-century English and French game for multiple players involving tricks and penalties, transitioning into a banking format where one player (the banker) dealt against others individually. This shift emphasized direct player-versus-banker competition over collective trick-taking, with betting integrated into each hand. The game gained widespread appeal in French casinos by the and was reportedly favored by Napoleon Bonaparte. Core rule elements from these European precursors persisted into later forms, including the objective of reaching as close to 21 as possible without "" (exceeding 21, resulting in an automatic loss) and the dealer acting last to resolve ties in their favor. Players could request additional cards to improve their total, but the risk of introduced strategic decision-making absent in pure trick-taking games. These mechanics, honed in French by the late , laid the foundation for the game's spread beyond .

Adoption and Evolution in America

Blackjack, known initially as "twenty-one," arrived during the early , spreading through dens on steamboats and in saloons where it became a staple alongside games like poker and faro. The game was played informally in these settings, often under loose rules, as was tolerated or regulated variably across states amid the expansion of . The legalization of in on March 19, 1931, marked a pivotal shift, enabling the formal integration of twenty-one into licensed establishments and fueling the growth of as a hub. During the 1930s, in introduced the name "blackjack" to the game, offering a 10-to-1 bonus payout for an initial hand consisting of the and a black jack (of spades or clubs) to draw players, a promotion that persisted even after the specific bonus was phased out. This rebranding and payout incentive helped distinguish the American version from its European precursors and boosted its appeal in the burgeoning scene. Blackjack's popularity surged during among British and American troops, contributing to its establishment as a staple. Following , blackjack proliferated across Nevada's casinos as transformed into a major entertainment destination, with figures playing a key role in financing and operating Strip resorts from the late 1940s onward. Mob involvement, including loans from unions like the Teamsters, enabled the construction of lavish properties such as the Flamingo and , where blackjack tables became central to the floor, attracting tourists and generating substantial revenue amid the postwar economic boom. By the 1950s, the game's popularity surged, solidifying its status as a mainstay despite underlying illicit influences. In the and , blackjack rules underwent standardization across U.S. casinos, including the adoption of multi-deck shoes and stricter dealer procedures, largely in response to the publication of Edward O. Thorp's influential 1962 book Beat the Dealer: A Winning Strategy for the Game of Twenty-One. Thorp's work mathematically demonstrated that could overcome the house edge, sparking widespread player adoption of basic strategy and prompting casinos to refine rules—such as prohibiting mid-shoe entry—to mitigate advantages. This era's developments not only elevated blackjack's strategic depth but also led to its near-universal rule sets in American casinos by the late .

Rules of Play

Objective and Setup

The objective of blackjack is to beat the dealer by achieving a hand total closer to 21 than the dealer's without exceeding 21, known as "busting." If both player and dealer bust, the player loses, as the player acts first. A hand totaling exactly 21 with the initial two cards—referred to as a "natural" or "blackjack"—wins immediately unless the dealer also has one. Blackjack is played with one to eight standard 52-card decks shuffled together, excluding , typically dealt from a in settings. Card values are straightforward: numbered cards 2 through 10 are worth their face value, face cards (jacks, queens, kings) are valued at 10 each, and aces count as either 1 or 11 at the player's discretion to optimize the hand total. The game occurs at a semi-circular table designed to seat up to seven players, with the dealer positioned at the flat side opposite the players. Each player spot includes a betting circle for placing wagers, and tables prominently display minimum and maximum bet limits to regulate play. Payouts reward success: a natural blackjack pays 3:2 (e.g., a $10 bet returns $15 plus the original stake), while standard wins—where the player's hand beats the dealer's without busting—pay 1:1 (even money). Under standard rules and optimal basic strategy, the house edge averages around 0.5%, making blackjack one of the more player-favorable casino games.

Dealing Procedure

In standard casino blackjack, the dealer begins by shuffling the cards to ensure randomness, typically using multiple decks (often six to eight) combined into a single batch. The shuffling process involves a series of manual techniques, such as plugging, riffling, turning, stripping, and cutting, to thoroughly mix the cards. For multi-deck games, the shuffled cards are placed into a dealing , a device that dispenses cards one at a time to prevent exposure and facilitate efficient play. After shuffling, a player at the table cuts the deck by inserting a plastic cut card at least one full deck's length from either end, and the dealer then repositions the cards so the cut card is about one-quarter of the way from the back of the . Before dealing, the dealer removes and discards the top card from the face down into the discard rack as a , a procedural step to enhance and unpredictability; a new dealer also burns one card upon starting. In single-deck or hand-held "pitch" games, cards are shuffled and cut similarly but dealt directly from the dealer's hand rather than a , though modern pitch variations often align closely with procedures for consistency. The initial deal proceeds in two rounds, starting clockwise from the player to the dealer's immediate left. In the first round, the dealer distributes one card face up to each player and then one card face up to themselves, known as the upcard. In the second round, the dealer deals a second card face up to each player, followed by their own second card, which is placed face down as the hole card. This results in all players receiving two face-up cards visible to everyone, while the dealer's hand consists of one visible upcard and one concealed hole card. Following the initial deal, player —an paired with a ten-value card totaling 21—are identified and typically paid immediately at 3:2 odds unless the dealer's upcard is an or ten-value card, in which case resolution may be deferred. If the dealer's upcard is an or a ten-value card (10, jack, queen, or ), the dealer peeks at the hole card, often using a device, to check for a dealer blackjack without exposing it to players; if a blackjack is confirmed, the hand ends with appropriate settlements, and no further play occurs. This peeking procedure, standard in most U.S. casinos, prevents unnecessary player actions when the dealer holds a natural 21.

Player Decisions

After receiving their initial two cards, players in Blackjack have several options to manage their hand, depending on casino rules and the specific hand composition. These decisions allow players to either improve their total closer to 21 without exceeding it or strategically end their turn. The primary actions are hit, stand, double down, split, and surrender, each governed by standard protocols to ensure fair play. To hit is to request an additional card from the dealer, increasing the hand's value in pursuit of a total nearer to 21; players may hit multiple times until they stand, bust (exceed 21), or otherwise conclude the hand. Standing means forgoing further cards and ending the player's turn, accepting the current hand total regardless of its strength. Doubling down permits a player to double their original wager in exchange for exactly one more card, typically allowed only on the initial two cards and often restricted to hands totaling 9, 10, or 11. Splitting applies when the initial two cards are a pair (or sometimes any two 10-value cards) of equal rank; the player divides them into two separate hands, placing an additional bet equal to the original on the new hand, and plays each independently, though rules may limit resplitting (especially for ) to three or four total hands and often allow only one additional card per split . Surrender, if offered by the , enables a player to forfeit half their bet and abandon the hand without further play, usually available only after the initial two cards and before any other action; it comes in early (before dealer checks for blackjack) or late forms, but not all venues permit it. A key distinction in Blackjack hands is between soft and hard totals, which influences available options and risk. A soft hand includes an counted as 11 (e.g., and 6 for soft 17), providing flexibility since the can revert to 1 if the total would bust; in contrast, a hard hand lacks a usable or requires the to count as 1 (e.g., 10 and 6 for hard 16), making it more rigid and vulnerable to busting on a hit. Dealer rules often specify hitting or standing on soft 17, but player decisions on soft hands generally follow the same hit, stand, double, or split options as hard hands.

Insurance Bets

In blackjack, the insurance bet is an optional side wager available when the dealer's upcard is an , allowing players to protect their original bet against the possibility of the dealer holding a blackjack. Players may wager up to half their initial stake on this bet, which specifically wagers that the dealer's hole card is a ten-value card (10, jack, queen, or ). If the dealer indeed has a blackjack, the insurance bet pays out at 2 to 1, effectively returning the player's original wager in full when combined with the push on the main hand; if the dealer does not have blackjack, the insurance bet loses entirely. When a player is dealt a blackjack and the dealer shows an , an "" option is often offered as an alternative to . This allows the player to accept a guaranteed 1:1 payout on their original wager immediately, forgoing the standard 3:2 blackjack payout in exchange for certainty against a potential dealer blackjack push. Taking is mathematically equivalent to placing the bet with a blackjack hand, as it hedges the risk in the same manner but locks in a lower return. The insurance bet carries a negative for players under standard conditions, contributing a house edge of approximately 7% in common multi-deck games. This edge arises because the probability of the dealer having a ten-value card given an ace upcard is about 30.8% in a six-deck (96 ten-value cards out of 311 remaining), falling short of the 33.3% threshold for a 2:1 payout; in single-deck games, the edge is lower at around 5.9% due to a slightly higher probability of 31.4% (16 ten-value cards out of 51 remaining). These odds render insurance unfavorable for non-counting players, who should decline it to minimize losses. For advantage players employing , the insurance bet gains strategic importance via "insurance correlation," a metric evaluating how well a counting system's point values predict shifts in the ten-value card density that make profitable. Typically, becomes +EV when the true exceeds +3 in systems like Hi-Lo, allowing counters to capitalize on rich decks; high insurance correlation (ideally above 0.90) is thus a critical factor in selecting or designing counting strategies.

Rule Variations

Common Casino Variations

Blackjack rules vary across , resulting in numerous versions that alter the fundamental while maintaining the core objective. These variations primarily affect the number of decks, dealer procedures, player options for doubling and splitting, payout structures, and surrender mechanics. Understanding these differences is essential for players navigating different gaming environments. The number of decks used in blackjack typically ranges from one to eight standard 52-card decks, with single-deck games being less common in modern due to their slower pace from frequent , while multi-deck shoes (often six or eight decks) enable longer sessions and quicker hand turnover. Dealer rules on soft 17—where the dealer holds an and a six—commonly require the dealer either to hit (H17) or stand (S17), with S17 being more player-friendly in many establishments but H17 prevalent in higher-stakes or multi-deck games. Doubling down restrictions differ, as some casinos permit players to double on any initial two cards, while others limit it to totals of 9 through 11 or strictly 10 or 11, potentially including or excluding the option after splitting pairs. Splitting rules for pairs vary, with aces often splittable only once and receiving one additional card each, though some venues allow multiple splits up to four or five hands total and resplitting of aces; limits on resplitting non-aces are also common, typically capping at three or four hands. Blackjack payouts are standard at 3:2 in most reputable casinos, meaning a $10 bet returns $15 plus the original wager, but some lower-limit tables offer reduced 6:5 payouts, returning only $12 for a $10 bet. Surrender options, when available, come in early or late forms: early surrender allows forfeiture of half the bet before the dealer checks for blackjack (usually against an or ten), while late surrender permits it only after the dealer confirms no blackjack, with late being more widespread.

Effects on House Edge

The house edge in blackjack represents the casino's average long-term advantage over the player, typically expressed as a of each bet, assuming optimal basic play. Under standard rules—such as 3:2 payout for blackjack, dealer stands on soft 17 (S17), double after split allowed (DAS), and 4 to 8 decks—the house edge is approximately 0.5%. In standard blackjack games with optimal basic strategy, players win approximately 42-48% of hands, with about 8% resulting in pushes (ties), while the dealer wins the remainder. Despite the near-even split in hand outcomes, the house maintains its edge primarily due to the 3:2 payout for player blackjacks (versus 1:1 for regular wins) and the rules governing busts, where players act first and thus bust more frequently on marginal hands. This baseline can vary slightly by exact deck count and other minor rules, but it provides a reference for evaluating rule changes' impacts. To maximize the return to player (RTP), which is approximately 100% minus the house edge and reaches around 99.5% under optimal conditions with basic strategy, players should seek tables featuring favorable rules such as a 3:2 payout for blackjack (avoiding the less advantageous 6:5), dealer stands on soft 17 (S17), and double after split allowed (DAS). While 6–8 decks are standard in most casinos, single- or double-deck games, if available, provide slightly better odds by reducing the house edge due to lower variability and improved blackjack probabilities. For typical rules found on the Las Vegas Strip, which include 6–8 decks, dealer hits on soft 17 (H17), 3:2 payout for blackjack, double after split (DAS) allowed, and doubling on any two cards, the house edge is approximately 0.60%–0.70% with optimal basic strategy. Certain rule variations significantly alter this edge by favoring the house. For instance, a 6:5 payout on instead of the traditional 3:2 increases the house edge by 1.39%, making it roughly 1.89% overall under baseline conditions. Similarly, the dealer hits on soft 17 (H17) rule adds about 0.2% to the house edge, as it gives the dealer more opportunities to improve weak hands. No double after split (NDAS) further disadvantages players by limiting doubling options post-split, increasing the edge by approximately 0.14%. Deck count also influences the edge, with fewer decks generally benefiting players due to reduced variability and better for blackjack. A single-deck game reduces the house edge by about 0.2% to 0.5% compared to multi-deck setups to approximately 0.15% under favorable rules, though single-deck games are less common in modern casinos and often include restrictive rules like H17 or NDAS that raise the edge to 0.3% or more. The following table illustrates combined house edge effects for common configurations, starting from a 0.5% baseline (6 decks, S17, DAS, 3:2 payout) and applying additive changes from rule variations:
ConfigurationKey Rule Changes from BaselineApproximate House Edge
Standard Multi-DeckNone0.5%
6:5 Payout6:5 blackjack1.89%
H17 DealerDealer hits soft 170.7%
NDASNo double after split0.64%
Single Deck1 deck instead of 60.15%
6:5 + H17 + NDASAll three changes2.23%
These figures assume basic strategy and demonstrate how seemingly minor rules can compound to player disadvantage.

Strategy

Basic Strategy

Basic strategy in blackjack refers to the statistically optimal set of decisions for hitting, standing, doubling down, splitting pairs, and surrendering, determined by the player's total hand value (hard or soft) and the dealer's upcard. This approach was pioneered through computer simulations in the 1960s, as detailed in Edward O. Thorp's seminal book Beat the Dealer (1962), which used early to calculate precise probabilities for each . By following basic strategy, players minimize losses against the by making choices that maximize based on known probabilities, such as the dealer's bust rates (e.g., approximately 42% when showing a 5 or 6). Key principles of basic include always splitting aces and pairs of eights, regardless of the dealer's upcard, to improve the chances of strong hands; never splitting pairs of tens or fives, as these form solid totals of 20 or 10 that are better played intact; and doubling down on a hard 11 against any dealer upcard from 2 through 10, leveraging the high probability of drawing a 10-value card to reach 21. Other common actions involve standing on hard 17 or higher, hitting hard 12 against dealer 2 or 3 but standing against 4 through 6, and doubling soft 18 (ace-7) against dealer 3 through 6. These rules prioritize probabilistic edges, such as exploiting the dealer's vulnerability with weak upcards (2-6). Implementing basic strategy dramatically reduces the house edge from typical naive play levels of 2% to 4%—such as "never bust" (3.91%) or mimicking the dealer (5.48%)—down to approximately 0.5% under standard conditions. Basic strategy achieves these outcomes by optimizing decisions, resulting in player win rates of about 42-48% per hand, 8% pushes, and a dealer win rate of around 44-50%, with the overall house edge persisting due to payout structures and bust probabilities. For example, in an eight-deck game with dealer standing on soft 17 (S17) and double after split (DAS) allowed, the house edge drops to 0.43%. This reduction stems from aligning player actions with combinatorial analysis, where simulations confirm the long-term expected return approaches -0.5% of the bet per hand. The is typically represented in a divided into sections for hard totals (no or counted as 1), soft totals ( counted as 11), and pairs, with rows for player hands and columns for dealer upcards from 2 to . Rather than a full table, players memorize or reference guidelines like hitting soft 13-17 against dealer 5 or 6 while standing against weaker upcards, ensuring decisions account for the dealer's incomplete hand. These charts assume multi-deck shoes (four to eight decks), dealer stands on soft 17 (S17), and doubling after split (DAS) is permitted, which are common in modern and optimize the 's effectiveness.

Composition-Dependent Strategy

Composition-dependent strategy refines basic strategy by considering the exact composition of cards in a player's hand, rather than solely the total value, to optimize decisions like hit, stand, double, or split. This approach accounts for the varying probabilities of or improving based on specific card combinations, which can slightly alter the of actions. For instance, a hand totaling 16 composed of a 10 and 6 differs in risk from one made of 8 and 8 against a dealer's upcard, as the former is more likely to bust on a draw while the latter offers splitting options or different improvement odds. Key examples include adjustments for hard 12 against a dealer 2 in single-deck games: basic strategy advises hitting, but composition-dependent play recommends standing on a 10-2 while hitting other combinations like 7-5 or multi-card 12s, due to the lower bust risk with the 10-2. Similarly, for soft 18 (ace-7) against a dealer 6, doubling is optimal only for certain compositions like ace-3-4, whereas basic strategy might suggest standing across the board. These deviations arise because specific cards influence the deck's remaining composition, affecting outcomes more precisely in fewer-deck environments. Typically, composition-dependent charts incorporate 10 to 20 deviations from basic , depending on the number of decks and rules like dealer stands on soft 17. These changes reduce the house edge by an additional 0.04% in single-deck blackjack, dropping to about 0.003% in six-deck games, providing measurable but as decks increase. The is particularly relevant post-split, where the exact cards in each new hand (e.g., avoiding doubling on certain soft totals after splitting aces) can further minimize the edge. While effective, composition-dependent strategy demands extensive memorization of card-specific rules, often via detailed charts for two- to six-card hands, making it impractical for casual players. Its gains are marginal in multi-deck games, where the infinite-deck approximation of basic strategy suffices, and the effort rarely justifies the tiny edge reduction in high-deck scenarios.

Advantage Play Techniques

Advantage play techniques in blackjack encompass legal strategies that skilled players employ to obtain a mathematical edge over the , typically by exploiting observable game information or procedural flaws without altering the equipment or rules. These methods, while permissible under gaming laws in jurisdictions like , often lead to players being identified and barred by casinos as private businesses. Unlike basic strategy, which minimizes the house edge to around 0.5%, advantage play aims to reverse it in the player's favor through observation and decision-making. Card counting is the most prominent technique, involving the mental tracking of dealt cards to estimate the composition of the remaining deck. Systems like the Hi-Lo count, developed by Harvey Dubner in 1963, assign values of +1 to low cards (2-6), -1 to high cards (10-A), and 0 to neutral cards (7-9); players maintain a running and convert it to a true by dividing by the number of decks remaining to adjust bets and plays accordingly. More advanced real-valued strategies, evolved through genetic algorithms and simulations, assign fractional weights to cards for improved accuracy in estimating player advantage, outperforming traditional systems in playing and betting . By betting more when the true is high (indicating a surplus of high cards favorable to the player), counters can achieve an edge of 0.5% to 1.5% under optimal conditions, such as deep deck penetration and favorable rules like dealer stands on soft 17. Shuffle tracking exploits imperfections in the dealer's shuffling process to predict the location of favorable card clumps in the deck. Players observe sequences of high-value cards during play, mentally note their positions, and track how they move through the shuffle—often a multi-rifle procedure that preserves some order if not randomized thoroughly—allowing informed bets on subsequent hands. This technique requires exceptional memory and but can yield edges comparable to or exceeding when shuffles are predictable, though specific quantitative advantages depend on the shuffle type and player skill. Hole carding involves gaining inadvertent knowledge of the dealer's face-down hole card due to procedural errors, such as sloppy dealing or flashing the card while peeking. If the hole card is observed, the player can adjust decisions with near-perfect information; for instance, knowing a dealer's upcard pairs with a ten-value hole card eliminates uncertainty in outcomes like insurance bets or hits. This method provides a substantial edge of up to 13% with perfect exploitation, far surpassing , but opportunities are rare and depend on dealer habits, making it intermittent and high-risk for detection. The potential edge from these techniques varies: typically delivers 1-2% under ideal scenarios, like 75% deck penetration in a six-deck game with a wide bet spread (e.g., $5 minimum to $60 maximum), as simulated in computational models yielding a positive depending on the bet spread, deck penetration, and rules, often around 1% of the average bet per hand under ideal conditions. and can amplify this but introduce higher variance due to their reliance on specific conditions. Casinos counter these plays through measures like using multiple decks (up to eight) to dilute counts, limiting penetration to 50-65% before , employing continuous machines that recycle cards immediately, and implementing systems or preferential triggered by suspected advantage activity. Additionally, casinos train staff to identify behavioral tells, such as bet spreads or table-hopping, and may back off or ban players without legal repercussions.

Side Bets and Features

Side bets in blackjack are optional wagers placed alongside the main hand, offering additional excitement and potential payouts based on specific card combinations, though they generally carry higher house edges than the primary game. One of the most traditional side bets is , offered when the dealer shows an upcard. Players may wager up to half their original bet that the dealer has a blackjack (a 10-value hole card), with payouts at 2:1 if the dealer indeed has blackjack; the bet loses otherwise and is resolved before the main hand continues. The house edge on insurance is approximately 7.4%, making it disadvantageous for most players without card-counting advantages. Perfect Pairs is a widely available side bet that wins if the player's initial two cards form any pair, categorized by matching attributes for varying payouts. In a common eight-deck version (Pay Table A), a mixed pair (same rank, different colors) pays 6:1, a colored pair (same rank and color but different suits) pays 12:1, and a perfect pair (same rank and suit) pays 25:1. The house edge for this setup is about 6.2%, though some variants offer slightly better odds, such as 5.8% under B with adjusted payouts. The 21+3 side bet combines blackjack with poker elements, using the player's first two cards and the dealer's upcard to form a three-card poker hand. Winning combinations include a flush (9:1), straight (10:1), three of a kind (30:1), , and suited three of a kind (100:1) in a standard six-deck . The house edge typically ranges from 3.2% to 6.3%, depending on the exact and number of decks, with lower edges in versions that include pair payouts. Lucky Ladies focuses on the player's total reaching 20 or a blackjack, with enhanced payouts for hands involving . For instance, a pair of totals 20 pays 30:1, while a suited queen pair with a 20 total pays 100:1, and a specific queen of hearts pair with the dealer busting can pay up to 1,000:1 in premium versions. Using six decks, the house edge varies significantly by , from 5.9% in favorable setups to over 24% in others, often averaging around 13-18% in common implementations. These side bets, including , Perfect Pairs, 21+3, and Lucky Ladies, are staples in modern , particularly in and online platforms, to increase player engagement and table action, though their house edges—generally 2% to 10% or higher—exceed the main game's 0.5% under optimal play.

Video and Electronic Versions

Video blackjack machines, commonly found in , enable single-player experiences where outcomes are determined by generators (RNGs) that simulate a deck shuffle and card distribution without physical cards. These machines typically operate with liberal rules to attract players, such as always permitting double after split (DAS) and late surrender in some variants, which can lower the house edge compared to stricter table rules. However, many machines pay 6:5 on natural blackjacks rather than the traditional 3:2, increasing the house edge by approximately 1.4% over standard payouts. Overall house edges for video blackjack range from 0.5% to 5.5%, depending on the specific rules and payout structure, often making them less favorable than optimal live table games. Online blackjack expands accessibility through two primary formats: computer-generated games powered by RNG software and live dealer versions streamed in real-time from professional studios. RNG-based games, offered by providers like NetEnt and , generate outcomes algorithmically for rapid play, allowing up to 80 hands per hour, while live dealer options from companies such as Gaming and Pragmatic Play use actual dealers and cards for an immersive feel, though at a slower pace of 30-40 hands per hour. Key differences include the absence of physical cards in RNG versions, which eliminates concerns over deck penetration but introduces potential perceptions of less authenticity, alongside faster gameplay and integrated bonus features like perfect pairs or multipliers not always available in live formats. House edges in online blackjack mirror those of land-based tables at around 0.5-2% with basic , but players must verify 3:2 payouts to avoid inflated edges from 6:5 variants. Regulatory oversight ensures integrity in electronic blackjack, with RNG systems undergoing certification by independent auditors like eCOGRA to verify randomness and fairness, preventing predictable outcomes and complying with standards in jurisdictions such as the and . For real-money play, geolocation technology, mandated by bodies like the Division of Gaming Enforcement, restricts access to verified legal locations within state borders, promoting responsible gaming and tax compliance. The popularity of video and online blackjack has surged since 2020, driven by advancements and pandemic-related shifts to , with global revenue projected to reach US$103 billion in 2025 and user penetration at approximately 20%, including a rise in U.S. adult participation to about 20% in states like as of 2024.

Variants

Traditional Variants

Spanish 21 is a player-friendly variant of blackjack that uses six or eight Spanish decks, each consisting of 48 cards without the tens (removing the 10, jack, queen, and king). This removal is offset by liberal rules, including late surrender, doubling down on any number of cards, doubling after splits, and re-splitting aces up to four hands. A player 21 always wins, even against a dealer blackjack, and various bonuses enhance payouts, such as 3:2 for a five-card 21, 2:1 for a six-card 21, and higher for suited combinations like 6-7-8 or 7-7-7. The house edge typically ranges from 0.40% with the dealer standing on soft 17 to 0.76% when the dealer hits soft 17 and redoubling is not allowed, making it more favorable than standard blackjack under optimal play. Double Exposure, also known as Face Up Blackjack, exposes both of the dealer's cards at the start, fundamentally altering strategy since players can see the dealer's total immediately. To balance this advantage, blackjacks pay (1:1) instead of 3:2, and the dealer wins all ties except for natural blackjacks, which may push or win depending on the ruleset. Players can usually split once and double down, but restrictions vary, such as no doubling after splits in some versions. The house edge varies by casino rules: 0.66% for eight decks with the dealer standing on soft 17, as at Tropicana or Claridge, up to 1.47% at places like Circus Circus with harsher conditions. Basic strategy emphasizes standing or doubling based on the visible dealer hand, often yielding a lower edge than standard blackjack due to the transparency. Blackjack Switch requires players to place two equal bets on two hands and allows switching the second card between them before play begins, enabling combinations like turning a 5-10 and 10-6 into 11 and 20. Blackjacks pay , and switched cards forming a blackjack count as 21; notably, a dealer total of 22 results in a push against any non-busted player hand of 21 or less. The game uses six or eight decks, with the dealer hitting soft 17 in most U.S. versions, and permits doubling and splitting with standard restrictions. The house edge is approximately 0.58% under rules (six decks, dealer hits soft 17), dropping to 0.20% under Russian rules that include early surrender against aces. Switching prioritizes improving weak hands, with advanced play reducing the error rate to 0.08% of the wager. Australian Pontoon, a traditional variant popular in Australia (distinct from British Pontoon, which uses standard decks), employs four to eight Spanish decks without tens and features unique terminology: "twist" for hit, "stick" for stand, and "pontoon" for blackjack. Players can double on totals of 9 to 11 (or any number of cards in some locations like Sydney), split once (or more in some rulesets), and late surrender is allowed; the dealer hits soft 17 and peeks for blackjack under hole-card rules like "first card blackjack" or "European no hole card." Five-card tricks (21 with five cards) pay 3:2, escalating to 2:1 for six cards and 3:1 for seven or more, with suited bonuses for combinations like 6-7-8. The house edge is around 0.42% in Sydney casinos under rules allowing eight decks, one split, and doubling on any cards, varying to 0.34% in Canberra or higher elsewhere based on splits and hole-card peeking. This version emphasizes multi-card hands and bonuses, offering a lower edge than conventional blackjack in favorable setups. Super Fun 21, another player-friendly variant, uses one to eight standard decks and allows liberal rules like late surrender, doubling on any two cards (including after splits), and resplitting up to four hands, but player blackjacks pay and special 21s (e.g., suited or with aces) have bonus payouts. A player total of 21 always wins unless the dealer has blackjack, but the dealer hits soft 17. The house edge ranges from 0.50% to 1.50% depending on the exact rules, often higher than due to even-money blackjacks.

Modern and International Variants

Modern variants of blackjack have proliferated with the rise of online and live dealer platforms, enabling innovative formats that accommodate more players and integrate digital technologies. Infinite Blackjack, developed by Evolution Gaming in 2018, allows an unlimited number of players to join a single live dealer table through streaming, where all participants receive the same initial cards but make independent decisions on hitting, standing, doubling, or splitting. This format enhances scalability for online casinos, maintaining standard blackjack objectives while supporting low bet limits starting from $1. Multihand Blackjack, a staple in digital , permits players to wager on and manage up to seven separate hands simultaneously within one round, increasing the pace and potential payouts without altering core rules. This variant is particularly popular online, as it leverages software to handle multiple decisions efficiently, allowing strategic bet spreading across hands to mitigate variance. In international contexts, European Blackjack diverges from American styles by not providing the dealer a hole card, meaning players must complete their hands before the dealer's second card is revealed, which raises the house edge slightly to about 0.6% with optimal play. Doubling down is typically restricted to hard totals of 9, 10, or 11, and splitting aces is often limited to once without further doubling after split, rules common in European land-based and online casinos. Chinese Blackjack, known locally as Ban-Luck or 21-Point and prevalent in and Chinese communities, features a rotating dealer position among players and deals two face-down cards to everyone, including the dealer, before peeking or further action. Betting occurs solely against the dealer, with unique payouts for "Ban-Luck" (ace plus ) at 2:1 unless tied, and the dealer wins ties except in specific high-value hands, using a single deck reshuffled frequently. Post-2020 innovations include Crypto Blackjack, where online platforms accept cryptocurrencies like for bets, enabling anonymous, borderless play with house edges comparable to traditional versions at 0.5-1% under basic strategy. These games, offered by sites like Crypto Games since around 2021, integrate for provably fair outcomes and fast transactions. Blackjack's global adoption varies by legality; while widespread in and , it remains banned in under strict anti-gambling laws, with only limited integrated resort casinos approved since 2018 and under construction as of 2025, expected to offer select table games under heavy regulation starting around 2030.

Community and Legacy

Blackjack Hall of Fame

The Blackjack Hall of Fame was established in to honor the most influential blackjack experts, authors, and professional players throughout history. Initiated by Max Rubin and physically housed at the Barona Casino in , , the organization serves as a nonprofit dedicated to recognizing groundbreaking contributions to the game. Its purpose is to preserve blackjack's historical legacy, celebrate innovations, and encourage ethical practices among players and scholars. Inductees are selected based on significant advancements in blackjack strategy, influential literature, or exemplary professional play. Nominations come from existing Hall members, with final selections determined by a vote among invitees to the annual Blackjack Ball event. Since its inception, the Hall has held inductions most years, sometimes multiple per year, resulting in 29 members as of 2025. Among the inaugural inductees in 2002 were several pioneers whose work shaped modern blackjack. earned recognition for his 1962 book Beat the Dealer, the first to mathematically demonstrate that card counting could provide a player advantage over the house. , also inducted that year, advanced the field by popularizing team-based play strategies, detailed in his influential Million Dollar Blackjack. Arnold Snyder, another 2002 honoree, contributed through his strategy-focused books such as Blackbelt in Blackjack and as the longtime publisher and editor of Blackjack Forum, a key journal for professional gamblers. The Hall's growing roster includes other notables like Al Francesco for pioneering blackjack teams, Peter Griffin for his theoretical work in The Theory of Blackjack, and more recent inductees such as Don Johnson in 2017 for his record-breaking wins against Atlantic City casinos, Maria “The Greek” in 2023 for co-founding a notable blackjack team, Rick “Night Train” Blaine in 2024 for professional play, and Colin Jones in 2025. These selections underscore the Hall's commitment to documenting the evolution of blackjack from mathematical analysis to sophisticated team dynamics and legal advocacy.

Cultural Impact

Blackjack has permeated as a symbol of high-stakes risk and strategic cunning, often depicted in media as a for life's gambles where battles chance. In film, the 2008 movie 21, directed by , dramatizes the exploits of an using card-counting techniques to win millions from casinos, loosely inspired by real events involving gamblers. Similarly, the 1988 film , starring and , features iconic casino scenes at where the autistic savant character Raymond Babbitt demonstrates exceptional card-counting skills at blackjack tables, turning the game into a showcase of hidden talents amid familial tension. These portrayals have elevated blackjack beyond mere gameplay, embedding it in narratives of , fortune, and moral ambiguity. Literature has further amplified blackjack's cultural resonance through nonfiction accounts of real-world exploits. Ben Mezrich's 2003 book Bringing Down the House: The Inside Story of Six M.I.T. Students Who Took Vegas for Millions chronicles the underground adventures of MIT students who formed a blackjack team, employing mathematical strategies to outwit casinos and amass substantial winnings, blending elements of heist thriller with biographical insight. This work, which inspired the film 21, underscores blackjack's allure as a battleground for underdogs challenging institutional odds, influencing public fascination with gambling's intellectual side. Economically, blackjack remains a cornerstone of casino operations, contributing significantly to table game revenues—estimated at under 30% in major markets like by the mid-2010s—while symbolizing the broader industry's blend of entertainment and profit. Legally, , a key technique glorified in these cultural depictions, is not prohibited by federal or state laws , though casinos retain the right to refuse service and ban suspected counters to protect their interests. The 2018 ruling in Murphy v. , which struck down the Professional and Amateur Sports Protection Act (PASPA) on , has spurred expansions in legalized , indirectly contributing to the growth of state-regulated online platforms offering blackjack and other games, thereby broadening access and intensifying cultural debates on accessibility. On the social front, blackjack's popularity has intersected with growing concerns over , prompting awareness campaigns that highlight its risks. Organizations like the National Council on Problem Gambling run annual initiatives such as Problem Gambling Awareness Month in March, educating the public on signs of dependency in games like blackjack, where the game's fast pace and perceived skill element can exacerbate . The American Gaming Association supports responsible play efforts, investing millions annually in tools and training to mitigate , particularly as online blackjack variants proliferate post-2018 legal shifts. These campaigns frame blackjack not just as cultural iconography but as a catalyst for broader societal discussions on responsible gaming and vulnerability to harm.

References

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