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Bomberman Ultra
Bomberman Ultra
from Wikipedia
Bomberman Ultra
DeveloperHudson Soft
PublisherHudson Soft
SeriesBomberman
PlatformPlayStation 3
Release
  • NA: June 11, 2009
  • JP: June 18, 2009
  • PAL: September 17, 2009
GenreAction
ModeMultiplayer

Bomberman Ultra is a downloadable video game for the PlayStation 3, released in 2009 as part of the Bomberman franchise.

Gameplay

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The game gives players the ability to fully customize their own Bomberman. The full selection of outfits is immediately unlockable from the very start off the game, allowing for more than 150,000 unique combinations.

Players battling each other in an online match

Release

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Bomberman Ultra is a digital-only release. It was made available for purchase and download via the PlayStation Network digital storefront in 2009 in all regions.

Reception

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Bomberman Ultra received "generally favorable reviews" according to the review aggregator Metacritic.[1] IGN said, "A good deal at ten bucks, this is a download Bomberman fans will want to make room for."[3]

References

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from Grokipedia
Bomberman Ultra is a 2009 action-puzzle developed and published by exclusively for the as a digital download on the . It revives the classic formula where players navigate grid-based arenas, planting s to destroy obstacles and eliminate opponents, while collecting power-ups to enhance bomb range, speed, and abilities. Released in on June 11, 2009, followed by on June 18 and on September 17, the game emphasizes multiplayer mayhem, supporting up to seven players locally or eight online in modes such as Normal Battle, , Paint Bomb, Bombing Run, and Friendly Fire. The title features 14 distinct arenas with varied themes, from icy landscapes to urban environments, all rendered in high-definition graphics for a polished presentation on PS3 hardware. Players can customize their Bomberman characters with unlockable parts, adding personalization to the competitive experience. As the PlayStation counterpart to the Xbox 360's Bomberman Live, Ultra prioritizes accessible, fast-paced party gameplay, earning positive reception for its faithful recreation of the series' addictive formula, with a Metacritic score of 81/100 based on 14 critic reviews praising its multiplayer depth and visual upgrades. Despite its age, the game remains notable for bridging traditional Bomberman mechanics with modern online features, appealing to both longtime fans and newcomers seeking quick, explosive sessions.

Development

Background

Hudson Soft, a Japanese video game developer and publisher founded in 1973, created the series in 1983 with the release of the original for platforms like the and PC-8801, establishing it as a maze-based that became a cornerstone of the company's portfolio throughout the 1980s and 1990s. The series gained widespread popularity through console ports, such as the 1985 NES version, and multiplayer-focused entries like in 1993, which sold millions and solidified Bomberman's reputation for chaotic, accessible battles. By the 2000s, had produced over 60 Bomberman iterations, amassing more than 10 million units sold globally since the franchise's inception. In the late 2000s, emerged as a digital revival of the series, building directly on the foundation of , a 2007 title that emphasized online multiplayer for up to eight players. Developed by and published by , Ultra adapted and expanded Live's format for the , incorporating all of its packs from the outset to provide a complete experience. This positioned Ultra as a next-generation continuation of the classic formula, where players navigate bomb-placing mazes to outlast opponents. The development of was motivated by strong fan demand for a title on PlayStation platforms, aiming to deliver accessible multiplayer experiences on next-generation consoles with a focus on robust online play to rival the Live version. viewed the project as a natural evolution of the series, reaffirming their commitment to the intellectual property's cross-platform potential amid the growing popularity of . Bomberman Ultra was announced on October 1, 2008, as a exclusive, explicitly marketed as the PlayStation counterpart to Live and its successor, , to bring the series' multiplayer legacy to Sony's audience.

Design and features

Bomberman Ultra was developed by and published by , with a focus on adapting the longstanding formula for high-definition environments and on the PlayStation 3. As a digital-only title available via the , it eliminated traditional disc-based constraints, enabling seamless online integration and immediate access to all content without physical media requirements. A key innovation in the game's design is its extensive character customization system, which allows players to mix and match outfits for over 150,000 unique combinations, all unlockable from the start without progression barriers. This feature emphasizes personalization to enhance player engagement in multiplayer sessions. Complementing this are advanced bomb mechanics, including the ability to kick bombs by walking into them, punch them away using a power-up for defensive or offensive repositioning, and deploy larger "dangerous bombs" that expand blast radii when combined with fire upgrades. Technically, the game features high-definition graphics rendered at , showcasing detailed arenas and characters with a vibrant, cartoony aesthetic that preserves the series' charm while leveraging PS3 hardware for smooth performance. Optimization for the console's capabilities supports up to eight players online without lag issues inherent to disc-loading games, facilitating fluid and battles. The design goals centered on blending classic Bomberman elements—such as grid-based mazes and —with modern accessibility for multiplayer, including adjustable match settings to suit various playstyles. This is exemplified by the inclusion of 14 diverse arena designs, ranging from interactive environments to treasure chest-themed layouts, each incorporating unique gimmicks like teleporters or cyclones to introduce tactical variety without altering core rules.

Gameplay

Core mechanics

Bomberman Ultra is a grid-based where players control characters in top-down, maze-like arenas filled with destructible and indestructible blocks. The primary objective is to navigate these environments strategically, placing bombs to eliminate obstacles and opponents while avoiding damage from explosions, including one's own. Bombs are detonated after a short fuse time, expanding in a cross-shaped blast pattern that can chain-react through adjacent bombs, requiring players to time movements carefully to evade harm. This core loop emphasizes spatial awareness and prediction, as arenas typically feature a pattern of soft (destructible) blocks hiding power-ups and hard (indestructible) blocks that shape paths. Controls are straightforward and responsive, utilizing the for four-directional movement on the grid and a dedicated to place on the current or adjacent tiles. Players start with a single bomb type that occupies one grid space and has a limited blast radius, but can enhance capabilities through power-ups collected by destroying soft blocks. Key power-ups include , which extends the bomb's blast radius to destroy more blocks at once; Bomb Up, increasing the maximum number of simultaneous bombs; and Speed Boots, boosting movement velocity for quicker evasion. Additional items enable detonate abilities, such as remote-controlled bombs for precise timing. Unique actions add depth to bomb handling, allowing indirect manipulation of the battlefield. The Bomb Kick power-up lets players nudge placed bombs across the grid to redirect threats toward foes, while the Glove item permits picking up and punching bombs to hurl them farther or alter their trajectory. For larger impacts, special bombs like the Dangerous Bomb create square-shaped explosions that ignore hard blocks, enabling area-denial tactics in confined spaces. These mechanics apply universally, whether in solo play against AI or basic versus matches, fostering a foundation of tactical bomb placement and . In standard play, victory is achieved by being the last player or team standing after eliminating all others through blasts, with no unless specified by the mode. Defeat occurs if a player's character is caught in an without sufficient lives or protection, emphasizing survival through superior positioning and power-up management. While character customization offers visual variety, it does not alter these foundational rules.

Multiplayer modes

Bomberman Ultra's multiplayer centers on competitive battles that build on core placement and mechanics, where players strategically deploy explosives to navigate arenas and outmaneuver opponents. The standard Battle mode is a classic deathmatch format supporting up to eight players online or seven locally, with the objective of eliminating all rivals through blasts to be the last survivor. Matches occur in grid-based arenas filled with destructible and unbreakable blocks, and a round timer can initiate sudden death to shrink the play area if no winner emerges. Bombing Run accelerates the Battle mode with increased speed for frantic, high-paced elimination gameplay. Special modes introduce variations to encourage territorial over direct elimination. In Paint mode, players "paint" the arena by surviving their own bomb explosions, which color tiles in their hue; scoring is based on the percentage of coverage at the end of a timed round, with slower bomb fuses promoting careful placement amid the risk of self-inflicted defeat. Zombie Paint serves as a zombie-themed , where players have infinite lives and respawn upon being hit, but lose claimed territory and power-ups; this horde-like mechanic fosters aggressive reclamation tactics and prolonged engagements. Friendly Fire is an open-field mode without blocks, where players score points by destroying the most opponent-placed bombs in a free-for-all environment. Online features leverage integration for seamless matchmaking, global leaderboards tracking wins and scores, and cross-region play to connect up to eight participants in any mode. Local ad-hoc support enables couch multiplayer for up to seven players without additional hardware, mirroring online lobbies for quick sessions. Balance adjustments tailor each mode for strategic depth: Battle emphasizes chaos with standard bomb behaviors and time limits, while and Zombie Paint alter explosion speeds and introduce respawn penalties to shift focus from kill counts to area control and endurance.

Customization and arenas

Bomberman Ultra features an extensive customization system for player characters, allowing over 150,000 unique outfit combinations through more than 50 costume items, including hats, bodies, and accessories, which are unlocked through offline gameplay such as collecting Costume Balls. This mix-and-match approach enables players to create highly personalized Bombermen, such as combining pirate hats with ballerina outfits, fostering individual expression in multiplayer environments. The game includes 14 distinct arenas, each designed with thematic elements to vary strategic opportunities, such as robotic factories, medieval castles, a Ghost Town, and a treasure-filled stage centered around power-up chests. These stages incorporate standard Bomberman environmental features, including destructible soft blocks that reveal items, indestructible hard obstacles for cover, and unique hazards like lava pits or that add risk to movement and bomb placement. Visually, Bomberman Ultra employs crisp high-definition 2D sprites for characters and environments, maintaining a vibrant, cartoonish style true to the series' legacy while supporting smooth dynamic animations for block destruction and character actions. The combination of diverse arenas and deep customization significantly boosts replayability by encouraging players to experiment with personalized looks and adapt strategies to thematic environments during online and local multiplayer sessions, promoting social sharing and competitive differentiation.

Release

Announcement and timeline

Bomberman Ultra was first announced on October 1, 2008, by Hudson Entertainment as an exclusive downloadable title for the , introducing the franchise to the platform for the first time. The reveal emphasized its online multiplayer capabilities supporting up to eight players and deep character customization with over 50 costumes, positioning it as a modern evolution of the classic series known for its explosive puzzle-action gameplay. The game originated as a port and expansion of the 2007 Xbox Live Arcade release Bomberman Live, conceived in late 2008 as a rapid digital adaptation to capitalize on the series' popularity. Development focused on integrating all prior DLC content and optimizing for PSN. Full production concluded by early 2009, as previews at events like New York Comic Con described the title as nearly complete. On May 28, 2009, Hudson revealed the official launch date of June 11, 2009, for North America, building further anticipation among fans. A free demo launched concurrently on the PSN that day, offering offline battles against two CPU opponents in select arenas and modes to demonstrate the core bombing mechanics and encourage full purchases. Marketing campaigns featured promotional trailers that highlighted the high-definition resurgence of Bomberman's maze-based battles, aired via PSN video sections and gaming media to target dedicated series enthusiasts. Notable examples included the February 2009 "Wit and Fashion Trailer," which showcased customization options, and subsequent videos underscoring the HD visuals and multiplayer chaos.

Platforms and distribution

Bomberman Ultra was released exclusively as a digital download for the via the (PSN), with no physical retail edition produced. The game requires a console and an internet connection to access its online multiplayer features, while local play can be enjoyed offline. It launched in on June 11, 2009, followed by on June 18, 2009, and PAL regions on September 17, 2009. The title was priced at $9.99 USD upon release and downloaded directly from the PSN store, ensuring compatibility with subsequent PlayStation 3 firmware updates to maintain online support. The game was delisted from the in European territories around 2017, preventing new purchases there, though it remains available in other regions and playable for existing owners. Post-launch, the game's online servers have been maintained alongside the broader PSN infrastructure for the , remaining functional as of 2023. Local multiplayer modes continue to operate without interruption on compatible hardware.

Reception

Critical reviews

Bomberman Ultra received generally favorable reviews from critics upon its release, earning a Metascore of 81 out of 100 on based on 14 reviews. gave the game an 8 out of 10, highlighting its robust online multiplayer as one of the best experiences available on the at the time and commending its strong value proposition at a $10 price point. The Sixth Axis also scored it an 8 out of 10, praising the game's quick pick-up-and-play appeal and tactical depth in multiplayer sessions. Critics widely applauded the title's faithful recreation of classic Bomberman mechanics with high-definition polish, including vibrant visuals and cartoony aesthetics that enhanced its nostalgic charm. The depth of customization was a frequent highlight, with over 150,000 possible Bomberman combinations through unlockable costumes and accessories, adding replayability to battles. Online and local multiplayer modes, supporting up to eight players across 14 arenas and six battle variants, were lauded for delivering addictive, fast-paced fun ideal for short sessions with friends. Outlets like Worth Playing described it as one of the strongest downloadable titles on the PS3, emphasizing its accessibility and longevity through adjustable settings. However, reviewers noted limitations in single-player content, with little incentive to play solo beyond basic AI matches and no dedicated story mode or campaign to provide narrative depth. Some criticized the arenas for becoming repetitive after extended play, particularly for those familiar with the similar 2007 Xbox Live Arcade version, lacking significant innovation or new features to refresh the experience. Minor online lag issues were reported at launch by sites like Video Games That Suck, which detracted from the otherwise smooth multiplayer but were not deemed game-breaking. Notable reviews from Gaming Age and GameZone positioned Bomberman Ultra as a solid digital entry in the series, ideal for fans seeking a polished Bomberman fix, though not revolutionary in scope. Overall, the consensus affirmed its strengths in multiplayer engagement while acknowledging its reliance on core formula without broader ambitions.

Commercial performance

Bomberman Ultra, priced at $9.99 as a digital download on the PlayStation Network, saw strong initial commercial performance following its June 2009 launch. It ranked fifth on the North American PSN top 10 sales chart for that month and second among all new PSN releases, outperforming several contemporaries in its debut period. Specific lifetime sales figures for the title have not been publicly released by developer and publisher , consistent with limited disclosure for many early digital PSN games. The game was delisted from the in European territories in 2017 but relisted later; it remains available for purchase in as of 2025. The game's budget pricing and multiplayer emphasis contributed to its appeal as an accessible party title, with discounts to $4.99 offered during promotional periods such as the December 2010 update, helping sustain downloads over time. Player engagement centered on its online and local multiplayer modes, supporting up to eight players online and seven locally, which drove popularity in the late 2000s among Bomberman fans seeking competitive battles. Online activity peaked around 2009–2010, supported by PSN's growing infrastructure at the time, though exact metrics remain unavailable. In terms of legacy, Bomberman Ultra marked a key step in the series' shift toward and persistent online play, demonstrating the format's potential for the franchise beyond traditional retail releases. As of 2025, the game remains playable offline on original PS3 hardware for local multiplayer, while online features have declined due to the aging PS3 ecosystem and reduced server maintenance.

References

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