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Bop It
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Bop It
Bop It, stylized as bop it! since 2008, is a line of audio game toys. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches, the player progresses and the pace of the game increases.
Based on concepts originally patented by Dan Klitsner, Bop It was licensed to Hasbro and further developed there by a number of designers including Bob Welch. With newer versions, additional inputs have been added or altered such that units like the 2010 Bop-It! Bounce shares no inputs in common with the original 1996 Bop It.
Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert computer gaming processes back into those that resemble non-mediated object play. Other studies have shown that it is the Bop It's ability to mimic engagement in social behavior that has led to its commercial successes. Bop It has been released in many foreign languages since its re-release in 2008. With all models by KID Group, the team have managed to find voice actors to record the voice for the most popular languages in the world such as French, German, Italian, Latin American Spanish, European Spanish, Danish, Portuguese, and Japanese.
Since 2008, the voice of Bop It has been Buddy Rubino. Rubino has voiced all the modern Bop It games which include: Bop It!, Bop It! XT, Bop It! Smash, Bop It! Tetris, Bop It! Micro (original recordings from Bop It!), Bop It! New Moves and Bop It! Maker. Rubino was unaware of Bop It when recording the voice, and was advised to do it "really excited". Bop It has sold over 30 million units worldwide.
In 1996, the instructions to a handheld voice game called Bop It were copyrighted. This game was the first of what was later to become a series of Bop It games relying on the same set of basic patents. The original game, called simply Bop It, features three inputs — "Bop it!" (a depressible button), "Twist it!" (a twistable knob) and "Pull it!" (a pullable handle) — and three game modes: Solo Bop, Vox Bop and Beat Bop. Gameplay is predicated upon a player's efforts to match the commands issued by the unit in a timely manner by performing the task that is commanded, so if the unit is to call out "Bop it!", the player must quickly depress the "Bop It!" button. If it is to call out "Twist it!", the player must quickly turn the "Twist it!" knob. If it is to call out "Pull it!", the player must quickly pull the "Pull It!" handle. Players' scores are announced at the end of gameplay with a cypher in which different tones represent different point values and the maximum possible score is 100. In 2000, a second edition model was made which can score up to 200. In the 2000 release at the end sequence, each "Pull It!" whistle denotes 100 points, each ratchet denotes 10, and each drum denotes 1 point. If the player reaches 200 points, the game will just play the victory song. This style of score-reporting would later recur in later Bop It models, and the Zing It spin off (see below). The same cypher values were used for all subsequent Bop It cyphers. This device requires three AA batteries.
In 1998, Hasbro copyrighted its instructions for the Bop It Extreme, describing the underlying patents as "pending." This game included the additional commands "Flick it!" (a green zigzag lever) and "Spin it!" (a red wheel) along with the original three from Bop It. The game featured four game modes (Vox Bop, Beat Bop, Vox Bop Solo and Beat Bop Solo), and the maximum score (reported via cypher) was increased to 250. As with the earlier Bop It model, special victory songs were unlocked upon completion. Thus, achieving a score of 100 or greater rewards the player with an additional victory song after the announcement of the score. On reaching 150 inputs, a different special victory celebration plays, and achievement of the maximum score would trigger a yet different special victory ending. This device requires three AA batteries.
In 2003, this model was one of the top games in the market.
Partially reliant on the original Bop It's 2000 patent, the Bop It Extreme 2 also relied on the newly issued 2001 patent describing the layout changes that had been adopted for use in the Bop It Extreme. With its instructions copyrighted in 2002, the layout of Hasbro's Bop It Extreme 2 was shown to be altered from that of Bop It Extreme. The shapes of several inputs were also altered. Volume controls were added, and the method of score reporting was changed to using plain English. In addition to the four modes featured in Bop It Extreme, a "One on One" mode was added. Bop It Extreme 2 was awarded "Electronic Game of the Year 2005" in the UK. This device requires three AA batteries.
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Bop It AI simulator
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Bop It
Bop It, stylized as bop it! since 2008, is a line of audio game toys. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheels, flickable switches, the player progresses and the pace of the game increases.
Based on concepts originally patented by Dan Klitsner, Bop It was licensed to Hasbro and further developed there by a number of designers including Bob Welch. With newer versions, additional inputs have been added or altered such that units like the 2010 Bop-It! Bounce shares no inputs in common with the original 1996 Bop It.
Bop It has been identified as some of the more popular children's games on the market, and toy and game development researchers have pointed to the natural interactions between player and toy, and the ability of players to use the toy to revert computer gaming processes back into those that resemble non-mediated object play. Other studies have shown that it is the Bop It's ability to mimic engagement in social behavior that has led to its commercial successes. Bop It has been released in many foreign languages since its re-release in 2008. With all models by KID Group, the team have managed to find voice actors to record the voice for the most popular languages in the world such as French, German, Italian, Latin American Spanish, European Spanish, Danish, Portuguese, and Japanese.
Since 2008, the voice of Bop It has been Buddy Rubino. Rubino has voiced all the modern Bop It games which include: Bop It!, Bop It! XT, Bop It! Smash, Bop It! Tetris, Bop It! Micro (original recordings from Bop It!), Bop It! New Moves and Bop It! Maker. Rubino was unaware of Bop It when recording the voice, and was advised to do it "really excited". Bop It has sold over 30 million units worldwide.
In 1996, the instructions to a handheld voice game called Bop It were copyrighted. This game was the first of what was later to become a series of Bop It games relying on the same set of basic patents. The original game, called simply Bop It, features three inputs — "Bop it!" (a depressible button), "Twist it!" (a twistable knob) and "Pull it!" (a pullable handle) — and three game modes: Solo Bop, Vox Bop and Beat Bop. Gameplay is predicated upon a player's efforts to match the commands issued by the unit in a timely manner by performing the task that is commanded, so if the unit is to call out "Bop it!", the player must quickly depress the "Bop It!" button. If it is to call out "Twist it!", the player must quickly turn the "Twist it!" knob. If it is to call out "Pull it!", the player must quickly pull the "Pull It!" handle. Players' scores are announced at the end of gameplay with a cypher in which different tones represent different point values and the maximum possible score is 100. In 2000, a second edition model was made which can score up to 200. In the 2000 release at the end sequence, each "Pull It!" whistle denotes 100 points, each ratchet denotes 10, and each drum denotes 1 point. If the player reaches 200 points, the game will just play the victory song. This style of score-reporting would later recur in later Bop It models, and the Zing It spin off (see below). The same cypher values were used for all subsequent Bop It cyphers. This device requires three AA batteries.
In 1998, Hasbro copyrighted its instructions for the Bop It Extreme, describing the underlying patents as "pending." This game included the additional commands "Flick it!" (a green zigzag lever) and "Spin it!" (a red wheel) along with the original three from Bop It. The game featured four game modes (Vox Bop, Beat Bop, Vox Bop Solo and Beat Bop Solo), and the maximum score (reported via cypher) was increased to 250. As with the earlier Bop It model, special victory songs were unlocked upon completion. Thus, achieving a score of 100 or greater rewards the player with an additional victory song after the announcement of the score. On reaching 150 inputs, a different special victory celebration plays, and achievement of the maximum score would trigger a yet different special victory ending. This device requires three AA batteries.
In 2003, this model was one of the top games in the market.
Partially reliant on the original Bop It's 2000 patent, the Bop It Extreme 2 also relied on the newly issued 2001 patent describing the layout changes that had been adopted for use in the Bop It Extreme. With its instructions copyrighted in 2002, the layout of Hasbro's Bop It Extreme 2 was shown to be altered from that of Bop It Extreme. The shapes of several inputs were also altered. Volume controls were added, and the method of score reporting was changed to using plain English. In addition to the four modes featured in Bop It Extreme, a "One on One" mode was added. Bop It Extreme 2 was awarded "Electronic Game of the Year 2005" in the UK. This device requires three AA batteries.