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Crossout
Crossout
from Wikipedia
Crossout
DeveloperTargem Games
PublisherGaijin Entertainment
EngineTargem Engine 2.0[1]
Unity (Mobile)
PlatformsMicrosoft Windows, Xbox One, PlayStation 4, iOS, Xbox Series X/S
ReleaseClosed Beta: April 5, 2016
Open Beta: May 30, 2017
GenreVehicular combat
ModeMultiplayer

Crossout is a free-to-play vehicular combat video game focused on building and driving custom vehicles in PvP and PvE scenarios. It is developed by Targem Games and published by Gaijin Entertainment for Android, IOS, Windows, PlayStation 4, Xbox One and Xbox Series X/S. As of 2021, PlayPark, part of AsiaSoft, acquired the game's server of Asian territories.

Gameplay

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The gameplay is about assembling vehicles with different parts, weapons, and modules awarded throughout the game or bought through the in-game store (via microtransactions) or market (via in-game currency). The player can drive their own custom vehicle in multiplayer gamemodes in PvP battles, or against AI opponents in PvE modes. The cars are fully destructible, weapons, armor and wheels can be knocked off, reducing the capabilities of the vehicle.

The player starts the game inside of their garage, which acts as a main menu where they can choose game modes, access their own vehicles, browse the in-game shop and market, try out vehicles shared by the community, and check on their general progress with the game. They can also head outside into the range to drive around and shoot targets for practice.

Vehicles are built out of hardware (functional parts such as weapons, cabins, wheels), structural parts (armor), frames, and decorations. The frames form the chassis of the vehicle; the cabin, which also has a built-in engine, provides power and energy for modules and weapons; weapons deal damage and modules provide additional capabilities, such as faster reloading, bonus engine power, stealth, radar, etc. Armor shields and connects other parts, and most armor parts increase the health of the vehicle. Decorations provide an experience bonus. Movement parts include wheels, tracks, augers, legs, hovers (downward pointing jet engines that allow the vehicle to hover at low altitude) that allow movement with varying speed and agility.

Cabins have tonnage and power limits, and adding movement parts increases tonnage (up to a mass limit). Each vehicle has a cabin durability value, a sum of cabin base health and armor part health, which is decreased every time the cabin is damaged or armor parts are destroyed. Some armor parts do not increase durability when added and also do not decrease it when destroyed. The vehicle is destroyed when its cabin is destroyed (cabin durability drops to 0).

The vehicles are divided into archetypes: light, medium and heavy, usually based on their cabin type. Light vehicles rely on speed and agility to avoid and deal damage, while heavy ones can afford to place a lot of heavy armor and rely on being able to take damage. Medium vehicles sit in between these types. Weapons are divided into melee (contact and ramming), short-range, medium-range and long-range, but some do not belong to these categories (like landmine and trap layers). Some weapons and hardware are entirely fictional, and some are real designs, modified to survive in combat. For example, the Jawbreaker cabin is the cabin from a BAE SEP APC, and structural parts and wheels from this vehicle are also available; the Whirlwind autocannon is a Bushmaster cannon in a Mk 38 mount. Other notable vehicles appearing in the game (usually in a form of a cabin and sometimes fitting armor parts) include Ford F-150 (7th gen), GAZelle, MAZ-7310, Volkswagen Type 2, etc. The weapons are often based on Soviet, American and European equipment.

The players can build a custom vehicle fitting their playstyle, with any weapons on any chassis, and tweak and upgrade it as they test it in battles and obtain better equipment. Blueprints allow to save vehicles for later use, and some example blueprints are provided by factions. Each faction will usually cater towards a particular vehicle archetype and playstyle, but the player is free to combine hardware form all factions in their designs.

Some parts have perks - special abilities that grant a passive, event-activated or player-activated bonus (for example, a cabin can provide bonus power when receiving damage, a weapon can deal more damage if at least 2 enemies are nearby, etc.) Creating a synergy of perks is important to create an efficient vehicle. Some cabins or modules will have perks that are favourable for a particular playstyle or weapon.

Vehicles have a PS (Powerscore) stat which is a sum of the Powerscore values of all of its parts. More advanced parts have generally higher PS, and higher PS vehicles will encounter more difficult enemies in most modes. High-PS vehicles also can earn more expensive resources in battles.

Progression involves obtaining better equipment, which can be done in multiple ways:

  • Buying equipment in store or on the market.
  • Crafting equipment using earned resources.
  • Obtaining equipment as a reward for leveling up standing with factions and achieving Battle Pass levels.

Battles reward players with experience points, which count towards their faction progress and resources, which can be used for crafting or sold. Additional rewards are earned by completing regular quests.

The Market is an in-game platform for item exchange between players. Anyone can put a buy or sell order for hardware or resources, and other players can buy or sell according to these orders or put their own orders. Therefore, the prices are affected by player actions, though there is a limit on prices ("corridor") that prevents players from setting outstandingly high or low prices. These are adjusted dynamically. Prices can fluctuate due to in-game events, like on a real stock market, and players can even try to earn a profit on these fluctuations. Coins or Gold is the in-game currency used on the Market. It can also be bought as microtransactions and earned during events. When player sells a part, they receive an amount of coins the buyer spent minus market tax.

Game modes

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PvP game modes includes:

  • 8 vs 8 Assault, with bases at each opposite ends of the map. One team must eliminate their opponents or capture the enemy base to win.
  • 8 vs 8 Domination, with three bases placed on the map. One team must eliminate their opponents or capture two out of the three bases to win the match.
  • 8 vs 8 Encounter, with one base placed on the center of the map. One team must eliminate their opponents or capture the base to win the match.

PvE Raids against bandits for 4 players:

A group of players cooperate to complete certain objectives inside of a map, fighting AI-controlled enemies and facing bosses with unique weapons. Players need Fuel, a resource collected in the game and given for free each day, to be able to participate in Raids.

Adventure mode or Awakening, a single-player/optional co-op campaign:

A story mode where the player plays as an unnamed protagonist who awakes in the Blood Rocks. They have to progress through the story by completing sequential missions involving combat, deliveries, scouting, meeting NPC's, etc. The story revolves around the protagonist trying to resolve what caused their memory loss and to adapt in the new world by working for the different factions and learning about the world from the characters. The mode also can serve as a sandbox/free roaming mode: even after the main story is complete the player can play through it again, participate in side missions, some of which can be done in co-op, or simply fight randomly-spawning enemies and collect drops. Up to 4 players can persist in an Adventure game at a time. The threats in this mode are adjusted according to player's vehicle strength.

Player Brawls, which are available on a set schedule:

  • 32-player Battle Royale (every weekend):

Last driver standing wins, the players spawn inside of a large map with a small vehicle and a single frontal melee weapon. Survivors must equip themselves with equipment, weapons and armor scattered around. The play area progressively gets smaller as a sandstorm closes in, damaging any vehicle caught in it.

  • 16-player Bedlam (always available)

A free-for-all game mode with no objectives or rules, players are free to join and leave at any time. The players can battle other players, drive around, or simply socialize.

  • 8-player Big Bad Scorpions (Mondays from 12AM-8AM, 4PM-12PM, Wednesdays from 4PM-12PM and Thursdays from 8AM-4PM UTC)

A free-for-all arena mode where the players are equipped with a small vehicle and a railgun, and it takes exactly one shot to destroy an opponent. The player with the most eliminations when the timer ends wins.

  • 8-player Storm Warning (Tuesdays from 12AM-8AM, 4PM-12PM, Wednesdays at 8AM-4PM and Thursdays from 12AM-8AM UTC)

The last driver standing wins, the players spawn with their own built vehicle. The play area progressively gets smaller as a sandstorm approaches, damaging any vehicle in it.

  • 8-player Race (Tuesdays from 8AM-4PM, Fridays from 12AM-8AM and 4PM-12PM UTC)

Players must race through checkpoints while avoiding obstacles, first place wins. Weapons are disabled in this game mode.

Other brawls may be available in limited events, like the Brawl Festival or Steel Championship (yearly football-themed event).

Players are awarded different resources for participating in matches, which they can use to build more weapons and parts, or to trade for in-game currency via the market. Some brawls (like Race) award lootboxes.

Development

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Promotion at Gamescom 2016

Gaijin Entertainment[2] and Targem Games[3] announced the development of a new free-to-play MMO set in a post-apocalyptic future. The first alpha tests of the game, called 'Battle Test', were launched in summer 2015[4] and in the same year, the game made its debut on the E3 2015.[5] Later in the same year, the game was playable in a closed area at Gaijin Entertainment's booth at Gamescom 2015, where players got a promo code to participate in further testing. Crossout went into closed beta in April 2016[6] and was launched into open beta on May 30, 2017, on PC, PlayStation 4 and Xbox One.[7] Crossout Mobile was launched on the Apple App Store on February 10, 2022, six days after the Google Play Store launch.[8]

Reception

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See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Crossout is a post-apocalyptic multiplayer online where players design and assemble customizable armored vehicles from a wide array of interchangeable parts to engage in team-based vehicular combat. Developed by and published by , it features intense PvP missions, PvE raids, and clan wars in a world devastated by a mysterious viral known as the 'Crossout' and ensuing global catastrophes. The game entered open beta on May 30, 2017, for Microsoft Windows, , and , with a full release on PC on July 26, 2017, followed by a mobile adaptation for Android and in 2022. In Crossout, gameplay revolves around strategic vehicle building, where there are no class restrictions, allowing players to combine weapons like machine guns, rocket launchers, chainsaws, and drones with structural elements for unique designs. An advanced damage model simulates realistic destruction, impacting mobility and firepower as parts are destroyed during battles on diverse maps including ruined cities and deserts. Players can join factions such as Engineers, Lunatics, or , each offering distinct playstyles, lore, and cosmetic options that influence vehicle aesthetics and performance tweaks. The game's economy supports trading via an in-game market and player workshops, where resources earned from can be used to craft, upgrade, or sell parts, fostering a sandbox experience with ongoing seasonal events and tournaments. Available on PC, , , , Xbox Series X/S, and mobile devices, Crossout emphasizes creative freedom and multiplayer competition in a persistent online environment.

Gameplay

Vehicle Customization

In Crossout, vehicles are constructed using a modular building system that allows players to assemble customized armored machines from individual components. These include cabs, which serve as the core control unit and determine the vehicle's base energy capacity; structural frames that form the chassis; weapons for offensive capabilities; modules for utility functions like radar or cooling; armor pieces to enhance protection; and decorations for aesthetic and minor reputational benefits. Parts are obtained through crafting at faction-specific workbenches using blueprints, in-game coins, and scrap components; purchasing from the player-driven market; or earning as rewards from matches, events, and faction reputation progression. Each of the eleven factions contributes distinct parts that influence vehicle design and playstyle, encouraging strategic choices based on thematic strengths. The Engineers, as the default starting faction, provide reliable and balanced components suitable for beginners, including versatile frames and basic weapons that support straightforward, all-purpose builds. The Lunatics specialize in aggressive, high-risk elements like explosive melee weapons, like spears and the Harvester, a legendary tool that deals escalating damage during prolonged contact with targets. Scavengers offer salvaged, cost-effective items focused on heavy armor and ranged firepower, such as clunky cannons and grenade launchers for durable, budget-oriented vehicles. Nomads emphasize mobility and evasion with fast, maneuverable parts, including drones and cloaking devices for hit-and-run tactics. Dawn's Children supply high-tech, energy-efficient components like plasma cannons and hovering movement systems, ideal for agile, precision-based designs. Firestarters contribute incendiary and close-combat options, such as flamethrowers and the Skinner harpoon for tethering enemies, promoting destructive, flame-focused strategies. Steppenwolfs deliver robust, military-grade parts with heavy armor plating and powerful howitzers or automatic weapons, suited for frontline, high-firepower assaults. The Founders focus on disciplined, energy-based weaponry and structured builds from their paramilitary background. The Syndicate utilizes cybernetic enhancements and advanced corporate tech for versatile, high-tech vehicles. Hyperborea recycles northern scrap into drone-heavy, resilient designs for harsh environments. Ravagers employ AI-controlled machinery with adaptive, self-repairing systems aimed at automated dominance. Parts are categorized by rarity levels that affect their performance stats, availability, and energy costs, with higher tiers offering superior damage, durability, or perks but requiring more resources to craft or acquire. Common parts (white) provide basic functionality with low energy draw, such as starter weapons; rare (blue) improve reliability for mid-tier builds; epic (purple) introduce specialized perks like increased range; legendary (gold) deliver elite performance, exemplified by the Hammerfall shotgun, which fires insidious buckshot capable of temporarily disabling enemy weapon rotation; and (orange) represent the pinnacle with unique, high-impact abilities, often limited to advanced unlocks. A special rarity () bridges rare and epic, featuring balanced upgrades like enhanced machine guns or drones. Building is governed by key constraints to ensure balanced designs: weight limits, measured in tonnage, cap the total mass to prevent overburdening movement parts and maintain mobility; energy consumption restricts weapon and module usage to the cab's capacity plus any generators, with overloads disabling equipment; and durability calculations aggregate part health based on placement and connections, where exposed components contribute less to overall vehicle resilience than protected ones. The powerscore system evaluates the final build's overall strength for matchmaking purposes.

Combat Mechanics

Combat in Crossout revolves around real-time vehicular battles where players control customizable armored in dynamic PvP encounters, emphasizing tactical positioning, targeting, and . Vehicle handling is influenced by factors such as mass, movement parts, and cabin type, allowing for maneuvers like , turning, and changes that affect . Damage is applied through direct hits or area effects, with tactical elements including energy allocation for weapons and modules, as well as exploiting environmental features for cover or ambushes. A core aspect of combat is the destructible nature of vehicle parts, where each component possesses individual durability that can be targeted and reduced by enemy fire. Destroying specific parts impairs vehicle functionality; for instance, eliminating wheels or tracks halts mobility, while damaging weapons disables firepower, and targeting the cabin can end the vehicle's operation entirely. This modular damage system encourages precise aiming and strategic disassembly of opponents, as blast and projectile mechanics distribute damage across nearby parts upon impact. Weapons in Crossout fall into several categories, each with distinct effects suited to different ranges and playstyles. Machine guns provide sustained fire for consistent damage at medium ranges, ideal for tracking mobile targets. Cannons deliver high-impact shots with potential , effective against clustered parts but limited by reload times. Missiles offer homing capabilities or area denial through volleys, while explosives like grenade launchers create zones for . Melee weapons enable close-range ramming or slashing for burst damage, and weapons, often limited by per-shot costs, include faction-specific variants such as those from Dawn's Children that produce spark effects for additional disruption like slowing or chaining damage. Vehicle archetypes are primarily defined by cabin types, which determine baseline handling and . cabins prioritize speed and agility, enabling but offering lower durability and tonnage limits. Medium cabins provide a balanced profile with moderate speed, mass capacity, and resistance, suitable for versatile engagements. Heavy cabins emphasize toughness and high , supporting slow, armored advances but sacrificing maneuverability. These archetypes influence overall , with lighter builds excelling in evasion and heavier ones in sustained firefights. Matchmaking balance is maintained through the Power Score (PS) system, calculated as the sum of individual power scores assigned to each installed part, with mode-specific caps to ensure fair groupings. This aggregate value reflects a vehicle's overall capability, incorporating factors like weapon potency and structural integrity, and prevents mismatched battles by queuing players within similar PS ranges.

Game Modes and Progression

Crossout offers a variety of PvP and PvE game modes that emphasize vehicular combat in a post-apocalyptic setting, with matchmaking based on Power Score to ensure balanced encounters. In PvP, the core Missions mode features Team Battles as 8v8 (or on consoles) destruction-focused matches where two teams compete to eliminate opponents or fulfill dynamic objectives on various maps, with AI bots filling incomplete lobbies. Additional PvP scenarios within Missions include Domination, where teams capture and control strategic points to accumulate score, and , involving asymmetric base attacks and defenses with one team advancing on the enemy's stronghold while protecting their own. Brawl modes introduce variants like Free-for-All, a solo survival format where up to 20 players battle individually for the highest kill count, often with limited-time rules or vehicle restrictions to heighten chaos and strategy. PvE modes provide cooperative experiences against AI opponents, focusing on teamwork and resource management. Raids pit groups of up to eight players against waves of enemy bots and bosses on specialized maps, requiring completion of tasks like destroying targets or escorting payloads to earn fuel-based rewards and loot crates. Adventures offer story-driven missions in expansive environments, such as the cooperative Blood Rocks scenario, where players follow quest chains to uncover lore while combating faction-aligned AI forces. Bot behaviors in PvE are influenced by factions; for instance, Dawn's Children employ agile, hovering drones equipped with high-damage energy weaponry, demanding precise evasion and coordinated strikes from players. Player progression revolves around earning reputation points—serving as faction-specific experience—from battle performance, with higher combat efficiency yielding greater rewards across PvP and PvE modes. levels unlock blueprints, structural parts, and crafting recipes tailored to each faction, such as evasion modules from the Nomads that enhance mobility and dodging capabilities. Players can craft items at workbenches using components like scrap metal, with recipes improving in quality tiers from basic to relic, and excess resources or parts on the in-game market using coins as currency to acquire rare blueprints or upgrades. Seasonal Battle Passes introduce structured advancement through tiered challenges, granting experience points for completing objectives like achieving kills or capturing points, which unlock rewards including , coins, and limited-time parts such as holiday-themed explosive weapons. These passes operate alongside ongoing seasons, providing bonus multipliers and event-exclusive items to encourage participation in both standard and special modes.

Development

Origins and Pre-Release

Crossout was developed by the Russian studio , founded in 2002 and based in , with a history of creating vehicular action titles such as the series, including the post-apocalyptic (also known as Ex Machina) released in 2005, which influenced the game's emphasis on customizable vehicles in a wasteland setting. The project was published by , known for , in a partnership that leveraged Gaijin's expertise in multiplayer vehicle combat simulations. This collaboration combined Targem's focus on post-apocalyptic themes with Gaijin's online multiplayer infrastructure to create a MMO action game centered on building and battling armored vehicles. The game was first announced on May 20, 2015, by and , and publicly revealed at the in later that year, where it was presented as a post-apocalyptic builder-combat experience allowing players to construct vehicles from scrap parts for arena battles. Drawing inspiration from the franchise's dystopian vehicular warfare and concepts from shows like Robot Wars, Crossout emphasized creative destruction through modular vehicle assembly in a world ravaged by an alien energy source called Crossout. Pre-release testing began with a closed alpha in mid-2015, inviting initial players to experiment with core mechanics like vehicle building and . This was followed by a closed beta on April 5, 2016, focused on PC and introducing the faction system with the starter Engineers group—representing balanced, tech-savvy survivors—alongside the aggressive Lunatics and resourceful , allowing testers to align with playstyles emphasizing speed, , or durability. The open beta launched on May 30, 2017, expanding access while retaining the PC emphasis and refining these early factions before full release. Early development faced challenges in balancing the depth of vehicle customization, which involved hundreds of interchangeable parts, against performance demands on varied PC hardware configurations to ensure smooth multiplayer sessions.

Launch and Platforms

Crossout transitioned from its open beta phase to full release on personal computers via Steam on July 26, 2017, marking the official commercialization of the game after two months of public testing that began on May 30, 2017. This PC launch established core gameplay elements, including vehicle customization and multiplayer battles, with the game remaining free-to-play and supported by in-game purchases. The open beta had already introduced key content such as four factions—Engineers, Lunatics, Scavengers, and the newly added Steppenwolfs—alongside a basic player-driven market system for trading parts and resources. At this stage, there was no integration with mobile platforms, focusing instead on desktop and console experiences. Console versions launched earlier, on May 30, 2017, for both and , coinciding with the PC open beta to broaden accessibility from the outset. These ports were developed with platform-specific optimizations, including controller-friendly control schemes that incorporate aim assist for vehicular aiming and movement, facilitating smoother navigation in combat compared to keyboard-and-mouse inputs on PC. Matchmaking on consoles was designed to be more streamlined, prioritizing quick session starts within regional servers to accommodate varying player populations. Initially, cross-play was not supported across platforms, with PC, PlayStation, and players segregated into separate servers to maintain balance and prevent input method disparities. The version achieved with Xbox Series X|S upon the next-generation consoles' release in November 2020, receiving optimizations for enhanced performance, including support for and faster load times. On PC, players benefited from platform optimizations allowing for complex vehicle designs, while consoles received adjustments to align with hardware capabilities for stable frame rates. The edition similarly extended to through , though without the same level of next-gen enhancements as Xbox. Post-launch, all platforms received ongoing updates to refine these features, though core differences persisted to align with hardware capabilities.

Mobile Version

Crossout Mobile, a companion title to the original game, was launched on Android on February 3, 2022, and on on February 10, 2022, developed from scratch by in collaboration with to adapt the vehicular combat experience for mobile devices. The game features simplified mechanics tailored for portable play, including vehicles constructed with up to 40 parts to reduce complexity compared to the PC version's more extensive building options, along with touch-optimized controls for intuitive vehicle assembly and navigation. Matches are designed to be shorter to accommodate quick mobile sessions, emphasizing fast-paced PvP battles, while maintaining a separate in-game economy from the main title but sharing thematic elements like post-apocalyptic factions for vehicle customization. Unique to the mobile version, the game includes exclusive events that tie into real-world occurrences, such as promotional tie-ins with international sporting competitions, enhancing player engagement through limited-time challenges and rewards. Cross-progression with the PC or console versions is not supported, positioning Crossout Mobile as a standalone focused on accessible, on-the-go multiplayer without requiring prior investment in the core game. Reception for Crossout Mobile has been generally positive for its accessibility on mobile platforms, earning a 4.3 out of 5 rating on based on 264,119 reviews as of November 2025, with users praising the streamlined building system and thrilling battles. However, criticisms have centered on intrusive advertisements and slower progression rates without premium purchases, which can hinder advancement in acquiring new parts and upgrades. On the iOS , it holds a 4.7 out of 5 rating from 9,726 reviews ( store, as of November 2025), reflecting similar sentiments on touch-friendly but noting occasional performance issues on older devices.

Post-Launch Content

Major Updates and Seasons

Since its launch, Crossout has received numerous major updates introducing new factions, seasonal battle passes, and innovative game modes to expand the post-apocalyptic vehicular combat experience. These updates, beginning prominently from late 2017, have focused on additive content such as unique vehicle parts, thematic events, and progression systems that encourage player customization and engagement. Steppenwolfs debuted in May 2017 during open beta, a faction of former military survivors specializing in heavy armor and tactical gear for coordinated assaults. Dawn's Children arrived in September 2017 with update 0.8.0, offering high-tech weapons and hover modules for agile, futuristic builds resistant to the Crossout epidemic's effects. The Nomads faction was introduced in December 2017, bringing capabilities for crafting rare, epic, and legendary parts suited to their nomadic, survivalist theme in the wasteland. This addition allowed players to access advanced mobility-focused equipment, emphasizing exploration and adaptability in harsh environments. Firestarters followed in February 2018 via update 0.9.0, introducing ritualistic, explosive weaponry and psychic-themed parts led by faction head Khan, enhancing ideological and presentation-driven combat options. Seasonal battle passes have become a cornerstone of post-launch content, delivering themed progression tracks with exclusive rewards. The "Neon Dragon" season in February 2021, tied to the "Syndicate" event, embraced aesthetics through neon-lit parts, unique cabs like the "Yuki" hover cabin, and weapons such as the "Oni" machine gun, unlockable via 75 levels of challenges. More recently, "The New Frontier" season ran from March 20 to June 4, 2025, incorporating space elements with cosmic-themed decorations, exclusive spaceship-inspired cabs, and energy weapons, rewarding players for completing event tasks across 75 main levels. New modes and features have enriched combat variety. In July 2025, the "" brawl launched as a team-based PvP mode where players pilot spaceships of varying classes—including an unlockable variant—in zero-gravity battles, available from July 17 to 23. The Grand Prix event returned in January 2025, spanning January 23 to February 26, with scaled rewards for challenges involving favorite brawls like balloon hunts and prototype testing. Halloween celebrations culminated in the "Raven's Path" event starting October 30, 2025, featuring mystical atmospheres, special challenges for temporary resources like talers, and festive visuals integrated into modes like "Phantom Caravan." A key timeline highlight was the "Rogue Mind" update in June 2025, marking the game's approximate 10-year milestone since early development, with a major content drop including the return of Ravagers threats, new season features, and anniversary-themed parts accessible until August 27. This update emphasized experimental gameplay elements, such as enhanced AI encounters, to celebrate the evolving wasteland narrative.

Balance Changes and Events

Crossout maintains a balance philosophy centered on iterative adjustments through regular patches, targeting overpowered or underperforming items to ensure diverse vehicle builds remain viable in combat. Developers release planned changes ahead of updates, often informed by in-game statistics and player testing on dedicated servers. For instance, in July 2025, energy weapons such as the AC-64 Joule underwent nerfs including a 7% damage reduction and 20% faster overheating to curb excessive efficiency, while the Quantum received perk revisions to limit passive damage bonuses upon taking hits. Similarly, September 2025 patches addressed mobility exploits by decreasing booster acceleration on robotic legs and increasing charge times for weapons like the , alongside buffs to underused machine guns such as a 35% damage increase for the . These updates exemplify the approach of fine-tuning without overhauling core mechanics, with further refinements announced in early November 2025, including reducing energy drain on shotguns like the from 6 to 5 points to improve tactical flexibility. Developer roadmaps outline quarterly plans that incorporate balance tuning alongside content previews, providing transparency on upcoming adjustments. The Spring-Summer 2025 roadmap highlighted visual reworks for existing parts to enhance clarity in builds, tied to the Ravagers faction update, while emphasizing ongoing balance evaluations during testing phases. For Autumn-Winter 2025, the plan focused on major faction updates for Engineers and Lunatics, including preparations for new brawls and the return of seasonal modes like Steel Troopers, with balance changes integrated to support these additions. Limited-time events drive engagement through seasonal operations and mini-battle passes, often featuring unique rewards to encourage participation. In October 2025, "Operation: Blackout" returned as a Halloween-themed event, where players complete hunts in foggy environments to fix generators while evading a monster-controlled opponent, earning rewards such as non-craftable unique items from the Shaman’s , including festive decorations like ghosts and flaming pumpkins that can be toggled in settings. These events typically span weeks, with progression tied to daily challenges and brawl completions, fostering temporary meta shifts through event-specific perks. Community integration plays a key role in balance evolution, with developers actively soliciting structured feedback to inform patches. In 2025, feedback collection occurred via official announcements, requiring submissions to detail problems, explanations, and proposed solutions, leading to developer commentaries on viability. For example, proposals for movement part adjustments, such as restricting mixed types on vehicles to improve traction consistency, were reviewed in July, though not fully implemented to preserve build freedom. Discussions on modules like the Averter, suggesting resistance scaling with weapon durability, highlighted desires for targeted nerfs but were deemed too disruptive, resulting in incremental testing instead. This process ensures changes reflect player experiences while prioritizing data-driven stability. As of November 14, 2025, no major new updates or events have been released following the "Raven's Path" event, though ongoing balance testing continues in preparation for winter content.

Monetization

Free-to-Play Model

Crossout is available as a download on multiple platforms, including Windows PC via , and 5, and Series X|S, and mobile devices on and Android, with no mandatory subscription required for core access. All players can progress through grinding missions and patrols to earn resources like scrap metal, which is essential for crafting vehicle parts, though free accounts face slower acquisition rates compared to premium subscribers. A premium subscription, available for purchase in durations from 30 days to one year, provides bonuses such as a 50% increase in scrap metal, wires, and batteries earned from missions and patrols, a 50% extension to daily resource caps, and a 50% boost to faction reputation gains (as of November 2025), thereby accelerating crafting and progression. Additionally, premium unlocks an exclusive daily challenge rewarding 40 coins, a premium currency. To encourage consistent engagement, the game offers daily and weekly challenges accessible to all players without cost, providing free rewards such as scrap metal, , wires, coins, and engineer badges that can be exchanged for further resources or parts. These tasks, completable once per day or week, focus on objectives like dealing damage or winning battles, allowing free players to steadily accumulate materials and experience through regular play. Free players experience limitations primarily in resource accumulation speed, relying on manual grinding for and other basics, while market participation for buying parts requires coins—earned gradually by selling crafted items or completing challenges—making direct purchases less feasible without premium aids. The player-driven market imposes a 10% transaction (occasionally reduced to 5% during special events) and slot limits (20 for buying and selling), but imposes no outright access barriers beyond needs. The structure remains consistent across platforms, ensuring uniform rules for downloads, challenges, and progression paths, though console versions may have pricing variations due to store fees compared to PC. The mobile version emphasizes event-based rewards to supplement grinding for on-the-go players.

In-Game Economy and Microtransactions

The in-game economy of Crossout revolves around several currencies and resources that facilitate crafting, trading, and progression. serves as the foundational resource for crafting basic parts, often combined with other materials like to produce common items at . Coins function as the primary in-game currency for market transactions and workbench rentals, enabling players to buy and sell parts and resources without direct item swaps. Crosscrowns represent the real-money premium currency, purchasable in bundles (e.g., $24.99 for 250 + 80 bonus units on PC as of ), which players can use directly for items or convert to coins at rates yielding approximately 50-60 per spent, depending on pack size and promotions. This conversion supports the model by allowing direct purchases to accelerate resource acquisition. The operates as an auction-house-style player-to-player exchange, where users list parts and resources for , excluding base and construction items to prevent exploits. Listings require a Power Score (PS) threshold based on the item's rarity, ensuring scales with player progress, and sales incur a 10% (occasionally reduced during events) to regulate supply and curb by removing from circulation. To avoid unofficial markets, the official platform mandates two-step authentication for all trades, promoting secure, developer-monitored exchanges. Microtransactions enable direct purchases of coins, cosmetic bundles, upgraded parts, and tiers via the in-game shop, with packs often discounted up to 50% during events. For instance, packs grant immediate progress levels—such as 15 levels in the "" event—unlocking rewards like weapons, portraits, and stamps, while deluxe editions provide additional and resources. These purchases can expedite access to legendary parts otherwise gated behind events, though all items remain craftable or tradable in the market. Economic balance is maintained through periodic updates that adjust resource inflows and market dynamics to combat inflation. Dynamic pricing was introduced to adapt costs based on supply-demand, followed by rebalancing of crafting recipes to reduce part outputs while preserving overall obtainment time, ensuring premium purchases do not overwhelmingly disrupt free player progression. In the mobile version, gold serves as the premium currency for market trades and instant crafting accelerations, with similar fee structures and reward tweaks to align PvP and PvE economies.

Reception

Critical Reviews

Upon its early preview at , Crossout was hailed by MMORPG.com as the most innovative game of the show, praised for its unique blend of vehicle construction and post-apocalyptic combat that allowed players to create fully customizable . Following its full launch in 2017 and console releases in 2017, the game garnered mixed critical reception, earning a score of 68/100 for the PC version based on four reviews, and a similar 68/100 for . Critics frequently commended the depth of its customization system, where players assemble vehicles from interchangeable parts like weapons, armor, and movement modules, describing the crafting process as robust and engaging. However, reviews pointed to notable shortcomings, particularly control issues on consoles that made maneuvering vehicles feel awkward and unresponsive due to uncomfortable input schemes. drew significant criticism, with outlets noting the slow progression—requiring extensive grinding for parts—and heavy emphasis on microtransactions to accelerate advancement, rendering the experience paywalled despite its solid, entertaining vehicular combat core. One review encapsulated this as a game where free players could technically succeed but faced untenable barriers against those investing real money, exacerbating imbalances in multiplayer matches. The 2022 mobile launch received mixed professional coverage, with Pocket Gamer positively noting its portability for quick PvP sessions in a Mad Max-inspired world, though other analyses highlighted persistent hurdles in a more compact format. By 2025, updates introducing new balance adjustments and seasonal content were acknowledged for injecting freshness into the gameplay loop, yet critiques continued to flag ongoing pay-to-win concerns, where premium purchases provided decisive advantages in high-level play. Aggregate scores reflect this tempered view, with at 68/100 across platforms, while user ratings trended higher on at 74% positive from over 65,000 reviews, often emphasizing the addictive building aspect over professional critiques.

Community Response and Legacy

Crossout has fostered a dedicated player base since its release, with concurrent players peaking at around 12,000 in early 2023 and averaging approximately 3,700 during its strong performance in 2018. By 2025, the game maintains a sustained average of about 1,500 concurrent players on the platform, reflecting steady engagement in its niche vehicular combat scene. Players frequently praise the game's deep customization system, which enables intricate vehicle builds combining structural parts, weapons, and modules for personalized combat strategies. However, common criticisms highlight frustrations with pay-to-win mechanics that favor premium purchases for competitive advantages, alongside balance issues, such as the 2025 adjustments to the Averter module that altered its damage resistance based on medium durability to address overpowered defenses. The community actively participates in organized events, including official tournaments like the "Big Bad Burners" series, where teams compete for exclusive items and premium access, as well as initiatives supported by the game's official fan kit for creating themed artwork and resources. On PC, players share modded exhibition bots and custom builds through in-game galleries, extending creative expression beyond standard matches. The mobile community, though smaller in scale, remains engaged through targeted events, such as the 2025 Raven's Path seasonal challenges featuring unique brawls and rewards. Crossout's enduring legacy is evident in its influence on vehicular combat games, with shared elements like and post-apocalyptic battles drawing comparisons to titles such as Scrap Mechanic. The 2025 "Rogue Mind" update celebrated the game's 10-year milestone with new parts, a dedicated , and anniversary packs, underscoring its lasting appeal in the genre by introducing fresh content like the "Compiler" turret and "Myriad" legs to keep veteran players invested.

References

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