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Cubicle 7
Cubicle 7
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Cubicle 7 Entertainment Ltd is an Irish games company that creates and publishes tabletop games. Best known for its Doctor Who and Lord of the Rings games, Cubicle 7 offers titles covering a range of licensed and self-developed properties.

History

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Angus Abranson and Dave Allsop formed the role-playing game company Cubicle 7 with the aim of publishing new material for Allsop's role-playing game SLA Industries. Abranson brought on his friend, Dominic McDowall-Thomas, in January 2004 to edit the books, but later in 2004 production was halted and Allsop left Cubicle 7 for other opportunities. In late 2006, Abranson and McDowall-Thomas formed Cubicle 7 Entertainment Limited, as its partners.[3]: 427  In 2006, Cubicle 7 purchased the British small-press publisher Heresy Games and published a new edition of their 2003 role-playing game Victoriana in 2009. The company's first licensed game was obtained in 2006, with Starblazer Adventures published in 2008.[3]: 428  Cubicle 7 then licensed the French game Qin: The Warring States in 2007 and also got the license to produce their 2009 Doctor Who Roleplaying Game.[3]: 429  In 2008, Cubicle 7 began partnering with small-press publishers to do the publishing and distribution for them, including Adamant Entertainment, Alephtar Games, Arc Dream Publishing, Cakebread & Walton, Arion Games, John Wick Presents, Khepera Publishing, Monkey House Games, Postmortem Studios, Savage Mojo, and Triple Ace Games.[3]: 430–431 

Cubicle 7 relocated from Oxford, United Kingdom to Stamullen, Ireland in 2018.[4]

Games

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Role-playing games

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Cubicle 7 designs, develops and publishes the following role-playing games:

Card, dice and board Games

[edit]

Cubicle 7 designs, develops and publishes the following card, dice and board games:

Translations of non-English Language Games

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See Former licences

Publishing partners

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Cubicle 7 also works with a select group of publishing partners to bring their games to a wider market:

  • Hot War (Contested Ground)
  • Cold City (Contested Ground)
  • 3:16 - Carnage Amongst the Stars (Box Ninja Games)

Former licenses

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  • Rocket Age (a retro-pulp space opera role-playing game, set in an alternative 20th century where Einstein, Tesla and Ray Armstrong rode the first rocket ship to Mars, entering in a new space opera era).

Cubicle 7 announced they were returning the rights to the game's designer on 30 June 2017. It is now published by Why Not Games, including reprints of books originally published by Cubicle 7. [10]

Cubicle 7 announced on 27 November 2019 that they would cease publishing The One Ring and Adventures in Middle-earth properties.[11] Cubicle 7 had published The One Ring for eight years at that time.[11]

Cubicle 7 announced on 2 July 2021 that they would cease publishing the Lone Wolf Adventure Game property.[12]

Cubicle 7 published English-language translations of the above 4 role-playing games from the French publisher "Le Septième Cercle" until the licence was ended June 30 2017.[13]

Awards

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Cubicle 7 has won 12 ENnie Awards,[14] 2 Origins Awards,[15] Best in Show, Lucca 2012,[16] and a Golden Geek.[17]

Notable events

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In June 2009, Cubicle 7 announced[18] that it had joined the Rebellion Developments group of companies.

In November 2011, Angus Abranson left Cubicle 7 to form Chronicle City.[19]

In December 2014, Cubicle 7 announced that it had left the Rebellion Developments group of companies, following a successful management buy out led by CEO Dominic McDowall.[20]

In December 2017, Dominic McDowall and Cubicle 7 announced that they would be producing a new RPG in the Warhammer universe, Warhammer: Age of Sigmar. This game has been part of a personal quest of McDowall to bring back the style of play with Warhammer he had played in his youth.[21]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Cubicle 7 Entertainment Ltd is a games publisher specializing in games (RPGs), card games, and related supplements, founded on 22 December 2006 by Dominic McDowall-Thomas. Headquartered in , , , the company focuses on creating immersive, narrative-driven experiences often licensed from prominent franchises. Its mission emphasizes "clever games for awesome people," with products designed to foster social, creative, and fun gameplay among enthusiasts worldwide. The company's portfolio features acclaimed titles such as , (fourth edition), (revised edition), and . Early successes included the Doctor Who Card Game and the inaugural Doctor Who Roleplaying Game, establishing Cubicle 7's reputation in licensed gaming. In 2009, it joined the group, enabling expansion into major properties, before achieving independence via a 2014 led by McDowall-Thomas, who serves as CEO. Cubicle 7 has received multiple industry awards, including a Gold ENnie for Best Writing for the core rulebook in 2019, and nominations in subsequent years. Its games have been translated into seven languages and are played in over 80 countries, reflecting broad international appeal. The publisher continues to innovate with new editions, expansions, and digital integrations, such as VTT modules, and in 2025 announced a new RPG for release in 2026, solidifying its role as a key player in the tabletop RPG sector.

History

Founding and early development

Cubicle 7 Entertainment was founded in 2006 in , , by Angus Abranson and Dominic McDowall-Thomas, with a focus on publishing role-playing games (RPGs). The company aimed to support innovative game designs and partnerships in the RPG industry, building on the founders' prior experience in game development and . Among its initial moves, Cubicle 7 acquired the British small-press publisher Heresy Games, which had originated titles like the first edition of Victoriana in 2003 using the system. This acquisition allowed Cubicle 7 to expand its portfolio by reviving and developing existing properties. In 2007, the company secured a license from for the Starblazer comic series, resulting in the 2008 release of Starblazer Adventures, a RPG powered by the FATE system. Key publications in 2009 marked significant milestones for Cubicle 7. The second edition of Victoriana introduced a proprietary dice-pool mechanics system, emphasizing and Victorian-era fantasy settings with elements of intrigue and adventure. Simultaneously, the company launched : Adventures in Time and Space, a licensed RPG based on the series, which utilized a custom narrative-driven ruleset to capture themes of exploration, nonviolence, and . These releases highlighted Cubicle 7's early strategy of blending original creations with high-profile licenses to attract diverse audiences in the RPG community. The period up to 2011 also saw internal transitions, including the departure of co-founder Angus Abranson in November 2011, who left to form Chronicle City Publications and pursue new publishing ventures. Under Dominic McDowall-Thomas's continued leadership, Cubicle 7 maintained its emphasis on quality RPG production, setting the stage for further growth while prioritizing both licensed adaptations like and homegrown systems such as Victoriana.

Expansion under Rebellion and independence

In June 2009, Cubicle 7 Entertainment was acquired by , a British and publishing company, and integrated as a . This move allowed founders Angus Abranson and Dominic McDowall-Thomas to transition from part-time to full-time roles, enabling the company to relocate to offices in , , alongside Mongoose Publishing and focus on expanding production schedules for both existing and new game lines. The acquisition provided access to Rebellion's resources, supporting Cubicle 7's growth in staff and output during a period when the company emphasized licensed role-playing games, including partnerships for properties like and emerging Tolkien adaptations. Key releases during this era highlighted Cubicle 7's expansion into high-profile licenses. In 2010, the company published The Laundry RPG, an adaptation of Charles Stross's occult espionage series, which utilized a custom system blending investigative horror with bureaucratic satire. The following year, in August 2011, Cubicle 7 released The One Ring Roleplaying Game under from Sophisticated Games, featuring a proprietary narrative-driven system tailored to J.R.R. Tolkien's setting, emphasizing journey mechanics and fellowship bonds. These titles, along with ongoing development of modular game systems for licensed properties, contributed to a broadening product portfolio that included supplements, adventures, and core rulebooks, solidifying Cubicle 7's reputation in the tabletop RPG market. By 2014, Cubicle 7 had grown its team and output under Rebellion's umbrella, but sought greater autonomy. In December of that year, a led by CEO Dominic McDowall-Thomas successfully separated the company from Rebellion, restoring its independence while retaining key staff and ongoing projects. This transition marked the end of the phase, allowing Cubicle 7 to pursue future expansions on its own terms, building on the licensed RPG foundation established during the Rebellion years.

Relocation to Ireland and recent growth

In , Cubicle 7 Entertainment relocated its operations from , , , to , , , establishing a new headquarters to facilitate company rebuilding with a fully on-site . The move was influenced by personal ties, as CEO McDowall-Thomas's wife hails from Galway, alongside operational advantages that allowed for closer collaboration among staff. This relocation coincided with the company's incorporation as Cubicle 7 Entertainment Limited in on May 9, . That same year, Cubicle 7 acquired the license for Warhammer Fantasy Roleplay Fourth Edition from Fantasy Flight Games, releasing the core rulebook in August 2018 and marking a significant expansion into Games Workshop's grimdark fantasy universe. Building on this momentum, the company launched Warhammer 40,000: Wrath & Glory in 2020 after taking over the license from Ulisses North America in 2019, introducing a narrative-driven RPG set in the 41st millennium. Further growth came with the 2023 release of Warhammer 40,000 Roleplay: Imperium Maledictum on March 23, a standalone game focused on intrigue and investigation within the Imperium. By 2025, Cubicle 7 had expanded to approximately 40-50 employees worldwide, including around 15 full-time staff at its Irish headquarters, with Dominic McDowall-Thomas serving as CEO and T.S. Luikart as a key creative director overseeing major projects. Recent developments include announcements for Warhammer Fantasy Roleplay sourcebooks such as Sea Wardens of Cothique, a guide to the High Elf maritime kingdom set for collector's edition release in Q4 2025. The company has also shared production updates through its official YouTube channel, covering quarterly progress on titles like Lords of Stone and Steel and Sons of Russ in 2024 and 2025.

Games

Role-playing games

Cubicle 7 has published a diverse array of role-playing games, spanning licensed properties and original settings, with a focus on narrative-driven mechanics tailored to each universe's themes. Their RPG lineup emphasizes immersive storytelling, from grimdark fantasy to pulp adventures, often utilizing custom systems to enhance thematic elements like peril, investigation, and exploration. Among its current role-playing game lines, Warhammer Fantasy Roleplay 4th Edition, released in 2018, employs a d100 percentile system set in the perilous Old World, where players navigate a grim fantasy realm fraught with chaos and intrigue through skill-based rolls that highlight the dangers of failure and corruption. Warhammer 40,000: Wrath & Glory, launched in 2019 under Cubicle 7's stewardship with a revised edition in 2020, uses a narrative d6 dice pool system featuring iconic archetypes and wrath dice for dramatic moments, allowing players to assemble squads from across the 40k universe for action-oriented campaigns in a galaxy-spanning war. Doctor Who: Adventures in Time and Space, first published in 2009 and updated with a second edition in 2021, relies on the Vortex 2d6 system to facilitate time travel adventures, emphasizing quick resolution and non-violent problem-solving alongside companions in the iconic Doctor Who universe. More recently, Imperium Maledictum, released in 2023, introduces an investigative d100 system for Warhammer 40,000, where players act as agents of the Inquisition in a sector isolated by the Great Rift, focusing on mystery-solving and moral ambiguity through evidence-gathering mechanics. Cubicle 7's former role-playing game lines include several acclaimed titles that shaped their reputation before licenses ended or lines concluded. , published from 2011 to 2019, featured a d12-based system set in J.R.R. Tolkien's , with unique journey and fellowship mechanics that captured the epic scope of travel and camaraderie, ending due to a licensing dispute. Victoriana, launched in 2009, offered a take on the using a d6 pool system for social intrigue and supernatural elements, blending with class-based character creation in an alternate 19th-century Britain. RPG, released in 2010 and based on Charles Stross's novels, utilized the BRP d100 system initially for Lovecraftian bureaucratic horror, where players as computational demonologists balanced occult threats with office politics through sanity and magic mechanics. Rocket Age, running from 2013 to 2017, employed the Vortex 2d6 system for pulp sci-fi adventures across a solar system of rocket-powered exploration, highlighting heroic exploits with traits and gadgets in an interplanetary . Across these titles, Cubicle 7 developed original systems like for versatile, story-focused play and d100 variants for gritty realism, which have been adapted to fit diverse genres while prioritizing player agency and thematic depth.

Card, dice, and board games

Cubicle 7 has published several standalone card, dice, and board games, often tied to licensed properties like and Warhammer, emphasizing quick-play mechanics and thematic immersion outside of full role-playing systems. These titles typically feature cooperative or competitive gameplay designed for 2–4 players, with sessions lasting 20–90 minutes, appealing to fans of the source material through accessible rules and high-quality components. One of the company's earliest non-RPG releases is : The Card Game, first published in 2012 and later reissued in editions such as the 2nd Edition () and Classic Doctors Edition (2016). In this competitive for 2–4 players, participants draw from a shared deck to play as either the Doctor and companions defending locations or as enemies attempting to conquer them, building hands of up to 13 cards before passing them to the next player; victory is achieved by controlling a majority of the five locations on the table. The game won the Origins Award for Best , highlighting its innovative hand-management and location-control mechanics inspired by the TV series' episodic adventures. Dalek Dice, released in 2016, is a fast-paced "push-your-luck" dice game for 2 or more players themed around villains invading Earth. Players roll a set of 10 custom featuring symbols, humans, and the Doctor, aiming to exterminate the most humans over rounds while risking intervention from the Doctor face, which ends a turn; the game concludes after a set number of rounds, with the highest extermination score winning. Its simple rules and thematic dice art make it suitable for quick sessions of about 20 minutes, targeting ages 13 and up. In the Warhammer 40,000 universe, Cubicle 7 announced Warhammer 40,000: Darktide – The Card Game in 2024, with pre-orders opening in October 2024 and a release scheduled for late 2025; it is a cooperative card game for 1–4 players based on Fatshark's video game. Players assume roles as convicts fighting hordes of heretics and mutants in the hive city of Tertium, using hand management, matching, and push-your-luck mechanics to complete missions within 45–90 minutes; the game includes variable player powers and emphasizes deadly, fast-paced combat in Games Workshop's grimdark setting. Hobbit Tales from the Green Dragon Inn, published in 2013, is a for 2–6 players set in J.R.R. Tolkien's , where participants collaboratively build narratives around adventures at the inn. Players draw from a deck of 110 tarot-sized cards depicting characters, events, and locations, taking turns narrating tales based on drawn prompts to accumulate success tokens; rules allow integration with Cubicle 7's RPG for expanded play, but it functions independently as a light, narrative-driven experience lasting 30–60 minutes. While primarily a game released in 2021, : Soulbound incorporates hybrid elements through its tactical combat resolution and scenario-based quests in the Mortal Realms. Players control soulbound champions—divine heroes bound by Sigmar—navigating a campaign book with modular board setups for battles against Chaos forces, using dice pools and objective cards for resolution; this blend supports 2–4 players in sessions of 2–4 hours, emphasizing cooperative heroism in Games Workshop's fantasy universe.

Translations of non-English games

Cubicle 7's translation efforts primarily focused on bringing French role-playing games from publisher Le Septième Cercle to English-speaking audiences, emphasizing historical and mythological settings with rich cultural depth. Through this partnership, the company handled localization, ensuring that mechanics and narratives were accessible while preserving the original's atmospheric tone. A flagship project was the English edition of Qin: The Warring States, originally released in French in 2005 and set during ancient China's (475–221 BCE). The translation included a detailed historical and cultural overview of the era's seven states, factions, and philosophies, adapting elements like philosophical schools and warfare tactics into a d10-based system suitable for Western players familiar with narrative-driven RPGs. This involved streamlining some cultural-specific rituals into more universal adventure hooks without altering core mechanics, allowing groups to explore themes of heroism, betrayal, and empire-building. Supplements followed, such as Légendes de Qin in 2010, further expanding on and character options with localized terminology for English . Other notable translations included Yggdrasill (2011), a Norse mythology-inspired game set in a mythic during the . Drawing from French origins, it featured adaptations of sagas and cosmology into a 2d10 resolution system, with cultural adjustments like integrating rune magic and clan dynamics in ways that resonated with English audiences through familiar epic storytelling tropes. Similarly, Kuro (2012) translated a near-future Japanese horror setting to 2046, blending with yokai ; the English version refined supernatural encounter rules to emphasize psychological tension, adjusting narrative prompts to highlight universal fears while retaining authentic and Buddhist influences. Keltia (2015), evoking Arthurian Dark Ages Britain with , adapted its roll-and-keep d10 mechanics to incorporate druidic rites and clan warfare, making localized historical lore more approachable for players outside French-speaking markets. These projects centered on European-originated titles, showcasing Cubicle 7's commitment to diverse global RPGs until 2017, when the translation line concluded as licenses reverted to Le Septième Cercle amid shifts in company resources toward original English-language developments.

Publishing partnerships and licenses

Cubicle 7 has established several key publishing partnerships with other independent creators and companies to expand its portfolio of role-playing games. One notable collaboration is with Arc Dream Publishing, which handles the distribution of Arc Dream's Delta Green line in Europe, facilitating broader access to Lovecraftian horror-themed RPGs. Similarly, Cubicle 7 partnered with Cakebread & Walton to publish their Victorian-era historical fantasy games, including editions of Victoriana, before Cakebread & Walton transitioned to self-publishing in 2013. These alliances have allowed Cubicle 7 to diversify its offerings by integrating external designs into its Vortex System or supporting complementary titles. In terms of intellectual property licenses, Cubicle 7 maintains ongoing agreements with major licensors for high-profile franchises. The company secured a license from in 2017 to develop Warhammer Fantasy Roleplay's fourth edition, drawing inspiration from earlier editions while modernizing the system, and expanded this in 2019 to include roleplaying games such as Wrath & Glory, with the partnership renewed in 2023 for continued long-term development. Additionally, Cubicle 7 has held the license from since 2008, enabling multiple editions of the Doctor Who Roleplaying Game, including a second edition released in 2021. These licenses underscore Cubicle 7's focus on adapting established media properties into tabletop formats. Several licenses have concluded over the years, leading to transitions or cessations of publication. Cubicle 7's agreement for and , based on J.R.R. Tolkien's legendarium, ended in late 2019 due to a contractual dispute, with rights transferring to Free League Publishing in early 2020 for a new second edition. The Lone Wolf Adventure Game license, adapted from Joe Dever's gamebooks, ceased in July 2021 following unexpected developments, halting further releases. Rocket Age, a pulp sci-fi RPG using the Vortex System, wrapped up its run with Cubicle 7 around 2017, after which creator Ken Spencer reacquired the rights for independent updates. Co-publishing deals have also featured prominently, particularly in acquiring and revitalizing established lines. For Warhammer Fantasy Roleplay's fourth edition, Cubicle 7 took over development from Fantasy Flight Games under Games Workshop's license, incorporating elements from prior editions while introducing streamlined mechanics and new content to revive the grimdark fantasy RPG. This approach mirrors broader strategies in partnerships like the 2019 handover of Wrath & Glory from Ulisses Spiele to Cubicle 7, ensuring continuity in Warhammer 40,000 RPG support.

Awards

ENnie Awards

The represent the pinnacle of recognition in the tabletop role-playing game industry, annually honoring excellence in categories spanning writing, art, rules design, production values, and more through a combination of judge selections and public voting, with ceremonies held at . These awards underscore innovative storytelling, mechanical ingenuity, and visual artistry in RPGs, helping to elevate standout titles and publishers within the community. Cubicle 7 Entertainment has earned widespread acclaim through the ENnies, reflecting their dedication to high-fidelity adaptations of licensed properties and original systems that blend narrative depth with accessible gameplay. The company has secured multiple ENnie wins across various categories. Among their notable achievements, Cubicle 7 won Silver for Best New Game in 2011 with The Laundry RPG, praised for its seamless integration of cosmic horror, bureaucratic satire, and computational demonology drawn from Charles Stross's novels using the Basic system. In 2012, received Silver for Best Production Values, lauded for its evocative artwork, leather-bound aesthetic, and immersive evocation of J.R.R. Tolkien's that enhanced cooperative storytelling. More recent successes include the 2019 Gold for Best Writing awarded to the Core Rulebook, which was celebrated for its gritty prose capturing the perilous setting amid political intrigue and monstrous threats. In 2024, Cubicle 7 claimed Gold for Best Monster/Adversary (in a tie) for Warhammer 40,000: Wrath & Glory Threat Assessment Xenos, highlighting detailed alien foes that enriched the universe's combat and lore. That same year, Warhammer 40,000: Imperium Maledictum Core Rulebook Collector's Edition earned a for Best Interior Art, showcasing intricate illustrations of dystopian intrigue and heresy. Cubicle 7's Warhammer lines have garnered multiple nominations from 2020 to 2025, including Silver for Best Adventure (Short Form) in for : Wrath & Glory – The Graveyard Shift, which provided tense, investigative scenarios in the 41st millennium. These recognitions affirm Cubicle 7's role in advancing RPG design through faithful yet playable interpretations of beloved IPs.

Origins Awards and others

Cubicle 7 has earned two prestigious , celebrating excellence in tabletop game design and innovation. In 2013, : The Card Game, designed by Martin Wallace, won the Best Traditional Card Game category for its engaging mechanics that capture the essence of time-traveling adventures and strategic confrontations between the Doctor's allies and iconic foes. Five years later, in 2018, Adventures in secured the Best Role-Playing Game of the Year award, praised for its faithful adaptation of J.R.R. Tolkien's world with innovative journey and fellowship mechanics that emphasize narrative depth and cooperative play. The company's accolades extend to other notable honors that underscore its strengths in production quality and international appeal. In 2012, Roleplaying Game received the Best in Show at , Italy's premier gaming convention, where it was selected by industry judges as the standout for its evocative artwork, immersive setting, and elegant ruleset. That same year, it also claimed the Golden Geek for Best Artwork and Presentation, recognizing the superior visual design and component quality that enhance player engagement in Tolkien-inspired campaigns. Additionally, earned a Silver in the EN World RPG Awards for Best Production Values, highlighting Cubicle 7's meticulous attention to layout, binding, and overall craftsmanship. Internationally, Cubicle 7's line has been celebrated for its storytelling and accessibility. In 2020, Rough Nights & Hard Days won the Judges' Award for Best Role-Playing Adventure at the UK Games Expo, lauded for its gritty, self-contained scenarios that embody the perilous tone of the while providing flexible tools for game masters. These recognitions, alongside the company's broader acclaim from , affirm Cubicle 7's reputation for delivering polished, impactful games that blend licensed properties with original mechanics, influencing the RPG and card game landscapes through 2025.

Notable events

Key conventions and industry appearances

Cubicle 7 has maintained a regular presence at since at least 2017, participating annually with booths dedicated to demonstrations and engagement activities. At 50 in 2017, the company occupied booth 933, inviting attendees to play demos and discuss recent releases. This continued in 2022 with booth interactions focused on new RPG titles, and in 2025 at booth 2221, where they hosted panels featuring CEO Dominic McDowall-Thomas and creative director TS Luikart discussing Warhammer lines, alongside demos of Warhammer: The Old World, , and Imperium Maledictum. These appearances typically include playtesting sessions, author signings, and fan meetups to showcase ongoing projects. The company has also been active at the Games Expo, with documented appearances dating back to 2018, where their RPG lineup, including and , drew attention for high-production-value books. In 2020, amid the , Cubicle 7 joined the event's virtual edition, Virtually Expo, offering online showcases and interactions. They returned for the in-person Games Expo 2025 at the in Birmingham, emphasizing community engagement through booth activities. Similarly, at in 2012, Cubicle 7's RPG earned the Best in Show award, highlighting their early international impact in the role-playing game sector. During the period from 2020 to 2022, Cubicle 7 adapted to virtual formats for broader accessibility, including online demos of : Wrath & Glory to support its launch amid restricted in-person . Booth activities across conventions have consistently featured hands-on playtesting, autograph sessions with designers, and interactive panels, fostering direct fan involvement. In recent years, production update videos—such as those from Q1 2025 and August 2024—have been shared via and referenced in convention discussions to preview upcoming titles and address manufacturing timelines. Some of these awards, like the 2012 Lucca win, were announced and celebrated directly at the themselves.

Major product launches and announcements

Cubicle 7 marked a significant milestone in 2018 with the launch of at UK Games Expo, followed by live play sessions and designer talks at later that year, where co-creator Graeme Davis discussed the game's evolution and the upcoming Enemy Within campaign. The edition returned players to the setting with updated d100 mechanics emphasizing grim peril and career progression, building on the legacy of earlier editions while incorporating modern design elements. From 2013 to 2018, Cubicle 7 expanded Roleplaying Game through a series of supplements that deepened the setting, including Heart of the Wild (2013) for the North's lore and adventures, (2014) exploring elven strongholds, and The Voice of Isengard (2014) detailing the wizard's domain with new journeys and foes. These releases enhanced gameplay with region-specific lore, artifacts, and narrative tools, solidifying the game's reputation for immersive Tolkien-inspired without relying on . In August 2022, at , Cubicle 7 announced : Imperium Maledictum, a d100-based RPG serving as a to earlier 40k lines like Dark Heresy, focusing on low-level Imperial agents investigating heresy on fringe worlds. The core rulebook, released in 2023, introduced mechanics for intrigue, subtlety, and desperate alliances in the 41st millennium's underbelly. Celebrating its 15th anniversary in 2021—founded in 2006—Cubicle 7 highlighted the occasion with production updates and digital releases for ongoing lines like Warhammer Fantasy Roleplay, including PDF bundles of core materials and supplements to mark the company's growth in tabletop RPG publishing. At UK Games Expo 2025, Cubicle 7 opened pre-orders and showcased reveals for Sea Wardens of Cothique, a Warhammer Fantasy Roleplay sourcebook detailing the High Elf maritime kingdom with rules for naval campaigns, elven careers, and threats from Dark Elf corsairs. Simultaneously, pre-orders began for Warhammer 40,000 Darktide: The Card Game, a cooperative card game for 1-4 players adapting the video game's hive-city combat against Chaos hordes, set for Q4 2025 release.

References

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