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Culdcept Revolt
Culdcept Revolt
from Wikipedia
Culdcept Revolt
North American cover art
DeveloperOmiyaSoft
Publishers
ComposerKenji Ito
SeriesCuldcept
PlatformNintendo 3DS
Release
  • JP: July 7, 2016
  • NA: October 3, 2017
  • EU: October 6, 2017
  • AU: October 13, 2017
GenreTurn-based strategy
ModesSingle-player, multiplayer

Culdcept Revolt[a] is a turn-based strategy video game developed by OmiyaSoft for the Nintendo 3DS. It is part of the Culdcept series. The game was released in July 2016 in Japan by Nintendo and in October 2017 internationally by NIS America.

Plot

[edit]

Allen, the game's protagonist, is found unconscious and with amnesia on the streets of Celphas, a medieval-styled city, by Alicia, the leader of the Free Bats, a resistance group that opposes the city's ruler, Count Kraniss. Kraniss closed off the city, preventing anyone from entering or exiting, and seeks to wipe out all Cepters, those who can manipulate magical cards. Allen is a Cepter himself, and gradually gains power as he fights against enemy Cepters hired by the Count. Eventually, he fights his way to Kraniss' castle, defeating Kraniss.

Allen learns that Kraniss actually sealed off the city because most of the rest of the world had actually fallen into a void due to the abandonment of the Chief God. The holy city of Dafnelion is still standing, however, and connects to Celphas, allowing them to travel there. They begin to seek a means to restore the world from its nigh-total destruction.

Eventually, Allen and his fellow Cepters, some from the Count's former army, discover a time portal. They go back in time and encounter the brother and sister gods of the world, whose fighting brought about the end of the world after they destroyed each other. Allen realizes that they were being manipulated into opposing each other by one of their supposed servants. They manage to defeat this evil god and change the future so that the world survives.

Release

[edit]

Culdcept Revolt was announced in a Japan-only Nintendo Direct on May 11, 2016, followed by another session showing gameplay on June 22. The game was finally released on July 7, 2016.

On February 12, 2017, NIS America announced that the company would bring a localized version of the game to North America and Europe on August 29 and September 1, 2017, respectively.[1] However, citing "to accommodate the manufacturing and production of the game", NIS America delayed the release of the game to October 3 for North America, and October 6 for Europe.[2]

Reception

[edit]

The game received "mixed or average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of three eights and one nine for a total of 33 out of 40.[5]

Destructoid found the game difficult to review, stating "The concept is simultaneously inventive and archaic, doling out moments of pure delight and agonizing frustration in equal doses. Culdcept Revolt is such a niche title – perhaps the most niche game in my gaming history – I can’t tell you if you'll like it."[4]

Notes

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References

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from Grokipedia
Culdcept Revolt is a turn-based strategy that blends and mechanics, developed by Omiya Soft and published by NIS America exclusively for the . In the game, players roll dice to move around themed boards, using collected cards to summon creatures that guard land panels—generating magic used to draw more cards, cast spells, and engage in battles with opponents' monsters. The objective is to either capture all of an opponent's creatures or accumulate a target amount of magic by collecting tolls from unguarded or rival-controlled lands. Released in in July 2016 and localized for on October 3, 2017, with a European debut on October 6, 2017, it celebrates the 20th anniversary of the Culdcept series while introducing the franchise to new Western audiences. The single-player Quest mode follows protagonist Allen, a recruit in the rebel Free Bat organization, as he battles the oppressive regime of Count Kraniss to free the sealed-off city from magical suppression. Featuring over 400 customizable cards—including evolvable creatures, spells, and items—alongside more than 150 stages across diverse boards, the game emphasizes deck-building and tactical adaptation. Multiplayer options supported up to four players locally or online (until the discontinuation of 3DS online services on April 8, 2024), fostering competitive play with shared or individual decks. Post-launch support included free downloadable content packs adding new cards, boards, and avatars to enhance longevity. Critically, earned a Metascore of 74 on , with reviewers highlighting its innovative hybrid gameplay and high replayability through strategic depth and card variety, though some noted frustrations from dice-rolling randomness and occasional balance issues in multiplayer. As a niche title in the strategy genre, it appealed to fans of collectible card games and board simulations, solidifying the series' on a portable platform.

Gameplay

Core Mechanics

Culdcept Revolt is a turn-based strategy game that blends traversal with card-based combat, where 2 to 4 players compete on a modular board to accumulate resources and achieve victory conditions. Players control a "Cepter" avatar, advancing by rolling two six-sided dice (numbered 0-5) during the movement phase, resulting in a total movement of 0 to 10 spaces, with double zeros equating to 12 for strategic repositioning. As the Cepter moves, it interacts with board spaces, including neutral lands that provide base income and that either award lap bonuses upon circuit completion or deduct costs to pass, emphasizing careful path selection. , the primary denoted as "G," is collected at the start of each turn from owned territories and lap completions, with initial gains starting at 19G plus the round number (capped at 50G), funding all subsequent actions. Territory control forms the economic backbone, allowing players to claim lands by summoning creatures from their hand onto unoccupied or enemy-held spaces during the territory phase, at a cost of magic equal to the creature's G price (and discarding a card if required by the creature's prerequisites). Owned territories generate passive magic income proportional to their value at the turn's start, while opponents landing on them must pay a toll equivalent to that value or initiate battle to contest ownership. Players can upgrade territories up to level 5 using additional magic, boosting both income and tolls, and forming "chains" by controlling multiple adjacent lands of the same element (, Water, Earth, or Air) multiplies these benefits, creating exponential economic advantages. This system encourages territorial expansion, as higher-level or chained lands not only accelerate magic accumulation but also impose steeper penalties on rivals. Combat arises when a player's Cepter lands on an opponent's creature during movement, triggering a battle phase where the attacker's creature challenges the defender's using core stats: Strength (ST) for damage output and Hit Points (HP) for durability. The attacker strikes first, dealing damage equal to its ST to the defender's HP, while the defender retaliates if it survives; the victor claims the territory, with the defeated creature returning to its owner's discard pile. effects provide bonuses, such as +10 HP per land level if the creature's element matches the territory's, and special abilities like critical hits can alter outcomes, integrating card elements like creatures directly into board control without dominating the overall flow. Magic is expended here for summoning reinforcements or casting supportive spells mid-battle, balancing aggressive plays against resource preservation. Resource management revolves around allocating across summoning (typically 40G+ per creature), spellcasting, land upgrades, and occasional passage fees, with players drawing from a 30- to 60-card deck (standard 50; minimum 20 creatures) to adapt to board dynamics. Depleting an opponent's to zero forces , selling assets like territories or element gems to recover, but the primary win condition is reaching a predefined goal (typically 10,000–20,000 G, varying by match) through sustained income and conquests, or fulfilling scenario-specific objectives like total domination. The board incorporates special elements to add variability, including neutral lands for initial income, gates for movement costs or bonuses, fortune tellers that allow drawing and choosing specific card types, and portals that teleport the Cepter to another location for tactical jumps. Other features like spell circles (offering free casts for a fee), path switches (altering routes), and magic traps (transferring resources) further influence strategy, ensuring no two matches unfold identically while reinforcing the core loop of movement, acquisition, and confrontation.

Card Types and Deck Building

In Culdcept Revolt, cards are the core tactical elements used by players to summon , cast effects, and enhance units during matches. The primary card categories include , which are summoned to s to defend territories and generate income; Spells, which provide one-time or ongoing magical effects such as direct damage, , or temporary buffs; and Items, which are equippable enhancements that boost creature stats, grant abilities, or support the Cepter () directly, subdivided into weapons for attack improvements, armor for defense, tools for utility, and scrolls for spell-like effects without land requirements. Additionally, Evo Parts serve as customizable components for evolving , allowing players to modify stats, abilities, or even forms, with 115 unique parts available to create tailored Evo Cards that can be included in decks for specialized strategies. Deck construction revolves around building a book of 30 to 60 cards (standard 50), with no more than 4 copies of any single card permitted to encourage variety and prevent over-reliance on one unit. Cards are aligned with one of four Magic colors—Fire (aggressive offense), Water (defensive control), Earth (resource growth), and Air (mobility and disruption)—and a Cepter's affinity determines which colors can be played without penalty, typically favoring mono-color, dual-color, or balanced multi-color builds to match the player's strategy. Players access the deck-building menu to sort and filter cards by type, color, cost, or rarity, enabling precise assembly of synergies like pairing defensive Creatures with Water Spells for territorial lockdown or equipping Fire Creatures with weapon Items for rapid assaults. Cards are acquired through a starting book provided at the game's outset, supplemented by new ones earned via story mode progression, completion of side quests, or victories in multiplayer matches, which unlock packs purchasable with in-game currency called Game Points (Gp). This system promotes ongoing collection and experimentation, as players must balance Creature counts (typically 20-30 for board presence) with Spells (10-20 for utility) and Items (10 for augmentation) to adapt to diverse board conditions and opponent tactics. emerges from inter-card synergies, such as using Spells to facilitate Creature placement on contested lands or Items to amplify battle outcomes, allowing decks to evolve from basic aggression to complex control setups.

Story

Plot

Culdcept Revolt is set in a medieval fantasy world where Cepters—individuals who wield magic through cards—engage in ritualistic board games to resolve disputes and conflicts, as granted by the goddess Culdra, marking the 20th anniversary of the series. The single-player campaign follows the protagonist, Allen, an amnesiac Cepter who awakens in the sealed-off city of Celphas with no recollection of his past. Hearing a mysterious voice, he learns of his powers and is taken in by the rebel mercenary group known as the Free Bats, who oppose the tyrannical Count Kraniss ruling over the city of Celphas. Allen joins their cause, participating in strategic duels to challenge Kraniss's regime, which has been executing Cepters who refuse allegiance. As the story unfolds across more than 40 scenarios that integrate tutorials with narrative progression, Allen defeats Count Kraniss and uncovers greater threats tied to the world's magical balance. The campaign concludes with a confrontation involving a scheme to unite the world under new rule, leading to an encounter with the supreme goddess who offers choices for the future, restoring peace after the rebellion's success.

Characters

Allen is the of Culdcept Revolt, a young human Cepter who awakens in the city of Celphas suffering from , with no recollection of his past or how he arrived there. He is rescued by the rebel group known as the Free Bats and gradually recalls his innate abilities as a Cepter, allowing him to wield magical cards in strategic battles. Despite his terse and anti-social demeanor, Allen possesses a strong sense of that drives him to join the fight against oppression, starting with a basic balanced deck that emphasizes versatile Magic affinities and evolves through story progression to include enhanced card-drawing capabilities. The Free Bats serve as Allen's primary allies, a diverse group of rebels opposing the city's tyrannical rule, each with distinct personalities, backstories, and specialized Cepter styles reflected in their starting decks and affinities. Alicia, the composed and strategic leader of the Free Bats, supports Allen in his quest to recover his memories while commanding a deck focused on leadership and balanced elemental control. Yuma, a shy and suspicious young girl, contributes agile scouting tactics with a Wind-affinity deck suited for speed and evasion-based strategies, her overly cautious nature often leading to tense interactions within the group. Other notable members include Tenet, a timid boy whose defensive Earth-specialized deck emphasizes protection and endurance; Gen, the friendly youngest recruit and a talented Cepter with an aggressive Fire-attacker style for rapid offensives; and Sych, a demigod ally whose unique abilities incorporate ancient lore elements into chaotic, high-impact plays. These characters feature voice acting that highlights their individual arcs, revealing deeper backstories tied to the city's conflicts as the narrative unfolds. Count Kraniss, the primary , is the haughty and strong-willed ruler of Celphas, an exceptionally powerful Cepter who employs dark spells and control-oriented decks to maintain his iron grip on the city from his elevated castle. Known fully as Kraniss Von Celphas, he seeks to eradicate rival Cepters, viewing them as threats to his authority, and his ambitious rule sets the stage for the rebels' uprising. Additional foes include , a with a pragmatic, combat-focused deck; Zonx, a gleefully malevolent figure using underhanded tricks; and Hypna, a sly who relies on and illusion-based deceptions in her battles. Beyond the core cast, Culdcept Revolt features over 20 recruitable Cepters, such as Ruliena, Somnia, Terrormire, and Zeneth, who can be unlocked through for use in multiplayer modes or alternate campaigns, each offering unique starting decks, affinities, and voice-acted dialogues that expand on the series' lore. Character progression allows players to customize these Cepters with story-unlocked abilities, fostering diverse playstyles in both single-player quests and online matches. The characters' designs draw from the established Culdcept series lore, blending classic fantasy archetypes—like amnesiac heroes, rebel leaders, and tyrannical overlords—with card game motifs, as evidenced by the official reference art created by OmiyaSoft, which emphasizes expressive visuals and thematic ties to magical card-wielding.

Development

Production

Culdcept Revolt was developed by OmiyaSoft, a small Japanese studio founded in 1993 that has specialized in the series since its inception in 1997. As the studio's first original entry in the franchise in nearly a decade, the project built upon the series' established legacy of blending board game strategy with card battling mechanics, introducing updated 3D graphics and touch-based controls optimized for the platform to enhance portable gameplay. The game was first announced on November 12, 2015, during a presentation, with a dedicated on May 11, 2016, marking the return of an original entry after a hiatus since DS in 2008. This announcement highlighted the title's focus on the to capitalize on handheld accessibility, allowing players to engage in strategic matches on the go. Key design goals centered on improving player accessibility through integrated tutorial systems embedded in the story mode, which guide newcomers through the hybrid gameplay without overwhelming complexity. The card pool was significantly expanded to over 400 unique cards, incorporating over 200 new additions to foster deeper deck-building variety. Additionally, the AI was refined to provide challenging yet fair opponents, adapting to player strategies across solo and multiplayer scenarios to maintain engagement. Development faced challenges in balancing the game's intricate fusion of movement, , and card-based combat, ensuring that matches remained competitive without favoring any single playstyle. Extensive playtesting was conducted to fine-tune multiplayer fairness, particularly in local and online modes supporting up to four players, while pacing the story mode to integrate narrative progression with mechanical learning. The project was directed by Hideo Suzuki, with contributions from key team members including Masahiro Shiotani and Yoshinori Tsuchiyama, who emphasized preserving the core formula of territorial control and magical duels. Innovations like the Evo system, allowing players to customize and evolve creature cards with modular parts for , and robust online features for global matchmaking, were introduced to modernize the experience while honoring the series' roots.

Soundtrack

The soundtrack for Culdcept Revolt was primarily composed by Kenji Ito, a veteran video game musician known for his work on the SaGa and Mana series, in collaboration with Chiemi Takano, Yuki Watanabe, and Hironobu Yahata. Ito also served as the sound producer under his gentle echo alias, overseeing the creation of an original score that draws from the series' heritage while adapting to the Nintendo 3DS hardware. Released as a two-disc Culdcept Revolt ORIGINAL SOUNDTRACK -DynaMix- on March 29, 2017, by Gentle Echo, the album features 79 tracks totaling over 126 minutes, blending orchestral elements with JRPG-inspired intensity to evoke medieval fantasy worlds. The music enhances and story immersion through context-specific themes, such as tense, rhythmic tracks for board movement and creature summons that build urgency during territorial disputes, and epic orchestral motifs for boss battles that underscore the narrative's themes of gods' wars and rebellion. Representative examples include the title theme "Revolt -Striving For Hope-," a soaring orchestral piece symbolizing the protagonist's quest, and "Fated Battle," which layers dramatic strings and percussion to heighten stakes. Serene, exploratory melodies like "Moonlit Room" accompany story segments, providing emotional depth to character interactions and lore revelations, while dynamic shifts occur during Magic depletion or intense duels, transitioning from ambient layers to heightened synth-orchestral swells. Sound design complements the score with immersive effects, including crisp dice-rolling SFX that mimic physical mechanics and ethereal summoning sounds for card activations, reinforcing the hybrid strategy-RPG feel. features full Japanese dialogue for the story mode with English subtitles, alongside English-language prompts for in-game announcements like card names and updates, adding accessibility without overwhelming the audio mix. Tracks are unlockable via the game's gallery mode after progression, allowing players to revisit and appreciate the score outside of play sessions. Overall, the auditory elements evolve the series' style from prior entries like , incorporating richer layered arrangements suited to portable play.

Release

Launch Dates

Culdcept Revolt was first released in on July 7, 2016, published by exclusively for the handheld console. The game leveraged the 3DS's portable format to support quick, on-the-go gameplay sessions suited to its turn-based strategy mechanics. In its debut week, the title sold 29,321 physical copies in , topping the sales charts for that period. The Western release followed over a year later, handled by publisher NIS America. It launched in on October 3, 2017, in on October 6, 2017, and in on October 13, 2017, remaining exclusive to the with both physical and digital versions available without notable distribution distinctions. A limited edition for the Western markets included the base game alongside a hardcover art book, original soundtrack disc, custom dice set, foil cards, and a collector's box, emphasizing the series' 20th anniversary. Marketing efforts highlighted the game's role in reviving the long-dormant series, with official trailers showcasing strategic depth, new cards, and multiplayer features. Pre-order incentives, such as exclusive downloadable content packs available through retailers like , encouraged early purchases in . For the international versions, NIS America provided localization with English adaptations of the story, dialogue, and card names, while incorporating English for key in-game elements like card announcements and character interactions.

Downloadable Content

Culdcept Revolt received limited post-launch, primarily consisting of free maps, quests, and cosmetic items such as avatars and book covers, designed to extend gameplay without introducing new card sets or major story expansions. The pre-order incentive, titled "Challenge from Hell," provided players with a bonus quest and a multiplayer-compatible map, initially exclusive to purchases in and made available in September 2017 ahead of the game's October launch. In December 2017, developer Omiya Soft released the free "Pandemonium" map as a downloadable update, usable in both single-player and multiplayer modes to add variety to board layouts and strategic options. In early 2020, artwork revisions were implemented for 11 specific cards to refine visual details and consistency. No major expansions, such as new card packs or additional story content, were announced or released, keeping the focus on supplementary maps, quests, and cosmetics. All downloadable content was accessible via the and compatible across regions following the initial North American and European launches in October 2017. However, following the closure of the eShop on March 27, 2023, downloadable content is no longer available for new purchase or download. These additions notably boosted replayability, particularly for competitive multiplayer sessions, though online functionality ended with the discontinuation of online services on April 8, 2024.

Reception

Critical Reviews

Culdcept Revolt received generally positive reviews from critics, earning an aggregate score of 74 out of 100 on based on 20 reviews, indicating above-average reception. In , awarded it a score of 33 out of 40, with individual ratings of 8, 8, 8, and 9 from its four reviewers. Critics widely praised the game's addictive hybrid gameplay, which blends strategic card battles with luck-based board movement reminiscent of Monopoly and : The Gathering. The deep deck-building system, featuring over 400 cards, allowed for extensive customization and replayability, while challenging AI opponents provided engaging single-player experiences. Reviewers highlighted the strong integration of tutorials within the story mode, which effectively introduced complex mechanics to newcomers without overwhelming them. However, several outlets noted criticisms regarding repetitive board designs in later campaign stages, which could lead to fatigue during extended play sessions. The online multiplayer, while functional, suffered from a limited player population due to the game's niche appeal, making it difficult to find matches consistently. Despite the tutorials, some reviewers pointed out a steep for absolute beginners, compounded by the heavy influence of random dice rolls on outcomes. Additionally, the 3DS graphics were described as dated and mediocre in several critiques, with basic 3D models and a JRPG-style direction that failed to impress visually. Notable reviews included Nintendo Life's 8/10 score, which commended the refined mechanics and addictive single-player campaign as a strong revival for the series. gave it a 7/10, praising the variety of cards and strategic depth in deck construction. Overall, the game was celebrated as a successful revival of the cult series, appealing strongly to strategy enthusiasts but limited in broader recognition by its specialized gameplay.

Commercial Performance

Culdcept Revolt achieved a strong debut in , selling 29,321 units during its first week on sale in July 2016 and topping the Media Create sales charts for that period. By late July 2016, cumulative sales had reached 38,651 units, a figure regarded as modest for a Nintendo-published title given the company's typical performance benchmarks for games. Official global sales data for the game remain undisclosed, with estimates indicating low overall performance of under 100,000 units worldwide, largely confined to the Japanese market due to the title's niche blending card and board , as well as its timing late in the console lifecycle. VGChartz tracks total sales at approximately 0.07 million units, with negligible reported figures outside . Released in October 2017 internationally by NIS America, the game faced stiff competition from high-profile titles during the platform's mature phase, limiting its . Pre-order bonuses, including exclusive DLC such as the "Challenge from Hell" scenario and map, generated early buzz among enthusiasts but failed to drive prolonged sales momentum. The title's commercial outcome was shaped by favorable word-of-mouth from positive reviews, which sustained interest within dedicated circles, contrasted by constrained promotional efforts beyond that hampered wider accessibility. In the long term, Culdcept Revolt bolstered the series' cult status. Online services for the were discontinued on April 8, 2024. No new sequels have been announced for the franchise as of 2025.

References

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