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Devil's Third
Japanese and European cover art
DevelopersValhalla Game Studios
Nintendo SPD (Wii U)
PublishersNintendo
Nexon (Devil's Third Online)
DirectorTomonobu Itagaki
ProducersYoshifuru Okamoto
Hitoshi Yamagami
DesignerKatsunori Ehara
ProgrammersTakuro Sasaki
Tetsuo Yamamoto
ArtistHiroaki Matsui
WritersGo Bitou
Paul DeMeo
ComposersRiichiro Kuwabara
Mike Reagan
EngineUnreal Engine 3[2]
PlatformsWii U
Windows
(Devil's Third Online)
ReleaseWii U
  • JP: August 4, 2015
  • EU: August 28, 2015
  • AU: August 29, 2015
  • NA: December 11, 2015[1]
Windows
(Devil's Third Online)
  • JP: June 8, 2016
GenresAction-adventure, hack and slash, shooter
ModesSingle-player, multiplayer

Devil's Third (Japanese: デビルズサード, Hepburn: Debiruzu Sādo) is a 2015 action-adventure game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015. An online multiplayer-only version for Windows, titled Devil's Third Online, was released in collaboration with Korean publisher Nexon in Japan in June 2016. The free-to-play Windows version also supported voice-chat, which the Wii U version lacked.[3] The Windows version was discontinued in March 2017. Despite receiving positive reviews in Japan, the Wii U version received negative reviews internationally upon release.

Devil's Third was the final game directed by Tomonobu Itagaki before his death in 2025.

Gameplay

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While the camera is usually set to follow Ivan, the player character, the camera shifts into a first person perspective when aiming. Unlike many modern third-person shooters, it does not adopt an over-the-shoulder approach, instead opting for a more traditional camera that is directly behind the character, save for when ducking behind cover. Melee combat consists of chaining together a series of attacks, often followed with a cinematic takedown. In addition, melee weapons can be swapped, thrown at enemies, and stolen mid-counter.

It features online play and a means of reshaping the battlefield via a sort of level editor. It features three types of progression currency: Clan Funds, Dollen, and Golden Eggs. Among choosing sides in game modes, there is a third side known as the "Free Entry" option, which is said to be the option that would appeal to the Lone Wolf type of player. It isn't clear as to what this actually does, but it is implied that "Free Entry" players fight as a third force that does not contribute to either team.[4] On December 29, 2016, at 1PM Japan Standard Time, Nintendo shut down the servers for the Wii U version of Devil's Third.[5][6]

Plot

[edit]

Following the dissolution of the Soviet Union, Russia agrees to enter into an economic treaty with the United States and Japan, which allows all three countries to maintain joint control over a group of islands off the Russian coastline - the fictional Braat Islands - with the countries becoming involved in the mining of rhenium, a mineral that is found to have strong properties and creating an alloy that can strengthen mechanized divisions of each country's army. Several years after the treaty is signed, Isaac Kumano, a former Soviet officer who now leads a terrorist outfit called the School of Democracy (SOD), utilizes an unknown Russian facility on the Braat Islands to activate the self-destruct codes of several former Soviet satellites. The resulting detonation not only creates a Kessler syndrome theory effect that takes out every satellite in orbit, but also causes an EMP blast that knocks out all of Earth's electronics, causing chaos, war, and anarchy which leads to several governments collapsing.

In Guantanamo Bay, former SOD member Ivan, serving time for his involvement with the group, is offered his freedom by US Intelligence director Charles Caraway in exchange for his help in combatting SOD. After escaping the anarchy that befell his prison, Ivan discovers that much of the world is now relying on old-fashioned technology from the early 20th century. Caraway provides Ivan assistance in the form of USAF Major Stella Maynard, and tasks him with assisting US forces in preventing SOD from shutting down the Panama Canal, as they begin using chemical weapons. Despite his best efforts, SOD manages to have the canal shut down, which causes the US navy to be paralysed following the shut down of the Suez Canal. Using a specialized tracking bullet, SOD is found to be in control of the Braat Islands, leading Ivan to be transported there to investigate further.

During this time, Ivan is shocked to come across a young woman from SOD known as C4, whom he knew and had thought dead after she intervened to protect him when he refused to condone SOD's methods and brutality on civilians. As he questions her presence, Ivan is assigned to locate a Japan physicist, Toshio Maeda, who was responsible for refining rhenium. Maeda confides that Kumano needed him in order to make use of the alloy for his own uses, and directs Ivan to a nearby base. The assault leads to the discovery of the facility Kumano used, which Caraway reveals to be a former Russian ICBM site that also controlled a military satellite that was found to be in contravention of several international treaties, which led the US to blackmail Russia into being coerced into the treaty over the Braat Islands.

Ivan swiftly finds himself forced to breach the facility, only to learn that Kumano has launched two missiles and that there is no way to stop them except with the abort codes he possesses. Seeking to stop him, Ivan enters into a heated battle with Kumano, learning that his former leader killed his parents over a botched mission and that C4 survived a bullet meant for him after an SOD scientist conducted experiments on her which led to her no longer aging naturally. Ivan manages to overcome the power Kumano stole for himself in order to kill him, treats C4 after she is injured during the battle, and destroys the missiles before they reach their target. Caraway promptly grants Ivan his freedom and allows him to spend time with C4.

Development

[edit]

Devil's Third was the first video game produced by Valhalla Game Studios, a company founded in 2008 by former Tecmo staff including Tomonobu Itagaki. The game was slated to be a departure from Itagaki's previous genres, hack and slash and fighting games.[4]

Devil's Third began life as an intended Xbox 360 exclusive to be published by Microsoft Game Studios.[7] After the partnership fell through, Itagaki met with Danny Bilson, then employed at THQ, who would share his vision of the title and agreed to publish it for PlayStation 3, Xbox 360 and PC. However, THQ would eventually be forced to drop publishing for the title following their bankruptcy in 2013, leaving Valhalla Game Studios without a partner to release the game with. Unlike other THQ intellectual property, which was sold to other publishers, the rights to Devil's Third were given back to Valhalla Game Studios. Despite the bankruptcy of THQ, Danny Bilson continued to act as a creative consultant on the title "until the very end".[7]

Following the lack of THQ support, Valhalla Game Studios would partner with South Korean company Doobic to produce and publish the title. The Doobic partnership also promised a multi-platform release, including mobile platforms and PCs; however, Doobic eventually went out of business, setting back the development of Devil's Third even further, and leaving Valhalla Game Studios again to try and find a partner.[7] The setbacks caused by the collapse of both THQ and Doobic landed the game in development hell for several years.

During this time, Valhalla Game Studios CEO Satoshi Kanematsu approached then-Nintendo president Satoru Iwata, who agreed to publish the title for Wii U. Itagaki stated that Nintendo published Devil's Third because "they don't have enough strong online games", and that it wasn't "a game that Nintendo could make internally, so we came in as their mercenaries to make a strong online game."[7] Devil's Third was re-revealed as a Wii U exclusive at E3 2014 via IGN following Nintendo's E3 Digital Event[8] and released the following year.

Devil's Third switched engines during its development, as the company responsible for making its original engine closed down.[9] Since that time, Valhalla Game Studios had continued development using an adaptation of video game developer Relic Entertainment's engine. Although a version of Devil's Third for the Wii U was not confirmed at the time, Itagaki reported that the game would run perfectly fine on the system. Devil's Third now uses Unreal Engine 3 as the main game engine.

On June 23, 2016, Nintendo announced that the online portion on the Wii U version will be discontinued on December 28, 2016 at 8:00 pm PST, 16 months after the game's initial release.[10] In January 2017, Nexon announced that the free-to-play Devil's Third Online for Windows will be discontinued on March 29, 2017 at 11:00 am JST, 9 months after the game's initial release. The Windows version was never released outside Japan.[11]

North American release

[edit]

Despite anticipation, and prior confirmation of the Japanese and European region release dates, the game was not featured at E3 2015 however, and prior to this its North American Nintendo eShop listing disappeared without explanation.

It was later revealed by gaming news outlet Siliconera that Nintendo of America decided not to publish the game, although the game is still confirmed for North American release. However, an alternative publisher was not announced at that point.[12] While no official reasons were given, game journalist Liam Robertson, who originally tipped the public about Nintendo of America dropping publishing duties for Devil's Third, stated the subsidiary "lost faith" in the title, similar to the Wii title Disaster: Day of Crisis, which never saw a North American release. Robertson claims this information comes from an anonymous insider source while investigating the development of the cancelled Wii title Project H.A.M.M.E.R..[13] On July 11, 2015, Nintendo of America revealed that they would be sharing more information in regards to Devil's Third soon, but did not state whether or not they would be publishing the title in North America.[14] Multiple sources had reported to Nintendo Life and Nintendo World Report that Nintendo of America did indeed drop publishing duties but had since reconsidered due to backlash against the decision.[15][16]

On July 21, Nintendo of America officially announced they are publishing Devil's Third in the region, releasing the title in the fourth quarter of 2015. They also announced that the multiplayer mode of the game would be released on the PC from Valhalla as a free-to-play game, albeit in limited form by comparison.[17] Unlike Nintendo of Europe, Nintendo of America did not send advance review copies to journalists. They could only begin reviewing once the game goes on sale.[18] The game also saw a limited retail release in the region, as GameStop only received 420 copies to sell on their online store for the entire U.S.[19] Despite low expectations, retail copies were already sold out in most American chains. eBay vendors began selling factory-new copies of the game for very high prices.[20]

Reception

[edit]

Pre-release

[edit]

Early previews for the single player campaign were mixed, with most complaints being the game's poor graphics, heavily inconsistent framerate, stiff aiming, and input lag.[31][32] Despite negative reception, designer Itagaki thought that the game would be a "breakthrough for the industry", and that it would elevate the genre to a new level.[33]

Post-release

[edit]

The game received an aggregated score of 43/100 on review aggregator website Metacritic based on 54 reviews.[21] Overall, praise was given to the game's design, gameplay and multiplayer elements, while most panned the game's campaign, controls, graphics, and inconsistent framerate. Japanese magazine Famitsu gave the game a score of 33/40, with four individual reviewers scoring it 8, 9, 8 and 8 out of 10.[22] Since the game was exclusive to Amazon in Japan, sales were not available for tracking, but the game received a mostly positive reception from users.[34] Nintendo Life gave Devil's Third 5/10 summarising that "Devil's Third is tricky to recommend, ultimately. There's undoubted fun to be had online, but at the same time this is an action game that sells Wii U gamers short. It's packed with good intentions and ambition, but Valhalla Game Studios was unable to execute its vision well enough. The devil is in the detail, and that's the problem".[27] Sean Bell from GameSpot rated the game 3/10, praising multiplayer modes and occasional comedic moments, but heavily criticizing microtransactions in multiplayer, clunky controls and technical issues.[24] Kirk McKeand of Digital Spy gave the game just 1/5 stating "Devil's Third is an offensively bad - sometimes actually offensive - action game, with sub-standard melee combat and fiddly gunplay. Riddled with technical issues, it's almost completely devoid of any redeeming qualities. It also has killer bats".[30] IGN gave it a 3.5 out of 10, praising the game for mixing gunplay and melee combat, but criticized the game's poor presentation, simple and repetitive combat, random damage spikes, and pay to win multiplayer, calling it "an exercise in cynicism, a video game seemingly created for people who secretly hate them. There’s barely even a seed of a good idea here, let alone a fully formed one. There isn’t a single part of Devil’s Third that does not feel as though it were ripped straight from a decade-old playbook, and its nihilistic reliance on simplistic violence reinforces that fact with every severed limb."[26]

The game was placed on Polygon's "Worst Video Games of 2015" list.[35] Similarly, it was also placed on GameSpot's "Worst Reviewed Games of 2015" list.[36]

Sales

[edit]

The game failed to make the UK Top 40 sales charts in its first week on sale in the region.[37] The game is rumored to have sold only 3,000 copies in North America in its first month of release in the region, however limited retail copies were available at launch.[38]

Possible sequel

[edit]

In an interview with Polygon, Itagaki stated that his team is interested in doing a sequel and stated that Devil's Third was envisioned as a trilogy.[39]

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Devil's Third is a 2015 third-person action-adventure video game developed by Valhalla Game Studios and published by Nintendo for the Wii U home video game console.[1][2] The game blends modern firearm-based shooting with close-quarters melee combat, including swordplay, and features both a single-player campaign and online multiplayer modes supporting up to 16 players.[3] It was released first in Japan on August 4, 2015, followed by Europe and Australia on August 28 and 29, 2015, respectively, and in North America on December 11, 2015.[4] Directed by Tomonobu Itagaki (1967–2025), known for the Dead or Alive and Ninja Gaiden series, the game follows protagonist Ivan, a skilled ex-mercenary and former member of a terrorist group called the School of Democracy, who escapes prison and allies with the United States military to dismantle the organization led by his old commander, Isaac Kumano, amid a global conflict involving nuclear threats.[5][6][7] Originally announced in 2010 as a multi-platform title for PlayStation 3, Xbox 360, and PC by publisher THQ Inc., Devil's Third faced significant delays and platform changes following THQ's bankruptcy in 2013, after which the intellectual property reverted to Valhalla Game Studios.[8][9] Nintendo then acquired publishing rights, adapting the project exclusively for Wii U and emphasizing its hybrid combat system to suit the console's GamePad controller for off-screen targeting and environmental interactions.[10] A separate free-to-play multiplayer-only version for Windows, titled Devil's Third Online, was released in 2016 by Valhalla in partnership with Nexon but discontinued in 2017 due to low player counts.[11] The game's single-player campaign unfolds across linear levels set in various global locations, where players control Ivan using a mix of guns, improvised weapons, and martial arts to battle enemies in over-the-top, cinematic action sequences.[12] Multiplayer modes include team-based objective games like territory control and payload escort, with customizable loadouts and destructible environments enhancing tactical depth.[13] Upon release, Devil's Third received generally unfavorable reviews, praised for its ambitious combat fusion and chaotic energy but criticized for technical issues, repetitive gameplay, and subpar graphics on the underpowered Wii U hardware, earning a Metacritic score of 43/100 based on 55 critic reviews.[1] Despite its flaws, it has garnered a cult following among fans of Itagaki's work for its unapologetic violence and innovative multiplayer features, though server shutdowns in 2016 limited online play shortly after launch.[6][14]

Gameplay

Combat mechanics

Devil's Third employs a hybrid combat system that seamlessly blends third-person melee action with first-person shooting. Players navigate and engage in close combat from a third-person perspective, which automatically transitions to first-person view upon aiming down the sights of firearms, enabling precise targeting without manual switching. This design promotes fluid shifts between ranged and close-quarters engagements, though the transition can feel abrupt due to input sensitivities.[15][16] The melee system draws inspiration from fighting games, allowing players to chain combinations of light and heavy attacks, incorporate grapples via guard and dodge mechanics, and perform cinematic takedowns on staggered enemies for quick finishes. Melee weapons, such as bent pipes, machetes, swords, and sledgehammers, feature distinct move sets that influence attack speed and range, while unarmed combat serves as a fallback with basic punches and kicks. Players can throw equipped melee weapons to damage distant foes or retrieve environmental objects—like chairs or debris—as improvised alternatives, emphasizing resourcefulness in dynamic battles. Successful melee sequences build the Enbaku Gauge, which, when activated, grants temporary enhancements like increased damage or speed to sustain aggressive playstyles.[15][17] Firearm mechanics support up to two equipped guns at once, selectable from a variety including assault rifles, shotguns, and sniper rifles, with seamless swapping during combat. Ammunition is limited but replenishable by picking up drops from defeated enemies, and reloading occurs via a dedicated input. The system integrates environmental interaction by allowing players to hurl nearby projectiles as grenades or distractions. Health operates on a regenerative model that slowly restores over time after avoiding damage, but melee combos and takedowns accelerate recovery and prevent rapid depletion in intense fights, discouraging reliance on passive defense. Unlike cover-heavy shooters, the game prioritizes mobility and direct confrontation, with minimal emphasis on static shooting positions.[17][15][16] On the Wii U, controls are optimized for the Pro Controller, utilizing analog sticks for movement and camera with face buttons for attacks (Y for light melee, X for heavy) and aiming (ZL trigger), while the GamePad supports off-screen play and in-game menus but is not recommended for primary aiming due to precision limitations. The PC port adapts these to keyboard-and-mouse setups, where the mouse handles first-person aiming for improved accuracy and responsiveness, alongside WASD movement and remappable keys for actions, maintaining the core hybrid feel across platforms. These mechanics underpin the online modes, adapting single-player fluidity to team-based PvP scenarios.[17][18]

Online features

Devil's Third's online features revolve around competitive multiplayer modes that blend objective-driven gameplay with clan-based warfare, supporting up to 16 players per match. Core arena modes include staples like Team Deathmatch and Battle Royale, alongside distinctive variants such as Chickens, where teams compete to capture and hold elusive targets, and Transporter, focused on escorting a payload across the map while under enemy fire. These modes emphasize fast-paced, team-oriented engagements that build on the game's hybrid third-person melee and first-person shooting mechanics.[19][15] The standout Siege mode, unlocked upon reaching level 5, introduces asymmetric clan battles where one team defends a customizable fortress against attackers, incorporating base-building to fortify positions with elements like turrets and additional structures. Clans can expand their influence by capturing points or assets, fostering persistent warfare in a post-apocalyptic setting overrun by chaos. This mode highlights objective-focused play, such as defending key installations or launching assaults to seize territory.[19][15] Players have access to a level editor tool that enables the creation and sharing of custom maps, drawing from in-game assets to design unique battlefields tailored for multiplayer scenarios. This feature allows communities to extend the game's replayability by reshaping environments for clan conflicts or arena matches.[20] An in-game economy supports progression through currencies including Dollen, earned via matches for personal gear purchases and base upgrades, and Golden Eggs, acquired through achievements or real-money transactions for rare items and premium equipment. These systems encourage ongoing investment in clan development and individual loadouts, integrating seamlessly with multiplayer objectives.[19] Multiplayer draws from campaign combat by incorporating aerial support, such as helicopters and bombers, into battles for tactical advantages like reconnaissance or heavy assaults, alongside base-building to create defensible positions.[19] Online services for the Wii U version were shut down on December 29, 2016, at 1:00 PM JST, rendering all multiplayer features unplayable on that platform. The PC port, released as Devil's Third Online in Japan via Nexon in June 2016, which provided online support until its servers were discontinued in March 2017 due to low player counts.[21][22][23][24]

Story

Plot summary

The story of Devil's Third unfolds in a post-Soviet geopolitical landscape, where an international treaty granting mining rights for rhenium on the Braat Islands has heightened tensions between nations vying for control of the rare metal essential for advanced weaponry and technology.[25] These disputes provide the backdrop for the rise of the School of Democracy (SOD), a rogue paramilitary group led by ex-Soviet general Isaac Kumano, who seeks to reshape global order through extreme measures. The inciting incident occurs when the SOD triggers a Kessler syndrome by destroying satellites in orbit, causing a cascade of collisions that cripples worldwide communications, power grids, and transportation systems, leading to societal breakdown and opportunistic conflicts among surviving factions.[26] The Kessler syndrome results in the near-total loss of satellite infrastructure, exacerbating global chaos. In the ensuing chaos, the SOD begins launching nuclear missiles targeted at major world capitals to enforce their vision of enforced peace. The protagonist, Ivan—a former SOD operative imprisoned for terrorism—is released from Guantanamo Bay by U.S. authorities and tasked with dismantling the organization from within.[27] Ivan, who was once Kumano's protégé, briefly recalls his training under the general during his escape from an SOD detention facility early in the campaign.[28] Ivan's journey spans 9 missions that mix linear infiltration sequences with larger open-area battles, as he allies with the skilled pilot C4—a young SOD defector who provides aerial support and reconnaissance—and progressively infiltrates enemy strongholds across devastated urban and rural landscapes.[26] Teaming up with remnants of U.S. special forces, Ivan sabotages SOD operations, including rhenium processing plants and missile silos, while clashing with key lieutenants like the cunning operative Ludmila and others loyal to Kumano.[25] The narrative builds to a climax at the SOD's Braat Cosmodrome headquarters, where Ivan confronts Kumano in a brutal showdown, uncovering a deeper conspiracy involving complicit world governments exploiting the crisis for territorial gains. Ivan ultimately defeats Kumano, destroys the remaining launch capabilities, and thwarts the nuclear escalation, restoring a fragile balance amid the ruins, though C4 sustains injuries in the final assault that Ivan helps treat.[6]

Characters and setting

The game is set in the fictional Braat Islands, a resource-rich archipelago located in the Pacific Ocean, characterized by diverse environments including bustling urban centers, remote rural areas, and heavily fortified military installations, all left in ruins following the Kessler syndrome event that disables modern technology worldwide.[25] The Braat Islands serve as a strategic hotspot due to their abundant natural resources, drawing international attention and escalating conflicts among various global powers in the wake of the satellite cascade-induced societal collapse. The protagonist, Ivan, is a highly skilled former member of the School of Democracy (SOD), who possesses extraordinary combat prowess.[29] Ivan's background as a mercenary turned prisoner drives his quest for redemption, leveraging his physical abilities in melee and ranged combat against overwhelming odds.[28] Among Ivan's key allies is C4, a skilled pilot and SOD defector who offers aerial support during missions and adds emotional depth to the narrative through her personal ties to Ivan from his past.[30] C4's role highlights themes of loyalty amid the chaos, as she navigates the moral ambiguities of the conflict.[31] The primary antagonists are the School of Democracy (SOD), a terrorist organization led by Isaac Kumano, which seeks to reset global society through widespread anarchy and the exploitation of the Kessler syndrome's aftermath to dismantle established governments.[29] Kumano, a former Soviet general and Ivan's adoptive father, embodies the SOD's radical ideology of enforced peace via destruction, commanding a force of fanatical fighters dedicated to their vision of a new world order.[32] Supporting factions include United Nations (UN) forces, deployed to restore order and counter the SOD threat, as well as private militias hired by corporations to protect resource interests in the Braat Islands, representing the broader international and economic responses to the crisis.[25] These groups create a multifaceted web of alliances and rivalries, underscoring the game's exploration of global instability and power struggles.[33]

Development

Early production

Devil's Third originated in 2008 when Tomonobu Itagaki, the director behind the Ninja Gaiden series, founded Valhalla Game Studios in Tokyo alongside former Tecmo and Team Ninja staff following his departure from Tecmo.[34] The studio's inaugural project, the game was envisioned as a single-player experience with multiplayer components, marking Itagaki's venture into a new genre after completing his obligations on Ninja Gaiden II and Dead or Alive.[35] Valhalla operated as a small Japanese team, leveraging Itagaki's expertise in fast-paced action to form its core creative group.[34] Initially planned as an Xbox 360 exclusive, Devil's Third secured an early publishing partnership with Microsoft Game Studios, which provided funding to launch Valhalla amid the studio's nascent stage.[34] The core vision centered on a hybrid third-person shooter emphasizing melee combat, blending modern military weaponry with ninja-style swordplay and close-quarters fighting—inspired by Itagaki's work on Ninja Gaiden's intricate combat systems.[36] This approach aimed to deliver over-the-top action in a near-future setting post-global catastrophe, with original mechanics combining gunplay and sword-based assaults.[9] By 2010, after Microsoft shifted priorities toward Kinect and ended the collaboration, Valhalla partnered with THQ for publishing on Xbox 360 and PlayStation 3, formalized in a swift deal led by THQ executive Danny Bilson.[34][35] However, THQ's mounting financial difficulties, culminating in bankruptcy proceedings in 2012, imposed significant hurdles on the project, including funding shortages that caused delays and required scope adjustments to sustain development.[34] These pre-bankruptcy challenges strained the small team's resources, though Valhalla retained intellectual property rights, paving the way for subsequent publisher transitions.[37]

Publisher transitions

In the wake of THQ's financial difficulties, the publisher returned the intellectual property rights for Devil's Third to Valhalla Game Studios and director Tomonobu Itagaki in July 2012, prior to the company's full bankruptcy filing in December 2012.[37][38] THQ's subsequent asset auction in early 2013 saw various studios and titles sold off, but Devil's Third had already been disentangled from the publisher's portfolio.[39] Following the rights reversion, Valhalla partnered with South Korean firm Doobic in July 2012 to revive the project, forming Valhalla & Doobic Co., Ltd., which aimed to secure funding and expand development for PC, tablet, and console versions.[40] The collaboration positioned Doobic as the lead for non-console ports, with plans for a multi-platform release that included mobile devices.[41] However, the deal collapsed when Doobic encountered severe funding shortfalls and ultimately went out of business, leaving the project in limbo by mid-2013.[11] Nintendo acquired publishing rights for Devil's Third in 2014, announcing it as a [Wii U](/page/Wii U) exclusive during E3 that year and providing development support through its Software Planning & Development division to facilitate porting from the original Xbox 360-focused build.[42][43] This partnership ensured the game's completion, with Nintendo handling global distribution outside Japan.[44] Separately, Valhalla licensed PC rights to Nexon in 2015, leading to a Windows release titled Devil's Third Online in 2016, which focused exclusively on multiplayer modes and adopted a free-to-play model.[45] These transitions significantly altered the game's scope, pivoting from an initially planned multi-platform title—originally exclusive to Xbox 360 under THQ—to a Wii U-centric release that incorporated GamePad-specific controls for aiming and inventory management.[46][47]

Technical development

During development, Valhalla Game Studios transitioned Devil's Third from Vigil's proprietary engine—initially shared with Darksiders II and using Havok physics—to Unreal Engine 3 in 2013, following the bankruptcy of original publisher THQ. This switch facilitated cross-platform development, particularly the port to Wii U, where the studio specifically adapted Unreal Engine 3 for Nintendo's hardware to streamline asset management and ensure compatibility across the single-player campaign and online modes.[48][49][50] The Wii U version was optimized for a native 720p resolution at 30 frames per second, incorporating dynamic lighting effects to enhance atmospheric environments during intense combat sequences. Destructible elements were implemented in the online multiplayer, allowing players to breach and demolish clan-built fortresses using explosives and heavy weaponry, adding strategic depth to siege-style battles. The PC release, limited to online multiplayer and handled by Valhalla in partnership with Nexon, supported higher-end hardware configurations, enabling enhanced graphical fidelity such as improved textures and anti-aliasing for users with more powerful GPUs.[51][52][45] Motion capture technology was employed for key animations, particularly melee combat sequences, with performers including Michael Lehr, Oliver Pope, and Reilly Hoeft contributing to fluid ninja-style attacks and transitions between shooting and close-quarters fighting. The orchestral score was composed by Mike Reagan, blending aggressive electronic elements with symphonic motifs to underscore the game's high-octane action and global conflict narrative.[53][54] Technical challenges arose during the engine port to Wii U, which Valhalla described as particularly demanding due to Unreal Engine 3's complexities on the console's architecture, requiring extensive optimizations to maintain stable performance amid melee-shooting hybrid mechanics. Early builds, such as the E3 2014 demo, exhibited framerate inconsistencies and visual glitches, prompting six months of refinements to balance physics interactions between ranged gunfire and hand-to-hand combat, though some integration issues persisted into beta testing phases.[50][52]

Release

Wii U version

Devil's Third was published by Nintendo for the Wii U, marking the console's primary launch platform following the game's transition to exclusivity. The title released first in Japan on August 4, 2015, followed by Europe on August 28, 2015, and Australia on August 29, 2015. In North America, the release occurred later on December 11, 2015, with Nintendo handling distribution across all regions. The North American physical edition faced significant constraints, as Nintendo produced a limited run allocated exclusively to GameStop, which received only 420 copies for nationwide sale, resulting in immediate scarcity and rapid sell-outs. A digital version was available via the Nintendo eShop in all regions to complement the physical copies. The Wii U version integrated platform-specific features leveraging the console's GamePad controller. Players could use the GamePad to display the in-game map for navigation and access the FDRA online menu, which includes options for multiplayer modes like Siege Match after completing basic training. Additionally, the GamePad supported fortress customization in the level editor mode, allowing touch and button inputs to expand zones, add modules, and upgrade command posts via cursor controls on the map interface. While off-screen aiming was possible with the GamePad, developer Tomonobu Itagaki recommended against prolonged use of the controller for extended play sessions due to ergonomic concerns. Online multiplayer services for the Wii U version were discontinued on December 29, 2016.[55] Marketing for the Wii U version emphasized its console exclusivity, highlighted during Nintendo's E3 2014 presentation with a trailer showcasing intense action sequences and the game's hybrid shooter-melee gameplay. The trailer, revealed by Valhalla Game Studios founder Itagaki, positioned Devil's Third as a key third-party title for the Wii U, underscoring Nintendo's publishing support during development. In select regions, the release included digital download options through the eShop as an accessible alternative to the limited physical stock.

PC version

The PC version of Devil's Third, released under the title Devil's Third Online, launched digitally in Japan on June 8, 2016, published by Nexon as a free-to-play multiplayer-only experience. Distributed exclusively through Nexon's platform in Japan, it focused on expanding the original game's online modes without the single-player campaign.[24][56][57] This port adapted core assets from the Wii U version for Windows hardware, incorporating native mouse and keyboard controls optimized for PC gameplay. It also introduced expanded mod support, including a level editor that allowed players to reshape battlefields and create custom content, enhancing the multiplayer customization options.[56][57] Nexon discontinued all services for Devil's Third Online on March 29, 2017, less than 10 months after launch, citing a low player base that made sustained operations unviable; this shutdown removed all online features entirely, rendering the game unplayable.[24][58][59] The release was Japan-focused, available only as a digital download with no Western physical edition produced, and the interface and content were primarily in Japanese, posing significant language barriers for non-Japanese speakers.[45][56]

Reception

Critical response

Prior to its release, Devil's Third generated considerable pre-release buzz at E3 2014, where it was announced as a Wii U exclusive, marking the return of acclaimed developer Tomonobu Itagaki following the high-profile fallout from his time at Tecmo.[42] The reveal highlighted its ambitious blend of third-person shooting and melee combat, positioning it as a potential revival for the struggling console.[46] However, enthusiasm was tempered by ongoing concerns over the project's turbulent history, including the 2012 bankruptcy of original publisher THQ, which had left the game's future uncertain for years.[43] Upon release, Devil's Third garnered mixed-to-negative critical reception, with Metacritic compiling an average score of 43/100 from 54 reviews for the Wii U version.[1] Japanese outlet Famitsu was more favorable, assigning it 33 out of 40 based on scores of 8, 9, 8, and 8 from its four reviewers.[60] Critics generally praised the game's inventive multiplayer suite, which featured objective-based modes like Siege and varied arena challenges such as herding chickens or gladiatorial melee bouts, offering chaotic fun and deep customization options including base-building and a robust level editor.[19] The integration of melee combat into the action was also highlighted positively for its over-the-top flair, allowing seamless switches between firearms and close-quarters weapons like machetes or chainsaws in a way that evoked Itagaki's earlier works.[61] In contrast, the single-player campaign drew heavy criticism for its brevity, clocking in at just 4-6 hours with repetitive missions and underdeveloped storytelling.[27][26] Controls were widely described as clunky and unresponsive, with awkward transitions between shooting and melee exacerbating frustrations during combat.[6] Dated graphics, frequent framerate drops, and technical glitches—such as enemies clipping through environments or buggy animations—further compounded issues, making the experience feel unpolished despite its ambitious scope.[19][62] Among notable reviews, Polygon included Devil's Third on its list of the worst video games of 2015, lambasting its technical shortcomings and lack of refinement.[63] Similarly, GameSpot ranked it among the year's worst-reviewed titles, acknowledging flashes of amusement in multiplayer but deeming the overall package unrecommendable due to pervasive flaws.[64] IGN offered some positive notes on the level editor's potential for creative multiplayer maps, though it ultimately scored the game 3.5/10 for its uninspired execution elsewhere.[13]

Commercial performance

Devil's Third experienced poor commercial performance across platforms, particularly hampered by the Wii U's shrinking market and limited distribution efforts. In the United Kingdom, the game failed to enter the Top 40 sales charts during its debut week in late August 2015.[65] Globally, the Wii U version is estimated to have sold around 50,000 units lifetime, reflecting its struggle amid the console's overall decline, which saw total Wii U hardware sales plateau at approximately 13.56 million units by 2016.[66] In North America, where it launched in December 2015, physical distribution was severely restricted; major retailer GameStop allocated just 420 copies for nationwide online sales, contributing to rapid sell-outs and negligible physical unit movement.[67] Several factors exacerbated these low sales, including the Wii U's diminishing install base and fierce competition from high-profile 2015 releases like Metal Gear Solid V: The Phantom Pain, which debuted in September and dominated action-adventure sales. The game's middling critical reception further dampened pre-release buzz, limiting marketing appeal and consumer awareness.[65] The PC version fared worse, launching exclusively in Japan as a free-to-play multiplayer title via Nexon in June 2016 before shutting down just nine months later in March 2017, with Nexon citing insufficient active players and revenue as primary reasons.[24] Despite the initial commercial failure, the scarcity of North American Wii U copies has driven resale values skyward; by mid-December 2015, unopened units were already listing on eBay for over $200, a trend that persists among collectors due to the game's rarity.[68]

Legacy

Planned sequels

Tomonobu Itagaki originally envisioned Devil's Third as the first entry in a trilogy, with sequels intended to further explore the lore of the School of Democracy organization and escalate global conflicts involving advanced weaponry and terrorism.[34] In a 2016 interview, Itagaki expressed strong interest in developing sequels, including Devil's Third 2, stating that the series could expand into a full trilogy if the project gained sufficient momentum from sales and fan support.[34] He noted that the game's multiplayer component, rebranded as Devil's Third Online for PC, was a step toward broader platform availability to build toward future installments.[34] However, these plans faced significant barriers, primarily the game's poor commercial performance, with only a few thousand units sold on Wii U due to limited marketing by Nintendo of America and server shutdowns at the end of 2016.[34] Additionally, Valhalla Game Studios, the developer, was absorbed into Soleil Ltd. in December 2021, effectively dissolving the studio and scattering its team.[69] Itagaki himself departed Valhalla earlier to found Itagaki Games in 2021, focusing on new unannounced projects rather than reviving Devil's Third.[70] No official announcements regarding sequels emerged after 2016, rendering the prospects effectively canceled amid these challenges.[34] Itagaki's death in October 2025 at age 58 further eliminated any remaining possibility.[71]

Retrospective views

Tomonobu Itagaki's death on October 16, 2025, at the age of 58, prompted numerous obituaries that highlighted Devil's Third as his troubled final major project, marking the culmination of a decade-long development saga fraught with publisher changes and technical hurdles.[71] Publications such as Game Informer and The Guardian reflected on how the game's ambitious blend of melee combat and shooting, initially announced in 2008, symbolized Itagaki's unyielding vision amid personal and professional setbacks following his departure from Team Ninja.[72] In the 2020s, retrospectives have begun to reassess Devil's Third more favorably, particularly for its multiplayer innovations, despite acknowledging persistent flaws in the single-player campaign. A 2025 Screen Rant analysis described it as a "Wii U cult classic," emphasizing the clan-based online modes that integrated destructible environments and hybrid weaponry as forward-thinking elements that anticipated later battle royale trends, even if server shutdowns curtailed their potential.[73] Similarly, an interview with Itagaki earlier that year in Nintendo Everything reiterated his belief in the game's innovative design, positioning it as a bold experiment overlooked by contemporary critics.[11] Its rarity has further elevated its status as a cult curiosity, with physical copies commanding high collector prices due to limited production and no digital reissues.[74] However, significant gaps in documentation persist, including the absence of official sales figures beyond early rumors of around 3,000 units in its debut month, which has fueled speculation about its commercial viability without verifiable data. By late 2025, no re-releases, remasters, or ports to modern platforms like the Nintendo Switch have materialized, leaving the game confined to aging hardware.[75] The permanent shutdown of online servers in December 2016 has severely limited preservation efforts, rendering much of the multiplayer content inaccessible and highlighting broader challenges in archiving Wii U-era titles.[76] Culturally, Devil's Third endures as a poignant emblem of the Wii U's commercial struggles and Itagaki's post-Team Ninja tribulations, encapsulating a period of industry upheaval for third-party developers on Nintendo platforms.[77] Itagaki himself attributed some of its shortcomings to inadequate marketing support from Nintendo of America, underscoring tensions between creative ambition and console ecosystem limitations.[78] In response, a small community of fans has developed mods for the PC version to enable offline play, attempting to salvage elements of the experience amid the original's obsolescence.[79]

References

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