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Relic Entertainment

Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013, as part of THQ's bankruptcy and operated under its European division. By May 2024, Relic had secured a partnership with an external investment group, allowing it to split from Sega and operate independently.

Relic was founded in May 1997 by Alex Garden, Luke Moloney, Erin Daly, Aaron Kambeitz, Rob Cunningham, Gary Shaw, and Shane Alfreds. The name of the company was chosen because they liked the name and it was easy to pronounce. Their first title, Homeworld, was released on September 28, 1999, to critical acclaim and successful sales. Though they did not immediately continue working on the franchise (Sierra Entertainment, the game's publisher, owned the rights), the game did have a spin-off, Homeworld: Cataclysm, developed by Barking Dog Studios and published by Sierra.

Their next title was Impossible Creatures, released by Microsoft on January 7, 2003. It focused on a fictional environment during the 1930s, allowing players to design units from different anatomical parts of animals. The game was successful, though it did not receive the same attention as Homeworld.

Homeworld 2 was released on September 16, 2003. Although it boasted improved graphics and features and changed some elements of gameplay from the original, reviews cited some issues and did not score it as highly as its predecessor.

On April 27, 2004, publisher THQ announced it was acquiring Relic for close to US$10 million in an all-cash transaction, completed around early May 2004.

Relic released Warhammer 40,000: Dawn of War on September 20, 2004, a real-time strategy game based on Games Workshop's popular Warhammer 40,000 franchise. The game was a success, with many reviewers applauding its innovative resource management system and squad-based interface. As a series Warhammer 40,000: Dawn of War has sold more than 7 million copies worldwide as of January 2013. Following up on the success of Dawn of War, Relic released an expansion pack entitled Warhammer 40,000: Dawn of War: Winter Assault on September 23, 2005. The expansion added a fifth faction, the Imperial Guard, to the game, as well as giving the existing races several new units. The expansion was mildly successful, although it did not have the impact of the original game. Warhammer 40,000: Dawn of War: Dark Crusade, a second, standalone expansion pack for Dawn of War, was released on October 9, 2006.

Relic's first foray into the console world of gaming, The Outfit, was released on March 13, 2006, for the Xbox 360. Not very successful, many reviewers saw it as a love-it-or-hate-it game. It was also criticized for its weak single-player modes.

Company of Heroes, a World War II-themed real-time strategy game, was released on September 12, 2006. It used Relic's new Essence engine. The engine, which had been designed in-house by Relic, featured many next-generation graphical effects, including HDR and dynamic lighting, as well as utilizing the Havok middleware physics engine. The game was very successful and won many awards from multiple gaming magazines and websites. As of January 2013, the Company of Heroes series has sold more than 4 million copies worldwide. On September 25, 2007, Company of Heroes: Opposing Fronts, the stand alone expansion pack to Company of Heroes was released. It introduced two new playable armies, the British 2nd Army and the German Panzer Elite. On November 3, 2008, Relic announced a second Company of Heroes stand-alone expansion, Company of Heroes: Tales of Valor, which was released on April 9, 2009. This expansion introduced a new campaign, new units, weapons, game play features and three new game types.

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