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Disgaea 3
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| Disgaea 3 | |
|---|---|
| Developer | Nippon Ichi Software |
| Publishers |
|
| Director | Masahiro Yamamoto |
| Producer | Sohei Niikawa |
| Designers | Masahiro Yamamoto Yoshinori Yamamoto |
| Writers | Kaori Shinmei Sohei Niikawa |
| Composer | Tenpei Sato |
| Series | Disgaea |
| Platforms | PlayStation 3 PlayStation Vita |
| Release | |
| Genre | Tactical role-playing |
| Mode | Single-player |
Disgaea 3: Absence of Justice[a] is the third video game in the Disgaea series by Nippon Ichi. It was released for the PlayStation 3 video game console. Jack Niida, Localization Director for NIS America, said, "Disgaea 3 will have a downloadable content feature through the PlayStation Network to download new and old returning characters."[3]
Gameplay
[edit]Disgaea 3 is a tactical RPG; most of the game involves battles on isometric maps upon which the player controls a group of characters. Maps often feature "geo blocks" with statistical effects on the battlefield, that, unlike in previous games, can be stacked or stood upon. Many objects in the environment, including these blocks, and characters themselves, can be lifted, thrown, or destroyed. Certain classes can create boxes or barrels to create stepping stones. Characters can form stacks, allowing them to reach higher areas or perform "tower attacks". When throwing a character to a monster-type ally, they will bounce an extra distance based on the monster's direction and throwing stat.
With the newly introduced "magichange" feature, monsters are able to transform into specific weapons in which a partner can use to execute a strong technical attack. To do this they must be assigned to the same club as the ally, and the change is temporary. After two turns the monster disappears from battle, unless in the magintology club which increases it to 3 turns.
Characters now have certain weapons that they are proficient with, much like Makai Kingdom's battle system. While characters can use other weapons, they won't be able to use the weapon's skills. Weapon skills are now unlocked by purchasing them with mana collected from defeating enemies. Many of the skills' effective areas have been rearranged, and each weapon now has two hidden skills.
One can incorporate a maximum of two special augmentation abilities, known as "evilities", to improve a character's performance in battle. One skill is standard for each class, the second skill can be customized. When a monster executes the Magic Change skill, their main evility is also transferred to their partner.
Bonus maps and characters can be accessed after the final boss is defeated, at which point an epilogue chapter opens. The player may choose to continue to the extra maps, or to replay the entire game with stronger characters as in previous titles. From within the epilogue, many extreme challenges await hardcore players under various circumstances, from maxing out characters to the millions, to defeating the final secret boss and then the land of carnage.
Story
[edit]Setting
[edit]The game takes place in a Netherworld school called the Evil Academy. In this demon school, a good student is one who engages in evil activities such as truancy, never showing up to class, and getting in fights with others. The student who participates the most in these kind of activities is known as the Honor Student, while demons who are admirable by human standards are known as delinquents.
Plot
[edit]Mao, son of the netherworld's Overlord, has not once attended class since the beginning of school. His ambition is to overthrow his father and claim his title (along with claiming revenge for having his gaming systems destroyed). After reading a few volumes in his manga about the Super Hero, Mao resolves to become a hero, convinced that it is the quickest way to gain enough power.
Eventually, Raspberyl, Mao's childhood rival, learns about his goal, and realizes that if Mao became a Hero, it would endanger her position as the academy's top delinquent. She makes up her mind to stop Mao's plan to sustain her title. However, since Raspberyl is a demon delinquent, she tries to solve the problem without violence and talk him out of it instead. Almaz, a meek hero fanboy from Earth on a mission to protect princess Sapphire by defeating the overlord who he believes is targeting her, misunderstands the situation and tries to save the day. Mao accepts the challenge and defeats him, stealing Almaz's title and giving him the title of "Demon". Almaz slowly starts becoming a demon, but he sticks with Mao, who claims he is his slave now, to defeat the overlord.
Visiting the "Heart Bank", in which demons store parts of their heart and memories to be less feeling, they make several attempts to open up Mao's heart, where the hero title is stored, but are unsuccessful. Geoffrey, Mao's butler, is unhappy with Almaz's meddling. At one point, Mao comes across his sealed memory of him contributing to his father's demise by telling the Super Hero Aurum his weak spot. Aurum later clarifies this by revealing that the Overlord intentionally lost in order to protect Mao from his ultimate attack.
Eventually, all the freshmen become delinquents, being brainwashed by the Senior class. After fighting them, Mao learns that Geoffrey orchestrated the plan. Actually the Super Hero Aurum in disguise, Geoffrey attempted to raise Mao to be the ultimate overlord so he could eventually destroy him. Mao tries to get revenge by destroying the human world, but the words of his friends convince him not to release the evil in his heart, and he instead goes after Aurum, who is disappointed to see Mao has not succumbed to evil. Aurum initially dismisses Mao as weak, but Mao uses the power of a hero to defeat Aurum. The ghost of his father gives Mao the Overlord title and he runs the Evil Academy henceforth.
Development
[edit]PlayStation Home
[edit]Nippon Ichi Software has released two Game Spaces for the game in the Asian and Japanese versions of the PlayStation 3's online community-based service, PlayStation Home. The first space is called "The Nether Institute, Evil Academy" and features six Prinnies. The users can purchase a displayable Prinny, answer a questionnaire, purchase Disgaea 3 content, and take "Disgaea tests." The second space is called "The Chairman's Room" and features the "Netherworld Millionaire" card game and an "Arcade Game". They were released on April 23, 2009, in the Japanese version of Home and on July 2, 2009, in the Asian version of Home. The game supports Home rewards currently for the Japanese version of the game where users are able to win decorative ornaments for their personal spaces in Home by earning trophies in the game.[4] It has been confirmed that there is an unlockable ornament in the North American version of the game as well. The two game spaces were released to the North American version on June 10, 2010.
Additional content
[edit]This section needs additional citations for verification. (July 2009) |
Additional unlockable content became available in Japan once the game was released and on December 22, 2008, in North America, and was released monthly in Japan until January 2009 and once or twice a month in North America until August 2009. The content includes new characters able to be accessed once the main story is complete, character and monster classes, the modes "Item World Command Attack" and "Class World Command Attack", and a side story following Raspberyl after the end of the game. Access to this additional content must be paid for.
Available characters include Captain Gordon, Jennifer, Thursday, Kurtis in his human and prinny forms, and Mid-Boss from Disgaea: Hour of Darkness, Adell, Rozalin, Taro, Hanako, Yukimaru, and Tink from Disgaea 2: Cursed Memories, Zetta and Pram from Makai Kingdom: Chronicles of the Sacred Tome, Gig and Revya from Soul Nomad & the World Eaters, Priere from La Pucelle: Tactics, Marjoly from Rhapsody: A Musical Adventure, Hero Prinny from Prinny: Can I Really Be the Hero?, and Kogure Souichirou from Hayarigami. Aramis from Disgaea and Pleinair, Takehito Harada's mascot character, can be unlocked by completing the additional modes.
Re-release
[edit]An enhanced remaster of Disgaea 3: Absence of Justice named Disgaea 3 Return (魔界戦記ディスガイア3 Return, Makai Senki Disugaia 3 Ritān) was released for the PlayStation Vita as a launch title in Japan on December 17, 2011. It was released in North America and Europe in April 2012, subtitled Absence of Detention.[5]
Reception
[edit]| Aggregator | Score | |
|---|---|---|
| PS Vita | PS3 | |
| Metacritic | 78/100[6] | 78/100[7] |
| Publication | Score | |
|---|---|---|
| PS Vita | PS3 | |
| Destructoid | N/A | 7.5/10[8] |
| Eurogamer | N/A | 8/10[9] |
| Famitsu | 32/40[10] | 32/40[11] |
| Game Informer | N/A | 8.25/10[12] |
| GamePro | N/A | |
| GameRevolution | N/A | B−[14] |
| GameSpot | 7/10[15] | 7.5/10[16] |
| GameSpy | N/A | |
| IGN | 8.5/10[18] | 6.7/10[19] |
| Pocket Gamer | N/A | |
| PlayStation: The Official Magazine | 8/10[21] | |
| Push Square | 8/10[23] | N/A |
| RPGamer | 3.5/5[24] | 3.5/5[25] |
| RPGFan | 84%[26] | (US) 87%[27] (JP) 85%[28] |
| Metro | 7/10[29] | N/A |
| Teletext GameCentral | N/A | 8/10[30] |
The game received "generally favorable reviews" on both platforms according to the review aggregation website Metacritic.[6][7] In Japan, Famitsu gave both Absence of Justice and Absence of Detention each a score of 32 out of 40.[10][11]
Andrew Fitch of 1Up.com said of Absence of Justice, "This is possibly the most accessible incarnation to date, and if you've overlooked Disgaea until now, give this one a shot."[31] Eurogamer noted the difficult learning curve for new players but commended the same game for its overall depth.[9] IGN's Ryan Clements was more critical of Absence of Justice, citing its dated graphics (on PS3) and camera control but praised the music quality and length summing up his review with "Ultimately, I think Absence of Justice is just the repackaging of a formula that's passed [sic] its prime."[19] Edge gave it a score of eight out of ten, saying, "That Disgaea 3 is perhaps the finest of its self-referential and casually wicked yarns, [sic] is almost an irrelevance. We've got numbers to think about."[32] Louis Bedigian of GameZone gave it a score of 7.7 out of 10, saying that it was "Best suited for the Disgaea fan who loves the series solely (or at least primarily) for its gameplay, and for newcomers who will skip the story regardless of its quality."[33]
Reviewing the Vita version, Absence of Detention, on PlayStation LifeStyle, Heath Hindman cited camera control and Vita's touch features as problematic, but was more positive about Disgaea's formula than Clements. His review had particularly great things to say about the story and characters, and made it clear that the graphics look better on Vita's small screen than they did on a TV.[34] Vito Gesualdi of GameZone gave it 8.5 out of 10, saying, "As the first true RPG on the PlayStation Vita, Disgaea 3 definitely has a lot of expectations to answer to. Thankfully, this largely flawless experience delivers."[35]
David Jenkins of Teletext GameCentral gave Absence of Justice a score of eight out of ten, saying, "You'd never believe this was actually a PS3 game, but apart from the graphics this is the best Disgaea yet."[30] Later, when GameCentral was switched over to Metro, Roger Hargreaves gave Absence of Detention a score of seven out of ten, saying, "It's not the best the series has to offer, and it's clearly just a PlayStation 3 port, but Disgaea was made for portables and has never worked better than on the PS Vita."[29] Armando Rodriguez, however, gave the same PS Vita version a score of 8.8 out of 10, saying, "The fun story and the deep and complicated combat mechanics are worth seeing. Sure, sometimes it can get TOO COMPLICATED but the nice thing is, if you get overwhelmed, using common sense and the basics is enough to overcome most challenges."[36]
Notes
[edit]References
[edit]- ^ Games Press (January 7, 2009). "DISGAEA 3: Absence of Justice Available Across Europe in February". MCV. Intent Media. Archived from the original on May 23, 2012. Retrieved July 30, 2022.
- ^ Sahdev, Ishaan (September 15, 2011). "NIS America Will Pull Disgaea 3: Absence of Detention Out Of The Netherworld". Siliconera. Enthusiast Gaming. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ Hudak, Chris (June 21, 2008). "Disgaea 3 Preview". GameRevolution. CraveOnline. Archived from the original on May 23, 2012. Retrieved July 30, 2022.
- ^ Yip, Spencer (March 26, 2009). "Disgaea 3 Gets Home Rewards Patch". Siliconera. Enthusiast Gaming. Archived from the original on January 30, 2015. Retrieved July 30, 2022.
- ^ Woods, Eric (April 23, 2012). "Disgaea 3: Absence of Detention Review". Game Shampoo Magazine. Archived from the original on April 28, 2012. Retrieved April 29, 2012.
- ^ a b "Disgaea 3: Absence of Detention for PlayStation Vita Reviews". Metacritic. Red Ventures. Archived from the original on June 26, 2018. Retrieved October 10, 2018.
- ^ a b "Disgaea 3: Absence of Justice for PlayStation 3 Reviews". Metacritic. Red Ventures. Archived from the original on June 11, 2017. Retrieved June 25, 2017.
- ^ 8BitBrian (September 19, 2008). "Destructoid review: Disgaea 3: Absence of Justice". Destructoid. Enthusiast Gaming. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
{{cite web}}: CS1 maint: numeric names: authors list (link) - ^ a b Parkin, Simon (September 16, 2008). "Disgaea 3: Absence of Justice [date mislabeled as "February 20, 2009"]". Eurogamer. Gamer Network. Archived from the original on October 1, 2015. Retrieved July 30, 2022.
- ^ a b "魔界戦記ディスガイア3 Return". Famitsu (in Japanese). Kadokawa Corporation. Retrieved July 30, 2022.
- ^ a b "魔界戦記ディスガイア3". Famitsu (in Japanese). Kadokawa Corporation. Retrieved July 30, 2022.
- ^ Biessener, Adam (September 2008). "Disgaea 3: Absence of Justice Review". Game Informer. No. 185. GameStop. p. 83. Archived from the original on September 1, 2008. Retrieved July 30, 2022.
- ^ Herring, Will (August 26, 2008). "Disgaea 3: Absence of Justice". GamePro. IDG Entertainment. Archived from the original on August 28, 2008. Retrieved July 31, 2022.
- ^ Hudak, Chris (September 5, 2008). "Disgaea 3 [Absence of Justice] Review". GameRevolution. CraveOnline. Archived from the original on September 8, 2015. Retrieved July 31, 2022.
- ^ Petit, Carolyn (April 11, 2012). "Disgaea 3: Absence of Detention Review". GameSpot. Red Ventures. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ Anderson, Lark (August 26, 2008). "Disgaea 3: Absence of Justice Review". GameSpot. Red Ventures. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ Vasconcellos, Eduardo (August 27, 2008). "GameSpy: Disgaea 3: Absence of Justice". GameSpy. IGN Entertainment. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ Hatfield, Daemon (April 17, 2012). "Disgaea 3: Absence of Detension Review". IGN. Ziff Davis. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ a b Clements, Ryan (August 29, 2008). "Disgaea 3: Absence of Justice Review". IGN. Ziff Davis. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ Mason, Mike (May 3, 2012). "Disgaea 3: Absence of Detention". Pocket Gamer. Steel Media Ltd. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ "Review: Disgaea 3: Absence of Detention". PlayStation: The Official Magazine. No. 59. Future plc. June 2012. p. 76.
- ^ "Review: Disgaea 3: Absence of Justice". PlayStation: The Official Magazine. No. 11. Future plc. October 2008. p. 80.
- ^ Dillard, Corbie (April 17, 2012). "Disgaea 3: Absence of Detention Review [US Import]". Push Square. Gamer Network. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ Apps, Michael (April 13, 2012). "Disgaea 3: Absence of Detention - Staff Review". RPGamer. CraveOnline. Archived from the original on July 31, 2022. Retrieved July 31, 2022.
- ^ Tidwell, Mikel (April 2, 2009). "Disgaea 3: Absence of Justice - Staff Review". RPGamer. CraveOnline. Archived from the original on July 31, 2022. Retrieved July 31, 2022.
- ^ Rubinshteyn, Dennis (April 17, 2012). "Disgaea 3: Absence of Detention". RPGFan. Emerald Shield Media LLC. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ Gann, Patrick (August 30, 2008). "Disgaea 3: Absence of Justice". RPGFan. Emerald Shield Media LLC. Archived from the original on August 12, 2022. Retrieved July 30, 2022.
- ^ Clark, James Quentin (April 3, 2008). "Disgaea 3: Absence of Justice [JP Import]". RPGFan. Emerald Shield Media LLC. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ a b Hargreaves, Roger (April 23, 2012). "Disgaea 3: Absence Of Detention review – school's out". Metro. DMG Media. Archived from the original on July 30, 2022. Retrieved July 30, 2022.
- ^ a b Jenkins, David (February 2009). "Disgaea 3 [Absence of Justice]". Teletext GameCentral. Teletext Ltd. Archived from the original on April 6, 2010. Retrieved July 30, 2022.
- ^ Fitch, Andrew (August 26, 2008). "Disgaea 3: Absence of Justice Review". 1Up.com. Ziff Davis. Archived from the original on March 7, 2016. Retrieved July 30, 2022.
- ^ Edge staff (December 2008). "Disgaea 3: Absence of Justice [US Import]". Edge. No. 195. Future plc. p. 97.
- ^ Bedigian, Louis (August 26, 2008). "Disgaea 3: Absence of Justice - PS3 - Review". GameZone. Archived from the original on September 12, 2008. Retrieved July 30, 2022.
- ^ Hindman, Heath (April 3, 2012). "PS Vita Import Review - Disgaea 3: Absence of Detention". PlayStation LifeStyle. CraveOnline. Archived from the original on June 8, 2017. Retrieved June 25, 2017.
- ^ Gesualdi, Vito (April 25, 2012). "Disgaea 3: Absence of Detention review". GameZone. Archived from the original on May 1, 2012. Retrieved July 30, 2022.
- ^ Rodriguez, Armando (April 30, 2012). "Disgaea 3: Absence of Detention (PSVita) Review". 411Mania. Archived from the original on May 4, 2012. Retrieved July 30, 2022.
External links
[edit]Disgaea 3
View on GrokipediaGameplay
Battle System
The battles in Disgaea 3: Absence of Justice are turn-based tactical encounters played on isometric grid-based maps, where player-controlled units and enemies take turns moving and acting within predefined movement ranges determined by their stats and equipment.[8] Units can perform actions such as attacking adjacent foes, using skills or spells, lifting and throwing allies or enemies to reposition them, or passing their turn, with strategic depth derived from terrain elevation, unit positioning, and environmental interactions.[9] A core mechanic is the Geo Panels system, consisting of colored panels scattered across maps that apply stat modifiers—such as increased attack power, defense boosts, or damage over time—to any unit standing on them, affecting both allies and enemies.[10] These panels are linked to Geo Symbols, crystalline objects that can be destroyed by attacking them or units on associated panels; doing so triggers chain reactions where panels of matching colors change or explode, potentially creating combo bonuses like experience multipliers, item drops, or widespread damage, while mismanaged chains can impose penalties like self-damage or stat debuffs.[10] This puzzle-like element encourages players to manipulate the battlefield layout through throws and attacks to maximize beneficial chains.[9] Team attacks allow up to nine adjacent allies to join the attacker (for a total of 10 units) in combining their efforts when one initiates an assault on an enemy, executing powerful combo moves that scale in strength with the number of participants and their formations, often incorporating special animations for added spectacle.[8][11] Tower attacks extend this by enabling players to stack units into towers of up to ten high, where the base unit can lift the entire stack and throw it at foes or Geo Symbols to trigger explosive chains, or perform group maneuvers like rolling or swinging the tower for area-wide impact.[9] These mechanics reward coordinated positioning to exploit enemy vulnerabilities and environmental hazards.[8] Introduced exclusively in Disgaea 3, the Magichange system lets compatible monster units transform into temporary weapons—such as swords, guns, or staves—that humanoid characters can equip mid-battle, inheriting a portion of the monster's stats for enhanced attack power and unique special moves lasting three turns before reverting.[12] This fusion mechanic, requiring prior club membership between the monster and humanoid, promotes hybrid party compositions and tactical weapon swaps during combat.[9] Common battle objectives include defeating all enemies on the map, eliminating a specific boss unit, escorting allies to an exit point, or surviving a set number of turns against waves of foes, with success often hinging on efficient use of the above systems to clear stages quickly.[8]Character Customization
In Disgaea 3: Absence of Justice, character customization revolves around a robust class system featuring over 40 diverse classes, divided into humanoid and monster categories, each with unique base stats, aptitudes, and progression paths. Players create generic characters by selecting a class during recruitment in the hospital or through the Dark Assembly, where proposals unlock new classes based on prerequisites such as specific levels of existing units and mana costs—for instance, unlocking the Ninja class requires Martial Artists and Skulls at level 30 or higher, along with 600 mana.[13] Higher ranks within classes, such as advancing a Warrior to a higher tier, become available at level 15 and provide access to improved skills and evilities, allowing for specialized builds tailored to tactical needs.[13] The Honor system tracks characters' morality based on in-game actions, accumulating Good or Evil honors that unlock specialized classes and abilities, such as Good Honor classes for "goody-two-shoes" units like the Masked Hero. Reincarnation serves as a core progression mechanic, enabling characters to reset to level 1 while retaining accumulated bonuses like increased aptitudes and stats, which compound across cycles to create exponentially powerful units. This process is most effective when performed at the maximum level of 9999, maximizing the carryover benefits and allowing players to switch classes for broader skill acquisition without losing prior investments.[13] Through repeated reincarnations, characters can optimize their aptitudes—multipliers for stat growth during leveling—reaching up to 200% or more, fundamentally altering long-term build potential.[13] Evilities introduce a layer of passive tactical customization unique to Disgaea 3, functioning as equippable abilities that provide stat boosts, damage modifiers, or conditional effects, purchasable with mana from the Evility Shop. Each class has an innate evility, such as the Samurai's "Bushido," which increases attack power against adjacent enemies, and characters have one innate unique evility and can equip multiple common evilities in slots, which are gained through leveling and Chara World completions, allowing for several active evilities per character. Additional slots can be filled with transferable evilities acquired through club membership or purchase, enabling hybrid strategies like enhancing counterattack frequency for melee specialists.[13][14] With inheritance mechanics allowing sharing within clubs to propagate powerful effects across the roster.[13] Stat growth emphasizes depth through leveling to 9999, where base stats (e.g., a Warrior's ATK of 120 and DEF of 110) scale exponentially via aptitudes, further amplified by the Innocent system within the Item World. Innocents, also known as Specialists, are entities farmed and equipped to gear during Item World dives—procedural dungeon crawls inside equipment—to provide permanent boosts, such as the Muscleman Innocent increasing DEF or Dietician enhancing HP, with multiple stacks yielding compounding effects like 10% growth per level for key stats.[13] Players pass bills in Innocent Town to prioritize stat enhancements, turning standard equipment into legendary artifacts that support optimized character builds.[13] The Dark Assembly acts as an in-game senate for customization unlocks, where players propose bills to access new classes, team attacks, or evility expansions, often requiring bribery with items or HL to sway demon senators. For example, proposing the Sorcerer class demands 700 mana and prior unlocks, while failed votes trigger combat against dissenters, adding risk-reward to progression.[13] This system integrates deeply with reincarnation cycles, as higher demon ranks from repeated transmigrations improve bill success rates and unlock advanced proposals.[13]Additional Modes
Disgaea 3: Absence of Justice features several optional gameplay modes that significantly extend replayability, allowing players to customize and strengthen their characters and items beyond the main story. These modes emphasize grinding and strategic depth, encouraging experimentation with the game's systems for endgame challenges.[15] The Item World is a core post-game feature where players enter a randomized dungeon crawler inside any equipped item, such as weapons or armor, to level it up and enhance its stats. Each floor presents battles against item guardians, with deeper levels offering greater improvements; specialist rooms, including mystery rooms with unique events like hospitals for healing or shops for purchases, can appear randomly to further customize the item's properties, such as adding innocents for stat bonuses. This mode ties into equipment progression by allowing players to "pirate" stronger items from enemies or specialists, making it essential for optimizing gear without relying solely on creation or assembly.[16][15][17] Exclusive to Disgaea 3, the Chara World (also referred to as Class World in some contexts) enables players to enter a character's body for a series of mini-games and battles that customize evilities—unique passive abilities—and boost stats like movement range or aptitude. Accessed via proposals in the classroom or student council, this mode generates random floors filled with geo blocks and enemies, where completing challenges transfers evilities between characters or duplicates weapons rapidly, providing a targeted way to tailor individual units for advanced strategies. Unlike the Item World, it focuses on personal growth, allowing players to reset and re-specialize characters through reincarnation integration.[16][17][15] For endgame grinding, the Land of Carnage unlocks after completing the main story, transforming previous maps into high-level arenas populated by ultra-powerful enemies at levels exceeding 1000, often with geo effects amplifying difficulty. These stages offer massive experience, HL (currency), and mana rewards, serving as a pinnacle challenge for maxed-out parties and enabling access to rare items or titles that further empower the squad.[17][15]Story
Setting
Disgaea 3: Absence of Justice is primarily set in the Evil Academy, a prestigious institution in the Netherworld dedicated to training delinquent demons in the art of evil. Structured like a human high school, the academy features classes, clubs, a principal's office, and facilities such as a nurse's office and school store, where students engage in activities that invert traditional educational norms—skipping class and causing chaos are badges of honor.[15][16] The Netherworld serves as a parallel realm to the human world, inhabited by demons who prize malevolent acts as virtues while viewing benevolence as delinquency; superheroes from the human realm occasionally invade as rare antagonists, disrupting demonic society. In this environment, moral standards are reversed: demons aspire to maximize their "evil quotient" through mischief and dishonesty, creating a society where justice is notably absent, as reflected in the game's title.[15][16][18] Thematically, the setting satirizes school life through demonic lenses, exemplified by characters like Raspberyl, the top delinquent who ironically performs good deeds such as charity work, positioning her as a delinquent in demonic terms. Unique elements include the Prinny Squad, consisting of penguin-like creatures formed from the souls of punished humans sewn into suits, forced to labor in the Netherworld to atone for sins before potential reincarnation. This moral inversion underscores the world's core philosophy, where the "absence of justice" highlights a realm thriving on spite and absurdity rather than equity.[15][16][19]Plot
Mao, a 1,578-year-old honor student at the Evil Academy in the Netherworld, harbors a deep-seated desire for revenge against his father, the Overlord, after the Overlord accidentally destroys Mao's video game console and over 1,548 days of save data.[20] Determined to surpass his father's power, Mao embarks on a series of audacious experiments aimed at forging himself into the perfect demon capable of defeating the Overlord.[3] His ambitions draw him into a heated rivalry with Raspberyl, the academy's top delinquent known for her unconventional "evil" acts like perfect attendance and altruistic deeds, which challenge Mao's isolated worldview and force unexpected collaborations.[15] The plot escalates with the involvement of Almaz, a brash human superhero, and his companion Princess Sapphire, whose intrusion into the Netherworld sparks an invasion of the Evil Academy and pulls Mao into broader conflicts.[21] Throughout the narrative, Mao confronts the academy's authoritarian principals and his father, the Overlord, that threaten the Netherworld's delicate balance.[3] These key events propel Mao through major arcs of self-experimentation, alliance-building, and territorial defense, culminating in themes of forged friendships, personal growth, and the ambiguous boundaries between good and evil in demonic society.[2] The story concludes with resolutions that hint at expanded adventures in downloadable content scenarios, extending Mao's journey without resolving all Netherworld tensions.[15]Characters
Main Characters
Mao is the primary protagonist of Disgaea 3: Absence of Justice, a genius demon inventor and the self-proclaimed top honor student at Evil Academy, where he serves as the son of the academy's Overlord chairman.[22] Despite his title, Mao has isolated himself in his laboratory for over 1,000 years, skipping classes and school activities to conduct experiments aimed at creating the ultimate robot, Pringer X, in pursuit of defeating his father and becoming a "true demon."[22] He wields guns as his signature weapon and possesses an evility that boosts technological abilities, reflecting his inventive nature.[22] In the Japanese version, Mao is voiced by Hiromi Hirata, while the English dub features Vic Mignogna.[23][24] Raspberyl functions as Mao's childhood friend, rival, and one of the central playable protagonists, leading the Delinquent Club at Evil Academy as its #1 delinquent.[25] At 1,578 years old, she maintains perfect attendance and completes all homework, but ironically performs "evil" acts such as cleaning litter and aiding lost demons, which she views as rebellious against demonic norms and a path to ultimate delinquency.[25][22] She specializes in staff weaponry and embodies a unique moral code that often positions her as a nuisance to other demons through her good deeds.[22] Raspberyl is voiced by Chiwa Saitō in Japanese and Laura Bailey in English.[23][26] Almaz von Almandine Adamant serves as another key playable protagonist, a dimwitted aspiring superhero from the human world who infiltrates the Netherworld to challenge the Demon King.[22] As a massive fan of heroic tales, he wields a sword and becomes bound by a slave contract to the Demon King after failing his initial conquest, centralizing the narrative conflict between heroes and demons.[22] His naive personality and determination drive much of the group's dynamics. Almaz is voiced by Hiro Shimono in the Japanese version and Johnny Yong Bosch in English.[23][27]Supporting Characters
Super Hero Aurum serves as the primary antagonist in Disgaea 3: Absence of Justice, posing as the academy butler Geoffrey to manipulate events at Evil Academy while secretly being Mao's estranged father and a brilliant inventor who created the Super Hero persona to combat demons.[28] His backstory reveals a twisted ambition for eternal fame, leading him to absorb demonic powers and orchestrate conflicts to prove his heroism. Aurum is voiced by Toshihiro Okubo in Japanese and Dave Wittenberg in the English dub.[23][29] The Prinny Squad provides comic relief throughout the game, featuring human souls reincarnated as explosive penguin-like Prinnies who often meet humorous ends due to their volatile nature. Kyoko Needleworker, a devoted member and skilled kunoichi demon aged 1584, assists Raspberyl as her subordinate, blending ninja prowess with a quirky hobby of knitting to aid in delinquent schemes.[22] She is voiced by Shizuka Arai in Japanese and Lara Jill Miller in English.[30] Asuka Cranekick, president of the Art Club at Evil Academy, acts as a quirky boss character and loyal subordinate to Raspberyl, wielding a delinquent demon samurai style while folding 1,000 paper cranes for defeated foes as a gesture of respect. Aged 1584, she embodies the school's eccentric hierarchy with her high-class family background and combat flair.[22] Asuka is voiced by Natsuki Kosaka in Japanese and Stephanie Sheh in the English release.[31] Salvatore the Magnificent, head of the Discipline Committee, functions as another academy boss with a flamboyant Diez Gentleman class, enforcing rules through sword and axe mastery while boasting high aptitudes in HP, ATK, and SPD. Her unique design and evilities make her a formidable ally or foe in battles.[32] Salvatore is voiced by Miho Yamada in Japanese and Michelle Ruff in English.[33] Jennifer is a supporting DLC character and engineering prodigy who built the robot Thursday at age five, bringing martial arts expertise and intellectual humor to the group, often clashing comically with teammates' antics.[34] She is voiced by Chiwa Saito in Japanese and Stephanie Sheh in English. Pringer X appears as a post-launch DLC character, a powerful robot from prior Disgaea titles with special abilities like aerial attacks and high stats, recruitable to enhance party customization in the Netherworld.[35] This crossover addition ties into the series' tradition of escalating challenges, often serving as a superboss variant in expanded content. The game's Western releases include a full English dub featuring NIS America staples, enhancing character dynamics with performances that capture the series' over-the-top humor and personalities, such as Wittenberg's heroic bravado for Aurum.[36] Japanese casting draws from established voice actors like Kubota for depth in antagonistic roles.[37]Development
Production
Disgaea 3: Absence of Justice was developed by Nippon Ichi Software, with Masahiro Yamamoto serving as director and Sohei Niikawa as producer.[38][39] Development began in 2007, following the series' established formula of tactical RPG gameplay while introducing a fresh setting to evolve the narrative.[40] The game was announced at Sony's PlayStation Premiere event in July 2007 and launched in Japan on January 31, 2008.[40] The production team opted for a school-themed Netherworld, known as the Evil Academy, to create a more relatable story centered on young demons navigating inverted moral expectations, drawing inspiration from concepts like Harry Potter to differentiate from the prior entries' broader demon world conflicts.[41] This setting expanded the series' humorous elements, particularly through enhancements to the Dark Assembly system, where players bribe and persuade demon senators for approvals, amplifying the comedic interactions.[41] Key design innovations included the introduction of Evilities, passive abilities unique to character classes that provide specialized enhancements, and Magichange, a mechanic allowing monsters to transform into weapons wielded by humanoids for combined attacks.[41] These features aimed to deepen customization and strategic depth while building on core systems like Geo Panels. The team faced challenges in balancing the series' signature grind-heavy progression with broader accessibility, incorporating elements like the classroom system for stat boosts via clubs to streamline character growth without excessive repetition.[41] To leverage the PlayStation 3's online capabilities, a post-launch patch in March 2009 added support for PSN Trophies and integration with PlayStation Home, enabling virtual lobbies such as Mao's Room as public spaces where players could earn rewards tied to in-game achievements.[42] This Home functionality was discontinued in 2015 following the service's shutdown.[43]Audio and Visuals
The visual style of Disgaea 3: Absence of Justice features 2D sprites for characters placed atop 3D backgrounds and grid-based environments, creating a distinctive layered aesthetic that emphasizes tactical depth while maintaining the series' whimsical charm.[44][8] Character designs, crafted by artist Takehito Harada, showcase exaggerated demon proportions with chibi-like features, including oversized heads, vibrant colors, and playful yet menacing expressions that align with the Netherworld's chaotic inhabitants.[45][46] This approach allows for expressive, low-resolution sprites that contrast against more detailed 3D backdrops, such as the demonic classrooms and laboratories of Maritsu Evil Academy, enhancing the game's satirical take on school life in a hellish setting.[44] Animation in Disgaea 3 employs fluid, particle-heavy effects during battles, particularly for mechanics like Magichange—where characters transform into weapons—and Geo Chains, which trigger cascading explosions and color-shifting panels across the map for dramatic, chain-reaction visuals.[47] Cutscenes utilize anime-style sequences with animated character portraits and dynamic posing, blending static illustrations with motion to convey story beats and character interactions in a lively, exaggerated manner reminiscent of the series' humorous tone.[48] The soundtrack, composed by Tenpei Sato, comprises 37 tracks across two discs in its original release, fusing rock-infused rhythms, orchestral swells, and chiptune elements to capture the game's blend of absurdity and intensity.[49][50] Tracks like "Makai Fugue" incorporate menacing organ motifs for tense moments, while upbeat school-themed pieces evoke the academy setting, with the opening theme "Maritsu Evil Academy" featuring vocals by Mariko Yoshino alongside a chorus including Rikiya Kinouchi and others, delivering a marching anthem that sets the demonic educational vibe.[50][51] Sound design emphasizes exaggerated effects to amplify the comedy and chaos, with over-the-top voice lines for attacks—such as guttural shouts and magical incantations—and explosive bursts accompanying Prinny detonations, which produce chain reactions of comedic blasts and penguin squeals.[39] The game includes full Japanese voice acting, directed by Nippon Ichi Software, and an English dub overseen by Keith Arem, featuring performers like Grant George as the Prinnies and Laura Bailey as Raspberyl, providing dual-language options for immersive, character-driven dialogue.[39][36] In the PlayStation Vita port, Absence of Detention, core visual and audio assets remain unchanged from the original, preserving the 2D sprite fidelity, but the smaller screen creates an illusion of sharper graphics due to the device's native resolution.[48] Enhancements include support for front and rear touch controls to manipulate the camera and navigate menus, allowing smoother map rotation without altering the fundamental art or sound elements.[52][53]Release
Original Release
Disgaea 3: Absence of Justice was initially released as a PlayStation 3 exclusive, utilizing the console's Blu-ray disc format to support its expansive content and data requirements.[54] The game was developed and published by Nippon Ichi Software in Japan, launching on January 31, 2008.[55] In North America, NIS America handled publishing duties, with the release occurring on August 26, 2008.[1] The European version followed on February 20, 2009, distributed by NIS Europe.[54] Marketing efforts for the title began with early previews and scans emerging in mid-2007, coinciding with events like the Tokyo Game Show, where promotional materials highlighted the game's depth.[56] NIS America emphasized the core gameplay loop, including the introduction of the super reincarnation mechanic, and promoted the base game as offering more than 100 hours of content through its strategic battles, class system, and item world exploration. In Japan, a limited edition bundle included an artbook alongside the standard game.[57] Atlus U.S.A. assisted with North American distribution as part of an ongoing partnership with NIS America.[58] The original release featured a visual presentation that maintained the series' 2D sprite-based character designs on 3D backgrounds, but rendered in high-definition for the PlayStation 3, marking an upgrade in resolution and environmental detail from prior entries.[44]Ports and Re-releases
The PlayStation Vita port of Disgaea 3, titled Disgaea 3: Absence of Detention, was released in Japan on December 17, 2011, in North America on April 17, 2012, and in Europe on April 25, 2012.[59] This version incorporates all downloadable content from the original PlayStation 3 release, including additional characters such as Rozalin from Disgaea 2: Cursed Memories, which were made available via PSN from 2008 to 2009.[60] It also integrates four new story scenarios exclusive to the Vita, such as "Battle for the Test" featuring Almaz and Sapphire, and "First Love!? Legend of the Super Delinquent" starring Kyoko and Asuka, alongside the previously released Raspberyl mode.[61] The Vita edition introduces features tailored to the handheld's hardware, including touch controls for navigating menus, maps, and unit selection, as well as auto-save functionality to support portable play sessions.[62] Technical optimizations focus on portability, with improved stability for on-the-go gaming, though no major graphical upgrades were implemented beyond Vita-specific interface enhancements.[63] The Vita version also adds exclusive evilities in the character customization system, providing new passive abilities unique to this port. In October 2024, Nippon Ichi Software and Romar Interactive announced a PC port incorporating content from the Vita version, which remains unreleased as of November 2025.[7] The original PlayStation 3 integration with PlayStation Home, which included an Evil Academy Lounge space with mini-games, was removed in August 2010 following the service's content updates.Reception
Critical Response
Disgaea 3: Absence of Justice received generally favorable reviews upon its initial release, earning a Metacritic score of 78/100 based on 51 critic reviews for the PlayStation 3 version.[1] The PlayStation Vita port, titled Absence of Detention, also scored 78/100 on Metacritic, aggregated from 22 reviews. Critics widely praised the game's depth of customization options, including extensive character creation, class systems, and item enhancement mechanics, which allowed for highly personalized strategies and long-term engagement.[64] The humorous writing and satirical take on demon school life were highlighted as standout elements, contributing to memorable character interactions and a lighthearted tone amid the strategic complexity.[15] Innovative features like Magichange, where monsters transform into weapons for allies, were lauded for adding tactical variety and replayability, with IGN awarding the Vita version 8.5/10 specifically for its enduring depth and content volume.[65] However, reviewers frequently criticized the steep learning curve, which could overwhelm newcomers due to the layered systems and lack of intuitive tutorials.[2] Repetitive grinding for character progression and item leveling was another common complaint, potentially deterring casual players despite appealing to series veterans.[64] Dated graphics and a clunky user interface were also noted as drawbacks, exacerbating accessibility issues; GameSpot assigned the PS3 version 7.5/10, pointing to these elements as barriers despite the strong core gameplay.[15] The Vita port was commended for its portability, enabling on-the-go sessions that suited the game's grind-heavy nature, and included additional content like new scenarios and classes not in the original.[65] Yet, some critiques focused on the small text size, which strained readability on the Vita's screen during menus and dialogues.[66] In terms of legacy, Disgaea 3 is often viewed as influential in the series' evolution, introducing systems like the Class World and expanded Evilities that shaped subsequent entries, while representing a peak in the franchise's emphasis on intensive grinding before later titles streamlined elements for broader appeal.[67]Commercial Performance
Disgaea 3: Absence of Justice for the PlayStation 3 achieved approximately 550,000 units in worldwide sales.[68] This included around 360,000 units in Japan, 110,000 in North America, 30,000 in Europe, and 50,000 in other regions.[68] In Japan, the title recorded a first-week performance of about 58,000 units according to contemporary reports.[69] North American sales benefited from steady demand driven by imports prior to the official release and subsequent word-of-mouth within the JRPG community.[70] The PlayStation Vita port, Disgaea 3: Absence of Detention, sold roughly 290,000 units globally.[71] Regional figures comprised approximately 110,000 in Japan, 60,000 in North America, 40,000 in Europe, and 70,000 elsewhere, with sales bolstered by the inclusion of extensive DLC content from the original version.[71] Additional revenue streams emerged from DLC packs available on the PlayStation Network, enhancing long-term monetization for Nippon Ichi Software America in the niche strategy RPG market. Collectively, these releases contributed to the Disgaea series surpassing 5 million units worldwide as of 2021, underscoring its enduring appeal among dedicated fans despite its specialized genre focus.[70] Residual digital and physical market presence continues to support minor ongoing sales.References
- https://strategywiki.org/wiki/Disgaea_3:_Absence_of_Justice
- https://strategywiki.org/wiki/Disgaea_3:_Absence_of_Justice/Characters
