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DoDonPachi

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DoDonPachi

DoDonPachi is a 1997 vertically scrolling bullet hell video game developed by Cave and published by Atlus. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee").

DoDonPachi II was released in 2001 from a different developer. Cave developed its own sequel, released in 2002, DoDonPachi DaiOuJou.

Compared to DonPachi, DoDonPachi introduced new gameplay elements while improving or changing existing ones. The overall background of the game, unlike following sequels, remains more or less centered around a supposed invasion by a mysterious race of mechanized aliens, which the player is called to face throughout its run. However, more sinister and shocking secrets lie beneath the surface, accessible only to those brave and skilled enough to clear the entire game.

The player takes on the role of a squadron fighter facing a race of mechanized aliens that recently appeared and started causing havoc. There are three different ships to choose between, and each ship can be played in Laser or Shot mode.

Each aircraft has a main forward-firing gun used by tapping the two shot buttons, the style of which is determined by the type of fighter chosen. Each ship also has two small floating guns which it deploys at the start of the game. The placement of the guns is different on each craft, which affects their firing style. If the fire button is held down, the floating guns combine in front of the ship to produce a vertical beam, which provides more firepower than standard fire. This also makes the ship move more slowly. An aura is generated around the player's ship, which damages any contacting enemy. If the laser is fired at close proximity to an enemy, the laser delivers more damage to the enemy.

The ship has a limited number of bombs, which are activated by pressing the bomb button. There are two types of bombs that can be used at any time the player could normally use, and there is no penalty for picking a particular bomb to use, aside from the point reductions that using a bomb might give said player. These bombs are triggered based on whether the player is using standard fire or laser fire when the bomb button is pressed:

At the beginning of the game, the player has three bomb slots, and the slot count increases by one every time the player loses a life (up to six slots).

Each ship can be played with a Shot or Laser boost, making the chosen mode of firing more powerful; the mode is chosen as the player chooses their ship:

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