Recent from talks
Nothing was collected or created yet.
Dokaben
View on WikipediaThis article needs additional citations for verification. (November 2023) |
| Dokaben | |
First tankōbon volume cover, featuring Taro Yamada (bottom left) | |
| ドカベン | |
|---|---|
| Genre | Sports |
| Manga | |
| Written by | Shinji Mizushima |
| Published by | Akita Shoten |
| Imprint | Shōnen Champion Comics |
| Magazine | Weekly Shōnen Champion |
| Original run | April 24, 1972 – March 27, 1981 |
| Volumes | 48 |
| Anime television series | |
| Produced by | Tadami Watanabe |
| Written by | Eiji Okabe |
| Music by | Shunsuke Kikuchi |
| Studio | Nippon Animation |
| Original network | FNS (Fuji TV) |
| Original run | October 6, 1976 – December 26, 1979 |
| Episodes | 163[1] |
| Manga | |
| Dai Kōshien | |
| Written by | Shinji Mizushima |
| Published by | Akita Shoten |
| Imprint | Shōnen Champion Comics |
| Magazine | Weekly Shōnen Champion |
| Original run | March 23, 1983 – August 7, 1987 |
| Volumes | 26 |
| Manga | |
| Dokaben Professional Baseball | |
| Written by | Shinji Mizushima |
| Published by | Akita Shoten |
| Imprint | Shōnen Champion Comics |
| Magazine | Weekly Shōnen Champion |
| Original run | March 23, 1995 – December 25, 2003 |
| Volumes | 52 |
| Manga | |
| Dokaben Superstars | |
| Written by | Shinji Mizushima |
| Published by | Akita Shoten |
| Imprint | Shōnen Champion Comics |
| Magazine | Weekly Shōnen Champion |
| Original run | January 8, 2004 – May 8, 2012 |
| Volumes | 45 |
| Manga | |
| Dokaben Dream Tournament | |
| Written by | Shinji Mizushima |
| Published by | Akita Shoten |
| Imprint | Shōnen Champion Comics |
| Magazine | Weekly Shōnen Champion |
| Original run | May 29, 2012 – June 28, 2018 |
| Volumes | 34 |
Dokaben (Japanese: ドカベン)[a] is a Japanese baseball manga series written and illustrated by Shinji Mizushima. The original series was serialized in Akita Shoten's shōnen manga magazine Weekly Shōnen Champion from April 24, 1972, to March 27, 1981, but it was followed by several sequel series running until 2018. Chapters of the series were published into 205 tankōbon volumes in total, making it the series with the second highest number of volumes. It was also made into an anime by the same name. It was immensely popular in Japan during its original release, and is one of the most popular sports manga of all time.
Synopsis
[edit]Dokaben is centered on Taro Yamada and his teammates Iwaki, Tonoma, and Satonaka and was focused mainly on their activity as a high school baseball team. At first, it focused on Yamada, Iwaki, and Sachiko and was set in Takaoka Middle School. But in Volume 8 the team is transferred to Meikun High School for their baseball skills.
The story of Dokaben continues in Dai Kōshien, Dokaben Pro Baseball Story, and Dokaben SuperStars Story.
Characters
[edit]Meikun High School baseball team
[edit]Yamada generation
[edit]- Taro Yamada (山田太郎,, Yamada Tarō)
- Voiced by: Hideyuki Tanaka
- Position: Catcher
- Masami Iwaki (岩鬼正美,, Iwaki Masami)
- Voiced by: Tessho Genda
- Position: Third baseman
- Kazuto Tonoma (殿馬一人,, Tonoma Kazuto)
- Voiced by: Kaneta Kimotsuki
- Position: Second baseman
- Satoru Satonaka (里中智,, Satonaka Satoru)
- Voiced by: Akira Kamiya
- Position: Pitcher
- Santaro Hohoemi (微笑三太郎,, Hohoemi Santarō)
- Voiced by: Yoshito Yasuhara
- Position: Catcher, Left fielder
Senior / Younger student
[edit]- Sho Doigaki (土井垣将,, Doigaki Shō)
- Voiced by: Katsuji Mori
- Position: Catcher, First baseman
- Tetsuji Yamaoka (山岡鉄司,, Yamaoka Tetsuji)
- Voiced by: Shigeru Chiba
- Position: Center fielder
- Mitsuo Kita (北満男,, Kita Mitsuo)
- Voiced by: Kazuomi Ikeda
- Position: Right fielder
- Koichi Ishige (石毛幸一,, Ishige Kōichi)
- Voiced by: Bungo Nakano
- Position: Shortstop
- Keiichi Nagisa (渚圭一,, Nagisa Keiichi)
- Voiced by: Toshio Furukawa
- Position: Pitcher
- Tomoaki Takashiro (高代智秋,, Takashiro Tomoaki)
- Voiced by: Yū Mizushima
- Position: Shortstop, Second baseman
Manager
[edit]- Ieyasu Tokugawa (徳川家康,, Tokugawa Ieyasu)
- Voiced by: Reizou Nomoto
- Manager of Meikun High School baseball team
Yamada family
[edit]- Sachiko Yamada (山田サチ子,, Yamada Sachiko)
- Voiced by: Minori Matsushima
- Taro's 9-year-old little sister
- Ji-chan (じっちゃん)
- Voiced by: Minoru Yada
- Taro's grandfather
- "Ji-chan" means grandpa in English
Rivals
[edit]Kanagawa
[edit]- Mamoru Shiranui (不知火守,, Shiranui Mamoru)
- Voiced by: Osamu Ichikawa
- Daigoro Unryu (雲竜大五郎,, Unryū Daigorō)
- Voiced by: Hiroshi Ohtake
- Gosuke Domon (土門剛介,, Domon Gōsuke)
- Voiced by: Mugihito
- Goro Tanitsu (谷津吾郎,, Tanitsu Gorō)
- Voiced by: Yoku Shioya
- Gonza Nankai (南海権左,, Nankai Gonza)
- Voiced by: Setsuo Wakui
- Shinji Kobayashi (小林真司,, Kobayashi Shinji)
- Voiced by: Makio Inoue
Kantō
[edit]- Gosuke Gama (賀間剛介,, Gama Gōsuke)
- Voiced by: Takeshi Kuwabara
- Hayato Kagemaru (影丸隼人,, Kagemaru Hayato)
- Voiced by: Masane Tsukayama → Michihiro Ikemizu (ep. 82)
- Jiro Kinoshita (木下次郎,, Kinoshita Jirō)
- Voiced by: Haruya Kato
- Chuji Kunisada (国定忠治,, Kunisada Chūji)
- Voiced by: Kaneto Shiozawa
- Fumio Ataru (中二美夫,, Ataru Fumio)
- Voiced by: Ryoichi Tanaka → Takashi Tanaka
Whole Japan
[edit]- Sankichi Sakata (坂田三吉,, Sakata Sankichi)
- Voiced by: Yoshito Yasuhara
- Kojiro Inukai (犬飼小次郎,, Inukai Kojirō)
- Voiced by: Masato Ibu
- Takezo Inukai (犬飼武蔵,, Inukai Takezō)
- Voiced by: Shingo Kanemoto
- Tsutomu Ogata (緒方勉,, Ogata Tsutomu)
- Voiced by: Rokuro Naya
- Ryo Inugami (犬神了,, Inugami Ryō)
- Voiced by: Shun Yashiro
- Kazuma Musashibo (武蔵坊数馬,, Musashibō Kazuma)
- Voiced by: Osamu Saka
- Hikaru Yoshitsune (義経光,, Yoshitsune Hikaru)
- Voiced by: Rokuro Naya
Others
[edit]- Natsuko Natsukawa (夏川夏子,, Natsukawa Natsuko)
- Voiced by: Hiroko Maruyama
- Iwaki's girlfriend
- Toshiko Kobayashi (小林稔子,, Kobayashi Toshiko)
- Voiced by: Mami Koyama
- Shinji Kobayashi's little sister
Video game adaptation
[edit]In 1989, Capcom released an arcade video game based on the manga.[2]
Cultural references
[edit]- In the "Simpsons Comics internationale" in issue #132, the Japanese supplement (Too crazy, Juvenile Prankster, BARTOMU! (serialized in "Laughing Laughing everyone is laughing")) opens as a parody of Dokaben, with Bartomu playing for the "Yokohama Li'l Ninjas", and an art style heavily based on Dokaben's highly recognized style of art.
Notes
[edit]References
[edit]- ^ "Dokaben". Nippon Animation. Archived from the original on December 2, 2002. Retrieved September 10, 2010.
- ^ "Dokaben - Videogame by Capcom". Museum of the Game. Retrieved December 5, 2025.
External links
[edit]- Official Nippon Animation Dokaben introduction page (in Japanese)
- Dokaben (manga) at Anime News Network's encyclopedia
Dokaben
View on GrokipediaSynopsis
Original Series Plot
The original Dokaben manga opens with a brief arc depicting the middle school origins of protagonist Taro Yamada at Takaoka Junior High, where he excels in judo alongside friends like Masami Iwaki, showcasing their early bonds and athletic prowess before transitioning to baseball. Upon entering Meikun High School as a transfer student, Yamada, known for his exceptional arm strength from judo, is scouted by the baseball team's captain, Hitoshi Iwasaki, and reluctantly joins as the catcher despite his initial disinterest in the sport. His nickname "Dokaben" derives from his habit of carrying a large bento box to school, symbolizing his unassuming yet powerful presence on the field. This recruitment marks the beginning of the team's revival from obscurity. Satoru Satonaka joins as an outfielder in high school.[6][5] As the Meikun High School baseball team forms and develops, the narrative focuses on the collective efforts of core members, including ace pitcher Iwaki, infielder Tonoma, and outfielder Satonaka, who bring diverse skills and personalities to overcome the team's initial weaknesses. The plot unfolds through intense training sessions and internal struggles, such as coordinating plays and resolving personality clashes, while emphasizing realistic depictions of baseball mechanics like pitching strategies and defensive maneuvers. Major arcs revolve around the Koshien preliminaries in Kanagawa Prefecture, where Meikun faces fierce local rivals, employing innovative tactics to secure victories amid setbacks like player injuries and motivational slumps. These regional battles build toward national competitions, highlighting the team's evolution from underdogs to contenders through perseverance and mutual support.[7][2] The series builds to climactic events in the summer Koshien tournaments, portraying high-stakes national championships with detailed game sequences that underscore strategic depth, such as curveball deceptions and clutch hitting, alongside moments of team bonding that foster personal growth and resilience. Meikun's journey involves multiple tournament runs over three high school years, culminating in memorable showdowns against powerhouse schools, where themes of sportsmanship and determination shine through realistic gameplay and emotional highs. The original run concludes with the seniors' graduation from Meikun High, reflecting on their shared achievements and subtly hinting at the transitions ahead as the players part ways from their high school diamond.[8][9]Sequels Overview
Following the conclusion of the original Dokaben series, Shinji Mizushima extended the narrative through four sequel manga, shifting the focus from high school baseball to professional careers, international competitions, and fictional dream matchups involving alumni and legendary figures, thereby expanding the universe across decades of serialized storytelling.[2] The first sequel, Dai Kōshien (1983–1987), comprises 26 volumes and centers on reunions of Dokaben alumni alongside characters from Mizushima's other works, staging dream high school tournaments that revisit Kōshien Stadium in hypothetical scenarios.[10][11] This series bridges the high school era to adulthood by imagining "what-if" clashes among past rivals and teammates, maintaining the emphasis on intense, nostalgic baseball drama without advancing real-time professional arcs.[12] Dokaben Professional Baseball (1995–2004), spanning 52 volumes, transitions the core cast into Nippon Professional Baseball (NPB) leagues, depicting their challenges in forming teams such as the fictional Yokohama Mariners and navigating pro-level rivalries, drafts, and season pressures.[13][11] It chronicles the protagonists' maturation into professional athletes, highlighting the rigors of NPB competition and team-building dynamics over an extended career timeline.[14] Subsequent entries further broaden the scope: Dokaben Superstars (2004–2012), with 45 volumes, incorporates international play against global teams and features superstar matchups that elevate the stakes beyond domestic NPB confines.[15] The final sequel, Dokaben Dream Tournament (2012–2018), consists of 34 volumes and culminates in arcs pitting all-time greats from Mizushima's baseball manga universe in elaborate fictional tournaments, concluding the overarching saga in 2018.[2][16] These sequels collectively extend the chronological narrative from post-high school reflections through professional longevity and imaginative culminations, totaling over 150 volumes across the franchise.[11] Characters like Taro Yamada continue in evolved adulthood roles as coaches, players, and mentors throughout these extensions.[17]Characters
Meikun High School Baseball Team
The Meikun High School baseball team serves as the protagonist group in the original Dokaben series, comprising a talented ensemble of players who elevate the squad to prominence in inter-high tournaments through their combined skills and camaraderie. The team's core revolves around the "Yamada generation," a group of third-year students who embody the squad's offensive firepower and defensive reliability, often contrasting with the more experienced seniors and eager underclassmen in terms of leadership and innovation on the field. This generational dynamic fosters a hierarchy where the Yamada cohort drives strategic decisions while integrating younger players, creating a balanced team structure that emphasizes collective growth over individual stardom.[18][6][19] Taro Yamada, the team's captain and catcher, earns his nickname "Dokaben" from his affinity for oversized bento boxes, reflecting his hearty appetite and robust physique. A former judo athlete from junior high, Yamada leverages his physical strength for powerful throws from behind the plate and authoritative leadership, guiding pitchers and rallying the infield during critical innings; his role as a hard-hitting slugger further solidifies his status as the emotional and tactical anchor of the lineup.[5][4][20][3] Masami Iwaki, playing third base, stands out as a dependable contact hitter with a strategic mindset, frequently engaging in friendly rivalries with Yamada that sharpen the team's batting order. Known for his dynamic approach to bad-ball hitting and infield plays, Iwaki's versatility allows him to adapt to high-pressure situations, contributing to the infield's cohesion by covering ground and executing timely bunts or steals.[21] Kazuto Tonoma, the second baseman, excels as a defensive specialist with exceptional speed and reflexes, often deploying clever "secret moves" like deceptive tags or rapid double plays to thwart baserunners. His quick pivots and range in the infield complement the Yamada generation's power hitters, providing stability that allows the team to transition seamlessly from defense to offense in tight games.[21] Satoru Satonaka, the ace starting pitcher, relies on his signature curveballs and remarkable stamina to dominate mound appearances, frequently pitching complete games that secure victories in elimination rounds. As a "small giant" despite his compact build, Satonaka's precision and endurance form the pitching foundation for the team, enabling the defense to shine while he works in tandem with Yamada to call plays. Supporting the core lineup are players like first baseman and catcher Sho Doigaki, center fielder Tetsuji Yamaoka, and shortstop Koichi Ishige, who fill essential roles in maintaining field coverage and providing depth during substitutions or injury scenarios. Their contributions in arcs involving practice scrimmages and regional qualifiers highlight the team's layered hierarchy, where underclassmen like these learn from the Yamada generation's intensity, fostering a resilient unit that prioritizes endurance and adaptability over raw talent alone.[22]Yamada Family and Managers
The Yamada family serves as a cornerstone of emotional and motivational support for protagonist Taro Yamada, shaping his unwavering dedication to baseball through their close-knit bonds and shared hardships. Taro's younger sister, Sachiko Yamada, nine years his junior, embodies the family's spirited resilience; orphaned alongside Taro in a tragic bus accident during her infancy, she was saved when Taro shielded her with his body, an event that underscores their profound sibling connection and Taro's protective nature.[23] As a tomboyish figure who often cheers enthusiastically for the Meikun High School team, Sachiko acts as an informal family motivator, injecting energy and optimism into Taro's pursuits while navigating her own romantic interests among teammates, which adds layers to the family's interpersonal dynamics.[24] Taro's grandfather, affectionately called Ji-chan, functions as the family patriarch and primary caregiver after the parents' death, instilling a strong work ethic through his profession as a skilled tatami craftsman and his old-fashioned values. A former baseball player himself, Ji-chan once joined a professional team as a promising power hitter but was forced to leave due to wartime conscription, where his pitching arm was ruined from throwing grenades; he imparts practical wisdom and training advice to Taro, reinforcing the grandfather's influence on the young catcher's discipline and perseverance in the sport.[25] These family ties, marked by loss and mutual reliance, drive Taro's commitment to baseball as a means of honoring their legacy and providing stability.Rivals
The rivals in Dokaben serve as critical antagonists to the Meikun High School baseball team, appearing across regional tournaments in Kanagawa and Kantō, as well as national competitions at Koshien, where they test the protagonists' skills and foster team growth through intense matchups and strategic confrontations. These opponents, often featuring standout players with specialized abilities, recur in the original series and sequels, embodying the competitive spirit of high school baseball and pushing Meikun to evolve their batting, pitching, and fielding tactics.[5] In Kanagawa Prefecture, Seishin High School emerges as a key local rival, with pitcher Mamoru Shiranui renowned for his fireball fastballs that overwhelm batters and demand precise timing from Meikun's lineup. Paired with catcher Hyoma Nagashima, Shiranui forms a formidable battery that counters Meikun's power hitters in prefectural qualifiers, forcing adjustments like improved pitch recognition and base-running strategies to secure victories. Their clashes highlight the series' emphasis on regional rivalries, where Seishin's disciplined approach challenges Meikun's aggressive style, contributing to the protagonists' development over multiple arcs.[5][26] Expanding to the Kantō region, a Tokyo-area high school provides stiff opposition through ace pitcher Gosuke Domon, whose versatile pitching arsenal, including sharp breaking balls, pressures Meikun during inter-prefectural games. Complementing Domon is slugger Goro Tanitsu, whose powerful hits exploit defensive gaps and compel Meikun to refine their outfield coverage and relief pitching. These encounters in Kantō tournaments underscore tactical depth, as Meikun counters Domon's control and Tanitsu's slugging with coordinated team plays, ultimately strengthening their cohesion for higher-stakes play.[5] At the national level, teams like Hanagata High School represent elite competition in Koshien matchups, boasting star players who employ advanced strategies such as hit-and-run tactics and shutdown bullpens to dismantle opponents. Hanagata's athletes, often multi-talented all-rounders led by ace Kōtarō Mitsugi, engage Meikun in grueling semifinals and finals, where their superior fundamentals expose weaknesses in stamina and error prevention. These national rivalries, spanning the series and sequels, drive narrative tension through repeated rematches and evolving countermeasures, illustrating how sustained antagonism propels Meikun's journey from underdogs to champions.[5]Other Supporting Characters
Ieyasu Tokugawa serves as the primary manager of the Meikun High School baseball team, employing unconventional training philosophies to nurture emerging players. His signature "drunken knock" method—conducted while intoxicated—effectively evaluates raw talent and builds resilience among first-year recruits like Taro Yamada, Masami Iwaki, and others, transforming them into a cohesive unit capable of national competition. Despite his notorious alcoholism, often depicted as drinking sake on the bench during games, Tokugawa's tactical acumen shines through in decisions that emphasize player autonomy, such as allowing seamless lineups to operate without interference when performing optimally.[27] Tokugawa's strategic interventions prove pivotal in high-stakes arcs, including psychological tactics like querying players about weather forecasts to foster confidence and disrupt opponents, or calling squeeze plays to exploit rival pitchers' weaknesses. After guiding Meikun to a Koshien championship, he later scouts and develops talents across other schools, indirectly influencing recruitment subplots by identifying prospects nationwide, such as Hayato Kagemaru and Chizaburo Inukai, which broadens the series' narrative scope. His hands-off yet insightful approach resolves team-building tensions, ensuring sustained momentum in tournament progressions.[27] Assistant coaches at Meikun, including figures like Fukushima who handle base coaching duties, support daily practices and in-game adjustments, facilitating rigorous preparation without overshadowing the manager's vision. These aides contribute to subplot resolutions, such as refining defensive alignments during practice sessions that address rule interpretations and player discipline. School staff play essential roles in enabling team operations, with the principal offering institutional backing by hosting post-victory celebrations in the office adorned with championship banners from spring and summer tournaments. This administrative facilitation underscores the school's commitment to baseball, aiding subplots involving facility access and motivational gatherings that bolster player focus amid academic pressures.[28]Creator and Publication
Shinji Mizushima
Shinji Mizushima was born on April 10, 1939, in Niigata Prefecture, Japan. From a young age, he developed a strong interest in baseball, attempting to assemble a team with relatives during his childhood, though he faced challenges in gathering enough players and even recruited future manga artist Hiroshi Motomiya to join. After completing junior high school, Mizushima worked as a fishmonger at a seafood wholesaler, a role that preceded his entry into the manga industry.[29][30][4] Mizushima made his professional debut as a manga artist in 1958 at the age of 18, initially working through agencies like Kashibon Manga Kage and publishing short works. He relocated to Tokyo in 1964 to expand his career, achieving his first major success with the baseball-themed series Otoko Do Aho Koshien in 1970. Influenced by the baseball manga boom sparked by Kajiwara Ikki's Kyojin no Hoshi (Star of the Giants) in the late 1960s, Mizushima shifted his focus to the genre, launching Yakyū-kyō no Uta and Dokaben in 1972, the latter becoming his signature work. His personal experiences with baseball, including childhood attempts to play, informed the authentic team dynamics and player motivations in his stories. Over the decades, Mizushima's artistic style evolved from dynamic action sequences to more nuanced portrayals of professional leagues, reflecting his deepening engagement with the sport.[31][4][32] In his later years, Mizushima continued serializing Dokaben sequels, including Dokaben Pro Yakyū-hen (1995–2003), Dokaben Superstars-hen (2004–2012), and Dokaben: Dream Tournament-hen (2012–2018), culminating in the series' conclusion after 46 years. He received the Shogakukan Manga Award in 1977 for Abu-san, a companion baseball series, and later honors including the Minister of Education, Culture, Sports, Science and Technology Award from the Japan Cartoonists Association in 2007, the Purple Ribbon Medal in 2005, and the Order of the Rising Sun, Gold Rays with Rosette in 2014 for his contributions to sports manga. Mizushima's artistic approach emphasized realistic depictions of baseball rules, strategies, and nuances, aiming to educate young readers on the sport without fabrication, a hallmark that distinguished his work among baseball manga creators. He announced his retirement in December 2020 after 63 years in the industry. Mizushima passed away on January 10, 2022, at a hospital in Tokyo due to pneumonia, at the age of 82.[2][29][33][32][34][35][36][4]Serialization and Volumes
The original Dokaben manga series was serialized in Akita Shoten's Weekly Shōnen Champion magazine from April 24, 1972, to March 27, 1981, spanning 48 tankōbon volumes.[37] The franchise continued through several sequels, all published by Akita Shoten in Weekly Shōnen Champion: Dai Kōshien from 1983 to 1987 (26 volumes), Dokaben Professional Baseball from 1995 to 2003 (52 volumes), Dokaben Superstars from 2004 to 2012 (45 volumes), and Dokaben Dream Tournament from 2012 to 2018 (34 volumes), bringing the total to 205 volumes across the series.[3][14] Publication occurred with notable gaps between installments, attributed to creator Shinji Mizushima's commitments to other manga projects and personal health challenges in later years.[2][29] Initial editions were released in standard tankōbon format by Akita Shoten, with reprints issued over the decades to meet ongoing demand; for instance, a bunkobon edition of Dokaben Professional Baseball (volumes 1–26) was published starting in 2007.[38] As of 2025, digital versions of the series are available through platforms such as Akita Shoten's e-book services and major Japanese digital manga retailers like BookWalker.[39] The original series emerged amid Japan's 1970s baseball boom, a period of heightened national interest in the sport driven by high school tournaments like Kōshien and the growing appeal of professional leagues, which fueled the popularity of baseball-themed manga.[40][32]| Series | Serialization Period | Volumes |
|---|---|---|
| Dokaben | 1972–1981 | 48 |
| Dai Kōshien | 1983–1987 | 26 |
| Dokaben Professional Baseball | 1995–2003 | 52 |
| Dokaben Superstars | 2004–2012 | 45 |
| Dokaben Dream Tournament | 2012–2018 | 34 |
| Total | 205 |
