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Epidemic Sound
Epidemic Sound
from Wikipedia

Epidemic Sound is a royalty-free soundtrack hosting company based in Stockholm, Sweden.[2]

Key Information

The company was established in 2009 by Peer Åström, David Stenmarck, Oscar Höglund, Hjalmar Winbladh and Jan Zachrisson.[3][4]

Epidemic Sound has partnered with different brands including Adobe, DaVinci Resolve, iStock, Pinterest, and Canva. The company has raised around $500M in funding over 5 rounds.[clarification needed] Their most recent equity round raised $450M from Blackstone Group and EQT Growth, which values Epidemic Sound at $1.4 billion.[5] Both SVT and TV4 buy music from Epidemic Sound.[6][7]

References

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from Grokipedia
Epidemic Sound is a Swedish music technology company specializing in music and sound effects for video creators, brands, and media producers. Founded in 2009 in by Oscar Höglund, Jan Zachrisson, Hjalmar Winbladh, , and Peer Åström, the company provides a subscription-based platform that simplifies by offering unlimited access to its fully owned catalog, eliminating traditional royalty complexities for users. With headquarters in and offices in , New York, , , , and , Epidemic Sound employs over 500 people and maintains a exceeding 250,000 original tracks and effects created by in-house and global artists. The platform powers content across , , and streaming, generating 3 billion daily online views and 20 billion yearly streams, while enabling 150 hours of music downloads per hour. Its innovative tools, including AI-driven tracking—such as the Studio tool launched in November 2025—and integrations with platforms like , , and Twitch, support creators in producing professional-grade audio without copyright risks. Users can connect their Twitch channel to their Epidemic Sound account with an active subscription to ensure coverage for both live streams and VODs (archived videos), making the music Twitch-approved and safe from copyright claims. Recent developments include the acquisition of effects company Soundly in April 2025. Epidemic Sound has achieved significant growth through strategic funding, raising approximately $500 million across multiple rounds, including a landmark $450 million investment in 2021 from Blackstone Group and EQT that valued the company at $1.4 billion. The company reported revenue of SEK 1.92 billion (approximately $183 million) in 2024, positioning it as a key player in the evolving music-tech landscape that empowers artists with fair compensation and global exposure.

History

Founding

Epidemic Sound was established in 2009 in Stockholm, Sweden, by co-founders Oscar Höglund, Jan Zachrisson, Hjalmar Winbladh, David Stenmarck, and Peer Åström. Höglund serves as the company's CEO and brings a background in digital media from co-founding United Screens, while Zachrisson shares that entrepreneurial experience; Winbladh is a serial entrepreneur and founding partner of EQT Ventures; and Stenmarck and Åström are experienced music producers. The company's core mission emerged from identifying key challenges in the music industry: the complexities of licensing music for audiovisual productions and the difficulties independent artists faced in generating sustainable income. Founded amid the rise of online video content, Epidemic Sound aimed to streamline access to high-quality for creators while providing fair opportunities for musicians, addressing pain points observed in television production as early as 2008. From its inception, Epidemic Sound emphasized a direct-to-composer model, partnering with artists to acquire 100% ownership of tracks, which enabled simplified, licensing for users. This approach allowed the company to build a worry-free catalog tailored for video content creators, bypassing traditional royalty collection societies. The initial product launched as a subscription-based music library specifically for audiovisual productions, offering unlimited access to original compositions for a flat fee.

Growth and funding

Epidemic Sound secured its first institutional funding in 2014 with a $5 million led by firm Creandum, enabling initial international expansion into markets like the , , the , and the . In 2019, the company raised an additional $20 million in a venture round, valuing it at $370 million and supporting further growth in Asia and other regions. A pivotal milestone came in March when Epidemic Sound raised $450 million in a growth equity round led by EQT Growth and Blackstone Growth, achieving a $1.4 billion valuation and attaining status. This funding accelerated product development and global scaling, building on earlier backing from investors including Creandum. The company has since demonstrated robust revenue growth, with net sales increasing 29% to SEK 1.921 billion ($181.6 million) in 2024, alongside a positive adjusted EBITDA of SEK 147 million, marking an adjusted margin of 8%. This financial performance reflects sustained expansion amid rising demand for its music licensing services. To support its growth, Epidemic Sound expanded its physical footprint beyond its Stockholm headquarters, establishing offices in New York, , , and , among others. By 2025, the workforce had grown to over 500 employees, fostering innovation in music technology and content creation. Key metrics underscore the company's scale, with licensed content generating approximately 3 billion daily views across platforms like and by 2025.

Business model

Licensing and subscriptions

Epidemic Sound operates on a subscription-based model that provides users with access to its music and sound effects library through licensing, where the company acquires full rights from artists via a buy-out agreement, ensuring licensees face no additional royalties or third-party claims. This structure allows subscribers to download and use tracks perpetually in online content created during the active subscription period, eliminating traditional intermediaries like performing rights organizations. The company offers tiered subscriptions tailored to different user needs: the Creator plan at $9.99 per month (billed annually at $119.88) targets individual creators for personal, non-commercial video content on social media and podcasts, including unlimited downloads and monetization on one channel per platform; the Pro plan at $16.99 per month (billed annually at $203.88) extends to commercial uses such as digital ads, freelancer client work, and synchronization of music in event promotion videos (e.g., trailers, ads, or promos for concerts or parties) with online video content distributed on websites, social media, YouTube, or other online platforms, supporting up to three channels, with monetization permitted on those platforms; the Business plan at $29.99 per month (billed annually at $359.88) accommodates business marketing, internal use, and agency work for up to three users; and the Enterprise plan features custom pricing for large organizations exceeding $10 million in turnover, providing unlimited media licensing, dedicated support, and API integrations. All tiers grant non-exclusive, worldwide synchronization and distribution rights for online productions, with perpetual use for content uploaded during the subscription term. The Pro Subscription Music License (commercial tier) permits the above online uses but includes restrictions prohibiting use in broadcast/TV ads, radio, linear TV, theatrical releases, offline or live event playback (e.g., music played during the event itself), standalone music releases, or sensitive/illegal content without consent. Personal/Creator licenses prohibit paid ads and third-party commercial exploitation. For broader business or event-related needs, including offline event applications, users should consider the Business or Enterprise plans. Licensing covers major platforms including , , , Twitch, podcasts, and online ads, but distinctions apply between non-monetized and commercial applications: the Creator plan restricts use to personal online channels without paid advertising or broadcast, while higher tiers permit monetization through third-party ads and client projects, subject to channel clearing to avoid demonetization. With an active subscription, Epidemic Sound music can be used on Twitch live streams and VODs by connecting the Twitch channel to the Epidemic Sound account, providing Twitch-approved coverage safe from copyright claims and suitable for both live streaming and archived content. Restrictions across plans prohibit standalone audio releases, offline or broadcast distribution, and uses in NFTs or content that alters the tracks' core character, ensuring alignment with digital-first creator workflows. Epidemic Sound integrates directly with creator tools, such as YouTube's Audio Library and safelisting processes, and Twitch channel connection, enabling seamless content claiming and monetization without copyright strikes for cleared tracks. This partnership streamlines access for users, allowing instant integration of licensed audio into videos while maintaining compliance across platforms.

Artist compensation

Epidemic Sound maintains direct contracts with composers and producers worldwide, commissioning over 50,000 tracks through both in-house and external creators as part of its royalty-free music catalog. These agreements involve a full buy-out model, where artists receive upfront payments ranging from $1,775 to $8,000 per track, depending on factors such as genre, complexity, and production requirements, as updated in early 2025. In addition to these fixed fees, compensation includes performance-based elements through a 50/50 revenue split on streaming royalties generated from track usage, as well as the Soundtrack Bonus—an annual pool of approximately USD $3.5 million (as of 2024) distributed quarterly and proportionally based on track downloads and popularity from the platform—without reliance on traditional performing rights organization (PRO) royalties for collection. This structure ties artist earnings to overall platform performance, including subscription revenues and content views on platforms like and , where tracks are licensed for use. On average, Epidemic Sound artists earn between $60,000 and $80,000 annually, with top performers exceeding $200,000 based on track popularity and usage data. The model provides financial predictability, allowing creators to focus on production without navigating complex royalty collections. To support its composer community, Epidemic Sound offers development programs including in-person writing camps, collaboration summits, and seminars, alongside resources. The company also conducts global recruitment efforts to expand its catalog, partnering with emerging and established producers from diverse regions such as , the , , and the .

Products and services

Music library

Epidemic Sound's music library comprises over 50,000 original tracks as of , designed specifically for video creators, spanning a wide array of genres including electronic, orchestral, , ambient, rock, classical, and beats. These tracks are produced exclusively for the platform through collaborations with a global network of artists, composers, and an in-house music team that includes Grammy winners and multi-platinum recording artists. The curation process blends artistic with data-driven to ensure tracks align with creators' needs, involving music curators who listen extensively to new submissions and categorize them by genre, mood, instrumentation, vocals, and beats per minute (BPM). This team explores emerging trends and artists to keep the library fresh, creating curated albums that match specific video formats such as short-form content by emphasizing suitable tempos and atmospheres. Key features of the library include advanced search tools enhanced by metadata tagging for easy discovery based on mood, , or duration, alongside customization options like stem separation that allow users to isolate and edit individual elements such as drums, melody, or bass. In September 2025, Epidemic Sound launched Adapt, an AI-powered tool that enables creators to customize tracks by removing or adjusting elements like vocals or instruments, with expanded functionality in November 2025 for precise stem selection. Creators access the full through subscription-based licensing, enabling unlimited use across platforms without concerns. The library emphasizes diversity by partnering with established and emerging artists from around the world, incorporating global influences across 390 genres and 34 moods to represent underrepresented voices and independent creators regardless of background.

Sound effects library

Epidemic Sound maintains a comprehensive sound effects library comprising over 200,000 unique sound effects, foley recordings, and ambient noises as of 2025, designed to support diverse needs. These assets are organized into more than 700 categories, encompassing themes such as sounds like rustling leaves and bird calls, urban environments with traffic and city bustle, sci-fi elements including futuristic hums and laser blasts, and impacts like crashes and explosions. The library's assets are produced by a team of dedicated sound designers who craft synthetic and manipulated effects, alongside field recordings captured in real-world settings to ensure authenticity and variety. This approach guarantees high-quality, royalty-free sound effects that can be used without additional licensing fees under an active subscription. Key features of the library include advanced search filters that allow users to refine results by duration, length, and descriptive tags, facilitating synchronization with video content based on timing and thematic intensity. In October 2025, the company introduced Assistant, an AI-powered soundtracking tool using conversational search for music and sound effects. These tools enable seamless integration with Epidemic Sound's broader audio offerings, accessible through subscription plans. On November 11, 2025, Epidemic Sound launched Studio, an AI tool that automatically soundtracks videos by analyzing content and suggesting matching music and effects. By 2025, the library expanded to incorporate elements via the AI-powered tool, which generates professional-grade narrations from text inputs using recordings from voice artists, enhancing utility for podcasts and other spoken-word formats.

Reception

Partnerships and impact

Epidemic Sound has established key integrations with major platforms to facilitate seamless music usage for creators. Through its partnership with , the company employs an automatic system that detects its music in uploaded videos, allowing subscribers to dispute claims instantly using their license details, thereby preventing strikes and enabling worry-free monetization. Similarly, Epidemic Sound maintains official playlists on , which feature its catalog to enhance artist visibility and exposure by integrating tracks into algorithmic recommendations and user-curated lists. The company has forged significant partnerships with prominent brands and industry players for commercial licensing. Its subsidiary, Soundly, served as a primary sound effects partner for Netflix's popular series Adolescence, providing custom audio assets that contributed to the production's immersive storytelling. Additionally, Epidemic Sound offers tailored licensing solutions for advertising agencies and production companies, including dedicated business plans that support unlimited use in client campaigns, digital ads, and branded content across global markets. In September 2025, Epidemic Sound launched the AI-powered music tool 'Adapt', which enables customized track variations, alongside expanded artist compensation models, further strengthening integrations with content platforms. On November 11, 2025, the company introduced 'Studio', an AI tool that automatically soundtracks creator videos in seconds, enhancing efficiency for users on and . These collaborations underscore Epidemic Sound's substantial impact on the and . Videos featuring its generate over 3 billion daily views across platforms like and , an audience reach equivalent to 20 broadcasts each day (as of April 2025). By providing straightforward, access to its extensive library, the platform empowers creators worldwide to enhance their content without licensing hurdles, fostering growth in the passion economy through simplified integration and artist compensation opportunities.

Controversies

In 2017, Epidemic Sound faced significant backlash during a broader controversy involving Spotify's playlists, where tracks from the company's library were accused of being used under pseudonymous "fake artists" to populate editorial playlists and potentially inflate stream counts while minimizing royalty payouts to major label artists. Reports highlighted how these generic-sounding tracks, often credited to fabricated artist names like "The Wildcard" or "Bensound," dominated playlists such as Spotify's "Deep Focus," leading to allegations that Spotify favored low-cost production music to reduce overall royalty obligations. In response, Spotify temporarily removed hundreds of such tracks from its service, though it maintained that all content complied with its policies and paid applicable royalties. Epidemic Sound's CEO, Oscar Hoglund, denied any special arrangement with Spotify to promote these tracks as fake entities, emphasizing that the music was legitimate production library content intended for background use, not mainstream streaming deception. Criticisms of Epidemic Sound's buy-out contracts intensified around 2020, with European musician organizations labeling the model exploitative for requiring artists to relinquish all rights in exchange for modest upfront lump-sum payments, forgoing potential long-term royalties from traditional licensing through performing rights organizations (PROs). Groups including AEPO-ARTIS, ECSA, and FIM, representing over 500,000 creators, argued that these agreements undermine economic and moral rights by bypassing collective royalty collection systems, resulting in significantly lower earnings compared to ongoing revenue shares in conventional music models. Detractors claimed the upfront fees—often in the range of a few hundred dollars per track—pale against the perpetual usage potential of production music, effectively transferring wealth from individual artists to the platform without fair compensation for future exploitation. The use of "fake artist" personas in Epidemic Sound's catalog has sparked ongoing debates about blurring the boundaries between production music libraries and mainstream streaming platforms, with critics arguing that assigning tracks to invented identities misleads listeners and devalues authentic artistry by flooding services with interchangeable, non-promotional content. This practice, defended by the company as a standard in the stock music industry to provide neutral, versatile tracks without branding conflicts, has been seen as obscuring the distinction between licensed background audio and songs intended for fan engagement and cultural impact. In July 2022, Epidemic Sound filed a $142 million copyright infringement lawsuit against , Inc., alleging unauthorized use of over 38,000 musical works on and without licenses. The case, ongoing as of November 2025, involves claims that Meta's music tools encouraged user infringement, with a motion hearing scheduled for November 18, 2025, in the U.S. District Court for the Northern District of . In response to these controversies, Epidemic Sound has detailed its remuneration model on its website, highlighting upfront payments alongside a 50/50 split on streaming royalties to address claims of inequity. Post-2020, the company adjusted its artist agreements to incorporate non-exclusive options and additional bonuses, such as quarterly soundtrack incentives, while CEO Hoglund publicly invited dialogue with critics to refine the model and emphasize its benefits for emerging creators seeking immediate income over uncertain royalties. These changes aim to balance accessibility with fairer long-term earnings, though debates persist among industry groups.

References

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