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Nexus Mods
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Nexus Mods is a website that hosts computer game modifications and other user-created content related to video game modding. It is one of the largest gaming mod sites on the web,[2] with 30 million registered members and 3146 supported games as of October 2024, with a single forum and a wiki for site- and mod-related topics.[3][4]
Key Information
Founded in 2001 as Morrowind Chronicles, a The Elder Scrolls III: Morrowind fan site,[1] it became Morrowind Source with the addition of hosting mods for Morrowind.[5] It continued to rebrand as it expanded to support more games, as TESSource, TESNexus, the Nexus, and finally Nexus Mods.[1][6][5] The hosting and publication of particular mods by the site has been covered in the gaming and computer press.[7]
History
[edit]Nexus Mods was founded by Robin Scott and a friend in August 2001 as a fan site for the Bethesda Softworks game The Elder Scrolls III: Morrowind under the name "Morrowind Chronicles".[1] After the success of Morrowind Chronicles, Scott and the friend he was working alongside founded a company by the name of GamingSource and created the website TESSource, which allowed users to upload their modifications and content for games in The Elder Scrolls video game series. Scott soon became tired with the revenue of the websites being split when he was operating the websites by himself, and made the decision to break away from TESSource in 2007 and founded his own website under the name of TESNexus. Scott made use of the TESSource website with his new venture. This resulted in more than 200 additional games being supported by early 2017.[6][failed verification]
Scott indicated in 2013 that the Nexus sites would remain free of corporate investment in the foreseeable future, also avoiding direct ads. Revenue instead came from premium memberships, with the site otherwise free.[8] In December 2015, the website reported a possible security breach of account names,[9] and recommended that its members change their passwords. Financial information was not breached, as the website uses PayPal for all transactions.[10]
In 2016, following an extensive survey of existing users, the website received its biggest redesign to date.[11] The redesign saw the introduction of a responsive viewport allowing seamless browsing on a mobile device, an intuitive navigation bar and the ability to pin games to the user's profile. As of April 2021, Nexus Mods has a reported 26 million members.[12] As of 2021, Nexus Mods is the largest gaming modification site on the internet, ranking at #1090 in the Alexa Rankings,[13] with over 4.5 billion downloads since its initial launch.[2]
In June 2021, in a series of announcements in Nexus's developer forums followed by a lengthy public announcement on July 1,[14] Nexus Mods stated that they would no longer be deleting mods at mod authors' request, but instead retaining archival copies for use in a new Collections feature. The initial announcements sparked complaints by numerous mod authors, causing Nexus to allow a one-month grace period for mod authors to either accede to the policy change or pull all of their mods from the site.[15] The response by mod-authors was mixed, with some announcing that they would be pulling or ceasing support for their mods, while others supported the move.[14]
In August 2022, An account with the nickname "Mike Hawk" who was labeled by Nexus Mods as a sockpuppet account for Internet trolling uploaded a texture modification for the Windows release of Marvel's Spider-Man called "Non-Newtonian New York" replacing the rainbow flag with the flag of the United States,[16][17] with the description "changes the stupid pride flags with american flags" [sic] in an apparent effort to sow controversy. The modification was removed by Nexus Mods moderators shortly after, but not without garnering controversy from some users who were displeased with the ban; the site later went on to state that "we are for inclusivity, we are for diversity. If we think someone is uploading a mod on our site with the intent to deliberately be against inclusivity and/or diversity then we will take action against it", also frankly advising users who disagreed with the ban to "move on".[17] A similar announcement was also made by ModDB when a Twitter user informed the site that the flag modification was also mirrored on ModDB, which the site's moderators promptly removed.[18][19][20]
On April 23, 2025, a mod was released for The Elder Scrolls IV: Oblivion Remastered that changes the game's labeling of body types from "body type 1" and "body type 2" to "male" and "female", like how it was in the original game. The mod did not alter anything else in the game. Nexus Mods moderators removed the mod soon after its release and banned the creator, citing "posting an intentionally antagonistic mod with intention to evade the rules" as the reason for the ban. The mod was later restored with a community notice, stating that the mod was not taken down for its content and that the uploader "expressed an intent to incite drama and endorsed an external site explicitly designed to host inflammatory content."[21][22]
Scott announced he had sold Nexus Mods to a yet-named buyer on June 16, 2025, as to step back from the stress of managing the site. Scott did not name the new owner but said he had selected them with great care for continuing the site. While he will continue to support the site, he planned to give the administrative duties to two long-time moderators of the site.[23] The owner was later revealed to be Chosen, a growth-focused gaming company. In light of previous statements by Victor Folmann, a co-founder of Chosen, who previously has advocated for in-app purchases, NFTs, and cryptocurrencies, he reassured that they are not introducing aggressive monetization or paid mods to the site.[24][25]
Notable mods
[edit]Mods hosted on the site can change games in a number of ways, from adding a first-person perspective[26] to adding fully developed worldspaces with voice-acted quests.[27] Mods for The Witcher have been built for improving immersion,[28] and Nexus Mods is highly noted for its support of the game The Elder Scrolls V: Skyrim and is often regarded as the largest website supporting modifications for games in The Elder Scrolls series of games, with sites like PC Gamer and Kotaku referencing Nexus in multiple articles regarding modifications for The Elder Scrolls series.[29][30]
The website's hosting and publication of various mods has been covered in the gaming and computer press.[7] In 2016, Forbes praised the "Alternate Start - Live Another Life" mod posted to Nexus for The Elder Scrolls V: Skyrim - Special Edition in a feature article.[31] In January 2017, a Fallout 4 mod on Nexus Mods was covered in the Daily Express,[7] with other Fallout 4 mods reported on by WWG,[32] Paste Magazine,[33] the Christian Times,[34] and PC Gamer.[35][36]
Website
[edit]Features
[edit]Nexus Mods requires users to register before uploading any files or downloading files over a certain size.[2] User accounts integrate across all of the available sites, meaning a user only needs one account to make use of all of the Nexus websites. Each account and file page is also integrated with the Nexus Forums.[citation needed] The website gives users the ability to:[citation needed]
- Upload files to their modification's webpage
- Create and display an information page about their modification
- Upload images of their modification
- Comment on file pages
- Browse categories to find modifications for their games
- Search for a specific modification for their games
In June 2016, wide-ranging theft of Nexus Mods mods for other corporate mod websites was noted in the press, with Nexus owner Robin Scott (Dark0ne) criticizing Bethesda's lack of response to the issue.[37] That month, Nexus added an extra permissions system to the website so stolen mods on other websites were easier to see. Although there was already an extensive permissions system for mods, the addition to the system for console modding allowed users to select what their intent for the mod was in terms of use, and where they would allow it to be available. It also allowed "console players to search the Nexus system for mods they can find via their console's Bethesda.net browser if they like the look of them."[38]
Supported games
[edit]The Nexus Mods network supported 3204 games as of November 2024, and features a single forum and a wiki for site and mod-related topics.[3] The main Nexus Mods web page lists the various games for which mods are available, along with the number of files, authors and downloads. Games with the most mods hosted were:
- Blade and Sorcery
- Baldur's Gate 3
- Elden Ring
- Fallout 3
- Fallout 4
- Fallout: New Vegas
- Mass Effect 3
- Monster Hunter: World
- Red Dead Redemption 2
- Stardew Valley
- Star Wars Battlefront II (2017 video game)
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim
- The Elder Scrolls V: Skyrim Special Edition
- The Witcher 3: Wild Hunt
Nexus Mod Manager
[edit]Nexus Mod Manager (NMM) is an open-source program associated with Nexus Mods.[39] Available only for Microsoft Windows, it automates the download and installation of mods for 30+ games as of May 2022, among them The Elder Scrolls V: Skyrim and Fallout 3.[40] Advantages of using NMM over manual mod installation include easy organization, installation, and uninstallation of mods. According to the Nexus site, NMM "integrates with the Nexus sites to provide you with a fast, efficient, and much less hassled modding experience."[40][failed verification]
See also
[edit]References
[edit]- ^ a b c d "Interview with DarkOne". Bethesda Softworks. Archived from the original on April 3, 2013. Retrieved February 3, 2013.
- ^ a b c "Site statistics". NexusMods. Retrieved April 26, 2021.
- ^ a b "Nexus Mods". Black Tree Gaming Ltd. Retrieved June 10, 2022.
- ^ "Nexus Mods :: Games". Nexus Mods :: Games. Retrieved October 1, 2024.
- ^ a b Scott, Robin (August 18, 2008). "TESNexus 7 year anniversary". Nexus Mods. Black Tree Gaming Ltd. Retrieved April 26, 2024.
- ^ a b "Nexus Mods Forums". Black Tree Gaming Ltd. Retrieved February 3, 2013.
- ^ a b c Martin, Liam (January 27, 2017), Fallout 4 mods UPDATE: Epic battle comes to Xbox One but it's bad news for PS4 owners, Daily Express, retrieved January 3, 2017
- ^ Hamilton, Kirk (February 3, 2013). "Nexus Mods Owner Says 'F That' To Bringing On Investors". Kotaku. Archived from the original on February 5, 2013. Retrieved February 5, 2013.
- ^ Morrison, Angus (December 8, 2015), Nexus Mods gets the all-clear—but change your password anyway, PCGamer
- ^ Morrison, Angus (December 7, 2015), Nexus Mods user database may have been breached, PCGamer
- ^ "BlindJudge Shares a Sneak Peek at the Nexus Mods Redesign". Blindjudge. August 9, 2016. Retrieved April 26, 2021.
- ^ "Site statistics". NexusMods. Retrieved April 26, 2021.
- ^ "Nexus Mods Alexa Rank". Alexa. Archived from the original on April 26, 2021. Retrieved April 26, 2021.
- ^ a b "An important notice and our future plans for collections". July 2021.
- ^ "Major Modding Site Pisses off Tons of Users, Sparking Revolt". July 2, 2021.
- ^ "'Spider-Man' modification scene turns into Pride flag battlefield". Washington Post. Retrieved August 27, 2022.
- ^ a b Dustin Bailey (August 17, 2022). "Mod site deletes anti-Pride mod for Spider-Man, encourages angry users to delete their accounts". gamesradar. Retrieved August 27, 2022.
- ^ Quintos, Nichole (August 19, 2022). "Spider-Man Remastered: Anti-LGBTQ controversy explained". Spiel Times. Retrieved August 27, 2022.
- ^ DINSDALE, RYAN (August 18, 2022). "Modding Websites Take Stance Against Anti LGBTQ+ Content". IGN. Retrieved August 13, 2024.
- ^ "Modding Websites Take Stance Against Anti LGBTQ+ Content- IGN Daily Fix". IGN. August 18, 2022.
- ^ Valens, Ana (April 23, 2025). "Is 'Oblivion Remastered' Too Woke? Right-Wing Gamers Are Trying to Mod Out This Feature". VICE. Retrieved April 27, 2025.
- ^ Andy Chalk (April 25, 2025). "Nexus Mods decides to allow an Oblivion Remastered mod that changes 'body type' options to male/female, declares it's not 'a battleground for broader cultural or political debates'". PC Gamer. Retrieved April 27, 2025.
- ^ "Nexus Mods is being sold after 24 years by burned-out owner". Polygon.
- ^ Warren, Mark (June 17, 2025). "Nexus Mods' new owner is a company whose co-founder has already had to reassure folks that NFTs and crypto aren't incoming". Rock Paper Shotgun. Gamer Network. Retrieved June 17, 2025.
- ^ Makar, Connor (June 17, 2025). "End of an era: Nexus Mods has change in ownership after 24 years following "stress-related health issues"". Eurogamer. Gamer Network. Retrieved June 17, 2025.
- ^ Megan Farokhmanesh (January 12, 2015). "Play Metal Gear Solid 5: Ground Zeroes in first-person mode with this PC mod". Polygon.
- ^ Birnbaum, Ian (July 16, 2013). "Behind Falskaar, a massive new Skyrim mod, and the 19-year-old who spent a year building it". PC Gamer.
- ^ Chalk, Andy (July 22, 2016), The Witcher 3 first-person mod gives gamers a Geralt's-eye view of the world, PC Gamer, retrieved January 3, 2017
- ^ Livingston, Christopher (January 12, 2022). "The 50 best Skyrim mods". PC Gamer.
- ^ Kirk Hamilton (April 19, 2012). "How To Get Skyrim Looking As Awesome As Computationally Possible". Kotaku. Gawker Media.
- ^ Kain, Erik (October 31, 2016), "One 'Skyrim Special Edition' Mod You Need If You've Already Played 'Skyrim'", Forbes, retrieved January 3, 2017
- ^ Hayes, Matthew (January 11, 2017), Fallout 4 Mod Turns the Game Into a Classic 90s Shooter, WWG, retrieved January 3, 2017
- ^ McKenney, Kyle (June 21, 2016), Fallout 4 Console Mods Are Frustrating the Modding Community, Paste Magazine, retrieved January 3, 2017
- ^ Villegas, Jackie (October 27, 2016), 'Fallout 4' mods update: Nexus mods improve gameplay; Bethesda clarifies restrictions on PS4 mods, Christian Times, retrieved January 3, 2017
- ^ Livingston, Christopher (January 2017), This mod lets you play a badass '90s-style corridor shooter inside Fallout 4, PC Gamer, retrieved January 3, 2017
- ^ Livingston, Christopher (January 2017), Watch me die a lot in Frost, a mod that turns Fallout 4 into a true survival game, PC Gamer, retrieved January 3, 2017
- ^ Domirez, Darren (June 20, 2016), 'Skyrim', 'Fallout 4' Mods Hold Nexus Mod Owner Security Amid Apathetic Bethesda; Fallout 4 Mods Now Requires Steam-Linked Accounts, University Herald
- ^ Higgins, Chris (June 18, 2016), Nexus Mods owner takes Bethesda.net mod theft into own hands, PCGamesN, retrieved January 3, 2017
- ^ "Nexus Mod Manager". NMM on Github. Retrieved November 16, 2021.
- ^ a b "NMM". NMM on NexusMods.com. Retrieved November 16, 2021.
External links
[edit]Nexus Mods
View on GrokipediaHistory
Founding and Early Years
Nexus Mods was founded in 2001 by Robin Scott, who operated under the online handle Dark0ne and was 14 years old at the time.[5] [1] Starting from his bedroom using a 56k modem, Scott established the platform without grand ambitions, initially to support mod sharing for The Elder Scrolls series, beginning as TESNexus.com amid the release of The Elder Scrolls III: Morrowind.[6] [7] In its formative period through the mid-2000s, the site focused on hosting user-created modifications for Bethesda Softworks games, fostering organic community growth driven by demand for tools and content enhancements.[1] By 2003, Scott partnered with a friend to create Gaming Source, a hosting network that supported over 60 gaming websites, bolstering the infrastructure for modding resources. The platform remained free and community-oriented, emphasizing manual downloads and file hosting without automated management tools in these years. A pivotal development occurred in 2007, when the site was renamed The Elder Scrolls Nexus and introduced premium memberships for monetization, providing ad-free access and priority downloads to fund operations while keeping basic features accessible to all users.[8] [9] This shift enabled sustainable expansion, with membership reaching 500,000 by early 2008, reflecting rising popularity tied to releases like The Elder Scrolls IV: Oblivion.[10] Throughout this era, Nexus prioritized creator freedom and anti-paywall policies, distinguishing it from emerging commercial modding trends.[8]Growth and Key Milestones
Nexus Mods achieved rapid expansion in the late 2010s, adding 136 new supported games in 2018—a 86% increase from 73 in 2017—alongside 33,304 new mod uploads and 2,313,857 new members, bringing total registered users to over 16.5 million.[11] This period reflected growing popularity driven by major titles like The Elder Scrolls V: Skyrim and Fallout 4, which boosted modding communities and site traffic. By 2020, monthly new mod uploads averaged 4,599, a 47% rise from 3,116 in 2019, while 2021 saw average monthly unique visitors reach 8.4 million (43% up from 5.9 million in 2020) and pageviews hit 184 million.[12] [13] Growth accelerated further with the launch of mod author rewards and tools like Vortex, contributing to sustained increases in content creation and user engagement. In February 2024, the platform surpassed 10 billion total file downloads, with a daily average of 10 million, underscoring its dominance in mod distribution since origins nearly two decades prior.[14] [15] By August 2024, Nexus Mods reached 50 million registered users, supported its 3,000th game, and celebrated its 23rd anniversary, highlighting exponential scaling in community size and content breadth.[16] These benchmarks were fueled by broader PC gaming adoption and viral mod success, particularly for Bethesda titles, though reliant on volunteer moderators and premium subscriptions for infrastructure.[14]Leadership Transition and 2025 Acquisition
On June 16, 2025, Robin Scott, known online as Dark0ne and the founder of Nexus Mods, announced his decision to step back from day-to-day management after 24 years, citing burnout and the mental health toll of sustaining the platform's operations.[8] He described the strain as having "taken its toll," emphasizing that fresh leadership was necessary to ensure the site's future growth and stability while allowing him to prioritize personal well-being.[8] [17] Scott committed to assisting with the transition but relinquished ownership to enable this shift.[18] Ownership transferred to three individuals with backgrounds in gaming and technology: Victor (username Foledinho), Marinus (Rapsak), and Nikolai (Taagen), who assumed operational control.[8] These new owners, described in the announcement as long-term contributors aligned with Nexus Mods' ethos, pledged to uphold core principles including free mod downloads, no paid mods, no claims of ownership over user-created content, reduced advertising, and preservation of Lifetime Premium subscriptions.[8] They stated, "We’re committed to putting control back in the hands of creators," aiming to foster innovation without aggressive monetization.[8] [19] The change sparked community discussion, with some speculation linking the new owners to Chosen, a growth-oriented gaming company focused on scaling startups, potentially raising concerns over future commercialization.[20] [21] However, both Scott and the incoming leadership clarified that the handover was not a corporate "exit" or profit-driven sale but a deliberate succession to internal-aligned figures, rejecting narratives of external takeover.[8] [22] No major policy shifts or disruptions to service were reported immediately following the announcement, with the platform maintaining its community-first operations.[3]Platform and Features
Core Functionality
Nexus Mods operates as a centralized online repository for user-generated modifications, tools, and resources tailored to enhance video games, primarily through file hosting and distribution services. Users access the platform via a web interface to browse mods categorized by supported games, view descriptions, compatibility details, and user feedback before downloading files directly to their devices. The core process involves manual downloads for free users or automated integration via the Vortex mod manager, which streamlines installation, conflict resolution, and deployment into game directories.[1][23] Mod authors upload content freely, providing archives (typically ZIP or RAR files) that include scripts, assets, and instructions for integration with base games, often requiring tools like script extenders or community frameworks for functionality. The platform enforces file submission guidelines to maintain compatibility and security, prohibiting executable files in certain contexts to mitigate malware risks while allowing vetted tools. Hosting occurs on dedicated servers managed by the UK-based team, supporting scalability for large files and high traffic, with cumulative downloads exceeding 18.8 billion as of recent records.[1][24] Community interaction forms a foundational element, where registered users—numbering over 67.4 million—endorse mods to signal quality and popularity, influencing visibility through sorting algorithms that prioritize endorsed content. Collections enable curated bundles of mods for one-click setup, reducing manual configuration for complex overhauls. Moderation combines automated checks with staff and volunteer oversight to remove infringing, broken, or harmful uploads, ensuring the ecosystem remains viable for long-term game support. Accounts are mandatory for downloads and uploads, facilitating tracking of contributions and enforcement of site policies.[1][25]Supported Games and Compatibility
Nexus Mods hosts modifications for 4,054 games, predominantly PC titles compatible with platforms like Steam, Epic Games Store, and GOG.[26] The platform emphasizes single-player and co-op games amenable to modding, with extensive support for role-playing games (RPGs), action-adventure titles, and simulation games from engines such as Creation Engine (Bethesda), Unreal Engine, and Unity.[27] Heavily modded franchises include The Elder Scrolls series, Fallout, Starfield, Cyberpunk 2077, Baldur's Gate 3, and Stardew Valley, where Skyrim Special Edition alone features over 119,000 mods and 9.2 billion downloads.[26] Compatibility hinges on precise alignment between mod files and the target game's executable version, patch level, and platform-specific build (e.g., Steam vs. GOG editions).[28] Mod pages detail requirements, including dependencies on frameworks like Script Extender (SKSE for Bethesda games) or mod loaders such as Framework for Baldur's Gate 3.[29] Users must verify game versions against mod upload dates and notes, as updates from developers can render mods obsolete without author patches.[30] Mod conflicts arise from overlapping file edits, script injections, or resource overrides, often resolved via community-provided compatibility patches or tools like LOOT for load order optimization in games such as Skyrim.[31] Vortex, Nexus Mods' official manager, automates deployment and conflict detection for 200+ titles including 7 Days to Die, Fallout 4, and Monster Hunter: World, but unsupported games require manual installation via archives or script runners.[32] Epic Games Store versions may demand additional launch parameters for compatibility.[33]| Top Supported Games by Mod Count | Mods Available | Total Downloads |
|---|---|---|
| Skyrim Special Edition | 119,000+ | 9.2 billion+ |
| Fallout 4 | 68,500+ | 1.9 billion+ |
| Skyrim | 72,500+ | 1.9 billion+ |
