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Funge with moamba de galinha

Funge or fúngi (Angola) or mfundi (Congo - DRC and the Congo Republic) is a traditional African swallow made of cassava flour whisked into boiling water. It can also be made with sorghum, maize, or millet. It can be served with textured vegetable, fish, or meat stew, as well as other vegetable, meat, and fish dishes. Funge is a staple food in African cuisine. Some richer and more flavorful versions may be made with stock, like fish stock, instead of water. It is also known as bidia (literally "food").[1]

Funge is eaten with the fingers, and a small ball of it can be dipped into an accompanying stew, side dish or sauce.

Funge is a traditional staple in Angolan cuisine. In the Lesser Antilles, a similar food is known as fungi or cou-cou.

In Ghana there are two variations, usually made with ground corn, though the variation known as banku is sometimes made from a mixture of grated cassava and corn. The corn is allowed to ferment before it is cooked. To make banku the fermented mixture is cooked in a pot, but the variation called kenkey is only partially cooked before it is wrapped in banana leaves or corn husks and steamed.

In Brazilian cuisine, a similar dish made with cassava flour and fish stock is known as pirão.[2]

References

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from Grokipedia
Funge is a family of esoteric programming languages defined by their n-dimensional structure and stack-based execution model, generalizing the two-dimensional language. Programs consist of instructions arranged in a multidimensional "playfield," traversed by an instruction pointer that moves along the dimensions while manipulating a stack of stacks for and operations. Originating from , invented in 1993 by Chris Pressey as a reflective language difficult to compile, Funge was formalized in the Funge-98 specification released in 1998. This standard supports variants like Unefunge (1D), (2D), and Trefunge (3D), with extensions for higher dimensions, concurrency, and fingerprints for modularity. Funge languages are Turing complete and emphasize unconventional paradigms over practicality.

Overview

Definition

Funge is a family of esoteric programming languages characterized by their support for n-dimensional program structures, where n is a typically ranging from 1 to 3 or more, generalizing the two-dimensional language invented in 1993. These languages enable programs to be laid out in multidimensional grids, distinguishing them from traditional linear, one-dimensional code representations in conventional programming paradigms. At the core of Funge is the concept of Funge-Space, a multidimensional matrix of cells containing characters that represent both code and data, navigated by an instruction pointer—a vector that tracks position and direction within the space. Execution proceeds by the pointer moving step-by-step according to its directional delta, fetching and interpreting instructions from the cells it encounters, often in a toroidal topology that wraps around boundaries. Funge languages are inherently stack-based, employing multiple stacks for data manipulation, and are designed as esoteric constructs to challenge conventional compilation techniques through features like self-modification and reflective execution. While bounded implementations limit computational power and render them non-Turing-complete, unbounded variants achieve full , allowing simulation of arbitrary computable functions. The name "Funge" derives from "," underscoring the family's emphasis on multidimensional, topology-driven programming.

Key Characteristics

Funge languages are characterized by their multidimensional program topology, where code is arranged in a Cartesian space ranging from one dimension (Unefunge) to potentially any number of dimensions (Nefunge), allowing instruction pointers (IPs) to navigate using delta vectors that define movement directions, such as (1,0) for rightward progression in two-dimensional . This spatial arrangement replaces traditional linear syntax, enabling programs to exploit geometric patterns for control flow rather than sequential instructions. At their core, Funge implementations rely on stack-based data manipulation, featuring a stack of stacks where the top-of-stack-stack (TOSS) serves as the primary LIFO structure for arithmetic and logic operations, while additional stacks, including vector stacks, store and manage IP delta vectors to dynamically alter navigation paths. This supports efficient handling of multidimensional coordinates and program state without conventional variables. A defining trait is the reflective and self-modifying nature of Funge code, facilitated by commands that read from and write to the program grid (Funge-Space) during execution, allowing IPs to alter instructions on the fly and enabling complex, dynamic behaviors such as code generation or reconfiguration. In higher dimensions, Funge introduces nondeterminism through concurrent IPs created via splitting mechanisms, where multiple threads execute in parallel but are processed sequentially per time step, potentially leading to unpredictable outcomes depending on implementation choices. The implications of bounded versus unbounded Funge-Space are significant for : early variants like used fixed toroidal grids (e.g., 80x25 cells), limiting halting behavior and making certain computations impossible, whereas Funge-98's unbounded, dynamically expandable space achieves by accommodating arbitrary program growth. Overall, the Funge family's design, originating from , aims to challenge compiler development by prioritizing interpretability through nonlinear, spatial code organization over straightforward linear parsing.

History

Origins in Befunge

Befunge, the foundational language of the Funge family, was invented in 1993 by Chris Pressey as an designed to challenge the notion that such languages could be easily compiled into conventional ones. The creation stemmed from Pressey's interest in unorthodox language design, inspired by earlier esolangs like and FALSE, with an explicit goal of maximizing compilation difficulty through non-linear and . This approach contrasted with traditional one-dimensional languages, aiming to frustrate automated translation tools while maintaining computational expressiveness. At its core, Befunge employs a two-dimensional grid layout known as the playfield, consisting of an 80 by 25 of ASCII characters that serves as both code and . The instruction pointer, or , begins at the upper-left corner (position 0,0) and initially moves rightward, executing commands encountered in this spatial structure. This 2D navigation, combined with features like bidirectional movement and self-modification, enables Befunge to achieve Turing-completeness within its bounded toroidal space, allowing of arbitrary despite the fixed dimensions. Pressey implemented and documented Befunge-93 rapidly on his Amiga 500, releasing it initially through his personal in September 1993. Early adopters downloaded the interpreter, experimented with it, and shared programs via BBS distributions, fostering initial interest among hobbyist programmers in 1993 and 1994 without a formal structure. This dissemination highlighted Befunge's appeal as a playful yet challenging puzzle for , setting the stage for later generalizations to multidimensional variants.

Development of Funge-98

The Funge-98 specification was authored by Chris Pressey of Cat's Eye Technologies in September 1998, evolving from earlier iterative drafts such as and Befunge-97 to establish a standardized, extensible framework for multidimensional esoteric programming languages. This document formalized Funge as an n-dimensional family, explicitly defining Unefunge for one-dimensional execution (n=1), for two-dimensional execution (n=2), and Trefunge for three-dimensional execution (n=3), while providing paradigms for higher dimensions. The primary motivations included generalizing the original 's two-dimensional model—briefly referenced here as the foundational 2D variant—to promote portability across varying dimensionalities and to accommodate uneven topologies, where dimensions could have disparate sizes or irregular boundaries, thus enabling more versatile program geometries without fixed grid constraints. Contributions from the esoteric programming community played a pivotal role in shaping Funge-98, particularly through discussions on the Befunge mailing list, where participants identified flaws in the abandoned Befunge-97 draft and advocated for refinements in concurrency and modularity. These inputs led to the integration of expansions such as Concurrent Funge-98, which introduced multithreaded instruction pointers for parallel execution, and fingerprints, a mechanism for loading modular command sets as 32-byte identifiers to support custom libraries without altering the core language. These enhancements addressed the limitations of prior versions by fostering a more adaptable and community-driven ecosystem, emphasizing conceptual extensibility over rigid implementation details. The specification was published online by Technologies on September 11, 1998 (with revisions finalized by September 30), serving as the authoritative reference for the and encouraging widespread adoption within the esoteric community. Early implementations, including the Flaming Bovine Befunge-98 Interpreter (FBBI)—the first compliant interpreter, also developed by Pressey —validated the standard's feasibility and spurred further development, such as support for the test suite to verify conformance. This publication and initial tooling laid the groundwork for Funge-98's enduring influence in exploring nondeterministic, topology-aware programming paradigms.

Execution Model

Instruction Pointer and Dimensions

In Funge, the instruction pointer (IP) serves as the primary mechanism for program execution, representing the current location and direction of within an n-dimensional Funge-Space. The IP is modeled as a position vector p=(p1,p2,,pn)\mathbf{p} = (p_1, p_2, \dots, p_n), where each pip_i is a signed coordinate denoting the IP's location along the ii-th dimension, typically starting at the origin (0,0,,0)(0, 0, \dots, 0). Accompanying this is a delta vector d=(d1,d2,,dn)\mathbf{d} = (d_1, d_2, \dots, d_n), which specifies the displacement applied after each instruction execution; for example, in two-dimensional , an initial delta of (1,0)(1, 0) indicates rightward movement along the x-axis. Execution proceeds in discrete "ticks," where the IP first fetches and executes the instruction at its current position, then advances by adding the delta vector to the position vector, yielding the new p=p+d\mathbf{p}' = \mathbf{p} + \mathbf{d}. This movement occurs within a bounded or theoretically unbounded playfield, with wrapping behavior defined by the space's . In the standard Lahey-Space topology, the playfield employs "same-line wrapping": if the IP encounters whitespace (indicating the end of ) while moving, its delta reverses temporarily to skip over empty space, locates the opposite edge of the block along that line, and resumes with the original delta, ensuring eventual return to the pre-wrap position. Alternatively, toroidal topology—wrapping the playfield into a continuous loop like a —may be used for fixed-size grids, as in Befunge-93's 80x25 implementation, promoting seamless looping without reversal. Funge's dimensionality determines the IP's vector size and behavioral nuances. In one-dimensional Unefunge, the IP operates linearly along a single axis with position (p1)(p_1) and delta (d1)(d_1), restricting vertical or depth movements. Two-dimensional Befunge uses a grid-like plane with (p1,p2)(p_1, p_2) and supports cardinal directions, enabling grid navigation. For three or more dimensions, as in Trefunge, the IP navigates volumetric space with (p1,p2,p3,)(p_1, p_2, p_3, \dots), incorporating depth axes for complex topologies like planes or toroids in higher dimensions. This n-dimensional generalization allows the IP to traverse hypercubes or other manifolds, with coordinates typically implemented as 32-bit signed integers for expansive addressing. Higher-dimensional variants introduce concurrent IPs to simulate parallelism. In Concurrent Funge-98, multiple IPs may coexist, each maintaining independent position and delta vectors, as well as separate stacks; new IPs are spawned via specific commands, such as splitting with a reversed delta to branch execution paths. For instance, in Trefunge, this enables volumetric parallelism where IPs explore different spatial regions simultaneously. Several commands directly manipulate the IP's delta or position to control . In two dimensions, > sets d=(1,0)\mathbf{d} = (1, 0) (east), < sets (1,0)(-1, 0) (west), ^ sets (0,1)(0, -1) (north), and v sets (0,1)(0, 1) (south); the h and l commands extend this to three dimensions for high (z)(-z) and low (+z)(+z) directions, respectively. Additional controls include ? for a random cardinal delta, ] to rotate the delta 90 degrees right, [ to rotate left, r to negate all delta components (reverse), and x to load a new delta vector from the stack. The g command temporarily moves the IP to a stack-specified position (relative to a storage offset), retrieves the value there, and returns to the original position without altering the delta. These mechanisms ensure flexible spatial control tailored to the dimensionality.

Storage and Stacks

In Funge, the primary storage mechanism is the playfield, known as Funge-space, which consists of a multidimensional array of cells containing both program instructions and data. Each cell holds a signed integer value, typically 32-bit in size, allowing for dynamic modification during execution via the p (put) and g (get) commands, which store and retrieve values at specified coordinates. The playfield has no fixed dimensions in Funge-98, using signed coordinates for addressing, with uninitialized cells defaulting to the ASCII space character (value 32). This structure enables self-modifying code, where instructions can be altered at runtime to influence program behavior. Data manipulation primarily occurs through the stack stack, an array of LIFO stacks referred to as the (Stack of Stacks), where the topmost stack (TOSS) serves as the primary operand stack, and additional stacks can store temporary values or vectors. The SOS is managed using block commands to push or pop entire stacks, with empty stack pops yielding 0, allowing nested operations for complex data handling. Each stack cell is a signed integer matching the playfield's size, supporting both numeric and ASCII values pushed onto the TOSS. Common stack operations include pushing integers (via digits 0-9 for 0-9 and a-f for 10-15, or ASCII codes in string contexts), popping and discarding the top value ($), duplicating the top value (:), swapping the top two values (\), and clearing the entire stack (n). Negative numbers are handled as signed integers with sign propagation preserved in arithmetic operations, typically using two's complement representation in implementations, though results for operations like division or modulo with negatives may be implementation-defined. For multidimensional navigation, movement vectors are represented as sequences of integer components pushed onto the stack from the lowest to highest dimension (e.g., for upward movement (0,0,-1) in 3D Trefunge, push 0, then 0, then -1), which can be loaded using the x command to set the instruction pointer's delta. This facilitates flexible control flow in higher-dimensional variants without altering the core stack model.

Instructions

Core Befunge Commands

The core Befunge commands constitute the essential instruction set of the Befunge programming language, which serves as the two-dimensional foundation for the broader Funge family. These commands, defined in the Befunge-93 specification, operate on a toroidal playfield grid where an instruction pointer (IP) moves and executes single-character instructions while manipulating a stack-based memory model. They support directional movement, arithmetic and logical operations, input/output interactions, and basic program flow control, enabling Turing-complete computation in a non-linear, reflective manner.

Direction Commands

Direction commands alter the delta (movement vector) of the instruction pointer, determining how it traverses the playfield. The basic cardinal directions are:
  • >: Moves the IP right (east, delta +1 in x).
  • <: Moves the IP left (west, delta -1 in x).
  • ^: Moves the IP up (north, delta -1 in y).
  • v: Moves the IP down (south, delta +1 in y).
Conditional direction commands use the top stack value to branch movement:
  • _: Pops a value; if nonzero, moves left (horizontal if).
  • |: Pops a value; if nonzero, moves up (vertical if).

Stack Operations

Stack operations manage the primary data structure, a last-in, first-out (LIFO) stack of integer cells, typically 32-bit signed in Befunge-93 implementations. Core arithmetic and logic commands perform binary or unary operations by popping values from the stack and pushing results:
  • +: Pops two values a and b; pushes a + b (add).
  • -: Pops a and b; pushes b - a (subtract).
  • *: Pops a and b; pushes a * b (multiply).
  • /: Pops a and b; pushes floor(b / a) if a ≠ 0, otherwise prompts user for input (divide; integer division toward zero in some semantics).
  • %: Pops a and b; pushes b % a (modulo; sign follows divisor in Befunge-93).
  • !: Pops a; pushes 1 if a = 0, else 0 (logical not).
  • `: Pops a and b; pushes 1 if b > a, else 0 (greater than).

I/O Operations

Input/output commands handle interaction with the external environment, reading from or writing to , and accessing the playfield as modifiable storage:
  • p: Pops y, x, v; stores character value v (as ASCII) at playfield position (x, y) (put to playfield; enables self-modification).
  • g: Pops y, x; pushes the ASCII value at playfield position (x, y), or 0 if (get from playfield).
  • &: Reads and pushes a signed from user input (input number; reads until valid numeral).
  • ~: Reads and pushes the ASCII value of a character from user input (input char).
  • .: Pops and outputs the value as a followed by a space (output number).
  • ,: Pops and outputs the value as an ASCII character (output char).

Flow Control

Flow control commands manage execution path and program termination, with support for skipping and conditional branching inherent in direction commands:
  • #: Advances the IP beyond the next cell without executing it (bridge or skip).
  • @: Terminates the current IP; ends the program if no other IPs remain (end program).

Math and Utility Commands

Digits and utility commands provide constants, literals, and modes for efficient code entry:
  • 0-9: Pushes the corresponding numeric value (0 through 9) onto the stack (push digits).
  • ": Toggles string mode; subsequent non-command characters are pushed as their ASCII values until the next " ( mode toggle).
  • (space): Performs no operation; the IP moves through without effect (no-op).

Funge-98 Extensions

Funge-98 introduces the fingerprint system to allow modular extensions to the core instruction set, enabling interpreters to support additional functionality without altering the base language. A is defined by a unique 5-letter composed of uppercase letters, digits 0-9, and certain marks, which identifies a set of semantics for the instructions A through Z. To load a , the ( instruction pops a count from the stack, followed by that many cells to assemble the ; if the interpreter recognizes the , it loads the corresponding semantics and pushes 1 onto the stack, otherwise it reflects the instruction pointer (IP). For instance, the TIME ( "TIME") adds timing utilities, such as the A instruction to retrieve the current time in seconds since . Unloading occurs via the ) instruction, which removes the semantics for A-Z associated with the most recently loaded . This system promotes portability and extensibility, with registered in the Funge Central Registry. To support execution in multiple dimensions beyond Befunge's two, Funge-98 includes commands for precise delta manipulation and synchronization. The r instruction reflects the IP's delta by multiplying it by -1 across all dimensions, reversing direction uniformly. The x instruction pops a vector from the stack—stored bottom-to-top as components like dy then dx—and sets the IP's delta to this absolute vector, allowing arbitrary directional control in higher dimensions. The y instruction pops a non-negative and pushes detailed system information, such as interpreter version, supported dimensions, or operating system details, aiding multidimensional program adaptation. Complementing these, the z instruction performs an explicit no-operation, preserving position and delta without effect, which is particularly useful in three-dimensional or higher variants like Trefunge. The k instruction pops a non-negative n and executes the subsequent instruction n times (skipping markers like space or ;), facilitating timed waits or repeated operations in concurrent multidimensional environments. Concurrent execution in Funge-98, essential for multi-IP programs, relies on stack management commands to synchronize operations across instruction pointers. The { instruction initiates a block by popping n, creating a temporary stack on the stack-of-stacks (SOSS), transferring the top n elements from the original stack to it, and pushing the current storage offset as a vector onto the SOSS for later restoration. The } instruction concludes the block by popping n, retrieving the stored offset vector, transferring n elements back from the temporary stack to the original, and discarding the temporary stack, ensuring consistent stack states during parallel IP execution. These commands enable structured concurrency without race conditions on shared storage. Additionally, the t instruction duplicates the current IP at the same position but with a reflected delta, adding the child to the IP list for interleaved execution, which supports parallelism in multidimensional spaces. Funge-98 enhances input/output and utility operations for greater flexibility in file handling and space manipulation. The i instruction supports advanced input by popping a null-terminated filename string, a flags cell (with the low bit indicating binary mode), and a vector Va; it opens the file, inserts its contents into the Funge space starting at Va, and closes it, effectively loading external data into the program. The o instruction pops a null-terminated filename string, flags cell (low bit for binary mode), start vector Va, and size vector Vb; it opens the file and writes the Funge space contents from Va to Va + Vb to the file, closing it afterward; reflects if open fails, pushes 1 on success or 0 on failure. The s instruction handles storage utilities by popping a value and writing it as a character into the Funge space at the current position plus the delta, mirroring retrieval operations for dynamic code modification. For stack underflow, Funge-98 specifies that empty stacks push 0 on pop attempts, preventing crashes and maintaining execution flow. The t instruction also toggles behaviors in some contexts, though its primary role is IP splitting; toroidal wrapping is avoided in favor of infinite space extension for consistency. Error handling in Funge-98 emphasizes graceful degradation over termination. The q instruction immediately ends all active IPs and the program, popping a cell as the return passed to the operating system, allowing controlled exits with status indication. Unrecognized or unimplemented instructions, including potentially the e command, default to reflecting the IP (equivalent to r), continuing execution without halting. The e instruction lacks a core definition but can be overloaded via fingerprints for custom error modes, such as alternative underflow behaviors or debugging hooks in extended interpreters. This reflective default ensures robustness in modular, multidimensional programs.

Variants

Unefunge and Lower Dimensions

Unefunge, designated as the one-dimensional (n=1) variant within the Funge-98 family, features linear execution along a single axis, resembling the sequential flow of conventional programming languages while retaining the stack-based operations and command set characteristic of Funge systems. The playfield in Unefunge is implemented as a one-dimensional array in Funge-Space, dynamically allocated with cells holding signed integers, typically 32-bit in size, allowing for unbounded storage in theoretical implementations. The instruction pointer begins at the origin (coordinate ) with an initial delta of (1), directing movement eastward, and supports only horizontal navigation commands such as > (east), < (west), and ? (random direction, either east or west). Vertical direction commands like ^ (north) and v (south) are unavailable in Unefunge. This ensures compatibility without altering the core stack model. This simplification from higher-dimensional Funge variants reduces navigational complexity, making Unefunge easier to parse and interpret compared to its two- or three-dimensional counterparts, while bridging esoteric languages with more traditional linear paradigms. For instance, Unefunge's linear playfield and stack mechanics enable programs that mimic the tape-based operations of , another one-dimensional esoteric language, through straightforward mappings of pointer movements and stack manipulations to achieve similar imperative control flows. Unefunge remains Turing-complete under the assumption of an unbounded playfield, as the one-dimensional space suffices for universal computation via its stack and self-modifying capabilities, with minimal deviations from the broader Funge-98 execution model. Historically, Unefunge was formally defined in the Funge-98 specification released in September 1998 by Chris Pressey, evolving directly from Befunge-93 as part of a generalized framework that encompasses one- to higher-dimensional variants without significant alterations to the storage or stack handling mechanisms. This inclusion of lower-dimensional cases like Unefunge emphasized Funge-98's extensibility, providing a foundational linear model that influenced subsequent esoteric language designs focused on dimensionality.

Trefunge and Higher Dimensions

Trefunge-98 represents the three-dimensional extension of Funge-98, utilizing a volumetric playfield in a Cartesian coordinate system where the instruction pointer (IP) operates with positions denoted as (x, y, z), originating at (0, 0, 0), and an initial delta vector of (1, 0, 0). The playfield expands dynamically in all three dimensions, with cells storing signed integers equivalent in size to the stack elements, typically 32 bits, and defaulting to space characters (ASCII 32). In Trefunge-98, the source code is structured in 3D space, with the form feed character (ASCII 12) used to increment the z-coordinate and reset x and y to zero when loading the program. To facilitate movement along the additional dimension, Funge-98 introduces specialized instructions for Trefunge: h sets the delta to (0, 0, -1) (go high), while l sets it to (0, 0, 1) (go low). Reflection across axes, including the z-axis, is handled by the r instruction, which negates all components of the current delta vector, enabling bounces in higher-dimensional spaces. The IP advances by adding its delta vector to its position each tick, with wrapping behavior following the Lahey-space model, where out-of-bounds movement bridges edges seamlessly across the multidimensional grid. Funge-98 abstracts support for dimensions beyond three (n > 3), generalizing the framework to arbitrary n-dimensional spaces, where the dimensionality is accessible via the y instruction, which pushes n onto the stack. In these higher dimensions, the IP's position and delta are n-length vectors, with the x instruction allowing dynamic delta assignment by popping n values from the stack to form the vector. Storage and stack operations remain consistent, but the vector nature of deltas introduces greater complexity in path management, particularly when employing concurrency through multiple IPs spawned via the t instruction, as each IP must track its own n-dimensional trajectory independently. This concurrency in higher dimensions highlights practical challenges, such as coordinating parallel execution across expanded navigational freedoms, which can simulate multi-threaded behaviors in esoteric contexts like 3D or volumetric simulations. While the specification enables unlimited dimensions theoretically, implementations frequently cap at three due to visualization difficulties and in state space, limiting widespread adoption beyond Trefunge for exploratory purposes.

Examples

Simple Programs

Simple programs in Funge demonstrate fundamental concepts such as stack manipulation, instruction pointer (IP) movement, and basic input/output without relying on advanced features like concurrency or self-modification. These examples primarily use Befunge-98, the two-dimensional variant, or Unefunge-98, its one-dimensional counterpart, to highlight core instructions defined in the Funge-98 specification. A classic introductory program is the "Hello World" output in Befunge-98, which pushes a reversed onto the stack and prints it character by character using multiple output instructions. The following playfield layout represents the program as a linear sequence (effectively 1 row in 2D):

"!dlroW olleH",,,,,,,,,,,,@

"!dlroW olleH",,,,,,,,,,,,@

The IP begins at the first character and moves right, encountering the " instruction, which toggles string mode on; subsequent characters ! through H (the reverse of "Hello World!") are pushed onto the stack as their ASCII values until the closing ", which toggles string mode off. The series of 12 , instructions then each pop and output the top stack value as an ASCII character, resulting in "Hello World!" (the last , may output nothing or a space depending on exact length, but standard versions adjust for exact output). The @ ends execution. This linear example demonstrates pushing and sequential output, with the toroidal wrapping unused here. For arithmetic operations, consider a simple program in Befunge-98 that reads two s from input and outputs their sum. The code is:

&&+ . @

&&+ . @

The IP starts rightward: the first & reads an from standard input and pushes it onto the stack; the second & does the same for the next . The + pops the top two values (say, a and b), adds them, and pushes the result. The . pops and outputs the sum as a number, followed by @ to terminate. This program assumes numeric input and demonstrates stack-based computation without explicit variables. In Unefunge-98, which operates on a one-dimensional line, loops can be implemented using conditional branching with the _ (horizontal if) instruction combined with # (bridge/skip). For example, a basic from 5 to 1 can use stack operations for decrement and conditional reversal to jump back, though specific code requires careful placement of instructions to form a loop path. This showcases conditional skips for in a linear environment, limited to left/right movement. Playfields in Funge are grids of characters treated as instructions or , with the IP navigating via direction commands like > (right), < (left), ^ (up), and v (down). For visualization, programs are often represented in fixed-width ASCII art, preserving columns and rows; unoccupied cells default to space (ASCII 32), which acts as a no-op. Tracing the IP path manually—starting at (0,0) rightward, noting direction changes and stack states—reveals execution flow, as wraps occur at playfield edges in Befunge-98. Debugging simple Funge programs involves inspecting stack contents and IP position without external tools. The g instruction retrieves a cell's value at a specified delta and pushes it to the stack, allowing runtime playfield inspection. Similarly, the y instruction pushes interpreter details like version and IP coordinates, aiding in verifying movement (e.g., 1y queries delta support). Unimplemented instructions reflect like r, so test with known ops; manual simulation on paper for short paths catches direction or stack errors early.

Complex Demonstrations

One notable demonstration of Funge's reflective capabilities is the self-modifying quine in two-dimensional , which leverages the p (put) and g (get) instructions to dynamically alter the playfield during execution, effectively replicating the program's source code as output. In this approach, the program initially executes to store portions of its own structure into the playfield using p, treating code cells as modifiable data; subsequently, it retrieves and outputs these modifications via g combined with output commands like ,, ensuring the quine prints an exact copy of itself without external input. A compact example is a 14-byte quine that uses self-modification to construct and emit its grid, as documented in early program collections. This technique underscores Funge's design philosophy of blurring the line between code and data, enabling programs that evolve their own instructions mid-run. In three-dimensional Trefunge, a variant of Funge-98, advanced navigation is exemplified by programs that simulate a maze solver, where the instruction pointer (IP) traverses volumetric Funge-Space by manipulating delta vectors to explore paths in x, y, and z coordinates. The IP can push direction vectors onto the stack using numeric literals and arithmetic, then adjust its delta with instructions like > (east), v (south), ^ (north), < (west), h (high in z), and l (low in z) to move through the 3D grid, marking visited cells via p to avoid cycles in algorithms akin to depth-first search. This allows solving mazes represented as barriers in the playfield, with the IP emerging at the exit after backtracking via stack-popped coordinates, highlighting the expressive power of multidimensional deltas for spatial problem-solving. Execution traces in such programs reveal extended paths due to the cubic search space, often requiring thousands of IP steps for modest maze sizes. Funge-98's concurrent execution further demonstrates complexity through multi-IP programs, such as a ping-pong where multiple IPs exchange data across shared Funge-Space. The t instruction spawns a IP by duplicating the parent's position, stack, and storage offset, but reversing the child's delta to enable parallel movement; the parent and child then use p and g to write and read values at shared coordinates, simulating as one IP "sends" a numeric token that the other retrieves and reflects back. For instance, an initial IP moving right might deposit a value at a fixed offset, while the spawned IP, moving left, polls and increments it before reposting, continuing until a termination condition like a stack-empty check halts both via @. This shared-space communication exploits the single global playfield, allowing emergent behaviors like synchronized loops without direct stack sharing. Fingerprints in Funge-98 enable modular extensions for advanced computations, as seen in programs loading custom semantics for enhanced ; for example, the "MATH" fingerprint (0x4D415448) overloads instructions like S for and L for logarithm, allowing trigonometric-like operations through composed calls such as arcsin approximations via inverse functions on stacked angles. A program might first load the fingerprint with ( and a four-cell identifier, then push radians (e.g., π/6 via stack constants) and execute A for sine, outputting results with , to demonstrate beyond core arithmetic. This mechanism supports tame fingerprints that isolate effects to the IP's stack, facilitating reusable math modules without altering base semantics. In higher-dimensional variants like Trefunge, execution traces often exhibit apparent nondeterminism due to the expanded coordinate space and concurrent IP scheduling, where the implementation-defined order of processing multiple IPs can yield varying path lengths or termination times across runs, even for deterministic . Seminal analyses note that while single-IP execution remains fully deterministic via fixed delta propagation, multi-IP concurrency in volumes exceeding 2D introduces timing variances, with traces showing up to 20% deviation in step counts for tasks on standard hardware. This reflects Funge-98's balance between controlled chaos and verifiable semantics, prioritizing conceptual flexibility over strict reproducibility in complex scenarios.

Implementations

Interpreters

Several software interpreters have been developed to execute Funge programs, particularly focusing on the Befunge-98 standard and its variants. These tools vary in language implementation, performance optimizations, and additional utilities, enabling both casual experimentation and in-depth analysis of the 's multidimensional and concurrent features. cfunge is a high-performance Befunge-93/98/109 interpreter implemented in C, designed for standards compliance and efficiency. It passes the test suite, confirming adherence to the Funge-98 specification, and supports unbounded playfields through configurable 32-bit or 64-bit integer handling at . The interpreter includes support for up to 3D spaces via the 3DSP fingerprint, which enables manipulation of three-dimensional coordinates, along with a broad set of other fingerprints such as BASE for number base conversion, FILE for input/output operations, and SOCK for socket networking. Additional options include a sandbox mode to restrict potentially harmful actions like file access, making it suitable for secure execution environments. PyFunge provides a Python-based interpreter for the Funge family, emphasizing accessibility for educational purposes. It supports Befunge-93 alongside Funge-98 variants including Unefunge-98 (1D), Befunge-98 (2D), and Trefunge-98 (3D), allowing users to explore dimensional differences in program execution. A key educational feature is its planned graphical IDE (as of its last update in 2009; no further development noted), which visualizes instruction pointer (IP) paths, deltas, and grid interactions, helping learners trace program flow in multi-dimensional spaces. The interpreter handles core mechanics like stack stacks and boundary wrapping, with example programs such as "Hello, world!" demonstrating basic output operations. Funge++, originally developed in and later ported to C++, is a versatile Befunge-98 interpreter that extends support to n-dimensional Funge spaces, automatically detecting dimensionality from file contents (e.g., using vertical tabs for 4D). It implements concurrency through native threading via the 't' split instruction, enabling multiple IPs to run in parallel, and includes tools like the defunge debugger for step-by-step execution and management. This makes it particularly useful for developing and complex, multidimensional programs with features like reversible execution in higher dimensions. RC/Funge-98 is a C-based interpreter adhering to the Funge-98 standard, supporting Unefunge, , and Trefunge variants, with extensive overload semantics for commands. It is available for download and listed on the Esoteric Languages , facilitating quick testing with local installation, ideal for sharing of code snippets. Recent efforts include implementations in modern languages, such as a Funge-98 interpreter in Go (2021) and Fungesector, a Befunge-93 interpreter (2024), reflecting ongoing interest as of 2025. Many Funge interpreters share common features to enhance and compliance. Error modes, such as silent (underflow wraps around) or verbose (reporting issues), allow flexible handling of runtime anomalies as per the specification. Timing-related fingerprints like TRDS enable time-travel and in concurrent programs, while variant support ensures seamless execution across Unefunge (linear), (planar), and Trefunge (volumetric) dimensions, often with configurable grid sizes and IP behaviors.

Hardware Implementations

Hardware implementations of Funge languages, particularly , have been explored through custom CPU designs and (FPGA) prototypes to enable direct execution without software interpretation. The project, initiated around 2001 by Alexios Chouchoulas, represents an early effort to create a dedicated CPU using TTL logic components from the 74xxx family. This microcoded, 18-bit architecture incorporates a two-dimensional instruction pointer (IP) and software-managed stacks, though originally planned for hardware implementation via dual stack pointer registers, addressing Befunge's unique 2D program flow and stack-based operations. The design treats the Befunge playfield as a toroidal 512×512 memory grid, with vector registers for the and direction vector to handle multidimensional navigation. FPGA-based implementations build on such designs by leveraging hardware description languages like or to synthesize Befunge cores, often simulating the playfield as addressable memory on boards such as devices. A partial implementation of the CPU was developed around 2010, demonstrating feasibility for reconfigurable hardware while supporting Befunge's and concurrent threads through layers. These cores map the 2D (or higher-dimensional) grid to FPGA memory blocks, using logic elements for IP movement and instruction decoding. Key challenges in these hardware realizations include efficiently mapping multidimensional, unbounded playfields to fixed hardware buses and memory, often requiring dynamic allocation or toroidal wrapping to approximate infinite space. Handling Befunge's delta vector for IP direction changes demands specialized vector arithmetic units, while necessitates without performance bottlenecks from software emulation. Additionally, implementing hardware stacks avoids the inefficiencies of software-managed ones, though full concurrency support (e.g., multiple IPs) remains partially realized due to complexity in control. Demonstrations of these implementations typically involve running simple programs, such as "Hello World" equivalents, on emulated or prototyped hardware; for instance, the emulator executes assembler-generated ROMs to produce ASCII output patterns, verifying core functionality like IP navigation and stack operations. Performance comparisons highlight hardware's advantages in execution speed for 2D traversal over software interpreters, though real TTL or FPGA runs are limited to prototypes without exhaustive benchmarks. Modern efforts in the esoteric programming continue with open-source FPGA explorations, including extensions to higher-dimensional like Trefunge for 3D playfields, often shared via hardware enthusiast forums to integrate with broader esolang projects. These leverage updated FPGA tools for more scalable and IP handling, fostering experimentation in custom silicon for Funge's reflective paradigms.
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