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Hyperborean cycle

The Hyperborean cycle is a series of short stories by Clark Ashton Smith that take place in the fictional prehistoric setting of Hyperborea. Smith's cycle takes cues from his friends, H. P. Lovecraft and Robert E. Howard and their works.

The cycle combines cosmic horror with an Iron Age setting. Adding to the peril is the rapidly approaching ice age, which threatens to wipe out all life on the Hyperborean continent. A host of deities play important roles in the cycle; foremost is the toad-god Tsathoggua, who dwells in Mount Voormithadreth.

Lovecraft wrote to Smith in a letter dated 3 December 1929: "I must not delay in expressing my well-nigh delirious delight at The Tale of Satampra Zeiros [Smith's short story]... [W]hat an atmosphere! I can see & feel & smell the jungle around immemorial Commoriom, which I am sure must lie buried today in glacial ice near Olathoe, in the Land of Lomar!". Soon afterward, Lovecraft included Smith's Tsathoggua (which originally appeared in "The Tale of Satampra Zeiros") in the story "The Mound", ghostwritten for Zealia Bishop in December 1929. Lovecraft also mentioned Tsathoggua in "The Whisperer in Darkness", which he began on February 24, 1930, and in "At the Mountains of Madness" a year later, along with the Hyperborean cities of Commoriom and Uzuldaroum.

Because Smith in turn borrowed numerous Lovecraftian elements, the cycle itself may be regarded as a branch of the Cthulhu Mythos. In a letter to August Derleth dated 26 July 1944, Smith wrote: "In common with other weird tales writers, I have ... made a few passing references (often under slightly altered names, such as Iog-Sotot for Yog-Sothoth and Kthulhut for Cthulhu) to some of the Lovecraftian deities. My Hyperborean tales, it seems to me, with their primordial, prehuman and sometimes premundane background and figures, are the closest to the Cthulhu Mythos, but most of them are written in a vein of grotesque humor that differentiates them vastly. However, such a tale as "The Coming of the White Worm" might be regarded as a direct contribution to the Mythos."

Hyperborea is a legendary continent in the Arctic. Before it was overwhelmed by the advancing ice sheets of the Pleistocene age, Hyperborea was a warm and fertile paradise, with lush jungles inhabited by the last remnants of the dinosaurs. A race of yeti-like bipeds, known as the Voormi, once populated Hyperborea, but were wiped out by the pre-human settlers who migrated here from the south. These pre-humans built the first capital of Hyperborea, at Commoriom. Later they moved to Uzuldaroum, when prophesies foretold of Commoriom's doom.

[H]e described a sort of pool with a margin of mud that was marled with obscene offal; and in the pool a grayish, horrid mass that nearly choked it from rim to rim... Here, it seemed, was the ultimate source of all miscreation and abomination. For the gray mass quobbed and quivered, and swelled perpetually; and from it, in manifold fission, were spawned the anatomies that crept away on every side through the grotto. There were things like bodiless legs or arms that flailed in the slime, or heads that rolled, or floundering bellies with fishes' fins; and all manner of things malformed and monstrous, that grew in size as they departed from the neighborhood of Abhoth. And those that swam not swiftly ashore when they fell into the pool from Abhoth, were devoured by mouths that gaped in the parent bulk.
Clark Ashton Smith, The Seven Geases

Abhoth ("The Source of Uncleanliness") resides in the cavern of Y'quaa beneath Mount Voormithadreth. It is a horrid, dark gray protean mass and is said to be the ultimate source of all miscreation and abomination.

Obscene monsters constantly form in Abhoth's gray mass and crawl away from their parent. No two of Abhoth's children are alike. In general, they are complex life forms, but the majority of them are simple-minded, acting on impulse. Their forms can be anything from amorphous blobs and singular body parts to queer humanoids and monstrous mutants. Abhoth's tentacles and limbs grab many of them, pulling them back and devouring them. Most of those that escape simply wander off; only a few of them tend to their sire's needs. Abhoth has a twisted and cynical mind and can communicate telepathically with others near him.

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