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Knuckleball
A knuckleball or knuckler is a baseball pitch thrown to minimize the spin of the ball in flight, causing an erratic, unpredictable motion. The air flow over a seam of the ball causes the ball to change from laminar to turbulent flow. This change adds a deflecting force to the baseball, making it difficult for batters to hit but also difficult for pitchers to control and catchers to catch. Umpires are challenged as well, as the ball's irregular motion through the air makes it harder to call balls and strikes. A pitcher who throws knuckleballs is known as a knuckleballer.
The origins of the knuckleball are unclear. Toad Ramsey of the Louisville Colonels in the American Association—his pitch likely resembled the knuckle curve and Eddie Cicotte of the Chicago White Sox, who in 1908 was nicknamed "Knuckles", are two possible creators of the pitch. Other accounts attribute the pitch's creation to Charles H. Druery, a pitcher in the Blue Ridge League. In 1917 Druery taught the pitch to Eddie Rommel, who became successful with it for the Philadelphia Athletics.
As used by Cicotte, the knuckleball was originally thrown by holding the ball with the knuckles, hence the name of the pitch. Ed Summers, an Indianapolis teammate of Cicotte who adopted the pitch and helped develop it, modified it by holding the ball with his fingertips and using the thumb for balance, contrary to the misnomer that the ball is being held with the knuckles. This grip can also include digging the fingernails into the surface of the ball.
The fingertip grip is more commonly used by modern knuckleball pitchers, like the Boston Red Sox pitcher Tim Wakefield, who had a knuckleball with a lot of movement. There are other prominent knuckleball pitchers like Hall of Famer Phil Niekro, who had a very effective knuckler and knuckle curve, and Cy Young Award winning pitcher R. A. Dickey. However, young pitchers with smaller hands tend to throw the knuckleball with their knuckles. Sometimes young players will throw the knuckleball with their knuckles flat against the ball, giving it less spin but also making it difficult to throw any significant distance.
Regardless of how the ball is gripped, the purpose of the knuckleball is to have the least possible amount of rotational spin. When thrown that way, the ball's trajectory is significantly affected by variations in airflow caused by differences between the smooth surface of the ball and the stitching of its seams. The asymmetric drag that results tends to deflect the trajectory toward the side with the stitches.
Over the distance from the pitcher's mound to home plate, the effect of these forces is that the knuckleball can flutter, dance, jiggle, or curve in two different directions during its flight. A pitch thrown entirely without spin is less desirable than one with a very slight spin. If the ball completes between one-quarter and one-half a rotation on its way from the pitcher to the batter; the position of the stitches changes as the ball travels, affecting the drag that gives the ball its motion, thus making its flight erratic. Even a ball thrown without rotation will "flutter", due to the "apparent wind" it feels as its trajectory changes throughout its flight path.
Hitting a knuckleball is different enough from other aspects of baseball that players specifically prepare for the pitch during batting practice before games they expect it in. According to physicist Robert Adair, due to the physiological limitation of human reaction time, a breaking knuckleball may be impossible to hit except by luck. If a knuckleball does not change direction in mid-flight, then it is easy to hit due to its lack of speed. A common phrase for hitting a knuckleball is "if it's low, let it go; if it's high, let it fly"; meaning that a batter should attempt to hit a knuckleball only if it crosses the plate high in the strike zone due to lack of break.
Since it typically only travels 60 to 70 miles per hour (97 to 113 km/h), far slower than the average major league fastball 85 to 95 miles per hour (137 to 153 km/h), it can be hit very hard if there is no movement. One 2007 study offered evidence for this conclusion. To reduce the chances of having the knuckleball get hit for a home run, some pitchers will impart a slight topspin so that if no force causes the ball to dance, it will move downward in flight. Another drawback is that runners on base can usually advance more easily than if a conventional pitcher is on the mound.
Hub AI
Knuckleball AI simulator
(@Knuckleball_simulator)
Knuckleball
A knuckleball or knuckler is a baseball pitch thrown to minimize the spin of the ball in flight, causing an erratic, unpredictable motion. The air flow over a seam of the ball causes the ball to change from laminar to turbulent flow. This change adds a deflecting force to the baseball, making it difficult for batters to hit but also difficult for pitchers to control and catchers to catch. Umpires are challenged as well, as the ball's irregular motion through the air makes it harder to call balls and strikes. A pitcher who throws knuckleballs is known as a knuckleballer.
The origins of the knuckleball are unclear. Toad Ramsey of the Louisville Colonels in the American Association—his pitch likely resembled the knuckle curve and Eddie Cicotte of the Chicago White Sox, who in 1908 was nicknamed "Knuckles", are two possible creators of the pitch. Other accounts attribute the pitch's creation to Charles H. Druery, a pitcher in the Blue Ridge League. In 1917 Druery taught the pitch to Eddie Rommel, who became successful with it for the Philadelphia Athletics.
As used by Cicotte, the knuckleball was originally thrown by holding the ball with the knuckles, hence the name of the pitch. Ed Summers, an Indianapolis teammate of Cicotte who adopted the pitch and helped develop it, modified it by holding the ball with his fingertips and using the thumb for balance, contrary to the misnomer that the ball is being held with the knuckles. This grip can also include digging the fingernails into the surface of the ball.
The fingertip grip is more commonly used by modern knuckleball pitchers, like the Boston Red Sox pitcher Tim Wakefield, who had a knuckleball with a lot of movement. There are other prominent knuckleball pitchers like Hall of Famer Phil Niekro, who had a very effective knuckler and knuckle curve, and Cy Young Award winning pitcher R. A. Dickey. However, young pitchers with smaller hands tend to throw the knuckleball with their knuckles. Sometimes young players will throw the knuckleball with their knuckles flat against the ball, giving it less spin but also making it difficult to throw any significant distance.
Regardless of how the ball is gripped, the purpose of the knuckleball is to have the least possible amount of rotational spin. When thrown that way, the ball's trajectory is significantly affected by variations in airflow caused by differences between the smooth surface of the ball and the stitching of its seams. The asymmetric drag that results tends to deflect the trajectory toward the side with the stitches.
Over the distance from the pitcher's mound to home plate, the effect of these forces is that the knuckleball can flutter, dance, jiggle, or curve in two different directions during its flight. A pitch thrown entirely without spin is less desirable than one with a very slight spin. If the ball completes between one-quarter and one-half a rotation on its way from the pitcher to the batter; the position of the stitches changes as the ball travels, affecting the drag that gives the ball its motion, thus making its flight erratic. Even a ball thrown without rotation will "flutter", due to the "apparent wind" it feels as its trajectory changes throughout its flight path.
Hitting a knuckleball is different enough from other aspects of baseball that players specifically prepare for the pitch during batting practice before games they expect it in. According to physicist Robert Adair, due to the physiological limitation of human reaction time, a breaking knuckleball may be impossible to hit except by luck. If a knuckleball does not change direction in mid-flight, then it is easy to hit due to its lack of speed. A common phrase for hitting a knuckleball is "if it's low, let it go; if it's high, let it fly"; meaning that a batter should attempt to hit a knuckleball only if it crosses the plate high in the strike zone due to lack of break.
Since it typically only travels 60 to 70 miles per hour (97 to 113 km/h), far slower than the average major league fastball 85 to 95 miles per hour (137 to 153 km/h), it can be hit very hard if there is no movement. One 2007 study offered evidence for this conclusion. To reduce the chances of having the knuckleball get hit for a home run, some pitchers will impart a slight topspin so that if no force causes the ball to dance, it will move downward in flight. Another drawback is that runners on base can usually advance more easily than if a conventional pitcher is on the mound.
