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Line of Fire (video game)

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Line of Fire (video game)

Line of Fire, released as Line of Fire: Bakudan Yarou in Japan, is a 1989 light gun shooter game developed and published by Sega for arcades. It was released with two arcade cabinet versions: a standard upright and a sit-down cockpit, both featuring two positional guns. The cockpit design allows the player(s) to sit down while playing the game, while having two-handed machine guns, controlled by a potentiometer-controlled gun alignment software system. The game follows a two-man commando unit as they try to escape from a terrorist facility after seizing a prototype weapon.

The arcade game was praised by critics for its pseudo-3D graphics and cockpit cabinet, but its gameplay was criticized for being derivative of Operation Wolf (1987) and Operation Thunderbolt (1988). It was converted for home computers and published by U.S. Gold in 1990, and then released for the Master System in 1991; however, the style of the latter version was changed to that of an overhead scrolling shooter game. Reviewers thought the home computer versions had "blocky" visuals but nonetheless had some nice touches, while the Master System version also received mixed reviews.

The player controls a member of a two-man commando team who has been charged with going behind enemy lines to bring down a terrorist organization which has access to a large arsenal of weaponry. During the mission, the team finds a "special weapon", which is a vehicle mounted, automatic machine pistol, and must report their findings. However, the player is faced with many enemy troops and military vehicles which need to be destroyed in order for the commando squad to escape in the jeep, and must use the "special weapon" against the terrorists.

The game is played from a first-person perspective, with two cabinet-mounted positional light guns used to shoot enemies on the screen. There are eight stages which take place in various settings, including the enemy base, jungle, canyons, desert and ruins. At the end of each is a boss vehicle that must be destroyed in order to progress. Ammunition is limited to a few clips of bullets for the machine gun, a small supply of hand grenades and a screen clearing missile, although additional supplies can be obtained by shooting the relevant icon when they appear during play.

The stages scroll both horizontally and into the screen via a pseudo-3D effect. Thanks to Sega's dedicated sprite handling hardware and software, the game is able to combine the two movements in a single instance, thus effectively creating the illusion of twists and turning corners. This revolutionary engine allows the player to experience a somewhat convincing 3D landscape. Between stages, a map screen is displayed which shows the player progressing through the terrorist facility and towards freedom.

The Line of Fire arcade machine uses the Sega X Board hardware, comprising two Motorola 68000 processors running at 12.5Mhz as its CPU, and sound is reproduced using a Yamaha YM2151 sound chip. It features raster graphics at a resolution of 320 x 224 pixels on a horizontally orientated monitor. There are two different arcade cabinets available for the game. One cabinet allows the player(s) to sit down as they are playing the game, reaching forward to use the cabinet mounted light guns. The other is an upright cabinet with attached light guns.

U.S. Gold acquired the license to release the game on home computers, and versions were produced for the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. The conversion for all five home computers was handled by Creative Materials and all were released in December 1990. There is no light gun support for these versions: instead, the player moves a crosshair using a mouse, joystick or keyboard to target enemies, and pressing a button to fire.

A version developed by Sanritsu for the Master System was published by Sega in 1991. This release is an overhead vertically scrolling shooter, although the storyline and locations are mostly unchanged. The game does not feature light gun support, and instead uses the standard control pad. This game also features support for the SegaScope 3-D Glasses, a way of viewing the game in 3D, if the player enters a button combination when starting up the console with the Line of Fire cartridge inserted.

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