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MSBuild
View on Wikipedia| MSBuild | |
|---|---|
| Developers | Microsoft, .NET Foundation |
| Initial release | 2003 |
| Stable release | v17.8.3
/ 15 November 2023[1] |
| Repository | |
| Written in | C# |
| Operating system | Cross-platform |
| Platform | .NET Framework, .NET |
| Type | Build tool |
| License | MIT License |
| Website | docs |
Microsoft Build Engine, or MSBuild,[2][3] is a set of free and open-source build tools for managed code under the Common Language Infrastructure as well as native C and C++ code. It was first released in 2003 and was a part of .NET Framework. MSBuild is included with Visual Studio, but can also be run independently through MSBuild's command-line interface.[4]
Overview
[edit]MSBuild is a build tool that helps automate the process of creating a software product, including compiling the source code, packaging, testing, deployment and creating documentations. With MSBuild, it is possible to build Visual Studio projects and solutions without the Visual Studio IDE installed. MSBuild is free and open-source.[5] MSBuild was previously bundled with .NET Framework; starting with Visual Studio 2013, however, it is bundled with Visual Studio instead.[6] MSBuild is a functional replacement for the nmake utility, which remains in use in projects that originated in older Visual Studio releases.
MSBuild acts on MSBuild project files which have a similar XML syntax to Apache Ant or NAnt. Even though the syntax is based upon well-defined XML schema, the fundamental structure and operation is comparable to the traditional Unix make utility: the user specifies what will be used (typically source code files) and what the result should be (typically a static library, DLL or an executable application), but the utility itself decides what to do and the order in which to carry out the build.
MSBuild can build a project against a supported .NET Framework version of choice. This feature is called "multitargeting". Any given build of a project, however, can only target one version of the framework at a time.[7]
History
[edit]MSBuild was first created in 2003 targeting .NET Framework 2.0 for use in Visual Studio 2005 (codenamed Whidbey)[8] and Windows Vista (codenamed Longhorn).[9][10]
Versions
[edit]| Version | .NET Framework | Visual Studio Version | Usual Install Locations (x86)[11] |
|---|---|---|---|
| 2.0 | 2.0 | 2005 | C:\Windows\Microsoft.NET\Framework\v2.0.50727 |
| 3.5 | 3.5 | 2008 | C:\Windows\Microsoft.NET\Framework\v3.5 |
| 4.7.3062.0 | 4.0 | 2010 | C:\Windows\Microsoft.NET\Framework\v4.0.30319 |
| 4.8.3761.0 | 4.5.2 | 2012 | C:\Windows\Microsoft.NET\Framework\v4.0.30319 |
| 12.0[6] | 4.5.2 | 2013 | C:\Program Files (x86)\MSBuild\12.0\Bin |
| 14.0 | 4.6 | 2015 | C:\Program Files (x86)\MSBuild\14.0\Bin |
| 15.0[12] | 4.7 | 2017 |
|
| 16.0[13] | 4.7.2 | 2019 |
|
| 17.0 | 2022 |
|
Terminology
[edit]This section may be confusing or unclear to readers. In particular, it is unclear what this section is talking about and what is the nature of, say, a "Target" or "Task". Examples would help. (April 2013) |
- Target
- A Target contains a set of tasks for MSBuild to execute. The focus of MSBuild is the result Target specified when invoking MSBuild with the project file. This is because a Project may contain several Target entries, each executed sequentially (and conditionally). Subsequent dependent Targets are executed before the requested Target. The execution flow of the current Target can be directed using the following attributes: Condition, BeforeTargets, AfterTargets, & DependsOnTargets. Each Target may be self-contained with the necessary Tasks to complete itself. A Target is typically an action executed on a file, set of files or directory.
- Task
- A Task is a command which is executed in order to complete a Target. Tasks are used to group and execute any number of actions during the build process. They are typically implemented in a .NET assembly as a class which inherits from the Task class or implements the ITask interface. Many basic tasks are shipped as part of the .NET Framework,[14] and community developed tasks are freely available. Some examples of Tasks include copying files, creating directories, or parsing XML.
- Properties and Items
- MSBuild provides Properties and Items, which are conceptually equivalent to make's macros. Properties specify static values, whereas Items are usually used to define sets of files or folders on which to perform Tasks. Specifying files on Items is made easy by the support of wildcards.
See also
[edit]References
[edit]- ^ "Latest release". Microsoft/msbuild. GitHub. Microsoft. Retrieved 2022-08-20.
- ^ "microsoft/msbuild: The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio". GitHub. Microsoft. Retrieved 2019-07-23.
- ^ Hashimi, Sayed Ibrahim; Bartholomew, William (2009). Inside the Microsoft Build Engine: Using MSBuild and Team Foundation Build. Microsoft Press. p. 406. ISBN 978-0-7356-2628-7.
- ^ "MSBuild". MSBuild. Microsoft Docs. Retrieved 2019-07-23.
- ^ Lander, Rich (18 March 2015). "MSBuild Engine is now Open Source on GitHub". .NET Blog. MSDN Blogs. Microsoft. Retrieved 2019-07-23.
- ^ a b "What's new in MSBuild 12.0". MSBuild. Microsoft Docs. Retrieved 2019-07-23.
- ^ "MSBuild multitargeting overview". MSBuild. Microsoft Docs. Retrieved 2019-07-23.
- ^ "Building, Testing, and Deployment". What's New in Visual Studio 2005. MSDN. Microsoft. Archived from the original on 2014-08-26.
- ^ Sneath, Tim (July 19, 2004). "MSBuild: The New Build System for Visual Studio 2005 and Longhorn". Tim Sneath. MSDN Blogs. Retrieved 2018-04-22.
- ^ England, Chuck (February 25, 2010). "Getting Started with MSBuild". The Visual Studio Blog. MSDN Blogs. Retrieved 2018-04-22.
- ^ "Standard and custom Toolset configurations". MSBuild. Microsoft Docs. Retrieved 2019-07-23.
- ^ "What's new in MSBuild 15". MSBuild. Microsoft Docs. Retrieved 2019-07-23.
- ^ "What's new in MSBuild 16.0". MSBuild. Microsoft Docs. Retrieved 2019-07-23.
- ^ "MSBuild task reference". MSBuild. Microsoft Docs. Retrieved 2019-07-23.
Further reading
[edit]- Kretzler, Brian (2011). MSBuild Trickery: 99 Ways to Bend the Build Engine to Your Will. K Cross Seven Ranch Company. p. 426. ISBN 978-0-615-50907-5.
- Hashimi, Sayed Ibrahim (June 2006). "Inside MSBuild: Compiling Apps With Custom Tasks For The Microsoft Build Engine". MSDN Magazine. Microsoft. Archived from the original on 11 April 2015. Retrieved 11 April 2013.
- Hashimi, Sayed Ibrahim (March 2007). "WiX Tricks: Automate Releases With MSBuild And Windows Installer XML". MSDN Magazine. Microsoft. Retrieved 11 April 2013.
- Hashimi, Sayed Ibrahim (February 2009). "MSBuild: Best Practices For Creating Reliable Builds, Part 1". MSDN Magazine. Microsoft. Retrieved 11 April 2013.
- Hashimi, Sayed Ibrahim (March 2009). "MSBuild: Best Practices For Creating Reliable Builds, Part 2". MSDN Magazine. Microsoft. Retrieved 11 April 2013.
- Reif, Andreas (10 June 2010). "Einführung in Microsofts Build-Management-Technik MSBuild" [Introduction to Microsoft's build management technology, MSBuild]. heise Developer (in German). Heinz Heise. Retrieved 11 April 2013.
- Jones, Mike; Warren, Genevieve; Blome, Mike; Robertson, Colin; Hogenson, Gordon; Cai, Saisang (4 November 2016). "MSBuild target framework and target platform". MSBuild. Microsoft Docs. Retrieved 2018-02-19.
External links
[edit]MSBuild
View on GrokipediaIntroduction
Overview
MSBuild is the Microsoft Build Engine, a free and open-source general-purpose build platform under the MIT license, designed to compile and build software projects, particularly those in the Visual Studio and .NET ecosystems.[1] It serves as the core build system for both managed code under the .NET Framework and .NET, as well as native code such as C++.[11] It enables developers to automate the creation of executables, libraries, and other artifacts from source code. Introduced as part of the .NET Framework 2.0, MSBuild provides a standardized way to handle builds across Windows, macOS, and Linux environments when used with the .NET SDK.[12] The engine automates the build process by parsing XML-based project files, such as .csproj for C# projects, which declaratively specify the inputs, outputs, and steps required for building applications.[2] These files define properties (key-value pairs for configuration), items (collections of files or metadata), tasks (individual build actions like compiling code), and targets (logical groupings of tasks).[13] Through this structure, MSBuild orchestrates complex operations including compilation, linking, resource embedding, and deployment, ensuring reproducible and customizable builds without relying on IDE-specific tools.[2] In its basic operation, MSBuild follows a structured workflow: it first loads and processes project files along with any imported targets or command-line parameters; then evaluates properties and items across multiple passes to resolve dependencies and configurations; finally, it executes targets sequentially or in dependency order, invoking tasks to perform the actual build actions.[9] This declarative approach allows for extensible and parallelizable builds, supporting integration with continuous integration systems while maintaining compatibility with legacy .NET projects.[14]Role in Software Development
MSBuild serves as a foundational tool in modern software development workflows, particularly within continuous integration and continuous delivery (CI/CD) pipelines, where it automates the compilation and packaging of .NET applications. In Azure DevOps, the dedicated MSBuild task integrates directly into pipelines to execute builds for .NET projects, supporting configurations like solution files and custom properties for reliable automation.[15] Jenkins leverages the MSBuild plugin to compile .NET and Visual Studio projects within its job configurations, enabling scripted builds that align with broader DevOps practices.[16] Similarly, GitHub Actions utilizes Microsoft's setup-msbuild action to configure the MSBuild environment in workflows, facilitating automated builds for .NET Framework applications directly from repository events.[17] These integrations ensure that code changes trigger consistent, verifiable builds without manual intervention, accelerating development cycles and reducing deployment risks. In large-scale .NET projects, MSBuild is vital for upholding build consistency across diverse environments, including developer workstations, build servers, and cloud instances, by enforcing a uniform command-line interface that produces identical outputs irrespective of the host machine.[2] This standardization is achieved through MSBuild's declarative approach, which relies on version-controlled XML project files to specify dependencies, tasks, and configurations, thereby minimizing discrepancies that arise from environment-specific variations.[2] For instance, features like Directory.Build.props files allow centralized property definitions that propagate across multiple projects, ensuring uniform settings in expansive codebases.[18] A key capability of MSBuild is its support for multi-project solutions via .sln files, where it parses the solution structure to generate an internal XML project file, enabling efficient batch processing of interdependent projects in a dependency-ordered manner.[9] This mechanism optimizes builds for complex solutions by constructing a dependency graph and executing projects in parallel where possible, which is particularly beneficial in enterprise scenarios involving numerous interconnected components.[19] MSBuild further promotes reproducible builds through its declarative XML schema, which encapsulates build logic in a non-procedural format that reduces errors inherent in imperative scripting and allows for deterministic outputs when combined with tools like the DotNet.ReproducibleBuilds package.[20] By setting properties such as Deterministic=true and embedding debug information consistently, MSBuild ensures that repeated builds from the same inputs yield bit-identical binaries, enhancing trust in automated pipelines and facilitating auditing in regulated environments.[20] This reproducibility is amplified in CI/CD contexts, where MSBuild's integration with Visual Studio and cross-platform .NET SDK support maintains workflow uniformity across Windows, Linux, and macOS.[2]Core Concepts
Project Files
MSBuild project files are XML documents that define the inputs, outputs, and build logic for a project, typically with extensions such as .csproj for C# projects or .proj for custom builds.[21] These files adhere to the MSBuild XML schema, which specifies the structure for controlling builds.[21] The root element is<Project>, which encapsulates all build instructions. It may include the ToolsVersion attribute to specify the MSBuild version for compatibility with build tools, though this attribute is considered obsolete in Visual Studio 2019 and later versions, where MSBuild defaults to the current toolset and the attribute can be safely omitted.[22][23] Key child elements include <PropertyGroup> for defining properties, <ItemGroup> for listing input files and resources, <Target> for grouping tasks, and <Import> for incorporating external project files to promote modularity.[21] For instance, an <ItemGroup> can define source files to compile, such as:
<ItemGroup>
<Compile Include="*.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="*.cs" />
</ItemGroup>
Sdk attribute on the <Project> element, such as <Project Sdk="Microsoft.NET.Sdk">.[25] This format reduces boilerplate by implicitly importing SDK-specific properties and targets files like Sdk.props and Sdk.targets, enabling concise definitions for common .NET builds.[25]
Default targets such as "Build" and "Clean" are defined in the imported Microsoft.Common.targets file, which outlines the standard build process for .NET projects.[9] The "Build" target depends on sequences like BeforeBuild, CoreBuild, and AfterBuild to handle compilation and post-processing, while "Clean" manages output cleanup through properties like CleanDependsOn.[26]
Properties and Items
In MSBuild, properties and items form the foundational data model for configuring and driving the build process, enabling the storage, reference, and manipulation of key-value data and file collections within project files. Properties are scalar name-value pairs that hold configuration settings, while items are vector-based lists that typically represent files or resources with associated metadata. Both are declared in XML elements within project files and are evaluated during the initial project evaluation phase before targets execute, allowing them to influence conditions, task inputs, and build logic.[13] Properties are defined as key-value pairs inside<PropertyGroup> elements and can be global across the project, read-only (such as reserved properties that cannot be overridden), or conditional based on build context or environment variables. For example, a property might be set as <DefineConstants>Debug</DefineConstants> to specify compilation flags. They are referenced using the syntax $(PropertyName), enabling nested references like $(MSBuildProjectDirectory) to incorporate the directory path of the project file into other values. Properties are evaluated early in the build process, making them suitable for high-level configuration, and they support semicolon-separated multiple values if needed, though they lack inherent metadata support unlike items. Built-in properties, such as $(TargetFramework), allow targeting specific .NET versions like net8.0, and these are automatically populated based on command-line arguments or project context.[27][13]
Items, in contrast, are collections of objects declared within <ItemGroup> elements using <ItemType> tags, where each item is specified via an Include attribute that lists files or paths, often enriched with metadata as child elements. A representative example is <Reference Include="System.dll"><Private>True</Private></Reference>, which defines a reference item with metadata indicating whether to copy the file to the output directory. Items support wildcards for inclusion (e.g., Include="*.cs" using * for zero or more characters) and explicit exclusion via the Exclude attribute (e.g., Exclude="Temp.cs"), allowing precise control over file sets. They are referenced as @(ItemType), which expands to a semicolon-separated list by default, and can undergo transformations like @(Compile -> '%(Filename).obj') to generate derived lists based on metadata. Item metadata can be inherited from default definitions in <ItemDefinitionGroup> elements, providing baseline values that individual items can override, and modifications such as removal use mechanisms like Remove for items or RemoveMetadata for specific attributes.[28][29][13]
The evaluation of properties precedes that of items, ensuring stable references during project parsing, and both can be influenced by conditions evaluated at declaration time. For instance, properties may reference other properties for dynamic computation, while items leverage metadata for inheritance and exclusion to maintain clean, scalable build configurations without redundant declarations. This separation allows properties to handle abstract settings and items to manage concrete inputs like source files or assemblies.[13]
Tasks and Targets
In MSBuild, tasks represent the fundamental, atomic units of executable code that perform specific build operations, such as compiling source files or copying outputs. These tasks are implemented as reusable .NET classes with anExecute method that returns a boolean indicating success or failure, allowing them to be invoked across multiple projects.[30] MSBuild provides a built-in library of common tasks, including the Csc task for compiling C# source code and the Copy task for duplicating files to destinations.[30][2]
Tasks are invoked within project files using XML elements, where parameters are supplied via references to properties or item groups, such as @(Compile) for source files. For example, the Csc task might be declared as <Csc Sources="@(Compile)" OutputAssembly="$(OutputPath)\MyApp.exe" />, directing the compiler to process item metadata and generate an executable.[2] Similarly, the Copy task can be used as <Copy SourceFiles="@(Content)" DestinationFolder="$(OutputPath)" /> to replicate content files.[2] These invocations draw inputs from properties and items defined elsewhere in the project structure, enabling flexible parameterization without altering the task's core logic.[2]
Targets serve as containers that group one or more tasks into logical sequences, defining the ordered execution of build steps to modularize the overall process. Declared using the <Target> element with a required Name attribute, targets encapsulate tasks like so: <Target Name="Compile"><Csc Sources="@(Compile)" /></Target>.[31] They support attributes for Inputs and Outputs to facilitate incremental builds by comparing timestamps and skipping unchanged work, as in <Target Name="Build" Inputs="@(Compile)" Outputs="$(OutputPath)\MyApp.exe">.[31]
The MSBuild engine resolves target dependencies to determine execution order, primarily through the DependsOnTargets attribute, which specifies prerequisite targets, and mechanisms like BeforeTargets and AfterTargets for inserting hooks. For instance, the standard Build target is defined as <Target Name="Build" DependsOnTargets="$(BuildDependsOn)" />, where $(BuildDependsOn) expands to a property listing sequences such as BeforeBuild;CoreBuild;AfterBuild.[31] This dependency graph ensures that targets run only once per build and in the correct sequence, avoiding redundant operations by evaluating outputs against inputs. Initial targets, like the default Build, act as entry points to orchestrate the full process when invoked via command line or integration tools.[31]
Targets can be overridden by redefining them in later project files, where the last declaration takes precedence, or extended through imports of external files containing additional targets. For example, importing a targets file with <Import Project="Custom.targets" /> allows appending tasks to an existing target like Build using BeforeTargets="Build".[31] This extensibility supports customization while preserving the core dependency resolution provided by the engine.[31]
History and Evolution
Development History
MSBuild was developed starting in 2003 as part of the .NET Framework 2.0, targeting use in Visual Studio 2005 (codenamed Whidbey) and Windows Vista (codenamed Longhorn).[32][33] It introduced a standardized, XML-based build system to replace earlier command-line tools like Devenv for compiling Visual Studio projects from the command line, enabling more flexible and scriptable builds without requiring the full IDE.[33] This evolution positioned MSBuild as the foundational build engine for .NET, drawing inspiration from declarative build tools like NAnt to provide extensible targets and tasks for managing complex software builds.[34] Over the years, MSBuild solidified its role as the standard build platform for .NET development, shipping as a core component of the .NET Framework and integrating deeply with Visual Studio. In March 2015, Microsoft open-sourced MSBuild under the MIT license on GitHub (github.com/Microsoft/msbuild, later moved to dotnet/msbuild), contributing it to the .NET Foundation and opening the door for community contributions to enhance its functionality.[7] Initially focused exclusively on Windows environments, MSBuild expanded to cross-platform support with the introduction of .NET Core in June 2016, allowing builds on Linux and macOS through the .NET Core SDK.[35] A key enhancement came with the integration of the Roslyn compiler platform in Visual Studio 2015, which replaced the legacy compilers for C# and Visual Basic, improving build performance and enabling advanced code analysis during compilation.Version Timeline
MSBuild versions have evolved in close alignment with Visual Studio and .NET Framework or .NET releases, introducing enhancements in build capabilities, compatibility, and platform support over time.[36] The following table outlines the major versions chronologically:| Version | Release Year | Associated Releases | Key Changes | Compatibility Notes |
|---|---|---|---|---|
| 2.0 | 2005 | Visual Studio 2005, .NET Framework 2.0 | Initial release providing basic XML-based project file support for defining builds. | Tied to .NET Framework 2.0; requires Visual Studio 2005 or .NET 2.0 SDK for use.[2] |
| 3.5 | 2007 | Visual Studio 2008, .NET Framework 3.5 | Introduced multi-targeting, allowing projects to build against multiple .NET Framework versions from a single project file. | Backward compatible with 2.0 projects; supports .NET 2.0 through 3.5 targets.[36] |
| 4.0 | 2010 | Visual Studio 2010, .NET Framework 4.0 | Enhanced parallelism for faster builds and improved extensibility through better task and target handling. | Supports multi-targeting up to .NET 4.0; compatible with prior versions via ToolsVersion attribute.[36] |
| 12.0 | 2013 | Visual Studio 2013 | Improved integration with NuGet package management for easier dependency handling in builds.[33] | Bundled with Visual Studio instead of .NET Framework; maintains compatibility with .NET 4.5+ projects.[36] |
| 14.0 | 2015 | Visual Studio 2015 | Open-sourced under the MIT license; added better build diagnostics, logging, and refinements to incremental build processes for efficiency. | Supports .NET Framework 4.6; cross-compatible with earlier ToolsVersions for legacy projects.[36] |
| 15.x | 2017 | Visual Studio 2017, .NET Core SDK | Enabled cross-platform builds on Windows, macOS, and Linux; introduced SDK-style project files for simplified .NET Core projects.[12] | Aligns with .NET Core tooling; backward compatible but recommends updating projects for cross-platform features.[37] |
| 16.x | 2019 | Visual Studio 2019 | Enhanced support for Razor pages and Blazor projects, improving web development workflows in .NET Core.[38] | Integrates with .NET Core 3.x; compatible with 15.x projects via global.json for SDK pinning.[36] |
| 17.x | 2021 | Visual Studio 2022, .NET 6 and later | Defaulted to 64-bit MSBuild.exe for better performance on large solutions; full compatibility with .NET 9 as of 2025.[39] | Requires Visual Studio 2022 or .NET SDK 6+; supports 32-bit via /m:1 but 64-bit is standard.[36] |
Features and Functionality
Build Process
The MSBuild build process consists of several distinct phases that orchestrate the compilation and assembly of software projects defined in XML project files. It begins with the evaluation phase, where MSBuild parses and processes the project file along with any imported files. This phase occurs in six sequential passes: first, evaluating environment variables such as PATH as properties like $(PATH); second, evaluating imports and properties outside of targets; third, processing item definitions; fourth, evaluating items and their metadata outside of targets; fifth, handling UsingTask elements to register custom tasks; and sixth, evaluating the structure of targets without executing them. Properties are evaluated before items, and those defined outside targets are treated differently from those within targets, allowing for global versus scoped usage.[9][40] Following evaluation, MSBuild enters the target resolution phase, where it determines the build order by analyzing dependencies specified via attributes like DependsOnTargets, BeforeTargets, and AfterTargets. This process uses a stack-based mechanism to resolve and sequence targets, ensuring that prerequisites are built first while supporting dynamic dependencies through conditional logic. For instance, a target might include a condition such as Condition="'$(Configuration)' == 'Debug'" to control its inclusion based on project properties. Imports are handled during evaluation with specific rules: standard imports like Microsoft.Common.props provide default properties early in the process, while Microsoft.Common.targets define the core build logic; user-defined imports such as Directory.Build.props and Directory.Build.targets allow overrides at the directory level, processed in a defined order to respect hierarchy and precedence.[9][41] In the execution phase, MSBuild proceeds linearly using a forward-directed engine to run resolved targets in sequence, invoking tasks within each target to perform actions like compilation or file copying. Batch compilation is facilitated through the @() syntax for item lists, enabling efficient processing of groups such as @(Compile) for source files. When project references are encountered, execution pauses to recursively build dependencies via targets like ResolveProjectReferences before resuming. This phase emphasizes orchestration, where task outputs can influence subsequent steps, and supports limited dynamism despite the primarily linear flow.[9] Throughout the process, logging and output capture events for monitoring and debugging, with build failures propagating from individual tasks that return errors, triggering mechanisms like the OnError attribute in targets to execute fallback actions such as cleanup. Verbosity levels control the detail of logged output, configurable via the /verbosity or /v switch: quiet (q) shows only basic results; minimal (m) includes errors and warnings; normal (n) provides moderate detail as the default; detailed (d) logs task parameters and property evaluations; and diagnostic (diag) outputs exhaustive information for troubleshooting. As of .NET 9 (September 2024), the terminal logger is the default for MSBuild commands, providing improved test reporting with running test names, better error display, and summaries of failures and warnings. These levels ensure that errors are traceable without overwhelming standard builds.[9][42][43]Extensibility Mechanisms
MSBuild provides several mechanisms to extend its build functionality, allowing developers to incorporate custom logic without modifying the core engine. These extensibility points primarily revolve around theParallel and Incremental Builds
MSBuild enables parallel builds to accelerate compilation on multi-core or multi-processor systems by distributing work across multiple MSBuild.exe worker processes. The/m or -maxcpucount command-line switch controls the degree of parallelism, specifying the maximum number of concurrent processes; omitting a value defaults to the number of available processors.[42] This feature, introduced in MSBuild 3.5, allows building multiple projects simultaneously when invoked on a solution file (.sln), with MSBuild automatically splitting projects across nodes while respecting dependencies to avoid race conditions.[19] Within a project, the BuildInParallel property on the MSBuild task (defaulting to true) further enables parallel processing of project lists, provided the switch value exceeds 1.[19]
At the target level, parallelism relies on defining Inputs and Outputs attributes in <Target> elements to construct a dependency graph, permitting independent targets to execute concurrently if their inputs and outputs do not overlap. For example, a target like <Target Name="Compile" Inputs="@(SourceFiles)" Outputs="@(SourceFiles->'$(OutputDir)%(Filename).dll')"> enables MSBuild to evaluate dependencies and run non-conflicting targets in parallel across nodes. The MSBuildNodeCount reserved property reflects the configured parallelism level, influencing node allocation for solution-level builds where projects without interdependencies are distributed for simultaneous execution.[27] However, sequential dependencies—such as one target outputting files required by another—constrain parallelism, forcing serial execution to maintain correctness.[19]
Incremental builds optimize performance by skipping up-to-date targets, using the Inputs and Outputs attributes to compare file timestamps: a target executes only if any input is newer than its corresponding output.[51] This mechanism supports one-to-one mappings via item transforms, such as @(Compile->'$(OutputPath)%(Filename).obj'), ensuring precise up-to-date checks and partial rebuilds when only specific outputs are stale.[52] Introduced as a core capability with enhancements like output inference in MSBuild 3.5, it prevents unnecessary task invocations, such as recompiling unchanged source files.[51] Limitations arise with tasks producing aggregate outputs from multiple inputs (e.g., the Csc task generating a single assembly), which may trigger full rebuilds despite minor changes, as no fine-grained mapping exists.[52]
Together, parallel and incremental features significantly reduce build times; for instance, on multi-core systems, solution builds can achieve near-linear speedup for independent projects, while incremental checks minimize I/O and computation overhead in iterative development.[53]
Usage and Integration
Command-Line Usage
MSBuild is typically invoked from the command line using theMSBuild.exe executable, specifying a project file (such as .proj), solution file (.sln), or solution filter file (.slnx), along with optional switches to control the build process.[42] For a basic build, the syntax is MSBuild.exe [project-or-solution-file] [switches], where if no file is provided, MSBuild searches the current directory for a file with a .proj extension.[42] A common example is MSBuild.exe path\to\[project](/page/Project).proj /t:Build /p:Configuration=Release, which builds the default "Build" target while setting the Configuration property to Release (with further details on properties available in the Properties and Items section).[42][54]
Several switches enable customization of the build. The /t or /target switch specifies one or more targets to execute, such as /t:Clean;Build to clean and then build the project.[42] The /p or /property switch sets global properties, for instance /p:Platform=x64 to target a 64-bit platform.[42] Verbosity is controlled with /v or /verbosity, offering levels from quiet (minimal output) to diagnostic (full details), as in /v:detailed for troubleshooting.[42] Logging can be configured via /l or /logger, such as /l:XMLLogger,Microsoft.Build.Engine;LogFile=build.xml to output structured logs.[42] For parallelism, /m or /maxcpucount enables building multiple projects concurrently, e.g., /m:4 to use up to four processes (with more on parallel builds in the Parallel and Incremental Builds section).[42][19]
To build solutions, pass the .sln file directly, for example MSBuild.exe solution.sln /t:Build /p:Configuration=Debug, which evaluates the solution's project dependencies and invokes the specified target across them.[42] If both .sln and .slnx files exist in the directory, explicitly specify the file to avoid ambiguity.[42]
The MSBuild.exe executable is located in the Visual Studio installation directory under MSBuild\Current\Bin for a typical Windows setup, or within the .NET SDK installation at sdk\[version]\MSBuild.dll when using the dotnet msbuild wrapper for cross-platform compatibility.[55] For programmatic selection of MSBuild runtimes in custom applications, the Microsoft.Build.Locator NuGet package can query and register available instances.[56][57]
In scripting and continuous integration (CI) scenarios, MSBuild supports error handling through exit codes, returning 0 for successful builds and a non-zero value (typically 1) for failures, allowing scripts to check outcomes via environment variables like $LASTEXITCODE in PowerShell or $? in batch files.[42] Output redirection is achieved using the /fl or /fileLogger switch to write logs to files, such as /flp:LogFile=build.log;Verbosity=normal for a text log, or /bl for binary logs suitable for post-processing in CI pipelines.[58] Standard output can also be redirected at the shell level, e.g., MSBuild.exe project.proj > build-output.txt 2>&1, to capture both stdout and stderr for automated analysis.[58]
Integration with Visual Studio and .NET SDK
MSBuild serves as the foundational build engine for Visual Studio, enabling the integrated development environment (IDE) to load, build, and manage projects in MSBuild format, including those authored by external tools. When developers press F5 to start debugging or select the Build command, Visual Studio automatically invokes MSBuild to execute the default target, typically named "Build," which compiles the project and its dependencies. Similarly, the Rebuild and Clean commands trigger the corresponding MSBuild targets by those names, while the Publish command executes the "PublishOnly" target to prepare deployable outputs. This seamless integration allows Visual Studio to host a wide range of managed projects without requiring MSBuild to depend on the IDE itself.[59] In Visual Studio, custom build steps can be configured through project properties, leveraging MSBuild's extensibility to incorporate additional tasks or conditions based on configurations such as Debug or Release. For instance, PropertyGroup elements with Condition attributes (e.g.,Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ") define build-specific settings like output types or compiler options, which are editable via the Project Designer interface. MSBuild also supports IntelliSense for project files by requiring projects to define a "Compile" target that includes compiler tasks like Csc for C# or Vbc for Visual Basic, along with all necessary references; this enables real-time error detection and code completion within the IDE. Furthermore, MSBuild facilitates incremental rebuilds in Visual Studio through fast up-to-date checks, which skip unnecessary compilations unless source files or dependencies have changed, enhancing build efficiency—though this can be disabled via the DISABLEFASTUPTODATECHECK=1 environment variable.[59]
Visual Studio 2022, corresponding to version 17.x, utilizes MSBuild 17.x by default to ensure compatibility with modern .NET workloads, allowing projects to leverage updated features like improved parallel builds. For compatibility, Visual Studio supports mixing traditional framework-style projects with SDK-style projects within the same solution, enabling gradual migration; SDK-style projects automatically import common properties and targets from the .NET SDK, such as those defined in Microsoft.NET.Sdk.props and Microsoft.NET.Sdk.targets, which handle framework targeting (e.g., via the TargetFramework property set to net8.0).[59][60]
The .NET SDK integrates MSBuild as its core build mechanism, with commands like dotnet build invoking MSBuild under the hood to compile projects, solutions, or packages into intermediate language (IL) binaries such as .dll files. This integration supports parallel and incremental builds natively, and dotnet build accepts MSBuild options like property overrides via the -p flag (e.g., -p:Configuration=Release) or custom loggers with -l, making it equivalent to dotnet msbuild with automatic restore enabled by default. In SDK-style projects, MSBuild automatically imports shared properties and targets from SDK files, simplifying configuration for common scenarios like multi-targeting frameworks (e.g., <TargetFrameworks>net8.0;net462</TargetFrameworks>), without requiring explicit references in the project file.[61][60]
To manage versioning and ensure consistent builds across environments, the .NET SDK uses a global.json file to pin specific SDK versions, preventing unintended updates that could affect MSBuild behavior; for example, specifying SDK 8.0.100 ensures compatibility with Visual Studio 2022 version 17.8 or later, as the SDK enforces minimum MSBuild and Visual Studio requirements to load projects correctly. This pinning mechanism aligns with the SDK's feature band versioning, where quarterly updates introduce new capabilities while maintaining backward compatibility for existing projects.[36]
Cross-Platform Support
MSBuild's cross-platform support began with the release of .NET Core 1.0 in 2016, alongside MSBuild 15.0, which introduced the ability to build .NET Core projects on Windows, macOS, and Linux.[35] This evolution was inspired by the Mono project's open-source implementation of MSBuild, known as xbuild, which helped identify and refactor Windows-specific code to create a unified, portable engine.[35] The result enabled cross-compilation and execution of builds across operating systems without requiring platform-specific tools beyond the .NET runtime. On non-Windows platforms, MSBuild is invoked primarily through the .NET CLI commanddotnet build, which internally calls the MSBuild engine via the dotnet msbuild subcommand and supports the full range of MSBuild arguments.[8] While MSBuild.exe remains Windows-exclusive, the core engine runs on the cross-platform .NET runtime, allowing seamless builds on Linux and macOS distributions where the .NET SDK is installed.[12] This integration ensures that SDK-style projects—characterized by their simplified XML structure and automatic imports of common props and targets—can be processed identically across environments.[2]
MSBuild supports diverse hardware architectures on Linux, including ARM64, through runtime identifiers (RIDs) such as linux-arm64, enabling native builds for 64-bit ARM distributions like Ubuntu Server on Raspberry Pi 3 and later.[62] However, certain tasks and tools remain platform-limited; for instance, the WiX Toolset for creating Windows installers is Windows-only and cannot execute on Linux or macOS due to its dependency on Windows-specific APIs.[63]
To facilitate portability, MSBuild tasks are often implemented as managed assemblies targeting .NET Standard, allowing them to run consistently across .NET Framework, .NET Core, and later unified .NET versions without recompilation.[2] Platform-specific logic is handled via conditional attributes in project files, using properties like $(OS) to detect the environment—for example, <Exec Command="some-windows-tool.exe" Condition="'$(OS)' == 'Windows_NT'" /> executes only on Windows.[64]
As of 2025, MSBuild provides full cross-platform support for .NET 9 across major operating systems, including enhanced performance for multi-platform app UI (MAUI) and native AOT compilation on Linux and macOS.[65] Community-maintained extensions, such as NuGet packages for custom tasks, further expand capabilities on non-Windows platforms, often leveraging .NET Standard for broad compatibility.[1]