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MXGP The Official Motocross Videogame
MXGP The Official Motocross Videogame
from Wikipedia

MXGP Series
DeveloperMilestone
PublisherMilestone
PlatformsMicrosoft Windows
PlayStation 3
PlayStation 4
PlayStation Vita
Xbox 360
Xbox One
Nintendo Switch
MacOS
Linux
PlayStation 5
Xbox Series X/S
Release
  • 28 March 2014
  • 7 April 2016
  • 30 May 2017
  • 29 June 2018
  • 16 December 2020
  • 30 November 2021
  • 28 November 2024
GenreRacing
ModesSingle-player, multiplayer

MXGP The Official Motocross Videogame was the first in a series of racing video games developed and published by Milestone. The game was released worldwide on 18 November 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation Vita and Xbox 360.[1]

The game is based on the 2013 FIM Motocross World Championship and includes 14 tracks (including Arco, Trentino, Sevlievo and Loket) and features deformable terrain.[citation needed]

The third installment in the series, now MXGP3 and dropping "The Official Videogame" from its title, was released on 12 May 2017 for Microsoft Windows, PlayStation 4, and Xbox One.[2] It was released in November 2017 for Nintendo Switch.[3] MacOS and Linux ports by Virtual Programming were released in November 2018.[4][5][6]

The series was retitled MXGP Pro for its 29 June 2018. This title is available for Microsoft Windows, PlayStation 4, and Xbox One. The series was once again retitled for its 27 August 2019 iteration, released as MXGP 2019. This release was available for Microsoft Windows, PlayStation 4, and Xbox One.[7]

Games

[edit]
Aggregate review scores
Game Metacritic
MXGP: The Official Motocross Videogame (PS3) 67/100[8]
(PS4) 66/100[9]
(X360) 68/100[10]
MXGP2: The Official Motocross Videogame (PS4) 65/100[11]
(XBO) 59/100[12]
MXGP3: The Official Motocross Videogame (PS4) 67/100[13]
(XBO) 78/100[14]
MXGP Pro (PS4) 64/100[15]
(XBO) 72/100[16]
MXGP 2019 (PC) 72/100[17]
(PS4) 68/100[18]
(XBO) 70/100[19]
MXGP 2020 - The Official Motocross Videogame (PC) 70/100[20]
(PS5) 70/100[21]
MXGP 2021 - The Official Motocross Videogame (PS5) 73/100[22]
(XSX) 75/100[23]
Year Title Platform(s)
2014 MXGP: The Official Motocross Videogame Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360
2016 MXGP2: The Official Motocross Videogame Microsoft Windows, PlayStation 4, Xbox One
2017 MXGP3: The Official Motocross Videogame Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2018 MXGP Pro Microsoft Windows, PlayStation 4, Xbox One
2019 MXGP 2019 Microsoft Windows, PlayStation 4, Xbox One
2020 MXGP 2020 - The Official Motocross Videogame Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
2021 MXGP 2021 - The Official Motocross Videogame Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
2024 MXGP 2024 - The Official Game Microsoft Windows, PlayStation 5, Xbox Series X/S

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
MXGP: The Official Motocross Videogame is a developed by S.r.l. and released in 2014 as the official licensed title for the 2013 FIM . Featuring realistic physics, deformable terrain, and motion-captured animations, the game allows players to control both the and rider using dual-stick for precise handling during races, jumps, and tricks like scrubbing. It includes all official rules, 60 riders, 60 bikes from the MX1 and MX2 classes, and 18 tracks comprising 14 authentic championship circuits plus four additional ones such as Arco di Trento in and Loket in the . The game launched on March 28, 2014, for Microsoft Windows, , , and , with enhanced ports for and following on November 18, 2014. Published by for PC and , and by for consoles, it emphasizes an immersive career mode where players start in the Debut Season and advance to compete in the MX1 class against top professionals. Key gameplay elements include real-time terrain deformation that affects bike performance, improved 3D models for riders and motorcycles, a new Yebis 2 lighting system for dynamic environments, and up to 24 riders per race for intense multiplayer and offline modes. As the inaugural entry in Milestone's MXGP series, the title received praise for its authentic representation of challenges, including mud, jumps, and strategic line choices, though some critics noted handling complexities for newcomers. Video tutorials integrated into the game teach advanced techniques like weight distribution for acceleration and braking, enhancing accessibility while maintaining simulation depth. On , an exclusive feature syncs the controller's light bar to engine RPM for added immersion.

Overview

Series Concept

The MXGP series serves as the official videogame adaptation of the FIM , delivering a licensed that captures the essence of professional off-road with high fidelity to real-world events. Launched in 2014 by developer S.r.l., the series emphasizes authenticity through the inclusion of official championship elements, marking it as the premier digital platform for experiencing the sport's intensity and technical demands. Central to the licensing agreement is the partnership between the and its commercial promoter Youthstream, which granted Milestone exclusive rights to utilize the World Championship's branding, including riders, teams, motorcycles, and tracks starting from the 2013 season. This arrangement ensured that each installment features the complete roster of participants and venues from the actual FIM calendar, allowing players to engage with the same competitive landscape as professional athletes. Youthstream's role extended to collaborative development, as seen in announcements for subsequent titles, reinforcing the series' commitment to official representation. At its core, the series simulates the global structure of professional , focusing on the premier MXGP class for 450cc engines and the MX2 class for 250cc machines, where riders compete in a season-long championship across international circuits. This framework recreates the sport's demanding format of two motos per Grand Prix weekend, highlighting strategic racing, bike setup, and rider skill under varying track conditions. The emphasis on realism distinguishes the series, positioning it as a tool for fans and aspiring racers to understand the nuances of elite-level competition. The conceptual evolution of the MXGP series reflects a broader transition in gaming from arcade-oriented titles dominant in the , such as the franchise, toward dedicated simulations that prioritize physics accuracy and licensed content. By offering a shift toward simulation-focused , distinct from arcade-oriented titles like the series that dominated the , the MXGP lineup established a new standard for genre authenticity, appealing to a niche seeking immersive, championship-caliber without the simplifications of prior eras.

Development History

The MXGP videogame series originated with development by Italian studio S.r.l., which began work on the inaugural title in 2013 to align with the 2013 FIM season. partnered with Games as publisher for the debut title's console versions, enabling the studio to establish a foundation focused on official licensing and realistic simulation elements. Beginning with MXGP2 in 2016, transitioned to the series, allowing greater creative control over annual iterations. This shift coincided with the adoption of 4 starting with MXGP3 in 2017, which iterated upon across subsequent titles to enhance graphical fidelity, lighting effects, and physics simulation for more immersive dynamics. The engine's integration marked a significant technical evolution, enabling features like dynamic particle effects and improved environmental interactions that built on the series' core simulation ethos. A major pivot occurred in 2023 when Infront Moto Racing, the rights holder for the FIM Motocross World Championship, partnered with Nacon to produce official MXGP games through 2028, assigning development to Nacon's studio KT Racing for the 2024 edition onward. This collaboration introduced enhanced simulation technology, drawing on KT Racing's expertise in two-wheeled racing titles to refine realism in bike handling and track deformation. The partnership resulted in the release of MXGP 24 on November 28, 2024. As of November 2025, no MXGP 25 has been announced or released. Key technical milestones include the introduction of deformable terrain in the 2014 debut, which allowed real-time track alterations based on rider actions to simulate rutting and mud displacement. Later entries featured physics overhauls, such as those in MXGP Pro (2018), which revamped rider and bike interactions for greater authenticity using refinements.

Gameplay

Core Mechanics

The MXGP series employs a realistic that simulates key aspects of bike dynamics, including suspension response, grip on varied surfaces, and rider lean for navigating jumps and turns. The models how suspension preload affects bike and lean , with stiffer springs providing precision at the cost of stability, while controls reactivity to terrain impacts. grip is influenced by these settings, where lower preload enhances traction but reduces lean capability, allowing players to fine-tune handling for different track conditions. This simulation aims to replicate the physical interplay between rider input and bike behavior, as detailed in the game's official manual. A standout feature is the deformable terrain system, which dynamically alters track surfaces during races to form ruts and wear patterns that impact subsequent laps. As riders accelerate and brake, the ground erodes in real-time, creating grooves that affect bike stability and line choice, with deeper ruts forming over multiple passes to simulate the evolving nature of circuits. This system uses real-time graphics to visualize changes, enhancing realism by forcing adaptive strategies as tracks degrade. Official announcements highlight this as a core element introduced from the series' debut, distinguishing it from static environments in other racing titles. Control schemes emphasize dual-stick input for precise management of , , and lean, with the left stick handling bike and the right stick controlling rider position for . Players can apply front for sharp stops, rear for cornering control, and lean adjustments to maintain balance during airborne sections or tight turns. Assists such as (which automate rear brake application), semi-automatic rider weight shifting, and variable physics levels (Base for simplified handling, Pro for advanced ) allow customization of difficulty, while a rewind feature in later installments like MXGP2 enables practice retries by reversing recent actions. These options balance accessibility with authenticity, as outlined in the core . Bike customization is constrained to official MX1 and MX2 class models from licensed manufacturers including KTM, , and Yamaha, ensuring accurate representations of real-world power-to-weight ratios and performance characteristics. Players can adjust suspension components, gear ratios (lower for quicker acceleration, higher for top speed), and brake configurations to match specific bikes' dynamics, such as the agile handling of a KTM 250 or the torque delivery of a CRF450. This focus on authenticity limits cosmetic overhauls but prioritizes mechanical tuning for competitive edge, reflecting the series' official FIM licensing.

Game Modes

The MXGP series offers a range of game modes designed to cater to different player preferences, from structured progression to casual play and competitive racing. Central to the experience is the mode, where players begin as an aspiring rider in lower divisions such as the 125cc class or debut season, gradually advancing through national events and the MX2 category to compete in the premier MXGP championship. Progression involves earning team contracts based on performance, starting with short-term offers and advancing to full-season deals or using transfer windows in later titles to join better teams, managing rider development through bike upgrades, training sessions, and performance metrics to secure better sponsorships and ultimately claim world titles. For more immediate action, Quick Race and modes enable single-event sessions on any official track from the series' championships, with options to customize weather conditions, time of day, and difficulty levels to suit individual skill levels. These modes emphasize isolated practice or competition against AI, allowing players to hone techniques without committing to a full season. Multiplayer options support online racing with up to 16 players in grand prix-style events, fostering global competition, while select titles include local split-screen for up to two players on the same device. Additionally, the Compound mode—evolving into the in later entries—provides an open-world free-roam environment for unstructured practice, exploration, and skill-building on varied terrain without race constraints. Later installments introduce the Track Editor, enabling players to design and share custom motocross circuits using modular tools and features for realistic replication of real-world layouts. Historical challenges, available in championship recreations, let players relive past FIM seasons with authentic riders, bikes, and tracks to test their prowess against iconic events.

Games

Early Releases (2014–2016)

The MXGP series debuted with its inaugural title, MXGP: The Official Motocross Videogame, released on March 28, 2014, for , , , and PC (Europe), followed by enhanced ports for and on November 18, 2014 ( release for initial platforms also on November 18, 2014). Developed by S.r.l. and published by for PC and , and by for consoles, the game faithfully recreated the 2013 FIM , featuring 60 riders and 60 bikes across the MX1 and MX2 classes, along with 14 official tracks—or 18 for the PS4 and editions, including additions like Arco di Trento in , Sevlievo in , Loket in the , and a European outdoor track. A key innovation was the introduction of deformable terrain, which allowed tracks to change in real-time based on rider actions, enhancing realism alongside dual-stick controls for independent bike and rider physics. The game also included a redesigned career mode spanning from debut seasons to MX1 competition, tutorial modes for bike control and tricks, and Grand Prix events adhering to official rules. Building on the foundation, MXGP2: The Official Motocross Videogame arrived on March 31, 2016, for PlayStation 4 and Xbox One, with a PC release on April 7, 2016, capturing the 2015 FIM Motocross World Championship. It expanded the content to 18 official tracks from the 2015 season, plus the Motocross of Nations (MXoN) event and four indoor circuits, while retaining the full MXGP and MX2 rosters for authenticity. Improvements included refined physics simulation, higher-resolution terrain deformation, and enhanced graphics for more detailed bike and environmental models, alongside deeper customization options for teams, logos, liveries, and bike performance. Offline and online multiplayer modes supported competitive play, with a new Real Events mode allowing players to relive specific 2015 championship grands prix and the MXoN. These early releases shared cross-platform availability on PC and major consoles, establishing the series' core focus on licensed simulation while iteratively refining visuals and mechanics.

Annual Installments (2017–2021)

The annual installments of the MXGP series from 2017 to 2021 represented Milestone S.r.l.'s transition to , emphasizing consistent annual releases that mirrored the FIM while introducing iterative enhancements in simulation realism, content depth, and technical performance. These titles built on the series' foundation by refining physics, expanding customization, and integrating real-world season elements, fostering a dedicated community through updated rosters that featured prominent champions like in the MXGP class. MXGP3: The Official Motocross Videogame, released in May 2017 for , , and Windows PC—with a port following in November 2017—featured 18 tracks from the 2016 MXGP and MX2 seasons, including the FIM Motocross of Nations event, alongside all riders and bikes from that year, plus 10 two-stroke bikes for added variety. Powered by Unreal Engine 4, it included a key addition of the open-world , an expansive free-roaming area designed for unstructured and skill-building, allowing players to explore and perform tricks without competitive pressure. Notable advancements encompassed dynamic weather conditions—ranging from clear skies to —that affected , track grip, and rider handling—alongside highly deformable and updated physics for greater simulation depth. Extensive customization extended to over 300 official components, 40% more than predecessors, enabling detailed personalization of bikes and riders. However, the console versions faced criticism for persistent bugs, such as skipping race motos in career mode and stability issues during sessions, which impacted playability despite patches. MXGP Pro, launched in July 2018 for , , and Windows PC, incorporated all official tracks, bikes, and riders from the 2017 season, with over 60 professional riders across MXGP and MX2 classes from teams like , KTM, and Yamaha. It introduced improved audio design for more realistic bike engine sounds and an enhanced damage model that affected handling based on collisions and track wear. As the first entry with native support, it delivered sharper visuals and smoother performance, particularly in the revamped Compound area for time trials and technique challenges. MXGP 2019, released in August 2019 for , , , and Windows PC, included 19 tracks replicating the 2018 season's layouts with for detailed accuracy, plus all official riders and bikes. The career mode saw significant expansion with sponsor mechanics, where players selected partnerships to unlock gear, bike upgrades, and financial bonuses based on performance milestones. Multiplayer was refined for faster connections and balanced lobbies supporting up to 12 players, alongside new modes like a for freestyle and a track editor for community-shared content. MXGP 2020, released in December 2020 for , , , and Windows PC, simulated the COVID-19-impacted 2020 season with a condensed calendar of official tracks, riders, and bikes, incorporating technology for more varied terrain replication. It built on prior entries with deeper customization and a revamped management system in career mode. MXGP 2021, arriving in November 2021 on the same platforms, continued this approach by modeling the ongoing disrupted 2021 championship, while introducing dynamic weather effects that altered track conditions in real-time—such as creating ruts and buildup—and refined AI for more competitive and realistic opponent behaviors during races. Both titles maintained annual roster fidelity to real-world events, ensuring players competed against accurate lineups.

MXGP 24 (2024)

MXGP 24: The Official Game marks the return of the series after a three-year hiatus following the conclusion of Milestone's involvement in , with development shifting to KT Racing under the KT Engine. Published by , the title was released on November 28, 2024, for , Series X/S, and PC via . The game recreates the 2024 FIM with 20 official tracks drawn from the season's Grand Prix calendar, enabling players to experience evolving circuit conditions influenced by weather and repeated bike passages that cause track deformation for added realism. It features a roster exceeding 50 official riders across the MXGP and MX2 classes, including prominent champions such as 2024 MXGP title winner Jorge Prado, , , and Maxime Renaux. The physics system has been reworked to deliver natural bike and rider dynamics, emphasizing realistic grip, intense riding sensations, and responsive handling to simulate the demands of professional . New additions emphasize player engagement through an enhanced career mode where users create and customize their rider, progressing from amateur events to championship contention while managing strategy and rivalries. Customization options are expansive, incorporating over 300 official components from more than 75 brands for bikes, alongside 40 gear designs and sticker packs for , with bonuses providing exclusive decals. Multiplayer supports online races for up to 10 players, alongside modes like quick race, time attack, and a structured season format.

Reception

Critical Reviews

The early releases in the MXGP series, spanning 2014 to 2016, received mixed reviews from critics, with scores generally ranging from 65 to 70 across platforms such as , , and Xbox 360. Reviewers praised the authentic physics simulation, which captured the demanding nature of riding and required precise control to navigate challenging tracks. However, common criticisms included AI glitches that led to unpredictable opponent behavior and dated graphics that failed to impress visually despite the solid core mechanics. Subsequent annual installments from 2017 to 2021 showed gradual improvements, with scores rising to the 70-75 range on platforms like , , and . Critics lauded the increased track variety, drawing from official FIM events, and the deeper career mode that allowed players to progress from rookie to champion with meaningful customization options. Innovations in terrain deformation and weather effects added to the immersive experience, though persistent issues like multiplayer lag and occasional connectivity problems were noted as drawbacks. For MXGP 24, released on November 28, 2024, critic reception has been limited, with a score pending due to fewer than four reviews as of November 2025; available feedback is generally negative, citing lackluster physics, bland presentation, and poor AI. User reviews on are mostly negative (2.8/5 based on 56 ratings as of November 2025), though some praise the bike handling and game modes. Minor critiques focused on a steep for mastering advanced techniques, though the overall depth appeals to dedicated players. Across the series, critics consistently highlighted the strong appeal of MXGP's simulation-focused to enthusiasts, offering a faithful of the sport's intensity that rivals like the Supercross series in authenticity but surpasses it in outdoor track diversity. However, accessibility remained a challenge for newcomers, with steep difficulty curves and limited tutorials often cited as barriers, tempering broader adoption despite iterative innovations in physics and content.

Sales and Legacy

The MXGP series has achieved significant commercial success, generating over 50 million in worldwide revenues across its installments since its in 2014. This financial performance peaked during the 2018–2020 period, coinciding with enhanced online multiplayer features and community engagement that broadened its appeal beyond core racing enthusiasts. While exact unit sales figures for the entire series remain undisclosed by publishers, individual titles like MXGP 2021 contributed substantially through digital and physical distribution on multiple platforms, underscoring the franchise's steady market presence in the niche segment. The series' commercial partnerships have been bolstered by its official licensing from the through Infront Moto Racing, granting exclusive rights to replicate real-world championships, riders, and tracks. This endorsement has facilitated tie-ins with merchandise, such as branded apparel and accessories sold via official motocross retailers, as well as promotional campaigns aligned with live events to drive cross-media exposure. These collaborations have not only authenticated the gaming experience but also amplified the sport's visibility, integrating virtual races with real-world broadcasting and fan events. In terms of legacy, the MXGP series has solidified as a viable within video gaming, prioritizing realistic physics, bike handling, and track deformation over arcade-style action seen in predecessors like . Its influence extends to spin-offs, such as MXGP Pro in , which introduced advanced rider customization, and has spurred competitors like Milestone's own Supercross series, elevating standards for authenticity in off-road titles. Community-driven mods, particularly for PC versions, have further extended the games' lifespan by adding custom tracks, bikes, and weather effects, fostering a dedicated scene that keeps older entries playable years after release. Despite its achievements, the series faced challenges with a developer shift in 2024, transitioning from S.r.l. to and Racing Games under a new five-year FIM licensing deal, which raised concerns among fans about continuity in simulation fidelity. However, this change has been offset by expanded cross-platform availability on , Series X|S, and PC, enabling broader accessibility and sustaining player engagement through unified online features. The negative reception to MXGP 24 has prompted discussions on the series' future direction under new developers.

References

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