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MobyGames
MobyGames
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MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[2] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Key Information

Features

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Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[3] This lengthy approval process after submission can range from minutes to days or months.[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[5] A ranking system allows users to earn points for contributing accurate information.[6]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

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Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[7][8] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[6] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[6]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[9] This was announced to the community post factum[citation needed], and the site's interface was given an unpopular redesign.[8] A few major contributors left, refusing to do volunteer work for a commercial website.[citation needed]

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[10] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[11] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[8]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[12] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[13][14][15] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[2] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[16]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[17] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[18]

See also

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  • IGDB – game database used by Twitch for its search and discovery functions

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
MobyGames is the oldest, largest, and most comprehensive user-driven database cataloging electronic games across computer, console, and arcade platforms, including release information, credits for over 1.3 million individuals, cover art, screenshots, and detailed descriptions to preserve the history of video gaming. Founded in 1999 by Jim Leonard, Brian Hirt, and David Berk, MobyGames began as a collaborative project to document video game credits and metadata, quickly growing into a vital resource for gamers, researchers, and industry professionals. The site relies on contributions from registered users, with submissions vetted by a network of trusted approvers to ensure accuracy and adherence to strict standards for data integrity, such as verified sources for credits and artwork. As of November 2025, the database encompasses 311,798 games, 88,596 add-ons, 333 platforms, 58,568 companies, and 1,331,319 people, alongside millions of images including 1,077,627 screenshots and 880,542 cover arts. Over its history, MobyGames has undergone several transitions that shaped its development. Acquired by in 2010 and held until 2013, it was then purchased by entrepreneur Jeremiah Freyholtz (known as "Reed") in late 2013, who led expansions in content and features. In early 2022, acquired the site, integrating it into its portfolio while committing to its preservation and growth; Freyholtz stepped down as leader in early 2025, with development now handled by a team including Tracy Poff and Atari staff. Recent updates, such as the Moby v2025.10.10 release in October 2025, have introduced enhanced video features, gaming news via MobyPlus, and improved search filters for upcoming and canceled titles, underscoring its ongoing evolution as a dynamic archive.

Overview

Mission and Scope

MobyGames was established in 1999 as a user-driven dedicated to comprehensively cataloging across all platforms, genres, and eras, including computer, console, arcade, and handheld titles. Founded by Jim Leonard, Hirt, and Berk, the project emerged from their personal experiences as avid gamers who sought deeper insights into game creation, design, and related titles during discussions and collections. As Leonard reflected, "Whenever I would play a game I really liked... I found myself wanting to learn more about what other people thought of the game, and also if there were more games like it... MobyGames is the physical embodiment of those desires." This foundational purpose positions MobyGames as a historical , preserving the of gaming through detailed, verifiable records contributed and vetted by its . The core objective of MobyGames is to meticulously document essential aspects of each game, such as release information, technical specifications, , player-submitted screenshots with captions, and neutral descriptions of , story, and settings. It extends this scope to developer and publisher credits, company histories, and platform-specific details, ensuring a holistic view of the industry's contributors and innovations. Unlike review-oriented sites that emphasize subjective opinions and ratings, MobyGames prioritizes factual, objective data, requiring all submissions to be verifiable with sources and written from an impartial viewpoint to maintain completeness and reliability. A distinctive feature of MobyGames is its approach to credits attribution, treating video games akin to films by providing detailed, validated biographies of professionals and companies involved, much like serves the entertainment industry. This emphasis on recognizing individual and team contributions underscores its role as an authoritative resource for gaming history, fostering a sense of legacy and in game development. Over time, this mission has supported substantial growth in its database, enabling broader access to preserved gaming knowledge.

Database Scale and Coverage

As of November 2025, the MobyGames database catalogs 311,798 games and 88,596 add-ons, encompassing 1,331,319 game industry professionals across 333 platforms, ranging from 1970s arcade systems and early home computers to contemporary consoles like the and hardware. This scale supports extensive historical preservation, with entries detailing release dates, supported platforms, genres, developers, publishers, and comprehensive credits for roles such as programmers, artists, composers, and voice actors. For instance, a single title might list dozens of contributors, drawing from verified submissions to ensure accuracy in attributing creative and technical work. The database's coverage extends beyond mainstream commercial releases to include non-commercial titles, obscure games, homebrew projects, and prototypes, provided they meet verifiable release criteria. Homebrew games for legacy hardware, such as fan-made titles for the , are documented alongside prototypes evidenced by demos or trailers, fostering a complete archival record of electronic entertainment. Educational software qualifies for inclusion if it incorporates playful elements or mini-games, while mobile and web-based titles—distributed via app stores or downloads—are covered as long as they align with the site's standards for electronic games. Originally launched in 1999 with a focus on PC games for DOS and Windows platforms, the database evolved to broaden its scope, incorporating console titles by 2001 and expanding further in the 2010s to encompass mobile, web, and educational software amid the diversification of digital gaming. This progression reflects a commitment to documenting the full spectrum of interactive media, from early arcade experiments to modern cross-platform releases.

Core Features

Game and Credit Cataloging

Individual game entries on MobyGames form the foundational structure of the database, encompassing key elements such as the game's , information, visual media, textual descriptions, and supplementary . The prioritizes the earliest verifiable release or the original English/international version if applicable, incorporating where relevant while adhering to capitalization standards that avoid except for acronyms. details include confirmed dates, platforms, and roles for developers, publishers, and distributors, drawn exclusively from primary sources like official announcements or packaging. Screenshots and box art provide visual documentation, with screenshots captured at original resolution to depict unique moments and limited to a maximum of 50 per platform variant, while box art is presented in high-quality, cropped formats without alterations beyond necessary scanning corrections. Descriptions offer objective overviews of the game's , setting, story, and in 2-3 spoiler-free paragraphs, typically spanning around 200-500 words, to focus on core elements without revealing major plot points beyond the initial 30 minutes of play. sections capture distinctive facts, such as development anecdotes or cultural impacts, ensuring they do not duplicate information from other fields. The credit system emphasizes comprehensive and accurate attribution of contributions across a wide array of roles, enabling the correction of historical inaccuracies such as uncredited personnel in older titles. Each game entry can include detailed credits for numerous positions, categorized into (e.g., CEO), production (e.g., ), (e.g., lead designer or ), programming (e.g., ), art (e.g., 2D/3D artist), audio (e.g., sound engineer or composer), (e.g., testers), and others like localization or , often encompassing dozens to hundreds of individuals for large-scale productions. Credits are verified against official sources such as in-game rolls, manuals, or end credits videos, with contributors encouraged to provide supporting evidence like screenshots or links to facilitate approver review and amendments for overlooked or misattributed roles. This process supports personnel tracking across projects, linking credits to individual contributor profiles that aggregate their full career bibliographies. Linked to game entries are dedicated databases for and platforms, providing contextual depth through historical and technical details. Company profiles use the current legal name as the primary identifier, supplemented by timelines of founding, mergers, acquisitions, and key personnel movements, often illustrated with official from press materials to trace corporate evolutions and their impact on game development. Platform pages detail hardware specifications in a technical section, including processor capabilities, memory, and input methods, while listing supported titles to highlight compatibility and histories without treating minor adaptations as distinct games unless they introduce significant or content changes. These interconnected entries ensure a holistic view of the industry's , from studio lineages to hardware constraints influencing title . Standards for entry creation maintain consistency and reliability, requiring descriptions to remain objective, third-person narratives free of promotional language or spoilers, typically spanning 200-500 words in aggregate across paragraphs to balance informativeness with brevity. Media uploads enforce quality and relevance, mandating that screenshots illustrate distinct, non-repetitive sequences—such as unique levels, , or interfaces—while prohibiting modified or fan-created content unless officially endorsed. All elements, from credits to visuals, undergo moderation to align with these guidelines, prioritizing verifiable sources to uphold the database's authority as a historical archive. As of , this cataloging approach supports over 300,000 game entries with extensive cross-referencing.

Search, Browsing, and User Tools

MobyGames provides users with a robust Game Browser tool that serves as the primary interface for searching and discovering games within its extensive database. This feature supports advanced search options, including filters for platforms, genres, release years (with range selection, such as 2000–2002), developers or publishers, Score ratings, and keywords through over 3,000 attributes like game features or technical specs. Users can refine results by excluding add-ons, compilations, or special editions, and while full operators like , and NOT were in development as of 2023, keyword-based searches allow for more precise queries, such as finding games with specific descriptions or credits. For credits or companies, dedicated advanced searches enable filtering by personnel roles or corporate involvement, often integrated into the main browser for seamless navigation. Browsing capabilities emphasize organized exploration beyond basic searches. The Game Browser displays sortable lists of results, allowing users to order entries by Moby Score, release date, title, or popularity, with options to view 18 or more items per page and paginate through large result sets. and platform hubs provide dedicated landing pages that aggregate thousands of titles—for instance, genre page lists over 59,000 games, while platform-specific browsers cover releases across years and developers. Timeline views facilitate historical browsing through year-based filtering and the "This Day in Game History" section, which highlights releases and industry events by date, such as games launched on November 9 across decades. These features support targeted discovery, like viewing only released, upcoming, or canceled games, enhancing conceptual navigation of the database's chronological depth. User tools extend interaction with personalized and communal elements. Registered users can maintain personal collections via "Have Lists," which track owned or played games, with options for multiple custom lists (e.g., for additions or personal ownership). Wishlists allow users to flag desired titles for future reference, integrated into profile management for easy tracking. Forums offer discussion spaces, including game-specific threads (over 15,000 posts), general game talk (31,000+ posts), and community boards like the Bounty Board for contribution requests. The MobyPlus subscription, introduced following the 2023 site rebuild under ownership, provides an ad-free experience, unlimited paging in browsers, saved searches, high-resolution image downloads, and priority email support at $4.99 monthly (or yearly at a discount). Free access is available to top contributors based on points earned from database additions. Mobile responsiveness and have evolved through iterative redesigns. The overhaul, implemented after GameFly's acquisition, prioritized modern browser compatibility and reorganized —such as elevating platform, year, and filters in the Game Browser—but initially lacked strong mobile optimization, drawing feedback for better adaptability. Subsequent updates, including the 2023 full infrastructure rebuild, improved cross-device with cleaner menus and responsive layouts. By 2025, enhancements like saved searches in the Game Browser—exclusive to MobyPlus members—further boosted , allowing quick recall of custom filters on any device.

API and Advanced Integrations

The MobyGames provides developers with programmatic access to the site's extensive database, enabling queries for games, credits, companies, platforms, genres, and related data through RESTful endpoints that return results primarily in format. Originally offered as a free service for non-commercial use with rate limits to prevent abuse, the transitioned in to require a paid MobyPlus subscription for access, tiered by features such as field inclusion in responses and higher query volumes. Comprehensive , including endpoint specifications and via keys obtained through user profiles, guides integration for external applications. Integrations of the MobyGames appear in various tools and platforms, particularly those focused on game collection management and emulation. For instance, the RomM frontend uses the to fetch metadata like titles, release dates, and for ROM organization. Similarly, plugins for note-taking apps such as leverage it to import game details into personal databases, while workflow tools like Alfred workflows pull data for quick searches. These examples highlight its utility in enhancing user experiences in emulators, retrospectives, and custom apps, such as syncing credits to profiles on platforms like . Advanced features cater to researchers and larger-scale users, including bulk data exports in CSV or formats available exclusively to MobyPlus subscribers, allowing comprehensive downloads of game lists, platform catalogs, and credit information for offline analysis. Post-Atari acquisition in 2022, the has supported data syncing efforts in preservation initiatives, though specific partnerships remain limited to internal enhancements rather than formal external collaborations. Limitations include strict for basic tiers—typically 100 requests per hour—and restrictions on commercial applications without approval, ensuring while prioritizing non-profit and educational use. Updates to the in recent years have focused on subscription enhancements, with 2024 changes introducing tiered access and 2025 expansions adding support for price history integration and improved response fields for MobyPlus users, though real-time updates remain unavailable across all tiers. The database's core content on games and credits, as detailed elsewhere, forms the foundation for these API queries, enabling seamless external access without duplicating site navigation tools.

History

Founding and Early Development

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt as a project aimed at cataloging games and providing detailed credits to recognize the industry's often under-attributed creators. The idea originated in early 1998 from Leonard's work on an site, evolving into a comprehensive database to document game details, developers, and related titles. Initially hosted on a modest server in Hirt's apartment—a 200 MHz with a 128K ISDN connection—the site launched with the first entry for and quickly added over 200 titles by the end of March 1999. David Berk was a co-founder in 1999, taking on responsibilities for database management and business aspects as a co-owner. Early growth accelerated through a user submission system introduced in 1999, including an "Add Game Wizard" tool and a points-based incentive to encourage contributions, which helped expand the database to thousands of entries by 2004 while shifting focus beyond PC games to platforms like PlayStation and in 2001. This volunteer-driven model addressed challenges like overwhelming submission volumes by implementing a hierarchical approval process overseen by administrators to maintain data accuracy from sources such as game boxes and official websites. The site's operations remained independent and unfunded through the first decade, sustained by the founders' passion and Hirt's personal funding for hardware and bandwidth, with no major external investments or revenue streams. Community engagement grew via forums established for discussions and support, fostering a collaborative environment amid the all-volunteer efforts. The name "MobyGames" derived from "MobySearch," drawing on old hacker slang where "moby" denotes something enormous or all-encompassing, reflecting the ambition to build the internet's largest game database.

Ownership Changes (2010–2021)

In 2010, MobyGames was acquired by the video game rental service for an undisclosed amount, with the deal announced only after its completion. This sudden change led to significant community backlash, as many key contributors departed in over the lack of transparency and concerns about the site's future direction. During GameFly's ownership from 2010 to 2013, the platform introduced to support operations but suffered from technical slowdowns, reduced update frequency, and hampered moderation efforts, which further eroded user trust. A major site redesign launched in fall 2013 exacerbated these issues, drawing widespread for its usability problems and deviation from the site's established interface. In December 2013, MobyGames was purchased from by Jeremiah Freyholtz, owner of the San Francisco-based game development firm Labs. Freyholtz immediately reverted the controversial redesign, restoring the previous version of the site and addressing long-standing technical glitches to rebuild community confidence. Under his leadership from late 2013 onward, the focus shifted toward expanding the volunteer contributor base and enhancing data accuracy through improved moderation tools and verification processes, which helped stabilize and grow the database. In 2020, retro game streaming service Antstream acquired a majority stake in MobyGames, with the move intended to leverage the site's comprehensive database for integration with features. This transition brought minimal immediate operational changes, preserving the site's community-driven model while exploring synergies between archival data and modern streaming platforms. Overall, the period from 2010 to 2021 marked a turbulent phase of professionalization, transitioning from founder-led operations to corporate ownerships that tested but ultimately reinforced MobyGames' role as a key resource for game preservation.

Atari Acquisition and Recent Developments

In March 2022, completed its acquisition of MobyGames from Antstream for $1.5 million, marking a significant shift following years of ownership instability. committed to upholding the site's mission of documenting, celebrating, and preserving video game history, emphasizing long-term support without plans for aggressive commercialization. This included investments in infrastructure, such as a full site rebuild launched in February 2023 to enhance functionality and , as well as onboarding additional staff to accelerate development. Under Atari's ownership, MobyGames marked its 25th anniversary on March 1, 2024, with a special commemorative logo and announcements of ongoing enhancements, including improvements to the site's for better . The database experienced substantial growth, surpassing 300,000 game entries by 2025, reflecting increased contributions and Atari's focus on expanding coverage of retro and modern titles. This period also saw strategic alignment with Atari's retro gaming initiatives, where MobyGames' comprehensive supports preservation efforts, such as informing remasters and historical accuracy in game credits, while maintaining to core site features for users. In early 2025, site lead Jeremiah Freyholtz (known as MobyReed) stepped down after over a decade of involvement, transitioning leadership to veteran developer Tracy Poff, who assumed primary development responsibilities alongside Atari's team. This change coincided with the release of Moby v2025.09.19 in September 2025, introducing features like saved searches in the game browser for MobyPlus subscribers—allowing users to store and quickly access custom filters—and enhancements to mobile responsiveness for improved on-the-go navigation. In October 2025, the Moby v2025.10.10 update further improved the mobile interface for narrower screens, updated the PlayStation scraper, and expanded video preview options for MobyPlus subscribers. These updates underscore Atari's ongoing dedication to user tools and site stability, preserving MobyGames as a free, community-driven resource amid its integration into broader retro preservation strategies.

Operations and Community

Contribution and Moderation Standards

MobyGames maintains database integrity through a structured contribution process that emphasizes verification and oversight. Users must first register for an account to access the contribution features, allowing them to submit additions or edits such as game details, credits, images, and directly from relevant pages via dedicated forms. All submissions require supporting evidence, particularly for credits and release information, drawn from official sources like game manuals, in-game screens, developer interviews, or press kits to ensure accuracy. The credits submission guide, which outlines procedures for entering and classifying roles, was updated in October 2025 to improve the credit wizard for image-based additions and prevent structural issues in game overviews. The moderation system relies on a network of volunteer approvers who review submissions in a shared queue, using tools to lock entries during processing and add internal notes for collaboration. Approvals are tiered by submission type: simpler changes like or ratings often receive quicker reviews, while credits and structural edits undergo more rigorous scrutiny, including verification against provided sources and checks for completeness. Anti-spam measures include tracking edit histories and user activity to identify suspicious patterns, with options to skip or temporarily remove problematic queues. Detailed standards govern content quality, as outlined in the official guidelines document. Descriptions must remain objective, focusing on story, setting, and without spoilers, development anecdotes, or platform-specific details, typically structured in 2-3 paragraphs starting with . Images require high-resolution formats (e.g., 200 DPI for covers, original resolution for screenshots), sourced officially, and edited only for minor scanning artifacts, with limits like a maximum of 50 screenshots per platform to avoid redundancy. Credits entries specify roles in English (e.g., distinguishing "Design by" from combined titles), avoid duplicates, and prioritize full sets from verifiable origins, excluding compilations unless unique credits exist. Quality control has evolved to prioritize accuracy, with post-2013 policies reinforcing source verification amid growing database scale. Since 2022, enhancements like improved queue interfaces and conflict escalation tools have aided approvers in resolving disputes, such as non-English content or quality issues, though specific rejection rates for unsubstantiated claims remain internal. These measures ensure the catalog of games and credits—spanning releases, demos, and personnel—remains a reliable resource.

Leadership and Staff Evolution

MobyGames was founded in 1999 by high school friends and Brian Hirt, who provided the initial vision and technical development, respectively; David Berk joined 18 months later as a co-owner, contributing . These three led the platform's growth into a comprehensive game database until 2010, when the founders sold the site to Media for an undisclosed amount, after which Leonard, Hirt, and Berk all stepped back from active involvement. Following the GameFly acquisition, which lasted until late 2013 and was marked by community dissatisfaction due to site redesigns and reduced support, Jeremiah Freyholtz (known as MobyReed) purchased MobyGames and assumed the roles of owner, , and lead developer. Under Freyholtz's leadership from 2013 to early 2025, the focus shifted toward rebuilding community trust through site restorations, feature enhancements, and active engagement, including hiring key developers to stabilize operations. In 2015, Freyholtz brought on Tracy Poff as a developer, who became a core contributor handling coding and updates, marking the start of a more dedicated technical team. In early 2025, Freyholtz stepped down from his leadership roles to pursue independent projects, transitioning operations to Tracy Poff as the new site lead, supported by 's remote staff following their acquisition of the platform. This handover ensured continuity, with Poff leveraging his decade of experience to oversee development alongside Atari personnel, including a dedicated developer, communications lead David, and community manager Carly. MobyGames maintains a lean core staff structure, typically consisting of 4–6 paid developers and support roles since Atari's involvement in 2022, augmented by a network of volunteer approvers, admins, and expert contributors who verify and expand the database without dedicated full-time historians. This hybrid model relies on the specialized knowledge of volunteers to handle the site's vast catalog, emphasizing through vetted expertise rather than a large in-house team.

Community Impact and Challenges

MobyGames has significantly influenced gaming culture by serving as a primary reference for developer credits in retrospectives, journalistic articles, and industry awards, helping to highlight contributions from underrepresented groups such as women and minorities in gaming history. For instance, its detailed credit listings have enabled better recognition of uncredited or overlooked individuals, including through policies allowing developers to request removal of outdated "AKA" entries that may misrepresent identities, such as deadnames for contributors. The database's comprehensive records also support academic research on game preservation, notably providing the foundational for a 2023 Video Game History Foundation study that revealed 87% of U.S. classic video games released before 2010 are and at risk of being lost. The platform fosters through its long-standing forums, which have accumulated over 139,000 posts across categories like discussions and game-specific threads since their inception in 2001, enabling global contributors to collaborate on and share insights. This engagement was highlighted during the site's 25th anniversary celebrations in March 2024, where released commemorative merchandise such as t-shirts and mugs featuring a special , while outlining plans to enhance the database's role in preserving history and attracting new international participants. Despite these contributions, MobyGames has faced challenges from ownership transitions, particularly during its 2010 acquisition by , which led to widespread community unrest, a poorly received site redesign, and the departure of many key contributors in over poor communication and maintenance neglect, resulting in temporary disruptions to data updates and site functionality through 2013. Ongoing issues include incomplete credits for games from defunct studios, where scarcity of original documentation hinders full verification, as evidenced by frequent contributor discussions on uncredited development teams for older titles. Legal disputes over images arise from concerns, with strict policies rejecting uploads sourced from external sites without permission to avoid infringement, and guidelines emphasizing user-scanned artwork to ensure authenticity and compliance. ... though these initiatives occur amid community concerns about increasing corporate influence under Atari's ownership since 2022, with fears that commercial priorities could compromise the site's community-driven integrity.

References

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