Hubbry Logo
search
search button
Sign in
Historyarrow-down
starMorearrow-down
Hubbry Logo
search
search button
Sign in
Nathan McCree
Community hub for the Wikipedia article
logoWikipedian hub
Welcome to the community hub built on top of the Nathan McCree Wikipedia article. Here, you can discuss, collect, and organize anything related to Nathan McCree. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
Add your contribution
Inside this hub
Nathan McCree

Key Information


Nathan McCree (born 27 January 1969) is an English music composer and sound effects editor for multimedia projects including computer games, television, live events, and radio. He worked with Core Design between 1996 and 1998, for the first three Tomb Raider games, among others. He worked also with high-profile names such as the Spice Girls and Orange.[1] In 2008, he became full-time Audio Director for Vatra Games where he worked until 2010.[2] After this, he became Audio Director at City Interactive in Warsaw where he worked on Sniper: Ghost Warrior 2 and Alien Rage. McCree then went freelance and set up his own studio in Brno, Czech Republic.[3]

Early life

[edit]

McCree was born in England and is the third child of Patrik McCree and Beverly Allison. As a child, he spent time singing in a choir from the age of 6 where he learned about harmonies and progressions from choral music.[2]

Career

[edit]

He started writing music when he was 11, on a Korg Delta synthesizer bought by his father, he used his 4 track reel-to-reel tape recorder to multi-track. He studied Computer Science at Kingston University and got his first job with Core Design as a programmer.[2]

His job there was to code a music sequencer for the Sega Mega Drive; he wrote some music on it to demonstrate how it worked. His manager liked the music and asked him to write the music for Asterix and the Power of the Gods.[2]

Tomb Raider

[edit]

McCree is known for creating the original music for Tomb Raider. He wrote the entire score for the first Tomb Raider in four weeks without insight on the game levels to help him draw the music accordingly. On the following two games, he was still getting very limited descriptions for what musical elements he needed.[2]

He spent three months working on Tomb Raider II.[2]

After Tomb Raider II, he left to go freelance and he was contracted in to do the music for Tomb Raider III.[3]

He was not contracted to work on Tomb Raider: The Last Revelation, being later replaced by Peter Connelly, who composed Tomb Raider music for another three Tomb Raider games. He interviewed Connelly to replace him at Core Design.[3]

Works

[edit]

Audio director

[edit]

Composer

[edit]

Sound effects

[edit]

See also

[edit]

References

[edit]
[edit]
Add your contribution
Related Hubs