Recent from talks
Nothing was collected or created yet.
FIFA 06
View on Wikipedia
This article needs additional citations for verification. (November 2023) |
| FIFA 06 | |
|---|---|
| Developers | EA Canada, Exient Entertainment (DS/GBA) |
| Publisher | Electronic Arts |
| Series | FIFA |
| Platforms | Windows Consoles Mobile |
| Release | Game Boy Advance PlayStation Portable Mobile
|
| Genre | Sports |
| Modes | Single-player, multiplayer |
FIFA 06, known as FIFA Soccer 06 in North America, is a football simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports label. It was released in the United States on 4 October 2005 for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Nintendo DS. It was later released for PlayStation Portable, Game Boy Advance and mobile phones.
FIFA 06 was the thirteenth game in the FIFA series and the tenth in 3D. This was the last FIFA edition to be released exclusively on sixth-generation consoles. The taglines for the game were "You play. They obey." and "The total soccer experience".
Ronaldinho and Wayne Rooney were featured on the cover of the game in the European, Australian, and Brazilian markets. Freddy Adu and Omar Bravo joined Ronaldinho on the North American cover, while Lukas Podolski was partnered with Ronaldinho on the German release of the game and Park Chu-Young was on the South Korea cover.
Game features
[edit]Developers of the FIFA series made a complete overhaul of the game's engine for the 2006 installment of the game, asserting it has improved the control of play, having rewritten more than half the programming code for the game. In addition to a renovation of the game engine which discards the "ball" system, developers boast a significantly more involved career mode and the introduction of "chemistry" which will determine how good teams play together.
Career mode
[edit]Career mode in FIFA 06 is now a 15-year journey as the manager of a club of the player's choice. The user starts by filling in basic details such as their name, date of birth, and country. From here, the player gets to choose which team they would like to manage; however, only clubs with a 4-star rating or below are selectable unless the player has bought the "Career Teams" bundle from the in-game fan shop. In a new addition to the game players now must manage a minimum budget to build the club around. The budget can be spent on players, upgrading staff and coaches at the club and transfer budgets. Players must now also use their best managerial skills to negotiate a sponsor to the club. Sponsors, a new addition to career mode, provide a weekly payment to the club as well as extra bonuses through winning cups and meeting expectations of the club. If the manager does not meet these expectations, they may risk losing their sponsor at the end of the season. Some sponsors within the game are real organisations while others are simply made up.
Players also have to manage the expectations of the board, player morale, team chemistry and keeping the club's fans happy. Ultimately, the best solution to all of these areas is to win games. Meeting the expectations of the board will almost guarantee the player a job at the club for the next season while not meeting their expectations will most likely lose the player their job and be forced to find another club. Get sacked too much and the player's career is over.
Player morale becomes a large issue to the future of the player's club and their managerial future. Players must keep their squad happy to maintain them at the club and to keep them at their best performances. An unhappy squad can result in players refusing new contracts with the club and eventually leaving, which can be vital to the success of the club. Team chemistry is a result of the squad's morale and how often the current squad plays together. If the team is happy and are regularly playing together, team chemistry will be high. If the current squad is unhappy and hasn't played a game in seasons, team chemistry will be low therefore it is important to keep a balanced squad while maintaining success.
FIFA 06 also introduces staff which help the club. By upgrading the staff, this helps the club to improve depending on the area that has been upgraded. For example, if the user upgrades the negotiator to a higher level, the negotiator will be able to bring better players to the club for less money. Staff upgrades cost money which comes out of the budget.
Career mode also features a "manager history" section which shows your statistics as a manager for each season you play. It includes your season record, where your team finished in the ladder, and any cups the team won. Statistics for the current season are available including leading goalscorers, card recipients, team stats, league standings, and cup competition fixtures. It features three European Cup Competitions: ECC, EFA, and the European Super Cup. The ECC is the game's equivalent to the UEFA Champions League. The EFA is the equivalent to the UEFA Cup. The European Super Cup is of the same name in UEFA competition, which pits the winners of the ECC and EFA in a match right before the following season.
FIFA 06 Lounge
[edit]The FIFA 06 Lounge is a new introduction into the game. It is an upgraded form of multiplayer mode which allows up to eight human players to compete to see who is the best player over a series of matches. Each player selects a name to be identified as and a team to play as. Players can also change the rules of the game to suit their playing style. Depending on who wins and loses, players are given advantages and disadvantages to play with. Featured styles of matches in the lounge are:
- Winner Stays On: The winner of the previous game plays on and faces a new challenger.
- Winner vs. Highest Ranked: The winner of the previous game plays the best ranked player in the rankings
- Winner vs. Lowest Ranked: The winner of the previous game faces the worst ranked player in the competition
- Rematch: A rematch between the two players that just played
- Rematch Switch: A rematch between the two players that just played with the home team and away team switched
- Best vs. Worst: The best player vs. the worst team according to team star rating
- Catch-Up: Players can set a handicapped score on one player and the disadvantaged player must attempt to catch up to the handicapped player before the game ends
The mode also includes a leaderboard featuring leading point ratings, points, wins, goals, bookings, clean sheets, offsides, longest winning streak, longest undefeated streak, and longest losing streak. League standings are featured as well as the ability to save the session so players can play at a later date.
Team management
[edit]Team management gives the player the ability to edit the game to suit themselves. The mode provides the ability to create a player and edit any player, kit number, squad, and kick takers in the game as well as the ability to transfer players to other clubs and the ability to select players for their international teams.
Retro and extras
[edit]One of the new features in FIFA 06 is a special "retro" mode which features nostalgia of the game. Inside it features an unlockable classic biographies section, a memorable moments video compilation which features ten of the most memorable moments as judged by the FIFA 06 developers, and a video compilation with a retrospective view at all the games in FIFA series with "Cobrastyle" by Teddybears featuring Mad Cobra playing as the background music.
Like NHL 06, and NBA Live 06, the game also has a classic 16-bit game in the PS2 version, FIFA International Soccer, which was the original game in the series. In the extras section is:
- A video interview with Barcelona striker Samuel Eto'o.
- A series of tutorial videos on how to use the new features in the game.
- Video previews for NBA Live 06, FIFA Street 2, and Madden NFL 06
- Unlockable season highlights from the 2004–05 seasons of the German Bundesliga, Premier League, French Division 1, and Italian Serie A
The GameCube version does not have the tutorial videos, video previews, or season highlights.
Challenges and unlockables
[edit]FIFA 06 has introduced challenges for the player to achieve in order to win points and unlock prizes. The challenges are divided up into 10 regions of ten to twelve challenges based on the countries they can be achieved in. There are more than 100 different challenges for the player to achieve on all four difficulty levels, although a fifth difficulty can be achieved, which is legendary.
With the points earned in the challenges, prizes can be unlocked. Such unlockables in the game include classic player biographies, new camera angles, alternate club kits, stadiums, and videos.
Classic XI & World League XI
[edit]The game also features a Classic XI team, assembled by EA Sports, consisting of great football legends, and a World XI team, consisting of current superstars, chosen by FIFPro. Both teams have the Cardiff Millennium Stadium as their primary ground. These clubs must be unlocked in the "Fan Shop" with "FIFA Points".
Commentary
[edit]This installment broke a short tradition of commentating from John Motson and Ally McCoist, replaced by ITV's Clive Tyldesley and Sky Sports pundit Andy Gray for the game's English-language version.
FIFA 06: Road to FIFA World Cup
[edit]The Xbox 360 version, titled FIFA 06: Road to FIFA World Cup, featured only national teams and a brand-new engine taking advantage of the Xbox 360's graphical capabilities.[citation needed] It was the first FIFA game on a seventh-generation console.
Reception
[edit]| Aggregator | Score | ||||||
|---|---|---|---|---|---|---|---|
| DS | GBA | GameCube | PC | PS2 | PSP | Xbox | |
| GameRankings | 66.22%[36] | 49.50%[37] | 80.50%[38] | 80.69%[39] | 78.29%[40] | 73.33%[41] | 79.80%[42] |
| Metacritic | 75/100[43] | 70/100[44] | 80/100[45] | 78/100[46] | 80/100[47] | 77/100[48] | 80/100[49] |
| Publication | Score | ||||||
|---|---|---|---|---|---|---|---|
| DS | GBA | GameCube | PC | PS2 | PSP | Xbox | |
| Eurogamer | N/A | N/A | N/A | N/A | N/A | N/A | 7/10[3] |
| Game Informer | N/A | N/A | 8/10[4] | N/A | 8/10[4] | 7.5/10[5] | 8/10[4] |
| GamePro | N/A | N/A | N/A | N/A | 4/5[6] | 4/5[7] | 4/5[6] |
| GameRevolution | N/A | N/A | N/A | N/A | B−[8] | N/A | B[9] |
| GameSpot | 7.6/10[10] | N/A | N/A | 8.9/10[11] | 9/10[12] | 8.7/10[13] | 9.2/10[14] |
| GameSpy | N/A | N/A | N/A | N/A | 4/5[15] | N/A | 4.5/5[16] |
| GameZone | N/A | N/A | 9/10[17] | N/A | 8.7/10[18] | 6.9/10[19] | 9.3/10[20] |
| IGN | 8.1/10[21] | N/A | 8.5/10[22] | 8.7/10[23] | 8.7/10[24] | 7.4/10[25] | 8.7/10[24] |
| Nintendo Power | 8/10[26] | 7/10[26] | 9/10[27] | N/A | N/A | N/A | N/A |
| Official Nintendo Magazine | 75%[28] | N/A | 74%[29] | N/A | N/A | N/A | N/A |
| Official U.S. PlayStation Magazine | N/A | N/A | N/A | N/A | 4.5/5[30] | 4.5/5[31] | N/A |
| Official Xbox Magazine (US) | N/A | N/A | N/A | N/A | N/A | N/A | 7.9/10[32] |
| PC Gamer (UK) | N/A | N/A | N/A | 83%[33] | N/A | N/A | N/A |
| Detroit Free Press | N/A | N/A | N/A | N/A | N/A | 3/4[34] | 4/4[34] |
| The Times | N/A | N/A | 4/5[35] | 4/5[35] | 4/5[35] | N/A | 4/5[35] |
At the time it was the highest-selling game of the FIFA series, ahead of its predecessor FIFA 2005 by over 100,000 copies.[citation needed] In total, FIFA 06 has sold more than 3.6 million copies.[citation needed]
The PlayStation 2 version of FIFA 06 received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[50] indicating sales of at least 600,000 copies in the United Kingdom.[51] Across all platforms, it sold more than 1 million copies in the United Kingdom,[52] making it the UK's best-selling game of 2005, above rival Pro Evolution Soccer 5 in second place.[53]
The game was met with positive to very mixed reception. GameRankings and Metacritic gave it a score of 80.69% and 78 out of 100 for the PC version;[39][46] 80.50% and 80 out of 100 for the GameCube version;[38][45] 79.80% and 80 out of 100 for the Xbox version;[42][49] 78.29% and 80 out of 100 for the PlayStation 2 version;[40][47] 73.33% and 77 out of 100 for the PSP version;[41][48] 66.22% and 75 out of 100 for the DS version;[36][43] and 49.50% and 70 out of 100 for the Game Boy Advance version.[37][44]
References
[edit]- ^ a b Keller, Matt (26 September 2005). "Updated Australian Release List - 26/09/05". PALGN. Archived from the original on 10 December 2005. Retrieved 22 July 2024.
- ^ a b c Van Leuveren, Luke (3 October 2005). "Updated Australian Release List - 03/10/05". PALGN. Archived from the original on 29 June 2006. Retrieved 21 July 2024.
- ^ Reed, Kristan (30 September 2005). "FIFA 06 (Xbox)". Eurogamer. Archived from the original on 27 November 2017. Retrieved 11 April 2015.
- ^ a b c Kato, Matthew (October 2005). "FIFA Soccer 06 (GC, PS2, Xbox)". Game Informer. No. 150. p. 128. Archived from the original on 24 February 2006. Retrieved 11 April 2015.
- ^ Kato, Matthew (November 2005). "FIFA Soccer 06 (PSP)". Game Informer. No. 151. p. 182.
- ^ a b "FIFA 06 (PS2, Xbox)". GamePro. December 2005.
- ^ Bones (2 November 2005). "FIFA 06 Review for PSP on GamePro.com". GamePro. Archived from the original on 1 January 2006. Retrieved 12 April 2015.
- ^ Reilly, Mike (26 October 2005). "FIFA 06 Review (PS2)". Game Revolution. Archived from the original on 12 April 2015. Retrieved 12 April 2015.
- ^ Reilly, Mike (26 October 2005). "FIFA 06 - xbox Review". Game Revolution. Archived from the original on 4 November 2005. Retrieved 12 April 2015.
- ^ Calvert, Justin (17 October 2005). "FIFA 06 Review (DS)". GameSpot. Archived from the original on 9 February 2014. Retrieved 11 April 2015.
- ^ Calvert, Justin (12 October 2005). "FIFA 06 Review (PC)". GameSpot. Archived from the original on 20 August 2017. Retrieved 11 April 2015.
- ^ Calvert, Justin (12 October 2005). "FIFA 06 Review (PS2)". GameSpot. Archived from the original on 2 February 2014. Retrieved 11 April 2015.
- ^ Calvert, Justin (27 October 2005). "FIFA 06 Review (PSP)". GameSpot. Archived from the original on 13 October 2016. Retrieved 11 April 2015.
- ^ Calvert, Justin (12 October 2005). "FIFA 06 Review (Xbox)". GameSpot. Archived from the original on 26 October 2016. Retrieved 11 April 2015.
- ^ McGarvey, Sterling (18 October 2005). "GameSpy: FIFA Soccer 06 (PS2)". GameSpy. Archived from the original on 6 September 2015. Retrieved 12 April 2015.
- ^ McGarvey, Sterling (18 October 2005). "GameSpy: FIFA Soccer 06 (Xbox)". GameSpy. Archived from the original on 4 March 2016. Retrieved 12 April 2015.
- ^ Romano, Natalie (24 October 2005). "FIFA 06 - GC - Review". GameZone. Archived from the original on 24 February 2008. Retrieved 11 April 2015.
- ^ Bedigian, Louis (16 October 2005). "FIFA 06 - PS2 - Review". GameZone. Archived from the original on 7 March 2008. Retrieved 11 April 2015.
- ^ Bedigian, Louis (23 October 2005). "FIFA 06 - PSP - Review". GameZone. Archived from the original on 6 February 2008. Retrieved 11 April 2015.
- ^ Valentino, Nick (19 October 2005). "FIFA 06 - XB - Review". GameZone. Archived from the original on 2 February 2008. Retrieved 11 April 2015.
- ^ Harris, Craig (13 October 2005). "FIFA '06 [sic] (NDS)". IGN. Archived from the original on 11 April 2015. Retrieved 11 April 2015.
- ^ Boulding, Aaron (30 September 2005). "FIFA 06 (GCN)". IGN. Archived from the original on 11 April 2015. Retrieved 11 April 2015.
- ^ Boulding, Aaron (30 November 2005). "FIFA 06 (PC)". IGN. Archived from the original on 11 April 2015. Retrieved 11 April 2015.
- ^ a b Boulding, Aaron (30 September 2005). "FIFA 06 (PS2, Xbox)". IGN. Archived from the original on 11 April 2015. Retrieved 11 April 2015.
- ^ Boulding, Aaron (28 October 2005). "FIFA Soccer 06 (PSP)". IGN. Archived from the original on 12 April 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06". Nintendo Power. Vol. 198. December 2005. p. 121.
- ^ "FIFA Soccer 06 (GC)". Nintendo Power. Vol. 197. November 2005. p. 106.
- ^ "FIFA 06". Official Nintendo Magazine. No. 160. December 2005. p. 69.
- ^ "FIFA 06". Official Nintendo Magazine. No. 177. p. 77.
- ^ "FIFA Soccer 06 (PS2)". Official U.S. PlayStation Magazine. November 2005. p. 114.
- ^ "FIFA Soccer 06 (PSP)". Official U.S. PlayStation Magazine. November 2005. p. 123.
- ^ "FIFA Soccer 06 (Xbox)". Official Xbox Magazine. November 2005. p. 118.
- ^ "FIFA Soccer 06". PC Gamer UK. December 2005.
- ^ a b Huschka, Ryan (13 November 2005). "'FIFA Soccer 06' (Xbox, PSP)". Detroit Free Press. Archived from the original on 14 April 2015. Retrieved 11 April 2015.
- ^ a b c d Wapshott, Tim (15 October 2005). "FIFA 06 (PC, Xbox, PS2, GC)". The Times. Archived from the original on 11 January 2006. Retrieved 11 April 2015.(subscription required)
- ^ a b "FIFA 06 Soccer for DS". GameRankings. Archived from the original on 8 September 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for Game Boy Advance". GameRankings. Archived from the original on 10 September 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for GameCube". GameRankings. Archived from the original on 10 September 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for PC". GameRankings. Archived from the original on 8 September 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for PlayStation 2". GameRankings. Archived from the original on 8 September 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for PSP". GameRankings. Archived from the original on 7 September 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for Xbox". GameRankings. Archived from the original on 8 September 2015. Retrieved 11 April 2015.
- ^ a b "FIFA 06 Soccer for DS Reviews". Metacritic. Archived from the original on 23 November 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for Game Boy Advance Reviews". Metacritic. Archived from the original on 10 September 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for GameCube Reviews". Metacritic. Archived from the original on 27 March 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for PC Reviews". Metacritic. Archived from the original on 7 November 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for PlayStation 2 Reviews". Metacritic. Archived from the original on 27 November 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for PSP Reviews". Metacritic. Archived from the original on 4 November 2015. Retrieved 11 April 2015.
- ^ a b "FIFA Soccer 06 for Xbox Reviews". Metacritic. Archived from the original on 9 May 2015. Retrieved 11 April 2015.
- ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 20 May 2009.
- ^ Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on 18 September 2017.
- ^ Reed, Kristan (3 May 2006). "2005 UK Sales Review". Eurogamer. Archived from the original on 12 March 2009. Retrieved 12 November 2021.
- ^ "Appendix B: Top 10 software" (PDF). Unlimited learning: Computer and video games in the learning landscape. European Leisure Software Publishers Association (ELSPA). 2006. p. 51. Archived (PDF) from the original on 16 October 2021. Retrieved 16 October 2021 – via International Federation for Information Processing (IFIP).
External links
[edit]FIFA 06
View on GrokipediaDevelopment
Engine overhaul
FIFA 06 represented a major technical redevelopment by EA Canada, replacing the engine used in previous installments from FIFA 2003 to 2005 with a completely overhauled system designed to enhance overall gameplay realism and responsiveness.[5] This shift prioritized more intuitive player controls and an attacking-oriented experience, allowing for fluid movement and strategic depth on the pitch.[6] The new engine introduced smoother animations that captured natural player motions, such as improved ball contact and celebratory gestures, contributing to a more immersive simulation.[7] A key innovation was the introduction of the "chemistry" system, which dynamically influenced team performance based on player relationships, individual form, and collective morale.[8] In this mechanic, a team's chemistry rating—affecting on-screen morale indicators during matches—influenced how quickly morale fluctuated, enabling underdog squads with strong cohesion, like Bolton Wanderers, to outperform expectations despite lacking star talent.[7] This system extended to modes like Manager Mode, where frequent lineups and positive interactions built higher chemistry, simulating real-world team dynamics.[8] The engine also brought specific advancements in core interactions, including enhanced passing accuracy for pinpoint one-twos and chipped deliveries, alongside refined shooting mechanics that rewarded timed and angled strikes for greater precision.[9] Defensive AI saw improvements in positioning, with features like secondary defender calls and tactical options such as offside traps, making gameplay more balanced and less arcade-like.[7] Ball physics benefited from these changes, offering better weight and trajectory simulation to encourage skillful play over simplistic sprinting.[6] Overall, these elements, developed under EA Canada's leadership, marked a pivotal step toward more realistic and engaging soccer simulation.[10]Cover and marketing
The European version of FIFA 06 featured Manchester United's Wayne Rooney and FC Barcelona's Ronaldinho on its cover, while the North American version highlighted Ronaldinho as the primary athlete.[11][12] These selections reflected their rising prominence in 2005: Rooney, at age 19, had earned the PFA Young Player of the Year award and was a key figure for England following his standout performance at Euro 2004, while Ronaldinho, the 2004 FIFA World Player of the Year, captained Brazil and led Barcelona to success after his breakthrough 1999 Copa América win at age 19.[11] Both athletes served as global endorsers for the game's merchandising and advertising campaigns.[11] The game's promotional taglines, "You play. They obey." and "The total soccer experience," underscored themes of player control and immersive gameplay.[13] FIFA 06 was first previewed at E3 2005, where EA Sports demonstrated early builds emphasizing the overhauled engine through playable shoot-outs and cinematic trailers, such as a sudden-death penalty scenario between England and Brazil.[14] These demos highlighted enhanced graphics, including lifelike player models, fluid animations, and realistic stadium atmospheres, positioning the title as a leap in soccer simulation fidelity.[14][15] Marketing efforts focused on the game's realism and worldwide accessibility, leveraging the "Road to the FIFA World Cup" mode from the upcoming Xbox 360 edition to align with building anticipation for the 2006 FIFA World Cup in Germany.[15] This mode allowed players to simulate qualification paths with authentic national teams and stadiums, tying the promotion to real-world international events and broadening appeal across global markets.[13]Release
Platforms and dates
FIFA 06 was released for several sixth-generation consoles and handheld systems, including the PlayStation 2, Xbox, GameCube, Microsoft Windows PC, Nintendo DS, and Game Boy Advance.[16][2][17] The game launched first in PAL regions on September 30, 2005, for the PlayStation 2, Xbox, GameCube, Windows PC, Nintendo DS, and Game Boy Advance.[18][19] In North America, the PlayStation 2, Xbox, GameCube, Windows PC, and Nintendo DS versions followed on October 4, 2005, while the Game Boy Advance edition arrived slightly later on October 11, 2005.[17] A PlayStation Portable port was released shortly after the initial launch, debuting in North America on October 11, 2005, and in PAL regions around October 21, 2005.[20][21] Mobile adaptations for Java-enabled phones were also made available in autumn 2005, targeting feature phones with simplified gameplay.[22]| Platform | PAL Release Date | North America Release Date |
|---|---|---|
| PlayStation 2 | September 30, 2005 | October 4, 2005 |
| Xbox | September 30, 2005 | October 4, 2005 |
| GameCube | September 30, 2005 | October 4, 2005 |
| Windows PC | September 30, 2005 | October 4, 2005 |
| Nintendo DS | September 30, 2005 | October 4, 2005 |
| Game Boy Advance | September 30, 2005 | October 11, 2005 |
| PlayStation Portable | October 21, 2005 | October 11, 2005 |
Special editions
FIFA 06 featured a special edition titled FIFA 06: Road to FIFA World Cup, developed exclusively for the Xbox 360 console as a launch title. Released on November 22, 2005, in the United States, and December 2, 2005, in PAL regions, this version utilized a new graphics engine optimized for next-generation hardware, emphasizing high-detail player models, enhanced animations, and improved physics simulation.[23][24][25] Unlike the standard edition, Road to FIFA World Cup focused solely on international play, including 72 licensed national teams with no club sides available. The core mode guided players through qualification tournaments leading to the 2006 FIFA World Cup, incorporating official stadiums from the event to simulate progression and atmosphere. Additional modes included friendly matches, custom tournaments, and a practice arena, with online support via Xbox Live for multiplayer.[26][25] Handheld variants of FIFA 06 for the Nintendo DS and Game Boy Advance offered adapted experiences with simplified controls to suit portable hardware, while retaining core gameplay elements like team selection and match simulation. The DS version introduced 3D visuals and touch-screen integration for tactical commands, such as switching formations during play. In contrast, the GBA edition used 2D graphics and button-based controls, providing a more streamlined but faithful representation of the console mechanics. No equivalent next-generation special edition existed for other platforms at launch.[27][28]Gameplay
Core mechanics
FIFA 06 introduced several refinements to its on-pitch gameplay, emphasizing realistic player interactions and fluid match dynamics through enhanced control options and simulation elements. The core mechanics centered on intuitive player handling, advanced ball behavior, smarter opponent decision-making, and a new team chemistry system that influenced performance during matches. These features aimed to balance accessibility with depth, allowing players to execute precise actions while simulating professional football's unpredictability.[29] The control scheme in FIFA 06 featured improved contextual passing, where through balls, lobs, and crosses automatically targeted nearby teammates or their runs based on the left analog stick's direction, reducing manual aiming for more natural play. Skill moves were expanded with new animations for feints, fake shots, and first-touch tricks, enabling players to perform deceptive maneuvers like the step-over or roulette by combining buttons such as L1 + right analog stick flicks on PlayStation 2. Manual shooting allowed for greater precision by holding the shoot button to control power via duration and direction with the analog stick, contrasting with assisted modes for varied skill levels. Additionally, pace control via the left trigger slowed dribbling for better positioning, and jostling (R1 + left stick) simulated physical battles for ball possession. These controls fostered a responsive feel, though some reviews noted occasional input lag in crowded areas.[29][30] Ball physics received significant enhancements, delivering more realistic trajectories, bounces, and interactions with players and the environment. The ball's flight paths curved naturally under spin from shots or passes, with improved collision detection causing deflections off bodies or legs that felt organic rather than scripted. Bounces on grass varied by surface condition, leading to unpredictable rolls after headers or clearances. Weather effects, particularly rain, impacted gameplay by making the pitch slicker, reducing ball speed on the ground and increasing skid for low passes while adding visual splashes and player slips for immersion. These elements contributed to a more authentic simulation, though the physics occasionally resulted in overly floaty long balls.[29][7][30] AI improvements focused on opponent tactics, with dynamic formations that adapted mid-match—such as shifting to a defensive 5-4-1 when trailing or pressing higher in attack. Opponents executed smarter off-ball runs, with wingers overlapping and strikers making diagonal movements to exploit spaces, creating varied attacking threats. Defensive AI prioritized marking and zonal coverage, intercepting passes more intelligently without clustering unrealistically. These changes made CPU-controlled teams feel proactive and tactical, though exploits like long-ball spam persisted against lower difficulties.[29][31][7] The "Team Chemistry" system integrated team familiarity into matches, where low chemistry—resulting from mismatched lineups or infrequent play—reduced overall team coordination and performance, simulating issues in interplay. High chemistry, built through consistent starting XIs in modes like Career, boosted these attributes for seamless teamwork. This mechanic added strategic depth to squad selection, affecting on-pitch execution without overriding individual skills.[32][33][34]Team management
In FIFA 06, squad selection emphasizes building a cohesive lineup through the team's overall chemistry rating, which starts at a base level and can reach up to 100, influencing player performance by enhancing passing accuracy, positioning, and overall effectiveness on the pitch. Chemistry is influenced by squad morale, the frequency with which players start together, and playing them in preferred positions, encouraging managers to prioritize balanced rosters that foster familiarity and unity; for instance, consistent lineups boost the rating more effectively than frequent changes. This system extends beyond Manager Mode to affect gameplay in all matches, where higher chemistry simulates improved team synergy, directly tying pre-match decisions to in-game outcomes like quicker build-up play.[35][36] The transfer market simulates realistic club dealings, allowing managers to scout talent across global regions while navigating financial limitations. Scouting involves hiring and upgrading scout staff, who can be dispatched to areas like Europe or South America for missions lasting one to six months; upgrades improve the quality of prospects uncovered, such as elite talents, with success depending on scout expertise and mission duration. Negotiations occur in the Transfer Central interface, where offers include transfer fees, wages, and contract durations; staff upgrades can aid in securing better deals, influenced by the club's prestige and budget constraints enforced through sponsor income and ticket revenues, preventing overspending that could lead to debt and job insecurity.[30][37] Training and morale systems provide tools to develop players and maintain squad harmony over seasons. Training is handled via specialized coaches for positions like strikers, midfielders, defenders, and goalkeepers, whose upgrades—purchased with performance points—accelerate attribute improvements, such as increasing a forward's finishing through repeated sessions focused on shooting drills. Morale, displayed as individual player bars, rises with regular playing time, contract renewals, and victories, while dropping from benchings or poor results, thereby impacting chemistry and willingness to negotiate; high team morale can yield bonuses like reduced salary demands during transfers, fostering long-term cohesion without delving into seasonal narratives.[30][34] Customization options allow extensive personalization of team identity and strategy. Kits can be edited for jersey numbers (ranging from 01 to 99, with goalkeepers often assigned 1 or 23) and sponsor selections that align with objectives like cup wins for bonus funding, while retaining authentic logos for immersion. Formations are adjustable from a library including classics like 4-4-2 or 3-5-2, with tactics presets defining attacking styles (e.g., counter-attack or wing play) and defensive approaches (e.g., high pressing or offside trap), set via sliders for mentality, width, and creativity to tailor presets for specific opponents.[7][34]Game modes
Career mode
Career mode in FIFA 06 provides a comprehensive long-term simulation where players take on the role of a football manager over a span of 15 seasons.[5] Participants begin by selecting from mid-tier or lower-division clubs, as elite teams such as Manchester United or Barcelona are unavailable initially, with the primary goal of earning promotions through consistent success in league play and avoiding relegation. This progression system incorporates elements of team management tools, applying them within a multi-season narrative arc focused on building a dynasty. Financial oversight forms a core component, involving the allocation of budgets generated from ticket sales—influenced by stadium upgrades—and sponsor agreements that deliver per-match payments alongside performance-based bonuses for league standings, domestic cup victories, and continental competitions. Managers can hire and upgrade specialized staff, including striker coaches, midfielder coaches, defense coaches, goalkeepers coaches, negotiators, scouts, and fitness coaches, to enhance training effectiveness and overall team performance.[37] Player development emphasizes scouting via upgraded youth academies to recruit promising talents, negotiating contracts to retain key personnel, and managing retirement cycles through contract expiration alerts and player aging mechanics.[38] These elements enable gradual squad evolution, with older players retiring and new prospects integrating over the career's duration. The mode sets seasonal objectives from the board, such as securing domestic cup triumphs, clinching continental titles like the UEFA Champions League, and achieving broader international recognition through sustained success, culminating in a manager history section that tracks cumulative statistics across all seasons.Multiplayer and lounge
The FIFA 06 Lounge functions as a central local multiplayer hub, accommodating up to eight players in a shared virtual room for casual and competitive football sessions on PlayStation 2 and Xbox consoles. It facilitates quick pickup games and league-style tournaments with customizable rules, such as adjustable handicaps that balance matches based on player skill levels to ensure fair play among friends.[30][39] Central to the Lounge experience is the "cheap shots" system, a collection of 20 mini-games and cheats that players earn and wager during matches, including options like inducing opponent fatigue, issuing yellow cards, or restarting plays to disrupt stronger rivals. Players can store up to three cheap shots per match, with allocations dynamically adjusted to promote equity, adding a playful, strategic element to group interactions. The mode also maintains persistent tracking of individual statistics and head-to-head records across multiple play sessions, which can be saved for ongoing rivalry leaderboards.[30] Beyond the Lounge, FIFA 06 provides robust local and online multiplayer options across platforms, including head-to-head matches, customizable tournaments, and co-op games against AI teams. Online features on PlayStation 2, Xbox, and PC include ranked and unranked lobbies for quick matchmaking, with Xbox benefiting from integrated microphone support for voice chat during sessions—requiring an Xbox Live Gold subscription at the time. Due to the technological constraints of sixth-generation hardware and disparate online infrastructures, cross-platform play was unavailable, limiting interactions to players on the same system.[30][3]Retro content and challenges
FIFA 06 introduced a dedicated retro mode designed to evoke nostalgia through historical soccer elements, including an emulated version of the original FIFA International Soccer from 1994, which players could access for classic 16-bit gameplay experiences. This mode also featured unlockable classic player biographies detailing the careers of legendary figures and video recreations of memorable matches, such as iconic goals from pre-2006 World Cups and international tournaments. These components provided single-player engagement by allowing users to relive pivotal historical moments in a structured, archival format.[40] The game's challenges section offered over 100 skill-based drills and historical scenarios to test player abilities, ranging from basic objectives like achieving a hat trick or completing a five-minute match to more complex tasks such as underdog victories, comebacks, and routs against superior opponents. Completing these challenges awarded points that could be redeemed in the in-game Fan Shop for unlockable content, including retro stadiums, alternate kits, and special celebrations. Representative examples include the initial Classic XI challenge, where players faced a squad of all-time greats like Zico, Eric Cantona, and Rudi Völler in a friendly match, earning 1,000 points upon victory.[32][30][4] Among the key rewards were the Classic XI and World League XI teams, elite squads composed of legendary players that served as ultimate unlockables after accumulating 2,500 points each in the Fan Shop. These teams enabled custom matches against historical lineups, enhancing single-player depth with nostalgic rosters. The progression system linked challenge completions directly to broader gameplay benefits, as unlocked items like kits, stadiums, and squads could be imported into career mode for customized team management and simulations.[41][42]Audio and presentation
Commentary
The commentary in FIFA 06 features Clive Tyldesley as the play-by-play announcer and Andy Gray as the color analyst for the English-language version, marking a shift from the previous game's John Motson and Ally McCoist duo.[27][43] This pairing, drawn from ITV's broadcast team, delivered lines recorded specifically for the title, including expanded dialogue to cover new in-game events such as player interactions and match scenarios.[44] Dynamic call-outs enhanced match immersion by providing context-specific narration for key moments, including goals, fouls, and offside decisions, with Tyldesley and Gray acknowledging events in real-time—for instance, noting a disallowed goal immediately after it occurs.[44] The commentary system incorporated improved variety to minimize repetition, featuring a broader script of generic yet adaptable lines that responded to on-pitch action without becoming overly predictable during extended play.[27] Ambient stadium sounds complemented the commentary, including responsive crowd reactions to goals and fouls, creating a lively atmosphere that heightened realism. For non-English regions, FIFA 06 offered localized commentary variations, supporting languages such as French, German, Spanish, Italian, and Dutch, with region-specific voice actors and scripts adapted to cultural contexts while maintaining core match narration styles.[45]Soundtrack
The soundtrack of FIFA 06 comprises 39 licensed tracks from international artists across more than 20 countries, focusing on rock, hip-hop, and electronic genres to deliver an energetic, globally diverse vibe that aligns with the fast-paced nature of football.[46] These selections emphasize high-energy music suitable for building excitement during gameplay sequences.[47] The tracks play in menus, pre-match build-ups, goal celebrations, and replay moments, integrating seamlessly with commentary to heighten the atmosphere, though the game lacks an in-game radio station.[47] This approach prioritizes curated playlists over customizable audio, contributing to the title's immersive presentation.[47] Key examples from the soundtrack include:- "Helicopter" by Bloc Party (UK, rock)
- "Welcome to Jamrock" by Damian Marley (Jamaica, hip-hop/reggae)
- "Fiesta" by 3D Voz (Spain, electronic/pop)
- "Tam Zamanı Şimdi" by Athena (Turkey, rock)
