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16 October 2006 (2006-10-16) – 11 December 2009 (2009-12-11)
Numberjacks is a British live-action/animated children's television series, aimed particularly at children aged two to five, which was formerly shown on CBeebies and occasionally on BBC Two in the United Kingdom. It was also shown on Tiny Pop until 2016. It was produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live-action. 67 episodes were produced.[1] The show focuses on mathematics.
Numberjacks centres on the adventures of a group of anthropomorphic numbers. The main Numberjacks, Three, Four, Five, and Six, are the main protagonists of the series. They normally spend their everyday lives inside a sofa until a call comes in from real-life child Agents, who report problems that need solving. One or two of the Numberjacks fly out on location to investigate the issues, that are normally caused by the show's main antagonists - the Meanies. After much fun, adventure and powerful thinking, the Numberjacks win the day – until next time.
Three (voiced by Alice Baker) - The youngest of the main Numberjacks, Three is pink, has blue eyes, and is still learning every day how to be a "big" Numberjack. Being young, she is quite cheeky, noisy, lively, mischievous; and is wanting to prove that she can do things even if she is not ready for them yet. In the Sofa's cosy room, she holds a collection of objects she deems her "beautiful things", and normally does not let the other Numberjacks touch them. In earlier episodes, she is not allowed to go on missions alone due to her being too young. Later on in the series, she is proven responsible enough to go out to the real world by herself. When she is not on a mission, Three is the principal operator of the Brain Gain machine in the sofa's Control Room. She looks up to nine as a motherly figure.
Four (voiced by Jonathan Beech) - Four is dark blue, has brown eyes, and deems himself to be a regular sort of number. Although friendly and regular, he lacks in self-confidence and is not sure at times what to do and when not to panic. He enjoys fixing things, being that he is the Numberjacks' mechanic. When he is not doing work, Four likes to either be in the cosy room to read books, or train with the Bloop Ball in the gym. When he is not on a mission and prior to missions, Four is the main screen operator in the Control Room. He looks up to Eight as a big brother and has a special bond with him. He and Five strongly despise Spooky Spoon. He is also the Numberjack who has been on the most missions.
Five (voiced by Laura Maasland) - Five is turquoise, has brown eyes, and enjoys being who she is as a Numberjack. She is the best jumper in the main cast and has a good fashion sense. When she is not doing missions, she can normally be found helping the younger Numberjacks progress to be bigger numbers, especially Two. In almost every episode, 5 speculates what else might go wrong, which the viewers see in 2D animation. She and Four strongly dislike Spooky Spoon.
Six (voiced by Oliver Keogh) - Six is yellow, has blue eyes, and enjoys being a bigger number. He is quite a physical number who does some cool and flashy jumps. While deemed as the leader of the Numberjacks, he isn't as bright as his second-in-command Five. Six normally decides who goes on the Mission.
There are six recurring Numberjacks, the younger ones do not go on missions but occasionally cause trouble, while the elder ones go on their own missions.
Zero (voiced by Dylan Robertson) - Zero is lime green, has blue eyes, and is the youngest out of the numbers. He doesn't do or say much at all and enjoys it that way. Although he can be quite troublesome and has occasionally escaped the sofa and making things disappear by saying "Zero!", Zero has proven to be quite useful in making numbers such as 10, 100 and 1000. He easily gets tired due to his young age.
One (voiced by Dylan Robertson) - One is purple and the only numberjack with green eyes, and feels like she is in the centre of her own universe. She occasionally causes her own problems, but is well-being and with Zero, they can make ten. Because she is noticeably older than Zero, she can speak longer sentences and phrases, like "Just one, I’m only a little number." compared to him. She often resorts to speaking a bit shorter, though.
Two (voiced by Robert Watson) - Two is orange, has hazel eyes, and hopes to be one of the "Big Numbers" someday despite still being a bit babyish. He can quickly flip from one state to the opposite, is busily into things and has a touch of “terrible twos”.
Seven (voiced by Roz Ellis) - Seven is red, has brown eyes, and is always busy doing things. She has a wide variety of hobbies including singing and art (especially when it comes to the seven colours of the Rainbow), and is quite energetic and creative. She is also a motherly figure to the younger Numberjacks, and in the episode "Interesting Times", Seven acts as a Narrator.
Eight - (voiced by Harry Munday) - Eight is sky blue, has brown eyes, and jumps the best of all the Numberjacks. Eight is cheerful, rounded, earthy, sporty, and game, he can go a little too far. Four looks up to him as a big brother.
Nine - (voiced by Roz Ellis) - Nine is light green, has blue eyes, and is the “biggest” Numberjack. She enjoys organizing things and showing how to be calm in a crisis. Like Seven, Nine is a motherly figure to the younger Numberjacks, especially Three.
Puzzler (voiced by Bob Golding) - A floating spherical face with moveable features, as the leader of the Meanies. He enjoys setting up puzzles, and always speaks in rhyme. He tends to trap the Numberjacks in orange "Puzzle Balls" which only pop when a respective puzzle is completed. Although the hardest meanie for the Numberjacks to defeat, the Puzzler is easy to compromise as he stops his troubles once his puzzles are beaten, and enjoys a good challenge, to the point that he is pleased when his puzzles are solved. He was once a music DJ.
Spooky Spoon (voiced by Rachel Preece) - An anthropomorphic purple spoon who is normally source of problems with matching and connecting by mixing everything up. She is entirely self-centred, thinks of herself as being superior than anyone around her, and heavily dislikes Four and Five, who she deems as her two arch-nemeses.
Shape Japer (voiced by Rachel Preece) - A shape-shifting being who can float in the air. She often causes things to change shape or involve shapes. She is normally of a cube or a sphere, but she can also turn into a square, a circle, a cylinder, a cone or a triangle. She mainly laughs a lot, and doesn't speak many words. She lives in a cave near a beach, as seen in the Seaside Adventure special. She is the most frequent Meanie on the show. She is the youngest meanie, around the same age as Three, and is Three's arch-nemesis.
Problem Blob (vocal effects provided by Bob Golding) - A green anthropomorphic blob that spits out green blobs which cause all sorts of random problems. He also has an eye on a stalk that can come out of his mouth at times. He was the first meanie to appear on the show, but has made the fewest appearances. He has blobbed two Numberjacks - Four and Six. He also once surrounded Five with blobs, causing her to go into a repetitive pattern.
Ross Mullan plays the Numbertaker in the showNumbertaker (portrayed by Ross Mullan) - A tall human who wears a white coat and hat, is normally taking numbers or "numbers of things", and has a rather sinister street performer side about him. He holds a number of attachments to take away numbers, including a vacuum-cleaner, a magnet, a net, a hook, and his “number sucker-upper”. On some occasions, he may transition himself to the "Numbermaker" and make numbers and add "numbers of things" instead.
When a meanie is defeated, the end of their theme song will play; this happens in most episodes, but not all of them.
Series 1, consisting of 45 15-minute episodes, first aired in autumn 2006. Series 2, consisting of 20 15-minute episodes first aired on CBeebies in 2009.[2]
0 makes things disappear, and 6 flies out to sort him and the problems out.
Numberjacks: 0, 1, 3, 4, 5, 6
Agents: 33, 42, 16, 68
Volume 1
2
2
Going Wrong, Going Long
17 October 2006
The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. 4 flies out and sorts him out.
Numberjacks: 3, 4, 5, 6
Agents: 16, 28, 68, 53
3
3
Sphere Today, Gone Tomorrow
18 October 2006
The Shape Japer turns every sphere into a cube. 6 sorts her out.
Agents: 28, 33, 101, 70
Volume 2
4
4
In, Out, Shake It All About
19 October 2006
The Puzzler makes his eyes come out on both sides of him, making them turn, his green glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are both freed from the Puzzle Bubble.
Agents: 70, 94, 42, 53
Volume 1
5
5
One More Time
20 October 2006
When everyone passes under a bridge, they become one higher number: 4, who flies out, turns into a 5, and then into a 6. It's cheeky Numberjack 1 who's causing all the trouble.
Numberjacks: 1, 3, 4, 5, 6
Agents: 53, 28, 94, 68
Volume 2
6
6
Forward Thinking
23 October 2006
The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift to save the day.
Numberjacks: 0, 1, 2, 3, 4, 5, 6
Agents: 16, 33, 53, 85
Volume 3
7
7
Seven Wonders
24 October 2006
4 finds things add up to 7 when the Puzzler's about, and 7 is caught by him - in a poisonous "Puzzle Bubble".
Numberjacks: 1, 3, 4, 5, 6, 7
Agents: 53, 42, 70, 16
8
8
Getting Heavy
25 October 2006
Spooky Spoon is swapping light things and heavy things – 5 and 3 both fly out together to save the day.
Numberjacks: 3, 4, 5, 6, 9
Agents: 53, 16, 68, 85
Volume 2
9
9
Belongings
26 October 2006
Things don't belong when Spooky Spoon mixes things up – another problem for 5 to solve.
3, 4, 5, 6
Agents: 16, 33, 68, 42
Volume 3
10
10
4 He's A Jolly Good Fellow
27 October 2006
The Numbertaker is taking all the number fours that he can find – will 4 be able to escape his clutches?
Agents: 28, 68, 101
Volume 1
11
11
Boxing Day
30 October 2006
Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too.
Agents: 85, 33, 101, 94
12
12
Out Of Order
31 October 2006
Spooky Spoon makes sure that things are well out of order – until 5 sorts her out with some "Brain Gain".
Numberjacks: 1, 2, 3, 4, 5, 6
Agents: 47, 96, 73, 88
TBA
13
13
Nine Lives
1 November 2006
The Puzzler has trapped 9 in a poisonous puzzle bubble – 6 and 3 come to the rescue.
Numberjacks: 3, 4, 5, 6, 9
Agents: 25, 34, 88, 100
Volume 2
14
14
Take Away
2 November 2006
Not just a few problems, but many of them – 4 eventually makes the Numbertaker take more than he wants to.
Numberjacks: 3, 4, 5, 6
Agents: 28, 101 (Although mixed up with 42), 85, 70
Volume 4
15
15
The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
3 November 2006
There's a pattern to the problems that the Puzzler causes – and Numberjack 5 has to break that pattern on her own, once and for all.
Agents: 14, 47, 73, 96
16
16
Stop And Go
19 February 2007
Things don't move when they should, like a walking rubbish bin and so on – 6 has got to sort Spooky Spoon out, otherwise there'll be more trouble.
Numberjacks: 0, 3, 4, 5, 6
Agents: 34, 52, 73, 100
TBA
17
17
Off Colour
20 February 2007
Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her, once and for all.
Numberjacks: 3, 4, 5, 6
Agents: 88, 34, 25, 100
Volume 1
18
18
A Game Of Two Halves
21 February 2007
The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
Numberjacks: 2, 3, 4, 5, 6
Agents: 14, 47, 73, 96
Volume 3
19
19
Out For The Count
22 February 2007
2 is out and about and making everyone count incorrectly – 6 goes after him.
Agents: 96, 61, 100, 25
Volume 4
20
20
The Container Drainer
23 February 2007
Everything (including a bottle, a sandpit, a bowl, and a tub of ice cream) is empty thanks to the Puzzler – 3 helps 5 to fill things up again, but not without knowing she gets caught by the Puzzler.
Numberjacks: 2, 3, 4, 5, 6
Agents: 25, 61, 96, 100
Volume 5
21
21
Tens Moments
26 February 2007
1 and 0 get out and about and make ten of everything – creating more work for 5.
Numberjacks: 0, 1, 3, 4, 5, 6
Agents: 25, 52, 61, 88
TBA
22
22
3 Things Good
27 February 2007
3 is out on her own, trying to do battle with the Shape Japer, who does not like things in threes.
Numberjacks: 1, 2, 3, 4, 5, 6
Agents: 25, 34, 88, 100
Volume 4
23
23
Say What You Mean
28 February 2007
Be clear what you mean, otherwise the Problem Blob will make trouble for you, as 4 finds out.
Numberjacks: 3, 4, 5, 6
Agents: 34, 47, 100, 14
Volume 5
24
24
One Won
1 March 2007
There's only one of everything, thanks to the Numbertaker – 6 sorts things out, with help from 1.
Numberjacks: 1, 3, 4, 5, 6
Agents: 55, 68, 70, 94
Volume 2
25
25
Tricky Sixes
2 March 2007
The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out.
Numberjacks: 3, 4, 5, 6
Agents: 42, 85, 55, 68
TBA
26
26
May The Fours Be With You
5 March 2007
The Shape Japer is after things that come in eighths – 4 goes on the mission.
Numberjacks: 2, (does not speak), 3, 4, 5, 6, 8
Agents: 16, 42, 68, 101
Volume 5
27
27
Best Estimate
6 March 2007
The Problem Blob makes things go wrong when people cannot estimate – It's Numberjack 5 to the rescue.
Numberjacks: 3, 4, 5, 6
Agents: 28, 55, 70, 101
Volume 2
28
28
On and Off
7 March 2007
Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case.
Agents: 16, 33, 68, 85
TBA
29
29
Zero the Hero
8 March 2007
It's 0 to the rescue when just for once, the other nine Numberjacks are the problem, not the answer!
Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Agents: 33, 55, 85
Volume 3
30
30
Bad Circles
9 March 2007
The Shape Japer is making bad circles by enter the circular hollow and saying "circle – bad!" – 6 gets ready to sort her out.
Numberjacks: 3, 4, 5, 6
Agents: 28, 42, 70, 94
Volume 6
31
31
Famous Fives
12 March 2007
The Puzzler sets the problem – and 5 is the right Numberjack to sort it out.
Numberjacks: 1, 2, 3, 4, 5, 6
Agents: 16, 42, 68, 94
32
32
Fair Shares
13 March 2007
Things aren't being shared fairly, thanks to the Problem Blob – 6 makes everything all right.
Numberjacks: 1, (makes cameo at the end) 2, 3, 4, 5, 6, 7, 8
Agents: 28, 101, 85, 33
Volume 4
33
33
Being 3
14 March 2007
The Numbertaker is taking threes today – but he cannot take Numberjack 3.
Numberjacks: 1, 3, 4, 5, 6
Agents: 28, 55, 70, 101
Volume 3
34
34
Into the Teens
15 March 2007
The Numbertaker has added ten more of things – 4 has to sort him out, or else there'll be more chaos in the outside world.
Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9
Agents: 33, 55, 70, 85
Volume 6
35
35
Slide and Turn
16 March 2007
The Shape Japer is moving things and causing problems – 5 goes out there to solve the problem.
Numberjacks: 1, 2, 3, 4, 5, 6
Agents: 17, 41, 60, 106
TBA
36
36
Six Of One
19 March 2007
The Problem Blob is making trouble with sixes – It's Numberjack 6 to the rescue.
Numberjacks: 0, 1, 2, 3, 4, 5, 6
Agents: 22, 41, 60, 106
TBA
37
37
Time Trouble
20 March 2007
Time passes very strangely – thanks to Spooky Spoon. 5 investigates, on her own.
Numberjacks: 3, 4, 5, 6
Agents: 38, 54, 79, 95
Volume 5
38
38
1, 2, 3, Go
21 March 2007
It's 1, 2, 3 – pattern time! 9 helps 3 battle against the Puzzler.
Numberjacks: 1, 2, 3, 4, 5, 6, 9
Agents: 17, 54, 60, 106
TBA
39
39
More 4
22 March 2007
Shape Japer makes trouble with symmetry – 4 goes out there, all by himself, to sort things out.
Numberjacks: 3, 4, 5, 6, 7, 8
Agents: 17, 22, 41, 38
TBA
40
40
Almost Human
23 March 2007
Problem Blob causes trouble – and 4 tries out being a human being, for once.
Numberjacks: 3, 4, 5, 6
Agents: 79, 83, 95, 106
TBA
41
41
Two, Four, Six, Eight!
26 March 2007
Numbertaker takes all the even numbers – 6 and 8 fly out to put things right.
Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Agents: 79, 54, 57, 17
Volume 5
42
42
Round and Round
27 March 2007
Problem Blob has gotten people going round in circles – can 5 restore things to normal before it's too late?
Numberjacks: 1, 2, 3, 4, 5, 6
Agents: 41, 60, 83, 106
TBA
43
43
Square Dancing
28 March 2007
Shape Japer's about – and 1, 4, and 9 sort out problems with squares.
Numberjacks: 1, 3, 4, 5, 6, 9
Agents: 22, 41, 79, 95
TBA
44
44
Data Day
29 March 2007
Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on.
Numberjacks: 3, 4, 5, 6
Agent: 17, 54, 60, 106
Volume 4
45
45
How? What? Check!
30 March 2007
5 sorts out the Puzzler's problems on her own – and checks to make sure.
Agents: 22, 38, 83, 95
TBA
Series 1 Specials
46
Special 1
Counting Down To Christmas
24 November 2008
Numbertaker, Shape Japer, and Spooky Spoon all make Agent 20's Christmas Day go wrong. 5 and 6 fly out together and save Christmas Day with help from 3, and some other agents. (Special is currently available on DVD and YouTube)
Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Agents: 20, 77, 49
Volume 5 (Release Date: 24 November 2008)
47
Special 2
Seaside Adventure
3 August 2009
The Numberjacks have a holiday at the beach, only to face trouble with all five Meanies. This special serves as the true series finale to the Numberjacks. (Special is currently available on YouTube and DVD.)
Spooky Spoon is turning everything upside down, so 8 is sent out to help 4.
Numberjacks: 0, 1, 2, 3, 4, 5, 6, 8
Agents: 18 (Upside Down), 37, 58
TBA
49
2
On The Move
27 October 2009
The Problem Blob is making things move when they should not, so 5 is sent out to stop him.
Numberjacks: 3, 4, 5, 6
Agents: 81, 44, 63
TBA
50
3
Very Shapely
28 October 2009
The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her.
Numberjacks: 1, 3, 4, 5, 6
Agents: 99, 72, 27
TBA
51
4
Wee Three Phone Home
29 October 2009
The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him.
Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
Agents: 108, 12, 63
TBA
52
5
Did You Notice Anything?
30 October 2009
The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him.
Numberjacks: 0 (does not speak at the end), 3, 4, 5, 6
Agents: 81, 108, 27
TBA
53
6
Measured Response
2 November 2009
Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back to normal.
Numberjacks: 3, 4, 5, 6
Agents: 72, 44, 37
TBA
54
7
Think Again
3 November 2009
3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again.
Agents: 58, 99, 63
TBA
55
8
Carry On Counting
4 November 2009
6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't.
Numberjacks: 0, 3, 4, 5, 6, 7, 8
Agents: 12, 108, 81
TBA
56
9
A Record In the Charts
5 November 2009
4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not.
Numberjacks: 3, 4, 5, 6, 7, 8, 9
Agents: 27, 72, 44
TBA
57
10
Half Time
6 November 2009
The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him.
Numberjacks: 3, 4, 5, 6, 8
Agents: 37, 58, 99
TBA
58
11
A Close Thing
9 November 2009
A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort the Problem Blob out.
Numberjacks: 2, 3, 4, 5, 6
Agents: 58, 37, 18
TBA
59
12
A Circle At Both Ends
10 November 2009
5 has to fly out on her own when a young boy has trouble with his chalks, all thanks to the Shape Japer.
Numberjacks: 3, 4, 5, 6
Agents: 44, 63, 81
TBA
60
13
Matchmaking
11 November 2009
3 flies out on her own to sort the Numbertaker, who takes then and adds anything, so that they do not match.
Numberjacks: 1, 3, 4, 5, 6
Agents: 99, 72, 27
TBA
61
14
A Different Sort
12 November 2009
4 flies out to stop Spooky Spoon sorting things out.
Numberjacks: 0, 1, 3, 4, 5, 6, 8, 9
Agents: 12, 108, 63
TBA
62
15
Areas of Concern
13 November 2009
In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler.
Numberjacks: 3, 4, 5, 6
Agents: 18, 37, 99
TBA
63
16
The Dreaded Lurgi
7 December 2009
5 flies out on her own to investigate and stop the Problem Blob from making people go up and down, and round and round. 6, 4 and 3 end up with a nasty cold called the dreaded lurgi and need to rest to recover.
Numberjacks: 0, 3, 4, 5, 6
Agents: 58, 81, 18, 12, 72, 44, 99, 37, 108, 63
TBA
64
17
Fraction Action
8 December 2009
3 flies out on her own to beat the Shape Japer from cutting things to pieces.
Numberjacks: 3, 4, 5, 6
Agents: 12, 44, 72
TBA
65
18
Interesting Times
9 December 2009
On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself.
Numberjacks: 0, 1, 3, 4, 5, 6, 7
Agents: 37, 58, 99
TBA
66
19
More Ways Than One
10 December 2009
4 goes out to save 8, who is trapped by the Puzzler, by finding three ways to make an eight.
Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8, 9
Agents: 27, 63, 18
TBA
67
20
Hundreds and Thousands
11 December 2009
A girl has a hundred or so beads to make a necklace but then has only ten, then just one. 6 flies out to defeat the Numbertaker.
Books based on the episodes Sphere Today, Gone Tomorrow, In, Out, Shake It All About, 4 He's A Jolly Good Fellow, and Out of Order were released in 2008, along with a sticker book based on the episode Stop and Go in 2009; three sticker scene books were also released in 2008, along with two board books entitled 3 and Me! and 4 and More!, a "pocket library" of six board books (one for each Numberjack from 1 to 6), a "magic doodle" book, a "magnet book" including ten Numberjack magnets, a "chalkboard" activity book and a "bumpy line" colouring book in 2009, a "bumper activity book" in 2010 and two hardcover annuals for 2009 & 2010 in August 2008 & 2009. A "10-Minute Tales" book based on the episode Fair Shares was also released in 2010 - which had an accompanying CD.
Four craft kits for a Numberjack Three tambourine (which depicted her as red), a clock, a reward chart, and a mobile were released in 2008.
Socks featuring the Numberjacks (in sizes 3-5½, 6-8½ and 9-12), along with pyjamas featuring them (for ages 1–4) were released in 2008.
Birthday cards featuring the Numberjacks, along with birthday and Christmas wrapping paper featuring them on five differently-coloured backgrounds (the birthday cards had "Happy Birthday" and the Christmas card had them wearing Santa Claus hats) were released in 2008.
Plush toys of Numberjacks Zero, Two, Three, Four, Five and Six were released in three sizes in 2008, but Numberjacks One, Seven, Eight, and Nine were never produced; jigsaw puzzles, a board game, a skittle set, footballs in two colours, a tricycle, and pairs of roller skates (in sizes 6-8½) were also released at around that time, along with edible cake decorations featuring the Numberjacks (which could be personalised) in two shapes.
^Crump, William D. (2019). Happy Holidays—Animated! A Worldwide Encyclopedia of Christmas, Hanukkah, Kwanzaa and New Year's Cartoons on Television and Film. McFarland & Co. p. 77. ISBN9781476672939.
Numberjacks is a British children's television series produced by Open Mind Productions for the BBC, blending computer-generated animation with live-action footage to follow the adventures of ten anthropomorphic superhero numbers—0 through 9—who reside inside an ordinary sofa and launch missions to resolve mathematical disruptions in the real world caused by mischievous villains called the Meanies.[1][2]Aired primarily on CBeebies from 2006 to 2009, the series consists of 65 episodes, each approximately 15 minutes long, and targets children aged two to five years old, helping them develop foundational math concepts such as counting, addition, subtraction, shapes, and patterns through engaging narratives and interactive elements involving child "Agents" who report problems from everyday life.[1][3]The show's format typically begins with the Numberjacks detecting an anomaly via their computer, selecting an appropriate number (like 3 for grouping or 5 for five-related issues) to "go out" into the live-action world, where they use brain gain strategies suggested by Agents to outwit antagonists such as Spooky Spoon, who creates confusion with shapes, or The Puzzler, who generates perplexing puzzles.[1][4]Beyond television, Numberjacks expanded to 42 radio episodes on BBC Radio 7, along with a Christmas special, and has been distributed internationally in over 30 countries.[1]The series emphasizes fun, empathy, creativity, and logical thinking, with supplementary materials like online games and apps available on platforms such as YouTube and Spotify to reinforce learning.[1]
Overview
Premise
Numberjacks is a British children's television series featuring anthropomorphic numbers called the Numberjacks who live inside an ordinary sofa and detect mathematical disruptions in the real world caused by mischievous antagonists known as the Meanies. The Numberjacks venture out to resolve these issues using "brain gain" power-ups provided by human agents, restoring order through clever problem-solving.[5][6]The primary setting is the cozy interior of the sofa in a front room, which acts as the Numberjacks' secure home base, sharply contrasting with the everyday real-world environments thrown into numerical chaos by the Meanies' antics. Live-action segments incorporate children as secret agents who spot the problems, relay clues via communicator devices, and contribute empowering "brain gain" phrases to aid the Numberjacks' efforts.[6][3]Targeted at children aged two to five, the series emphasizes educational goals by teaching core mathematical concepts—including counting, addition, subtraction, shapes, patterns, measurement, position, and problem-solving—through interactive adventures that encourage logical thinking and fun discovery.[3]
Format and style
Numberjacks episodes typically run for 12 to 15 minutes each, structured in distinct acts that build tension and resolution around mathematical challenges. The format begins with problem detection, where child agents observe and report disruptions caused by the Meanies in the real world via a control room setup inside a sofa; this leads to the dispatch of a suitable Numberjack to investigate on location. Interventions follow through collaborative "brain gain" efforts, where agents and Numberjacks vocalize key mathematical phrases to empower solutions, culminating in a resolution that restores order and reinforces the concept learned.[7][1]The visual style blends computer-generated imagery (CGI) for the anthropomorphic Numberjacks and antagonistic Meanies with live-action footage of children reacting in everyday settings, creating an immersive contrast between the animated numerical realm and tangible human environments. This hybrid approach grounds abstract math problems in relatable scenarios, such as objects behaving erratically in homes or playgrounds, while the CGI elements allow for dynamic transformations and movements that visualize numerical concepts like addition or shapes.[8]Educational interactivity is woven into the narrative through the "brain gain" mechanism, where agents shout rhythmic, concept-specific phrases—such as counting sequences or pattern identifications—to activate the Numberjacks' powers, encouraging young viewers to participate by repeating or anticipating these calls. Math ideas are reiterated via catchy songs that break down problems into simple steps and vibrant visuals that depict operations like multiplication through colorful animations, fostering active recall without overwhelming exposition.[9][10]The show's music features an original theme song composed by Justin Nicholls, which opens each episode with an upbeat, adventurous tune emphasizing the Numberjacks' readiness to "leap into action." Supporting score and sound effects, also by Nicholls, underscore numerical themes with playful chimes for counting, whooshes for shape shifts, and echoing tones for problem escalations, enhancing the auditory engagement with math motifs throughout the episodes.[11][12]
Production
Development
Numberjacks was developed by Open Mind Productions, a British independent production company founded in 1989 by former BBC colleagues Roland Tongue and Chris Ellis.[13]The series was created by Chris Ellis and commissioned by the BBC for its preschool channel CBeebies, with the aim of teaching early mathematics concepts such as numbers, counting, shapes, measuring, and problem-solving to children aged 2 to 5.[4][14]The initial concept, conceived in the early 2000s, featured anthropomorphic numbers living inside a sofa who detect and resolve mathematical disruptions in the real world, blending computer-generated animation with live-action footage to make abstract ideas accessible and engaging.[14]This approach emphasized interactive viewer participation and non-violent, positive resolution of problems, aligning with CBeebies' educational goals; the first series premiered on October 16, 2006, consisting of 45 episodes.[14][4]
Animation techniques
The Numberjacks series utilizes a hybrid approach combining computer-generated imagery (CGI) animation for its core characters with live-action sequences to depict real-world scenarios. The Numberjacks and Meanies are rendered in 3D CGI, enabling fluid animations that illustrate mathematical concepts through dynamic interactions and transformations. This animated content is produced by the London-based studio Plastic Milk, under the creative direction of David Raitt, who served as head of animation.[8][15]The overall process was overseen by Open Mind Productions, with animation specialists handling the technical execution across 65 episodes.[16]
Characters
Numberjacks
The Numberjacks are a team of anthropomorphic numerical characters who reside inside a sofa in an ordinary house and venture out to resolve mathematical disruptions in the real world. Numbered from zero to nine, each embodies traits associated with their numerical value, such as shape, behavior, or function, and they collaborate through coordinated missions where select members are dispatched to counteract issues using collective "brain gain" suggestions from their teammates. Their designs feature block-like constructions forming their numeral, colorful exteriors, expressive eyes, and elastic limbs for animated movement, reflecting their playful yet heroic roles.[17]Zero is the youngest and smallest Numberjack, depicted as a lime-green spherical baby who communicates through coos and giggles rather than speech. As a non-speaking character, Zero represents the concept of nothingness and can cause objects to vanish or combine numbers to form larger ones, often playing innocently inside the sofa while the others handle missions. Voiced by sound effects from Dylan Robertson, Zero's bubbly personality highlights curiosity and occasional mischief, tying into zero's role in addition and subtraction.[15][17][18]One serves as the responsible leader of the team, a small purple Numberjack who coordinates missions from the control desk and ensures the group's safety. One's personality is calm and authoritative, often emphasizing teamwork and caution, which aligns with the numeral's singular, foundational nature in counting. Voiced by Dylan Robertson, One's design is a simple vertical block, allowing for precise, measured animations during planning sequences.[15][17]Two is an adventurous and energetic orange Numberjack shaped like the numeral 2, known for bouncy movements and a love of jumping, which reflects the even, paired essence of the number. With a playful and optimistic personality, Two frequently volunteers for missions involving movement or pairing problems and interacts enthusiastically with the team during dispatches. Voiced by Robert Watson, Two's rounder block form enables dynamic rolling and leaping animations that emphasize physical activity.[15][17]Three is a pink Numberjack composed of three connected spheres, embodying multiplicity and rhythm through her triplet structure and lively, noisy demeanor. Full of confidence and energy, Three is eager to participate despite her youth, often adding enthusiasm to team discussions and brain gain ideas, though she sometimes acts impulsively. Voiced by Alice Baker, her design supports synchronized, triplet-based movements like skipping or spinning.[15][17][19]Four is a blue square-shaped Numberjack, symbolizing stability and order with a logical, methodical personality that favors careful planning over haste. Four contributes to missions by analyzing patterns and shapes, often staying composed during team dispatches to provide steady support. Voiced by Jonathan Beech, the character's blocky, rectangular form allows for rigid, geometric animations that underscore themes of symmetry and measurement.[15][17]Five acts as the central problem-solver, a confident cyan Numberjack who is dispatched on most missions due to her versatility and quick thinking, representing the odd, dynamic nature of the number. With a bold and resourceful personality, Five leads on-site efforts while relying on brain gain from the sofa-bound team for solutions. Voiced by Laura Maasland, her design features a curved, agile block structure suited to adaptive movements in various scenarios.[15][17]Six is a strong, sporty yellow Numberjack formed by six blocks, exhibiting an athletic and determined personality that ties into the number's association with even strength and patterns like cubes. Six often handles physically demanding missions and motivates the team during dispatches with encouragement. Voiced by Oliver Keogh, the character's sturdy build supports powerful animations, such as lifting or rapid coordination.[15][17]Seven is a lively red Numberjack made of seven segments, characterized by a musical and creative personality that evokes the luck and multiplicity of the number, often humming tunes or suggesting rhythmic solutions in team interactions. Seven participates in missions involving sequences or colors, adding flair to brain gain contributions. Voiced by Roz Ellis, her multicolored design enables vibrant, flowing animations reflective of variety.[15][17][20]Eight is a tall blue Numberjack constructed from eight blocks, portraying a powerful yet sometimes clumsy personality linked to the number's even, expansive quality, frequently using size for problem-solving in dispatches. Eight's design emphasizes height and bulk, allowing for stretching and encompassing movements. Voiced by Harry Munday, the character brings a sense of reliability to the team's dynamics.[15][17]Nine is a green, elderly Numberjack formed by nine blocks, depicted with a sleepy, wise personality that reflects the number's completion and restfulness, often dozing but offering sage advice when awake during team planning. Nine's role is more supportive, occasionally joining brain gain for complex numerical issues. Voiced by Roz Ellis, her softer, rounded block form suits gentle, swaying animations.[15][17][21]The voice cast was recorded in a studio setting tailored to each character's age and energy level, with child actors for younger Numberjacks like Three to capture authentic enthusiasm, while adult voices provided depth for older ones like Nine; no prominent guest voices appear for the main Numberjacks across the series.[15]
Meanies
The Meanies serve as the primary antagonists in Numberjacks, a group of four mischievous entities (alongside the Puzzler in some contexts) that generate mathematical disruptions in the real world, embodying common errors in counting, shapes, and patterns. Each Meanie targets a distinct type of problem to create chaos, such as altering objects or numbers in ways that confuse everyday logic, requiring intervention from the Numberjacks. Unlike the heroic numbers, the Meanies lack spoken dialogue, relying instead on eerie sound effects, giggles, and mechanical noises to express their disruptive glee and intent. This design reinforces the show's educational focus on identifying and resolving math-related mishaps.Spooky Spoon is an anthropomorphic silver spoon character who specializes in causing confusion by making shapes and letters indistinguishable, leading to mix-ups in visual recognition and sequencing. Her design features a gleaming metallic body with expressive arms and legs, allowing her to manipulate objects slyly in the environment. Voiced by Rachel Preece, her high-pitched shrieks and clinking sounds underscore her spooky, meddlesome personality.[22][23][24]The Numbertaker, the only live-action Meanie, appears as a tall, masked figure in white overalls and gloves, operating from a black van to stealthily steal or rearrange numbers and objects, disrupting counts and groupings. His silent, methodical movements emphasize themes of subtraction and organization errors, with no verbal lines but accompanied by ominous whooshing and grabbing sound effects. Portrayed by actor Ross Mullan, he embodies a creepy, undertaker-like efficiency in his antics.[22][25]Problem Blob is a green, amorphous blob that grows by absorbing and multiplying problems, spewing chaotic slime to exacerbate issues like addition errors or uncontrolled growth in quantities. Its expanding, jelly-like form visually represents escalating disorder, often bubbling and squelching through sound effects to signal its rampaging mischief. The character is voiced by Bob Golding, providing gurgling vocal effects that enhance its unpredictable nature.[22]Shape Japer is a purple, jester-like figure capable of distorting and reshaping objects, giggling maniacally as she warps forms to create geometric inaccuracies and pattern disruptions. Her flexible, balloon-animal-esque design allows for humorous yet troublesome transformations, conveyed through bouncy laughs and popping noises rather than words. Voiced by Rachel Preece, she highlights errors in spatial reasoning and symmetry. The Numberjacks occasionally counteract these Meanies' effects through coordinated brain gain strategies.[22][23]The Puzzler is a floating, puzzle-themed antagonist composed of jigsaw pieces that traps victims in puzzle bubbles and poses mathematical riddles, voiced by Bob Golding through enigmatic sound effects.[22][15]
Episodes
Series overview
The Numberjacks series comprises a total of 65 episodes distributed across two series, with educational themes that progress from foundational concepts like basic counting to more complex ideas such as advanced patterns and sequences.[1]Series 1, consisting of 45 episodes, originally aired from 2006 to 2007, followed by Series 2 with 20 episodes in 2009; the two-year gap between series resulted from production scheduling constraints.[26][4]The series' mathematical curriculum emphasizes early numeracy skills, with Series 1 focusing on topics like addition and subtraction, while Series 2 explores shapes and patterns to build on those foundations.[27]Occasional special episodes incorporate guest elements, such as enhanced roles for the human agents who assist the Numberjacks during missions.[28]In these episodes, the Numberjacks are dispatched to the real world to resolve mathematical disruptions, often with brief support from the agents.
Series 1
Series 1 of Numberjacks, comprising 45 episodes, aired on CBeebies from 16 October 2006 to 30 March 2007, introducing young viewers to fundamental mathematical concepts through the adventures of the Numberjacks as they combat the Meanies' disruptions.[26] The episodes emphasize basic arithmetic operations, such as addition, subtraction, counting, and number bonds for numbers 1 through 10, often resolved via "brain gain" strategies that encourage problem-solving and pattern recognition.[29] Production for this initial series featured the original voice cast, including Alice Baker as Three, Jonathan Beech as Four, Laura Maasland as Five, and Oliver Keogh as Six, with early episodes serving a pilot-like function to establish the characters' personalities and the sofa-based headquarters.[15]The series begins with introductory stories that familiarize audiences with the Numberjacks and their foes, gradually building to more integrated math challenges. For instance, the opening episodes focus on core ideas like zero, shapes, and sequencing, while later ones explore grouping and estimation within the 1-10 range. Representative episodes highlight these themes:
Episode
Title
Air Date
Synopsis and Math Theme
1
The Trouble with Nothing
16 October 2006
Zero causes objects to vanish by escaping the sofa; Six investigates and resolves the disappearances, introducing the concept of zero and nothingness.[30][29]
2
Going Wrong, Going Long
17 October 2006
The Problem Blob stretches everyday items like pencils and mops; Four counters the elongation by restoring normal proportions, teaching comparisons of long and short.[30][29]
3
Sphere Today, Gone Tomorrow
18 October 2006
The Shape Japer transforms spheres into cubes, affecting balls and oranges; Six restores the original shapes, exploring 3D geometry basics like spheres versus cubes.[30][29]
4
In, Out, Shake It All About
19 October 2006
The Numbertaker removes items from containers, causing chaos in stores; Three and Four address inclusion and exclusion, focusing on positional concepts of in and out.[30][29]
5
One More Time
20 October 2006
The Shape Japer adds one to numbers under bridges, turning 4s into 5s; One leads the fix, emphasizing addition by one and counting sequences.[30][29]
7
Seven Wonders
24 October 2006
The Puzzler traps Seven in a maze, multiplying sevens everywhere; Seven and helpers use number bonds to 7 (e.g., 3+4=7) to escape and resolve the excess.[30][29]
10
4 He's a Jolly Good Fellow
27 October 2006
The Numbertaker scatters groups of four, disrupting patterns; Four celebrates multiples and groupings of 4, like sets in games and songs.[29]
13
Nine Lives
1 November 2006
The Puzzler ensnares Nine in a bubble puzzle; Six and Three apply multiples of 3 and square numbers (e.g., 9=3²) to free her.[29]
33
Being 3
14 March 2007
Threes begin vanishing around Three's birthday; on her first solo mission, Three halts the disappearances using properties of the number 3, like triangles and triples.[30][29]
45
What? How? Check!
30 March 2007
A medley of problems tests pattern recognition; Five identifies inconsistencies across scenarios, reinforcing overall checking and analytical skills for basic math.[26][29]
Series 2
Series 2 of Numberjacks, comprising 20 episodes, served as the conclusion to the program and premiered on CBeebies in the United Kingdom on 5 October 2009. Building on the basic mathematical concepts from Series 1, this season introduced more advanced topics such as sequences, measurements, and structured problem-solving strategies, helping young viewers develop skills in pattern recognition and logical deduction.[31][4]The production featured refinements in animation, including smoother transitions and more vibrant effects to depict complex math ideas visually, alongside expanded roles for the human agents who offered proactive insights and coordinated efforts more closely with the Numberjacks. Episodes emphasized collaborative resolution of real-world math disruptions caused by the Meanies, with a focus on strategic thinking over simple counting. The season wrapped up with reflective elements in its final episodes, reinforcing the value of numerical literacy in daily problem-solving.To illustrate the series' content, the following table highlights representative episodes, including their air dates and brief synopses centered on the mathematical themes and Meanie antagonists involved:
Episode
Title
Air Date
Synopsis
1
Ups and Downs
5 October 2009
The Spooky Spoon disrupts everyday activities by inverting directions and positions, such as turning people upside down; Six deploys to apply orientation and reversal strategies, guided by Agent 18's observations, to restore normalcy.[32]
2
On the Move
6 October 2009
The Puzzler confounds people with erratic object movements and path alterations; Five investigates, using measurement and prediction techniques to unravel the puzzles and reposition items correctly.
3
Very Shapely
7 October 2009
The Shape Japer warps familiar shapes into unrecognizable forms, causing identification issues; the Numberjacks utilize geometric measurements and properties to reshape and identify objects accurately.
9
A Record in the Charts
15 October 2009
Orders and sequences get jumbled by the Numbertaker, leading to mismatched deliveries; the team employs sequencing and categorization strategies to reorganize and track items effectively.[33]
11
A Close Thing
9 November 2009
The Problem Blob puts things in wrong positions, making distances too short or reaches difficult, such as retrieving objects; Three, Four, and Six collaborate on position adjustments in a gym setting to correct near/far and next to issues.[34]
16
The Dreaded Lurgi
7 December 2009
Four and Six succumb to the Dreaded Lurgi, forcing Three and Five to handle a Numbertaker mission alone involving disrupted counting sequences; they apply addition and substitution tactics while dealing with illness-induced chaos.[35][36]
These examples showcase the season's progression toward multifaceted math applications, with each episode typically resolving a Meanie's interference through agent-reported clues and Numberjack interventions, culminating in educational brain gain segments.[37]
Broadcast and distribution
United Kingdom
Numberjacks premiered in the United Kingdom on CBeebies, initially broadcast as part of the BBC Two pre-school block, on 16 October 2006. The first series, consisting of 45 episodes, aired daily in morning slots targeted at young children, typically around 8:45 AM, to support early mathematical learning.[4][38]The second series debuted on the dedicated CBeebies channel on 26 October 2009, with 20 episodes airing in similar pre-school time slots until the finale on 11 December 2009. Episodes from both series featured regular daily broadcasts during the initial runs, emphasizing interactive problem-solving aligned with CBeebies' educational objectives for ages 2-5.[39]Repeats of Numberjacks continued on CBeebies throughout the late 2000s and into the 2010s, maintaining its presence in the schedule until it was gradually phased out around 2015 due to shifts in programming priorities.[40]The series achieved significant viewership among young audiences, becoming one of CBeebies' top-rated programs shortly after launch, peaking as the channel's number-one show. It integrated seamlessly into BBC's educational lineup through consistent scheduling.[8]As of 2025, episodes are available for streaming on Amazon Prime Video in the UK.[41]
International airings
The international distribution of Numberjacks was handled by Beyond Distribution, which secured rights for territories outside the United Kingdom starting in 2006. By 2009, the series was airing in over 40 countries, including key markets such as the United States, Canada, Australia, New Zealand, South Africa, and numerous locations across Europe and Asia.[38][42]The program was localized through dubs in multiple languages to suit regional audiences, including Hindi, Spanish, Portuguese, Polish, Finnish, and Swedish versions. In European markets, it often featured the original English audio with subtitles, while full dubs were produced for broader accessibility in languages like Spanish. The core premise of animated numbers solving mathematical problems remained consistent across these adaptations.[43]Following its initial television runs, Numberjacks became available on streaming platforms in select regions, notably through official uploads on YouTube starting in 2015, with the channel reaching over 1 million subscribers and 1 billion views as of December 2024. It is also available on Amazon Prime Video internationally.[44][41][45]
Reception
Critical reception
Upon its debut in 2006, Numberjacks received acclaim for its innovative approach to teaching mathematics to preschoolers through engaging storytelling and superhero antics. The series won the Royal Television Society Educational Television Award in the 0-5 Years category for the episode "Nine Lives," recognizing its effective integration of early math concepts like counting, shapes, and problem-solving into entertaining narratives.[46] Critics and educators highlighted how the show's blend of animation and live-action elements made abstract numerical ideas accessible and fun, fostering logical thinking without overt didacticism.[27]Parent and viewer feedback has been largely positive regarding the program's educational impact and appeal to young audiences. On platforms like Amazon, the DVD releases average 4.5 out of 5 stars, with reviewers praising its role in building early math skills through repetitive, memorable scenarios that encourage active participation.[47] Similarly, Common Sense Media describes Numberjacks as an "award-winning educational series" featuring "fun, colorful number superheroes who solve problems using math and teamwork," suitable for early learning via YouTube content.[48] User reviews on IMDb, averaging 5.9 out of 10 from over 300 ratings, frequently commend its clever villains and problem-solving format for keeping children engaged while imparting foundational numeracy. One reviewer noted, "It teaches you everything you will ever need to know" about basic math logic.[49]However, the series has faced some criticism for its animation style and potential to frighten sensitive viewers. The early 2000s computer-generated imagery has been described as "laughably bad CG" and "uncanny" by some adults reflecting on the show, contributing to a dated feel despite its conceptual strengths.[49] More notably, parents on forums like Mumsnet have reported that elements such as the Meanies—particularly the silent Numbertaker—can be terrifying for children under five, leading to nightmares or avoidance of the program.[50] One parent shared, "Numberjacks is really bloody spooky, from the perspective of a 4yo."[50] A 2019 study on colored educational tools found no significant cognitive benefits from internalizing Numberjacks' color-number mappings for numerosity or math performance in children aged 6-10, though it acknowledged the show's design intent.[51]In retrospective analyses, Numberjacks is often viewed as a pioneering example of edutainment that maintains relevance in home learning environments. Academic reflections, such as a 2010 cultural-historical examination, position the series as a mirror of contemporary societal emphases on numeracy in early childhood curricula, underscoring its lasting influence on educational media. The program's continued availability on BBC platforms, positive mentions in modern parenting guides, and the official YouTube channel's growth to 1.12 million subscribers with over 1.2 billion views as of November 2025 affirm its enduring appeal for introducing math concepts playfully.[3][52]
Awards and recognition
Numberjacks received acclaim for its educational value and animation quality through several awards from the Royal Television Society (RTS) Educational Television Awards. In 2006, the episode "Nine Lives" won the 0-5 Years category, produced by Open Mind Productions for CBeebies.[46] The following year, in 2007, the episode "Zero the Hero" secured the same category win, with the jury praising the high quality of animation.[53]Internationally, the series was nominated for the NHK Japan Prize in 2007, an award recognizing excellence in educational media.[54] It also received the Delegates' Choice award at the same event, highlighting its contributions to global educational broadcasting.[54] These honors underscore the show's impact on pre-school learning, though it did not achieve broader international prizes.
Legacy
Merchandise
The Numberjacks series inspired a range of official merchandise primarily targeted at young children in the United Kingdom, emphasizing educational play aligned with the show's mathematical themes. Plush figures of key characters, such as Numbers 3, 4, and 5, were produced by Gosh! in 2008 as soft toys measuring approximately 10 inches, available through retailers like Sainsbury's at prices around £9.99 originally.[55][56] These items featured the Numberjacks' distinctive designs and were marketed as collectible companions for viewing the program.Tie-in storybooks and activity books extended the show's narratives and learning objectives. BBC Books published titles like "In, Out, Shake It All About" and "He's a Jolly Good Fellow" between 2006 and 2009, adapting episodes into simple, illustrated formats for early readers with minimal text and visual puzzles.[57] Egmont released the "Numberjacks Bumper Activity Book" in 2010, containing sorting, counting, odd-one-out, and spot-the-difference exercises featuring the characters, alongside sticker scene books like "Stop and Go" for interactive storytelling.[58][59] These publications reinforced conceptual math skills through play, with examples including grouping objects and basic addition.Digital extensions included iOS apps developed around 2012, such as "Numberjacks Addition up to 10" and "Numberjacks Counting to 20," which offered games for practicing numerals, counting up to 20, and addition facts through character-based interactions.[60][61] Released on the App Store for £1.99 each, these apps mirrored the show's problem-solving format and were praised for engaging preschoolers in targeted math activities.[62]Merchandise distribution was predominantly UK-centric, with products sold via BBC-affiliated retailers and major chains like Sainsbury's, reflecting the show's CBeebies origins; international availability remained limited, primarily through online resale platforms post-2010.[63]
Home media releases
In the United Kingdom, Numberjacks was released on DVD by ITV Studios Home Entertainment starting in 2007, with volumes featuring selected episodes from the first series to aid children's early maths skills development.[64] The initial volume, Numberjacks Are On Their Way!, launched on 2 April 2007 as a single-disc set with a runtime of 84 minutes, including episodes such as "The Trouble With Nothing".[65] Subsequent releases included Calling All Agents! on 16 July 2007, a 90-minute compilation, and Brain Gain! on 10 March 2008.[47][66] An audio-described version of one of these early DVDs became available in April 2007 to support visually impaired viewers.[67]Holiday-themed compilations were also issued exclusively on DVD, such as Counting Down to Christmas in 2008, which featured a seasonal special episode alongside related content from the series.[68] Another special edition, Seaside Adventure, followed as a standalone release focusing on a beach-themed story.[69] No complete series box sets or Blu-ray editions were produced, likely due to the show's 3D animation format from the mid-2000s, which aligned more with standard-definition DVD distribution at the time. VHS releases were not issued, as the series debuted in the DVD era.Internationally, UK DVDs were imported to regions like the US without a dedicated Paramount edition, available through retailers as PAL imports playable on compatible systems.[70] Digital releases emerged in the 2010s, with full seasons added to platforms including Amazon Prime Video for streaming access to episodes.[71] By 2025, the official Numberjacks YouTube channel offered free full episodes and clips, expanding availability beyond physical media.[5] The series was not widely available on BBC iPlayer after 2020, shifting focus to these on-demand options.