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Picross e
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| Picross e | |
|---|---|
| Genre | Puzzle |
| Developer | Jupiter |
| Publisher | Jupiter |
| Platform | Nintendo 3DS |
| First release | Picross e 6 September 2011 |
| Latest release | Picross e9 8 August 2018 |
Picross e is a series of nonogram puzzle video games developed and published by Jupiter for the Nintendo 3DS handheld game console. It is the successor to Jupiter's Nintendo-published Picross games including the Mario's Picross series and Picross DS. It was later succeeded by the Picross S series. On February 29th of 2024, a year after the discontinuation of the Nintendo 3DS's Nintendo eShop, Jupiter released Picross S+, a compilation of every puzzles previously included in the Picross e series, with the first game's puzzles being included in the base game, and the rest being sold as separate downloadable content.
Games
[edit]| Game | Date of Release | ||
|---|---|---|---|
| Japan | Europe | North America | |
| Picross e | 27 July 2011[1] | 6 September 2012[2] | 13 June 2013[3] |
| Picross e2 | 28 December 2011[4] | 24 January 2013[5] | 25 July 2013[6] |
| Picross e3 | 12 June 2013[7] | 14 November 2013[8] | 3 October 2013[9] |
| Picross e4 | 20 November 2013[10] | 22 May 2014[11] | 1 May 2014[12] |
| Picross e5 | 11 June 2014[13] | 13 November 2014[14][15] | |
| Picross e6 | 24 December 2014[16] | 30 July 2015[17] | 6 August 2015[18] |
| Picross e7 | 27 April 2016[19] | 22 December 2016 | 5 December 2016[20] |
| Picross e8 | 20 December 2017[21] | 18 January 2018 | 21 December 2017 |
| Picross e9 | 8 August 2018 | Unreleased | Unreleased |
The puzzles of the Picross e series were later re-released as part of Picross S+ for Nintendo Switch.
Spin-offs
[edit]Jupiter used the mechanics and UI of their Picross e games as the basis for a number of licensed spin-off games:
| Game | Date of Release | ||
|---|---|---|---|
| Japan | Europe | North America | |
| Club Nintendo Picross | 13 September 2012 | Unreleased | Unreleased |
| Club Nintendo Picross Plus | 9 October 2013 | Unreleased | Unreleased |
| Pokémon Picross | 2 December 2015 | 3 December 2015 | 3 December 2015 |
| My Nintendo Picross: The Legend of Zelda: Twilight Princess | 17 March 2016 | 31 March 2016 | 31 March 2016 |
| Pictlogica Final Fantasy | 12 July 2017 | Unreleased | Unreleased |
| Sanrio Characters Picross | 25 April 2018 | 28 June 2018 | 19 July 2018 |
Reception
[edit]| Game | Metacritic |
|---|---|
| Picross e | 73/100[22] |
| Picross e2 | 68/100[23] |
| Picross e3 | 66/100[24] |
| Picross e4 | 68/100[25] |
| Picross e5 | 70/100[26] |
| Picross e6 | 72/100[27] |
Reception towards the series from professional critics has been "average" according to aggregate review website Metacritic and GameRankings.
See also
[edit]References
[edit]- ^ Dutton, Fred (21 July 2011). "Picross E announced for 3DS". Eurogamer. Retrieved 9 September 2016.
- ^ McFerran, Damien (3 September 2012). "Nintendo Download: 6th September 2012 (Europe)". Nintendo Life. Retrieved 9 September 2016.
- ^ Hilliard, Kyle (10 June 2013). "Picross e Appears On Nintendo's Website, Releasing This Week". Game Informer. Archived from the original on 13 June 2013. Retrieved 9 September 2016.
- ^ Bivens, Danny (23 December 2011). "Tetris and New Picross Coming to Japan eShop". Nintendo World Report. Retrieved 9 September 2016.
- ^ Whitehead, Thomas (21 January 2013). "Nintendo Download: 24th January 2013 (Europe)". Nintendo Life. Retrieved 9 September 2016.
- ^ Whitehead, Thomas (25 July 2013). "Nintendo Download: 25th July (North America)". Nintendo Life. Retrieved 9 September 2016.
- ^ Whitehead, Thomas (19 July 2013). "Picross e2 Set For July Release in North America, e3 Arrives in September". Nintendo Life. Retrieved 9 September 2016.
- ^ Whitehead, Thomas (11 November 2013). "Nintendo Download: 14th November (Europe)". Nintendo Life. Retrieved 9 September 2016.
- ^ Whitehead, Thomas (3 October 2013). "Nintendo Download: 3rd October (North America)". Nintendo Life. Retrieved 9 September 2016.
- ^ "ピクロスe4オフィシャルサイト" [Picross e4 Official Site]. Jupiter (in Japanese). Retrieved 9 September 2016.
- ^ Whitehead, Thomas (19 May 2014). "Nintendo Download: 22nd May (Europe)". Nintendo Life. Retrieved 9 September 2016.
- ^ Calvert, Darren (1 May 2014). "Nintendo Download: 1st May (North America)". Nintendo Life. Retrieved 9 September 2016.
- ^ "ピクロスe5オフィシャルサイト" [Picross e5 Official Site]. Jupiter (in Japanese). Retrieved 9 September 2016.
- ^ Whitehead, Thomas (10 November 2014). "Nintendo Download: 22nd May (Europe)". Nintendo Life. Retrieved 9 September 2016.
- ^ Whitehead, Thomas (13 November 2014). "Nintendo Download: 1st May (North America)". Nintendo Life. Retrieved 9 September 2016.
- ^ "ピクロスe6オフィシャルサイト" [Picross e6 Official Site]. Jupiter (in Japanese). Retrieved 9 September 2016.
- ^ Whitehead, Thomas (27 July 2015). "Nintendo Download: 30th July (Europe)". Nintendo Life. Retrieved 9 September 2016.
- ^ Whitehead, Thomas (6 August 2015). "Nintendo Download: 6th August (North America)". Nintendo Life. Retrieved 9 September 2016.
- ^ Whitehead, Thomas (19 April 2016). "Picross e7 is Heading to Japan Very Soon". Nintendo Life. Retrieved 9 September 2016.
- ^ Vogel, Mitch (15 December 2016). "Picross e7 Launches in North America Tomorrow". Nintendo Life. Retrieved 19 December 2016.
- ^ "ピクロスe8 | ニンテンドー3DS | 任天堂".
- ^ "Picross e for 3DS Reviews". Metacritic. CBS Interactive. Retrieved 9 September 2016.
- ^ "Picross e2 for 3DS Reviews". Metacritic. Retrieved 9 September 2016.
- ^ "Picross e3 for 3DS Reviews". Metacritic. Retrieved 9 September 2016.
- ^ "Picross e4 for 3DS Reviews". Metacritic. Retrieved 9 September 2016.
- ^ "Picross e5 for 3DS Reviews". Metacritic. Retrieved 9 September 2016.
- ^ "Picross e6 for 3DS Reviews". Metacritic. Retrieved 9 September 2016.
External links
[edit]Picross e
View on GrokipediaGameplay
Core Mechanics
Picross e centers on nonogram puzzles, a type of logic-based grid challenge in which players fill or leave empty individual cells to uncover hidden pixel art images, guided solely by numerical clues listed alongside each row and column. These clues represent the exact lengths of consecutive filled (shaded) blocks within that line, with sequences separated by at least one empty cell; for instance, the clue "3 1" in a row of five cells indicates a block of three filled cells, followed by one or more empty cells, and then a single filled cell, all positioned to fit the row without violating the sequence or overlapping impossibly.[8] Solving proceeds through systematic deduction: players start by placing definite fills or empties based on clues that fill the entire line (e.g., a single "5" in a five-cell row means all filled), then cross-reference row and column constraints to resolve ambiguities, often marking potential empty cells with an "X" to track impossibilities and iteratively confirm solutions without guessing.[8] Errors are reversible by erasing incorrect fills, but in standard modes, each mistake adds a time penalty—typically starting at two minutes and doubling with subsequent errors—to encourage precise logic over trial-and-error.[9][2] Puzzles in the series feature square grids progressing from 5×5 for introductory ease, through 10×10 for moderate complexity, to 20×15 for advanced challenges in later titles, with each size demanding increasingly intricate intersections of clues to reveal thematic illustrations like animals or objects.[10] Puzzles have no strict time limit, but typical solving times range from 5 to 15 minutes based on grid size and difficulty; completing the puzzle with low accumulated penalty time unlocks a full-color version of the artwork for viewing in the menu, while higher penalty times still allow completion but without the enhanced visual reward.[5][10] This structure promotes focused deduction, as penalties for wrong fills accumulate time rapidly—e.g., a second error might add four minutes—potentially preventing the colored illustration.[9] In free modes, penalties and notifications for errors are absent, allowing unrestricted practice on the same grids to master the core logic before tackling timed challenges.[11]Modes and Features
The Picross e series expands on core nonogram gameplay through various modes that offer diverse challenges and replayability. Introduced in Picross e2, Micross mode consists of multiple 10x10 puzzles that collectively form a larger image, such as a replica of a famous artwork, tied to thematic sets.[12][13] This mode encourages players to complete interconnected grids to reveal larger conceptual images, adding a layer of thematic discovery to the puzzle-solving process.[13] Later titles introduce Mega Picross mode, starting in Picross e3, where clues span multiple rows or columns to form irregularly shaped puzzles, increasing complexity by requiring consideration of extended block placements across the grid.[2] User interface elements emphasize accessibility and intuition, with menus presented in a clean, minimalist style that facilitates easy navigation between modes.[14] A key feature is the navigation aid, which uses blue indicators to highlight the next suggested square for filling, helping players maintain momentum without frustration.[15] Progress is tracked via illustration galleries, where solved puzzles unlock vibrant, full-color depictions of the hidden images, serving as a visual record of achievements.[11] Difficulty adjustments are available through distinct modes, including Easy for beginners with smaller 5x5 and 10x10 grids, and Normal for more complex 10x10 to 15x15 layouts (up to 20x15 in later games); Free Mode variants allow unlimited replays of completed puzzles without time limits or error penalties, enabling practice against personal best times.[3] Tutorials guide newcomers through basic rules and techniques at the start of each title, while an optional hint system—limited to one use per puzzle—reveals a single row and column to unblock progress.[2] These elements collectively promote extended engagement, from casual freeplay sessions to targeted skill-building.Development
Studio Background
Jupiter Corporation, a Japanese video game developer based in Kyoto, was founded on June 11, 1992, by Makoto Nakayama.[16] The company has specialized in puzzle game development, drawing on the expertise of staff members with prior experience at HAL Laboratory on projects like the Kirby series, including key figure Masahiro Iwasawa.[17] In 2011, Jupiter transitioned to digital distribution on the Nintendo 3DS eShop with the release of Picross e, seeking to revive the classic nonogram puzzle mechanics of the original Picross series for contemporary handheld platforms.[18] As producer, Masahiro Iwasawa focused on crafting accessible yet addictive puzzles, drawing inspiration from the 1990s Nintendo Picross titles to appeal to both new and returning players.[17] Early development of the Picross e series involved challenges such as adapting nonogram puzzles to the 3DS's touch controls and structuring content for brief, portable gaming sessions suitable for on-the-go play.[17] Jupiter's portfolio extends beyond the 3DS, encompassing other Picross variants like the Picross S series for Nintendo Switch, though the Picross e lineup remains their flagship effort on the 3DS platform.[19]Series Progression
The Picross e series, developed by Jupiter Corporation for the Nintendo 3DS, began with 150 puzzles in its inaugural entry, focusing on standard nonogram grids ranging from 5x5 to 15x15 in size.[3] Subsequent installments maintained this core volume of 150 puzzles in the primary Picross mode while introducing additional modes that expanded the total content, such as Mega Picross in Picross e3, which allowed the same puzzles to be solved with multi-line numbers spanning two rows or columns, effectively doubling the playable content to around 300 puzzles per title in later releases.[2] By Picross e9, the final 3DS entry released exclusively in Japan, the series offered 150 puzzles in both Picross and Mega Picross modes, along with a small set of special puzzles unlocked via save data from prior games, pushing the total beyond 300.[1] Technical enhancements evolved gradually to leverage the 3DS hardware, with early titles like Picross e featuring basic stereoscopic 3D effects that were minimally impactful, primarily separating foreground grids from backgrounds.[20] Later entries refined this, as seen in Picross e6 where the 3D layering provided clearer depth for puzzle elements against minimalist backdrops, enhancing visibility during extended play sessions.[21] Touch and stylus controls were integrated from the outset for precise marking and chiseling, with options for button inputs to accommodate varied player preferences, and these remained consistent across the series without major overhauls.[5] The series' design emphasized accessibility through simple rules and progression from easy 5x5 grids to more challenging 15x15 ones in the initial entries (e1 through e3). Mid-series titles (e4 through e6) introduced greater variety, including larger 20x15 grids and Clip mode in e5 for segmented larger-scale challenges, building on earlier innovations like Micross from e2. In the later phase (e8 and e9), the focus shifted toward encouraging full completion, with bonus challenges such as extra puzzles unlocked by possessing save data from earlier games (e.g., up to 15 specials in e9 from e1-e3 saves) and integrated Mega modes for replayability.[22][23] Key milestones included the introduction of Micross in Picross e2 (2011), which added large-scale puzzles composed of multiple smaller grids, and Clip mode in Picross e5 (2014), expanding to segmented larger-scale challenges.[24] Picross e9 marked the culmination of the 3DS era in 2018, after which Jupiter transitioned the franchise to the Nintendo Switch with ports and new entries in the Picross S series to overcome eShop closure limitations.[25] Internally, Jupiter pursued near-annual releases to sustain player engagement, carefully adapting content to the 3DS's processing constraints before the platform shift.[2]Games
Main Series Entries
The main series of Picross e comprises nine digital-only titles developed by Jupiter Corporation and published exclusively on the Nintendo 3DS eShop, each priced at $4.99 to $5.99 USD.[26] These entries form the core of the franchise, delivering nonogram puzzles in increasing variety and complexity, with the series amassing over 1,800 puzzles in total across standard Picross, Mega Picross, and Micross modes.[2] Picross e, the series debut, launched in Japan on July 27, 2011, followed by European release on September 6, 2012, and North American release on June 13, 2013.[18][27] It includes 150 puzzles across 5×5 and 10×10 grids, divided into Easy, Normal, and Free modes, with the latter allowing unlimited mistakes.[28] Picross e2 arrived in Japan on December 28, 2011, Europe on January 24, 2013, and North America on July 25, 2013.[29][12] Offering another 150 puzzles in 5×5, 10×10, and 15×15 sizes, it introduces the Micross mode, featuring five smaller interconnected nonograms that form a larger image.[26] Picross e3 was released in Japan on June 12, 2013, North America on October 3, 2013, and Europe on November 14, 2013.[30][31] It contains 150 core puzzles plus 21 Micross sets, while debuting Mega Picross mode with enlarged 15×15 grids and bolder numbering for enhanced visibility.[31] Picross e4 hit Japan on November 20, 2013, North America on May 1, 2014, and Europe on May 22, 2014.[32] The title expands to over 150 puzzles, incorporating 20×15 grids alongside returning Micross and Mega Picross modes, with bonus puzzles unlockable via save data from prior entries.[33] Picross e5 launched in Japan on June 11, 2014, and internationally on November 13, 2014.[34] It delivers more than 150 puzzles across 20×15 sizes in all three modes, emphasizing refined navigation and tutorial aids for accessibility.[35] Picross e6, released in Japan on December 24, 2014, North America on July 30, 2015, and Europe on August 6, 2015, uniquely packs over 300 puzzles by allowing each standard nonogram to double as a Mega Picross variant, supplemented by Micross challenges.[36][37] Picross e7 debuted in Japan on April 27, 2016, followed by North American and European launches on December 15, 2016, and December 22, 2016.[38][39] Featuring 150 Picross and 150 Mega Picross puzzles up to 20×15, it adds a marking tool for tentative square notes without time penalties and bonus content tied to earlier games.[40] Picross e8 appeared in Japan on December 20, 2017, North America on December 21, 2017, and Europe on January 20, 2018.[41] It provides 150 Picross and 150 Mega Picross puzzles, maintaining the series' navigation refinements while including three Micross examples for quick solves.[42] The Japan-exclusive Picross e9, released on December 19, 2018, concludes the lineup with over 300 puzzles, including 150 in Picross mode (with Mega Picross variants) and Micross challenges, alongside advanced mode variations.[43][44]Spin-Off Titles
The spin-off titles in the Picross e series extend the core nonogram puzzle mechanics into licensed collaborations and alternative formats, often featuring free-to-play elements and themed content distinct from the numbered mainline entries. These titles emphasize intellectual property crossovers with popular franchises, introducing hybrid gameplay or monetization models to attract broader audiences.[45] Pokémon Picross, released on December 2, 2015 in Japan and December 3, 2015 in North America and Europe, is a free-to-start puzzle game for the Nintendo 3DS eShop that integrates over 300 Pokémon-themed puzzles. Players unlock areas using in-game currency called Picrites, which can be earned through gameplay or purchased, enabling progression in a freemium structure similar to gacha mechanics for accessing new content. The game features daily training modes with randomly generated puzzles and ties into the Pokémon universe by allowing players to "recruit" Pokémon to assist in solving grids, though no direct transfer integration with Pokémon Bank is present.[46][47] My Nintendo Picross: The Legend of Zelda: Twilight Princess, launched on March 17, 2016 in Japan and March 31, 2016 in North America and Europe, offers 45 Picross puzzles and 45 Mega Picross variants based on artwork from the 2006 Zelda title, plus one Micross puzzle, for a total of 91 challenges. Available exclusively as a free reward through the My Nintendo program for 1,000 Platinum Points, the grids range from 10×10 to 20×15 in size, focusing on iconic characters and scenes without additional monetization. This spin-off highlights reward-based distribution tied to Nintendo's loyalty system, differing from paid eShop releases.[48][49][50] Pictlogica Final Fantasy, a collaboration between Jupiter and Square Enix, debuted on iOS and Android in 2013 before its Nintendo 3DS port on July 12, 2017 in Japan as a free-to-play title. It includes over 300 illustration puzzles featuring pixel art of more than 160 characters from the Final Fantasy series, combined with turn-based battles where puzzle-solving determines party actions in combat quests. The hybrid format blends nonogram gameplay with RPG elements, such as assembling teams for enemy encounters, setting it apart as a narrative-driven variant exclusive to Japan on 3DS.[51][52] Other variants include minor eShop demos linked to mainline releases for introductory play. These spin-offs distinguish themselves from the core Picross e series through IP integrations like Pokémon and Zelda, free-to-play monetization with premium unlocks, and expanded grid sizes or fused mechanics such as battles, prioritizing thematic accessibility over standalone puzzle packs.[53][54]Reception
Critical Reviews
The Picross e series has received generally positive to mixed reviews from critics, with Metacritic aggregate scores ranging from 66 to 73 out of 100 for the early entries, based on a limited number of professional reviews due to the games' digital-only release on the Nintendo 3DS eShop.[28][55][56] Later titles like Picross e4 and e5 maintained similar scores around 68-70, while subsequent releases such as e7 and e8 garnered even fewer critiques, often hovering in the mixed range without full aggregates.[57][58][59] Critics consistently highlighted the series' appeal as an accessible entry point to nonogram puzzles, praising its addictive simplicity and relaxing gameplay loop that encourages short, satisfying sessions.[11][3] Common praises across the series include the charming pixel art themes that reveal whimsical illustrations upon completion, with Eurogamer awarding the first title an 8/10 for its "lovely illustrations" and improved visuals in larger 15x15 grids.[3] Reviewers also commended the precise touch controls optimized for the 3DS touchscreen, which allow for intuitive marking and filling without frustration, and the strong value proposition at a $4.99 price point for 150 puzzles per game.[11][14] Nintendo Life echoed this sentiment in its 8/10 review of Picross e, noting the puzzles' unhurried pace and the satisfaction of gradual image revelation as key to its habit-forming nature.[11] Criticisms often centered on the repetitive formula, particularly from e7 onward, where the lack of significant innovation led to diminishing returns for series veterans; for instance, Cubed3 gave Picross e8 a 6/10, citing its "adequate" but unoriginal content as a drawback despite the puzzle volume.[60] Many outlets pointed to the short playtime—typically 5-10 hours per title—as a limitation, alongside the absence of multiplayer options or deeper progression systems.[61][62] Title-specific feedback included praise for Picross e3's introduction of Mega Picross mode, which added challenge through expanded 20x15 grids and dual-row numbering, earning a 7/10 from Nintendo Life for its calming enhancements like soft gradients and 3D effects.[61] Conversely, Picross e9, released exclusively in Japan in 2018, received scant international coverage, with its regional limitation cited as a barrier to global appreciation despite completing the series' puzzle collection.[63] In broader terms, the Picross e series has been hailed by outlets like Nintendo Life and Digitally Downloaded as one of the best modern implementations of the nonogram genre on handheld platforms, influencing subsequent mobile and console apps with its focus on pure, unadorned puzzle-solving.[11][14]Commercial Impact and Legacy
The Picross e series achieved notable commercial success on the Nintendo 3DS eShop, with worldwide sales totaling 680,000 units across its nine main entries by 2023.[64] This performance was bolstered by the games' affordable pricing, typically around $5 per title, which made them accessible to a broad audience of puzzle enthusiasts.[65] Frequent releases between 2012 and 2016, along with integration into Nintendo's My Nintendo rewards program offering discounts such as 30% off select titles, further drove adoption and encouraged repeat purchases.[66] Spin-off titles like Pokémon Picross, a free-to-start entry released in 2015, also contributed to the franchise's reach by attracting Pokémon fans to the nonogram format through in-app purchases for additional content.[67] The series' eShop model emphasized value and accessibility, aligning with Nintendo's digital distribution strategy to sustain engagement in the handheld puzzle genre. In 2024, Jupiter ported the entire Picross e collection to Nintendo Switch via Picross S+, released on February 29, which includes the original Picross e puzzles in the base game ($4.99) and the remaining eight entries as DLC packs ($4.99 each), totaling over $40 for the complete set.[7] This adaptation adds bonus puzzles to a digital gift box and features an updated user interface optimized for Switch controls, preserving the core experience while enhancing portability post the 3DS eShop closure in March 2023.[68] The Picross e series played a key role in revitalizing nonogram puzzles on handheld devices, building on Jupiter's legacy from earlier titles like Mario's Picross and paving the way for the studio's ongoing Picross S series on Switch, which has seen multiple installments since 2017.[17] By making the genre approachable and regularly updated, it influenced broader interest in logic-based picture puzzles, with Jupiter continuing support through software updates for Switch releases as of 2025, hinting at potential future ports amid evolving Nintendo platforms.[69]References
- https://strategywiki.org/wiki/Picross_e2
