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Planetary (comics)
Planetary (comics)
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Planetary
The Planetary team (back to front): The Drummer, Jakita Wagner and Elijah Snow by John Cassaday and Laura Martin.
Publication information
PublisherWildstorm (DC Comics)
ScheduleErratic
Genre
Publication dateSeptember 1998 – October 2009
No. of issues27
Main character(s)Jakita Wagner
The Drummer
Elijah Snow
Creative team
Created byWarren Ellis
John Cassaday
Written byWarren Ellis
ArtistJohn Cassaday
ColoristLaura Martin
Collected editions
All Over the World and Other StoriesISBN 1-56389-648-6

Planetary is an American comic book series created by writer Warren Ellis and artist John Cassaday, and published by the Wildstorm imprint of DC Comics. After an initial preview issue in September 1998, the series ran for 27 issues from April 1999 to October 2009.

Publication history

[edit]

Planetary was previewed in issue #33 of Gen13 and issue #6 of C-23, both dated September 1998. The first issue of the series was cover-dated April 1999. Originally intended to be a 24-issue bi-monthly series, the series was on hold from 2001 to 2003 due to illness of writer Warren Ellis and other commitments by Cassaday. Laura Martin (also credited as Laura DePuy) colored almost every issue of the series. The main story concluded with issue #26 in October 2006; the concluding issue #27 released three years later in October 2009.

Ellis intended the focus of the book to be the superhero genre, rather than the superheroes themselves: "I wanted to do something that actually went deeper into the subgenre, exposed its roots and showed its branches"[1] and stated in his proposal for the comic series: "[...] What if you had a hundred years of superhero history just slowly leaking out into this young and modern superhero world of the Wildstorm Universe? What if you could take everything old and make it new again?"[2]

Rich Kreiner described John Cassaday's artwork in The Comics Journal as being "close to the gold standard for fabulous realism in mainstream comics".[3] Tom Underhill noted colorist Laura Martin's contribution as "every bit as compelling" as Cassaday's in his review for The Comics Journal.[4]

One of the main features of the series is the portrayal of alternate versions of many figures from popular culture, such as Godzilla, Tarzan, Sherlock Holmes,[5] and Doc Savage.[6] This extends to comic book characters from both DC Comics (e.g. Superman, Green Lantern, and Wonder Woman) and Marvel Comics (e.g. the Fantastic Four,[7] the Hulk, and Thor).

Ellis also introduced the concept of a multiverse to the series, drawing upon the mathematical concept known as the Monster group for inspiration.[8] The multiverse is described as "a theoretical snowflake existing in 196,833 dimensional space",[9] a reference to the visualization method used by some mathematicians when describing the Monster group.

Plot

[edit]

In 1999, Elijah Snow, a reclusive centenarian and former adventurer with cryokinesis powers, reluctantly accepts recruitment by the field team of Planetary, an organization that investigates the "secret history" of the twentieth century. The field team, also made up of superhuman Jakita Wagner and a technopath called only the Drummer, is supported by a network of global offices, specialists, and equipment, and unconditionally funded by an unidentified, unseen patron called the "Fourth Man." On their missions, the field team encounter concepts from speculative fiction in the flesh, such as pulp magazine heroes, superheroes, kaiju, wuxia and gun fu, a superspy, B movie monsters, Jules Verne's imaginary technology, and interstellar starships. The team embraces the fantastical nature of their findings, embodied by the mantra: "It's a strange world; let's keep it that way."

Restless after several missions spent passively observing, Snow grows proactive, committing Planetary support to crew a stranded interdimensional "shiftship." He is also briefed on Planetary's conflict against the Four—Randall Dowling, Kim Süskind, William Leather, and Jacob Greene—a superpowered rival group who have hunted and hoarded hidden wonders as trophies through decades of covert black operations. Learning the extent of the Four's wanton atrocities, Snow becomes invested in missions to liberate life-saving technology from the Four and to recover and assist victims of Science City Zero, a concentration camp used by the Four for human experimentation. However, Snow is disquieted by gaps in his own knowledge which disadvantage him against the Four as well as his teammates.

Aided by secret agent John Stone, Snow regains many lost memories, including various secret adventures he documented in a publication called the Planetary Guide. He remembers that he himself is the Fourth Man and the field team his trusted colleagues, but, after a failed operation against the Four, he submitted to memory blocks and exile by Dowling in exchange for the team's lives. Fearing the Four's reprisal should Snow regain his memory, the team had sought to return him to the field while treating him as a stranger. Snow also remembers former team member Ambrose Chase, able to alter the laws of physics inside a limited field, who was seemingly fatally shot by a Dowling operative but inexplicably vanished, leaving no body.

Re-assuming leadership, Snow actively opposes the Four, thwarting their plans and turning their allies before targeting their members outright: he captures and tortures Leather, and sacrifices the observation of a unique extraterrestrial object to permanently strand Greene off-planet. Wagner is alienated by Snow's seemingly vindictive turn, but the Drummer, who was rescued by Snow from the Four, and who knows that Snow saved Wagner as a baby, trusts that his goal is to save lives above all.

After the field team evades an orbital death ray attack by the Four, they subdue Stone, who was outed by Leather as the Four's informant. Stone reveals the Four's true goal: to subjugate Earth ahead of a planned invasion by a hostile parallel Earth, as repayment for granting the Four's superpowers. Snow contacts Dowling and demands the Four's entire database of knowledge, and their capitulation, in exchange for sparing their lives, despite seemingly possessing no weapon as leverage.

Bemused, Dowling and Süskind meet Snow at his chosen location, delivering their database but not their surrender. Snow launches the now-crewed shiftship, long buried underground, opening a vast chasm and dropping Dowling and Süskind to their deaths. Snow visits the hostile Earth by shiftship and, to deter their invasion, issues an ultimatum threatening their annihilation.

Planetary deploys the recovered technology worldwide non-commercially, greatly advancing scientific and humanitarian progress. Meanwhile, theorizing that Chase is alive but suspended in a field of stopped time, Snow orders the construction of a time machine to collapse the field by a frame-dragging effect,[10] overruling the Drummer's fear that, according to quantum mechanics, the advent of time travel would predetermine the entire future timeline by wave function collapse. However, Snow personally turns on the time machine, and his intent to keep the world strange, exerted by the observer effect, manifests many timelines instead of one: while Chase is retrieved and successfully triaged, numerous versions of the field team all arrive from different futures, promising yet more adventures to come.

Characters

[edit]

Outsiders

[edit]

The 2023-24 DC Comics series Outsiders, written by Jackson Lanzing and Collin Kelly, revived the premise of Planetary in the DC Universe: the DC characters Luke Fox and Batwoman, teaming with a woman identifying as the Drummer, embark on missions to investigate the DC Universe's secret history, embodied by its many continuity reboots.[11] The new Drummer reveals herself to be Jakita Wagner, the sole survivor of the Planetary continuity becoming erased in one such reboot.

Collected editions

[edit]
Artist John Cassaday signing copies of the hardcover collection during an appearance at Midtown Comics.

The series, and spin-offs, have been collected into a number of volumes:

  • Planetary:
  • Planetary: Crossing Worlds (collects the three crossover one-shots above; softcover only ISBN 1-4012-0279-9)
  • Planetary Book One (collects #1–14, Planetary Sneak Peek, and Planetary/The Authority: Ruling the World; also script to #1, character design sketches) ISBN 1-4012-7166-9) (July 2017) (softcover)
  • Planetary Book Two (collects #15–27, Planetary/JLA: Terra Occulta, and Planetary/Batman: Night on Earth) ISBN 1-4012-7799-3) (March 2018) (softcover)
  • Absolute Planetary volume 1 (collects Preview & #1–12, also script to #1; slipcased hardcover ISBN 1-4012-0327-2)
  • Absolute Planetary volume 2 (collects #13–27; slipcased hardcover ISBN 1-4012-2701-5)
  • The Planetary Omnibus (collects Preview, #1–27, plus the three crossover one-shots above, also script to #1, character design sketches, and cover art for both Absolute Editions and the four trade paperbacks); hardcover only ISBN 1-4012-4238-3)

Awards

[edit]
  • 2000:
    • Nominated for "Best Continuing Series" Eisner Award
    • Nominated for "Best New Series" Eisner Award
  • 2002: Nominated for "Best Continuing Series" Eisner Award
  • 2005: Nominated for "Best Serialized Story" Eisner Award, for Planetary #19–20 ("Mystery in Space/Rendezvous")

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Planetary is an American comic book series written by and illustrated by , published by the imprint of DC Comics. The series, which ran for 27 issues from May 1999 to October 2009, follows a trio of "mystery archaeologists" who investigate superhuman phenomena and uncover hidden aspects of the world's secret history. The main protagonists are Elijah Snow, a century-old adventurer with vast knowledge and ice-based powers; Jakita Wagner, a superhumanly strong and fast woman with enhanced senses; and the , a hacker who communicates directly with technology and data. As agents of the Planetary organization, they explore paranormal secrets, such as a World War II-era , vengeful spirits, and lost islands inhabited by ancient monsters, often clashing with the shadowy "Four," a rival group embodying pulp-era archetypes. Planetary is renowned for its of and tropes, blending mystery, science fiction, and adventure while referencing 20th-century pop culture icons like and the . The series received critical acclaim for Ellis's intricate storytelling and Cassaday's cinematic artwork, earning the Eisner Award for Best Penciller/ in 2004 for Planetary and related works. It has been hailed as a timeless work that reimagines conventions and explores themes of hidden knowledge and alternate histories. The complete run, along with crossover issues featuring Batman, the , and the , has been collected in multiple trade paperbacks and omnibus editions.

Publication and development

Concept and creation

Warren Ellis conceived Planetary as a series delving into the hidden roots of the superhero genre and 20th-century popular culture, reimagining archetypes from pulp fiction, science fiction, and adventure stories as elements of a concealed global history. He envisioned the protagonists not as traditional heroes but as "superhero archaeologists" or "archaeologists of the impossible," tasked with excavating buried wonders and blending mystery, archaeology, and metafiction to uncover the fantastic underpinnings of the modern world. This approach allowed Ellis to pitch the book as a metafictional exploration of how superheroes and pulp icons evolved, drawing directly from 1930s-1940s influences like Doc Savage and The Shadow to critique and celebrate genre origins. John Cassaday joined as the artist, bringing a detailed, cinematic style that framed panels like film shots, enhancing the series' atmospheric depth and sense of discovery. His work was influenced by classic illustrators such as and the visual culture of , which informed his precise, evocative depictions of period settings and archetypal figures. Cassaday's contributions emphasized grandeur and subtlety, aligning with Ellis's intent to evoke the wonder of early 20th-century adventure narratives while grounding them in a sophisticated . The series received its first previews in Gen13 #33 and C-23 #6, both dated September 1998, featuring zero-issue content that introduced Elijah Snow and offered initial glimpses of the Planetary team in action. These short stories, written by and illustrated by Cassaday, established the core premise of investigating anomalous phenomena and set the tone for the full launch under in 1999.

Serialization and production

Planetary was serialized as a 27-issue limited series by , an imprint of DC Comics, running from April 1999 to October 2009. Originally planned as a 24-issue bimonthly title, the schedule became erratic due to various production challenges. The series went on hiatus after issue #15 in October 2001, resuming with issue #16 in October 2003, primarily because writer suffered from a severe illness that impaired his ability to write, while artist took on high-profile commitments such as his run on Marvel's Captain America starting in 2002. Ellis, who scripted the series in full detail ahead of time to allow Cassaday flexibility in artwork, paused writing after delivering the script for issue #18 in May 2003 to enable Cassaday to catch up on the backlog. Post-resumption, the irregular pacing continued, with issues released sporadically; for instance, issue #24 appeared in July 2005, #25 in April 2006, #26 in October 2006, and #27 in October 2009. Later delays, particularly for the concluding issue #27, were attributed to Cassaday's perfectionism and reluctance to end the project, as he did not begin drawing the script—delivered by in June 2007—until June 2008, completing it by March 2009. This extended timeline reflected the duo's commitment to quality over speed, with Cassaday's detailed, style-shifting artwork demanding significant time.

Collected editions

The collected editions of Planetary have been released in various formats by DC Comics under its imprint, including trade paperbacks, oversized Absolute editions, and an omnibus, allowing readers to access the complete 27-issue series along with crossover stories and extras. These compilations repackage the original , which concluded in 2009, into accessible volumes that highlight the series' exploration of hidden histories and superhuman artifacts. The primary trade paperback editions divide the series into two books:
  • Planetary Book One (2017, trade paperback, collects issues #1–14, Planetary Sneak Peek, and Planetary/The Authority: Ruling the World #1; 432 pages; ISBN 978-1-4012-7166-4). This volume introduces the core team and their initial investigations into mysteries.
  • Planetary Book Two (2018, trade paperback, collects issues #15–27, Planetary/JLA: Terra Occulta #1, and Planetary/Batman: Night on Earth #1; 440 pages; ISBN 978-1-4012-7799-3). It concludes the narrative arc, focusing on confrontations with the antagonistic Four and revelations about the team's benefactor.
Oversized Absolute editions provide deluxe presentations with enhanced artwork reproduction:
  • Absolute Planetary Vol. 1 (2004, with , collects preview and issues #1–12 plus the full script for #1; 320 pages; 978-1-4012-0327-6). This edition emphasizes the early pulp-inspired adventures and includes bonus material for archival appeal.
  • Absolute Planetary Vol. 2 (2010, with , collects issues #13–27; 384 pages; 978-1-4012-2701-2). It wraps up the series' epic scope, featuring high-fidelity art and additional sketches.
For a comprehensive single-volume experience, the gathers the full run:
  • Planetary Omnibus (2014, hardcover, collects all 27 issues plus crossovers Planetary/Batman #1, Planetary/JLA #1, and Planetary/ #1, along with sketches and extras; 864 pages; 978-1-4012-4238-1). This format is designed for collectors seeking the entire saga in one binding.
A dedicated collection for crossover stories exists separately:
  • Planetary: Crossing Worlds (2004, trade paperback, collects Planetary/The Authority: Ruling the World #1, Planetary/JLA: Terra Occulta #1, and Planetary/Batman: Night on Earth #1; 160 pages; ISBN 978-1-4012-0279-8). These one-shots integrate Planetary's team with characters, exploring multiversal encounters.
In the 2020s, reprints have improved accessibility, including a new printing of Absolute Planetary Book One in (hardcover, ISBN 978-1-7795-0907-9; 880 pages, collecting the full series in expanded Absolute format for modern readers). This edition updates the presentation with higher-quality paper and binding to attract new audiences while preserving the original content.

Narrative elements

Plot summary

, a 99-year-old amnesiac adventurer endowed with the power to subtract heat from his surroundings, is recruited in 1999 by the Planetary field team to probe global anomalies linked to the concealed superhuman history of the . Accompanied by the superhumanly fast Jakita Wagner and the technology-attuned , Snow's missions expose forgotten artifacts, vanished civilizations, and clandestine superhuman activities that have shaped human progress in secret. These investigations intensify into clashes with the Four, a cabal of superpowered figures who have hoarded the planet's extraordinary "wonders" for their exclusive exploitation and dominance. Prominent story arcs encompass the unearthing of the , a self-contained harboring alternate realities, alongside the vanishing of ex-team member Ambrose Chase amid a botched reality-bending operation. The overarching conflict peaks in a decisive showdown with the Four's leader, culminating in his downfall and the dismantling of their regime. In the series' resolution, the team activates seized technologies to disseminate the world's suppressed marvels across humanity, fundamentally altering global history and unlocking new potentials. A time machine intervention retrieves Ambrose Chase from his temporal exile, while Snow's memories fully return, unveiling his pivotal past within Planetary.

Characters

The core field team of Planetary consists of three primary members who investigate and document the hidden history of superhuman activities and artifacts around the world. Elijah Snow serves as the team's intellectual anchor and leader, Jakita Wagner provides combat and reconnaissance expertise, and The Drummer handles technological intelligence and support. A former member, Ambrose Chase, plays a pivotal role in early missions before his disappearance, which influences later team dynamics. Elijah Snow, born at midnight on January 1, 1900, is a "Century Baby"—one of a select group of post-humans destined to shape the —with functional and the ability to manipulate cold by subtracting heat from his surroundings, allowing him to freeze objects or environments instantaneously. After decades of global exploration and induced by trauma, Snow is recruited in 1999 as the "Third Man" (later revealed as the "Fourth Man" funding the organization) to Planetary, where his vast accumulated knowledge and cryokinetic powers make him central to unraveling the group's mysteries, including suppressed historical events and rival factions. Known as the "Ghost of the " for his elusive past, Snow's cynical demeanor stems from witnessing humanity's hidden wonders and horrors. Jakita Wagner is a with , speed, durability, and rapid healing, enabling her to perform feats like outrunning bullets or surviving extreme impacts without injury. As the daughter of Lord Blackstock (an adventurer analogous to pulp heroes), she inherited her powers and was recruited to Planetary as a young operative, eventually becoming the field leader during Snow's absence; her role emphasizes high-stakes combat and scouting missions, driven by a thrill-seeking personality that combats her underlying boredom with ordinary life. Wagner's loyalty to the organization is tempered by her independent streak, often clashing with Snow's methodical approach. The Drummer, a young technopath in his early twenties with a punk aesthetic including face tattoos and drumstick accessories, possesses the ability to interface directly with machines and information flows, hacking systems remotely, detecting magical signatures as "cheat codes," and generating anti-surveillance fields to evade detection. Orphaned and experimented on as a child by rivals, he was rescued by Snow and joined Planetary as its information specialist, providing real-time intel, data analysis, and logistical support despite his limited social skills and sarcastic wit. His kinetic interpretation of data streams makes him indispensable for decoding complex technologies encountered in field operations. Ambrose Chase, the original "Third Man" of the field team, wields reality-warping powers through a selective physics field, allowing him to alter , momentum, , or even render objects invisible within a localized area, though the effects can be unpredictable, leading him to carry firearms as backup. Born to a survivor of the experimental Science City Zero facility, Chase joined Planetary for missions involving dimensional anomalies but became trapped in a during an early encounter, prompting the team's recruitment of and later efforts to rescue him. His abilities and disappearance underscore the dangers of Planetary's work in exploring unstable "bleed" zones between realities. Supporting the field team are figures like the organization's unnamed archivalist, who maintains records of uncovered artifacts, and the shadowy "Fourth Man" (initially hidden, later revealed as Snow himself), who funds and directs operations from afar. The primary antagonists are the Four, a rival superpowered formed from a secret space mission that exposed them to extradimensional energies, parodying heroic teams but driven by exploitation and control rather than protection. Led by Randall Dowling, a who extends his to dominate minds; alongside Kim Süskind, who achieves invisibility but requires goggles to see; William Leather, a flame-wielding daredevil with flight; and Jacob Greene, a hulking brute with enhanced strength from —the Four hoard planetary wonders for personal gain, clashing violently with Planetary's preservation efforts.

Themes and influences

Planetary deconstructs superhero origins by framing the narrative as an "archaeology of the 20th century," where the protagonists unearth buried cultural artifacts from pulp fiction and early comics, blending archetypes like Doc Savage and Tarzan with modern superhero icons to reveal the evolution and hidden foundations of the genre. This approach treats pop culture elements as relics of a suppressed history, critiquing how superhero narratives have overwritten earlier adventure tales. The series' multiverse structure draws inspiration from the in , a vast of 196,883 dimensions, depicted as an intricate "theoretical " encompassing infinite possibilities and concealed narratives across realities. This conceptual framework underscores the idea of layered worlds where stories and wonders are buried beneath surface reality, with the serving as a key plot device symbolizing enclosed, fragile universes. Central themes revolve around hidden knowledge, the exploitation of extraordinary wonders, and the human cost of unchecked , often embodied in the antagonistic Four, who represent corporate and colonial control by hoarding and weaponizing discoveries for domination. The Four's actions critique and , portraying them as suppressors of innovation who treat global artifacts and powers as proprietary resources, leading to a caution against the of . Through , Planetary incorporates literary allusions to figures like , , and , using these references to comment on history and the transformation of pop culture over time. For instance, encounters with Holmes-like detectives and Lovecraftian horrors serve as pastiches that highlight genre blending, while Godzilla-inspired monsters evoke the decay of mid-century spectacle, reflecting on how evolve by excavating and reinterpreting their own buried tropes. This self-reflexive technique positions the series as a revisionist exploration of conventions, rewarding readers with insights into the medium's cultural lineage.

Reception and legacy

Awards and recognition

Planetary garnered significant recognition within the comics industry, particularly through nominations for the Comic Industry Awards. In 2000, the series received nominations for Best New Series and Best Continuing Series, while writer Warren Ellis was nominated for Best Writer for his contributions to Planetary, The Authority, and . John also earned a nomination for Best Cover Artist for his work on the title that year. The series was nominated again for Best Continuing Series in 2002. In 2005, issues #19–20 ("Mystery in Space") were nominated for Best Serialized Story, highlighting the innovative narrative structure of those installments. The series also received Harvey Award nominations in 2000, including for Best New Series and Best Writer for Ellis. Critics praised Ellis and Cassaday's collaboration for its innovative storytelling and artwork, blending pulp adventure, metafiction, and genre deconstruction in a way that reimagined superhero tropes. Reviews in comics publications highlighted the series' intellectual depth and visual dynamism, with IGN awarding it a 9.5 out of 10 and commending Ellis's "twisted and endlessly-innovative mind" paired with Cassaday's detailed illustrations. Following its completion in 2009, Planetary continued to receive acclaim, appearing on NPR's 2017 list of 100 Favorite Comics and Graphic Novels as a seminal work in the medium. Retrospective analyses have noted its enduring impact on metafictional comics, influencing later series through its exploration of hidden histories and intertextual references to 20th-century pop culture.

Adaptations and spin-offs

The Planetary series expanded its universe through a series of crossover one-shots published by and DC Comics between 2000 and 2003, integrating its characters with other established teams and heroes. These included Planetary/The Authority: Ruling the World (2000), co-written by and , where the Planetary team allies with The Authority to combat interdimensional threats; Planetary/JLA: Terra Occulta (2002), written by and drawn by Cassaday, featuring a confrontation with the over hidden aspects of superhuman history; and Planetary/Batman: Night on Earth (2003), also by and Cassaday, which explores Batman encountering Planetary's Elijah Snow in a metafictional blending Gotham lore with the series' archeological themes. In December 2023, DC Comics launched a new Outsiders series (2023–2024), written by Jackson Lanzing and Collin Kelly with art by Robert Carey and others, which revived core elements of the Planetary premise within the main as part of a broader integration effort. The story centers on a "super-archeology" team comprising Luke Fox (as /Batwing), (), and a new iteration of The Drummer, tasked with uncovering suppressed secrets of the DC world, echoing Planetary's structure and global field offices. Jakita Wagner from the original series appears in issue #7, forging direct ties to Planetary lore, including a hunt for the missing Elijah Snow amid escalating threats from antagonists. As of November 2025, Planetary has not been adapted into film or television formats, despite its cinematic visual style and narrative structure lending themselves to screen potential. The series' metafictional approach and exploration of hidden comic histories have influenced subsequent DC titles, particularly in reviving WildStorm elements through archeological and lore-unearthing narratives, as seen in the 2023 Outsiders and broader DC Universe integrations.

References

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