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Police 911
Police 911
from Wikipedia
Police 911
PS2 game cover for the EU version
DeveloperKonami
PublisherKonami
DirectorMasayuki Ohashi
ProducerShigenobu Matsuyama
DesignerMasayuki Ohashi
ProgrammerNobuya Okuda
ComposerJimmy Weckl
SeriesLethal Enforcers
PlatformsArcade, PlayStation 2
ReleaseArcade[1]
  • WW: 2000
PlayStation 2
  • JP: 11 November 2001[2]
  • EU: 19 April 2002
GenreLight gun shooter
ModeSingle-player
Arcade systemKonami Viper

Police 911, called The Keisatsukan (ザ・警察官; lit. The Police Officer) in Japan and Police 24/7 in Europe, is a series of light gun shooter arcade games. Konami released the first game in 2000.

Unlike earlier light gun games, the game was unique for its motion sensing technology, sensing body movement rather than requiring the player to move individual controls; the player's "real world" actions are reflected by the player character within the game. It also featured a unique cover system, where the player takes cover by physically ducking for cover rather than pressing a button.[1] The 2001 Konami arcade game MoCap Boxing used similar motion-sensing technology.[3]

Although the game was a separate canon from the Lethal Enforcers series, Konami acknowledged Lethal Enforcers 3 as the successor to the Police 911 series, thus making it a canon in the Lethal Enforcers series.

Gameplay

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A player in Japan is playing Police 911, which players use a light gun to shoot the enemies appearing on the screen.

The gameplay in Police 911 can be considered more interactive than most light gun games: instead of merely standing in one place and shooting enemies before the player is shot, the game uses infrared sensors to determine a player's location; through this, the player is able to dodge around (with the knees, while standing on the pad), duck to avoid bullets (and reload), and lean out to maximize cover and get a better shot.[4] This is not foolproof as the enemies will continue to shoot while the player is hiding, so it is possible to be hit upon rising from cover.

Like Time Crisis, the timer is continually running down, so one cannot hide for very long.

Promotions

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As the player successfully completes each sub-part of a level, they gain a point towards a new rank. The higher a player's rank, the greater bonuses they can receive; growing time increments to start, followed by additional "lives", with the highest rank rewarding the player with 100 additional lives. However, considering that the timer continues to decrease whenever a player goes through their death animation, and that no additional time bonuses will be given after they reach that rank, this may be more of an oversight by the design team, or that the design team knows that there was no way for the player to use all those lives in one game because of the time. In addition, the player's rank reverts to the bottom whenever they get shot, so a potential strategy for a skilled player would be to ascend to the point where they gain a life, then immediately die so the time bonuses may be re-earned.

If a player shoots civilians or fellow officers, it will deduct the rank; if it is lowered below a "reward rank", the reward will not be re-earned.

The ranks are as follows:

  • Officer
  • Sergeant
  • Lieutenant
  • Captain
  • Deputy Inspector
  • Inspector
  • Deputy Chief
  • Bureau Chief
  • Deputy Commissioner
  • Commissioner

Versions

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Police 911

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The first game of the series, called The Keisatsukan: Shinjuku Ni Juu Yo Ji (ザ・警察官 新宿24時, Za Keisatsukan: Shinjuku Nijūyoji; lit. The Policeman: Shinjuku 24 Hours)[2] in Japan, was released in 2000.[1] It casts the player as either a "one man SWAT team" working for the Tokyo Metropolitan Police Department, or an American police officer of the LAPD, working to take down members of the Gokudo-kai (極道会), an internationally based yakuza group.

At test locations, before the game had an official title, the cabinet marquee read "Hide From and Shoot the Chinese Mafia".[citation needed]

The game was ported to the PlayStation 2 video game console in Japan on November 15, 2001[5][6] and in PAL territories on April 19, 2002. The game was shown to the public in E3 2001.[6] For using the game on the PS2, players can use a USB-based motion sensor camera.[7] This port includes minigames such as shooting balloons before they land on the ground.[8]

Japanese version

[edit]

In The Keisatsukan: Shinjuku Ni Juu Yo Ji, the players begin on the streets of Kabuki-cho of Shinjuku, taking part in a raid on a nightclub owned by the Gokudo-kai; the officers, accompanied by shielded riot squad members and surrounded by civilians, can take different routes through the club as their shooting skill dictates. Once the players exit the club, they will be alerted that the suspects have scattered all over Japan to escape arrest, and arrest warrants have been issued for the 6 most wanted criminals in Shinjuku: Shigenobu Matsuyama (松山 重信, Matsuyama Shigenobu), international weapon smuggler Richard Hansen, Keisuke Matsuoka (松岡 圭介, Matsuoka Keisuke), Bai Ei Lee (李培栄), Noriko Nagata (長田 典子, Nagata Noriko), and Katsuji Haraguchi (原口 勝治, Haraguchi Katsuji).

Throughout the Mass Arrest Plan in Tokyo, it is determined that a number of fleeing suspects have fled to America, specifically, the Little Tokyo area in Los Angeles. The LAPD and FBI are notified, and an undercover detective is immediately dispatched to arrest remaining 3 fugitives to wrap up the mass arrest campaign.

In The Keisatsukan: Shinjuku Ni Juu Yo Ji, a newspaper headline flashes on the screen whenever a civilian is shot, because he or she can actually be killed.

U.S./European version

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In Police 911/Police 24/7, the gameplay missions are reversed: the raid on the nightclub takes place in Los Angeles' Little Tokyo, followed by a "boss" fight with Richard Hansen at the crowded intersection with textures and buildings being digital replicas of the actual buildings around Los Angeles' 1st St. and San Pedro St. The Highway Chase and the underground garage are next, followed by the encounter with Bai Ei Lee; this time, he is the only one in the truck. A new warehouse level follows this; the player must stop Noriko Nagata from completing the smuggling of weapons to Japan, while in the original version, Richard Hansen had already completed the operation.

At this point, it is determined that other fleeing suspects have returned to Japan, specifically, their base of operations in Kabuki-cho of Shinjuku. Tokyo's International Investigation Unit is contacted, and an undercover detective is immediately dispatched to arrest Matsuyama, Matsuoka, and Haraguchi at Ichibandai, Shinjuku Station Square, and the Shinjuku subway at the FBI's behalf.

Finally, rather than showing a newspaper headline that civilians are killed on screen by the player as displayed in The Keisatsukan: Shinjuku Ni Juu Yo Ji, the player simply loses a rank in Police 911/Police 24/7 and is reminded not to shoot civilians or colleagues, but they are otherwise unharmed.

Reception

[edit]

In Japan, Game Machine listed Police 911 on their February 15, 2001 issue as being the second most-successful dedicated arcade game of the month.[9]

On release, Famitsu magazine scored the PlayStation 2 version of the game a 30 out of 40.[10]

Police 911 2

[edit]

The second game, called The Keisatsukan 2: Senkoku Tsuiseki Special (ザ・警察官2 全国大追跡スペシャル)[11] in Japan, was released one year after the release of Police 911. The game takes place exclusively in Japan and players can choose 6 cities—Osaka, Hakata, Shinjuku, Kobe, Nagoya, and Sapporo.[12][13] The first stage takes place in the scene of the crime and the following stage takes place in a shortened version of the usual city stage. The rest of the game takes place in normal stages before the player has to return to Osaka to arrest the remaining criminals.

Police 911 2 expands the original police officer role to four different characters.[14] They can choose from a uniformed police officer (male or female),[15][16] a police detective[17] or a Special Assault Team operator,[18] each carrying different handguns (5-round revolver, 8-round Glock, 12-round HK MP5). In the overseas version, the police woman and the detective are male and female American Interpol Operatives holding 8-round Glocks.

The game was publicly shown during the 39th Amusement Machine Show from September 20 to 22, 2001.[14]

Plot

[edit]

Japanese organized crime activities are growing rapidly and rigidly as the Japanese government ordered a nationwide arrest plan (Senkoku Tsuiseki) throughout the whole nation to arrest all involved criminals. Criminal activity has increased by order of the infamous Gokudo-kai yakuza group, who has entered a partnership with a Hong Kong Triad called Ryuuto (龍頭) (Dragonhead in English). Finally, a mysterious kingpin is hiding behind-the-scenes to ensure that Japan falls down to the hands of the Gokudo-kai and the Ryuuto.

Players start the investigation inside an office building where a collaboration deal is taking place between the Gokudo-kai and the Dragonheads. After arresting the first wave of criminals, nationwide arrest warrants have been issued for the capture of the following suspects holed in Osaka, Hakata, Shinjuku, Kobe, Nagoya, and Sapporo: Ko Bun Yuen (高 浜元), Koji Umezawa (梅沢 幸治, Umezawa Koji), Tadanobu Abe (阿部 忠信, Abe Tadanobu), Ku Ka Hang (古 家亙), Koji Motomura (sometimes mistranslated as Hiroshi Motomura; 本村 弘司 Motomura Koji), Sadaharu Kitaya (sometimes mistranslated as Sadaharu Kitadani; 北谷 貞治 Kitaya Sadaharu), and Hung Ko Cheung (熊 谷章). Arresting 3 behind-the-scene criminals throughout the game gives players a chance to capture the behind-the-scenes kingpin, Shigenobu Matsuyama (松山 重信, Matsuyama Shigenobu).

Reception

[edit]

In Japan, Game Machine listed Police 911 2 on their February 1, 2002 issue as being the sixth most-successful dedicated arcade game of the month.[19]

Trademark

[edit]

As of 2021, Konami filed registration papers for The Keisatsukan in Japan.[20]

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Police 911 is a developed and published by in 2000, known internationally as The Keisatsukan in and Police 24/7 in . In the game, players assume the role of a officer combating a Japanese mafia organization involved in arms smuggling between the and . The title emphasizes immersive, motion-based that sets it apart from traditional rail shooters, utilizing sensors to detect player movements for dodging and aiming. The game's storyline unfolds across real-world-inspired locations in , such as Little , and extends to , where players pursue six gang bosses before confronting the crime syndicate's leader in an undercover operation. involves single-player action with a standard , requiring players to shoot enemies, avoid attacks through physical evasion, and make tactical decisions to or neutralize threats. Originally released for arcade platforms in an upright cabinet format, it features an ESRB rating for violence and supports only local single-player mode. A , Police 911 2, expanded the series in 2001 by introducing multiple playable characters, including Tokyo police officers and detectives, while retaining the core motion-sensing mechanics. Although a PlayStation 2 port of the original was planned for the under the Police 911 name, it was ultimately canceled. The series is noted for its innovative use of body movement in gaming, influencing later interactive arcade experiences.

Development and Release

Original Arcade Development

Konami developed the original arcade version of Police 911 as a light gun shooter emphasizing immersive police simulation. The game was produced by 's internal amusement division in , building on the company's expertise in arcade hardware and shooter genres. The title launched worldwide in arcades in 2000, with the Japanese version known as The Keisatsukan. It featured an initial concept centered on a officer combating yakuza-themed criminal organizations infiltrating the city, drawing from narratives to create a tactical enforcement experience. Technically, Police 911 ran on Konami's Viper hardware platform, which utilized a Motorola PowerPC MPC8240 processor running at 200 MHz, paired with a Voodoo3-equivalent graphics system for rendering dynamic environments. A key innovation was the integration of three motion sensors (left, right, and center) mounted around the cabinet frame, enabling real-time detection of player body movements for interactive dodging and positioning within the play area. This arcade foundation directly influenced the 2001 sequel, Police 911 2, which expanded on the motion-based .

Console Porting Process

The porting of Police 911 from arcade to the (PS2) represented a significant technical endeavor by to bring the game's innovative motion-based to home consoles, resulting in releases tailored to specific markets. In , the port launched on November 15, 2001, under the title The Keisatsukan: Shinjuku 24-ji. This was followed by a European release on April 12, , as Police 24/7, while no official PS2 version was made available in the United States, where the project was ultimately canceled. A primary challenge in the porting process was adapting the arcade version's motion cabinet system, which relied on infrared sensors integrated into the Konami Viper hardware to detect player movements for real-time dodging of enemy fire. To replicate this on the PS2, developers implemented a USB-based motion sensor camera, known as the Konami Magic Eye or compatible equivalents, positioned to track the player's head and upper body movements. This camera-driven approach allowed for similar physical interaction but required calibration to the home setup, introducing potential issues with lighting and space constraints that could affect tracking accuracy. The port also incorporated support for the DualShock 2 controller as a fallback input method when the light gun and camera were unavailable, though analog stick aiming was described as imprecise and less immersive compared to the dedicated Konami Blaster light gun. To enhance the shooting experience, vibration feedback was integrated into the DualShock 2, simulating the recoil of firearms and impacts from nearby explosions, thereby providing tactile cues that bridged the gap between arcade authenticity and console accessibility. Due to the PS2's hardware constraints relative to the more powerful Viper arcade board, the console version featured simplified , with reduced texture detail, static character animations, and less dynamic environmental effects to maintain playable frame rates during intense motion-tracked sequences. While the core structure was preserved, some levels were adjusted for optimization, potentially shortening or streamlining certain stages to accommodate the console's processing limits without compromising the promotional progression system. Regional variations in the focused on localization of content, such as and scenarios, to align with market preferences, though the underlying technical adaptations remained consistent across versions.

Gameplay Mechanics

Core Shooting and Motion Features

Police 911's core shooting mechanics center on a controller that enables players to aim and fire at dynamic on-screen targets, including armed suspects and vehicles in pursuit sequences. Precision is critical, as bullets follow directional paths, and misfires hitting civilians or fellow officers result in penalties to the player's performance evaluation. The system emphasizes tactical , requiring players to wait for optimal shooting windows, such as when supporting members pause their movements. Reloading incorporates realistic animations to mimic procedures, occurring slowly and necessitating physical cover actions like crouching fully behind the in-game dashboard or barriers. This process, indicated by a flashing arrow on-screen, can be expedited slightly when players remain concealed, but it demands vulnerability during high-action moments, adding tension to engagements. Unlike some contemporary titles, players can continue firing from cover positions once reloaded, promoting strategic positioning. The game's motion features rely on Konami's proprietary Motion Sensor System, which uses overhead sensors in the to detect full-body movements such as leaning left or right and ducking, translating them into in-game actions like dodging projectiles or adjusting the camera view for improved targeting. This technology, mounted on a suspended frame above a play mat, requires players to stand within designated footprints for accurate tracking, supporting only single-player sessions to avoid sensor interference. By sensing reaction speed and posture, the system influences evasion effectiveness and reveals tactical elements like enemy vulnerabilities or safe vantage points, enhancing immersion without relying on buttons or joysticks. In chase scenarios, the light gun targets moving vehicles while motion controls handle evasion, with automated forward progression simulating police pursuits and no dedicated pedals for acceleration; instead, body leans simulate swerving or avoiding collisions. The deluxe upright cabinet integrates these elements seamlessly, though the primary innovation lies in the sensor-driven physicality that distinguishes Police 911 from pedal-based predecessors like those in Namco's shooters.

Progression and Promotions System

In Police 911, players begin their career as a in the , simulating a progression through the ranks of based on performance in missions. The rank system emphasizes a career simulation aspect, where advancing from to higher positions such as , , , , , Chief, Bureau Chief, , and ultimately reflects accumulated expertise and success in combating crime. Promotions are earned by accumulating three Battle Points, which are awarded for successfully completing sub-parts of levels without incurring demotions or losing lives. Demotions occur if the player hits innocents or colleagues, fails to maintain bonus effects, or loses a life, resetting the rank back to while preserving certain bonuses. The criteria for promotion heavily rely on the Police Aptitude System, which evaluates performance across categories including Reaction Time, , Luck, Bravery, Youthfulness, and , yielding a score from 0 to 1000 and up to five stars; points are accumulated through arrests, shooting accuracy (measured by the Technique metric, which penalizes excessive strafing or misses), and adherence to time limits that vary by stage, with extensions granted for successful arrests but becoming stricter in later levels. Shooting mechanics contribute to these points by rewarding precise targeting of criminals while avoiding penalties for . Upon reaching certain ranks, players unlock performance bonuses that enhance replayability, such as time bonuses at and levels (with the latter providing double the bonus), one extra life at Inspector, three extra lives at Bureau Chief, and a significant 100 extra lives upon achieving rank without any prior life losses or suspensions. At the maximum rank, the game encourages endgame replay by allowing players to tackle missions with these enhanced resources, effectively increasing difficulty tolerance for mastery without altering core challenges.

Story and Setting

Plot Summary

In Police 911, the player assumes the role of a Los Angeles Police Department (LAPD) officer combating a ruthless Japanese yakuza syndicate, known as the Gokudo-Kai, engaged in smuggling illegal weapons across the United States and Japan. The narrative frames the gameplay as a high-stakes international effort to disrupt this black-market arms operation, highlighting the collaboration between American and Japanese law enforcement to protect urban communities from escalating violence. The story progresses through a series of increasingly intense missions, starting with standard patrols and investigations in , including areas like Little , and evolving into coordinated raids targeting the syndicate's key operations. These operations underscore the player's role as a one-person unit, emphasizing rapid response and tactical precision to apprehend criminals and safeguard civilians. The storyline later extends to , where the player pursues the six gang bosses before confronting the Gokudo-Kai leader in an undercover operation. Core themes revolve around the relentless pursuit of justice amid urban crime waves, the challenges of organized syndicates infiltrating major cities, and the cultural tensions arising from cross-border criminal activities between American police forces and Japanese mafia networks.

Characters and Locations

In Police 911, the protagonist is portrayed as a dedicated (LAPD) team officer tasked with dismantling an international criminal network. This character operates as a one-man , with options for basic customization in appearance and gear in certain versions of the game, allowing players to select elements like uniform variations to personalize their officer. The officer receives AI-driven support from unnamed LAPD colleagues and members, who assist in operations by providing covering fire and coordinating pursuits during missions. The primary antagonists are members of the Gokudo-Kai, a fictionalized Japanese organization involved in arms smuggling and across international borders. Key bosses include Katsuji , the 67-year-old leader and mastermind of the Gokudo-Kai, depicted as a commanding figure overseeing the syndicate's operations; Shigenobu , a mid-level enforcer known for his aggressive tactics in vehicular confrontations; and other high-ranking members such as Richard Hansen, Bai Ei Lee, Noriko Nagata, and Keisuke Matsuoka, each distinguished by unique attire reflecting their roles—ranging from tailored suits for executives to tactical gear for field operatives—and specialized weaponry like handguns, rifles, and improvised explosives. These bosses are pursued across and , culminating in an undercover operation against . The game's settings are 3D recreations of real neighborhoods, emphasizing urban authenticity to immerse players in a high-stakes police pursuit, with later stages extending to Japanese locations for boss confrontations and the final operation. Little Tokyo serves as a central hub, featuring bustling streets, nightclubs, pedestrian districts, and hidden smuggling dens that capture the area's vibrant Japanese-American cultural landmarks. Hollywood is integrated as a glitzy zone, with scenes involving chases through iconic boulevards lined with theaters and billboards, highlighting the contrast between glamour and underlying criminal activity. Downtown LA provides tense environments like underground parking lots and multi-level streets for dynamic encounters, recreating the city's dense and traffic-heavy infrastructure to underscore the chaos of urban policing.

Versions and Ports

Japanese Arcade and PS2 Release

The Japanese arcade version of the game, titled The Keisatsukan: Shinjuku 24-ji, was developed and published by in 2000 as a dedicated cabinet featuring infrared sensors for motion detection. The title Keisatsukan directly references Japanese police officers, aligning with the game's focus on roles in a narrative beginning with operations in Tokyo's district against the Gokudo-kai, a fictional Japanese organization. These elements incorporated cultural nods to keisatsu (police) procedures and urban Japanese settings like Kabuki-chō nightclubs, distinguishing the original release with localized thematic depth. Konami targeted arcade enthusiasts by placing cabinets in prominent Japanese game centers, emphasizing the innovative body-movement mechanics that required players to physically attacks rather than just aim and shoot. This setup capitalized on Japan's vibrant arcade culture, where such immersive experiences drew crowds in urban entertainment hubs. The port, released on November 15, 2001, under the title The Keisatsukan: Shinjuku Cop 24 Hours, retained these Japan-specific missions while adapting the arcade's motion controls to the console's GunCon-2 peripheral for home play. Developed by , the version preserved exclusive content like -based raids on Gokudo-kai strongholds, ensuring fidelity to the original's cultural and locational authenticity. In this version, shooting civilians results in a headline implying they are killed.

International Arcade and PS2 Adaptations

The international arcade adaptation of Police 911 was released in the United States under the title Police 911 in 2000, published by for arcade cabinets distributed to Western entertainment venues. This version retained the core gameplay from the original Japanese arcade release but was tailored for American audiences with English localization and a starting in ' Little . In , the game appeared as Police 24/7 for arcade platforms in 2000 and the on April 19, 2002, also published by . The title change emphasized the 24-hour nature of police duty, avoiding direct reference to emergency services numbering. Arcade cabinets were similarly placed in European arcades, while the PS2 port received limited distribution through Konami's regional operations. International adaptations, including those for and the , featured differences such as players losing rank for shooting civilians without implying harm to them, unlike the Japanese version. No PlayStation 2 port was released in the .

Reception and Impact

Critical Reviews

Upon its 2000 arcade release in as The Keisatsukan, Police 911 received acclaim for its pioneering motion-sensing technology, which allowed players to physically duck and lean to avoid gunfire, creating a heightened sense of immersion in the light gun shooter genre. Reviewers highlighted how the system's sensors tracked upper-body movements, making gameplay more dynamic than traditional pedal-based evasion in titles like . Animefringe praised this as "brilliant," noting it elevated the experience to the "best one-player shooting game ever" with realistic enemy behaviors, such as vehicles crashing when drivers were shot, and awarded it 91% overall. The game's theme, inspired by documentary-style shows, was lauded for its novelty, blending on-rails shooting with urban chase sequences in recreated locales. Critics also noted flaws in the arcade version, including repetitive mission structures that cycled through similar shootouts and pursuits without much variation, leading to diminished after initial plays. Limited interactive environments—few destructible objects or branching paths—contributed to a sense of flatness despite the motion innovation. A GameFAQs reviewer described the motion gimmick as initially off-putting and ultimately underwhelming, rating it 4.5/10 for feeling contrived amid the standard rail-shooter formula. Single-player focus was another drawback, as the physical space required for movement precluded multiplayer. The port, released in in November 2001, retained the core mechanics but faced criticism for controller adaptations that diluted the arcade's immersion. Without the dedicated motion cabinet, players relied on the Hyper Blaster paired with a USB camera for partial body tracking, or the analog stick, which reviewers found "fussy and annoying" for evasion maneuvers. A critique emphasized that this setup lacked the physicality of the original, rating it 4.5/10 while acknowledging strong audio design with orchestral scoring fitting the tense police theme. Another review scored it 5/10, calling the concept "excellent" but lamenting how failed to replicate the arcade's fluidity, resulting in frustrating during high-speed sections. Overall, professional and user critiques across versions commended Police 911's fresh take on action in a dominated by or horror themes, yet consistently pointed to mission repetition—short, time-pressured levels with predictable enemy waves—as a key limitation hindering long-term engagement.

Commercial Performance

Police 911's arcade version achieved notable commercial success in , where it ranked as the second highest-earning dedicated in Game Machine magazine's February 2001 chart. This performance highlighted its appeal in the domestic market, driven by innovative motion controls and immersive that attracted arcade operators and players alike. However, adoption in Western arcades was limited, with the game seeing only sporadic placement in venues and failing to achieve widespread distribution outside Japan. The port, titled The Keisatsukan: Shinjuku 24-ji in and released on November 15, 2001, followed by Police 24/7 in on April 12, 2002, recorded modest sales figures in both regions. The lack of a North American release severely constrained its global reach and overall revenue potential. Contributing to these tempered results was the broader decline of the genre in the early , as the transition from CRT displays to LCD and plasma televisions made traditional peripherals incompatible with new home entertainment systems, diminishing consumer interest and developer investment.

Sequel: Police 911 2

Development and Release

Following the success of the original Police 911 , initiated development of its sequel in 2001, aiming to expand the game's scope by incorporating settings across six major cities, including , , and Hakata, to provide varied pursuit scenarios. The game was developed and published by for arcade hardware, utilizing the Konami Viper system, which allowed for compatibility with the original cabinet designs. It was released exclusively in arcades, with no ports to home consoles. In , it launched in December 2001 under the title The Keisatsukan 2: Senkoku Tsuiseki Special. International versions followed shortly after, including the North American release as Police 911 2 in late 2001 and the European version as Police 24/7 2 in 2001. Key innovations in the sequel included an expanded roster of playable characters and non-linear mission progression, building on the original's single-player focus. The title was also offered as an upgrade kit for existing Police 911 arcade cabinets, facilitating easier deployment by arcade operators through simple hardware swaps like memory cards and security dongles, thereby expanding support for legacy installations.

Plot and Gameplay Changes

Police 911 2 continues the storyline from its predecessor, set one year after the events of the original game, where the Gokudo-kai organization, now allied with the Ryuuto triad, continues its illegal activities including weapons from the to . The National Police Agency initiates a coordinated operation across six major Japanese cities—Osaka, Hakata, , Kobe, , and —to apprehend gang members and secure evidence, with the international version incorporating FBI collaboration to reflect the cross-border threat. A narrative twist reveals a shadowy figure undermining efforts, adding layers of intrigue to the campaign. In terms of , Police 911 2 builds upon the foundational motion-sensing mechanics of the first , where players physically dodge and take cover using body movements detected by a sensor bar. The sequel features a longer campaign structure, requiring completion of missions in all six cities, with players able to select the order for increased non-linearity and replayability. Key additions include an expanded roster of playable characters, increasing from two in the original to four primary options—a male or female uniformed officer, a police dog handler, and a (SAT) member—each equipped with distinct weapons such as revolvers, automatic pistols, or specialized gear, allowing for varied tactical approaches. Unlockable secret characters, including American plainclothes detectives, further diversify playstyles. Mission types are more varied, encompassing initial responses, urban pursuits, and intense boss encounters, with some stages involving high-stakes scenarios akin to rescues where precise shooting is critical to avoid civilian casualties. Enemy AI sees notable improvements, particularly in boss fights featuring vehicular assaults, where antagonists use cars to ram positions, forcing players to target drivers through windows while managing dynamic threats; this elevates combat intensity beyond the standard shootouts of the first game. Although single-player, the cabinet design supports sequential play for multiple users, enhancing arcade accessibility.

Reception

Police 911 2 received positive feedback from arcade enthusiasts for its expansions on the motion-capture technology introduced in the original game, including refined body-movement controls for dodging and taking cover, which enhanced the immersive shooting experience. Reviewers highlighted improvements such as bug fixes from the first title, new weapon options like assault rifles and shotguns, and diverse scenarios across six Japanese cities, making gameplay more varied and challenging. However, the game's exclusivity to arcades drew criticism for lacking home console ports, restricting its reach compared to the PlayStation 2 adaptation of its predecessor. In , where it was released as The Keisatsukan 2: Senkoku Tsuiseki Special, the game earned acclaim within the arcade community, ranking sixth on Game Machine magazine's chart of most-successful dedicated arcade games in the February 1, 2002 issue, based on operator popularity polls with a score of 6.89%. This positioning reflected strong initial appeal among players drawn to its physical interactivity and high-energy action. Commercially, Police 911 2 achieved solid performance in Japanese arcades during its 2001 launch, benefiting from Konami's established presence in the light gun shooter market, but its scope was limited by the absence of international console releases and broader global distribution beyond select regions under the Police 24/7 2 branding. Building on the original game's reputation as a benchmark for innovative arcade shooters, the sequel refined core mechanics yet struggled to expand the series' footprint amid declining interest in motion-based arcade titles. The game has seen partial emulation support in MAME as of the 2020s, allowing preservation and play on modern hardware.

Legacy

Trademark Renewals

In 2021, Konami Digital Entertainment filed a new trademark registration for "The Keisatsukan" (ザ・警察官), the Japanese title of the Police 911 series, with the Japan Patent Office. This action followed the original s associated with the game's 2000 arcade release and 2001 port, which had lapsed after their initial 10-year terms under Japanese intellectual property law. The renewal serves primarily to protect Konami's rights against unauthorized uses, such as in merchandise, adaptations, or derivative works, without indicating any immediate plans for revival or new content. As of November 2025, no projects involving the Police 911 series have been announced by Konami, despite the game's relative obscurity contributing to speculation about potential interest in dormant titles.

Cultural Influence

Police 911 contributed to the genre by integrating full-body motion tracking, allowing players to physically dodge attacks and seek cover rather than relying on static buttons or pedals common in earlier titles like . Released in 2000, the game utilized a camera system to detect player movements, creating a more immersive and interactive experience that anticipated the widespread adoption of motion controls in gaming. The game's nostalgic appeal persists among retro gaming enthusiasts, who celebrate its unique mechanics through modern playthroughs and discussions. In 2023, creators highlighted Police 911 as a "hidden gem" and "very unique lightgun ," showcasing its motion controls on PS2 hardware and drawing comparisons to later motion-based systems. These videos, including full playthroughs and hardware demonstrations, have garnered views from communities interested in early arcade rarities, underscoring the title's enduring charm despite its limited original distribution. Recent advancements in emulation have further sustained interest, with MAME support for the Viper hardware improving to make Police 911 playable, albeit imperfectly, on modern setups as of 2024. Fan communities have developed hardware mods, such as multi-game switching kits that allow seamless transitions between Police 911, its sequel, and related titles like Mocap Boxing on the same cabinet. These efforts reflect ongoing dedication to preserving and enhancing the game's accessibility in retro arcade scenes.

References

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