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Hello Neighbor
Hello Neighbor
from Wikipedia

Hello Neighbor
Cover art depicting Theodore Peterson, the main antagonist
DeveloperDynamic Pixels (Eerie Guest Studios from 2020)
PublishertinyBuild
EngineUnreal Engine 4[2]
Platforms
Release
  • Windows, Xbox One
  • 8 December 2017
  • Switch, PS4, iOS, Android
  • 26 July 2018[1]
GenreStealth
ModeSingle-player

Hello Neighbor is a stealth horror game developed by Dynamic Pixels and published by tinyBuild. Initially released as public alphas from 2016 to 2017, it received a full release for Windows and Xbox One on 8 December 2017, and later for PlayStation 4, Nintendo Switch, iOS, and Android on 26 July 2018.

The players controls Nicky Roth, who witnesses strange happenings at the house of his next-door neighbor, Theodore Peterson.[3] His goal is to successfully sneak into the basement of the house to uncover a dark secret while avoiding being caught by Theodore.[4] One of the main selling points of the game was the neighbor's artificial intelligence (AI) that changed behavior based on the player's past actions, such as setting bear traps along the player's path in a previous attempt, putting water bucket traps above doors the player has used, and setting up surveillance cameras in areas the player has consistently visited.[5][6][7]

While the initial alpha versions of Hello Neighbor were received positively, the final product was met with largely negative reviews. The game-play, puzzles, control scheme, and technical performance have been heavily criticized; but the story elements and characters, were praised. The game spawned a franchise, beginning with a prequel, Hello Neighbor: Hide and Seek, released in December 2018. Two multiplayer spin-offs, Secret Neighbor and Hello Engineer, were released in October 2019 and October 2021, respectively. A standalone sequel, Hello Neighbor 2, was released on 6 December 2022.[8]

Gameplay

[edit]

In Hello Neighbor, the player character has moved into an old house across the street from a mysterious neighbor who is behaving abnormally and seems to be keeping a secret in his basement. The player's task is to find the details and brutal secrets of the neighbor's house and solve a series of puzzles to collect the item(s) needed to unlock and access his basement. As the player explores the neighbor's house, they must not be spotted by the mysterious neighbor, or they will be chased down, and if the player is not quick enough to hide or escape, they will be captured and be sent back out onto the street. The player can stun the neighbor by throwing objects at him for an easier escape. If the player is caught or suffers a serious injury, they will be sent back to their own house and will have to break in again. Upon starting again, the player must be more careful, as the neighbor will deduce movements from the last attempt and set up traps.[9] The player can use the game settings to turn on "friendly" neighbor mode, preventing the neighbor from setting these traps and causing him to be less aggressive in his pursuits. However, he is still to be avoided at all costs.[10]

The game is divided into four acts: Act 1 to 3, and Act Finale. The game is played in a first-person perspective, and the player must aim a reticle at certain objects to interact with them or to throw or use a held item (for example, throwing a ball at a window or aiming a crowbar at nails to remove them). Up to four items can be kept in an inventory space. Items of the same kind cannot be stacked together in one slot. The controls are, of course, different on different platforms.[11]

Plot

[edit]
Theodore Peterson's house as it appears in Act 1

Act 1 begins in 1996. A boy named Nicky Roth is playing on the street of Raven Brooks when he passes by the home of his neighbor, Theodore Peterson. Nicky hears screaming and approaches Theodore's window to witness him forcing what appears to be a child into his basement, but is caught and ejected by Theodore. From here, Nicky manages to sneak into Theodore's house, avoids his pursuit, and enters the basement to discover it's been turned into a complex maze. Nicky finds a heavily locked door, but is captured by Theodore and locked inside a desolate room.

Some time later, in Act 2, Nicky manages to escape his cell with the help of Theodore's son, Aaron, and escapes the basement only to find that Theodore has erected a massive fence around his property to prevent anyone from entering or escaping. Nicky is forced to solve several puzzles to find a way to escape Theodore's property. After crossing the fence Nicky flees back to his home escaping Theodore, who, hearing a loud crash, does not give chase and instead simply stares at Nicky before locking up his house.

Act 3 takes place in 2015. A now adult Nicky is evicted from his apartment and he decides to return to his old family home. He discovers that Raven Brooks has heavily decayed in the intervening period: his house is in disrepair while Theodore's home is nothing but a pile of ruins. Returning home Nicky is haunted by a shadowy creature ("The Thing") but believes himself to be hallucinating. After going to sleep, Nicky is awoken by a child's scream and discovers the ruins of Theodore's house has become a massive surreal complex. Nicky navigates the house and is repeatedly forced to confront his fears and The Thing. Eventually, he enters the basement which has also become larger and more exaggerated and is once again chased by Theodore.

Act Finale has Nicky reach the depths of the basement where he finds a cardboard representation of Aaron and a giant version of Theodore with a replica of the house on his back. Nicky knocks over the giant Theodore and enters the house where his younger self is being attacked by The Thing. Nicky is able to defend himself from The Thing, growing larger and ultimately defeating the entity. Afterwards Nicky sees Theodore in a small two-room house where he has barricaded himself in against a smaller Thing.

Theodore sees Nicky and runs desperately towards the window as if to ask for help, but then sighs and turns away from Nicky, leaving his Thing boarded up in the other room. Unable to help Theodore, Nicky leaves through an exit door and wakes up from the dream. Afterwards, Nicky goes outside to unload his car and properly move in to his childhood home.

Development

[edit]

Russian studio Dynamic Pixels started development of Hello Neighbor in May 2014. The game was released as an alpha build in 2015. It was later approved for sale as an early access game by the Steam Greenlight program and a Kickstarter campaign was launched to fund further development. The studio later signed a deal with tinyBuild to fund and publish the project.[12] The pre-Alpha version of the game was released on 29 September 2016.[13][14][15] The Alpha 1 version of Hello Neighbor was released on 26 October 2016.[16][17][18] Alpha 2 was released on 22 November 2016. Alpha 3 was released on 22 December 2016. Alpha 4 was released on 4 May 2017.

The game went into its beta phase on 25 July 2017.[19][20] For Halloween 2017, a promotional mod was released including multiple elements from the indie game Bendy and the Ink Machine. The mod includes a black and yellow tint, ink, music from the game, and multiple appearances of Bendy.[21] The game was originally set for a full release on 29 August 2017,[22] but was delayed until 8 December 2017.[23][24]

The game was released for Microsoft Windows and Xbox One on 8 December 2017. A timed Microsoft exclusive, Hello Neighbor was later ported to the Nintendo Switch, PlayStation 4, and mobile devices.[25] The mobile versions of the game are only supported on a limited number of devices and come with a free trial that allows players to play through Act 1, with the option to unlock the remaining two Acts and the Finale with an in-game purchase.[26]

Reception

[edit]

Review aggregator website Metacritic reports "generally unfavorable reviews" for Hello Neighbor on all platforms.[27][28][29] Criticism was directed towards the gameplay, control scheme, and technical performance, though it was praised for its story aspects and art style.

Sequels

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Games

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In July 2020, tinyBuild acquired the development team from Dynamic Pixels to establish a new studio by the name of Eerie Guest Studios and invested US$15 million into the Hello Neighbor series.[36]

Hello Neighbor: Hide & Seek

[edit]

A prequel to Hello Neighbor, titled Hello Neighbor: Hide & Seek, was announced during PAX West in August 2018, and released on 7 December 2018, on the same platforms as the original game, including non-Microsoft systems.[37] Set several years before the events of the original game, Hide & Seek deals with the events in Theodore Peterson's life that caused him to become a recluse.[38]

Secret Neighbor

[edit]

Secret Neighbor, a multiplayer spin-off of Hello Neighbor, was announced on 10 June 2018, and released on 24 October 2019, for Xbox and PC.[39]

Hello Engineer

[edit]

Hello Engineer, a multiplayer machinery-building construction game set in the Hello Neighbor universe, was announced on 20 October 2020. A gameplay reveal trailer was released four days later. In Hello Engineer, the Rescue Squad explore an open world based on the abandoned Golden Apple Amusement Park and must collect scrap to build various machines while avoiding Mr. Peterson's attempts to catch them. The game was released for the cloud gaming service Google Stadia on 26 October 2021,[40] and was fully released on 17 August 2023 for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows via the Steam marketplace.

Hello Neighbor Nicky's Diaries

[edit]

Hello Neighbor Nicky's Diaries (also known as Hello Neighbor: Diaries in promotional material) is a mobile spin-off to the first Hello Neighbor, and was released in 11 regions on 22 June 2022, as a test launch. The game was released globally on 6 December 2023.

It was originally intended as a "Mobile Expansion", which had the player going around in "Weeks" to complete "Daily" tasks which hinted at the future of the franchises, being one of the first places more info about the Guest was shown, this build is still available on iOS in some countries to this day.

The game recaps the events of the first Hello Neighbor book, Missing Pieces, and was intended to get content updates to recap the other 2 books in the Nicky Trilogy, however this never happened, as DeMagic has since been shuttered, with no new updates being released since launch.[41]

Hello Neighbor 2

[edit]

A new Hello Neighbor game initially titled Hello Guest was later revealed to be the Pre-Alpha of Hello Neighbor 2 and on 23 July 2020, it was announced as the sequel to the original game. On this same day, Alpha 1 was also released, with Alpha 1.5 releasing on 26 October 2020.[42] The sequel was announced to be available for Microsoft Windows and Xbox Series X/S.[43] On 10 December 2021, it was announced that a closed Beta would be released on 7 April 2022, which would only be available to those who pre-ordered the game. On 10 February 2022, it was announced that Hello Neighbor 2 would also release on PlayStation 4 and 5. tinyBuild announced that the full game was expected to release on 1 December 2022 for anyone who bought early access with the games deluxe edition before releasing publicly on 6 December 2022, which it did.[8]

Hello Neighbor: Search and Rescue

[edit]

A VR title in the Hello Neighbor franchise titled Hello Neighbor: Search and Rescue was announced on 3 November 2022. The game is made by Steel Wool Studios in collaboration with tinyBuild. The game was released on the PlayStation VR2, Meta Quest 2, and PCVR Headsets via the Steam Storefront on 25 May 2023,[44] with a PlayStation VR version releasing on 24 November 2023.[45]

Other media

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Animated series

[edit]

An animated series made for television based on Hello Neighbor was announced on 17 April 2020, with a pilot episode releasing on YouTube the same day for YouTube members, with the extended cut releasing for everyone in June of the same year.[46][47] The pilot was watched by more than 11 million viewers within the first week, which to tinyBuild's CEO Alex Nichiporchik, "demonstrated the strength of Hello Neighbor as a franchise".[48]

Film adaptation

[edit]

On November 8, 2024, the YouTube channel of tinyBuild announced that a film adaptation of Hello Neighbor is in development with BoulderLight Pictures.[49] Tyler MacIntyre, who co-wrote the story for Five Nights at Freddy's (2023) and Tragedy Girls (2017; for which he also directed and co-wrote the screenplay), will be writing the script, and tinyBuild CEO Alex Nichiporchik and Welcome to Raven Brooks co-creator Jonathan Joyce will be the producers.[50][51]

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Hello Neighbor is a stealth horror developed by Dynamic Pixels and published by . Released on December 8, 2017, for Windows and , it later became available on , , , and Android. The game centers on a who sneaks into the home of a suspicious neighbor, Mr. Peterson, to investigate dark secrets concealed in the , employing puzzle-solving and evasion tactics amid a suburban setting. The core gameplay emphasizes tense stealth mechanics, where the player must navigate the neighbor's increasingly while avoiding detection by the , whose (AI) dynamically adapts to the player's strategies and patterns. This procedural AI system ensures that each playthrough evolves uniquely, as the neighbor installs traps, alters patrol routes, and counters repeated intrusion methods, heightening the challenge across the game's three acts. Visually, the title adopts a vibrant, Pixar-inspired that contrasts sharply with its horror elements, featuring detailed environments filled with everyday objects that can be used for hiding, climbing, or distraction. Prior to its full release, Hello Neighbor built a dedicated following through free public alpha versions distributed from October 2016 to July 2017, allowing players to test and provide feedback on the evolving AI and level design. Developed using Unreal Engine 4, the game received an E10+ rating from the ESRB for mild violence, with no graphic gore depicted. It marks the inception of the Hello Neighbor franchise, which has since expanded to include sequels like Hello Neighbor 2 (2022), spin-offs such as Secret Neighbor (2019), and various mobile adaptations.

Gameplay

Core mechanics

Hello Neighbor is a stealth horror game centered on the player's infiltration of the antagonist's house to uncover hidden secrets, primarily through evasion and clever navigation rather than direct confrontation. The core loop involves sneaking past the neighbor, who patrols the premises, using environmental elements like shadows, furniture, and everyday objects to remain undetected. Players can hide in closets, under beds, or behind doors, while distractions such as thrown items or noise-makers divert the neighbor's attention temporarily. Tools like lockpicks allow access to locked areas, and improvised devices, such as stacking boxes to reach high ledges, enable creative pathfinding. The game's procedural AI drives much of the tension, as the neighbor learns from the player's repeated actions and adapts countermeasures accordingly. For instance, if the player frequently enters through a backyard window, the AI may install a bear trap there; similarly, using the front door might prompt the placement of security cameras. This self-learning system analyzes patterns like preferred entry points or evasion routes, altering patrol behaviors, setting traps, or even rearranging furniture to block access. The AI's responses escalate over time, making each infiltration attempt more challenging and personalized to the player's style. Physics-based interactions form the foundation of puzzle-solving and environmental manipulation, allowing players to interact with a destructible and dynamic world. Objects can be picked up, thrown to create diversions, or combined in simple crafting sequences—such as using a to loosen pipes. The features breakable elements like glass windows and weak walls, which players can exploit for alternative entries, though this risks alerting the AI if debris is . These emphasize trial-and-error , where failed attempts reset the player outside but retain unlocked tools for subsequent tries. Horror emerges from the constant threat of pursuit, amplified by immersive and sudden encounters. Creaking floorboards, distant footsteps, and the neighbor's heavy breathing build during stealth sequences, while jump scares occur when detection leads to a frantic chase through cluttered rooms. The AI's unpredictable hunting—ignoring the player one moment and lunging from afar the next—heightens , reinforced by the game's cartoonish visuals contrasting with eerie, shadowy interiors.

Progression and acts

Hello Neighbor's progression is divided into three acts that guide the player through escalating challenges in infiltrating the neighbor's and uncovering its secrets. Each act builds on the previous by expanding the explorable environment, introducing more sophisticated puzzles, and heightening the risks of detection, with the dynamically altering in response to the player's actions. Act 1 serves as an introduction to the core sneaking and exploration elements, focusing on the initial entry and navigation of the neighbor's . Players begin by breaking into the property through accessible points like windows and use basic tools, such as stacking movable boxes to reach rooftops or higher ledges. Key puzzles revolve around acquiring the red key to unlock the door, including activating a generator to power a fan for ventilation, manipulating levers to shift platforms, and employing distractions like throwing cans to evade patrols. The environment starts as a standard suburban home but features initial changes, such as breakable entry points and simple barriers like fences that can be circumvented using nearby objects like paintings as makeshift bridges. This act concludes with the first successful access, transitioning to deeper layers. Act 2 significantly expands the house's layout, adding new rooms, fortified walls around the perimeter, and additional security measures that demand refined stealth tactics. Progression involves escaping captivity at the start—often by peeking through keyholes to observe the neighbor's patterns—and then tackling advanced puzzles centered on water management and tool usage. Examples include adjusting multiple levers to operate a and pump water, using a to unscrew fences or a to dig up keys from buried locations like coffins, and activating electrical coils to freeze flooded areas. Multi-step sequences, such as draining water from rooms and combining power sources with mechanical levers, become essential to advance further into the . The environment evolves into a more fortified and maze-like structure, with new traps like bear traps appearing, reflecting the neighbor's countermeasures to prior intrusions. Act 3 unveils the complete, labyrinthine and its surreal depths, emphasizing revelation through complex navigation and . Players collect multiple keys (including green and red variants) and specialized items like keycards via elaborate puzzles, such as magnetizing a to handle hot surfaces, arranging room objects to match visual clues from paintings, and timing throws to trigger distant switches. Environmental shifts are profound, incorporating whimsical yet hazardous features like tracks for transport and contracting " rooms" that alter layouts dynamically. The act builds to intense, boss-like encounters requiring evasion and quick decision-making against the neighbor, culminating in multiple endings influenced by choices in the finale, such as how puzzles are resolved or paths taken. The game's checkpoint system mitigates failure by respawning the player in their own upon capture, while preserving environmental progress like unlocked doors, disabled traps, and acquired structural knowledge within the current act. This partial reset—losing only held items—forces re-entry but avoids full restarts, balancing frustration with persistent advancement and encouraging adaptive strategies over repeated total failures.

Plot and setting

Main storyline

In Hello Neighbor, the player assumes the role of Nicky Roth, a young boy who moves with his family to the seemingly idyllic suburb of Raven Brooks. Almost immediately, Nicky notices his reclusive next-door neighbor, Mr. Peterson, exhibiting bizarre and unsettling behavior, fueling suspicions about what the neighbor might be hiding, particularly after hearing a scream from his house. One evening, Nicky hears a chilling scream emanating from the Peterson residence, and the following day, the entrance is hastily fortified with barricades. Compelled by a mix of curiosity, fear, and a desire for , Nicky embarks on a series of stealthy incursions into the neighbor's increasingly fortified home, aiming to infiltrate the and expose its concealed horrors—secrets rooted in Mr. Peterson's traumatic history with his own . The story progresses through three acts, with revelations about this uncovered non-linearly via collectibles. The game's narrative delves into profound themes of , , and suburban , portraying how hidden traumas can fracture everyday normalcy and breed distrust among neighbors. These elements unfold non-linearly through environmental storytelling, with players uncovering fragmented insights via collectibles such as old newspapers, diary entries, and personal artifacts scattered across the , leading to poignant revelations that echo the protagonist's own emotional struggles.

Universe lore

The Hello Neighbor franchise unfolds within the fictional town of Raven Brooks, a small suburban community in that serves as the primary setting across its games, , and tie-in media. This recurring locale is characterized by its idyllic facade masking deeper mysteries, including rumors of disappearances and hidden cults that permeate the town's history and connect the narrative threads of the series. Environmental storytelling plays a key role in revealing these elements, with players and viewers discovering lore through scattered notes, visual clues, and interactive objects that hint at the community's concealed underbelly without direct exposition. Central to the universe is Mr. Peterson, portrayed as a tragic whose arc is shaped by traumatic childhood events and entanglement in Raven Brooks' communal secrets, transforming him from an ordinary resident into a paranoid guardian of . His , gradually unveiled through the franchise, underscores themes of loss and isolation, influencing his obsessive protection of the basement secrets in his home. Recurring motifs, such as legends of forest protectors, reinforce the lore's emphasis on hidden guardians and collective cover-ups within the community. These elements are consistently delivered via subtle environmental cues, like faded posters, whispered rumors in dialogues, and symbolic artifacts scattered throughout Raven Brooks, fostering a shared atmosphere of suspense and intrigue across the franchise.

Development

Concept and prototypes

The concept for Hello Neighbor emerged from an early prototype developed by the Russian studio Dynamic Pixels in 2014, led by game designer Nikita Kolesnikov, who envisioned a stealth horror experience centered on an advanced AI that adapts to the player's actions in real time. This initial build, a proof-of-concept created that year, introduced the core idea of a sneaking into a suspicious neighbor's house to uncover basement secrets, emphasizing procedural elements to ensure replayability and tension through unpredictable AI behavior. A presentation of this prototype was given by Kolesnikov at the DevGAMM conference in in 2018. Early concepts drew inspiration from Nintendo’s experimentation with and the TV series for its themes of identity and surveillance, aiming to create psychological dread in a suburban setting without relying on jump scares. Kolesnikov sought to craft a "hunter-killer thriller" where the AI neighbor evolves tactics based on player patterns, such as or trap avoidance, making each infiltration feel personal and escalating in difficulty. To test public interest, Dynamic Pixels released a pre-alpha vertical slice demo on Steam on October 5, 2016, allowing early players to experience basic sneaking mechanics and AI responses in a simplified house layout. This demo served as a proof-of-concept, gathering initial feedback on the self-learning AI's feasibility and the game's puzzle-horror balance before full Early Access. Subsequent early access alphas—versions 1 through 4, rolled out between October 2016 and May 2017—iterated rapidly on player input from Steam communities, with each alpha redesigning the neighbor's house layout procedurally to prevent memorization and refine AI behaviors like patrol routes and reaction times. For instance, Alpha 1 featured a basic multi-room structure, while Alpha 4 introduced near-final assets, expanded secrets, and more sophisticated learning algorithms that incorporated aggregated community data to counter common exploits. These prototypes highlighted the game's commitment to emergent gameplay, where AI improvements directly addressed player strategies shared in forums and reviews.

Production and challenges

Dynamic Pixels, a small independent game development studio based in , led the core production of Hello Neighbor, starting with a two-person team in 2014 and expanding to seven full-time members focused on creating engaging experiences for kids and adults alike. joined as the publisher in 2016, providing support for the project's expansion from mobile roots to a full PC stealth horror title. This collaboration enabled Dynamic Pixels to scale up their efforts, though the small team size necessitated close-knit dynamics to handle the ambitious scope. A major production hurdle was the implementation of the game's self-learning procedural AI, which adapts to player behavior but proved technically challenging, resulting in frequent bugs like inconsistent neighbor reactions and pathfinding errors. These AI issues contributed to significant delays, including a postponement of the full release from August to December 2017, as the team addressed stability problems through additional quality assurance and narrative revisions. Post-launch, multiple patches were issued to refine the AI and fix lingering glitches, reflecting ongoing efforts to stabilize the system's unpredictability without compromising the intended tension. The underwent notable evolution during production, shifting from a more realistic aesthetic in early builds to a stylized, cartoonish look reminiscent of and animations, which better suited the game's suburban horror tone and improved overall performance on target hardware. This change allowed for clearer visual storytelling and reduced the uncanny valley effect, aligning with 's vision for broader appeal. Sound design played a crucial role in amplifying , with custom scores and ambient effects crafted to build tension through subtle cues like creaking floors and distant footsteps, rather than overt music, enhancing the stealth mechanics without traditional . The audio team, working closely with Dynamic Pixels, iterated on these elements to ensure they dynamically responded to player actions, contributing to the game's immersive atmosphere despite the production constraints.

Release

Launch details

Hello Neighbor was fully released on December 8, 2017, for Microsoft Windows via Steam and Xbox One, where it was priced at $29.99 on Steam. The game's launch was supported by a marketing campaign that included multiple teaser trailers to build anticipation, such as the announcement trailer released in September 2016 and the E3 2017 trailer showcasing gameplay footage. These promotions highlighted the stealth horror elements and the adaptive AI neighbor, tying into the fictional Raven Brooks setting to immerse players in the lore from the outset. Additionally, alternate reality game (ARG) elements were incorporated through clues embedded in the pre-launch alpha versions, encouraging community speculation and engagement with the game's backstory. Following the launch, day-one updates and subsequent patches addressed technical issues, including a major patch (version 1.1.3) released on December 29, 2017, which optimized performance for higher frame rates and fixed numerous bugs while reworking level designs. Shortly after, free content updates were provided, such as mod support and enhancements, to improve player experience without additional cost. Initial sales were strong, with the game selling over 500,000 copies by February , fueled by the growing popularity of indie horror titles and viral interest from alpha playtests.

Platforms and updates

Hello Neighbor was initially released on Microsoft Windows and , with subsequent ports expanding its availability to other platforms. In July , the game launched on , , , and Android devices, featuring adapted controls such as touch-based interfaces for mobile versions and controller optimizations for consoles to suit their hardware. Post-launch, and Dynamic Pixels issued several updates to refine gameplay and stability. A notable patch in July 2018 updated the game to 4.19.1, alongside numerous bug fixes, level reworks, and improvements to shaders and audio. Subsequent patches focused on performance enhancements, additional bug resolutions, and animations for the Neighbor character, ensuring better frame rates and overall polish across platforms. The original game lacks official virtual reality support, though community-developed mods like VorpX enable VR compatibility on PC via third-party injectors, and a basic VR mod provides experimental headset integration. Developers have not fully implemented official VR features despite early community interest.

Reception

Critical response

Hello Neighbor received generally unfavorable reviews from critics upon its release, earning a score of 38/100 for the PC version based on 21 critic reviews and 39/100 for the version based on 7 reviews. The game was praised for its innovative adaptive AI, which allows the neighbor to learn from the player's sneaking patterns and adjust traps accordingly, creating moments of genuine tension and unpredictability in the stealth-horror gameplay. Reviewers also highlighted the atmospheric suburban setting and eerie , which effectively build despite the cartoonish visuals. However, the title faced significant criticism for its frustrating difficulty curve, illogical and obtuse puzzles that often required trial-and-error persistence over clever problem-solving, and repetitive chase sequences that disrupted exploration. Performance issues, including frequent bugs, crashes, and inconsistent frame rates, were particularly noted in the full release compared to the more polished alpha builds, making gameplay feel unrefined and punishing. IGN awarded it a 4.1 out of 10, emphasizing how the puzzles overshadowed any horror elements, while PC Gamer scored it 38 out of 100, calling the AI more annoying than intelligent due to its over-sensitivity. Post-launch patches addressed many technical problems, improving stability and reducing bugs, which contributed to a more positive long-term user reception, with 82% of approximately 22,000 reviews rating it positively as of November 2025. Retrospectively, some analyses have praised the game's influence on the stealth-horror genre, particularly its emphasis on evolving AI that counters player tactics, inspiring similar mechanics in later titles despite the original's execution flaws.

Commercial performance

Hello Neighbor achieved significant commercial success shortly after its full release in December 2017, selling over 500,000 copies worldwide by February 2018 across platforms including PC, , and PlayStation 4. On alone, estimates indicate approximately 748,000 copies sold, generating around $8.7 million in gross revenue from the base game. The title reached a peak of 1,414 concurrent players on during its launch week, reflecting strong initial player engagement in the stealth horror genre. The game's performance bolstered tinyBuild's position as an indie publisher, contributing to the company's expansion into a multi-title portfolio and eventual public listing on the London Stock Exchange in 2021. Its success in the horror genre, characterized by innovative AI-driven gameplay, helped establish Hello Neighbor as a property, paving the way for franchise sequels and spin-offs that collectively have been played by more than 40 million people as of November 2024. Merchandise tie-ins further amplified the brand's visibility and revenue streams. The accompanying , including novels and graphic novels, sold more than 2 million copies by , generating $16 million in revenue. Toy lines from manufacturers like and , featuring action figures, plush toys, and construction sets based on the Neighbor character, were released starting in 2018 and contributed to accessory sales exceeding $5 million by mid-2020. The game sustained long-tail success through frequent bundles, seasonal sales, and discounts on platforms like , where it regularly appeared in promotions maintaining steady revenue into the 2020s. Community-driven content, including mods and fan creations, continued to foster engagement as of 2025, with active discussions and custom content extensions on forums and sites ensuring the title's ongoing relevance.

Main sequels

Hello Neighbor 2

Hello Neighbor 2 is a stealth horror developed by Eerie Guest Studios and published by tinyBuild Games. It serves as the direct sequel to the original Hello Neighbor, released on December 6, 2022, for Microsoft Windows, , , , Xbox Series X/S, and . The game's plot centers on , a local tasked with uncovering the mysteries surrounding the disappearance of Theodore Peterson—the Neighbor from the first game—and other missing residents in the town of Raven Brooks. As Quentin explores the open-world town, he infiltrates various locations, including houses and public buildings, to gather clues about a larger involving the community's hidden secrets. The narrative emphasizes puzzle-solving and exploration, with story branches that emerge based on player discoveries, building on the original game's lore while expanding into themes of cover-ups and . Gameplay shifts from the linear house-infiltration of the predecessor to an open-world investigative experience, where players navigate Raven Brooks to solve environmental puzzles and evade AI-controlled antagonists. The AI employs a system that adapts to player behavior, creating dynamic pursuits and more realistic enemy responses, such as natural searching patterns rather than scripted patrols. While the core remains single-player stealth horror, the design incorporates multiple interactable characters and branching paths to encourage replayability through different investigative routes. Upon release, Hello Neighbor 2 received mixed reviews, with a score of 59/100 based on seven critic reviews, highlighting its atmospheric world-building and deeper narrative focus as strengths amid criticisms of technical issues and uneven pacing. Critics noted the enhanced storytelling as a step forward, providing more context to the series' events, though some felt the investigative elements lacked polish. Commercially, it achieved moderate success, bolstered by its accessibility on multiple platforms. In 2023, post-launch support included Patch 9, released in November as a free Halloween-themed update titled "Hello Guest," which added a new act with fresh locations, mechanics like a hammer tool for interactions, and replayable content extending the conspiracy storyline.

Hello Neighbor 3

Hello Neighbor 3 was officially announced by publisher tinyBuild in November 2024 as the next mainline entry in the survival horror stealth series. The game is being developed by series creator Nikita Kolesnikov in collaboration with tinyBuild, shifting toward an open development process that includes public prototypes for playtesting and feedback. Development progressed with the release of the first playable prototype on February 27, 2025, allowing early access to core mechanics for community testing. This was followed by Prototype 2 on May 27, 2025, showcased during the tinyBuild Connect 2025 event via a gameplay trailer that demonstrated updated features. These prototypes emphasize iterative improvements based on player input, followed by Prototype 3, released on November 10, 2025, for Steam playtesting. The game is positioned as a "cozy yet eerie" adventure set in the town of Raven Brooks, presented as a real-time simulated sandbox where residents interact dynamically based on personalities, relationships, and player actions. Key mechanics include non-linear paths where every decision and exploration choice advances the narrative without failure states, alongside community influence systems that allow players to shape town events and relationships. Unlike prior entries' emphasis on tense stealth, Hello Neighbor 3 prioritizes open-world exploration and discovery in a living environment. Teasers have expanded on the franchise lore, delving deeper into the Raven Brooks Broadcasting Association (RBBA) and introducing new antagonists tied to the town's hidden secrets. As of November 2025, no full release date has been set, though the title is slated for release in late 2025 on PC via and consoles. Ongoing devlogs and prototypes continue to refine the ahead of launch.

Spin-off games

is a 2018 spin-off to the original Hello Neighbor, developed by Dynamic Pixels and published by . Released on December 7, 2018, for platforms including PC, , , , and , the game offers a shorter narrative-driven lasting approximately 2-3 hours. It centers on mechanics between siblings, where players control the younger sister, Mya Peterson, as she navigates increasingly tense games with her brother, , amid turmoil. Unlike the main game's complex stealth puzzles and adaptive AI, this title features simplified gameplay focused on evasion, exploration, and environmental interaction without advanced behavioral learning systems. The plot delves into the tragic of the Peterson family, particularly Mr. Peterson's origins of paranoia stemming from childhood-like family dynamics and profound loss. It portrays the siblings' innocent games of that darken following the parents' fatal car accident, exploring themes of , blame, and trauma as Aaron's toward Mya escalates, culminating in events that shatter the family and explain the neighbor's later reclusive behavior. This narrative ties directly into the main game's lore by revealing the emotional foundations of Theodore Peterson's psychological descent, emphasizing loss—specifically the death of his daughter, Mya—as the catalyst for his isolation and fear. Reception for Hello Neighbor: Hide and Seek was mixed, with critics appreciating its emotional depth and concise storytelling despite criticisms of repetitive mechanics and technical issues; it holds a score of 55/100 across platforms. Reviewers highlighted the game's success in building a poignant family tragedy through atmospheric levels that shift from playful to horrifying, providing meaningful context to the series' without relying on the original's frustrating AI. Often bundled as with the original Hello Neighbor in deluxe editions and sales packages, it enhanced accessibility for fans seeking expanded lore.

Secret Neighbor

Secret Neighbor is a multiplayer social horror spin-off from the Hello Neighbor series, developed by Hologryph and published by . Released on October 24, 2019, for PC via and , with subsequent ports to in April 2021, in August 2021, and in June 2021, the game emphasizes 6v1 asymmetric multiplayer dynamics. In each match, six players control children attempting to infiltrate the Neighbor's house and descend into the basement to rescue a captured friend by collecting keys and solving puzzles, while one player secretly assumes the role of the Neighbor in disguise, aiming to identify and eliminate the intruders without revealing their true identity. The core gameplay builds on stealth and exploration mechanics from the Hello Guest demo of the original Hello Neighbor, incorporating voice chat to facilitate social deduction as players discuss suspicions and coordinate actions. Role assignments occur randomly at the start of each round, with the traitor Neighbor gaining access to special abilities like traps and disguises to sow discord among the group, drawing parallels to social deduction titles such as through its emphasis on , accusation, and betrayal. Matches typically last 10-15 minutes, promoting quick sessions of tension and paranoia, with progression systems unlocking character classes and abilities for both sides to customize playstyles. Post-launch support included seasonal expansions, such as the 2019 Halloween event featuring themed maps, , and limited-time modes with spooky atmospheres and new Neighbor abilities like ghost summons. Additional updates introduced character customizations, including bundles of skins, outfits, and accessories for the child characters and Neighbor variants, enhancing personalization and replayability. The game has maintained ongoing server support, with regular patches addressing and balance. Reception to Secret Neighbor has been mixed, with praise for its innovative blend of horror and social interaction but centered on balance issues, such as the Neighbor's overpowering tools leading to uneven matches and frustration in larger groups. It holds a score of 60/100 based on aggregated reviews, reflecting concerns over technical glitches and matchmaking reliability at launch. Despite these, the title achieved commercial success, surpassing 2 million players by 2020 through cross-platform availability and elements on mobile.

Hello Engineer

Hello Engineer is a spin-off title in the Hello Neighbor series, developed and published by . It entered on Google Stadia on October 26, 2021, with a full release on August 17, 2023, for PC via , PlayStation 4 and 5, Xbox One and Series X/S, and . The game shifts from the series' traditional stealth horror roots to emphasize creative construction and problem-solving, set within the eerie haunted by the Neighbor, Mr. Peterson. In Hello Engineer, players take on the role of inventive kids scavenging scrap parts to construct machines, vehicles, and gadgets aimed at overcoming obstacles and escaping the Neighbor's traps. The core campaign features more than 20 levels divided into acts, where physics-based puzzles require building functional contraptions—such as makeshift cars, cranes, or catapults—to navigate treacherous park areas like roller coasters and Ferris wheels while evading pursuing bots and the antagonist himself. Solo play is supported, but the game shines in co-op mode for up to four players, fostering collaborative design and trial-and-error experimentation with a sandbox-style building system that encourages unconventional solutions. Reception to Hello Engineer has been mixed, with an average user rating of around 7/10 across platforms, praising the satisfying sense of in crafting absurd yet effective machines but critiquing occasional control imprecision and repetitive level designs. Reviewers highlighted its immersive challenges as a fresh take on the franchise, allowing players to feel like "mad scientists" piecing together Goldberg-esque devices, though some noted frustrations from finicky physics interactions and underdeveloped AI for the Neighbor. On , it holds a 66% positive rating from 123 reviews, reflecting enjoyment among fans of creative building games despite technical rough edges. During its period, Hello Engineer received several free updates that expanded content, including the August 2022 "Secret Room" patch, which introduced a new clubhouse area and enhanced sandbox mode for unrestricted building and sharing player creations. Post-full release in 2023, additional patches refined mechanics and added community-inspired levels, extending replayability through user-generated challenges up to late 2023. These updates helped evolve the game's puzzle-construction focus, emphasizing over scripted encounters.

Other spin-offs

Hello Guest serves as an early demo for the Hello Neighbor series, featuring basic stealth mechanics where players navigate a suburban house in Raven Brooks while evading an AI antagonist that adapts to their actions. Released on December 22, 2020, it emphasizes sneaking and light-based avoidance tactics in a horror setting as a pre-alpha for Hello Neighbor 2, and remains available for free on . Hello Neighbor: Nicky's Diaries is a mobile-exclusive spin-off that delivers story-driven content through interactive diary entries, delving into the franchise's lore surrounding the enigmatic Neighbor and events in Raven Brooks. Launched on December 6, 2023, for and Android, the game is and incorporates advertisements alongside in-app purchases for progression. Hello Neighbor: Search and Rescue introduces gameplay to the series, tasking players with puzzle-solving and stealth infiltration into the Neighbor's house to rescue a friend, set within the familiar Raven Brooks environment. Developed by Steel Wool Studios and released on May 25, 2023, for platforms including Meta Quest and PC VR, it expands on engineering and interaction elements from prior titles through character-switching mechanics for mission completion. The adaptation of Secret Neighbor, launched in beta on June 8, 2023, reimagines the multiplayer social horror experience on the Roblox platform, allowing players to explore Raven Brooks, uncover house secrets, and earn usable across Roblox games. It supports user engagement through the platform's ecosystem, accumulating over 37 million visits since release.

Adaptations

Animated series

Hello Neighbor: Welcome to Raven Brooks is an animated web series based on the Hello Neighbor video game franchise, produced by Man of Action Entertainment and published by tinyBuild. The series premiered on December 11, 2022, with its first episode released on YouTube, following an initial in-game debut within Hello Neighbor 2 three days earlier; it is also available on Amazon Prime Video. Season 1 consists of six episodes released between December 2022 and October 2023, while Season 2 features seven episodes aired from October 10 to November 10, 2024. The series follows Trinity Bales, a in the town of Raven Brooks, who moves across the street from the enigmatic Mr. Peterson and teams up with Nicky Roth and their friends to investigate his suspicious activities through stealth missions. It blends elements of horror with humor, adapting the franchise's creepy atmosphere into a kid-friendly format that emphasizes adventure and friendship. The voice cast includes Kimberly Woods as Trinity Bales, Kieran Walton as Nicky Roth, as Maritza, Armen Taylor as Mr. Peterson, and , who also serves as voice director. Season 3 was announced on November 7, 2024, at the conclusion of Season 2 Episode 6. As of June 2025, teasers for the season were released, confirming it is in production with fewer episodes than previous seasons (planned for around 5), and has discussed a potential campaign to fund it, including perks like credits listings for backers. As of November 2025, production continues without a confirmed release date. The series has received positive reception for its accessible adaptation of the game's lore, introducing original stories while maintaining the franchise's eerie tone, earning a 7.0/10 rating on from 292 users (as of November 2025).

Film adaptation

A live-action film adaptation of Hello Neighbor was announced on November 7, 2024, by publisher tinyBuild in collaboration with production company Boulder Light Pictures, marking an expansion of the stealth horror video game franchise into feature film territory. The project aims to capture the game's tense atmosphere of suburban mystery and intrusion, tailored for a broad audience including families familiar with the series' lore. The announcement came at the conclusion of the sixth episode in the second season of the animated web series Hello Neighbor: Welcome to Raven Brooks, teasing further connections within the shared universe, alongside the reveal of Season 3 for the series. The screenplay is being written by Tyler MacIntyre, known for his work on the Five Nights at Freddy's film and segments in . The first draft of the script, totaling 99 pages, was completed on February 20, 2025. Producing the adaptation are Alex Nichiporchik, CEO of , and Jonathan "Carnage" Joyce, co-creator of the Hello Neighbor series, alongside Boulder Light Pictures executives. As of November 2025, no director has been confirmed, and casting details remain undisclosed, with the project in stages. The plot is expected to center on a new family relocating to the enigmatic town of Raven Brooks, where a curious child begins uncovering dark secrets hidden by their reclusive neighbor, Mr. Peterson, echoing the core narrative of the original game through elements of stealth and . While a release date has not been officially set, industry speculation points to a potential debut in , with the film positioned to incorporate the franchise's signature mechanics in a cinematic format, possibly aiming for a PG-13 rating to balance horror thrills with accessibility.

References

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