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Servo (software)
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| Servo | |
|---|---|
Servo shell rendering this page | |
| Original author | Mozilla Corporation |
| Developers | Linux Foundation Europe and volunteers[1][2] |
| Repository | |
| Written in | Rust |
| Operating system | Windows, Linux, macOS, Android, OpenHarmony |
| Type | Browser engine |
| License | MPL 2.0[3] |
| Website | servo |
Servo is an experimental[4] browser engine designed to take advantage of the memory safety properties and concurrency features of the Rust programming language. It seeks to create a highly parallel environment, in which rendering, layout, HTML parsing, image decoding, and other engine components are handled by fine-grained, isolated tasks.[5][6] It also makes use of GPU acceleration to render web pages quickly and smoothly.[7][8]
Servo has always been a research project. It began at the Mozilla Corporation in 2012, and its employees did the bulk of the work until 2020.[9] This included the Quantum project, when portions of Servo were incorporated into the Gecko engine of Firefox.[10][4]
After Mozilla laid off all Servo developers in 2020,[9] governance of the project was transferred to Linux Foundation Europe.[1] Development work officially continues at the same GitHub repository with the project itself entirely volunteer driven.[2]
History
[edit]Development of Servo began at the Mozilla Corporation in 2012.[11][12] The project was named after Tom Servo, a robot from the television show Mystery Science Theater 3000.[13]
In 2013, Mozilla announced that Samsung was collaborating on the project.[14] Samsung's main contribution was porting Servo to Android and ARM processors.[15] A Samsung developer also attempted to re-implement the Chromium Embedded Framework API in Servo,[16] but it never reached fruition and the code was eventually removed.[17]
The Acid2 test was passed in 2014,[5] and Servo could render some websites faster than the Gecko engine of Firefox.[18] By 2016, the engine had been further optimized.[19] The same year, Mozilla began the Quantum project, which incorporated stable portions of Servo into Gecko.[10][4]
Servo was the engine of two augmented reality browsers. The first was for a Magic Leap headset in 2018.[20] Then the Firefox Reality browser was released in 2020.[21]
In August 2020, Mozilla laid off many employees, including the Servo team, to "adapt its finances to a post-COVID-19 world and re-focus the organization on new commercial services".[9] Governance of the Servo project was thus transferred to Linux Foundation Europe.[1]
In October 2021, the European Eclipse Foundation launched Oniro, a vendor-neutral open-source distributed operating system for Internet of things and embedded devices, with various partners such as Huawei and Linaro among others. It is based on OpenAtom Foundation's OpenHarmony for software development, and it uses the Servo web engine as part of the open source project, built on Rust language.[22] Experimental support for OpenHarmony was introduced to Servo in July 2024.[23]
In January 2023, the Servo project announced that new external funding had enabled a team of developers to reactivate the project.[24] The initial roadmap focused on selecting one of the two existing layout engines for further development, followed by working towards basic CSS2 conformance.[25] In February 2024, at FOSDEM 2024, the Servo Project team outlined their plans for a 'reboot' of Servo.[26]
In October 20th 2025, the first release build of servo named Servo v0.0.1 was released with the main addition being availability of a prebuilt MacOS version for Apple silicon Macs.[27]
References
[edit]- ^ a b c "Servo's new home". servo.org. Retrieved 17 November 2020.
- ^ a b "Servo code commit log". GitHub. Retrieved 30 April 2021.
- ^ "servo/LICENSE". GitHub. Retrieved 5 December 2018.
- ^ a b c "Servo engines written in Rust deliver memory safety and multithreading". Mozilla Research. Archived from the original on 11 June 2020. Retrieved 5 July 2020.
- ^ a b Moffitt, Jack (17 April 2014). "Another Big Milestone for Servo—Acid2". Retrieved 26 November 2015.
- ^ "Servo Continues Pushing Forward". servo.org. 1 May 2015. Retrieved 26 November 2015.
- ^ Bergstrom, Lars. "Mozilla's Project Quantum and Servo". mozilla.dev.servo - Google Groups. Retrieved 9 November 2016.
- ^ Clark, Lin (10 October 2017). "The whole web at maximum FPS: How WebRender gets rid of jank". Mozilla Hacks – the Web developer blog. Retrieved 22 October 2017.
- ^ a b c "Mozilla lays off 250 employees while it refocuses on commercial products". ZDNet. 11 August 2020. Retrieved 17 August 2020.
- ^ a b "Quantum". Mozilla Wiki. Retrieved 20 April 2017.
- ^ "initial add · servo/servo@ce30d45". GitHub.
- ^ "Add some stubs and a makefile · servo/servo@783455f". GitHub.
- ^ Eich, Brendan (13 October 2012). "Add a new UI crate". GitHub. Retrieved 2 April 2014.
- ^ "Mozilla and Samsung Collaborate on Next Generation Web Browser Engine".
- ^ "Samsung teams up with Mozilla to build browser engine for multicore machines". Ars Technica. 3 April 2013. Retrieved 24 October 2014.
- ^ Blumenkrantz, Mike; Bergstrom, Lars (13 May 2015). "Servo: The Embeddable Browser Engine - Samsung Open Source Group Blog". Samsung Open Source Group Blog. Archived from the original on 13 May 2015. Retrieved 28 October 2016.
- ^ Dropping CEF support?, retrieved 7 November 2018
- ^ Larabel, Michael (9 November 2014). "Mozilla's Servo Engine Is Crazy Fast Compared To Gecko". Phoronix. Retrieved 21 April 2021.
- ^ Larabel, Michael (8 March 2016). "Mozilla's Servo Is Whooping The Other Browsers In Performance". Phoronix. Retrieved 21 April 2021.
- ^ "A new browser for Magic Leap". blog.mozvr.com. 3 December 2018. Retrieved 20 May 2019.
- ^ "Firefox Reality for HoloLens 2". 21 May 2020. Retrieved 17 July 2020.
- ^ Sarkar, Amy (23 November 2023). "OpenAtom and Eclipse Foundation signs cooperation for Oniro software". HC Newsroom. Retrieved 11 February 2024.
- ^ "Servo Web Engine现在可利用多个CPU核心渲染HTML表格 - 网络应用". cnBeta.COM (in Chinese (China)). 31 July 2024. Retrieved 10 October 2025.
- ^ "Servo to Advance in 2023". servo.org. 16 January 2023. Retrieved 13 February 2023.
- ^ "Servo 2023 Roadmap". servo.org. 3 February 2023. Retrieved 13 February 2023.
- ^ Rudra, Sourav (5 February 2024). "Mozilla's Abandoned Web Engine 'Servo' Project is Getting a Well-Deserved Reboot in 2024". It's FOSS News. Retrieved 8 February 2024.
- ^ servo. "Release v0.0.1 - October 2025 · servo/servo". GitHub. Retrieved 30 October 2025.
External links
[edit]Servo (software)
View on GrokipediaOverview
Project origins and goals
Servo originated as a research and development project initiated by Mozilla Research in 2012, with the aim of building a new web browser engine that could exploit the growing prevalence of multicore processors and parallel hardware while enhancing memory safety.[1] The project was specifically designed to leverage the Rust programming language, which was developed concurrently at Mozilla, to address longstanding challenges in web rendering such as memory-related vulnerabilities and concurrency limitations prevalent in C++-based engines like Gecko.[6] In Gecko, an analysis revealed that approximately 50% of critical security bugs stemmed from issues like use-after-free errors, out-of-bounds access, and integer overflows, prompting Servo's emphasis on Rust's ownership model and affine type system to prevent such defects at compile time.[6] The name "Servo" draws inspiration from Tom Servo, the wisecracking robot character featured in the American television series Mystery Science Theater 3000.[7] This choice reflects the project's experimental and innovative spirit, aligning with the show's theme of critiquing and reimagining media through a technical lens. At its inception, Servo's high-level objectives centered on fostering a modular architecture that supports embedding in diverse applications, from desktop browsers to mobile and embedded systems.[1] Key goals included enabling fine-grained parallel processing of web content—such as data-parallelism in layout and task-parallelism in scripting—to improve scalability on modern hardware, while integrating GPU acceleration for efficient rendering of complex graphics and animations.[6] These aims positioned Servo as a next-generation engine to overcome the single-threaded bottlenecks and safety shortcomings of legacy systems like Gecko, prioritizing conceptual advancements in concurrency and modularity over immediate production deployment.[6]Licensing and platforms
Servo is licensed under the Mozilla Public License 2.0 (MPL 2.0), a free and open-source software license that permits free use, modification, and distribution of the software, provided that any derivative works are made available under the same license and the source code remains accessible. The project supports building and running on several 64-bit platforms, including macOS (with compatibility for both Intel x86-64 and Apple Silicon ARM architectures), Linux, Windows, Android, and OpenHarmony.[2] Experimental support for OpenHarmony, an open-source operating system for smart devices, was introduced in 2024 to expand Servo's reach to mobile and IoT ecosystems.[8][9] Servo is primarily developed and tested on 64-bit systems, requiring tools such as Rust (via rustup), a C++ compiler, and platform-specific dependencies like Xcode for macOS or the Android NDK for mobile builds.[10] Its architecture, leveraging Rust's concurrency features, enables adaptability across desktop, mobile, and embedded devices without fundamental platform-specific overhauls.[11] The source code and builds are distributed through the official GitHub repository at servo/servo, where contributors can access the codebase, documentation, and instructions for compiling from source using the./mach build command.[2]