Hubbry Logo
Flow (web browser)Flow (web browser)Main
Open search
Flow (web browser)
Community hub
Flow (web browser)
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
Flow (web browser)
Flow (web browser)
from Wikipedia
Flow
DeveloperEkioh
Stable release
None
EnginesFlow, SpiderMonkey[1]
Operating systemWindows, macOS, Linux, Android
TypeWeb browser
LicenseProprietary
Websiteekioh.com/flow-browser

Flow is a web browser with a proprietary browser engine intended for low-power devices or embedded systems, such as the Raspberry Pi.[2]

History

[edit]

Flow is developed by Ekioh, a company from Cambridge, England,[3] which has made simple browsers for set-top boxes and other embedded systems.[4] The browser was originally created as an SVG browser in 2006, before later adding HTML support and multithreading.[5] The first beta was released in December 2020.[6] As of April 2025, it is still in beta.[7]

In April 2025 it was announced a preview version had reached 90% compliance with Web Platform Tests, meeting one of Apple's criteria[8] for use on iOS - prior to an EU ruling, all iOS browsers had to use the Webkit engine used by Safari.[9]

Features

[edit]

Flow is intended for use in embedded systems, such as a beta version for the Raspberry Pi.[4][10] There are no concrete plans to release a version for desktop devices.[4] Flow uses its own proprietary browser engine, along with the SpiderMonkey JavaScript engine from Mozilla.[1] The browser uses multithreading and renders everything using the GPU in order to keep the CPU free for execution. The performance automatically scales as new CPU and GPU cores are added.[4]

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Flow is a and rendering engine developed by Ekioh, a Cambridge-based British company specializing in embedded browser software for consumer products. Designed primarily for low-power and multi-core devices such as the , it employs a from-scratch emphasizing multithreaded across all available CPU cores and GPU-accelerated rendering to achieve faster processing with reduced memory consumption compared to traditional single-threaded engines. Ekioh's Flow distinguishes itself in a browser landscape dominated by a few rendering engines like Blink and by prioritizing performance on resource-constrained hardware, supporting modern web standards including Flexbox, CSS custom properties, , and GPU-accelerated canvas, while integrating with platform-native media players. It renders complex sites such as , , and effectively, though early versions exhibited rendering inconsistencies on some pages that ongoing development has addressed. Available for platforms including , Android, Windows, macOS, and iOS ports in progress, Flow has been deployed in tens of millions of embedded products worldwide, leveraging Ekioh's expertise in scalable vector graphics and compact rendering for set-top boxes and similar devices. A notable achievement includes version 7.0.1 passing approximately 90% of web-platform-tests in , marking significant progress toward full standards compliance and positioning it as one of the few viable new browser engines amid calls for engine diversity to counter monopolistic trends. While closed-source and commercially oriented, which has drawn minor forum critiques for limiting community scrutiny, Flow's focus on empirical performance metrics—such as smooth animations at 1,000 on GPU-enabled low-end hardware—demonstrates its causal emphasis on hardware utilization over legacy compatibility constraints. No major controversies surround its development, though its niche targeting of embedded systems rather than desktops has tempered widespread adoption.

History

Origins and early development

Flow originated from the work of Ekioh, a -based company founded in 2006 by , who brought over 25 years of experience in , particularly in rendering engines, graphics, and embedded systems. Ekioh initially targeted the market, where existing web technologies proved inadequate due to high resource demands, prompting the creation of a custom rendering for user interfaces. This prioritized GPU acceleration and 2D blitting to deliver smooth, high-definition animations and layouts on low-power hardware, eventually deploying to tens of millions of devices. Early development emphasized efficiency for embedded environments, starting with SVG as the core format because, as Wombwell noted, "SVG was way faster than HTML" at the time, enabling performant without the overhead of full HTML parsing. Over the subsequent years, the engine evolved to incorporate XHTML support before expanding to comprehensive rendering, addressing the growing demand for web standards in like televisions and media players. This progression laid the groundwork for multithreading, drawing inspiration from parallel processing research to distribute layout, rendering, and scripting across multiple CPU cores, a departure from the single-threaded bottlenecks in legacy engines. By the mid-2010s, Ekioh's efforts had refined the technology into a proprietary optimized for multi-core architectures in resource-constrained platforms, culminating in the formal introduction of Flow in 2018 as the first multithreaded embedded browser. Initial builds focused on desktop platforms like , Windows, macOS, and Android for testing, with an emphasis on low —under 34 MB for the executable—and integration with standards such as CSS3, Flexbox, and . This phase prioritized causal performance gains through hardware parallelism over compatibility with bloated web ecosystems, positioning Flow for applications in IoT devices and single-board computers like the .

Public unveiling and milestones

Ekioh unveiled Flow on May 1, 2018, announcing it as the world's first multithreaded embedded browser designed for multi-core processors to enhance on low-power devices. The initial reveal emphasized its parallel processing for layout and rendering, targeting set-top boxes and similar hardware where traditional single-threaded browsers struggled with performance. At this stage, Flow was positioned as a solution building on Ekioh's prior SVG engine development from 2006, but full public access was not yet available due to incomplete compatibility with major sites. Key early milestones included demonstrations of superior speed: in June 2019, Flow outperformed Chrome by over three times in animation benchmarks on multi-core systems. By November 2019, it achieved rendering of complex pages like Google Mail, marking progress in support. In June 2020, Flow passed the test suite, validating its compliance with web standards for layout, scripting, and rendering. The first public beta preview became downloadable on December 29, 2020, initially for 400, enabling broader testing on ARM-based hardware. This release highlighted Flow's lightweight architecture, with memory usage under 100 MB for typical sites and GPU-accelerated drawing. Subsequent expansions in March 2021 extended availability to all models, adding features like paste support in the URL bar. Recent milestones include version 7.0.1 in April 2025, which passed 90% of web-platform-tests on , demonstrating near-parity with established browsers in standards conformance while maintaining efficiency on embedded systems.

Recent advancements (2020–2025)

In 2020, Flow introduced support for CSS pseudo-classes such as :is() and :target, ClipboardEvent interfaces, History.go() methods, PointerEvent handling, and Modules, alongside enhancements to connectivity, subpixel font rendering, masking, media playback, and protocol management. These updates improved compatibility with modern web standards and resource efficiency on low-power hardware. The 2021 releases, spanning versions 6.0.0 to 6.9.0, marked significant progress in layout and scripting capabilities, including CSS Grid implementation, Fetch API integration, streaming, DOMMatrix utilities, FileReader support, and Media Playback Quality metrics. SVG features like SVGFitToViewBox were expanded, with optimizations targeting smoother rendering on multi-core embedded systems. Advancements in 2022, through versions 6.10.0 to 6.19.0, focused on scripting and , adding URLSearchParams.size properties, CSS transitions for filter effects, and WebDriver protocol version 2 support for window creation and event handling. Media playback events and grid rendering received refinements, enhancing reliability for dynamic content. By 2023, versions 6.20.0 to 7.0.0 incorporated web component standards with Custom Elements v1 and Shadow DOM encapsulation, alongside GPU-accelerated painting to reduce CPU load during complex vector rendering. CSS math functions and expanded WebDriver features for cookies and frame navigation further bolstered developer tools and site interoperability. In April 2025, a preview of version 7.0.1 demonstrated 90% compliance with web-platform-tests on 500 hardware, surpassing prior benchmarks for standards adherence. This release added a dedicated for URL entry and navigation, with targeted fixes enabling functional access to resource-intensive sites like and . Ekioh announced intentions to revive an iOS port, capitalizing on Apple's provisions for alternative browser engines under EU regulations.

Technical Architecture

Rendering engine design

Flow's rendering engine is a proprietary system developed from scratch by Ekioh, eschewing legacy codebases to enable native multithreading and parallelism without compatibility constraints imposed by older architectures. Unlike traditional single-threaded engines such as Blink or , which process layout sequentially, Flow distributes layout computations across multiple CPU cores, allowing concurrent positioning and styling of page elements like divs, flexboxes, and transforms. This design leverages all available cores for parsing and applying CSS3 properties, including calc(), custom properties, and bi-directional text, resulting in layout times that scale inversely with core count. The engine employs a fully GPU-accelerated rendering pipeline, where HTML elements are drawn directly to the GPU rather than relying on CPU-based rasterization, which minimizes memory overhead and enables smoother animations and compositing. This GPU-centric approach offloads rendering tasks—such as , , and operations—from the CPU, freeing resources for execution via the integrated engine with . Innovations include hardware-optimized parallelism for embedded systems, achieving sub-1KB per DIM (display independent model) memory usage on GPU-enabled processors, and support for advanced features like 3D CSS environments through GPU-native transforms. Performance stems from causal separation of concerns: multithreaded DOM construction and style resolution feed into parallel layout threads, which then composite via GPU shaders, avoiding bottlenecks in traditional engines where layout blocks rendering. Ekioh's architecture prioritizes efficiency for multi-core silicon, delivering up to three times the frame rates in graphics benchmarks compared to Chromium-based browsers on equivalent hardware, as measured by MotionMark tests focusing on HTML5 Canvas and SVG animations. This design reflects first-principles optimization for modern hardware, unburdened by decades of incremental web compatibility fixes.

Multithreading and parallelism

Flow's rendering engine incorporates multithreading primarily in the phase, enabling concurrent positioning of multiple elements across available CPU cores. This approach allows layout tasks, such as word wrapping in paragraphs or processing separate flexboxes, to execute in parallel, scaling performance with multi-core processors. Launched on , 2018, as the first multithreaded embedded browser, Flow demonstrated layout and speeds more than double those of comparable browsers on multi-core hardware. While HTML/CSS parsing and core JavaScript execution remain single-threaded—except for Web Workers—Flow's parallelism targets computationally intensive layout operations to minimize blocking and enhance responsiveness on resource-limited devices. Multithreading can be disabled via configuration for compatibility or , underscoring its optional yet integral role in optimization. This contrasts with traditional single-threaded layout in engines like Blink or , prioritizing embedded efficiency over desktop-scale complexity. Parallelism extends to rendering through fully GPU-accelerated drawing of elements, offloading graphical computations from the CPU to enable smoother animations and richer features like and without excessive memory overhead. By leveraging direct GPU access, Flow reduces CPU load for processing and achieves lower overall resource utilization, particularly beneficial for low-power systems with integrated graphics. Benchmarks indicate this hybrid CPU-GPU parallelism yields faster page loads and fluid scrolling, with performance improving as core counts increase.

Hardware optimization for embedded systems

Flow's rendering engine employs a fine-grained multithreaded for HTML layout, enabling concurrent processing of page elements to scale performance with the number of available CPU cores in embedded multi-core processors. This approach doubles layout and speeds relative to single-threaded alternatives on multi-core , providing smoother user interfaces without requiring content re-authoring for constrained hardware. Such parallelism is particularly suited to resource-limited embedded systems like set-top boxes, automotive displays, and industrial controllers, where multi-core system-on-chips (SoCs) are common but legacy browser designs underutilize them. Rendering is fully GPU-accelerated, with rasterization offloaded to the hardware to minimize CPU involvement and reduce overall . This optimization frees CPU cycles for other tasks in low-power devices, such as models with GPU-enabled processors requiring at least 1,000 DMIPS of performance, enabling glitch-free animations and responsive applications. By leveraging GPU capabilities inherent in many embedded platforms, Flow achieves lower memory usage during page rendering compared to CPU-bound engines, addressing the tight RAM constraints typical in IoT and . The browser integrates with embedded-specific APIs and frameworks, including for media handling and vendor-specific interfaces, while supporting SDKs for Linux-based systems prevalent in embedded deployments. Benchmarks on comparable hardware demonstrate Flow outperforming established browsers; for instance, in the MotionMark 1.1 test measuring graphics-intensive rendering at 60 fps, Flow scored over three times higher than Chrome (1,113.74 vs. 308.58 average score), highlighting the efficacy of its parallel design for hardware-accelerated embedded use cases. These optimizations position Flow as a viable for non-desktop environments, prioritizing over feature bloat found in general-purpose browsers.

Features

Core browsing capabilities

Flow provides core web browsing functionality through its proprietary rendering engine, which parses and displays documents styled with CSS, executes embedded , and handles standard user interactions such as following hyperlinks and submitting forms. This enables loading and navigation within web pages on low-power devices, including support for back-and-forward mechanisms inherent to web standards implementation. The browser supports rendering of and CSS3 elements, including advanced features like Flexbox layouts, CSS transforms (2D and 3D), custom properties, and rendering, ensuring compatibility with complex page structures common in modern websites. Graphics capabilities encompass Web Fonts for typography, for dynamic drawing, for vector graphics, and for hardware-accelerated 3D rendering, all processed via 100% GPU-based compositing to minimize CPU load and memory usage. Media playback is facilitated through native audio and video tags, integrated with frameworks like for efficient decoding on embedded hardware. JavaScript execution relies on the engine with just-in-time () compilation, supporting standards, Web Workers for background threading, and WebSockets for real-time communication, which collectively enable dynamic content updates and interactive applications without blocking the main rendering thread. Data persistence features include for key-value pairs and Web SQL for structured queries, allowing sites to maintain state across sessions in resource-limited settings. While optimized for integration into device UIs rather than standalone desktop use, Flow's engine includes plugin support for extending capabilities, such as custom media handlers, and inbuilt tools for and debugging during development.

Standards compliance and extensions

Flow achieves a 90% pass rate on the Web Platform Tests suite in preview version 7.0.1, as announced in April 2025, evaluating conformance to W3C and specifications for Living Standard, CSS, DOM, APIs, and related web technologies. This positions it competitively among alternative engines, though full parity with dominant browsers like remains ongoing. Core standards support includes HTML5 elements and APIs such as <audio>, <video>, Canvas 2D and contexts, , Web Fonts, , Web Workers, and WebSockets. CSS3 features encompass calc(), custom properties, 2D/3D transforms, and Flexbox layout. JavaScript execution leverages via a JIT-compiled engine. Recent enhancements, introduced in version 7.0.0, include Custom Elements v1, Shadow DOM API with :host pseudo-classes, CSS math functions (e.g., cos(), sin(), clamp()), CSS Shapes via path() and shape() functions, Motion Path module, Streams , OffscreenCanvas, and Web Animations Level 1. CSS parsing aligns with CSS Syntax Module Level 3/4 specifications, supporting identifiers and advanced color functions like hwb(), lab(), and color-mix(). For extensibility, Flow supports plugins to enable custom integrations with platform hardware or services in embedded deployments, such as set-top boxes. It lacks compatibility with modern APIs like WebExtensions, reflecting its design emphasis on minimal footprint and native over user-customizable add-ons.

Privacy and

Flow employs a rendering engine that leverages GPU acceleration for all drawing, which minimizes CPU involvement in rendering tasks and contributes to lower overall compared to traditional CPU-based approaches. This design choice enables efficient handling of complex web pages on resource-constrained hardware, such as single-board computers, by offloading layout and operations to the GPU while keeping the CPU available for execution. In demonstrations on devices running preview versions like 7.0.1, Flow maintains smooth without excessive resource demands, supporting features with reduced power consumption suitable for embedded systems. Multithreading in Flow's architecture distributes across multiple CPU cores, optimizing parallelism for multi-core processors prevalent in modern low-power . This approach avoids single-threaded bottlenecks, allowing for faster processing of dynamic content while conserving through balanced core utilization rather than peak loads on fewer threads. is further enhanced by the engine's focus on minimal overhead, resulting in memory usage that is a of competitors, particularly at high resolutions like 4K, making it viable for set-top boxes and IoT devices where RAM is limited to hundreds of megabytes. Privacy features in Flow are not prominently emphasized in its core design, which prioritizes performance over extensive user-facing protections like built-in ad blockers or tracker prevention, distinguishing it from privacy-centric browsers. Early previews have omitted certain security elements, such as robust password handling, advising caution for sensitive data. However, its clean-slate engine avoids the telemetry and data collection common in engines derived from large-scale projects like Chromium, potentially reducing inherent data leakage in embedded contexts. For connected TV applications, Flow's architecture supports cookieless environments that could enhance user privacy by limiting cross-site tracking opportunities in advertising ecosystems.

Performance and Benchmarks

Speed and efficiency metrics

Flow's speed has been evaluated using standardized benchmarks emphasizing graphics and animation performance, critical for embedded applications. In the MotionMark benchmark, released by Ekioh on June 3, 2019, Flow achieved scores over three times higher than and 1.5 times higher than competing browsers like , demonstrating superior rendering of dynamic content at 60 frames per second. This multithreaded architecture leverages multi-core processors for parallel layout and animation tasks, reportedly doubling performance compared to single-threaded alternatives on equivalent hardware. Independent testing in the Sinz Maze benchmark, which assesses and rendering speed, recorded Flow at 127.16 tiles per second against Chromium's 80.25 tiles per second on comparable systems. Efficiency metrics highlight Flow's optimization for resource-constrained environments, such as set-top boxes and devices. The browser maintains a minimal , with early implementations stripping down components to approximately 24 MB for core operations, avoiding the bloat common in desktop browsers. By offloading all rendering to the GPU via rasterization, Flow reduces graphics demands and eliminates CPU-intensive bitmap caching, enabling smoother without proportional increases in RAM usage. A technical analysis by Ekioh indicates that this GPU-centric approach at least doubles animation frame rates while halving associated requirements relative to traditional CPU-based rendering pipelines. These attributes position Flow as particularly suitable for low-power embedded systems, where power consumption correlates directly with computational efficiency.
BenchmarkFlow ScoreChrome/Chromium ScoreDate/Source
MotionMark (graphics/animation)>3x Chrome baselineBaselineJune 3, 2019
Sinz Maze (JS/ rendering)127.16 tiles/sec80.25 tiles/secJune 12, 2021
Layout/Animation (multi-core)>2x competitorsBaselineMay 1, 2018

Comparative testing results

Independent benchmarks on a 2018 with a 2.9 GHz processor and , using the MotionMark 1.1 test for graphics performance involving , CSS, , and elements at 60 fps, showed Flow achieving an average score of 1113.74 across 10 runs. In the same test, scored 741.69, Chrome 308.58, and 104.00, positioning Flow as approximately 3.6 times faster than Chrome and 1.5 times faster than . These results highlight Flow's multithreaded architecture advantages in rendering-intensive tasks, though tests were conducted by the developer.
BrowserMotionMark 1.1 Score (MacBook Pro, 2018)
Flow v5.5.21113.74
Safari v12.1741.69
Chrome v74308.58
Firefox v66104.00
On resource-constrained embedded hardware like the Raspberry Pi 400, Flow outperformed Chromium in targeted tests. The CraftyMind GUIMark HTML4 benchmark, measuring frame rates, yielded 58 fps for Flow compared to 25 fps for Chromium on Raspberry Pi OS. Similarly, the Sinz Maze test for JavaScript and HTML performance recorded 127.16 tiles per second for Flow versus 80.25 for Chromium. Independent reviews corroborated superior MotionMark performance on the same device, with Flow exceeding Chromium by over six times, attributed to efficient GPU rendering and lower memory demands that enable functionality on ultra-low-end devices like the Raspberry Pi Zero where Chromium fails due to RAM constraints. These comparisons emphasize Flow's strengths in parallelized graphics and animation workloads on multi-core, low-power systems, but lack broader standardization suite evaluations such as or JetStream, limiting direct equivalence to desktop-oriented browsers. Gains are moderated by single-threaded execution and inter-core communication overheads, preventing proportional scaling with core count.

Resource utilization analysis

Flow's resource utilization is optimized for constrained embedded environments through its proprietary rendering architecture, which prioritizes GPU acceleration and avoids memory-intensive techniques like cached bitmap layers. By rasterizing HTML elements directly on the GPU and repainting the entire screen per frame rather than maintaining separate composited layers, the browser minimizes graphics memory demands; traditional accelerated compositing in engines like WebKit or Blink can require 8.3 MB per layer at HD resolution or 33.2 MB at 4K, potentially multiplying memory usage fourfold for complex UIs, whereas Flow eschews these caches to maintain lower overall consumption. This approach enables smooth animations—such as handling 1,000 DOM insertions per minute (DIMPS)—without the tens to hundreds of megabytes typical in conventional browsers. CPU utilization benefits from Flow's multithreaded layout engine, which parallelizes , style resolution, and layout across all available cores, distributing workload to prevent bottlenecks on multi-core embedded processors. Rendering tasks are offloaded asynchronously to the GPU, freeing CPU cycles for execution and reducing power draw in low-resource devices like ARM-based set-top boxes or systems. GPU reliance is central, supporting and accelerated for 3D graphics while handling , which Ekioh claims doubles performance relative to CPU-bound alternatives, achieving frame rates sufficient for 60 fps within the 16.6 ms per-frame budget. In benchmarks conducted by Ekioh, Flow demonstrated superior efficiency on embedded hardware, attaining 44 fps in a stress test versus 5 fps for WebKit on an ARM set-top box, and 17 fps versus 12 fps (or lower) for Firefox, Safari, and Chrome in a particle benchmark involving 500–1,000 objects. These results underscore its suitability for resource-limited platforms, where traditional browsers often exceed viable memory and CPU thresholds, though independent verification remains limited given its enterprise focus.

Compatibility and Limitations

Web standards support levels

Flow's proprietary rendering engine provides support for core web standards, including and CSS3, with optimizations for resource-constrained embedded systems. Key features encompass elements with GPU acceleration, rendering, audio and video tags, , Web SQL, Web Workers for multithreading, and Web Sockets for real-time communication. These implementations enable compatibility with modern while maintaining low memory footprints, typically under 50 MB for basic rendering tasks on devices like . CSS support includes Level 3 specifications such as Flexbox layouts, 2D/3D transforms, custom properties (variables), calc() functions for dynamic sizing, and bi-directional text handling for international content. Recent updates have added CSS Grid for advanced layout control and touch-action properties to enhance mobile and embedded interface responsiveness, addressing compatibility with sites like . Web Animations API Level 1 integration further supports smooth transitions and keyframe animations without relying on JavaScript polyfills. JavaScript execution leverages the engine with just-in-time () compilation, derived from Mozilla's technology, enabling efficient handling of standards up to recent versions. This includes support for modern APIs like Web Cryptography with algorithms such as Ed25519 and X25519, alongside internationalized domain names (IDN) for global accessibility. Graphics acceleration via allows for and hardware-accelerated , critical for embedded human-machine interfaces (HMIs). While Flow achieves high fidelity for targeted embedded use cases, full compliance with all desktop-level web standards remains partial due to its focus on over exhaustive feature parity. For instance, it prioritizes GPU-enabled processors for fluid animations, potentially limiting unaccelerated fallbacks on ultra-low-end hardware. Independent evaluations note strong performance benchmarks but highlight ongoing refinements for edge-case CSS and scripting behaviors in complex sites. No official test scores are published, but progressive enhancements via Tests underscore incremental alignment with W3C recommendations.

Known rendering issues

Flow's proprietary rendering engine, while optimized for performance on resource-constrained devices, has exhibited layout inaccuracies in specific CSS implementations. For instance, early versions miscalculated column widths in flex layouts, resulting in excessively wide elements, as observed when rendering historical sites like the original demonstration. SVG rendering has encountered intermittent failures, particularly when compositing is enabled alongside offscreen requirements such as filters or masks with buffered-rendering attributes; these were addressed in subsequent updates to prevent non-display of affected elements. Broader site compatibility issues stem from incomplete feature parity, including gaps in APIs and certain layout algorithms, leading to failures in rendering complex pages like e-commerce forms or dynamic content; developers note that many problems arise from missing specifications implementation rather than core engine flaws. User reports on platforms like forums have highlighted inconsistencies in basic styling, such as improper italics, text centering, and color application, though these may reflect transitional development stages prior to full standards conformance. Despite these, Flow achieved approximately 90% pass rate on web-platform-tests by April 2025, indicating progressive resolution of rendering discrepancies.

Platform availability constraints

Flow's public availability is limited to hardware running , where technology preview releases for both 32-bit and 64-bit variants can be downloaded directly. These previews support models from earlier generations up to the Pi 4 and Pi 400, though performance constraints apply: for instance, the Pi 400 achieves under 60 frames per second at 1920x1080 resolution or under 30 frames per second at 4K, often requiring the disabling of the desktop compositor for smoother operation. Hardware on pre-Pi 4 models necessitates the Fake KMS GL Desktop driver under X11, and audio/video playback remains imperfect without full support, improving incrementally with OS updates like Bullseye. SDKs for integration and development are offered across additional operating systems including Android, (beyond ), , macOS, and Windows, enabling custom ports but without public end-user binaries or installers for these platforms. This developer-focused approach stems from Flow's primary optimization for resource-constrained embedded environments, such as set-top boxes, rather than general desktop or mobile consumer use. No standalone Windows version exists as of April 2023, with users resorting to ARM emulation via tools like to test builds. Broader constraints include a requirement for GPU-enabled processors delivering at least 1K (display-integrated memory performance score) to maintain smooth animations, limiting viability on ultra-low-end hardware without such capabilities. Security features like password managers are absent in previews, advising caution for non-isolated testing. Access to non-Raspberry Pi builds typically requires contacting Ekioh directly for SDK licensing, aligning with its enterprise emphasis on custom embedded deployments over widespread consumer distribution.

Reception and Impact

Industry and expert reviews

Industry analysts have praised Flow for its exceptional rendering performance on resource-constrained hardware, attributing this to its proprietary multithreaded architecture that leverages multi-core processors and GPU acceleration for all rendering tasks. In benchmarks such as the Sinz Maze test, Flow achieved 127.16 tiles per second, surpassing Chromium's 80.25 tiles per second, demonstrating superior and processing efficiency. described it as "absolutely rapid," highlighting its ability to utilize modern silicon effectively, though cautioning that early versions exhibited compatibility gaps with complex sites. The Register noted Flow's lightweight footprint, with the executable under 34 MB and minimal , positioning it as a privacy-respecting alternative free from practices common in dominant browsers. By April 2025, Ekioh reported Flow passing 90% of Tests, a milestone affirmed in independent testing on hardware, signaling improved standards compliance over initial releases. emphasized its from-scratch engine design as a potential disruptor for low-end devices, enabling smoother performance where Chromium-based browsers falter due to bloat. Critics, including CMSWire, acknowledged Flow's promise for diversifying the browser market amid privacy concerns but stressed its developmental status limits widespread adoption, with rendering inconsistencies on sites like persisting in early evaluations. Overall, experts view Flow as a technically innovative engine suited for embedded applications rather than general consumer use, with edges validated in controlled tests but real-world maturity still evolving.

Adoption in embedded markets

Flow's multithreaded design and GPU-accelerated rendering have facilitated its adoption in embedded systems, particularly where traditional browsers like those based on Blink or strain limited hardware resources in multi-core, low-power devices. Ekioh positions Flow for applications, including smart TVs, set-top boxes, and , enabling smooth rendering with reduced memory usage compared to competitors. Deployments of Ekioh's browser portfolio, which incorporates Flow alongside legacy SVG and WebKit-based solutions, span TV middleware, electronic program guides (EPGs), over-the-top (OTT) services, and hotel in-room systems, reaching devices in over 30 countries across . These integrations leverage Flow's ability to handle 4K-resolution UIs and high-frame-rate animations on cost-effective , as demonstrated in benchmarks showing superior over Chrome on embedded processors. Partnerships with firms such as Accedo for UI development and integrations with services like underscore its utility in production embedded environments, though specific customer names remain undisclosed due to the proprietary, OEM-focused nature of these markets. Prior Ekioh browsers have been deployed in millions of set-top boxes and similar devices worldwide, providing a foundation for Flow's scaling in analogous B2B scenarios since its 2018 launch. Availability of Flow SDKs for , Android, and further supports prototyping and niche deployments in embedded projects, such as IoT interfaces and compact computing boards, where its compact footprint—under 10 MB for core rendering—minimizes overhead. Despite these advantages, adoption remains concentrated among enterprise clients rather than open consumer channels, reflecting the challenges of engines in a market dominated by open-source alternatives.

Broader implications for browser diversity

The development of Flow's rendering represents a rare independent effort in an era dominated by Chromium derivatives, thereby contributing to diversity beyond the prevalent Blink, Gecko, and WebKit implementations. As of April 2025, Flow achieves approximately 90% compliance with web-platform-tests, demonstrating viability for standards conformance without relying on shared codebases that amplify synchronized bugs or Google-influenced priorities across browsers. This independence fosters alternative pathways for web compatibility testing, where discrepancies in Flow's implementation can highlight over-reliance on dominant engines, encouraging web developers to prioritize robust, engine-agnostic . In embedded and low-power markets, Flow's multithreaded, GPU-accelerated architecture addresses performance bottlenecks inherent in resource-heavy engines like , which often strain devices such as or IoT hardware. Benchmarks indicate Flow outperforming Chrome by over three times in MotionMark tests as early as 2019, scaling efficiently with multi-core processors without proportional memory increases. This positions Flow as a to the Chromium monoculture, which controls over 70% of the desktop market and extends into embedded systems via forks, potentially mitigating risks of , stalled innovation, and centralized control over web rendering behaviors. Independent engines like Flow enable specialized optimizations, such as reduced power consumption for 4K rendering on constrained , promoting broader device compatibility and reducing ecological footprints associated with inefficient browsing on low-end hardware. However, Flow's proprietary nature limits its contributions to open-source ecosystems, contrasting with efforts like Servo, and its niche focus on non-desktop environments curtails widespread adoption that could pressure standards evolution. Nonetheless, by validating high-fidelity rendering on minimal resources—evidenced by support for complex sites like and —Flow underscores the feasibility of diverse engines, incentivizing investment in alternatives to avert a web ecosystem overly tailored to high-end Chromium performance. Sustained progress could amplify calls for antitrust scrutiny of browser bundling practices, as independent engines provide of suppressed competition's costs, including homogenized security patching and feature roadmaps.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.