Shigeru Miyamoto
Shigeru Miyamoto
Comunity Hub
arrow-down
arrow-down
arrow-down

Early Career at Nintendo (1977-1985)

This timeline focuses on Miyamoto's initial years at Nintendo, his transition from artist to game designer, and the creation of his breakthrough hits.
Joins Nintendo as Staff Artist
1977
After graduating, Miyamoto joined Nintendo, a company then known for its playing cards and emerging into the arcade game market. He was hired as a staff artist, leveraging his industrial design skills to create cabinet designs.
Donkey Kong's Conception
1980
Miyamoto was tasked with designing a new arcade game to salvage a failing Radar Scope release. Inspired by Popeye, he created Donkey Kong, which became a massive success and established his reputation as a talented game designer.
Donkey Kong Release and Success
1981
Donkey Kong was released and became an instant hit, proving Miyamoto's innovative approach to game design and gameplay mechanics. The game's success was vital to Nintendo's expansion into the North American market.
Mario Bros. Debut
1983
Following the success of Donkey Kong, Miyamoto created Mario Bros. alongside Gunpei Yokoi, introducing Mario as a playable character in a new platforming setting. The game further solidified Miyamoto's role as a lead game designer.
The Legend of Zelda Creation
1985
Miyamoto created The Legend of Zelda for the Famicom. Inspired by his childhood explorations, the game featured a vast, explorable world, non-linear gameplay, and a compelling sense of adventure. This became another pivotal moment in his career.