Hubbry Logo
search button
Sign in
Shigeru Miyamoto
Shigeru Miyamoto
Comunity Hub
arrow-down
arrow-down
arrow-down
arrow-down
starMore
arrow-down
Japanese video game designer (born 1952)

From Wikipedia

Add media collection

Game Design Philosophy and Influences

forumPage talk:Game Design Philosophy and Influences
To all talks
This timeline explores the core principles that define Miyamoto's approach to game design and the various sources of inspiration that have shaped his work.
Focus on Gameplay First
Core Principle
Miyamoto's philosophy emphasizes gameplay mechanics and player interaction above all else. He believes that a game should be fun and engaging first, with graphics and story serving to enhance the core gameplay experience.
Inspiration from Nature and Childhood
Core Principle
Miyamoto draws heavily on his childhood experiences exploring the natural world. The sense of adventure and discovery he felt as a child is reflected in the open-world environments and exploration-focused gameplay of his games, particularly The Legend of Zelda.
Innovation and Iteration
Core Principle
Miyamoto is known for his iterative approach to game design, constantly refining and improving upon existing ideas. He is not afraid to experiment with new concepts and is always looking for ways to make games more accessible and enjoyable.
Manga and Animation
Influences
Miyamoto has cited manga and animation as major influences on his work. He admires the storytelling techniques and visual style of these mediums and incorporates elements of them into his game designs. Osamu Tezuka is a notable inspiration.
Walt Disney
Influences
Walt Disney's work has been an inspiration to Miyamoto, influencing his approach to creating immersive and engaging experiences. Miyamoto admired Disney's ability to create worlds that capture the imagination and create a sense of wonder.