Sonic Forces
Sonic Forces
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Sonic Forces
DeveloperSonic Team[a]
PublisherSega
DirectorMorio Kishimoto
Producers
Designers
  • Morio Kishimoto
  • Jyunpei Ootsu
  • Takayuki Okada
ProgrammerHiroki Tokunaga
Artists
  • Yoshitaka Miura
  • Sachiko Kawamura
Writers
Composers
SeriesSonic the Hedgehog
Platforms
Release
  • WW: November 7, 2017
  • JP: November 9, 2017
GenrePlatform
ModeSingle-player

Sonic Forces[b] is a 2017 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the 25th anniversary of the Sonic the Hedgehog franchise. The plot focuses on Sonic the Hedgehog joining a resistance movement formed by his friends, alongside its new rookie and another version of himself. Together, they must stop Doctor Eggman, who has conquered most of the world alongside Infinite, his newest lackey who has been empowered by the Phantom Ruby. It features three gameplay modes: "Classic", side-scrolling gameplay similar to the original Sega Genesis Sonic games, "Modern", 3D gameplay similar to Sonic Unleashed (2008) and Sonic Colors (2010), and a mode featuring the "Avatar", the player's custom character.

Development of Sonic Forces began after the release of Sonic Lost World in 2013. With the game's title chosen to signify its themes of power and teamwork, it was intended to have a darker tone compared to previous entries in the franchise and the character creation system was inspired by Sonic fan art the developers had come across over the years. The game was primarily developed by staff who had worked on Sonic Colors and Sonic Generations (2011), using an updated version of the Hedgehog Engine, used in Sonic Unleashed and Generations. It was announced, alongside Sonic Mania, under the working title of Project Sonic 2017 during the Sonic 25th anniversary event at the 2016 San Diego Comic-Con. The development of Sonic Forces, including the plot, was influenced by Sonic Mania.

Sonic Forces was released for Nintendo Switch, PlayStation 4, Windows and Xbox One on November 2017 to mixed reviews from critics. They praised its presentation, music, voice acting, character creation system and the Modern Sonic gameplay, but criticized the plot, overly automated level design and gameplay, technical problems, short length and the inclusion of Classic Sonic, with many critics calling it a disappointment in the wake of the positively received Mania, released earlier that year. The critical feedback would later influence the development of the Sonic franchise's next entry, Sonic Frontiers (2022).

Gameplay

[edit]
In addition to the two gameplay styles of Modern and Classic Sonic, players create their own custom character, who is able to use gadgets and other items.

Sonic Forces is an action-adventure platform game similar in gameplay and style to prior Sonic the Hedgehog games. The player's goal is to liberate the world from the newly established reign of Doctor Eggman. The game features three playable characters: two variants of Sonic the Hedgehog ("Classic" and "Modern") and the "Avatar" (the player's custom character).[1] Each has unique abilities and attributes: Classic Sonic is restricted to side-scrolling gameplay reminiscent of the Sega Genesis Sonic games and can perform a spin dash on the ground and a drop dash in mid-air to gain speed.[2] Modern Sonic's gameplay follows a similar style to Sonic Unleashed and Sonic Colors: he can double jump, perform a homing attack on enemies, springs and zip lines and a speed boost by collecting White Wisps.[3] The Avatar is created from a base of seven animal types, which each possess a unique ability; they also wield a grappling hook and can equip weapons known as Wispons, including flamethrowers, whips and hammers. Depending on the Wispon, Avatars can use temporary abilities by collecting a corresponding Wisp type.[4][5] Certain parts see players controlling both Modern Sonic and the Avatar, switching between them as necessary, similar to Sonic Heroes.[6]

The game is split into several themed levels, some of which are based on locations from past games, such as Green Hill Zone.[7] Players must complete each level while fighting waves of enemies, and (with the exception of Classic Sonic) seamlessly shift from side-scrolling to third-person perspectives.[8] Stages are filled with features such as spring boards, rails, and boost pads, and obstacles such as spikes, bottomless pits, and robots. Scattered around levels are golden rings, which serve as a form of health: rings protect players from damage caused by robots or other hazards, though they lose their rings upon being hit; being hit with no rings kills the player. The game does not use a traditional life system, instead deducting from the player's score depending on the number of deaths.[9] Players are given a grade dependent on their performance; an "S" rank is the best and a "C" is the worst.[10] Certain levels feature a boss, which must be defeated in order to proceed.[3] Bonus levels can be unlocked by collecting Red Rings hidden in most stages and players may occasionally receive SOS Missions, tasking them with replaying levels with a specific objective.[11]

Plot

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Doctor Eggman attacks a city and Sonic sets out to stop him. Upon arriving, he is attacked by Infinite, a mercenary empowered by the Phantom Ruby.[c] Infinite defeats Sonic, who is taken prisoner aboard the Death Egg. Without Sonic to stop him further, Eggman, with the help of his robots, Infinite, Shadow the Hedgehog, Chaos, Zavok and Metal Sonic, manages to conquer the world within six months. Knuckles the Echidna forms a resistance movement with Tails, the Chaotix, Amy Rose, Silver the Hedgehog, Rouge the Bat and a survivor of Eggman's attack who is solely referred to as the "Rookie". Knuckles discovers Sonic's whereabouts and the Rookie steals a space shuttle, breaks into the Death Egg and rescues him. Back in the city, Tails is ambushed by Chaos, but is saved by Classic Sonic, who has now become marooned in the present due to the Phantom Ruby's power.[c] The duo set out to spy on Eggman, learning about the gemstone and that Eggman has an endgame that will dispose of the resistance upon taking effect in three days.

Meanwhile, Sonic encounters Shadow, who reveals that the Shadow following Eggman is an illusionary doppelgänger created by Infinite, as are the other villains serving him, and that limitless numbers of them can be mass-produced to bolster Eggman's army. Tails infiltrates Eggman's computer network and finds the Phantom Ruby's weakness – the gemstone is directly powered by the Death Egg and will be rendered useless without it. While the Rookie stages a diversion, the Death Egg is destroyed by Classic Sonic. Believing they have the upper hand, the resistance attacks the Eggman Empire's capital, Metropolis. However, Eggman has a backup power source hidden in his empire's fortress and as the resistance make their final charge toward it, he has Infinite enact his endgame – creating an asteroid-like second sun over the planet that will eliminate everything in its path upon impact. Thinking fast, the Rookie uses a prototype Phantom Ruby they had recovered to dispel the sun, saving the heroes. Sonic and the Rookie then battle Infinite and defeat him, but Eggman unveils yet another backup plan, moving the original Phantom Ruby into his own personal battle mech and fighting the resistance directly. Working together, the Sonics and the Rookie defeat Eggman, leaving the doctor's whereabouts unknown. With the Phantom Ruby neutralized, all of the doppelgängers serving Eggman's army cease existing, Classic Sonic is returned to his proper time period, the Resistance disbands and Modern Sonic and his friends set out to restore the world to its former glory while the Rookie leaves to find their own way.

Episode Shadow

[edit]

The DLC pack Episode Shadow serves as a prequel to the story, one month before the main plot begins. Shadow heads into the city towards enemy territory on Rouge's command, but E-123 Omega ends up causing chaos despite the fact that the mission is meant to be recon. As Shadow goes on, Omega starts getting confused, with his sensors becoming disabled, and his mind being corrupted before going silent. It is later revealed that Omega was badly damaged by Infinite, whom Shadow does not recognize. To help him remember, Infinite sends Shadow through a flashback of when Shadow had invaded Eggman's base.

The leader of the Jackal Squad mercenary group, the rest of which were taken out by Shadow beforehand, is commanded by Eggman to eliminate Shadow. However, his efforts are futile against Shadow, who easily thrashes him to the side, insults his weakness and leaves. Unable to handle the pain of being called "weak", he covers up his past and gains the power he uses now from the Phantom Ruby, rechristening himself as Infinite. After Infinite snaps Shadow out of the flashback, Shadow is transported to Green Hill Zone, where Infinite demonstrates his ability to manipulate people's minds by making Shadow think Rouge is talking nonsense to him and Omega is still alive and active, making him realize Infinite's capabilities.

Development

[edit]

Development of Sonic Forces began shortly after the completion of Sonic Lost World (2013) under the codename Project Sonic 2017. It was developed alongside Sonic Mania.[12] It was developed by Sonic Team; the majority of the staff had previously developed Sonic Colors and Sonic Generations (which followed a similar premise).[13] The game was directed by Morio Kishimoto, who previously directed the console versions of Sonic Colors and Lost World. The game was produced in commemoration of the series' twenty-fifth anniversary and the title was chosen to signify its themes of power, teamwork and armies.[12]

The game was intended to give a darker perspective to the world of Sonic, in contrast to the fantasy-based themes of previous entries,[14] and expand upon the modern-style gameplay from Unleashed and Colors.[15] To create this, the developers designed levels to seem desolate and more realistic.[14] In programming the game, the development team used the Hedgehog Engine 2, an updated version of the game engine used in Sonic Unleashed and Sonic Generations.[16] The gameplay was mostly modeled off Unleashed's, with elements from Colors and Generations.[12] With the updated software, the first locations designed were the urban levels, which served as a reference for other stages. Sonic Team sought to make the levels unique and contrasting and various level ideas were suggested during development; one example was a prison in Green Hill.[14] At one point in development, the series' traditional ring-based health system was abandoned to balance the game's difficulty, and for designing the Classic levels, the team looked to Generations and Mania as a reference.[15]

Sonic Team head Takashi Iizuka explained that for years, he had seen many fan-made characters and wanted to give players the opportunity to play as their own. The team was given freedom to create the animal and customization mechanics. According to producer Shun Nakamura, the system was intended to modify existing characters rather than use the complex mechanics of series such as Fallout, so the characters would still feel like a part of the Sonic universe.[17] Though Sonic Mania entered development years later than Forces, it affected the development; the games have connected plots, and Mania was envisioned to excite fans for Forces.[18]

Recurring series writers Ken Pontac and Warren Graff contributed to the English script.[19][20]

Doug Robb (right) of Hoobastank co-wrote and sang the game's theme song, "Fist Bump".

The soundtrack was primarily composed by series sound director Tomoya Ohtani and performed by the London Symphony Orchestra, with additional music from Naofumi Hataya, Kenichi Tokoi, and Takahito Eguchi.[6] The theme song, "Fist Bump", was written by Ohtani and features lyrics written and performed by Doug Robb of the American rock band Hoobastank.[21] Ohtani wrote Infinite's theme, which was performed by Tyler Smyth and Andy Bane of the band DangerKids.[22] Arrangements of tracks from Sonic CD (1993), Sonic Adventure 2 (2001), Shadow the Hedgehog (2005) and Sonic Lost World (2013) were used.[6][23] A three-disc official soundtrack, Sonic Forces Original Soundtrack – A Hero Will Rise, was released in Japan by Sega's music label Wave Master on December 13, 2017.[24]

Release

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Sonic Forces was announced alongside Sonic Mania under its codename during a twenty-fifth series anniversary event held by Sega at San Diego Comic-Con on July 22, 2016.[25][26][27] The presence of both Classic and Modern Sonic in the initial teaser trailer led some journalists to believe it was a sequel to Sonic Generations,[28] but Iizuka clarified that it was a separate game.[29] The game was released worldwide on Nintendo Switch, PlayStation 4, Windows, and Xbox One in November 2017.[30][31] Prior to the game's launch, Sega released a four-part prequel comic written and drawn by Ian Flynn and Adam Bryce Thomas, who previously worked on Archie Comics' Sonic the Hedgehog series.[32] A bonus edition was released containing controller skins and downloadable clothing items for the Avatar based on other Sega games, such as Jet Set Radio, Puyo Puyo, and Persona 5.[33][34]

A tie-in racing game for iOS and Android devices, Sonic Forces: Speed Battle, was released in select regions in September 2017.[35] After the game's release, several updates featuring new content were released, such as an in-game shirt for the Avatar featuring "Sanic", an internet meme of a poorly drawn Sonic, and the ability to transform into Super Sonic.[36] The Super Sonic DLC was released for free, but was initially planned as paid DLC.[37] In March 2020, Sonic Forces (along with Shadow of the Colossus) became available as a free PS4 game for PlayStation Plus subscribers.[38]

Episode Shadow

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Episode Shadow features Shadow the Hedgehog as the playable character.

Episode Shadow is free downloadable content (DLC) for Sonic Forces that launched alongside the game.[39] The story acts as a prequel, focuses on Shadow the Hedgehog and his friends Rouge the Bat and E-123 Omega, and explores the origins of Infinite. Players control Shadow, who handles similarly to Modern Sonic but has unique abilities such as the ability to perform a chain of homing attacks in rapid succession.[40] The pack adds three original levels to the game, and the ability to play as Shadow in most of Modern Sonic's stages.[41] According to Nakamura, Sonic Team created Episode Shadow to appeal to fans of older games in the series, such as Sonic Adventure (1998).[18] It was the first time that Shadow was a playable character in a mainline Sonic game since Sonic the Hedgehog (2006),[18][42] with some critics writing that it was much more difficult than the main game.[43]

Reception

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Sonic Forces received "mixed or average" reviews from critics, according to review aggregator website Metacritic.[44][45][46][47]

Writing for Polygon, Jeremy Parish praised the game's visuals and character customization, but criticized its repetitive boss fights and argued the game did not advance the series' design. Parish disliked the ranking system, which rewards players for completing stages quickly rather than exploring them for collectibles, and dismissed the tag team sections as "under-developed" because players would prefer to use Modern Sonic whenever the Avatar was not required.[10] The four reviewers of Famitsu were more positive, praising the character creation system, story, and soundtrack.[2] Heidi Kemps, reviewing Forces for IGN, faulted elements of the game's level design, indicating that "unfair-feeling traps" recurred intermittently and that the levels were relatively short and underdeveloped. In contrast to Parish, Kemps enjoyed the "quite strong" bosses, particularly one fought "among the winding coils of a giant snake," although she wished they were more plentiful. Kemps cited the game's "goofy charm" as preventing her from being "too disappointed" by it.[3]

The level design received divisive responses while Classic Sonic's presence received a mediocre reception. Kotaku's Heather Alexandra wrote that Modern Sonic's gameplay was "visually dynamic" and "the most fun", but heavily automated and shallow, whereas Classic Sonic delivered a solid but unremarkable platforming experience that compared unfavorably to the more inventive Sonic Mania. Alexandra panned the Avatar stages as "disjointed and confused" due to a lack of flow and an excessive reliance on trial and error. Overall, they described Forces as fun despite a lack of polish and complimented its "infectious energy and excitement".[1] Game Informer's Brian Shea similarly regarded the game as a "fun adventure" and considered its controls and level design to be the best of any 3D Sonic entry, but concluded: "3D Sonic games still aren't to where they should be after such a long time of iteration and experimentation". Shea called Classic Sonic the worst of the three playable characters due to poor physics that failed to emulate those of the original 2D Sonic games.[8] Ben "Yahtzee" Croshaw of The Escapist panned it for not exploring the potential of its ideas and lambasted the story for its attempt at a more mature tone. He later ranked it the second worst game of 2017.[58][59] Several critics considered Sonic Forces a disappointment in the wake of the positively received Mania.[3][11][1]

John Linneman of Eurogamer found that Forces was well-optimized for PlayStation 4, with no noticeable improvement when played on a PlayStation 4 Pro, whereas the Xbox One version was "slightly more responsive" but marred by screen tearing and inferior resolution. He felt that playing on Xbox One X provided the best overall experience, albeit with some "unwelcome inconsistency" caused by occasional changes in resolution and framerate.[60] The Windows version received criticism for problems related to its uneven performance and frequent crashes; Sega released a patch on launch day that fixed some of the problems.[61]

Sales

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In the United Kingdom, Sonic Forces debuted at fifth place on the all-formats chart.[62] In Japan, the PS4 version debuted at 10th place with 5,938 physical sales and the Switch version debuted at 14th place with 4,686 physical sales, adding up to 10,624 physical units sold in its first week.[63] Sega stated in a February 2018 financial report that the game "performed strongly".[64]

Legacy

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The critical feedback that Sonic Forces received heavily influenced the development of the subsequent game in the series, Sonic Frontiers (2022). Kishimoto acknowledged the lackluster reception and concluded that Sonic Team's method of designing levels that originated in Sonic Unleashed would no longer satisfy fans. The open-world Frontiers was designed to be lengthy, with an emphasis on exploration, puzzles and combat to address the criticism that Forces received for its short length.[65] The story of Forces influenced the plot of IDW Publishing's Sonic the Hedgehog comic book series, with its narrative beginning shortly after the game's events.[66] Music from the game appeared in Super Smash Bros. Ultimate, and the Sunset Heights level was later remade in Shadow Generations.[67] The Luminous Forest level was featured in Sonic Racing: CrossWorlds (2025).[68]

Infinite reappears as the main antagonist in the 2026 audio drama prodcast Sonic the Hedgehog Presents: The Chaotix Casefiles, voiced by Alejandro Saab.[69] In the drama, he has survived his presumed demise, and stolen the Astroscopic Lens, which create illusions and amplifies power, in an attempt to destroy the world once again.[70]

The Null Space, which was also introduced in the game, appears again in DC x Sonic the Hedgehog: Metal Legion.[71].

Notes

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Sonic Forces is a 2017 action-platformer video game in the Sonic the Hedgehog series, developed by Sonic Team and published by Sega, where players control Sonic and allies to reclaim a world conquered by Dr. Eggman and the mysterious villain Infinite.[1][2] Released on November 7, 2017, for PlayStation 4, Xbox One, Nintendo Switch, and Windows PC, the game commemorates the 25th anniversary of the Sonic franchise by blending high-speed 3D platforming with 2D side-scrolling segments.[3][2] Players experience fast-paced action as Modern Sonic, retro-style levels as Classic Sonic, and third-person exploration as a customizable "Avatar" hero equipped with gadgets like a Wispon weapon for varied combat and movement options.[1][4] The storyline follows Sonic's resistance fighters, including Tails, Knuckles, and Amy, as they build an army to defeat Eggman's robotic forces and Infinite's illusions after a six-month global takeover.[1] A key feature is the Avatar creation system, allowing players to design and share custom characters using over 700 different costume parts, integrating them into both single-player campaign and online modes.[1][5] Upon release, Sonic Forces received mixed reviews, praised for its energetic pace and character variety but criticized for short length, uneven level design, and technical issues on some platforms, earning aggregate Metacritic scores of 57 for PS4, 60 for Xbox One, 57 for PC, and 55 for Switch.[6][7]

Gameplay

Playable Characters and Controls

Sonic Forces features three primary playable characters: Modern Sonic, the high-speed protagonist with advanced boost mechanics; Classic Sonic, a retro-style version emphasizing traditional platforming; and the Avatar, a customizable resistance fighter equipped with Wispon gadgets for versatile combat and traversal. Shadow the Hedgehog becomes playable exclusively in the Episode Shadow downloadable content, which adds a prequel campaign with his unique abilities.[8]

Modern Sonic

Modern Sonic's gameplay focuses on fast-paced, 3D action with homing attacks and boosting for momentum. He moves using the left analog stick to walk or run, and can crouch by holding the circle button (O on PlayStation 4, B on Xbox One/PC) to dodge obstacles or slide while running for attacks. Jumping is performed with the X button (A on Xbox/PC), allowing spin jumps that destroy enemies; a double jump follows midair, while a homing attack targets nearby foes indicated by a cursor. Boosting, activated by holding the square button (X on Xbox/PC) when the gauge is filled via White Wisps or defeated enemies, enables high-speed dashes that clear paths and foes, with an air boost variant for midair propulsion. Quick steps using L1/R1 (LB/RB) provide lateral dodges during runs. Grinding on rails is automatic, with the analog stick for switching rails and boosting possible.[9]
ActionPlayStation 4Xbox One/PC
MoveLeft AnalogLeft Analog
Jump/Spin JumpXA
Crouch/SlideOB
Boost/Air BoostSquareX
Quick StepL1/R1LB/RB

Classic Sonic

Classic Sonic employs 2D side-scrolling mechanics reminiscent of earlier Sonic titles, prioritizing spin-based movement and precise timing without boosting. He navigates levels using the left analog stick or D-pad for walking and running, looking up with upward input when stationary, and crouching via downward analog or the crouch button. Spin jumps occur with the jump button (X on PS4, A on Xbox/PC) to defeat enemies or bounce off them (Badnik Bounce), while rolling initiates downhill or via crouch plus direction after gaining speed. The spin dash builds momentum by repeatedly pressing crouch and jump while stationary, releasing for a burst forward; the drop dash allows midair curling into a spin for similar acceleration. Unlike Modern Sonic, Classic Sonic lacks homing attacks or boosts, emphasizing environmental interaction like springs and loops.[10]
ActionPlayStation 4Xbox One/PC
MoveLeft Analog/D-PadLeft Analog/D-Pad
Look UpAnalog UpAnalog Up
CrouchAnalog Down/OAnalog Down/B
Jump/Spin JumpXA
RollAnalog DownD-Pad Down
Spin DashO + X (hold/repeat)B + A (hold/repeat)
Drop DashX (midair)A (midair)

Avatar

The Avatar offers gadget-focused gameplay, allowing players to customize species, gender, and equipment for varied playstyles, though core controls align closely with Modern Sonic's. Movement uses the left analog stick, with crouching (O/B button) for dodging or sliding while running to evade hazards. Spin jumps (X/A) enable wire attacks on red hooks, enemies, or pulleys for swinging or pulling; certain species like birds gain double jumps midair. Stomping with the crouch button midair breaks weak points, and quick steps (L1/R1 or LB/RB) handle 3D sections. The Avatar's key feature is the Wispon system: basic attacks via R2 (RT) fire wisp-based shots (e.g., lightning or cube traps) that consume no gauge, while special actions (Triangle/Y) require a full Wispon gauge filled by color-specific Wisps for powerful effects like black hole generation.[11] There are seven main types of Wispons, each powered by a specific color Wisp and offering unique basic attacks and special actions:
TypeWisp ColorBasic AttackSpecial Action
BurstRedA fast flamethrower attack with great reach. Hold the button for continuous fire.Allows the Avatar to perform as many explosive jumps in the air as they like until the gauge empties out.
LightningIvoryA lightning whip.Allows the Avatar to travel along a trail of rings at lightning-fast speeds, reminiscent of the Light Dash.
CubeBlueTurns enemies into cubes, which can be smashed for rings.Allows the Avatar to make a foothold out of cubes, even in mid-air.
AsteroidIndigoAn attack that locks onto enemies (up to 6 at once).Makes the Avatar invincible, attracting nearby items and allowing them to float in mid-air.
DrillYellowA drilling attack that charges forward at blazing speed. The attack has three levels of charge depending on how many times the player presses the attack button.Allows the Avatar to dig through the ground. They can also use this action to climb walls.
HoverGreenBlows away enemies with a shockwave.Lets the Avatar float upwards and saves them from falling down bottomless pits.
VoidVioletShoots black holes that swallow up enemies and rings.Allows the Avatar to instantly warp to the furthest extreme (the nearest wall) in the direction that the left stick is held.
Grinding mirrors other characters, with wall jumps in select areas; L2 (LT) switches between multiple Avatars post-story.[12][13]
ActionPlayStation 4Xbox One/PC
MoveLeft AnalogLeft Analog
Jump/Spin Jump/Wire AttackXA
Crouch/Slide/StompOB
Wispon Basic AttackR2RT
Wispon SpecialTriangleY
Quick StepL1/R1LB/RB
Switch AvatarL2LT

Shadow (Episode Shadow DLC)

In the DLC, Shadow combines Modern Sonic's speed with exclusive chaos powers, playable across three remixed stages. Controls parallel Modern Sonic's: analog stick for movement, X/A for spin jumps leading to homing attacks that chain through enemy groups, and O/B for crouching, sliding, or stomping. Boosting (Square/X) lasts longer than standard, filling via White Wisps, with air boosts (Jump Dash) for extended flight. Quick steps (L1/R1 or LB/RB) dodge dynamically, and grinding supports rail switches. Chaos Control for teleportation appears in cutscenes but not direct player control.
ActionPlayStation 4Xbox One/PC
MoveLeft AnalogLeft Analog
Jump/Homing AttackXA
Crouch/SlideOB
Boost/Jump DashSquareX
Quick StepL1/R1LB/RB

Levels, Progression, and Features

Sonic Forces features a linear progression system structured around a world map comprising 30 main stages, divided into categories tailored to different playable characters and gameplay styles. Players advance by completing these stages in sequence, liberating zones from Dr. Eggman's control, with progress automatically saved upon clearing each level. The stages blend high-speed platforming with combat against robotic enemies, incorporating environmental hazards like spikes, bottomless pits, and laser barriers, while utilizing classic Sonic elements such as springboards, grind rails, and boost pads to maintain momentum.[1][14] The levels are categorized into four primary types: Modern Sonic stages, which employ third-person 3D gameplay emphasizing boost-assisted dashing and homing attacks; Classic Sonic stages, featuring 2D side-scrolling reminiscent of earlier Sonic titles with spin dash mechanics; Avatar-exclusive stages, focusing on gadget-based traversal; and Tag Team stages, where players alternate between Modern Sonic and the custom Avatar for cooperative sequences. Each stage typically lasts 2-3 minutes, promoting quick runs, though multiple paths and hidden routes offer minor exploration opportunities, often leading to collectibles like Red Star Rings—120 in total across the game's story stages, which unlock bonus and secret stages upon collection. Silver Moon Rings are also present in the game as special ring items, as depicted in the official manual: . For more details, refer to the Sonic Wiki page on Silver Moon Ring. Boss battles, integrated as dedicated stages, pit characters against foes like Infinite or Death Egg Robot variants, requiring pattern recognition and timed attacks.[14] Progression emphasizes replayability through performance-based grading, where completing stages earns ranks from S (highest) to C based on time, ring collection, and enemy defeats, with S-ranks awarding medals that contribute to overall completion. Post-stage challenges, known as SOS Missions, task players with replaying levels under constraints like avoiding damage or using specific abilities, unlocking additional content such as new Wispons or costumes. There is no traditional lives system; instead, deaths deduct score points without resetting progress, encouraging skillful play to maintain high scores. The game's brevity—achievable in 5-8 hours for a first playthrough—relies on this iterative structure to extend engagement.[14] A standout feature is the customizable Avatar, or "Rookie," which players create early in the campaign using over 700 costume parts for species (e.g., rabbit, dog, cat), body type, and gear, allowing for personalized aesthetics shareable via online codes. Avatars progress by acquiring Wispons—seven weapon-like gadgets powered by Wisps—that grant temporary abilities, such as the Lightning Wispon's rail-riding for rapid traversal or the Drill Wispon's wall-climbing for vertical navigation. These tools integrate into Avatar stages, emphasizing puzzle-solving and combat over pure speed, while in Tag Team levels, seamless switches between Sonic and Avatar enable combo attacks, like boosting together for enhanced velocity. This system adds variety, though players often favor 1-2 Wispons for practicality across the campaign.[1][14]

Plot

Main Campaign

The main campaign of Sonic Forces unfolds in a world overrun by Dr. Eggman after he allies with the powerful, masked villain Infinite, who possesses the ability to create illusions and manipulate dimensions. The narrative begins with Sonic the Hedgehog confronting Eggman and Infinite in Green Hill Zone, but Infinite swiftly defeats Sonic using his reality-bending powers, leading to Sonic's capture and imprisonment. Over the ensuing six months, Eggman's robotic forces conquer 99% of the planet, transforming cities and landscapes into dystopian strongholds patrolled by Badniks and Death Egg Robots.[14][2] In response, Sonic's allies—including Tails, Knuckles, Amy, and Silver—establish a resistance headquarters in a hidden base, vowing to reclaim the world. A mysterious time rift, caused by Infinite's experiments with the Phantom Ruby, pulls Classic Sonic from the past into the present, providing an additional fighter unburdened by the modern timeline's despair. The player also customizes and controls "the Rookie," a novice recruit equipped with Wispon gadgets powered by alien Wisps, who joins the resistance early on and undertakes reconnaissance missions to disrupt Eggman's operations. Through these efforts, the Rookie bonds with the team, while the resistance launches guerrilla strikes to liberate key locations like City Escape, Chemical Plant, and Sunset Heights.[15][1][14] As the campaign progresses across approximately 30 stages, the heroes battle manifestations conjured by Infinite, including illusory versions of past antagonists such as Zavok from the Deadly Six, Shadow the Hedgehog, Metal Sonic, and Chaos. These encounters highlight Infinite's growing threat, as he taunts Sonic's forces and demonstrates his dominance by warping environments mid-battle. Modern Sonic eventually breaks free from captivity, reuniting with Classic Sonic and the Rookie for cooperative sequences where they run side-by-side, alternating attacks to overcome obstacles and enemies. The story builds toward a climactic assault on Eggman's capital fortress, where the resistance collects the Chaos Emeralds to empower their final stand.[15][1] The campaign culminates in confrontations against Infinite's avatars and the villain himself, revealing the depths of his power but ultimately exposing vulnerabilities in his illusions. With Sonic, Classic Sonic, and the Rookie combining their strengths—high-speed dashes, retro platforming, and gadget-based combat—the heroes dismantle Eggman's empire, defeat Infinite, and thwart the doctor's plans for total domination. The resolution restores hope to the world, emphasizing themes of teamwork and perseverance, though critics noted the narrative's stakes feel underdeveloped despite its darker tone. The main story takes about 5-7 hours to complete on a standard playthrough, blending cutscenes with level-based progression to advance the resistance's victories.[14][15]

Episode Shadow

Episode Shadow is a free downloadable content (DLC) add-on for Sonic Forces, released on November 7, 2017, alongside the base game across all platforms.[16] It serves as a prequel to the main campaign, set approximately one month prior to Dr. Eggman's conquest of the world, and explores the backstory of the antagonist Infinite while featuring Shadow the Hedgehog as the sole playable character.[17] The DLC consists of three remixed stages drawn from the main game's levels—City Escape, Mystic Jungle, and Green Hill—adapted for Shadow's abilities, including his Chaos Spear attacks and enhanced speed.[18] Officially described by Sega as content that "uncovers the untold story of the new villain, Infinite," it delves into Shadow's investigations as part of Team Dark, highlighting themes of allegiance, betrayal, and the origins of Infinite's powers through the Phantom Ruby prototype.[19] The narrative begins with Rouge the Bat detecting anomalous troop concentrations and intelligence on a powerful new weapon in Dr. Eggman's possession, prompting her to dispatch Shadow for reconnaissance.[17] In the first stage, set in a besieged urban environment reminiscent of City Escape, Shadow infiltrates enemy territory and discovers that his teammate E-123 Omega has been deactivated by an unknown assailant, marking the initial fracture in Team Dark's operations.[17] Progressing to the second stage in Mystic Jungle, which echoes the Aqua Road level, Shadow assaults Eggman's hidden facility, battling Badnik forces and uncovering clues about the weapon's nature. A pivotal cutscene reveals Dr. Eggman ordering Infinite—the leader of the Jackal Squad, a mercenary group—to eliminate Shadow. During the confrontation, Infinite reveals his origin as the former squad leader, previously defeated by Shadow and subsequently empowered by a Phantom Ruby prototype provided by Eggman, transforming him into the masked villain.[17] Infinite then activates the Phantom Ruby to trap Shadow in a distorted virtual reality version of Green Hill Zone for the DLC's final stage, where the hedgehog must navigate illusory hazards and defeat phantom replicas of Sonic's foes, including illusions of Zavok and Metal Sonic.[17] This encounter establishes Infinite's mastery over virtual projections and his personal vendetta against Shadow, whom he mockingly claims to "know" from their shared history of defeat. The episode concludes with Infinite overpowering Shadow, burying him under rubble, and declaring his intent to target Sonic the Hedgehog next, directly bridging to the main game's opening events where Sonic is captured.[17] Rouge reestablishes communication with Shadow post-battle, but the DLC ends on a foreboding note, replaying the cutscene of Sonic's defeat to underscore the escalating threat. Throughout, the story emphasizes Shadow's lone-wolf determination and the technological vulnerabilities of Team Dark, providing context for Shadow's ambiguous role in the resistance during the primary campaign.[17]

Development

Conception and Announcement

Development of Sonic Forces began in 2013, following the release of Sonic Lost World, with initial efforts centered on creating the Hedgehog Engine 2 to power the new 3D platformer.[20] A small team led by producer Shun Nakamura then handled conceptual work from 2014 to 2016, establishing the game's core narrative premise of a global conflict where Dr. Eggman has conquered 99% of the world, leaving Sonic and a Resistance force—including Classic Sonic—to fight back and reclaim territories.[20][21] This concept emphasized themes of unity and resistance, incorporating a customizable avatar character for players to join the heroes alongside established Sonic characters.[22] The project received its first public tease as Project Sonic 2017 during Sega's panel at San Diego Comic-Con on July 22, 2016, where a debut trailer showcased Modern Sonic speeding through a devastated urban landscape under attack by Eggman's forces, hinting at high-speed 3D action and a darker storyline.[23] The trailer confirmed development by Sonic Team and a holiday 2017 release window for PlayStation 4, Xbox One, PC, and Nintendo NX (later revealed as the Nintendo Switch).[23] Sonic Forces was formally announced and retitled at the SXSW Gaming Awards panel on March 16, 2017, in Austin, Texas, with Sega and Sonic Team producer Takashi Iizuka presenting new concept art illustrating the post-apocalyptic world, ruined cityscapes, and the integration of player-created avatars into the Resistance army.[22] The title Forces was chosen to reflect the game's focus on collective power and teamwork between Sonic's allies against Eggman's empire.[22] During the event, Sega also delayed the companion title Sonic Mania to summer 2017 to ensure distinct release spacing, while promising the first gameplay footage of Modern Sonic segments the following day.[22] This reveal positioned Sonic Forces as a mainline entry celebrating the Sonic series' legacy through blended classic and modern elements.[22]

Production and Technology

Sonic Forces was developed by Sonic Team, a division of Sega, with production overseen by key figures including series producer Takashi Iizuka and game producer Shun Nakamura.[24] Development commenced shortly after the release of Sonic Lost World in 2013, initially under the working title Project Sonic 2017, with a focus on creating a new entry in the series that blended modern and classic Sonic gameplay styles while appealing to both dedicated fans and casual players.[25] The project prioritized the creation of a custom character creator in response to fan feedback, allowing players to design avatars from seven animal types equipped with Wispon gadgets, marking a significant innovation in character customization for the franchise.[24] The production timeline spanned approximately four years, though the bulk of full-scale game assembly occurred in the final year leading to its November 2017 launch, following earlier phases dedicated to conceptual design and engine refinement. Director Morio Kishimoto led the design efforts, emphasizing a narrative of resistance against Dr. Eggman's conquest, while art director Yoshitaka Miura handled visual direction to integrate diverse environments.[26] The team drew inspiration from prior titles like Sonic Generations, incorporating both 2D and 3D segments, but introduced the antagonist Infinite to heighten dramatic tension.[24] Cross-platform compatibility was a core goal, targeting PlayStation 4, Xbox One, Nintendo Switch, and PC, with the Switch version optimized for portable play.[24] Technologically, Sonic Forces marked the debut of Hedgehog Engine 2, an evolved iteration of the proprietary rendering engine originally introduced in Sonic Unleashed (2008) and refined for next-generation consoles.[27] Developed by Sonic Team's graphics programmers under lead Takaki Ooyama, the engine incorporated advanced global illumination to simulate realistic light diffusion and shadow texturing, addressing limitations in prior versions where shadows appeared uniformly flat.[27] This upgrade enabled more dynamic environmental interactions, such as varied lighting in stages like Green Hill, blending the series' stylized aesthetics with photorealistic elements in non-game samples like conference rooms or the Death Egg Robot.[27] A key advancement in Hedgehog Engine 2 was the adoption of physically based rendering (PBR), which facilitated natural material responses to light across diverse settings, allowing Sonic characters to integrate seamlessly into both fantastical and grounded scenes.[27] Ooyama noted, "Hedgehog Engine 2 allows not just Sonic Forces’ world but also more realistic expressions," highlighting its versatility for high-fidelity visuals on platforms like the Nintendo Switch, where it delivered enhanced graphics in handheld mode without compromising performance.[27][24] The engine's cross-platform design ensured consistent 3D models and animations, supporting the game's hybrid 2D/3D mechanics while maintaining frame rates around 30-60 fps depending on the system.[28]

Release and Post-Release

Launch Details and Platforms

Sonic Forces was developed by Sonic Team and published by Sega, launching simultaneously across multiple platforms on November 7, 2017, in North America and Europe.[29] The game was released for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows via Steam.[2][3] In Japan, the release followed two days later on November 9, 2017, for the same platforms excluding the initial PC version, which became available worldwide on the earlier date.[30] This staggered approach aligned with Sega's regional marketing strategy, though the core launch emphasized cross-platform availability to broaden accessibility.[31] The game supported digital downloads and physical retail editions, with pre-order bonuses including exclusive in-game outfits and controller skins in select regions.[32] No additional platforms were supported at launch, focusing on current-generation consoles and PC to leverage high-definition graphics and online features.[33]

Downloadable Content and Updates

Sonic Forces received a variety of downloadable content (DLC) shortly after its November 7, 2017 launch, focusing on story expansions, gameplay enhancements, and cosmetic customizations for the avatar character. These additions were released across platforms including PlayStation 4, Xbox One, Nintendo Switch, and PC, with most becoming available for free over time.[34] The primary story-based DLC, Episode Shadow, launched as a free download on November 7, 2017. This add-on serves as a prequel to the main campaign, detailing Shadow the Hedgehog's perspective on the rise of the antagonist Infinite through three remastered stages featuring high-speed action and combat sequences involving Shadow, Rouge the Bat, and E-123 Omega.[16] The Super Sonic DLC was released for free on December 22, 2017, allowing Modern Sonic and Classic Sonic to transform into their Super forms upon collecting 50 rings, granting temporary invincibility, flight capabilities, and boosted speed across more than 20 existing stages. Sega had planned to charge $2 for it starting late January 2018 but made it permanently free on January 24, 2018, following fan backlash over monetizing a core series feature.[35][36] Cosmetic DLC emphasized avatar customization, with the Shadow Costume pack released for free on November 7, 2017, available without charge until November 20, 2017, after which it cost $0.99; it provides Shadow-themed accessories like hats and outfits in multiple color variants. Free items included the Sanic T-Shirts on November 25, 2017, a meme-inspired apparel set for the avatar. Pre-order incentives and the Digital Deluxe/Bonus Edition offered additional outfits drawing from Sega franchises, such as Beat's attire from Jet Set Radio and Joker's mask from Persona 5, enhancing personalization without altering core gameplay.[37][38][39] Post-release updates primarily addressed technical stability and integrated DLC. The day-one patch (version 1.01) on November 7, 2017, incorporated Episode Shadow, added new avatar parts, improved loading times, fixed collision issues, and balanced certain stage elements. Later patches were sporadic, focusing on platform-specific fixes; for instance, a November 23, 2024 Steam update resolved stuttering in gameplay and cutscenes, crashes related to specific hardware, and general performance optimizations. No major content updates beyond initial DLC have been released as of 2025, with maintenance emphasizing compatibility for ongoing play.[40][41]

Reception

Critical Response

Sonic Forces received mixed or average reviews from critics, with praise for its fast-paced action in select stages and character customization features, but widespread criticism for its short length, lackluster level design, and inconsistent controls. The game holds a Metascore of 57 out of 100 on Metacritic for the PlayStation 4 version, based on 46 reviews, indicating mixed reception; similar scores were recorded for other platforms, such as 55 for Nintendo Switch and 60 for Xbox One. On OpenCritic, it aggregates to 56 out of 100 from 94 reviews, categorized as "Weak."[6][42] Reviewers frequently highlighted the engaging sense of speed and momentum in Modern Sonic's boost-style gameplay, which evoked successful elements from prior titles like Sonic Generations, though they noted it felt underdeveloped and repetitive over the campaign's brief duration of about four to five hours. The character creation system was a standout, allowing extensive customization of player avatars with options for species, outfits, and abilities, which added a layer of personalization appealing to fans. Audio elements, including the J-rock influenced soundtrack and voice acting, were also commended for enhancing the energetic atmosphere. For instance, IGN's Heidi Kemps praised glimpses of "Sonic greatness" in fluid movement sequences but lamented the limited exploration of innovative ideas.[43][44][15] However, the story was broadly panned for its tonal inconsistencies, blending grim themes of oppression and loss with underdeveloped fan-service elements that failed to deliver emotional impact or stakes, often feeling like a disjointed fan-fiction narrative. Level design drew significant ire for being uninspired and overly linear, with many stages relying on quick-time events, on-rails sections, and recycled assets that prioritized spectacle over challenging platforming; Classic Sonic's 2D segments offered some variety but were hampered by uneven difficulty and camera issues. Controls were described as erratic and unreliable, leading to frustrating deaths and a lack of precision, particularly in the avatar's gadget-based gameplay, which felt tacked-on and shallow. Technical shortcomings, such as frame rate drops and visual downgrades on the Nintendo Switch version (running at 720p and 30 FPS), further diminished the experience compared to higher-fidelity ports. GameSpot's Matt Espineli called it a "mediocre platformer at best" that reinforced negative stereotypes about the series, while Polygon's Michael McWhertor noted the action "wobbles unsteadily from start to finish." Destructoid's Chris Carter echoed these sentiments, scoring it 5.5 out of 10 and criticizing the "stiff" execution despite promising concepts. Eurogamer's Christian Donlan viewed it as a "profoundly empty experience" that rearranged familiar pieces without innovation, and Kotaku's Kirk Hamilton found the level design lacking coherence, though he appreciated the "trashy fun" in its absurdity.[14][45][46] The post-launch Episode Shadow DLC received limited critical attention, with Metacritic user scores averaging 6.7 out of 10 from a small sample, praising the added Shadow content and stages as a modest improvement but criticizing repetition and brevity. Overall, critics positioned Sonic Forces as a disappointing follow-up to the acclaimed Sonic Mania, failing to recapture the series' momentum despite occasional flashes of potential.[47]

Commercial Performance

Sonic Forces achieved moderate commercial success upon its release, with physical sales reaching an estimated 234,000 units worldwide in its first week at retail. Of these, approximately 98,000 units were sold in the United States (42%), 60,000 in Europe (25%), and the remaining 76,000 in other regions (33%).[48] In the United Kingdom, the game debuted at number five on the all-formats sales chart, reflecting solid initial performance in that market. In Japan, however, first-week physical sales were more modest, totaling around 10,600 units across platforms, with the PlayStation 4 version selling 5,938 copies and the Nintendo Switch version 4,686 copies.[49][50][51] SEGA described the title's performance as "strong" in its fiscal year ending March 2018 third-quarter financial report, noting its contribution to a 23% year-over-year increase in packaged games sales to 45.9 billion Japanese yen within the Entertainment Contents segment. This segment overall saw sales rise 2% to 157.9 billion yen and operating income grow 12% to 17.2 billion yen, bolstered by Sonic Forces alongside other releases like Ryu ga Gotoku KIWAMI 2 and Football Manager 2018.[52] On the PC platform via Steam, Sonic Forces generated an estimated revenue of $4.8 million, indicating additional digital contributions to its overall earnings, though specific unit sales for digital versions across platforms remain undisclosed by SEGA.[53]

Legacy

Series Influence and Remakes

Sonic Forces' storyline, in which Dr. Eggman temporarily conquers the world before being defeated by Sonic and the resistance, directly sets the stage for IDW Publishing's Sonic the Hedgehog comic book series. The series' first arc, titled Fallout, opens in the immediate aftermath of these events, with Sonic reuniting with friends like Tails, Knuckles, and Amy to combat rogue Badniks scattered across a recovering planet.[54] This narrative continuity extends the game's themes of resistance and recovery into an expansive comic universe, introducing new characters such as the Restoration organization and exploring long-term consequences of Eggman's rule, including environmental devastation and ongoing threats from his technology. The integration has allowed for deeper character development and crossovers within the franchise's lore, bridging video games and print media.[55] Regarding remakes, Sega has not announced or released any official remakes or remasters of Sonic Forces as of November 2025. The game remains available in its original 2017 form across platforms including PlayStation 4, [Xbox One](/page/Xbox One), Nintendo Switch, and PC. While fan-made projects and mods exist to enhance or overhaul aspects of the game, such as expanded levels and character models, these are unofficial and not endorsed by Sega.

Cultural Impact and Ongoing Media

Sonic Forces introduced a customizable avatar system that allowed players to create and play as their own hero character alongside Sonic, marking a significant effort to incorporate fan creativity into the core gameplay and narrative. This feature enabled users to design anthropomorphic protagonists with various species, colors, and accessories, including crossovers from other Sega properties like Jet Set Radio, fostering a sense of personal investment in the story of resistance against Dr. Eggman.[56] The system was positioned as a way for everyday civilians in the game's universe to rise up, emphasizing themes of empowerment and teamwork, though critics noted limitations in how the avatar integrated with the plot compared to established characters.[57] This approach influenced discussions on player agency in platformers, highlighting Sonic Team's attempt to blend self-insertion with franchise lore during the series' 25th anniversary celebrations. The game's darker tone, featuring a world largely conquered by Eggman and Infinite, drew comparisons to war narratives in media, impacting fan interpretations of Sonic's heroism as more grounded and collaborative. While reception was mixed, the inclusion of both Classic and Modern Sonic bridged generational playstyles, reinforcing the series' evolution and encouraging nostalgia-driven engagement among long-time fans.[58] In ongoing media, Sonic Forces served as the direct narrative lead-in to IDW Publishing's Sonic the Hedgehog comic series, which began in 2018 and continues to expand the universe with stories set immediately after the game's events. Sega's Associate Lore Manager Chris Hernandez confirmed the comics' canonicity to the video games in a 2023 livestream, stating that the IDW storyline picks up right after Forces, integrating elements like the post-war recovery and new characters such as Tangle the Lemur and Whisper the Wolf, who later received nods in titles like Sonic Frontiers and made their first playable appearance in a Sega console game as free DLC characters in Sonic Racing: Crossworlds, released on November 11, 2025.[59][60] A promotional four-part digital comic, written by Ian Flynn and released by Sega in 2017, provided backstory for the game's plot, focusing on resistance fighters and Infinite's rise, and is available on official channels. The game's legacy extends to mobile adaptations, with Sonic Forces: Speed Battle, a free-to-play endless runner launched in 2017, featuring multiplayer races using characters and Wispon gadgets from the original. It remains actively updated as of 2025, incorporating crossover content from films and comics to sustain engagement.[61] Merchandise tied to Forces includes official apparel like hoodies and t-shirts from Sega Shop, plush toys from Great Eastern Entertainment, and action figures from Jakks Pacific, often highlighting the avatar customization and key antagonists. These items, released around the 2017 launch, contributed to the franchise's broader merchandising strategy, with some designs reappearing in anniversary collections.

References

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