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SXSW Gaming Awards
View on Wikipedia| SXSW Gaming Awards | |
|---|---|
| Awarded for | Outstanding achievements in the video game industry |
| Country | United States |
| First award | March 7, 2014 |
| Final award | March 12, 2022 |
| Website | sxsw |
The SXSW Gaming Awards were awards given to video games during the annual South by Southwest Festival (SXSW), held in Austin, Texas typically in March of that year. The Awards were part of the SXSW Gaming Expo which is part of the SXSW Interactive branch of the festival.
History
[edit]Video games had been part of the SXSW within the SXSW Interactive branch. in 2006, the festival launched "Screenburn" as a special portion of the Interactive branch for video games, and later renamed this to SXSW Gaming in 2013.[1]
Matthew Crump, a veteran game developer, joined SXSW in 2012 and spearheaded the efforts to create the SXSW Gaming Awards to premiere during the 2014 festival.[2] The new awards in fifteen different categories were announced in September 2013 to be awarded during the 2014 festival.[3] However, Crump died from a heart attack just before the festival.[2] The event organizers opted to rename the "Cultural Innovation in Gaming" to the "Matthew Crump Cultural Innovation Award" to honor Crump's contributions to the festival.[4]
The Gaming Awards were discontinued by SXSW in 2023 due to a desire to "streamline our festival a bit more."[5]
Format
[edit]Developers and publishers must submit their games for consideration to the festival organizers prior to a deadline; these games generally must have had public release in the preceding calendar year to the festival (for example, for the inaugural 2014 awards, games had to be released in 2013).[3]
The festival's organizers along with a panel of industry experts review all submissions and select the top five for each of the game categories. These are then opened to public voting for the final winner for each award to be chosen.[6]
The Gamer's Voice awards are exceptional to these: they are limited only to indie games released in the previous calendar year or the current year, and which any member of the public may nominate. The festival organizers select multiple games (typically more than five) after playing through each as nominees for the award. These games are featured in playable form at the SXSW festival to allow attendees to try them before they vote for their favorite.[6]
The awards ceremony is held near the end of the SXSW event, with celebrity and gaming hosts presenting the awards.
The 2020 SXSW event was cancelled in light of the COVID-19 pandemic, but the award winners were still named online on March 24, 2020.[7]
Ceremonies
[edit]| Year | Date | Location | Hosts |
|---|---|---|---|
| 2014 | March 7 | Long Center for the Performing Arts, Austin, TX | Justine "iJustine" Ezarik and Smosh[3] |
| 2015 | March 14 | Austin City Limits Live at The Moody Theater, Austin, TX | Janet Varney and Mark Edward "Markiplier" Fischbach[8] |
| 2016 | March 19 | Hilton Austin Downtown, Austin, TX | Séan "Jacksepticeye" William McLoughlin and Rachel "Seltzer" Quirico[9] |
| 2017 | March 18 | OMGitsfirefoxx and Xavier Woods[10] | |
| 2018 | March 17 | Alanah Pearce and Rich Campbell[11] | |
| 2019 | March 16 | Lindsay Jones and Alex Corea[12] | |
| 2020 | March 24 | None | None[7] |
| 2021 | March 20 | None[13] | |
| 2022 | March 12 | None[14] |
Awards
[edit]Video Game of the Year
[edit]This award was named "Game of the Year" in 2014, but was renamed when the Mobile and Tabletop awards were added.
- 2014 – The Last of Us, Naughty Dog[4]
- 2015 – Dragon Age: Inquisition, BioWare[15]
- 2016 – The Witcher 3: Wild Hunt, CD Projekt Red[16]
- 2017 – Uncharted 4: A Thief's End, Naughty Dog[17]
- 2018 – The Legend of Zelda: Breath of the Wild, Nintendo[11]
- 2019 – God of War, Sony Interactive Entertainment[12]
- 2020 – Sekiro: Shadows Die Twice, FromSoftware/Activision[7]
- 2021 – Hades, Supergiant Games[13]
- 2022 – Final Fantasy XIV: Endwalker, Square Enix[14]
Tabletop Game of the Year
[edit]- 2015 – Star Realms, White Wizard Games[15]
- 2016 – Pandemic Legacy, Z-Man Games[16]
- 2017 – Arkham Horror: The Card Game, Fantasy Flight Games[17]
- 2018 – Gloomhaven, Cephalofair Games[11]
- 2019 – Root, Leder Games[12]
- 2020 – Paladins of the West Kingdom, Renegade Game Studios[7]
- 2021 – The Search for Planet X, Renegade Game Studios[13]
- 2022 – Dune: Imperium, Dire Wolf Digital[14]
XR Game of the Year
[edit]Formally "VR Game of the Year" prior 2020
- 2018 – Resident Evil 7: Biohazard, Capcom[11]
- 2019 – Beat Saber, Beat Games[12]
- 2020 – No Man's Sky VR, Hello Games[7]
- 2021 – Half-Life: Alyx, Valve Corporation[13]
- 2022 – Resident Evil IV VR, Armature Studio/Oculus Studios[14]
Indie Game of the Year
[edit]- 2021 – Deep Rock Galactic, Ghost Ship Games/Coffee Stain Publishing[13]
- 2022 – Kena: Bridge of Spirits, Ember Lab[14]
Matthew Crump Cultural Innovation Award
[edit]Awarded for a game that challenges the normal idea of video gaming, offering a culturally innovative view of the world
- 2014 – Papers, Please, 3909 LLC[4]
- 2015 – This War of Mine, 11 bit studios[15]
- 2016 – Undertale, tobyfox[16]
- 2017 – That Dragon, Cancer, Numinious Games[17]
- 2018 – Doki Doki Literature Club!, Team Salvato[11]
- 2019 – Celeste, Matt Makes Games[18]
- 2020 – Disco Elysium, ZA/UM[7]
- 2021 – Dreams, Media Molecule/Sony Interactive Entertainment[13]
- 2022 – Unpacking, Witch Beam/Humble Bundle[14]
Excellence in Animation, Art, and Visual Achievement
[edit]Combined the three former awards.
- 2021 – Ghost of Tsushima, Sucker Punch Productions/Sony Interactive Entertainment[13]
- 2022 – Forza Horizon 5, Playground Games/Xbox Game Studios[14]
Excellence in Audio Design
[edit]- 2021 – Doom Eternal - id Software/Bethesda Softworks[13]
- 2022 – Resident Evil Village, Capcom[14]
Excellence in Game Design
[edit]Formerly "Excellence in Design and Direction"
- 2014 – Tearaway, Media Molecule[4]
- 2015 – Middle-earth: Shadow of Mordor, Monolith Productions[15]
- 2016 – Bloodborne, FromSoftware[16]
- 2017 – Dishonored 2, Arkane Studios[17]
- 2018 – The Legend of Zelda: Breath of the Wild, Nintendo[11]
- 2019 – God of War, Sony Interactive Entertainment[12]
- 2020 – Control, Remedy Entertainment/505 Games[7]
- 2021 – Hades, Supergiant Games[13]
- 2022 – Inscryption, Daniel Mullins/Devolver Digital[14]
Excellence in Original Score
[edit]Formerly "Excellence in Musical Score"
- 2014 – The Last of Us, Naughty Dog[4]
- 2015 – Transistor, Supergiant Games[15]
- 2016 – Ori and the Blind Forest, Moon Studios[16]
- 2017 – Doom, id Software[17]
- 2018 – Nier: Automata, PlatinumGames[11]
- 2019 – Tetris Effect, Enhance, Inc.[12]
- 2020 – Death Stranding, Kojima Productions/Sony Interactive Entertainment[7]
- 2021 – Ori and the Will of the Wisps, Moon Studios/Xbox Game Studios[13]
- 2022 – Final Fantasy XIV: Endwalker, Square Enix[14]
Excellence in Multiplayer
[edit]Formally "Best Multiplayer Game" until 2016
- 2014 – Super Mario 3D World, Nintendo[4]
- 2015 – Super Smash Bros. for Wii U, Nintendo[15]
- 2016 – Rocket League, Psyonix[16]
- 2017 – Overwatch, Blizzard Entertainment[17]
- 2018 – PlayerUnknown's Battlegrounds, PUBG Corp.[11]
- 2019 – Fortnite, Epic Games[12]
- 2020 – Final Fantasy XIV: Shadowbringers, Square Enix[7]
- 2021 – Deep Rock Galactic, Ghost Ship Games/Coffee Stain Publishing[13]
- 2022 – It Takes Two, Hazelight Studios/Electronic Arts[14]
Excellence in Narrative
[edit]- 2014 – The Last of Us, Naughty Dog[4]
- 2015 – The Wolf Among Us, Telltale Games[15]
- 2016 – The Witcher 3: Wild Hunt, CD Projekt Red[16]
- 2017 – Uncharted 4: A Thief's End, Naughty Dog[17]
- 2018 – What Remains of Edith Finch, Giant Sparrow[11]
- 2019 – Detroit: Become Human, Sony Interactive Entertainment[12]
- 2020 – Disco Elysium, ZA/UM[7]
- 2021 – The Last of Us Part II, Naughty Dog/Sony Interactive Entertainment[13]
- 2022 – Final Fantasy XIV: Endwalker, Square Enix[14]
Excellence in Technical Achievement
[edit]- 2014 – Grand Theft Auto V, Rockstar Games[4]
- 2015 – Destiny, Bungie[15]
- 2016 – The Witcher 3: Wild Hunt, CD Projekt Red[16]
- 2017 – Battlefield 1, EA DICE[17]
- 2018 – Nier: Automata, PlatinumGames[11]
- 2019 – Red Dead Redemption 2, Rockstar Games[12]
- 2020 – Death Stranding, Kojima Productions/Sony Interactive Entertainment[7]
- 2021 – Microsoft Flight Simulator, Asobo Studio/Xbox Game Studios[13]
- 2022 – Ratchet & Clank: Rift Apart, Insomniac Games/Sony Interactive Entertainment[14]
Retired awards
[edit]Excellence in Animation
[edit]- 2014 – Ni No Kuni: Wrath of the White Witch, Namco Bandai[4]
- 2015 – Middle-earth: Shadow of Mordor, Monolith Productions[15]
- 2016 – Rise of the Tomb Raider, Crystal Dynamics[16]
- 2017 – Uncharted 4: A Thief's End, Naughty Dog[17]
- 2018 – Cuphead, StudioMDHR[11]
- 2019 – Marvel's Spider-Man, Sony Interactive Entertainment[12]
- 2020 – Kingdom Hearts III – Square Enix[7]
Excellence in Art
[edit]- 2014 – BioShock Infinite, Irrational Games[4]
- 2015 – Child of Light, Ubisoft[15]
- 2016 – Bloodborne, FromSoftware[16]
- 2017 – Firewatch, Campo Santo[17]
- 2018 – Cuphead, StudioMDHR[11]
- 2019 – Octopath Traveler, Nintendo[12]
- 2020 – The Legend of Zelda: Link's Awakening, Nintendo[7]
Excellence in Gaming Marketing
[edit]Excellence in Convergence
[edit]Awarded for a game that exemplifies crossover medium appeal. Formally the "Convergence Award" until 2016
- 2014 – Injustice: Gods Among Us, Warner Bros. Interactive[4]
- 2015 – South Park: The Stick of Truth, Obsidian Entertainment[15]
- 2016 – Batman: Arkham Knight, Rocksteady Studios[16]
- 2017 – Batman: The Telltale Series, Telltale Games[17]
- 2018 – Star Wars Battlefront II, EA DICE[11]
- 2019 – Marvel's Spider-Man, Sony Interactive Entertainment[12]
Excellence in Gameplay
[edit]- 2014 – Brothers: A Tale of Two Sons, 505 Studios[4]
- 2015 – Middle-earth: Shadow of Mordor, Monolith Productions[15]
- 2016 – Metal Gear Solid V: The Phantom Pain, Kojima Productions[16]
- 2017 – Doom, id Software[17]
- 2018 – The Legend of Zelda: Breath of the Wild, Nintendo[11]
- 2019 – Super Smash Bros. Ultimate, Nintendo[12]
- 2020 – Devil May Cry 5, Capcom[7]
Excellence in SFX
[edit]- 2014 – The Last of Us, Naughty Dog[4]
- 2015 – Alien: Isolation, Creative Assembly[15]
- 2016 – Star Wars Battlefront, EA DICE[16]
- 2017 – Battlefield 1, EA DICE[17]
- 2018 – Super Mario Odyssey, Nintendo[11]
- 2019 – Red Dead Redemption 2, Rockstar Games[12]
- 2020 – Star Wars Jedi: Fallen Order, Respawn Entertainment/Electronic Arts[7]
Excellence in Visual Achievement
[edit]- 2015 – Far Cry 4, Ubisoft[15]
- 2016 – The Order: 1886, Ready at Dawn[16]
- 2017 – Uncharted 4: A Thief's End, Naughty Dog[17]
- 2018 – Horizon Zero Dawn, Guerrilla Games[11]
- 2019 – God of War, Sony Interactive Entertainment[12]
- 2020 – Sekiro: Shadows Die Twice, FromSoftware/Activision[7]
Mobile Game of the Year
[edit]- 2015 – Hearthstone: Heroes of Warcraft, Blizzard Entertainment[15]
- 2016 – Her Story, Sam Barlow[16]
- 2017 – Pokémon Go, Niantic[17]
- 2018 – Fire Emblem Heroes, Nintendo[11]
- 2019 – Donut County, Annapurna Interactive[12]
- 2020 – Sky: Children of the Light, Thatgamecompany[7]
Most Promising New Intellectual Property
[edit]- 2016 – Splatoon, Nintendo[16]
- 2017 – Overwatch, Blizzard Entertainment[17]
- 2018 – Horizon Zero Dawn, Guerrilla Games[11]
- 2019 – Beat Saber, Beat Games[12]
- 2020 – The Outer Worlds, Obsidian Entertainment/Private Division[7]
Trending Game of the Year
[edit]- 2017 – Overwatch, Blizzard Entertainment[17]
- 2018 – PlayerUnknown's Battlegrounds, PUBG Corp.[11]
- 2019 – Red Dead Redemption 2, Rockstar Games[12]
- 2020 – Pokémon Sword and Shield, Game Freak/The Pokémon Company, Nintendo[7]
Texas Arts Achievement
[edit]Awarded to a Texas-based studio or game
- 2014 – Galactic Cafe[4]
Most Valuable Character
[edit]- 2015 – Ellie, The Last of Us[15]
- 2016 – Lara Croft, Rise of the Tomb Raider[16]
- 2017 – Nathan Drake, Uncharted 4: A Thief's End, Naughty Dog[17]
Most Promising New Esports Game
[edit]Formerly "Esports Game of the Year" until 2019.
- 2017 – Overwatch, Blizzard Entertainment[17]
- 2018 – PlayerUnknown's Battlegrounds, PUBG Corp.[11]
- 2019 – Fortnite, Epic Games[12]
Most Valuable eSports Team
[edit]- 2015 – Cloud9[15]
- 2016 – Evil Geniuses[16]
Most Valuable Online Channel
[edit]- 2015 – Rooster Teeth[15]
Most Entertaining Online Personality
[edit]- 2016 – Greg Miller, Kinda Funny[16]
Most Valuable Add-On Content
[edit]- 2015 – Left Behind, The Last of Us[15]
Most Anticipated Crowdfunded Game
[edit]- 2015 – Star Citizen[15]
Most Fulfilling Community-Funded Game
[edit]Formerly "Most Fulfilling Crowdfunded Game" until 2018.
- 2016 – Undertale, tobyfox[16]
- 2017 – Starbound, Chucklefish[17]
- 2018 – Night in the Woods, Infinite Fall[11]
- 2019 – CrossCode, Deck13[12]
Most Evolved Game
[edit]- 2019 – No Man's Sky Next, Hello Games[12]
Fan Creation of the Year
[edit]- 2017 – Brutal Doom 64, Sergeant_Mark_IV[17]
Gamer's Voice Award
[edit]Award to an indie game voted by the public; split into Single and Multi-player categories in 2016.
- 2014 – Nidhogg, Messhof[4]
- 2015 – SpeedRunners, DoubleDutch Games[15]
Single Player
[edit]- 2016 – Superhot, Superhot Team[16]
- 2017 – Owlboy, D-Pad Studio[17]
Multiplayer
[edit]- 2016 – Gang Beasts, Boneloaf[16]
- 2017 – Arena Gods, Supertype Games[17]
VR
[edit]- 2019 – Intruders: Hide & Seek, Tessera Studios[citation needed]
References
[edit]- ^ SXSW Interactive: A Growing Outlet For Video Games, Matt Clark, iQU, March 14, 2012 Archived May 24, 2013, at the Wayback Machine
- ^ a b Sarkar, Samit (March 3, 2014). "SXSW Gaming Expo coordinator, developer Matthew Crump dies". Polygon. Retrieved March 5, 2017.
- ^ a b c Tact, Dave (September 12, 2013). "SXSW Gaming Expo adding Gaming Awards in 2014". Polygon. Retrieved March 5, 2017.
- ^ a b c d e f g h i j k l m n o p Renovich, James (March 8, 2014). "SXSW Gaming Awards Winners". Austin Chronicle. Retrieved March 5, 2017.
- ^ "GOTY Flashback: The Last of Us Won "Game of the Year" at the First-Ever SXSW Gaming Awards in 2013-2014". Video Game Canon. Retrieved 20 March 2023.
- ^ a b "SXSW Gaming Awards". SXSW. Retrieved March 5, 2017.
- ^ a b c d e f g h i j k l m n o p q r s "Announcing the 2020 SXSW Gaming Awards Winners". SXSW. March 24, 2020. Retrieved March 28, 2020.
- ^ "Second Annual SXSW Gaming Awards Announces Top Winners in 21 Categories" (PDF). South by Southwest. March 14, 2015. Retrieved March 12, 2017.
- ^ Whatley, Tucker (January 26, 2016). "SXSW Gaming Awards Finalists Announced". Austin Chronicle. Retrieved March 12, 2017.
- ^ Krajewski, Brandon (February 6, 2017). "SXSW Gaming Awards Voting Ends Soon". IGN. Retrieved March 12, 2017.
- ^ a b c d e f g h i j k l m n o p q r s t u "2018 SXSW Gaming Awards Winners Revealed". IGN. March 18, 2018. Retrieved March 18, 2018.
- ^ a b c d e f g h i j k l m n o p q r s t u Trent, Logan (March 17, 2019). "2019 SXSW Gaming Awards Winners Announced". SXSW. Archived from the original on March 21, 2019. Retrieved March 17, 2019.
- ^ a b c d e f g h i j k l m Akers, Adele (March 20, 2021). "SXSW Gaming Awards 2021 Winners Announced: Hades Awarded Video Game of the Year". IGN. Retrieved March 20, 2021.
- ^ a b c d e f g h i j k l m Watkins, Gary (March 12, 2022). "2022 SXSW Gaming Awards Winners Announced". South by Southwest. Retrieved April 3, 2022.
- ^ a b c d e f g h i j k l m n o p q r s t u Karmali, Luke (March 16, 2015). "Dragon Age: Inquisition Wins SXSW Game of the Year". IGN. Retrieved March 5, 2017.
- ^ a b c d e f g h i j k l m n o p q r s t u v Dornbrush, Jonathan (March 21, 2016). "SXSW Gaming Awards 2016 winners". Entertainment Weekly. Retrieved March 5, 2017.
- ^ a b c d e f g h i j k l m n o p q r s t u v w Makuch, Eddie (March 19, 2017). "Uncharted 4 Wins Game Of The Year At SXSW Awards". GameSpot. Retrieved March 19, 2017.
- ^ Khan, Zarmena (March 17, 2019). "God of War Takes Home 'Game of the Year' at SXSW 2019 Gaming Awards". PlayStation LifeStyle. Retrieved March 17, 2019.
External links
[edit]SXSW Gaming Awards
View on GrokipediaHistory
Origins and Inception
The SXSW Gaming Awards were established in 2013 as part of the South by Southwest (SXSW) Interactive Festival in Austin, Texas, to honor outstanding achievements in the video game industry across major studio and independent titles.[8] The awards were created to complement the expanding SXSW Gaming Expo, emphasizing gaming's role as a key cultural and technological force within the festival's broader emphasis on interactive media, film, and music.[9] The initiative stemmed from the festival's recognition of gaming's growing societal impact, with SXSW Interactive Festival Producer Hugh Forrest noting that the awards would spotlight "the innovative and creative work being done in the gaming industry" amid a banner year for the medium in 2013.[8] Submissions for the inaugural awards opened in late 2013, with categories selected by the SXSW Gaming Advisory Board, a panel of over 40 experts in gaming, comics, and geek culture from industry leaders and independent creators.[10] The first ceremony occurred on March 8, 2014, at the Long Center for the Performing Arts in Austin, hosted by YouTuber Justine "iJustine" Ezarik alongside the comedy duo Smosh (Anthony Padilla and Ian Hecox).[11] It introduced 15 award categories focused on video games, including excellence in narrative, visual art, animation, technical achievement, and gameplay.[1] Naughty Dog's The Last of Us dominated the event, securing Game of the Year along with wins for Excellence in Narrative, Animation, and Gameplay.[1] Other notable recipients included BioShock Infinite for Excellence in Visual Art and Technical Achievement, and Nidhogg for the public-voted Gamer's Voice Award.[1]Evolution and Key Changes
Following its inception in 2013 with a focus on core video game categories such as excellence in narrative and technical achievement, the SXSW Gaming Awards expanded its scope in 2015 by introducing the Tabletop Game of the Year category to encompass non-digital gaming experiences and broaden recognition beyond traditional video games.[10] This addition highlighted the growing intersection of board games and interactive entertainment, with Star Realms earning the inaugural award.[12] In 2016, the awards incorporated esports-focused categories, including Most Valuable Esports Team—won by Evil Geniuses—and Most Entertaining Online Personality, reflecting the rising prominence of competitive gaming and streaming culture within the industry.[13] The following year, this evolved further with the debut of Esports Game of the Year, awarded to Overwatch, underscoring the awards' adaptation to esports' mainstream ascent.[14] By 2018, the program introduced the VR Game of the Year category, won by Resident Evil 7: Biohazard, to acknowledge advancements in immersive technologies and further diversify honorees across gaming mediums.[5] The awards underwent structural refinements over time, notably merging separate categories for excellence in animation, art, and visual achievement into a single Excellence in Animation, Art, and Visual Achievement award starting in 2021, which recognized Ghost of Tsushima for its cohesive aesthetic innovation.[15] In response to the COVID-19 pandemic, the 2020 and 2021 editions shifted entirely to virtual elements, announcing winners online without in-person ceremonies while expanding public online voting to maintain community involvement; the 2021 virtual show was presented in partnership with Discord.[16][15] Attendance at the annual ceremony grew steadily, reflecting the event's increasing popularity, with the SXSW Gaming segment contributing to overall festival participation that reached approximately 417,400 by 2019.[17] Key partnerships enhanced engagement, including a collaboration with Discord beginning in 2021 to present the virtual show and foster online community interaction.[15] The 2022 edition remained virtual despite the festival's return to in-person events.Discontinuation
In 2023, SXSW discontinued the Gaming Awards, canceling the planned edition with no intention of reviving the program. According to an SXSW spokesperson, the decision aimed to “streamline our festival a bit more” by concentrating resources on foundational elements like film, music, and interactive technology during the ongoing recovery from the COVID-19 pandemic.[18] This organizational shift ended the dedicated awards ceremony but preserved gaming's role at the festival through continued panels, discussions, and expos focused on industry trends and innovations. The final ceremony occurred in 2022, where titles such as Final Fantasy XIV: Endwalker were honored for achievements in narrative, score, and overall excellence.[2][19] Over its decade-long run from 2013 to 2022, the awards recognized more than 200 titles across various categories, playing a key role in elevating indie games and fostering broader industry acknowledgment of creative contributions in design, narrative, and technical innovation.[6] Organizers emphasized this legacy as a cornerstone of the program's impact, with the discontinuation stemming solely from strategic priorities rather than financial constraints or external controversies.[18]Format
Selection and Judging Process
The nomination process for the SXSW Gaming Awards allowed developers and publishers to submit completed games for consideration through an open entry period typically running from August to December each year, with deadlines falling in early December such as December 8 for the 2018 awards.[20][21] Eligible titles were those released during the previous calendar year, ensuring focus on recent innovations in the industry.[3][22] Once submissions closed, the judging process was handled by SXSW staff alongside an advisory board of more than 40 experts drawn from the gaming, comics, and broader geek culture sectors, with IGN partnering on selections starting in 2021.[23][24] These judges evaluated entries by playing through them, scoring based on key criteria including artistic merit, design excellence, narrative depth, gameplay mechanics, cultural influence, and technical proficiency to select nominees, typically five or more per category.[20][25] Public voting was incorporated starting in 2014 via the SXSW website, allowing attendees and fans to influence outcomes through online polls that remained open for several weeks after nominee announcements.[4] Winners were determined by a weighted combination of public votes, advisory board scores, and SXSW staff input.[26][4] Category-specific evaluations emphasized distinct aspects of excellence; for instance, the Video Game of the Year award assessed overall industry impact, innovation, and cultural resonance rather than sales figures alone.[25] In esports-related categories, judging incorporated adaptations for competitive viability and player community dynamics.Ceremony and Presentation Details
The SXSW Gaming Awards ceremonies were typically held at prominent Austin venues, with the Paramount Theatre serving as the primary location for several years, accommodating up to 1,270 attendees in its historic auditorium.[27] Earlier events, such as the 2015 ceremony, took place at Austin City Limits Live at The Moody Theater.[23] These in-person gatherings lasted approximately 2 to 3 hours, featuring a structured format of award presentations interspersed with host commentary and winner acceptances.[28] Hosting duties rotated among gaming personalities, celebrities, and industry figures to bring energy and relevance to the event. Notable examples include iJustine and the SMOSH duo in 2014, Janet Varney and Markiplier in 2015, Rachel Quirico and Jacksepticeye in 2016, Xavier Woods and OMGitsfirefoxx in 2017, Alanah Pearce and Rich Campbell in 2018, and Lindsay Jones and Alex Corea in 2019.[1][23][29] Due to the COVID-19 pandemic, the 2020 awards were announced online without a ceremony, while later ceremonies shifted to virtual formats in 2021, utilizing pre-recorded segments and online broadcasts, and 2022 featured co-hosts Jana Morrison and Samantha Aucoin.[16][30][31] Beginning in 2016, the ceremonies were live-streamed on platforms like Twitch and YouTube, expanding global access beyond the on-site audience and allowing remote viewers to engage with the presentations in real time.[32][28] Production highlights included distinctive trophies awarded to winners, symbolizing recognition in categories spanning art, design, and innovation.[2] Accessibility enhancements were integrated starting around 2018, with features such as live closed captioning available on personal devices and American Sign Language (ASL) interpreters provided for key segments, aligning with broader SXSW efforts to ensure inclusivity for diverse audiences.[33][34] The awards were discontinued after the 2022 edition.[2]Ceremonies
Pre-Pandemic Era (2014–2019)
The pre-pandemic era of the SXSW Gaming Awards, from the inaugural 2014 ceremony through 2019, featured annual in-person events held during the South by Southwest festival in Austin, Texas, recognizing excellence across video games, mobile titles, and tabletop games. These physical gatherings brought together developers, publishers, journalists, and enthusiasts to celebrate innovative titles and industry trends, with ceremonies typically hosted at venues like the Long Center or Hilton Austin, emphasizing the growing intersection of gaming with interactive media. The awards featured multiple categories from their 2014 debut, expanding further by 2015 with dedicated Mobile Game of the Year and Tabletop Game of the Year categories, incorporating public voting via platforms like IGN to determine winners in key areas.[9] The 2014 inaugural event honored standout titles from 2013, with The Last of Us by Naughty Dog claiming Video Game of the Year for its compelling narrative and emotional depth, reflecting an early emphasis on story-driven experiences in gaming. Other highlights included Brothers: A Tale of Two Sons winning Excellence in Gameplay for its innovative co-op mechanics without traditional controls, and BioShock Infinite taking Excellence in Art for its visually striking dystopian world. The ceremony marked the awards' launch as part of the expanding SXSW Gaming track, focusing on crossover appeal between games and other media.[1] By 2015, the awards introduced dedicated Mobile Game of the Year and Tabletop Game of the Year categories to accommodate the rising prominence of portable and non-digital gaming, with Hearthstone: Heroes of Warcraft by Blizzard Entertainment winning mobile honors for its accessible digital card gameplay, and Star Realms by White Wizard Games securing the tabletop award for its strategic deck-building mechanics. Dragon Age: Inquisition earned Video Game of the Year, praised for its expansive RPG world-building. The addition of these categories highlighted the diversification of gaming platforms, featuring nominees like Monument Valley in mobile for its artistic puzzle design.[23][35] The 2017 ceremony showcased the surge in multiplayer and esports titles, as Overwatch by Blizzard Entertainment swept four awards, including Excellence in Multiplayer for its team-based shooter dynamics, Trending Game of the Year for its cultural impact, Esports Game of the Year marking the category's introduction, and Most Promising New IP. Uncharted 4: A Thief's End won Video Game of the Year for its cinematic adventure storytelling. This event underscored the awards' adaptation to competitive gaming trends, with the esports category briefly referencing emerging community-driven formats.[36][37] In 2019, the awards emphasized expansive open-world and live-service experiences, with God of War by Santa Monica Studio winning Video Game of the Year for its mythological reboot and father-son narrative. Red Dead Redemption 2 took Trending Game of the Year, while live-service titles like Fortnite earned nominations in multiplayer categories, signaling the mainstream rise of ongoing online ecosystems. Donut County won Mobile Game of the Year for its whimsical physics-based puzzle mechanics, and Root claimed Tabletop for its asymmetric strategy.[38][39] Throughout the era, indie games saw notable growth in nominations and wins, evolving from about one in five slots in 2014—such as Gone Home for narrative excellence—to nearly half by 2019, exemplified by titles like Celeste winning Excellence in Design for its precise platforming and themes of mental health. This shift mirrored the industry's broadening support for independent developers, with indie representation rising alongside total submissions from hundreds to thousands annually. The esports category's debut in 2017 further diversified the awards, though detailed coverage appears in related sections.[6][40]| Year | Video Game of the Year | Mobile Game of the Year | Tabletop Game of the Year | Key Multi-Winners or Notes |
|---|---|---|---|---|
| 2014 | The Last of Us (Naughty Dog) | N/A (category introduced in 2015) | N/A (category introduced in 2015) | Narrative focus; Brothers: A Tale of Two Sons (Excellence in Gameplay) |
| 2015 | Dragon Age: Inquisition (BioWare) | Hearthstone: Heroes of Warcraft (Blizzard Entertainment) | Star Realms (White Wizard Games) | Middle-earth: Shadow of Mordor (3 awards) |
| 2016 | The Witcher 3: Wild Hunt (CD Projekt Red) | Her Story (Sam Barlow) | Pandemic Legacy (Z-Man Games) | Bloodborne (2 awards); indie narrative wins like Undertale |
| 2017 | Uncharted 4: A Thief's End (Naughty Dog) | Pokémon GO (Niantic) | Arkham Horror: The Card Game (Fantasy Flight Games) | Overwatch (4 awards, including esports debut) |
| 2018 | The Legend of Zelda: Breath of the Wild (Nintendo) | Fire Emblem Heroes (Intelligent Systems/Nintendo) | Gloomhaven (Cephalofair Games) | Nintendo titles (4 awards total) |
| 2019 | God of War (Santa Monica Studio) | Donut County (Annapurna Interactive) | Root (Leder Games) | Spider-Man (2 awards); rising live-service nods |
Pandemic and Virtual Adaptations (2020–2021)
The in-person SXSW Gaming Awards ceremony for 2020 was canceled amid the emerging COVID-19 pandemic, marking a significant disruption to the event's traditional format.[16] Organizers shifted to a digital announcement of winners on March 25, 2020, sharing pre-recorded messages from honorees to maintain recognition of outstanding games from the prior year.[16] The awards were determined by a remote jury process, with Sekiro: Shadows Die Twice from FromSoftware securing Video Game of the Year for its innovative design and execution.[16] Other categories highlighted achievements in narrative, such as Disco Elysium for Excellence in Narrative, and multiplayer, with Final Fantasy XIV: Shadowbringers taking that honor.[16] In 2021, the awards adapted fully to a virtual format, hosting the ceremony on March 20 and streaming it across IGN platforms to reach a global audience without a live in-person event.[43] Presented in partnership with Discord, the show incorporated remote jury selections alongside expanded public voting to determine winners across 12 categories.[44] Hades from Supergiant Games claimed Video Game of the Year, outpacing nominees including The Last of Us Part II, while also earning Excellence in Game Design.[43] Deep Rock Galactic from Ghost Ship Games won Excellence in Multiplayer, recognizing its cooperative gameplay mechanics.[43] These adaptations underscored the awards' resilience, relying on pre-recorded acceptance videos and digital streaming to celebrate industry achievements amid ongoing restrictions.[16] The virtual approach for both years emphasized narrative-driven titles like Hades and co-op focused experiences such as Deep Rock Galactic, reflecting broader trends in gaming toward immersive storytelling and collaborative play during the pandemic.[43]Final In-Person Events (2022)
The 2022 SXSW Gaming Awards served as the ninth and final installment of the ceremony, held virtually on March 12, 2022, during the SXSW festival's hybrid return to Austin, Texas, after two years of pandemic disruptions.[2] The event was streamed live for free on SXSW's web, mobile, and TV platforms, allowing global access without an in-person audience at a specific venue.[45] Hosted by actors Jana Morrison and Samantha Aucoin, stars of the SYFY series Astrid & Lilly Save the World, the show emphasized gaming's role in cultural innovation, art, design, and narrative amid industry recovery from COVID-19 challenges.[31] Winners were selected through a weighted combination of input from SXSW staff, an advisory board, and public voting, celebrating titles released in 2021.[2] Final Fantasy XIV: Endwalker (Square Enix) dominated with three awards, including Video Game of the Year, Excellence in Narrative, and Excellence in Original Score.[2] Kena: Bridge of Spirits (Ember Lab) claimed Indie Game of the Year, while Dune: Imperium (Dire Wolf Digital) won Tabletop Game of the Year.[2] Other notable honorees included Unpacking (Witch Beam) for the Matthew Crump Cultural Innovation Award and Inscryption (Daniel Mullins Games) for Excellence in Game Design.[46] The ceremony featured 40 nominees across 12 categories, a record number at the time, underscoring the growing diversity and scale of the gaming industry.[2] Three awards went to indie-developed titles—Kena: Bridge of Spirits, Unpacking, and Inscryption—representing 25% of the total and highlighting the contributions of smaller teams to innovative gameplay and storytelling.[46] Additional categories recognized achievements in areas like animation (Forza Horizon 5, Playground Games), audio design (Resident Evil Village, Capcom), and technical innovation (Ratchet & Clank: Rift Apart, Insomniac Games).[46] The event concluded the awards' run, with SXSW announcing their discontinuation in 2023 to streamline festival programming.[6]Award Categories
Game of the Year Awards
The Game of the Year Awards represent the highest honors in the SXSW Gaming Awards, recognizing titles that demonstrate exceptional overall quality across multiple dimensions of game development. The Video Game of the Year category, established in the inaugural 2014 ceremony and awarded annually through 2022, honors the video game that exemplifies overall excellence and creates a distinct gaming experience across all platforms, encompassing innovative gameplay, compelling storytelling, and technical innovation.[2] Notable winners include The Last of Us in 2014 for its narrative depth and emotional impact, The Legend of Zelda: Breath of the Wild in 2018 for its open-world exploration and physics-based mechanics, and God of War in 2019 for its reimagined combat and character-driven story.[1][47][48] Introduced in 2015, the Tabletop Game of the Year category celebrates board, card, and other non-digital games that showcase overall excellence and ingenuity in design, mechanics, and player engagement, regardless of genre. This award highlights titles that push boundaries in accessibility, replayability, and thematic integration. Examples include Star Realms in 2015 for its streamlined deck-building system, Wingspan in 2020 for its elegant engine-building and educational bird-themed strategy, and Dune: Imperium in 2022 for blending worker placement with card-driven decisions.[23][46][2] The XR Game of the Year category, added in 2018 to reflect the growing prominence of extended reality technologies, awards the most immersive VR or AR experience that leverages spatial computing for innovative interaction and presence. Criteria emphasize seamless integration of hardware with gameplay to deliver transformative user experiences. Standout recipients include Half-Life: Alyx in 2021 for its physics-driven puzzles and narrative immersion in a virtual environment.[43][16] Launched in 2019, the Indie Game of the Year category spotlights original works from small or independent teams, prioritizing creativity, originality, and resourcefulness in achieving high-quality results without large-scale budgets. It underscores the vitality of indie development in driving genre innovation. Key winners feature Celeste in 2019 for its precise platforming and themes of mental health, and Hades in 2021, which also claimed Video Game of the Year, for its roguelike progression and mythological storytelling.[39][43]| Year | Video Game of the Year | Developer | Release Year |
|---|---|---|---|
| 2014 | The Last of Us | Naughty Dog | 2013 |
| 2015 | Dragon Age: Inquisition | BioWare | 2014 |
| 2016 | The Witcher 3: Wild Hunt | CD Projekt RED | 2015 |
| 2017 | Uncharted 4: A Thief's End | Naughty Dog | 2016 |
| 2018 | The Legend of Zelda: Breath of the Wild | Nintendo EPD | 2017 |
| 2019 | God of War | Santa Monica Studio | 2018 |
| 2020 | Sekiro: Shadows Die Twice | FromSoftware | 2019 |
| 2021 | Hades | Supergiant Games | 2020 |
| 2022 | Final Fantasy XIV: Endwalker | Square Enix | 2021 |
| Year | Tabletop Game of the Year | Publisher | Release Year |
|---|---|---|---|
| 2015 | Star Realms | White Wizard Games | 2014 |
| 2016 | Pandemic Legacy: Season 1 | Z-Man Games | 2015 |
| 2017 | Arkham Horror: The Card Game | Fantasy Flight Games | 2016 |
| 2018 | Gloomhaven | Cephalofair Games | 2017 |
| 2019 | Root | Leder Games | 2018 |
| 2020 | Paladins of the West Kingdom | Renegade Game Studios | 2019 |
| 2021 | The Search for Planet X | Plaf | 2020 |
| 2022 | Dune: Imperium | Dire Wolf Digital | 2020 |
| Year | XR Game of the Year | Developer | Release Year |
|---|---|---|---|
| 2018 | Resident Evil 7: Biohazard | Capcom | 2017 |
| 2019 | Beat Saber | Beat Games | 2018 |
| 2020 | No Man's Sky (VR Mode) | Hello Games | 2019 |
| 2021 | Half-Life: Alyx | Valve | 2020 |
| 2022 | Resident Evil 4 (VR Mode) | Armature Studio | 2021 |
| Year | Indie Game of the Year | Developer | Release Year |
|---|---|---|---|
| 2019 | Celeste | Maddy Makes Games | 2018 |
| 2020 | Outer Wilds | Mobius Digital | 2019 |
| 2021 | Deep Rock Galactic | Ghost Ship Games | 2020 |
| 2022 | Kena: Bridge of Spirits | Ember Lab | 2021 |
Excellence in Design and Technical Awards
The Excellence in Design and Technical Awards recognize innovations in gameplay mechanics, technical implementation, visual artistry, and multiplayer experiences within the SXSW Gaming Awards framework, emphasizing core elements that enhance player interaction and immersion without overlapping into narrative or audio domains.[2] These categories evolved over the years to reflect advancements in game development, starting with foundational design honors in the inaugural 2014 ceremony (honoring 2013 titles) and expanding to include technical and multiplayer-focused awards by 2016. Criteria generally prioritize balance, engagement, performance optimization, and innovative use of technology, selected through a combination of expert jury review and public voting.[23] Winners in these categories often highlight titles that set benchmarks for industry standards, such as seamless mechanics or groundbreaking rendering techniques. The Excellence in Game Design category, introduced as "Excellence in Design and Direction" in 2014, evaluates overall concept, mechanics, balance, and player engagement to reward games that deliver cohesive and compelling experiences.[1] Early winners like Tearaway (2014) showcased tactile, creative level design that integrated touch-based interactions innovatively for handheld platforms.[3] By 2016, the category refined its focus on execution, with Bloodborne earning recognition for its rhythmic combat and interconnected world-building that encouraged exploration and risk-reward decision-making.[49] Subsequent honorees, including Uncharted 4: A Thief's End (2017) for its fluid traversal and puzzle integration, and The Legend of Zelda: Breath of the Wild (2018) for emergent gameplay systems, demonstrated how design excellence fosters player agency.[37][5] Hades (2021) exemplified roguelike progression with tight loop mechanics that balanced repetition and variety, while Inscryption (2022) blended card game strategy with meta-narrative puzzles for psychological depth in design.[43][2] Nominees like Portal 2 in 2014 influenced the category by highlighting puzzle mechanics' potential for spatial reasoning and humor, though it did not win.[1] Excellence in Technical Achievement, launched in 2015, honors titles that advance engine capabilities, performance, accessibility, and programming efficiency.[23] Destiny (2015) set an early standard with its seamless online integration and dynamic world loading.[23] Metal Gear Solid V: The Phantom Pain (2016) pushed procedural generation and AI responsiveness in open-world stealth.[50] NieR: Automata (2018) was lauded for its seamless world transitions and hacking minigame implementation using the same engine.[5] Control (2019) showcased Unreal Engine 4's ray-tracing and destructible environments for immersive supernatural effects.[48] Ratchet & Clank: Rift Apart (2022) advanced dimensional loading on PS5 hardware, enabling instantaneous portal shifts without performance dips.[2] Criteria emphasize pushing hardware limits effectively, as seen in nominations like Cyberpunk 2077 (2022) for its real-time ray-tracing implementation in urban traversal.[46] The Excellence in Animation, Art, and Visual Achievement category merged separate Animation, Art, and Visual honors starting in 2021 to celebrate aesthetic innovation, including character fluidity, environmental detail, and graphical fidelity.[2] Prior to the merge, individual categories existed. Ori and the Will of the Wisps (2020) won Excellence in Animation for its hand-painted 2D animations and luminous particle effects that enhanced emotional platforming sequences.[51] Ghost of Tsushima (2021) was recognized for wind-guided traversal animations and painterly landscapes evoking feudal Japan.[52] Forza Horizon 5 (2022) excelled in procedural terrain rendering and dynamic weather animations for open-world racing realism.[2] Prior to the merge, individual categories like Visual Achievement honored Horizon Zero Dawn (2018) for robotic creature designs and lighting.[5] Excellence in Multiplayer, introduced in 2016, assesses online features, player interaction, balance, and community engagement.[53] Rocket League (2016) triumphed with its accessible vehicular soccer mechanics fostering instant matchmaking and skill-based chaos.[53] Overwatch (2017) was praised for hero synergy and team composition depth in competitive play.[54] Among Us (2021) highlighted social deduction dynamics that amplified betrayal and collaboration in small-group sessions.[55] It Takes Two (2022) innovated co-op exclusivity, requiring split-screen synchronization for puzzle-solving and combat.[2]| Year | Excellence in Game Design | Excellence in Technical Achievement | Excellence in Animation, Art, & Visual Achievement | Excellence in Multiplayer |
|---|---|---|---|---|
| 2014 | Tearaway | N/A | N/A (separate categories pre-2018) | N/A |
| 2015 | Middle-earth: Shadow of Mordor | Destiny | N/A | N/A |
| 2016 | Bloodborne | Metal Gear Solid V: The Phantom Pain | N/A | Rocket League |
| 2017 | Uncharted 4: A Thief's End | Doom | N/A | Overwatch |
| 2018 | The Legend of Zelda: Breath of the Wild | NieR: Automata | Horizon Zero Dawn (Visual Achievement) | Fortnite |
| 2019 | Donut County | Control | N/A (separate: Animation - Tetris Effect, Art - Return of the Obra Dinn) | Apex Legends |
| 2020 | Control | Death Stranding | N/A (separate: Animation - Ori and the Will of the Wisps, Art - Untitled Goose Game) | Final Fantasy XIV: Shadowbringers |
| 2021 | Hades | Microsoft Flight Simulator | Ghost of Tsushima | Among Us |
| 2022 | Inscryption | Ratchet & Clank: Rift Apart | Forza Horizon 5 | It Takes Two |
Narrative and Audio Awards
The Narrative and Audio Awards at the SXSW Gaming Awards recognize outstanding achievements in storytelling and auditory elements that enhance player immersion and emotional engagement in video games. These categories highlight the creative aspects of narrative construction and sound production, distinguishing them from technical or design-focused honors by emphasizing artistic impact on the player's experience. Introduced in the inaugural 2013 ceremony, the Excellence in Narrative award has been a cornerstone, while audio-related categories evolved over time to include sound effects, voice work, and original compositions.[10]Excellence in Narrative
The Excellence in Narrative award, presented annually since 2014 (for games released in the prior year), honors titles that demonstrate superior storytelling through compelling plots, deep character development, and emotional resonance. The judging panel, comprising industry experts, evaluates entries based on how effectively the narrative integrates with gameplay to deliver meaningful experiences, often prioritizing innovative structures like branching dialogues or environmental storytelling. For instance, The Last of Us (2013) won in 2014 for its poignant post-apocalyptic tale of survival and loss, crafted by Naughty Dog, which resonated through its character-driven plot and moral dilemmas. Similarly, What Remains of Edith Finch (2017) received the award in 2018 for its anthology of vignettes exploring family tragedy, praised for evoking profound emotional impact via subtle, player-led discovery. Other notable winners include The Witcher 3: Wild Hunt (2015) in 2016, lauded for its rich world-building and player choices affecting the story's outcome by CD Projekt Red.[1][56][57]Excellence in Audio Design
Introduced in 2014 as Excellence in SFX and later expanded to Excellence in Audio Design by 2021 to encompass sound effects, voice acting, and overall auditory immersion, this category celebrates innovative use of audio to support atmosphere and narrative tension. Criteria focus on technical execution and creative integration, such as spatial audio or dynamic soundscapes that heighten immersion without overpowering the experience. Early winners like Alien: Isolation (2014) in 2015 were recognized for their tense, reactive sound effects that amplified horror elements, developed by The Creative Assembly. In later years, DOOM Eternal (2020) won in 2021 for its pulsating heavy metal-infused audio and visceral weapon feedback by id Software, enhancing the fast-paced combat. Resident Evil Village (2021) took the award in 2022 for its chilling ambient sounds and voice performances that built dread, produced by Capcom. Sound designers like those on DOOM Eternal, including David Levy, were credited for blending orchestral and industrial elements.[23][43][2]Excellence in Original Score
Added in 2017 as Excellence in Musical Score and refined to Excellence in Original Score, this award acknowledges composed music that advances the game's emotional and thematic narrative, evaluating originality, cohesion with visuals, and lasting impact. Unlike licensed soundtracks, it prioritizes bespoke scores that evolve with player actions. DOOM (2016) won in 2017 for its adrenaline-fueled industrial metal score by Mick Gordon, which synchronized with gameplay intensity via Bethesda Softworks and id Software. In 2018, NieR: Automata (2017) prevailed for its eclectic blend of orchestral, electronic, and vocal tracks by composer Keiichi Okabe, Keigo Hoashi, Kuniyuki Takahashi, and Takafumi Nishimura, deepening the philosophical narrative from PlatinumGames. More recently, Final Fantasy XIV: Endwalker (2021) earned the 2022 honor for Masayoshi Soken's epic, emotive compositions that underscored themes of hope and loss in Square Enix's MMORPG.[36][58][2] These awards often intersect in titles where narrative and audio synergize to create cohesive experiences; for example, Disco Elysium (2019), winner of Excellence in Narrative in 2020, integrated British Sea Power's haunting score and nuanced voice acting to immerse players in a detective's psychological unraveling, demonstrating how sound reinforces introspective storytelling.[16]| Year (Ceremony) | Category | Winner | Developer/Publisher | Key Credits | Source |
|---|---|---|---|---|---|
| 2014 | Excellence in Narrative | The Last of Us | Naughty Dog/Sony | Writers: Neil Druckmann, Josh Scherr | [1] |
| 2015 | Excellence in Narrative | The Wolf Among Us | Telltale Games | Writers: Pierre Shorette, Sean Ainsworth | [23] |
| 2016 | Excellence in Narrative | The Witcher 3: Wild Hunt | CD Projekt Red | Writers: Jakub Szamałek, Marcin Blacha | [57] |
| 2018 | Excellence in Narrative | What Remains of Edith Finch | Giant Sparrow/Annapurna Interactive | Writer: Ian Dallas | [56] |
| 2020 | Excellence in Narrative | Disco Elysium | ZA/UM | Writers: Robert Kurvitz, Argo Tuulik | [16] |
| 2021 | Excellence in Narrative | The Last of Us Part II | Naughty Dog/Sony | Writers: Neil Druckmann, Halley Gross | [43] |
| 2022 | Excellence in Narrative | Final Fantasy XIV: Endwalker | Square Enix | Writers: Banri Oda, Daichi Hiroi | [2] |
| 2015 | Excellence in SFX (Audio Design) | Alien: Isolation | Creative Assembly/SEGA | Sound Designers: Rob Kelly, Timur Gagiev | [23] |
| 2017 | Excellence in SFX (Audio Design) | Battlefield 1 | EA DICE/Electronic Arts | Audio Director: David Gilleland | [36] |
| 2018 | Excellence in SFX (Audio Design) | Super Mario Odyssey | Nintendo | Sound Designers: Nintendo Sound Team | [59] |
| 2020 | Excellence in SFX (Audio Design) | Star Wars Jedi: Fallen Order | Respawn Entertainment/EA | Audio Lead: David Collins | [16] |
| 2021 | Excellence in Audio Design | DOOM Eternal | id Software/Bethesda | Composer/Sound: Mick Gordon, David Levy | [43] |
| 2022 | Excellence in Audio Design | Resident Evil Village | Capcom | Sound Designers: Capcom Audio Team | [2] |
| 2017 | Excellence in Musical Score (Original Score) | DOOM | id Software/Bethesda | Composer: Mick Gordon | [36] |
| 2018 | Excellence in Original Score | NieR: Automata | PlatinumGames/Square Enix | Composers: Keiichi Okabe, Keigo Hoashi, Kuniyuki Takahashi, Takafumi Nishimura | [58] |
| 2020 | Excellence in Original Score | Sayonara Wild Hearts | Annapurna Interactive | Composers: Daniel Lindström, Joy | [16] |
| 2021 | Excellence in Original Score | Ori and the Will of the Wisps | Moon Studios/Xbox Game Studios | Composer: Gareth Coker | [43] |
| 2022 | Excellence in Original Score | Final Fantasy XIV: Endwalker | Square Enix | Composer: Masayoshi Soken | [2] |
Special and Innovation Awards
The Special and Innovation Awards at the SXSW Gaming Awards celebrate contributions that push boundaries in cultural relevance, interdisciplinary storytelling, original concepts, and regional creativity, distinguishing them from core excellence categories by emphasizing societal, collaborative, and local influences.[2] The Matthew Crump Cultural Innovation Award, established in 2014 and presented through 2022, honors games that challenge conventional gaming norms while offering profound cultural or societal insights, often addressing themes like empathy, ethics, and human experience to foster broader awareness. Named after SXSW Gaming coordinator Matthew Crump, who passed away in 2014, it prioritizes non-commercial impact, diversity in representation, and educational value, recognizing titles that provoke reflection on real-world issues such as war, grief, and identity.[36][60] Notable examples include That Dragon, Cancer (2017), which explores parental loss through interactive storytelling to raise health awareness, and Disco Elysium (2020), praised for its introspective narrative on personal and political turmoil.[36][16]| Year | Winner |
|---|---|
| 2014 | Papers, Please (3909 LLC)[1] |
| 2015 | This War of Mine (11 bit studios)[23] |
| 2016 | Undertale (Toby Fox)[50] |
| 2017 | That Dragon, Cancer (Numinous Games)[36] |
| 2018 | Doki Doki Literature Club! (Team Salvato)[42] |
| 2019 | Celeste (Maddy Makes Games Inc.)[38] |
| 2020 | Disco Elysium (ZA/UM)[16] |
| 2021 | Dreams (Media Molecule)[61] |
| 2022 | Unpacking (Witch Beam)[2] |
| Year | Winner |
|---|---|
| 2015 | South Park: The Stick of Truth (Ubisoft/Obsidian Entertainment)[23] |
| 2016 | Batman: Arkham Knight (Rocksteady Studios/Warner Bros. Interactive Entertainment)[50] |
| 2017 | Batman: The Telltale Series (Telltale Games)[36] |
| 2018 | Star Wars Battlefront II (EA DICE/Electronic Arts)[42] |
| 2019 | Marvel's Spider-Man (Insomniac Games/Sony Interactive Entertainment)[38] |
| Year | Winner |
|---|---|
| 2016 | Stardew Valley (ConcernedApe)[53] |
| 2017 | Overwatch (Blizzard Entertainment)[36] |
| 2018 | Horizon Zero Dawn (Guerrilla Games)[42] |
| 2019 | Beat Saber (Beat Games)[38] |
| 2020 | The Outer Worlds (Obsidian Entertainment/Private Division)[63] |
| Year | Winner |
|---|---|
| 2014 | Galactic Cafe[1] |
| 2015 | Rooster Teeth[23] |
| 2016 | Certain Affinity |
| 2017 | Arkane Austin |
| 2018 | Certain Affinity |
| 2019 | Rooster Teeth |
| 2020 | N/A (discontinued) |
Retired Award Categories
Early Excellence Awards
The Early Excellence Awards encompassed several specialized categories introduced in the inaugural SXSW Gaming Awards in 2014, recognizing distinct aspects of visual arts and sound design in video games released the prior year. These awards highlighted technical and artistic achievements in isolation before broader consolidation efforts streamlined the categories to reduce overlap and emphasize holistic excellence.Excellence in Animation
This category, active from 2014 to 2017, honored games demonstrating outstanding motion and character animation, focusing on fluid, expressive movement that enhanced gameplay and storytelling. It celebrated both mainstream and indie titles for their innovative use of animation techniques, such as seamless transitions and dynamic character interactions. Notable winners included Ni No Kuni: Wrath of the White Witch in 2014 for its whimsical, Studio Ghibli-inspired animations that brought a magical world to life.[1] In 2015, Middle-earth: Shadow of Mordor was recognized for its realistic combat animations and fluid parkour mechanics in a vast open world.[23] The 2016 award went to Rise of the Tomb Raider for Lara Croft's precise, physics-driven movements during exploration and action sequences.[53] Finally, in 2017, Uncharted 4: A Thief's End won for its cinematic, context-sensitive animations that elevated narrative-driven adventure gameplay.[36]Excellence in Art
Running concurrently from 2014 to 2017, the Excellence in Art category spotlighted static visual design, including concept art, environmental styling, and color palettes that created immersive atmospheres. It emphasized artistic direction over technical rendering, often favoring titles with unique aesthetic identities. The 2014 winner, BioShock Infinite, was praised for its dystopian floating city of Columbia, blending Art Deco influences with surreal elements to support its thematic depth.[1] In 2015, Child of Light received the award for its hand-painted watercolor visuals and fairy-tale-inspired landscapes that evoked a sense of wonder.[23] Bloodborne took the 2016 honor for its gothic, Lovecraftian art direction, with intricate details in shadowy environments enhancing horror elements.[53] The category concluded in 2017 with Firewatch, lauded for its painterly Pacific Northwest wilderness that mirrored the game's introspective tone.[36]Excellence in Visual Achievement
From 2014 to 2017, this award recognized overall graphical fidelity and visual polish, encompassing lighting, textures, and rendering that delivered cohesive, high-impact experiences. It bridged art and technology, rewarding games where visuals significantly contributed to immersion. While specific 2014 details are limited in records, the category gained prominence in 2015 with Far Cry 4's victory for its lush Himalayan vistas and dynamic weather systems.[23] In 2016, The Order: 1886 was awarded for its photorealistic Victorian-era graphics and cinematic presentation.[53] Uncharted 4: A Thief's End claimed the 2017 prize, noted for its advanced lighting and detailed environments that rivaled film quality.[36]Excellence in SFX
The shortest-lived of these early categories, Excellence in SFX operated from 2014 to 2016 and focused exclusively on sound effects, praising impactful audio cues for feedback, atmosphere, and immersion without broader audio elements like music. It underscored precise implementation in action and environmental interactions. The Last of Us won in 2014 for its visceral, realistic sound design in combat and survival scenarios.[1] Alien: Isolation secured the 2015 award for its tense, reactive SFX that amplified horror through subtle noises and creature sounds.[23] In 2016, Star Wars Battlefront was honored for its explosive blaster fire and immersive battlefield audio.[53] These categories were retired after 2017 primarily due to redundancy, as evolving award structures merged visual and audio elements into more comprehensive ones like Excellence in Visual Art and Excellence in Audio Design to better reflect integrated game design practices.[36]| Category | Final Year | Final Winner | Notable Earlier Example |
|---|---|---|---|
| Excellence in Animation | 2017 | Uncharted 4: A Thief's End | Ni No Kuni: Wrath of the White Witch (2014) |
| Excellence in Art | 2017 | Firewatch | BioShock Infinite (2014) |
| Excellence in Visual Achievement | 2017 | Uncharted 4: A Thief's End | Far Cry 4 (2015) |
| Excellence in SFX | 2016 | Star Wars Battlefront | The Last of Us (2014) |
Esports and Community Awards
The Esports and Community Awards section of the SXSW Gaming Awards highlighted achievements in competitive play, team performance, streaming content, and fan-generated works, fostering recognition for the growing esports ecosystem and player communities from the mid-2010s onward. These categories celebrated the potential of emerging titles, professional teams' impact, influential online creators, and innovative user modifications or content, often selected through a combination of jury votes and public ballots.[23] As the gaming industry matured, these awards underscored the shift from traditional game development honors to embracing spectator-driven and participatory elements. The Most Promising New Esports Game category, originally titled Esports Game of the Year until 2019, was awarded from 2017 to 2020 to titles demonstrating strong competitive viability and audience engagement potential. It recognized games poised for esports dominance, with winners exemplifying innovative multiplayer mechanics and spectator appeal. For instance, in 2017, Overwatch by Blizzard Entertainment took the honor, coinciding with its Overwatch World Cup that year achieving a peak viewership of 321,960 concurrent viewers across streams, highlighting its rapid rise in organized play.[65] Subsequent winners included PlayerUnknown's Battlegrounds in 2018 by PUBG Corporation, which saw global tournament peaks of approximately 759,000 viewers in its early competitive seasons, and Fortnite in 2019 by Epic Games, whose battle royale format drove esports events with average viewership surpassing 500,000.[59][66] The category was retired after 2020, reflecting a broader evolution in SXSW's recognition of esports integration within core excellence awards.| Year | Winner | Notable Impact |
|---|---|---|
| 2017 | Overwatch (Blizzard Entertainment) | Peak World Cup viewership: 321,960 concurrent viewers[67] |
| 2018 | PlayerUnknown's Battlegrounds (PUBG Corporation) | Early tournaments averaged over 200,000 viewers, establishing battle royale esports[59] |
| 2019 | Fortnite (Epic Games) | World Cup finals drew 2.3 million peak viewers, boosting community tournaments |
| 2020 | (No award; category retired) | N/A |
Marketing and Convergence Awards
The Marketing and Convergence Awards categories recognized achievements in promotional strategies, cross-media integrations, downloadable content expansions, and community-funded projects during the early years of the SXSW Gaming Awards. These categories highlighted the business and promotional aspects of gaming, emphasizing creative campaigns, transmedia storytelling, and innovative funding models that extended game universes or built hype through crowdfunding platforms like Kickstarter. Introduced to celebrate the growing intersection of gaming with broader entertainment and commerce, they ran from 2014 to 2020 before being retired as the awards program shifted focus toward core creative and technical excellence amid evolving industry standards for marketing recognition.[69]Excellence in Gaming Marketing (2014–2018)
This category honored the most memorable and creative marketing campaigns for video games or hardware, focusing on innovative promotion that generated buzz and engagement. It underscored how effective marketing could shape public perception and drive adoption in a competitive landscape. Winners were selected by the SXSW Gaming Advisory Board based on creativity, reach, and impact.[1] A notable example is the 2014 winner, Assassin's Creed IV: Black Flag by Ubisoft, which celebrated its pirate-themed campaign that immersed fans through real-world activations and viral stunts, contributing to over 10 million units sold globally.[1] The category evolved to reflect digital-era strategies but saw limited awards after 2014, with no verified winners documented for 2015–2018 in official announcements, possibly due to early program adjustments.[36]Excellence in Convergence (2015–2019)
Awarded to games excelling in crossover to other entertainment mediums like film, music, toys, or animation, this category celebrated transmedia storytelling and IP expansions that blurred lines between gaming and traditional media. It recognized titles that leveraged partnerships to enhance narrative depth and audience engagement beyond the screen.[23] Key winners included South Park: The Stick of Truth (2015) by Ubisoft and Obsidian Entertainment, praised for its seamless integration with the TV series through satirical humor and voice acting, boosting the game's cultural relevance.[23] In 2016, Batman: Arkham Knight by Rocksteady Studios won for its tie-ins with DC Comics and merchandise, enhancing the Batman mythos across platforms.[70] The 2017 award went to Batman: The Telltale Series by Telltale Games, noted for its episodic format mirroring comic adaptations and fan interactions.[36] Star Wars Battlefront II (2018) by EA DICE was recognized for multiplatform expansions including novels and VR experiences, though it faced controversy over microtransactions.[71] Finally, Marvel's Spider-Man (2019) by Insomniac Games triumphed with its comic-inspired web-slinging and tie-in apparel, driving over 10 million sales in its launch year.[38]| Year | Winner | Developer/Publisher | Key Campaign Metric |
|---|---|---|---|
| 2015 | South Park: The Stick of Truth | Ubisoft/Obsidian Entertainment | Integrated TV series voice cast; 5 million+ units sold |
| 2016 | Batman: Arkham Knight | Warner Bros./Rocksteady Studios | DC Comics crossovers; 12 million+ franchise sales |
| 2017 | Batman: The Telltale Series | Telltale Games | Episodic comic-style narrative; 2.5 million+ episodes viewed |
| 2018 | Star Wars Battlefront II | EA/Electronic Arts DICE | Multiplatform IP expansions; 9 million+ players |
| 2019 | Marvel's Spider-Man | Sony/Insomniac Games | Merchandise and comic tie-ins; 10 million+ units in first month |
Most Valuable Add-On Content (2016–2020)
This award spotlighted downloadable content (DLC) or expansions that significantly enhanced the original game's value through new stories, mechanics, or replayability, often revitalizing player interest and extending commercial lifespan. It emphasized post-launch support as a key business strategy in the live-service era.[23] The inaugural 2016 winner, The Witcher 3: Blood and Wine by CD Projekt Red, was lauded for its 30+ hours of content in a self-contained storyline, adding depth to the RPG world and helping the base game exceed 50 million sales lifetime.[50] Earlier precedent was set in 2015 with The Last of Us: Left Behind, a precursor that explored side narratives and emotional arcs, influencing the category's focus on meaningful additions.[23] The category continued through 2020 but lacked detailed winner announcements post-2016, aligning with broader DLC trends toward seasonal updates. No specific 2020 winner was documented amid the event's virtual pivot due to the pandemic.[16]Most Anticipated Crowdfunded Game (2014–2017)
Recognizing projects excelling via platforms like Kickstarter or Indiegogo, this category celebrated community-driven funding that demonstrated strong fan anticipation and innovative pitches. It highlighted indie viability through grassroots support, often measuring success by pledge totals and backer engagement.[23] The category debuted in 2015 with Star Citizen by Cloud Imperium Games winning, which amassed $2.1 million in pledges by then (eventually surpassing $500 million lifetime), showcasing ambitious space sim scope.[23] The Banner Saga by Stoic Studio was a notable finalist that year, raising over $730,000 on Kickstarter and blending Norse mythology with tactical RPG elements, paving the way for sequels.[72] While Bloodstained: Ritual of the Night by ArtPlay generated massive hype with $5.5 million raised in 2015, it was not the official winner but exemplified the category's spirit as a spiritual Castlevania successor.[73] The category transitioned to "Most Fulfilling Community-Funded Game" post-2017, reflecting a shift from anticipation to delivery.[36] These categories were retired after 2019–2020 as SXSW streamlined its awards to prioritize artistic and innovative contributions, amid industry growth in specialized marketing events like The Game Awards' promotional nods and dedicated esports ceremonies.[6]Gamer's Voice and Fan Awards
The Gamer's Voice Award, introduced in 2014, recognized outstanding indie games through public voting by SXSW Gaming Expo attendees and later expanded to online participation, emphasizing community preferences for innovative titles. Initially focused on the favorite game from the Indie Corner showcase, it evolved by 2016 to include subcategories such as single-player, multiplayer, and virtual reality experiences, allowing voters to select across video, mobile, tabletop, and XR formats. For instance, in 2015, SpeedRunners by DoubleDutch Games won the overall award after garnering the most votes from expo floor participants among 30 showcased titles. By 2018, subcategories like Gamer's Voice Video Game highlighted attendee favorites such as Battlesloths 2025: The Great Pizza Wars by Philly Game Lab (formerly P-Games). The award continued through 2022, with public voting mechanics briefly referenced in the broader selection process, but subcategories were phased out in later years as fan input shifted toward main categories. Other fan-driven categories celebrated community engagement and post-release evolution. The Most Entertaining Online Personality award, active from 2016 to 2019, honored gaming streamers and YouTubers for their engaging content and influence on audiences. Notable winners included Greg Miller of Kinda Funny in 2016 for his consistent entertainment value and Markiplier (Mark Fischbach) in 2017 for his energetic gameplay commentary that resonated with millions of viewers. The Most Evolved Game category, running from 2015 to 2018, spotlighted titles that demonstrated significant improvement through developer updates and expansions after launch, rewarding ongoing community support. Destiny by Bungie took the 2016 award for its substantial content additions that revitalized player interest. From 2014 to 2016, the Most Fulfilling Community-Funded Game acknowledged crowdfunded projects that successfully delivered on backer promises and achieved critical success. Shovel Knight by Yacht Club Games won in 2015, praised for its Kickstarter-backed retro platforming excellence that exceeded funding goals and garnered widespread acclaim. These categories were retired after 2019, with their public-voting elements integrated into the primary award selections by 2020 to streamline fan involvement amid evolving event formats.| Category | Years Active | Example Winner (Year) | Key Highlight |
|---|---|---|---|
| Gamer's Voice Award | 2014–2022 | SpeedRunners (2015) | Voter favorite from Indie Corner showcase |
| Most Entertaining Online Personality | 2016–2019 | Markiplier (2017) | Engaging YouTube gameplay content |
| Most Evolved Game | 2015–2018 | Destiny (2016) | Post-launch updates enhancing longevity |
| Most Fulfilling Community-Funded Game | 2014–2016 | Shovel Knight (2015) | Successful Kickstarter delivery and quality |
