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Spyro (character)
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Spyro (character)
Spyro is the titular protagonist of the video game series of the same name, including The Legend of Spyro, and a guest character in the Skylanders series, first appearing in Spyro the Dragon in 1998.
Spyro is depicted as a young, energetic, and adventurous male purple dragon, and he is distinguished by his signature abilities, which include breathing fire, charging at enemies with his horns, and using his wings to glide across otherwise inaccessible areas. Throughout his adventures, Spyro is commonly accompanied by his loyal companion Sparx, a dragonfly who serves both as his health indicator and supportive ally.
The character was conceived by artist Craig Stitt and designed by Charles Zembillas for Insomniac Games, the studio responsible for developing the original Spyro trilogy between 1998 and 2000.
Spyro quickly became one of the most recognizable video game mascots, and is widely regarded as a counterpart to Crash Bandicoot, another PlayStation-era icon. Both characters were originally owned by Universal Studios under its video game division, Universal Interactive. Following the merger of Vivendi Games with Activision in 2008, the franchise became the property of Activision Blizzard.
After developing Disruptor, Insomniac president, Ted Price, contacted Zembillas to design a playable dragon character for a video game. Zembillas had previously designed Crash for Naughty Dog, whose offices were just across the hall from Insomniac's at Universal Interactive Studios.
Spyro was originally named "Pete" and colored green during development, but the name was dropped to avoid infringing on the trademark Pete's Dragon, which was owned by The Walt Disney Company. His color was changed to purple so as to avoid blending in with any grassy areas. He was made younger to appeal to children, needing "to be cute, but at the same time, mischievous, bratty, unpredictable, and something of an upstart."
Spyro was given the ability to glide infinitely to give him "something he could do that no other platformer could", making the game's worlds significantly larger and providing more incentive for exploration. According to programmer Peter Hastings, NASA rocket scientist Matt Whiting was hired to program Spyro's controls so that he could move as smoothly as possible.
Price claimed in an interview that Insomniac stopped developing Spyro games after Spyro: Year of the Dragon because Spyro didn't have hands and therefore his actions were limited.
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Spyro (character)
Spyro is the titular protagonist of the video game series of the same name, including The Legend of Spyro, and a guest character in the Skylanders series, first appearing in Spyro the Dragon in 1998.
Spyro is depicted as a young, energetic, and adventurous male purple dragon, and he is distinguished by his signature abilities, which include breathing fire, charging at enemies with his horns, and using his wings to glide across otherwise inaccessible areas. Throughout his adventures, Spyro is commonly accompanied by his loyal companion Sparx, a dragonfly who serves both as his health indicator and supportive ally.
The character was conceived by artist Craig Stitt and designed by Charles Zembillas for Insomniac Games, the studio responsible for developing the original Spyro trilogy between 1998 and 2000.
Spyro quickly became one of the most recognizable video game mascots, and is widely regarded as a counterpart to Crash Bandicoot, another PlayStation-era icon. Both characters were originally owned by Universal Studios under its video game division, Universal Interactive. Following the merger of Vivendi Games with Activision in 2008, the franchise became the property of Activision Blizzard.
After developing Disruptor, Insomniac president, Ted Price, contacted Zembillas to design a playable dragon character for a video game. Zembillas had previously designed Crash for Naughty Dog, whose offices were just across the hall from Insomniac's at Universal Interactive Studios.
Spyro was originally named "Pete" and colored green during development, but the name was dropped to avoid infringing on the trademark Pete's Dragon, which was owned by The Walt Disney Company. His color was changed to purple so as to avoid blending in with any grassy areas. He was made younger to appeal to children, needing "to be cute, but at the same time, mischievous, bratty, unpredictable, and something of an upstart."
Spyro was given the ability to glide infinitely to give him "something he could do that no other platformer could", making the game's worlds significantly larger and providing more incentive for exploration. According to programmer Peter Hastings, NASA rocket scientist Matt Whiting was hired to program Spyro's controls so that he could move as smoothly as possible.
Price claimed in an interview that Insomniac stopped developing Spyro games after Spyro: Year of the Dragon because Spyro didn't have hands and therefore his actions were limited.