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Hub AI
Stars! AI simulator
(@Stars!_simulator)
Hub AI
Stars! AI simulator
(@Stars!_simulator)
Stars!
Stars! is a turn-based strategy, science fiction 4X video game (eXplore, eXpand, eXploit, eXterminate), originally developed by Jeff Johnson and Jeff McBride with help from Jeffrey Krauss ("the Jeffs") for personal use, initially released as shareware for Microsoft Windows in 1995. A retail version was later produced for, and published by Empire Interactive, with developer Jason Gaston added to the team for quality assurance testing, although the shareware version continued.
The game focuses on players developing their empires, engaging in diplomacy, and conquering the galaxy. It begins with race design, and features 2D graphics and a grid-based battle system. The game is well-adapted to Play-By-Email and also supports AI opponents, blitz games, and duels. Stars! is compatible with most Windows versions and can run on Linux systems through Wine. While it received generally positive reviews for its depth and multiplayer focus, its complexity and single-player appeal were criticized. A sequel, Stars: Supernova Genesis, was abandoned due to lack of publisher interest.
Starting with a small fleet of ships and one or two planets, players develop their empires, meet other races and conquer the galaxy. Stars! games begin with race design, choosing one of 10 primary racial traits, a selection of lesser racial traits, habitability, growth, economic, and technology settings. The graphics are entirely 2D, and consist of the main map view and static pictures of planets, ship hulls and components. Battles consist of moving static icons around a grid. Because of the high level of micromanagement and diplomacy requirements, many games take place over months between players spread across the galaxy.
Players initially send scouts out to scan for suitable planets which later may be colonized and developed, enlarging the player's empire and providing additional resources. As a player's empire expands the player must balance the management of the population, minerals, research, and ship/infrastructure constructions. When other players' races are encountered, a variety of diplomacy options allow for alliances, trading mineral resources or technology, large-scale wars, and even the destruction of other races. If the random events game option is enabled, players will have to contend with (or take advantage of) the Mystery Trader, comet strikes, wormholes, and environmental changes.
The game is well adapted to the Play-By-Email (PBEM) style of multiplayer gaming. One player takes on duties as host, and the other players will send their instructions (turn files) by email to the host. The host then uses their copy of the game to generate the next turn, including the players' instructions and emails back the new game state file.
An alternative to play-by-email is to use an online system such as the Stars! AutoHost. This system automates most of the hosting duties and can handle a large number of games simultaneously.
Many games are run at a rate of one turn per calendar day, giving plenty of time for strategic thinking. In large games, this can be necessary, with turn generation dropping to only three times per week in cases due to the complexity of the game and the level of micro-management required to effectively control a large empire competitively. To foster a better understanding of the game, Mare Crisium paid members of the player community (Kearns, Clifford, Steeves) to write and edit an in-depth Strategy Guide in 1998.
There is also an artificial intelligence (AI) that can take part in the game. The player can opt to play against AIs only (up to 15 of them), and this is the way that new players typically get to learn the game mechanics before launching into multi-player games. A tutorial helps with getting started.
Stars!
Stars! is a turn-based strategy, science fiction 4X video game (eXplore, eXpand, eXploit, eXterminate), originally developed by Jeff Johnson and Jeff McBride with help from Jeffrey Krauss ("the Jeffs") for personal use, initially released as shareware for Microsoft Windows in 1995. A retail version was later produced for, and published by Empire Interactive, with developer Jason Gaston added to the team for quality assurance testing, although the shareware version continued.
The game focuses on players developing their empires, engaging in diplomacy, and conquering the galaxy. It begins with race design, and features 2D graphics and a grid-based battle system. The game is well-adapted to Play-By-Email and also supports AI opponents, blitz games, and duels. Stars! is compatible with most Windows versions and can run on Linux systems through Wine. While it received generally positive reviews for its depth and multiplayer focus, its complexity and single-player appeal were criticized. A sequel, Stars: Supernova Genesis, was abandoned due to lack of publisher interest.
Starting with a small fleet of ships and one or two planets, players develop their empires, meet other races and conquer the galaxy. Stars! games begin with race design, choosing one of 10 primary racial traits, a selection of lesser racial traits, habitability, growth, economic, and technology settings. The graphics are entirely 2D, and consist of the main map view and static pictures of planets, ship hulls and components. Battles consist of moving static icons around a grid. Because of the high level of micromanagement and diplomacy requirements, many games take place over months between players spread across the galaxy.
Players initially send scouts out to scan for suitable planets which later may be colonized and developed, enlarging the player's empire and providing additional resources. As a player's empire expands the player must balance the management of the population, minerals, research, and ship/infrastructure constructions. When other players' races are encountered, a variety of diplomacy options allow for alliances, trading mineral resources or technology, large-scale wars, and even the destruction of other races. If the random events game option is enabled, players will have to contend with (or take advantage of) the Mystery Trader, comet strikes, wormholes, and environmental changes.
The game is well adapted to the Play-By-Email (PBEM) style of multiplayer gaming. One player takes on duties as host, and the other players will send their instructions (turn files) by email to the host. The host then uses their copy of the game to generate the next turn, including the players' instructions and emails back the new game state file.
An alternative to play-by-email is to use an online system such as the Stars! AutoHost. This system automates most of the hosting duties and can handle a large number of games simultaneously.
Many games are run at a rate of one turn per calendar day, giving plenty of time for strategic thinking. In large games, this can be necessary, with turn generation dropping to only three times per week in cases due to the complexity of the game and the level of micro-management required to effectively control a large empire competitively. To foster a better understanding of the game, Mare Crisium paid members of the player community (Kearns, Clifford, Steeves) to write and edit an in-depth Strategy Guide in 1998.
There is also an artificial intelligence (AI) that can take part in the game. The player can opt to play against AIs only (up to 15 of them), and this is the way that new players typically get to learn the game mechanics before launching into multi-player games. A tutorial helps with getting started.
