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Syberia

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Syberia

Syberia is a franchise of graphic adventure games created by Belgian comic artist and video game developer Benoît Sokal. Set within an alternate universe designed by Sokal and introduced in the 1999 video game Amerzone, the series is currently developed and published by French video game company Microids. The central focus of the franchise, beginning with the eponymous 2002 video game, follows the experiences of Kate Walker, an American adventurer who originally worked as a lawyer in a prominent New York City law firm. In each installment, Walker travels to various fictional locations in continental Europe and former Soviet states during the 2000s, where she encounters fantastical creatures as well as highly advanced automatons powered by intricate clockwork mechanisms.

The first Syberia centers on Walker's efforts to locate and deal with the eccentric inventor Hans Voralberg on behalf of her firm to secure the purchase of his family's factory. By the events of Syberia II, Walker abandons her assignment and accompanies Voralberg in his search for the legendary island of Syberia, which is said to be home to the last surviving mammoths of the world. The franchise features a cast of secondary characters, including Oscar, one of Voralberg's sentient automatons, and Dana Roze, an aspiring pianist introduced in the 2022 video game Syberia: The World Before. Members of a nomadic tribal people indigenous to the geographical area of Siberia known as the Youkols also play an important role in the lore and setting of the series, which combines realistic and surrealistic elements for its tone.

The first two Syberia titles have been commercially successful, with lifetime sales reaching 3 million worldwide by 2016. Both titles have been ported or re-released on multiple platforms ever since their original launches in the early 2000s. Amerzone, the predecessor of the first two Syberia titles, also saw critical and commercial success, especially in France. Syberia 3 was released in 2017 to a mediocre critical reception. The World Before launched for PC platforms on March 18, 2022, with console platforms due for release at a later date.

In May 2025, Microids announced Syberia Remastered, a modernized version of the original 2002 game. The remaster is being developed by Virtuallyz Gaming and Microids Studio Paris, with a planned release date of 6 November 2025 for PlayStation 5, Windows and Xbox Series X/S.

The Syberia universe was created and designed by Belgian comic artist and video game developer Benoît Sokal. Each installment in the series has been developed and published by Microids. The development team originally considered developing a single game for Syberia, but decided to develop two separate titles due to the large scope of the project as envisioned by Sokal.

Syberia was first adapted into the comic book format in 2017, with the release of a two-volume graphic novel published by Belgian publisher Le Lombard. It serves as a prelude to the video game series' third installment and offers an "alternative version" of the first game's story, which is centered on Hans Voralberg's backstory as a child in the distant past, with interspersed scenes depicting Kate Walker in the 2000s. The first issue was released on April 20, 2017, and the second issue on October 18, 2017. Sokal and his son Hugo were credited as scriptwriters, with art provided by Johann Blais.

In June 2023, Microids announced an animated series adaptation of the franchise with What The Prod will produce.

Amerzone was a surprise commercial success. Following its release in France in March 1999, it sold 10,000 units by early May. By June 1999, GameSpot UK concluded that Amerzone had become a "big hit in France". The game generated lifetime sales of 1.5 million copies by 2013.

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